Wraithcaller Bow

From: Admonishing Band Spirit Guardian

Lore: The Wraithcaller Bow carries a mysterious and haunting legacy, intricately tied to the Admonishing Band’s struggle against incorporeal threats that plagued the mortal realm. It is whispered that the bow was crafted during a time when the barrier between the material plane and the ethereal realm grew perilously thin. Crafted by an enigmatic archer with deep knowledge of spectral entities, the Wraithcaller Bow was forged from a blend of rare woods and infused with arcane energies. Its creation involved a delicate balance between mortal craftsmanship and otherworldly influences, resulting in a weapon capable of striking down ethereal foes with deadly precision.

Use: The Wraithcaller Bow is a formidable ranged weapon designed specifically to counter the threat of incorporeal beings. It harnesses the power of the ethereal realm, allowing the archer to fire arrows that disrupt and harm spectral entities. When an arrow is released from the bow, it materializes as an ethereal projectile that carries an intense force capable of tearing through the incorporeal forms of ghosts, wraiths, and other spectral beings. The bow’s mystical properties enable the arrows to connect with the ethereal essence of their targets, dealing additional force damage and disrupting their spectral nature.

Stats:

  • Level: Tier 1
  • Additional Damage: 1d6 force damage against ghosts, wraiths, or other spectral entities

Skills:

  • Spectral Disruption: The Wraithcaller Bow deals an additional 1d6 force damage against ghosts, wraiths, or other spectral entities.
  • Ethereal Arrows: The bow’s arrows possess the ability to harm and disrupt incorporeal beings, piercing through their ethereal forms.

Cost: The Wraithcaller Bow is a highly sought-after weapon due to its specialized nature and its potency against spectral foes. Its creation involves rare materials and arcane craftsmanship, which contribute to its significant value. At level 1, the estimated cost of the Wraithcaller Bow would be 900 gold pieces.

Tags:

  • Force: The arrows fired from the bow carry a forceful impact, capable of disrupting spectral entities.
  • Spectral: Specifically designed to combat ethereal and incorporeal beings, the Wraithcaller Bow is particularly effective against ghosts, wraiths, and other spectral entities.
  • Enchanted: The bow possesses arcane enchantments that allow it to fire ethereal arrows and deal additional force damage to its spectral targets.
  • Rare: Due to its specialized nature and the rarity of the materials involved, the Wraithcaller Bow is considered a rare and valuable weapon.
  • Additional: Ethereal, Anti-Incorporeal, Arcane-Crafted, Haunting Legacy, Barrier Piercing, Ghostbane, Spectral Precision, Disruption, Phantom Slayer, Planar Weaponry

In the world of Saṃsāra, the Wraithcaller Bow is a specialized and sought-after weapon, often traded in shops that cater to adventurers, spiritual warriors, and scholars of the ethereal realms. Its availability and price vary depending on the location, shop type, and method of acquisition:

  • Arcane Weapon Smithies
    • Location: Found in metropolitan hubs with established magical academies, such as floating cities or island capitals rich in arcane trade.
    • Cost: 900–1,200 gold, reflecting the meticulous craftsmanship and rare enchantments used in the bow’s creation.
    • Details:
      • These smithies cater to adventurers who frequently encounter magical or incorporeal foes.
      • The bow is displayed in a locked case lined with runes that enhance its protective enchantments.
      • Buyers may need to demonstrate their ability to wield the bow responsibly, as these shops are wary of selling such powerful items to untrustworthy clients.
  • Spirit Sanctuaries
    • Location: Remote temples or monasteries dedicated to guardianship against spectral threats, often built on ley lines or near sites of spiritual activity.
    • Cost: 800–1,000 gold or a significant service to the sanctuary.
    • Details:
      • The bow is offered as a sacred tool for protecting the living from spirits.
      • Monks or priests may ask for proof of the buyer’s intent to combat spectral threats.
      • Purchasing may involve participating in a purification ritual or offering a rare material to aid the sanctuary in maintaining their defenses.
  • Adventurer’s Emporiums
    • Location: Strategically placed in trade hubs or border towns where adventurers prepare for expeditions into haunted ruins or ethereal breaches.
    • Cost: 1,000–1,400 gold, often marked up due to high demand among adventurers and monster hunters.
    • Details:
      • The bow is marketed alongside ghost-slaying arrows, potions, and tools for dealing with incorporeal foes.
      • Emporiums may bundle the Wraithcaller Bow with complementary equipment for additional cost or incentives.
  • Ghost Hunter Guild Halls
    • Location: Situated in regions with frequent spectral activity, such as near ancient battlefields, forgotten crypts, or ethereal rifts.
    • Cost: 700–1,000 gold, with discounts for guild members or those who bring in trophies from ghostly foes.
    • Details:
      • These guild halls specialize in supplying gear for combating ghosts and wraiths.
      • The Wraithcaller Bow may be given as a reward for completing high-profile missions or taking down particularly dangerous spectral entities.
  • Relic Dealers and Antiquity Traders
    • Location: Large trade cities or regions with a history of spiritual warfare, where relics from past conflicts are often sold.
    • Cost: 1,200–1,500 gold, with prices influenced by the bow’s condition, origin, and historical value.
    • Details:
      • The bow is often presented as an artifact with a rich backstory, enhancing its appeal to collectors and adventurers alike.
      • Dealers may require buyers to pass magical attunement tests to ensure they can wield the bow effectively.
  • Black Market Traders
    • Location: Hidden markets in regions rife with spiritual unrest or political turmoil, where rare magical items are trafficked.
    • Cost: 600–900 gold, significantly cheaper but with risks of forgery or hidden curses.
    • Details:
      • The Wraithcaller Bow may come with unknown modifications or taints, making thorough inspection vital before purchase.
      • Black market vendors may require payment in rare materials, favors, or services instead of gold.
  • Ethereal Rift Merchants
    • Location: Nomadic traders specializing in ethereal or planar goods, often found near sites where the veil between planes is thin.
    • Cost: 900–1,300 gold, though prices may vary depending on the region’s spectral threat level.
    • Details:
      • These merchants sell tools specifically designed for combating incorporeal creatures.
      • They may barter for items with similar planar properties, such as ghostly essences or shards of ethereal barriers.

The Wraithcaller Bow is regarded as both a tool and a legacy item in Saṃsāra, with its value tied to the ethereal threats it counters and the lore surrounding its creation. Depending on the shop type, its acquisition may involve gold, rare materials, or even trials to prove the wielder’s worth.

The Wraithcaller Bow, with its unique ability to disrupt and harm spectral entities, offers creative roleplay opportunities in various environments. Its design and mystical properties make it a versatile weapon for both defensive and offensive strategies, especially against incorporeal foes.

  • Haunted Forests
    • Defense:
      • The bow can be used to fire ethereal arrows at encroaching spirits, preventing ambushes in dense, dark woods.
      • As a defensive tool, the bow can ward off spectral creatures by disrupting their forms, buying time for the party to regroup.
      • Use the bow to create a distraction by striking trees or landmarks imbued with ghostly energy, redirecting spirits away from vulnerable allies.
    • Offense:
      • Fire arrows that directly harm incorporeal foes hiding in the shadows, forcing them to reveal themselves.
      • Use the bow to target wraiths or banshees from a safe distance, neutralizing their abilities before they close in.
      • The bow’s ethereal projectiles can pierce through obstacles, allowing precise strikes even when the target is partially obscured.
  • Urban Ruins
    • Defense:
      • Guard chokepoints in abandoned cities by firing arrows at ghosts or phantoms attempting to bypass physical barriers.
      • Use the bow to disable haunted constructs or spectral wards that might otherwise harm or track the party.
      • The bow’s forceful impact can temporarily sever the connection between spectral foes and their material anchors, reducing their power.
    • Offense:
      • Engage specters haunting the ruins from a distance, minimizing the risk of melee combat in tight quarters.
      • Target ghostly apparitions that phase through walls, disrupting their incorporeal forms before they strike.
      • Destroy ethereal guardians tethered to cursed objects or structures, clearing the path for exploration.
  • Mountainous Terrain
    • Defense:
      • The bow’s long range allows the wielder to target spectral entities that might swoop down or emerge from hidden caverns.
      • Use the bow to disrupt spirits that manipulate environmental hazards, such as avalanches or falling rocks.
      • Protect climbers or allies by firing at incorporeal foes attempting to knock them from ledges or bridges.
    • Offense:
      • Attack ethereal creatures that hover over dangerous terrain, preventing them from exploiting their mobility advantage.
      • The bow’s spectral disruption can be used to sever ghostly ties to the area, weakening their influence over the environment.
      • Target cursed remnants or haunted relics embedded in the terrain to neutralize their effects.
  • Underground Crypts or Catacombs
    • Defense:
      • Fire ethereal arrows to disrupt vengeful spirits lurking in narrow tunnels, preventing them from surrounding the party.
      • Use the bow to disable ghostly traps or cursed wards bound to the crypt’s walls and corridors.
      • Protect allies by targeting incorporeal foes attempting to possess or drain life from the living.
    • Offense:
      • The bow’s ability to pierce incorporeal forms makes it an ideal weapon for dispatching phantoms, wraiths, or undead guardians.
      • Use its precision to strike at a distance, ensuring safety in confined spaces where melee combat may be risky.
      • Destroy cursed artifacts or ghostly conduits from afar, cutting off the spectral entities’ source of power.
  • Ethereal Rift Zones
    • Defense:
      • Use the bow to repel entities spilling from rifts between planes, maintaining the party’s safety while closing the breach.
      • Fire arrows into unstable planar zones to disrupt incorporeal beings trying to merge with the material plane.
      • Target rift-bound spirits to weaken their hold over the environment, reducing their ability to summon reinforcements.
    • Offense:
      • Attack incorporeal creatures that emerge from the rift, preventing them from gaining a foothold in the material world.
      • Use the bow’s force damage to seal small rifts or destroy spectral anchors holding the rift open.
      • Fire at distant enemies operating from the rift’s edges, ensuring the party can remain focused on closing the breach.
  • Coastal Graveyards or Shipwrecks
    • Defense:
      • Fire ethereal arrows to defend against ghostly sailors or drowned spirits rising from the water.
      • Use the bow to sever spectral ties to haunted wreckage or cursed anchors, nullifying the spirits’ influence.
      • Protect party members on a ship by targeting spirits that attempt to phase through the hull or sabotage equipment.
    • Offense:
      • Engage water-bound ghosts from a distance, avoiding close combat in treacherous or slippery terrain.
      • Use the bow’s piercing power to strike through barriers like sunken ships or reef walls, hitting enemies hiding within.
      • Target cursed treasures or artifacts tied to the spirits, forcing them to manifest and become vulnerable.

The Wraithcaller Bow thrives in scenarios involving spectral threats, allowing players to integrate its unique abilities into both combat and exploration. Its specialized properties provide opportunities for creative problem-solving and strategic play in diverse environments.

Perception of Activation:

  • User’s Perspective
    • Sight: The bow takes on an otherworldly glow, with spectral patterns along its limbs illuminating in shifting hues of pale blue and silver. The bowstring shimmers as though woven from threads of moonlight, and nocked arrows appear translucent and charged with ghostly energy.
    • Sound: A soft, eerie hum emanates from the bow, accompanied by faint whispers, as if voices from beyond the veil are urging the wielder to strike true.
    • Touch: The bow feels unnaturally light yet firm, with a faint coldness that seeps into the hands. A subtle vibration runs through the bowstring, pulsing with latent energy when drawn.
    • Smell: A faint, crisp scent of old wood and fresh earth lingers, mixed with an unplaceable tang, like air after a lightning storm.
    • Taste: A slight metallic tang fills the air around the bow, reminiscent of charged magic or the faint essence of a cold mist.
    • Extra-Sensory Perceptions:
      • The user gains an enhanced awareness of incorporeal beings, sensing their presence as faint ripples in the air even before they materialize.
      • A fleeting connection to the ethereal realm heightens the user’s focus, instilling confidence and clarity.
    • Positives:
      • The user feels empowered, as though guided by an unseen force, ensuring their attacks connect with spectral targets.
      • The bow’s activation inspires confidence, making the wielder feel like a guardian against otherworldly threats.
    • Negatives:
      • The spectral whispers may become unsettling over time, causing discomfort or distraction during prolonged use.
      • The cold sensation can grow intense, leaving the user physically drained after extended activation.
  • Observer’s Perspective
    • Sight: The Wraithcaller Bow glows faintly, illuminating its surroundings with an eerie blue-silver light. When an arrow is drawn, it shimmers with ghostly energy, leaving faint trails in the air. The bow appears almost translucent, as if partially existing in another plane.
    • Sound: Observers hear faint whispers, like distant voices carried on the wind, and a soft hum that rises in pitch as the bowstring is drawn taut.
    • Touch: If close enough, an observer might feel a cold aura radiating from the bow, akin to standing near an open grave or cold mist.
    • Smell: A crisp, earthy scent mixed with a hint of aged wood lingers in the air around the bow.
    • Taste: Not typically perceivable unless the observer is magically sensitive or within a spectral environment.
    • Extra-Sensory Perceptions:
      • Observers sensitive to magic may feel a slight pull toward the bow, as if it resonates with their own connection to the ethereal realm.
      • Non-magical observers might feel unease, sensing an unseen presence in the bow’s glow.
    • Positives:
      • The bow’s activation is mesmerizing, instilling awe and respect in allies who recognize its power.
      • Observers may feel reassured, knowing the wielder possesses a weapon capable of defending against spectral threats.
    • Negatives:
      • The glowing and whispering effects may attract unwanted attention, making stealth difficult.
      • The unsettling aura might disturb allies or intimidate non-hostile spirits, complicating peaceful interactions.

The Wraithcaller Bow’s activation creates a blend of mystical power and eerie otherworldliness, offering dramatic roleplay opportunities. While its effects are awe-inspiring, they carry risks of physical and psychological strain, as well as potential consequences in social or stealth scenarios.

Crafting Recipe: Wraithcaller Bow of Spectral Precision

  • Materials Needed:
    • Ghostwood Planks (2): Rare wood harvested from trees growing near haunted or ethereal rift zones, known for their resonance with spectral energies.
    • Ectoplasmic Thread (1 spool): A filament created by condensing ectoplasm, used for the bowstring to channel and stabilize ethereal energy.
    • Shard of the Veil (1): A crystalline fragment from a barrier between the material and ethereal planes, serving as the core conduit for the bow’s magical properties.
    • Soulsteel Inlay (1 ingot): A lightweight, enchanted metal used to reinforce the bow’s structure, allowing it to harness force damage effectively.
    • Arcane Resin (1 jar): A magical adhesive for bonding the materials and stabilizing the enchantments.
    • Spirit Essence (3 vials): Captured spectral energy extracted from incorporeal creatures or gathered during ethereal storms.
    • Runestone of Disruption (1): A carved rune that anchors the bow’s spectral disruption ability.
  • Tools Required:
    • Enchanted Carver’s Knife: For precisely shaping the Ghostwood planks without damaging their magical resonance.
    • Rune Engraving Kit: For carving and imbuing disruption runes into the bow.
    • Etherial Infusion Chamber: A specialized tool used to infuse the bow with Spirit Essence and stabilize its magical properties.
    • Binding Press: To compress and bond the materials together using Arcane Resin.
    • Veil Resonator: A tuning device to align the bow with the ethereal realm, ensuring seamless activation of its powers.
  • Skill Requirements:
    • Bowyer Expertise: Proficiency in crafting complex and enchanted ranged weapons.
    • Arcana Knowledge (Intermediate): Understanding of planar mechanics and the process of infusing ethereal energy into physical objects.
    • Dexterity: High precision for working with delicate and magical materials.
    • Planar Affinity: A basic ability to sense or interact with the ethereal plane, aiding in attunement.
  • Crafting Steps:
    • Shape the Frame
      • Use the Enchanted Carver’s Knife to carve the Ghostwood planks into the bow’s frame. Focus on symmetry and flexibility to ensure durability and accuracy.
      • Reinforce the frame with strips of Soulsteel Inlay, embedding them into grooves along the wood.
    • Attach the Core
      • Embed the Shard of the Veil into the bow’s grip, ensuring it is securely bonded using Arcane Resin.
      • Use the Binding Press to compress the components, ensuring seamless integration between physical and magical elements.
    • Weave the String
      • Thread the Ectoplasmic Thread into the bow’s notches, forming a bowstring that resonates with the Shard of the Veil.
      • Test the string’s tension, ensuring it maintains stability under magical charge.
    • Engrave and Empower Runes
      • Use the Rune Engraving Kit to carve disruption runes along the bow’s limbs and around the Shard of the Veil.
      • Infuse the runes with Spirit Essence using the Etherial Infusion Chamber, stabilizing the disruption effects.
    • Tune the Bow
      • Place the completed bow in the Veil Resonator to attune it to the ethereal plane. This process takes 12 hours and aligns the bow’s enchantments with its intended spectral disruption abilities.
    • Final Calibration
      • Test the bow by firing spectral arrows (using Spirit Essence as ammunition) at incorporeal targets or planar barriers.
      • Adjust the tension and runic alignment as needed to maximize performance and ensure no energy loss.
  • Crafting Time: 5–7 days, depending on the crafter’s skill level and the availability of tools.
  • Estimated Cost: 1,200–1,500 gold (or equivalent in rare materials and services).

This recipe produces a bow imbued with the ability to strike down incorporeal foes, maintaining the mystical properties and haunting legacy of the original Wraithcaller Bow.

Haunting Accord of the Spirit-Bound Bow

Once, in the age when the living and the beyond stood divided by a veil as thin as a breath, there was a time of great discord. The spirits of the unseen world, restless and enraged, began to wander into the lands of the living, unseen by most, yet felt in cold winds and whispers that chilled the spine. None could stop their ethereal wrath, for no mortal weapon could pierce what was not of the flesh.

It is said there was a lone archer, known in fragments as Sha’loren, whose name meant both “seeker” and “lament.” Sha’loren, grieving the loss of their village to wraiths that could not be struck, wandered far into the mistlands, where the boundary between realms dissolved into nothingness. There, among shadows and flickering lights, they encountered the Admonishing Band, a circle of ancient guardians who had once sworn to protect the living from the restless dead.

“Why do you wander here, mortal?” spoke the voice of the band’s spirit guardian, neither harsh nor gentle but layered with centuries of sorrow. “This is no place for the living to tread.”

Sha’loren knelt, clutching a broken bow, and spoke thus: “The cries of the restless claim the cries of my people. I come seeking what mortal hands cannot craft. I seek not vengeance but balance, so that the living may remain living, and the dead find peace.”

The guardian, moved by Sha’loren’s resolve, agreed to help, but with a grave warning: “To mend the balance, you must stand between the realms. This gift will cut the cord of the lingering, but the weight of the boundless will shadow your soul.”

Under the guidance of the spirits, Sha’loren crafted the Wraithcaller Bow. It was shaped from wood of trees whose roots clung to both earth and memory, strung with threads spun from the veil itself, and set with runes of unmaking carved by spectral hands. Its arrows flew not through air but through the essence of what tethered spirit to plane, severing those who had overstayed their time.

With the bow in hand, Sha’loren faced the wraith that had laid waste to their home. It is said they struck with such precision that the wind itself silenced in awe. But each arrow loosed drew forth whispers, faint at first, but growing louder with every strike. Whispers that spoke not of malice, but of longing—for the spirits freed by the bow did not vanish but lingered, grateful, yet mournful.

Though Sha’loren’s home was avenged, the archer did not stay. They were last seen wandering the borderlands, a faint light trailing their steps. Some say the whispers became their only companions, guiding them to where the balance again faltered.

The Wraithcaller Bow remained, a tool for those brave—or desperate—enough to wield it. Yet all who bore it spoke of the same whispers, faint and sorrowful, urging the wielder to remember the unseen burden of severing threads.

Moral of the Story: Balance is both a gift and a burden. To wield great power requires understanding not only of its strength but of the shadows it leaves behind. For every thread cut, a tale is silenced—and with it, an echo of what was lost.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Item Name: Wraithcaller Bow

  • Category: Mythos Weapon
  • Description: A bow imbued with arcane energy, capable of disrupting incorporeal entities.
  • Game Mechanics:
    • Skill: Requires a successful Archery roll to use effectively.
    • Damage: Deals 1d8+1 piercing damage. Against incorporeal entities, it also deals 1d6 force damage.
    • Range: 100 yards.
    • Special Effect:
      • Ethereal Arrows: Spend 3 Magic Points per shot to harm incorporeal beings, bypassing their immunities.
    • Drawback: Each use against an incorporeal entity requires a SAN loss of 0/1d4, as the user glimpses the ethereal plane.
  • Suggested Cost: 40 Luck Points or acquired during a Mythos-related encounter.

Blades in the Dark

Item Name: Wraithcaller Bow

  • Category: Fine Weapon
  • Description: A supernatural bow designed to harm ghosts and other incorporeal beings.
  • Game Mechanics:
    • Load: 2 (counts as a large weapon).
    • Special Abilities:
      • Ghostbane Arrows: When targeting a ghost or incorporeal being, add +1d to your Hunt rolls.
      • Spectral Disruption: On a critical success, the bow disrupts a ghost’s form entirely, rendering it incapable of reforming for several hours.
    • Drawback: Each use against a spirit increases Heat by 1 due to the bow’s eerie and noticeable effects.
  • Suggested Availability: Rare, found during a score involving spectral activity or traded with a ghost-hunting faction.

Dungeons & Dragons (5th Edition)

Wraithcaller Bow

  • Weapon (Longbow), rare (requires attunement)
  • Stats and Effects:
    • Damage: 1d8 piercing damage.
    • Bonuses: Gain a +1 bonus to attack and damage rolls made with this weapon.
    • Special Abilities:
      • Spectral Disruption: When attacking incorporeal creatures, the bow deals an additional 1d6 force damage, bypassing resistances and immunities.
      • Ethereal Strike: Once per short rest, fire an arrow that forces an incorporeal target to make a DC 15 Constitution saving throw. On a failure, the target cannot move or phase through objects until the end of its next turn.
    • Drawback: The bow emits faint whispers when activated, potentially alerting nearby creatures (Perception DC 12 to notice).
  • Suggested Cost: 2,000 gp or obtained via a quest involving a spectral foe or planar anomaly.

Knave

Wraithcaller Bow

  • Description: A mystical bow designed to disrupt and harm spectral foes, imbued with power from the ethereal plane.
  • Stats and Effects:
    • Damage: 1d8 piercing damage. Against incorporeal creatures, it also deals an additional 1d6 force damage.
    • Range: 120 feet.
    • Special Features:
      • Arrows fired from the bow ignore incorporeal immunities.
      • Once per day, the bow can fire an arrow that banishes a spectral creature for 1d4 hours (Will save to resist, DC 14).
    • Drawback: The bow requires magical arrows to function against corporeal targets, as mundane arrows will pass through harmlessly.
    • Encumbrance: Counts as 2 inventory slots.
  • Suggested Availability: Found in high-tier dungeons or as a reward for defeating a powerful incorporeal enemy.

Fate Core

Item Name: Wraithcaller Bow

  • Description: A mystical bow designed to strike incorporeal beings, imbued with spectral power.
  • Game Mechanics:
    • Aspect: “Hunter of the Restless Dead” — Invoke this aspect to gain a bonus when firing at ghosts, wraiths, or other incorporeal targets.
    • Stunt: Once per session, you can use the Wraithcaller Bow to completely banish a ghostly entity from the scene, provided you succeed on a Shoot roll with a +2 bonus.
    • Compel: The bow’s whispers and ethereal glow may draw unwanted attention or create tension among nearby spirits.
  • Suggested Cost: Earned through a milestone involving spectral or planar challenges.

Numenera & Cypher System

Wraithcaller Bow

  • Level: 5
  • Description: A bow crafted with rare woods and infused with ethereal energy, capable of harming spectral creatures.
  • Game Mechanics:
    • Damage: 6 points of damage on a successful hit.
    • Special Features:
      • Ethereal Arrows: Spend 2 Intellect points per attack to deal an additional 2 damage to incorporeal foes and ignore their immunities.
      • Spectral Banishing: Once per day, fire an arrow that forces a spectral target to make an Intellect defense roll (level 5). On a failure, the target is banished for 1d6 minutes.
    • Drawback: The bow’s glow imposes a +1 difficulty to stealth-based tasks while it is active.
  • Suggested Source: Found in ancient ruins, given by an Aeon Priest, or recovered after defeating a powerful wraith.

Pathfinder (2nd Edition)

Wraithcaller Bow

  • Weapon (Longbow), Rare, Magical
  • Statistics:
    • Damage: 1d8 piercing.
    • Bonuses: Gain a +1 item bonus to attack rolls and damage.
    • Special Abilities:
      • Spectral Strike: The bow deals an additional 1d6 force damage against incorporeal creatures and ignores their resistances.
      • Banish Spirit: Once per hour, fire an arrow that forces an incorporeal creature to make a DC 17 Will saving throw or be stunned for 1 round.
    • Drawback: While active, the bow whispers faintly, imposing a –2 penalty to Stealth checks in quiet areas.
    • Crafting Requirements:
      • Crafting DC 25, requires Ghostwood, Ectoplasmic Thread, and Runestone of Disruption.
  • Suggested Price: 2,500 gp.

Savage Worlds (Adventure Edition)

Wraithcaller Bow

  • Category: Magic Weapon
  • Description: A supernatural bow designed to harm spectral entities and banish spirits.
  • Game Mechanics:
    • Damage: 2d6 piercing. Against incorporeal foes, deal an additional +2 damage.
    • Special Features:
      • Ghostbane Arrow: Spend 2 Power Points to fire an arrow that ignores the incorporeal trait and deals +1d6 damage to spirits.
      • Banishment Shot: Spend a Benny to fire a shot that forces a spectral target to make a Spirit roll (–2). On failure, the target is banished for 1d4 hours.
    • Drawback: Activating the bow’s abilities causes it to emit a ghostly glow, increasing the difficulty of Stealth rolls by +1.
    • Power Points: 2 per special ability activation.
  • Suggested Rarity: Found as a Relic or crafted after completing a quest to obtain rare ethereal materials.

Shadowrun (6th Edition)

Item Name: Wraithcaller Bow

  • Category: Ranged Weapon (Exotic)
  • Description: A magical bow designed to pierce through incorporeal threats, imbued with spectral disruption properties.
  • Game Mechanics:
    • Damage: 10P (Physical)
    • AP (Armor Penetration): –4 against incorporeal entities.
    • Accuracy: 6
    • Range: 0–20/50/150 meters.
    • Special Features:
      • Ethereal Strike: Spend 2 Edge to bypass all immunities of incorporeal creatures for one attack.
      • Ghostbane Shot: Once per scene, fire an arrow that deals an additional 4P damage to spirits or astrally projecting entities.
    • Drawback: The bow emits an unsettling glow and faint whispers while activated, imposing a +2 dice pool modifier to Perception checks for enemies to locate the user.
  • Suggested Cost: 15,000¥ or obtained through missions involving astral or magical threats.

Starfinder

Item Name: Wraithcaller Bow

  • Item Level: 8
  • Price: 7,500 credits
  • Type: Hybrid Weapon (Magical/Technological)
  • Bulk: L
  • Description: A bow infused with ethereal energy, specifically designed to combat incorporeal beings and entities from other planes.
  • Game Mechanics:
    • Damage: 2d8 piercing.
    • Critical Effect: Staggered (1 round).
    • Range: 120 feet.
    • Special Features:
      • Spectral Disruption: Once per short rest, fire an arrow that ignores all incorporeal traits and deals an additional 2d6 force damage.
      • Planar Precision: Gain a +2 insight bonus to attack rolls against incorporeal or extraplanar creatures.
    • Drawback: The bow’s ethereal glow imposes a –2 penalty to Stealth checks while drawn.
  • Suggested Source: Found in ancient ruins, obtained through planar trade, or crafted by a mystic engineer.

Traveller (Mongoose 2nd Edition)

Item Name: Wraithcaller Bow

  • Category: Advanced Personal Weapon
  • TL: 13
  • Description: A bow designed with high-tech and arcane components, enabling it to disrupt spectral and planar entities effectively.
  • Game Mechanics:
    • Damage: 3d6+1.
    • Range: 100 meters.
    • Special Features:
      • Ghostbane Arrow: Once per encounter, fire an arrow that ignores incorporeal traits and bypasses all energy resistances.
      • Ethereal Disruption: Reduce incorporeal creatures’ armor values by 2 when using this bow.
    • Drawback: Activating the bow’s magical features consumes a single charge from its energy core, which requires rare ethereal crystals to recharge.
  • Cost: 30,000 credits.
  • Suggested Availability: Rare, found in ancient ruins or through advanced scientific study of planar phenomena.

Warhammer 40k (Wrath & Glory)

Item Name: Wraithcaller Bow

  • Rarity: Legendary
  • Keywords: Archeotech, Ranged, Spectral Disruption
  • Description: A weapon from a forgotten age, imbued with the power to disrupt incorporeal entities and banish them from existence.
  • Game Mechanics:
    • Damage: 12+2ED (against incorporeal targets, add +1ED).
    • Range: 24 meters.
    • AP (Armor Penetration): –3.
    • Special Abilities:
      • Spectral Pierce: Once per scene, fire an arrow that forces incorporeal targets to reroll successful defense rolls.
      • Banishment Shot: Spend 1 Wrath to fire an arrow that stuns incorporeal enemies for 1d3 turns.
    • Drawback: The bow’s activation creates an audible hum and ghostly whispers, increasing narrative threat levels when used in stealth situations.
  • Influence Cost: 10.
  • Suggested Source: Available as a relic in ancient catacombs or gifted by a Rogue Trader with ties to the warp.

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One response to “Wraithcaller Bow”

  1. […] Wraithcaller Bow: The Wraithcaller Bow is a powerful ranged weapon capable of firing ethereal arrows that can disrupt and harm incorporeal beings. Arrows shot from this bow deal an additional 1d6 force damage against ghosts, wraiths, or other spectral entities. […]