Mantle of the Verdant Mist 54

From: Bryophoenix 412

Type: Tier 1 Accessory (Common)

Description: A short cape made of woven giant-lily fibers. It is naturally hydrophobic, causing rainwater to bead off and channel directly into the creature’s mossy shoulder joints.

Effect: Provides a +1 bonus to Survival checks made to collect or conserve water in arid environments.

Attunement: Required (Simple, 1 minute)

Lore of the Mantle of the Verdant Mist-54

The Mantle of the Verdant Mist-54 is a masterwork of functional botany, originally cultivated by the High-Gardener Sects of the Mist-Choked Basin. Unlike garments made from dead fibers, this mantle is woven from the “living” silk-strands of the Giant Goliath Lily while the plant is still in its nocturnal bloom. This ensures the fibers retain their natural hydrophobic properties and their cellular memory of moisture seeking.

The “54” designation refers to the specific weave density required to create a “Capillary Shunt.” The fibers are aligned in a recursive, overlapping pattern that mimics the vein structure of a lotus leaf. On Saṃsāra, where water is often laden with heavy minerals or magical scars, this mantle serves as a biological filter. It does not simply repel water; it “harvests” the atmosphere. For a Bryophoenix-412, whose mobility is entirely dependent on internal hydraulic pressure, the mantle acts as an auxiliary external lung for hydration, funneling every stray drop of mist or rain directly into the mossy junctions of the shoulders to prevent “Wither-Lock” during long treks through Unsafe Areas.


Item Specifications: Mantle of the Verdant Mist-54

  • Specific Slot: Shoulder Slot.
  • Tier 1 Stats:
    • Armor Check (AC): 0 (Does not contribute to physical defense).
    • Weight: 1 lb.
    • Resilience: 8 (Delicate organic fibers).
    • Item HP: 28 (Calculated as Resilience 8 + Avatar’s 20 Base HP).
    • Quality: Common (Standard high-quality organic accessory).
  • Skills Gained (When Openly Worn):
    • Survival (Temporary): +1 point (As stated, specifically for water conservation/collection).
    • Stealth (Temporary): +1 point (The shifting green hues of the lily fibers provide natural camouflage in jungle or forest environments).
  • Passive Magics:
    • Hydrophobic Channeling: Rainwater and mist cannot soak the mantle; instead, they are channeled with 100% efficiency into the wearer’s shoulder joints. This ignores the “Soggy” debuff which usually increases weight and reduces Speed in storms.
    • Vapor-Sense: While attuned, the wearer can sense the direction of the nearest significant water source within 500 feet through a faint cooling sensation on the back of the neck.
    • Dew-Point Optimization: During the “Cooling” weeks, the mantle automatically condenses ambient humidity into potable water at a rate of 1 pint per 4 hours of rest.
  • Activatable Magics:
    • Mist-Burst: (Action) The user can rapidly vibrate the hydrophobic fibers to aerosolize all collected surface water. This creates a 5-foot radius of heavy fog centered on the user that lasts for 1 round, granting “Half-Cover” against ranged attacks.
    • Hydraulic Surge: (Reaction) When the user is targeted by an effect that causes “Exhaustion” or “Wilting” due to heat, they can force a sudden intake of channeled water. This negates the immediate penalty of the heat effect. This can be used once per day.
  • Tags:
    • Giant-Lily-Fiber, Hydrophobic, Mist-Choked-Basin, Oakhaven-Botanical, Lightweight, Camouflage-Green, Water-Siphon, Moisture-Wicking, Delicate-Weave, Hydraulic-Assist, Vapor-Sensitive

Market Acquisition: The Mantle of the Verdant Mist-54

The distribution and trade of the Mantle of the Verdant Mist-54 are governed by the seasonal availability of the Giant Goliath Lily and the specialized weaving techniques required to maintain its “living” fiber properties. As a common accessory, it is more widely available than specialized armor, yet its organic nature means that its “shelf life” in a shop is limited unless stored in high-humidity environments.

Botanical Boutiques and Apothecaries

In high-magic urban centers like the Emerald Metropolis, this mantle is sold in climate-controlled boutiques that cater to botanical avatars and high-end travelers. These shops often feature indoor misting systems to keep the Goliath Lily fibers in a state of “stasis.”

  • The Buying Process: The merchant will demonstrate the item’s effectiveness by misting the mantle with a spray of dyed water, allowing the buyer to watch the “Capillary Shunt” action as the water beads and flows into the test-mannequin’s shoulder joints.
  • The Selling Process: When selling to a boutique, the merchant will inspect the fiber for “browning” or signs of desiccation. If the mantle has been kept in a “Deathly Area” with zero humidity for too long, the price will drop as the fibers lose their hydrophobic elasticity.
  • Estimated Cost: 450 to 650 Gold. The cost is reflective of the “freshness” of the weave and the reputation of the sect that harvested the lily silk.

Rural Herb-Stalls and Jungle Outposts

In the smaller villages of the Mist-Choked Basin, the mantle is treated more as a tool of survival than a fashion accessory. It can often be found hanging from the rafters of general herb-stalls.

  • The Buying Process: This is a “Sellers’ Market” driven by immediate environmental necessity. If a traveler is preparing to cross a nearby “Scattered Lava” field or an arid plain, the stall owner may raise the price, knowing the buyer’s survival depends on water conservation.
  • The Selling Process: Local traders often prefer “Barter and Trade” over raw gold. They may exchange a used Mantle-54 for a collection of Tier 1 mineral salts or a fresh saurian-hide if they need materials for local crafting.
  • Estimated Cost: 300 to 500 Gold. While the price is lower, the mantle may be “pre-owned” and require a 1-minute attunement period to clear the previous owner’s residual mana-signature.

Faction-Sanctioned Exchanges

Within the Verdant Custodians, the Mantle of the Verdant Mist-54 is considered a staple of the “Initiate’s Kit.”

  • The Buying Process: Rank 1 members can acquire the mantle through the faction’s internal credit system. Instead of gold, they may pay in “Labor Hours” or by providing mapped data of a previously unrecorded ley line junction.
  • The Selling Process: The faction accepts returned mantles in exchange for Renown Points. These items are then refurbished by the High-Gardener Sects and redistributed to new initiates.
  • Estimated Cost: 350 Gold. This price is fixed for members but requires a valid faction badge and proof of current dues.

Traveling “Barkers” and Water-Sellers

During the “Warming” weeks, nomadic traders who specialize in water-security gear move between the island countries of Saṃsāra.

  • The Buying Process: These traders are aggressive and utilize “Buyer Beware” tactics. They may sell a mantle that looks like a 54-series but is actually a 50-series (which lacks the Mist-Burst activatable magic).
  • The Selling Process: These traders are always looking for lightweight stock. They will pay a fair price in gold for a Mantle-54 because it takes up very little “Bulk” in their extradimensional pouches.
  • Estimated Cost: 550 to 800 Gold. The high cost accounts for the “Cost of Access” in remote areas where water is scarce.

Tactical Applications: Mantle of the Verdant Mist-54 in Roleplay

The Mantle of the Verdant Mist-54 is a specialized accessory that bridges the gap between biological necessity and tactical utility. Roleplaying its use involves describing the physical interaction between the Goliath Lily fibers and the moisture in the air of Saṃsāra, as well as the immediate relief it provides to the avatar’s internal hydraulics.


Combat in Humid or Rainy Environments (Unsafe Areas)

In the Mist-Choked Basin or during a tropical downpour, the mantle is at its peak efficiency, allowing the avatar to manipulate the water-heavy atmosphere to their advantage.

  • Offensive Roleplay: While the wielder swings their weapon, the player can describe the mantle “shivering” as it sheds every drop of rain. Instead of the avatar becoming sluggish from water-weight, they remain light and agile. During an engagement, the wielder might intentionally lure an opponent into a muddy or water-logged area. As the enemy struggles with the “Soggy” debuff, the wielder remains at full speed, their movements fueled by the constant stream of hydration being funneled into their shoulder joints. The offensive advantage is one of superior stamina and mobility in conditions that traditionally hamper other warriors.
  • Defensive Roleplay: When cornered by ranged attackers, the wielder utilizes the Mist-Burst. The player narrates the avatar’s mossy shoulders pulsing as they force a surge of mana into the lily fibers. The surface water is instantly atomized, creating a thick, localized cloud of vapor. Roleplay this as the avatar “vanishing” into a sudden fog bank, forcing the attackers to fire blindly. This defensive maneuver allows for a quick retreat or a repositioning into the undergrowth, where the mantle’s camouflage-green hue makes the wielder nearly invisible.

Survival and Travel in Arid Zones (Deathly Areas)

In the “Warming” weeks or across dry, rocky plains, the mantle becomes a life-saving tool that dictates the avatar’s pace and safety.

  • Offensive Roleplay: Offense in a dry environment is often a matter of outlasting the enemy. The wielder uses the Vapor-Sense to locate hidden aquifers or underground streams that others would miss. In a chase scenario, the player can describe the avatar feeling a “tug” of cool air on their neck, leading them to a water source that allows them to recover their internal pressure while their pursuers wilt from the heat. The “attack” here is the strategic exhaustion of the opponent, facilitated by the mantle’s superior water-finding capabilities.
  • Defensive Roleplay: When faced with a heat-based attack or an environmental hazard like a lava-vent, the wielder triggers the Hydraulic Surge. The player describes the avatar’s mossy skin suddenly turning a deep, saturated green as the mantle “squeezes” its stored moisture directly into the joints. This prevents the “Wither-Lock” that would otherwise paralyze the avatar. Defensively, this is roleplayed as a grit-your-teeth moment where the avatar’s biological systems are forced into a state of temporary hyper-hydration to ignore the searing pain of the environment.

Social and Narrative Roleplay

Outside of combat, the mantle serves as a sensory organ and a symbol of the avatar’s connection to the world-soul.

  • Environmental Navigation: The player can lead the party through a featureless fog or a dense jungle by roleplaying the Vapor-Sense. Instead of checking a compass, the wielder stands still, the lily fibers of the mantle rustling as they detect the humidity of a nearby lake. This provides a narrative hook for the wielder to act as the party’s primary navigator in “Unsafe” wildlands.
  • Rest and Recovery: During the night cycle, the player can describe the process of Dew-Point Optimization. While the rest of the party sleeps, the wielder sits in the cool air, and the mantle slowly begins to “weep” clear, filtered water into a collection basin. This roleplay emphasizes the mantle’s role as a provider, allowing the wielder to supply the group with potable water even when the local sources are contaminated or dry.

Perception of Activation:

User’s Perspective (Sylvanus-Veridian-7)

  • Tactile (Touch): A localized drop in temperature occurs across the shoulders, followed by a light, tickling sensation as the Goliath Lily fibers begin to vibrate at a high frequency. The “Capillary Shunt” creates a feeling of gentle suction as water is pulled toward the shoulder moss.
  • Visual (Sight): The wielder’s peripheral vision is partially obscured by a sudden, swirling bloom of white vapor rising from their own shoulders. The green fibers of the mantle pulse with a bioluminescent lime glow that illuminates the ground at the wielder’s feet.
  • Auditory (Sound): A soft, rhythmic “hiss” or “whoosh” persists during the activation, similar to the sound of a pressurized steam vent. The inner “ear” of the avatar hears a low-frequency thrum that resonates with their internal hydraulic pump.
  • Olfactory (Smell): An intense burst of “freshness” hits the senses—the smell of rain-drenched ferns and crushed lily stems—which can be revitalizing in stagnant environments.
  • Gustatory (Taste): A faint, sweet nectar-like taste develops on the palate, a byproduct of the Goliath Lily fibers’ natural secretions as they aerosolize the water.
  • Extra-Sensory (Vapor-Sense): The wielder perceives the “weight” of the air. They can feel the density of moisture in the room, identifying where a hidden leak might be or sensing the approach of a storm before the first cloud appears.
  • Extra-Sensory (Hydraulic Relief): A profound sense of “lightness” enters the avatar’s limbs. The constant drainage of water into the joints feels like a soothing massage to the internal mossy fibers, reducing the mental strain of physical exertion.

Observer’s Perspective

  • Visual: The wielder appears to partially dissolve into a localized cloud of heavy mist. The mantle’s glowing recursive weave creates a strobing effect that makes it difficult to track the wielder’s exact movements.
  • Auditory: Observers hear a sudden, sharp “crack” of air being displaced when the Mist-Burst is first triggered, followed by the continuous white noise of the vapor cloud.
  • Olfactory: A sudden wave of cool, humid air washes over anyone within ten feet, smelling strongly of a pristine jungle.
  • Extra-Sensory (Mana-Sensitivity): Those capable of sensing magic perceive a “cooling of the ley lines” around the mantle, as the artifact draws excess heat and mana into the water-conversion process.

Positives of Activation

  • Concealment: The Mist-Burst provides an immediate tactical advantage by breaking line-of-sight, allowing for a stealthy “Withdraw” or a surprise “Ambush” action.
  • Biological Efficiency: Activation completely negates the “Slow” penalty caused by environmental heat for the duration of the effect.
  • Sensory Expansion: The Vapor-Sense can be used to track invisible foes who are composed of or surrounded by moisture (such as Water Elementals or sweating humanoids).

Negatives of Activation

  • Auditory Interference: The constant “hissing” of the vapor makes it difficult for the wielder to hear quiet sounds, imposing a -2 penalty to Perception (Hearing) checks while activated.
  • Limited Duration: In extremely arid “Deathly Areas,” the activation can only be maintained as long as the mantle has stored surface water; once the fibers run dry, the activation ends abruptly.
  • Light Signature: The glowing lime-green weave acts as a beacon in low-light environments, making it impossible to remain hidden from creatures with standard sight unless fully enveloped in the mist.

Crafting Specification: Mantle of the Verdant Mist-54

This specification outlines the botanical weaving process required to create a functional Tier 1 Accessory. Unlike traditional weaving, this “Living-Fiber” technique requires the crafter to maintain the biological viability of the Goliath Lily strands throughout the construction to preserve their hydrophobic and moisture-channeling properties.

Materials Needed

  • 12 Stems of Giant Goliath Lily: Must be harvested during the “Cooling” week while the plant is in its nocturnal bloom. The fibers must be kept in a pressurized water-vat until weaving begins.
  • 1 Ounce of Phase-Spider Silk: Used as a structural “warp” thread to give the mantle its recursive, 54-density shape.
  • 3 Vials of Concentrated Dew-Salt: An alchemical catalyst used to “wake” the fibers and attune them to the wearer’s mana-signature.
  • 1 Polished Moon-Shell Clasp: Acts as the physical anchor for the mantle, treated to resist the corrosive effects of high-mineral rainwater.
  • 4 Ounces of Aerated Peat-Moss Extract: Applied to the “Capillary Shunt” zones to ensure the water-flow remains unidirectional toward the shoulder joints.

Tools Required

  • Non-Metallic Loom: A wooden or bone frame is required; iron or steel tools will “bruise” the living lily fibers and negate their hydrophobic properties.
  • Bone Needle and Spatula: Used for the delicate recursive tucking required to achieve the 54-density weave.
  • Mist-Bellows: A specialized tool used to keep the fibers hydrated with a fine spray of alchemical water during the 11-hour weaving cycle.
  • Quartz-Tipped Stylus: Used to etch the “Vapor-Sense” runes onto the Moon-Shell clasp.

Skill Requirements

  • Weaving/Tailoring (Trained): 4 Points (Required to manage the high-density recursive pattern).
  • Botany (Trained): 3 Points (Necessary to keep the Goliath Lily fibers “alive” during the stress of the loom).
  • Survival (Novice): 2 Points (Required to understand the fluid-dynamics of the “Capillary Shunt” placement).
  • Tier Level: The crafter must be at least Tier 1 to successfully bond the Phase-Spider silk to the organic lily fibers.

Crafting Steps

  1. The Harvest and Vatting: Harvest the Goliath Lily at midnight and immediately submerge the stems in the pressurized vat. The fibers must be stripped by hand using a bone spatula to avoid “tearing” the cellular hydrophobic membrane.
  2. Setting the Warp: String the Phase-Spider silk onto the non-metallic loom. This provides the invisible “ghost-frame” that holds the heavy lily fibers in a 54-density recursive alignment.
  3. The Recursive Weave: Begin the weaving process while the Mist-Bellows are active. The lily fibers must be tucked under the silk warp in a pattern that mimics the vein-structure of a lotus leaf. This creates the natural “gutters” for rainwater.
  4. Creating the Shunt: At the top edge of the mantle, thicken the weave and apply the Aerated Peat-Moss Extract. This creates the “Capillary Shunt,” which will eventually align with the avatar’s shoulder joints to facilitate water transfer.
  5. Setting the Clasp: Attach the Moon-Shell clasp. Use the quartz-tipped stylus to etch the “Vapor-Sense” runes into the underside of the shell, ensuring they make direct contact with the wearer’s neck.
  6. The Salt-Attunement: Sprinkle the Concentrated Dew-Salt over the finished weave. This “cures” the lily fibers into their final, stone-dry hydrophobic state while keeping the internal cells active for moisture transport.
  7. Environmental Stress-Test: Subject the mantle to a heavy mist for one hour. If the water beads and flows instantly toward the shunt without soaking the fibers, the “54” designation is achieved.
  8. Final Binding: The crafter must spend 1 minute in “Mind’s Eye” meditation with the item to bond the Phase-Spider silk to the lily fibers, locking the magical properties in place.

Sky-Sweat and Walker of Dust-Path

In the era when the World-Skin was yet thin and the “Vapor-Pressure” of the First-Mist was the only breath of the gods, there lived a Bloom-Child of the Great-Lily. This was a time before the “Tectonic-Shift,” when the land was a “Desiccated-Plateau” and the “Hydraulic-Veins” of the earth had been closed by the Malice of the Stone-Kings.

The translation of the Elder-Bark speaks of a “Meteorological-Weaver,” a soul who had once commanded the “Climate-Control-Arrays” in a sky-city of glass and lightning. This soul saw the Bloom-Child wilting, its red-moss turning to “Ashen-Carbon” under the “Infrared-Stare” of the twin suns. The Weaver said into the Mind’s Eye: “I shall pluck the strands of the Giant-Goliath and bind the ‘Atmospheric-Water-Generator’ to your shoulders.”

The Weaver harvested the Lily-Fibers at the “Dew-Point” of the midnight hour. He used a loom made of “Biological-Ceramic” to weave the Fifty-Fourth recursive pattern. This was the Mantle-54—though the glyph for fifty-four also represents the “Unidirectional-Fluid-Manifold.” He used the silk of the Phase-Spider to create a “Quantum-Warp” that would allow the mantle to exist in both the mist and the wood.

The Bloom-Child donned the Sky-Sweat. It is inscribed that when the first “Micro-Droplet” touched the fibers, the mantle did not become “Saturated-Mass.” Instead, the water began to “Accelerate-via-Capillary-Action” toward the shoulder-ports. The red-moss of the Child drank the “Filtered-H2O” and the Child became a “Hydraulic-Powerhouse,” capable of walking for “Mega-Stadias” without a stop at the mineral-pools.

When the “Dust-Storms” of the Stone-Kings arrived to choke the life from the valley, the Bloom-Child stood at the ridge. It triggered the “Aerosol-Dispersion-Protocol”—the Mist-Burst. A cloud of “High-Density-Vapor” erupted, turning the dust into “Sludge-Precipitate.” The Stone-Kings could not see through the “Optical-Interference” of the fog, and the Bloom-Child escaped into the “Sub-Tropical-Refuge.”

But the fragmented parchment gives a “System-Alert”: the Bloom-Child grew arrogant in its “Water-Security.” It stopped honoring the “Rain-Cycle,” believing the Mantle-54 would create moisture from “Vacuum-Void.” During the “Great-Solar-Flare,” the humidity of Saṃsāra dropped to “Zero-Percent.” The Mantle, desperate to fulfill its “Recursive-Logic,” began to pull the “Cellular-Moisture” out of the Bloom-Child to keep the fibers supple. The Child was found as a “Lignified-Husk,” wrapped in a green cape that remained “Perfectly-Hydrated” while the wearer was dust.


Moral of the Story: The tool that gathers the bounty of the air cannot sustain you when the air itself is empty; do not mistake a collector for a creator.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Unique Name: The Shroud of the Gossamer Lily

  • Armor: 0
  • Build: 0
  • Sanity Loss: 0 (Unless the “Mist-Burst” reveals a hidden Mythos entity, then 1/1d4).

Special Mechanics:

  • Hydrophobic Channeling: The wearer ignores all movement penalties and DEX-based skill penalties caused by heavy rain or slippery, wet terrain.
  • Vapor-Sense: The wearer gains a +20% bonus to Track or Navigate in foggy, misty, or humid environments. They can detect the presence of significant bodies of water within 500 feet with a successful Hard POW roll.
  • Mist-Burst: Once per combat, the wearer can shake the mantle to create a cloud of thick vapor. This provides “Cover” to anyone within 5 feet, increasing the difficulty of incoming firearm or ranged attacks by one level (e.g., Regular to Hard).
  • Botanical Hydration: A successful Survival roll while wearing the mantle allows the user to find enough water to sustain one person for a day, even in seemingly dry conditions, by “milking” the morning dew.

Blades in the Dark

Unique Name: Fine Goliath-Fiber Cape

  • Tier: I (Fine Quality)
  • Type: Accessory / Gear
  • Load: 0 (Worn)

Special Mechanics:

  • Quality (Fine): When you use this mantle to facilitate a Stealth or Prowl action in a natural or foggy environment, you gain +1 Effect.
  • The Fog-Shaper: You may spend 1 Stress to trigger a Mist-Burst. This creates a temporary “Obscured” complication for your enemies in the immediate area, allowing you to vanish or reposition without being seen.
  • Water-Wise: You have Potency when resisting environmental consequences related to heat, thirst, or exhaustion in arid climates.
  • Hydrophobic: The mantle and anything tucked directly beneath it (like a small satchel) remain perfectly dry regardless of immersion or weather.

Dungeons & Dragons (5th Edition)

Unique Name: Mantle of the Verdant Mist (54th Weave)

  • Wondrous Item (Shoulders): Common (Requires Attunement)
  • Weight: 1 lb.

Special Mechanics:

  • Capillary Shunt: You have advantage on Saving Throws against exhaustion caused by high temperatures or dehydration.
  • Vapor-Sense: As an action, you can sense the direction and distance to the nearest source of drinkable water within 1 mile.
  • Mist-Burst (1/Day): As an action, you can cause the mantle to emit a 10-foot-radius sphere of fog centered on you. The sphere spreads around corners, and its area is heavily obscured. It lasts for 1 minute or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
  • Hydrophobic Coating: You are immune to the “Soggy” or “Waterlogged” environmental conditions. Any liquid that is not purely water (such as mud or oil) slides off the mantle without staining or weighing it down.

Knave (2nd Edition)

Unique Name: The Dew-Catcher Cape

  • Armor Value: +0
  • Slots: 0 (Worn)
  • Durability: 8/8

Special Mechanics:

  • Moisture Harvest: At the end of every “Rest” period in a humid environment, the mantle provides one “Ration” worth of clean water.
  • Mist-Burst: Once per day, the wielder can produce a cloud of vapor that forces all ranged attacks against them to be made at a Disadvantage for 1d4 rounds.
  • Camo-Green: The wielder gains a +2 bonus to Sneak checks while in forests, jungles, or tall grass.
  • Delicate Fiber: If the wielder takes more than 10 damage from a fire-based attack, the mantle’s Durability is reduced by 2 as the living fibers begin to singe.

Fate (Core/Condensed)

Unique Name: The Goliath-Lily Shunt (Lineage 54)

Type: Extra (Requires an Aspect related to wilderness survival or botanical nature)

  • High Concept: Hydrophobic Living-Fiber Mantle.
  • Flaw: Fragile Organic Weave.

Stunts:

  • Vapor-Sense: You gain +2 to Notice or Investigate rolls when attempting to locate water, hidden passages obscured by mist, or invisible entities that displace the air’s humidity.
  • Mist-Burst: Once per scene, you may create a Thick Fog situational aspect in your zone with two free invokes. This aspect lasts until the end of the next exchange or until a “Strong Wind” or similar effect clears it.
  • Hydraulic Surge: You may spend a Fate Point to ignore a physical consequence or hit that would cause you to become Wilted, Exhausted, or Slowed due to heat or dehydration.

Numenera & Cypher System

Unique Name: The Verdant Mist-Catcher (Artifact)

Level: 1d6+1 Form: A short, emerald-green cape that feels perpetually cool and damp to the touch, despite repelling all surface water. Effect: While worn and attuned, this accessory provides a recurring benefit to survival.

  • Depletion: 1 in 1d20 (Checked only when the Mist-Burst is activated).

Special Mechanics:

  • Mist-Burst: By spending 2 points from your Speed Pool, you can vibrate the fibers to create a cloud of vapor. You gain an Asset to all stealth-related tasks and defense rolls for one round as the area becomes obscured.
  • Moisture Mastery: You gain an Asset to any task involving finding water, navigating through fog, or resisting the effects of extreme heat.
  • Hydraulic Feed: If you are in a humid environment, you reduce the cost of all Might-based tasks by 1 (to a minimum of 0) as the mantle assists your internal fluid pressure.

Pathfinder (2nd Edition)

Unique Name: Mantle of the Verdant Mist-54

Item 1: Common, Abjuration, Invested, Magical, Plant

  • Price: 15 gp
  • Usage: worn (shoulders); Bulk: L

Special Mechanics:

  • Vapor-Sense (Passive): You gain a +1 item bonus to Survival checks to find water and Perception checks to see through non-magical fog or mist.
  • Mist-Burst (Single Action): (Primal, Evocation, Water) Frequency: Once per day. Effect: The mantle aerosolizes its stored moisture. You become Concealed for 1 minute. This mist does not move with you and is dispersed by a moderate wind.
  • Hydrophobic Channeling: You are immune to the Soggy environmental condition. Additionally, you gain a +1 circumstance bonus to saving throws against environmental heat effects.
  • Capillary Shunt: If you spend at least 10 minutes in the rain or heavy mist, you regain Hit Points equal to your level. You can benefit from this healing only once per day.

Savage Worlds (Adventure Edition)

Unique Name: The Goliath-Lily Mantle

  • Weight: 1 lb
  • Notes: Hydrophobic, +1 to Survival (Water-finding).

Special Mechanics:

  • Mist-Burst: As an action, the wearer may trigger a cloud of vapor. This creates a Small Blast Template centered on the wearer that acts as “Heavy Cover” (-4 to hit). The mist lasts for d4 rounds.
  • Hydraulic Assistance: The wearer ignores 1 point of Fatigue penalties caused by heat or thirst.
  • Vapor-Sense: The wearer gains a +2 bonus to Notice rolls to detect anything moving through fog or identifying water sources within 500 feet.
  • Living Fiber: The mantle is susceptible to fire. Any fire-based attack that causes a Shaken or Wounded status to the wearer also destroys the mantle unless a successful Agility roll (at -2) is made to protect it.

Shadowrun (6th World Edition)

Unique Name: The Goliath-Fiber Mana-Shroud

  • Item Type: Clothing / Accessory
  • Armor Rating: 0
  • Capacity: 1
  • Available Options: Chemical Protection (Rating 1)

Special Mechanics:

  • Vapor-Sense: The shroud provides the equivalent of a Direction Sense adept power specifically for locating water sources or identifying movement through fog. The wearer gains a +1 bonus to Perception tests in misty or rainy conditions.
  • Mist-Burst: As a Minor Action, the wearer can trigger the fibers to aerosolize moisture. This creates a localized Smoke effect (Rating 1) in a 2-meter radius that lasts for one Combat Round.
  • Hydraulic Assist: The wearer gains a +1 bonus to Athletics tests made to resist the effects of heat-based fatigue or exhaustion, as the mantle channels hydration directly into the body’s internal systems.
  • Hydrophobic Weave: The shroud never gains weight from water and cannot be tracked by thermal sensors while the Mist-Burst is active, as the evaporation masks the wearer’s heat signature.

Starfinder (2nd Edition / Playtest)

Unique Name: Mantle of the Verdant Mist-54

  • Level: 1
  • Price: 150 Credits
  • Hands:
  • Bulk: L
  • Armor Type: Accessory (Shoulders)
  • Weapon Traits: Analog, Magical, Plant

Special Mechanics:

  • Vapor-Sense (Passive): You gain a +1 item bonus to Survival checks to find water and Perception checks to see through non-magical fog or mist.
  • Mist-Burst (Action): Frequency: Once per day. Effect: The mantle aerosolizes its stored moisture. You become Concealed for 1 minute. This mist does not move with you and is dispersed by a moderate wind.
  • Hydrophobic Channeling: You are immune to the Soggy environmental condition. Additionally, you gain a +1 circumstance bonus to saving throws against environmental heat effects.
  • Capillary Shunt: If you spend at least 10 minutes in the rain or heavy mist, you regain Hit Points equal to your level. You can benefit from this healing only once per day.

Traveller (Mongoose 2nd Edition)

Unique Name: The Lithic Mist-Shroud (54th Fragment)

  • TL (Tech Level): 1 (Specialized/Artifact)
  • Range: Melee
  • Weight: 0.5 kg
  • Cost: Cr 1,200 (Black Market / Artifact)

Special Mechanics:

  • Moisture Harvest: At the end of every “Rest” period in a humid environment, the mantle provides one “Ration” worth of clean water.
  • Mist-Burst: Once per day, the wielder can produce a cloud of vapor that forces all ranged attacks against them to be made at a Penalty for 1d4 rounds.
  • Camo-Green: The wielder gains a +1 DM to Stealth checks while in forests, jungles, or tall grass.
  • Delicate Fiber: If the wielder takes more than 10 damage from a fire-based attack, the mantle’s structural integrity is compromised, requiring specialized botanical repair.

Warhammer (Fantasy Roleplay 4th Edition / Age of Sigmar: Soulbound)

Unique Name: The Shroud of the First-Mist (Mark 54)

  • Type: Accessory (Shoulders)
  • Price: 2 Gold Crowns (Rare)
  • Encumbrance: 0
  • Availability: Exotic

Special Mechanics:

  • Qualities: Breathable, Flexible, Lightweight.
  • Vapor-Sense: The wearer gains a +1 SL (Success Level) on all Perception or Navigation tests made to find water or identify paths through fog.
  • Mist-Burst (Talent): When a foe makes a Ranged Attack against the wearer, the wearer may spend a Soulburn or Fortune Point to cause the mantle to flare with mist. The attacker suffers a -2 penalty to their Attack Test.
  • Photosynthetic Recovery: In high-magic or sunlit areas, the wearer gains a +5% bonus to Vigor tests made to recover from Fatigue or Stun effects.
  • Botanical Bond: If the wearer is a Sylvaneth or other plant-based creature, this accessory does not contribute to the “Encumbrance” limit for the purpose of using magic or specialized racial abilities.