From: Dracoraptoris Arborterra

Stats:

  • Damage: 1d8 piercing damage
  • Skills Gained: None
  • Level Requirement: Tier 1
  • Cost: 300 gold pieces
  • Tags: Weapon, Reach Weapon, Dragonbone, Agile, Piercing, Tail-Mounted, Ferocious, Long Reach, Predatory, Ancient Craft, Precision Strike, Combat Prowess

Lore: The Wyrmfang Tailblade is a fearsome weapon crafted from a dragon’s tooth, expertly mounted at the tip of the Dracoraptoris Arborterra’s tail. Legends tell of a master artisan who carefully shaped the tooth, harnessing the essence of the dragons to create a weapon of deadly precision and reach. The blade holds the power and symbolism of the dragons, signifying the creature’s connection to the ancient creatures and their ferocity in combat.

Use: The Wyrmfang Tailblade grants the Dracoraptoris Arborterra a formidable reach and deadly precision in combat. With a range of 10 feet, the blade allows the creature to strike at foes from a distance, bypassing some defenses and keeping adversaries at bay. The 1d8 piercing damage inflicted by the tailblade ensures devastating attacks, capable of piercing armor and inflicting significant harm. This weapon is particularly useful for the Dracoraptoris Arborterra, utilizing its natural agility and dexterity to strike with lethal accuracy. Whether engaging enemies in melee or seeking to strike from a distance, the Wyrmfang Tailblade serves as a powerful extension of the creature’s predatory nature and prowess in combat.

In the world of Saṃsāra, the Wyrmfang Tailblade is a specialized and symbolic weapon that connects the wielder to draconic heritage and combat ferocity. Its availability depends on the region, shop type, and demand for such rare and unique items, with costs reflecting the craftsmanship and lore surrounding it.

  • Dragoncraft Forges
    • Location: Found in major cities with a history of draconic lore or in regions where dragon sightings are more common, such as near volcanic ranges or mystical forests.
    • Cost: 300–500 gold, depending on the quality and craftsmanship of the weapon.
    • Details:
      • These forges are run by artisans specializing in weapons made from dragon parts.
      • The Wyrmfang Tailblade is displayed prominently as a centerpiece, surrounded by other draconic-themed weapons and armors.
      • Buyers are often required to prove their worth, either by demonstrating skill or recounting their connection to dragons or draconic lore.
  • Tribal Weapon Markets
    • Location: Found in nomadic camps or tribal villages that have reverence for dragons as sacred or ancestral beings.
    • Cost: 250–400 gold, often negotiated through trade or bartering rare goods instead of currency.
    • Details:
      • The tailblade is sold as a ceremonial weapon, valued not only for its combat effectiveness but also as a symbol of respect for nature and dragons.
      • Buyers may need to participate in a tribal ritual or ceremony to receive the blade as a blessing.
      • Crafting commissions are also available, where customers can supply their own dragon tooth for a custom-made tailblade.
  • Adventurer’s Emporiums
    • Location: Found in cities or towns near well-known adventuring hubs or dungeon entrances.
    • Cost: 300–450 gold, with potential discounts for repeat customers or guild members.
    • Details:
      • These emporiums stock the Wyrmfang Tailblade as a practical combat tool, advertising its reach and precision for melee combat specialists.
      • Bundles with other dragon-related gear, such as draconic scale armor or elemental-resistant potions, are often available.
  • Relic Traders and Antiquity Dealers
    • Location: Found in cosmopolitan cities with thriving trade in rare and historical items, such as port towns or floating cities.
    • Cost: 500–800 gold, with higher prices reflecting the weapon’s lore and rarity.
    • Details:
      • Relic traders emphasize the symbolic and historical value of the Wyrmfang Tailblade, often weaving embellished tales to enhance its allure.
      • Buyers are encouraged to purchase certification documents, affirming the blade’s draconic origins, though these are not always genuine.
  • Monster Hunter Guild Halls
    • Location: Found in regions near dense monster populations, where guilds operate to provide resources for monster hunters.
    • Cost: 200–350 gold, often discounted for guild members who bring in rare materials like dragon teeth or scales.
    • Details:
      • The tailblade is marketed as a weapon for hunters seeking to combat agile or armored foes.
      • Buyers can request modifications, such as additional carvings or elemental enchantments, for an extra cost.
  • Underground Black Markets
    • Location: Hidden in lawless zones or shady districts of large cities, often catering to those seeking exotic and restricted items.
    • Cost: 200–300 gold, with a risk of purchasing counterfeit or cursed versions of the blade.
    • Details:
      • The Wyrmfang Tailblade is sold without ceremony, often alongside other items crafted from forbidden or dangerous sources.
      • Buyers are encouraged to inspect the blade closely, as some black market versions lack the magical resonance or durability of genuine ones.
  • Skyborne Merchants
    • Location: Found on floating islands or traveling airships that specialize in rare and magical goods.
    • Cost: 400–600 gold, reflecting the difficulty of transporting such rare materials.
    • Details:
      • These merchants cater to high-end buyers and adventurers seeking unique equipment for aerial combat or exploration.
      • The tailblade is often presented as an exclusive item, with only a limited number available due to the rarity of dragon materials.
  • Draconic Temples or Shrines
    • Location: Found near sacred sites dedicated to dragon worship or draconic deities.
    • Cost: 300–400 gold, often accompanied by a required donation or service to the temple.
    • Details:
      • The tailblade is treated as a sacred weapon, crafted and blessed by temple artisans.
      • Buyers are expected to swear an oath to use the blade with honor and respect for its draconic origins.

The Wyrmfang Tailblade holds value as both a weapon and a symbol of draconic power, and its price and acquisition method reflect its unique blend of combat utility and lore significance in Saṃsāra.

The Wyrmfang Tailblade, crafted from a dragon’s tooth and mounted at the tip of the Dracoraptoris Arborterra’s tail, offers unique opportunities for roleplay. Its reach and precision make it both a potent weapon and a symbol of the creature’s draconic lineage. Below is a breakdown of its usage for defense and offense across various environments:

  • Dense Forests and Jungles
    • Defense:
      • Use the tailblade’s reach to strike at foes attempting to ambush from the undergrowth without exposing the wielder to direct attacks.
      • Leverage its precision to sever vines, roots, or traps that would otherwise ensnare the Dracoraptoris or its allies.
      • Spin the blade in defensive arcs to ward off smaller or swarm-like enemies attempting to close the distance.
    • Offense:
      • Execute rapid strikes to hit agile foes that attempt to retreat into thick foliage.
      • Use the blade’s piercing capabilities to break through natural armors, such as those of tree-dwelling predators or insectoid creatures.
      • Attack from a safe distance, keeping enemies at bay while maintaining maneuverability in tight quarters.
  • Urban Ruins or Tight Corridors
    • Defense:
      • The tailblade’s reach allows for swift counterattacks in confined spaces, discouraging enemies from advancing.
      • Use the blade to disable traps or trigger mechanisms at a distance, avoiding harm to the party.
      • Hold a chokepoint by sweeping the blade in wide arcs, keeping multiple foes at bay.
    • Offense:
      • Strike from behind cover, taking advantage of the blade’s extended range to harass enemies without exposing the wielder.
      • Use the precision of the weapon to target key points, such as disarming an enemy or knocking over unstable structures.
      • Perform agile hit-and-run attacks, using the tailblade’s range to maximize damage while avoiding counterattacks.
  • Open Plains or Grasslands
    • Defense:
      • Spin the blade in wide arcs to deter charging enemies, creating a defensive perimeter.
      • Use its range to fend off multiple attackers, ensuring the wielder can reposition or retreat as needed.
      • Strike at mounted enemies, using the blade to unseat riders or disable their mounts from a safe distance.
    • Offense:
      • Utilize the blade’s agility to attack faster creatures, such as wolves or mounted scouts, keeping them at a distance.
      • Target weak points in armor, piercing with precision to neutralize threats quickly.
      • Combine swift movement with the blade’s reach to harry foes, overwhelming them with relentless strikes.
  • Mountainous or Cliffside Terrain
    • Defense:
      • Use the blade to sweep at climbing enemies, knocking them from ledges or disrupting their ascent.
      • Defend narrow paths by leveraging the weapon’s reach to keep attackers from closing in.
      • Strike at aerial creatures attempting to swoop down, using the blade’s range to intercept their attacks.
    • Offense:
      • Target enemies positioned on higher ground, using the tailblade’s length to reach vulnerable spots.
      • Perform precise strikes to dislodge foes from unstable terrain, such as loose rocks or ledges.
      • Engage multiple enemies by spinning or whipping the blade in confined mountain passes.
  • Caverns and Underground Dungeons
    • Defense:
      • Use the blade to clear tight tunnels or defend allies from creatures attacking from the walls or ceiling.
      • Create a defensive zone in narrow corridors, forcing enemies to face the blade’s range before reaching the wielder.
      • Strike at spectral or incorporeal foes, as the blade’s piercing nature may disrupt their movements or anchors.
    • Offense:
      • Attack from behind natural cover, keeping enemies pinned in tunnels or chambers.
      • Use the blade to break through stalagmites or barricades, clearing paths for allies.
      • Strike at foes attempting to flee deeper into the dungeon, utilizing the blade’s agility and reach.
  • Coastal Areas or Ship Decks
    • Defense:
      • Use the tailblade to strike at aquatic creatures emerging from the water, preventing them from boarding or pulling allies overboard.
      • Defend allies by creating distance between them and enemies on a confined ship deck.
      • Perform sweeping attacks to prevent swarming by smaller sea creatures.
    • Offense:
      • Use the blade’s piercing ability to strike underwater targets or disable aquatic threats clinging to the hull.
      • Target vulnerable points on enemy ships, such as ropes or rigging, to gain a tactical advantage.
      • Engage enemy combatants on a ship’s deck, using the blade’s extended reach to outmaneuver foes in tight spaces.
  • Ethereal or Magical Planar Zones
    • Defense:
      • Strike at shifting or teleporting foes, using the blade’s precision to catch them mid-movement.
      • Defend against incorporeal entities by disrupting their physical manifestations with sharp, precise strikes.
      • Use the blade’s reach to interact with unstable planar anomalies, keeping the wielder safe from harmful effects.
    • Offense:
      • Target magical constructs or beings, exploiting the blade’s piercing damage to penetrate arcane defenses.
      • Use the tailblade’s flexibility to fight foes that shift between dimensions or planes of existence.
      • Strike at weak points in planar barriers, aiding in the disruption or sealing of rifts.

The Wyrmfang Tailblade serves as a versatile weapon for both defense and offense, allowing the Dracoraptoris Arborterra to utilize its agility, range, and precision across diverse terrains and scenarios. Its unique capabilities enhance roleplay opportunities, emphasizing tactical combat and creative problem-solving.

Perception of Activation:

  • User’s Perspective
    • Sight: The tailblade gleams with a sharp, iridescent glow, its edges shimmering in hues of silver and pale blue. Intricate draconic runes etched along the blade flicker with faint light, resonating with the wielder’s movements.
    • Sound: A low, metallic hum emanates from the blade, harmonizing with the wielder’s strikes as though the weapon is alive. The hum intensifies briefly with each attack.
    • Touch: The weapon feels cool and balanced, as if perfectly attuned to the user’s motions. A faint pulse of energy travels up the tail, instilling a sense of precision and power.
    • Smell: A faint, metallic tang fills the air, accompanied by a subtle, smoky scent reminiscent of dragonfire.
    • Taste: The environment around the wielder carries an ephemeral, mineral-like tang, subtly lingering during activation.
    • Extra-Sensory Perceptions:
      • The user senses a faint draconic presence, a guiding instinct that sharpens focus and enhances precision.
      • A fleeting connection to the dragon’s essence imbues the wielder with confidence, as though they are carrying the creature’s legacy.
    • Positives:
      • Enhanced precision and awareness allow the wielder to make quicker and more accurate strikes.
      • The blade’s responsiveness makes it feel like a natural extension of the wielder’s body.
    • Negatives:
      • The continuous hum and pulsing energy may be distracting over extended use.
      • The blade’s connection to draconic essence may subtly influence the user, instilling a faint but persistent desire for dominance or power.
  • Observer’s Perspective
    • Sight: The blade glows faintly, its light intensifying during strikes. Runes along its surface appear to ripple like living scales, creating an almost hypnotic effect.
    • Sound: Observers hear the metallic hum, occasionally punctuated by a sharp, resonant chime as the blade moves or strikes.
    • Touch: If close enough, an observer might feel a slight warmth emanating from the weapon, accompanied by a faint vibration in the air.
    • Smell: The air around the wielder carries a metallic and slightly sulfuric scent, evoking the presence of dragonkind.
    • Taste: Rarely perceived unless magically sensitive, observers may detect a subtle taste of ozone or scorched minerals.
    • Extra-Sensory Perceptions:
      • Observers with magical attunement sense a faint but distinct aura of draconic power surrounding the blade.
      • Non-magical observers may feel a primal intimidation, as though they are in the presence of something ancient and dangerous.
    • Positives:
      • Allies may feel emboldened, inspired by the weapon’s unmistakable aura of power and precision.
      • The blade’s visual and auditory effects can intimidate enemies, creating a psychological advantage.
    • Negatives:
      • The glow and hum may reveal the wielder’s position, complicating stealth-based strategies.
      • The weapon’s intimidating presence might unsettle allies unaccustomed to its power or symbolism.

The Wyrmfang Tailblade’s activation blends draconic majesty with combat utility, enhancing the wielder’s precision and presence. While it offers significant advantages, its sensory effects demand careful use to avoid unintended distractions or exposure.

Crafting Recipe: Wyrmfang Tailblade of Draconic Precision

  • Materials Needed:
    • Dragon Tooth (1): A large, intact tooth from a dragon or draconic creature, serving as the blade’s core.
    • Runic Inlay Powder (1 vial): A mixture of crushed gemstones and enchanted dust, used to carve and empower the runes.
    • Scaled Leather (2 strips): Tough, flexible hide from a dragon or similarly scaled beast, for securing the blade to the tail mount.
    • Ethereal Resin (1 jar): A bonding agent infused with magical properties, ensuring a durable and seamless connection between materials.
    • Quicksilver Thread (1 spool): A metallic thread enchanted to channel energy and enhance flexibility.
    • Essence of Precision (1 vial): A rare magical essence distilled from the spirit of a master hunter, granting the blade its unparalleled accuracy.
  • Tools Required:
    • Draconic Carver’s Kit: Specialized tools for shaping and refining dragon-based materials.
    • Runesmith’s Engraving Tools: For inscribing precise magical runes onto the blade.
    • Binding Press: A device for fusing materials with magical resins under controlled pressure.
    • Enchanting Forge: A magical forge that channels energy into the weapon, activating its enchantments.
    • Tail Mount Bracers: Adjustable clamps for securely attaching the blade to the wielder’s tail.
  • Skill Requirements:
    • Weapon Crafting Expertise: Proficiency in creating melee weapons with natural or magical components.
    • Arcana Knowledge (Intermediate): Understanding of rune carving and magical infusion.
    • Dexterity: Precision to carve, inlay, and assemble delicate components without error.
    • Draconic Lore: Familiarity with dragon anatomy and magical properties for optimal material usage.
  • Crafting Steps:
    • Shape the Dragon Tooth
      • Use the Draconic Carver’s Kit to shape the dragon tooth into a sleek, jagged blade. Ensure the tip is razor-sharp and the base is flat for mounting.
      • Polish the blade’s surface to a reflective sheen, highlighting its natural iridescence.
    • Engrave the Runes
      • Carve intricate draconic runes along the blade’s edges and center using the Runesmith’s Engraving Tools.
      • Fill the carved runes with Runic Inlay Powder, ensuring the lines are clean and fully embedded.
    • Prepare the Mount
      • Wrap the Scaled Leather around the tail mount bracers, creating a stable and durable base for attachment.
      • Thread the leather with Quicksilver Thread to reinforce the structure and channel energy from the blade.
    • Bond the Components
      • Secure the blade to the mount using Ethereal Resin, applying even pressure with the Binding Press to ensure a seamless fit.
      • Allow the resin to cure for 24 hours in a stable environment, preventing stress on the materials.
    • Infuse with Magic
      • Place the assembled weapon in the Enchanting Forge. Infuse it with Essence of Precision, enhancing its accuracy and connection to the wielder.
      • Channel magical energy through the runes, activating the blade’s piercing and precision properties.
    • Final Calibration
      • Test the weapon’s balance and flexibility, making adjustments to the mount or runes if necessary.
      • Perform a ceremonial activation, often requiring a short ritual to attune the blade to its wielder’s movements and combat style.
  • Crafting Time: 3–5 days, depending on the artisan’s expertise and access to tools.
  • Estimated Cost: 300–500 gold (or equivalent in rare materials and services).

This recipe recreates the Wyrmfang Tailblade with its signature blend of draconic ferocity and precision, ensuring both combat effectiveness and symbolic value.

Syrrak’s Fang and the Pact of Tail and Tooth

In the age before the age, when the earth bore beasts of fire and wing, there was a great wyrm named Syrrak, whose fangs were sharper than the stars’ edge. The tale begins when the Arborterra, creatures of speed and cunning, roamed the forests below Syrrak’s burning skies. Though swift, their tails were unarmed, their reach faltering, their battles endless.

One among them, called Ka’horren—or perhaps K’haren, the name is lost to sand and wind—prayed for a gift of the skies, longing for strength to match their foes. Ka’horren journeyed to the great peak where Syrrak rested, its breath fire, its shadow night. “Give me your fang,” the Arborterra whispered, “and I shall carry your might, even as I walk the earth below.”

Syrrak laughed, its rumble shaking the trees. “Why would I break myself for you, tail-bound and earth-held? What can you, small one, offer me, who pierces the heavens?”

Ka’horren answered not with gold or tribute but with a challenge: “If I can leap where no claw has torn and strike where no tooth has bitten, you must yield your gift.” Intrigued by the Arborterra’s audacity, Syrrak agreed.

For nine nights and one day, Ka’horren danced among the peaks, dodging the wyrm’s flame, leaping from crag to crag, striking blows where Syrrak could not follow. Though the Arborterra’s strikes did no harm, they landed, where Syrrak’s did not. On the tenth dawn, Syrrak lowered its head and plucked a single fang from its mouth.

“This,” said the wyrm, its voice low and edged with flame, “shall serve you as I do the skies. But know this: no tooth breaks without pain, and no tail wields without burden.”

Ka’horren bore the fang to the forest and, with the guidance of a nameless artisan—some say mortal, some say spirit—crafted the first Wyrmfang Tailblade. Armed with Syrrak’s gift, the Arborterra rose as hunters and protectors, their tails now blades of precision and reach. But Syrrak’s warning was true: the blade carried the wyrm’s fury, and those who wielded it too long found their temper burning as bright as dragonfire.

Ka’horren’s fate, like the wyrm’s shadow, faded into the ages, but the tailblade remained, passed from Arborterra to Arborterra, always reminding its bearer of the cost of wielding power.

Moral of the Story: Great power carries the weight of sacrifice. To wield the strength of the skies is to carry the burden of fire, and only those who balance both may strike true.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Item Name: Wyrmfang Tailblade

  • Category: Melee Weapon (Exotic)
  • Description: A deadly tail-mounted weapon forged from a dragon’s fang, known for its precise and piercing attacks.
  • Game Mechanics:
    • Skill: Requires a successful Fighting roll to use effectively.
    • Damage: Deals 1d8 piercing damage on a successful attack.
    • Special Feature:
      • Fang’s Precision: Against armored foes or entities with unnatural resistance, the weapon grants a +10% bonus to Fighting rolls.
    • Drawback: Prolonged use can induce an irrational aggression, requiring an INT roll after each combat encounter to avoid developing a mania tied to combat dominance.
  • Suggested Cost: 20 Luck Points or obtained as a trophy from a draconic creature in a Mythos-related adventure.

Blades in the Dark

Item Name: Wyrmfang Tailblade

  • Category: Fine Weapon
  • Description: A sleek, jagged blade forged from a dragon’s fang, enhancing a character’s ability to engage foes with reach and precision.
  • Game Mechanics:
    • Load: 2 (counts as a medium weapon).
    • Special Features:
      • Reach Advantage: Gain +1d to Skirmish rolls when engaging multiple opponents or attacking from a distance.
      • Piercing Strike: Ignore 1 point of armor when targeting heavily armored foes.
    • Drawback: Using the weapon in crowded areas increases Heat, as its appearance and combat effectiveness draw attention.
  • Suggested Availability: Found as a reward during a high-stakes score or purchased through a black-market contact for 4 Coin.

Dungeons & Dragons (5th Edition)

Wyrmfang Tailblade

  • Weapon (Tail-Mounted, Piercing), uncommon (requires attunement)
  • Stats and Effects:
    • Damage: 1d8 piercing damage.
    • Reach: The weapon has a range of 10 feet.
    • Bonuses: Gain a +1 bonus to attack and damage rolls made with this weapon.
    • Special Abilities:
      • Fang Strike: Once per long rest, deal an additional 2d6 piercing damage to a single target.
      • Armor-Piercing Precision: Against foes with natural armor or shields, the weapon bypasses 1 point of AC.
    • Drawback: While wielding the tailblade, the wielder must make a Wisdom saving throw (DC 12) after every combat encounter. On a failure, the wielder becomes aggressive and seeks additional combat for 1 hour.
  • Suggested Cost: 300–500 gp or obtained as a quest reward involving dragons or their artifacts.

Knave

Wyrmfang Tailblade

  • Description: A tail-mounted blade crafted from a dragon’s fang, offering extended reach and enhanced piercing damage.
  • Stats and Effects:
    • Damage: 1d8 piercing damage.
    • Range: 10 feet.
    • Special Features:
      • Attacks with the blade ignore 1 point of armor or damage reduction.
      • Once per day, the blade can deal an additional 1d6 damage, representing its sharp precision.
    • Drawback: After each encounter where the blade is used extensively, the wielder must succeed on a Wisdom save or feel compelled to seek further conflict.
    • Encumbrance: Counts as 1 slot in inventory.
  • Suggested Availability: Rare, often found in the hoards of dragons or awarded for completing a dragon-related quest.

Fate Core

Item Name: Wyrmfang Tailblade

  • Description: A deadly, tail-mounted weapon forged from a dragon’s fang, designed for precise, long-reaching attacks.
  • Game Mechanics:
    • Aspect: “Blade of the Draconic Hunter” — Invoke this aspect for bonuses to combat actions requiring reach or precision.
    • Stunt: Once per session, you can ignore an opponent’s armor or natural resistance with an attack, representing the blade’s piercing properties.
    • Compel: The blade’s aggressive energy may compel the wielder to act recklessly in combat, seeking further conflict.
  • Suggested Cost: Earned through a milestone involving dragons or as a rare reward for protecting a draconic lineage.

Numenera & Cypher System

Wyrmfang Tailblade

  • Level: 5
  • Description: A sharp, tail-mounted weapon crafted from a dragon’s tooth, capable of precision strikes with significant reach.
  • Game Mechanics:
    • Damage: 5 points of damage on a successful hit.
    • Special Features:
      • Piercing Strike: Spend 2 Speed points to bypass 2 points of Armor on a single attack.
      • Extended Reach: Add +1 to attack rolls when targeting foes 10 feet away.
    • Drawback: The blade’s draconic energy causes subtle aggression in its wielder. After each combat encounter, the user must make an Intellect roll (difficulty 3) or feel compelled to continue fighting.
  • Suggested Source: Found in ancient dragon lairs or as a reward from a planar entity aligned with dragons.

Pathfinder (2nd Edition)

Wyrmfang Tailblade

  • Weapon (Tail-Mounted, Piercing), Rare, Magical
  • Statistics:
    • Damage: 1d8 piercing.
    • Traits: Finesse, Reach, Magical.
    • Special Abilities:
      • Draconic Precision: Gain a +1 circumstance bonus to attack rolls when targeting creatures with natural armor.
      • Armor Pierce: Once per hour, make an attack that ignores 2 points of resistance or damage reduction.
    • Drawback: Prolonged use causes the wielder to roll a DC 15 Will save after combat. On a failure, they become reckless, taking a –1 penalty to AC for 1 minute.
  • Crafting Requirements:
    • Crafting DC 25, requires Dragon Fang, Runic Powder, and Quicksilver Resin.
  • Suggested Price: 2,000 gp.

Savage Worlds (Adventure Edition)

Wyrmfang Tailblade

  • Category: Melee Weapon (Exotic)
  • Description: A jagged, tail-mounted blade made from a dragon’s fang, granting enhanced reach and piercing capabilities.
  • Game Mechanics:
    • Damage: Strength + d8.
    • Reach: 2.
    • Special Features:
      • Piercing Strike: Spend a Benny to ignore 2 points of Armor on a single attack.
      • Sweeping Arc: When facing multiple foes in close proximity, make a single attack roll and apply it to all adjacent enemies (requires Wild Attack).
    • Drawback: The blade exudes a faint aggression that causes the wielder to make a Spirit roll (–2) after combat. On failure, the user acts recklessly until calmed.
  • Suggested Rarity: Rare, found in draconic hoards or acquired after a significant quest involving a dragon’s legacy.

Shadowrun (6th Edition)

Item Name: Wyrmfang Tailblade

  • Category: Melee Weapon (Exotic)
  • Description: A sleek, jagged weapon crafted from a dragon’s fang, designed for precision strikes and extended reach.
  • Game Mechanics:
    • Damage: 10P (Physical)
    • AP (Armor Penetration): –3
    • Reach: +2
    • Special Features:
      • Piercing Strike: Spend 1 Edge to ignore up to 2 points of a target’s Armor Rating on a single attack.
      • Sweeping Motion: Gain +1 dice when attacking multiple enemies within melee range in the same action.
    • Drawback: The blade radiates a subtle draconic aura, making stealth more difficult. Enemies gain +2 dice to Perception checks to detect the wielder while the blade is in use.
  • Suggested Cost: 12,000¥, or as a reward for completing a dangerous draconic-themed mission.

Starfinder

Item Name: Wyrmfang Tailblade

  • Item Level: 6
  • Price: 4,500 credits
  • Type: Hybrid Weapon (Magical/Technological)
  • Bulk: L
  • Description: A tail-mounted melee weapon forged from a dragon’s fang, granting exceptional precision and piercing power.
  • Game Mechanics:
    • Damage: 1d8 piercing.
    • Critical Effect: Bleed (1d6).
    • Special Features:
      • Extended Reach: Gain 10 feet of melee reach.
      • Armor Rending: Once per short rest, ignore DR and Energy Resistance for a single attack.
    • Drawback: The blade’s latent magical energy disrupts stealth efforts, imposing a –2 penalty on Stealth checks while equipped.
  • Suggested Source: Found in dragon hoards, crafted from rare draconic remains, or purchased from a high-end weaponsmith.

Traveller (Mongoose 2nd Edition)

Item Name: Wyrmfang Tailblade

  • Category: Advanced Personal Weapon
  • TL: 12
  • Description: A tail-mounted blade designed from a dragon’s fang, offering superior reach and armor-piercing capabilities.
  • Game Mechanics:
    • Damage: 3d6.
    • Range: Melee (10 feet).
    • Traits:
      • Armor Piercing: Reduces target armor by 2.
      • Reach Advantage: Attacks made with the tailblade negate penalties for attacking from behind cover.
    • Drawback: The blade emits a faint magical aura, making it detectable by advanced sensors or psionics (+1 DM to detection rolls).
  • Cost: 20,000 credits.
  • Suggested Availability: Rare, typically found in draconic ruins or as a custom creation from a master weaponsmith.

Warhammer 40k (Wrath & Glory)

Item Name: Wyrmfang Tailblade

  • Rarity: Rare
  • Keywords: Melee, Exotic, Draconic
  • Description: A weapon forged from the fang of a draconic beast, granting extended reach and enhanced damage capabilities.
  • Game Mechanics:
    • Damage: 10+2ED (Exotic Damage)
    • AP (Armor Penetration): –2
    • Reach: +2
    • Special Abilities:
      • Draconic Sweep: Once per combat, strike all enemies within 2 meters in a single attack roll (uses an additional Wrath).
      • Piercing Precision: Reroll any failed damage dice against armored targets.
    • Drawback: The weapon’s aura generates narrative tension with psykers and Warp-sensitive beings, potentially increasing narrative threat levels.
  • Influence Cost: 5.
  • Suggested Source: Reward for slaying a Warp-touched draconic beast or recovered from a long-forgotten hoard.