Serpent’s Scent Pouch

From: Gryphaleosnake

Stats:

  • Level: Tier 1
  • Stats Modifier: +2 to Stealth and Survival checks when deceiving or distracting animals
  • Skills:
    • Stealth: +2
    • Survival: +2
  • Cost: The Serpent’s Scent Pouch is a specialized tool containing potent herbs and pheromones that allow the Gryphaleosnake to manipulate the behavior of specific creatures. Due to its unique and useful nature, the estimated cost for this tool is 200 gold pieces.
  • Tags:
    • Tool: The Serpent’s Scent Pouch is a specialized tool designed to deceive and distract animals.
    • Manipulation: Allows the creature to manipulate the behavior of specific creatures through scents.
    • Stealth Enhancement: Provides a bonus to Stealth checks when attempting to deceive or distract animals.
    • Survival Enhancement: Provides a bonus to Survival checks when attempting to deceive or distract animals.
    • Additional: Animalia, Deception, Evasion, Ambush, Wilderness, Tracking, Hunting, Camouflage, Pheromone Control, Scouting

Lore and Use: The Serpent’s Scent Pouch is a small leather pouch containing a carefully curated collection of potent herbs and pheromones. These substances, when released into the air, carry scents that can confuse, attract, or manipulate the behavior of specific types of creatures.

The pouch is a symbol of the Gryphaleosnake’s cunning and its ability to deceive and divert the attention of its prey or foes. By harnessing the power of scent, the creature gains a tactical advantage in various scenarios, such as hunting, tracking, or evading dangerous creatures.

When the Gryphaleosnake wishes to deceive or distract animals, it releases the appropriate scent from the pouch, emulating the pheromones or smells that would naturally evoke a desired response. This manipulation can confuse the senses of the targeted creatures, making them more susceptible to the Gryphaleosnake’s stealthy movements or diverting their attention away from its presence.

The Serpent’s Scent Pouch enhances the creature’s ability to achieve these effects, granting a bonus to its Stealth and Survival checks when attempting to deceive or distract animals. This allows the Gryphaleosnake to blend seamlessly with its surroundings, hide its intentions, or draw the attention of potential threats away from its allies or objectives.

Adventurers who possess the Serpent’s Scent Pouch gain an invaluable tool for subterfuge, deception, and animal manipulation. It becomes a key asset in wilderness survival, as well as encounters involving animal companions, hostile wildlife, or situations that require stealthy maneuvering.

However, the Serpent’s Scent Pouch requires finesse and knowledge to wield effectively. The Gryphaleosnake must carefully choose the right scents and understand the behavior of the creatures it wishes to manipulate. Misusing the pouch’s capabilities or targeting the wrong creatures can lead to unintended consequences or even backfire on the creature itself.

The Serpent’s Scent Pouch is a testament to the Gryphaleosnake’s adaptability and its mastery of subtle manipulation. With this tool in its possession, the creature becomes a master of deception and diversion, utilizing scents to shape the course of encounters and unravel the mysteries of the world.

The Serpent’s Scent Pouch, a specialized tool for deception and animal manipulation, would be found in various niche shops across the world of Saṃsāra, each catering to different adventurers and trades. The pricing would vary depending on the shop’s location, the availability of ingredients, and the expertise of the seller.

  • Herbalist’s Hut in Remote Villages: Small shops located in remote villages near forests or wilderness areas might sell the Serpent’s Scent Pouch. These herbalists would often craft the pouch from rare herbs and ingredients sourced from the surrounding environment. Here, the cost could range around 180 to 200 gold pieces, reflecting a modest markup for local expertise and limited market competition. Adventurers, hunters, and trappers would seek these shops for other wilderness survival tools as well, making these locations a common spot for such items.
  • Exotic Goods Traders in City Marketplaces: In bustling city marketplaces, especially in trade hubs like floating islands or coastal ports, merchants dealing in exotic goods would offer the Serpent’s Scent Pouch alongside other rare and unusual items. These traders might import the pouches from distant regions or employ specialized alchemists and hunters to craft them. Due to the higher demand and the cosmopolitan clientele, the price would typically be 250 to 300 gold pieces. The increased cost would reflect the rarity and higher quality of the pouches, enhanced by fine materials and potent herbs.
  • Beastmaster Emporiums: Found in larger settlements where beast taming, animal training, and hunting are significant trades, these specialty shops would cater to professionals looking to gain an edge over wild creatures. The Serpent’s Scent Pouch would be highly valued here, sold alongside training tools, pheromone-based lures, and animal care supplies. Given the targeted audience and high-quality production, the cost might reach 300 to 350 gold pieces. These establishments would offer detailed knowledge on the pouch’s proper use and possibly sell scents or herbs as refills.
  • Apothecary or Alchemy Guilds: In scholarly or guild-based settings, apothecaries and alchemists might craft and sell the Serpent’s Scent Pouch as part of their arcane or botanical supplies. These guilds would emphasize the pouch’s scientific and alchemical properties, ensuring precise craftsmanship. Since these establishments serve a wealthier clientele of adventurers, researchers, and scholars, the price would hover around 220 to 250 gold pieces, reflecting the craftsmanship and attention to detail required in its creation.
  • Black Market or Shady Traders in Underworlds: In darker, more clandestine settings, like the sprawling underworld megacities or labyrinthine marketplaces, the Serpent’s Scent Pouch might be sold through black-market traders. These merchants would cater to those needing tools for illegal hunting, poaching, or clandestine operations. The pouch here might be less ethically sourced, and the price would vary widely—ranging from 150 to 200 gold pieces. The cost would depend on the buyer’s ability to haggle or access less reputable suppliers.

In all these settings, the Serpent’s Scent Pouch would be a prized tool, coveted by those seeking to control and deceive wild animals in various encounters, from hunts to survival in the wilds. The cost would depend heavily on location, rarity of ingredients, and the expertise of the shopkeeper or creator.

The Serpent’s Scent Pouch serves as a versatile tool in both defensive and offensive situations, allowing characters to creatively manipulate their environment and the behavior of animals. Depending on the setting and the roleplaying context, the pouch offers unique ways to interact with the world around them.

  • Forest or Wilderness
    • Defense: In a dense forest, jungle, or wilderness environment, where wildlife poses a constant threat, the Serpent’s Scent Pouch can be used to avoid dangerous predators. Characters might release calming or deceptive scents that mimic a larger predator or confuse an approaching creature, causing it to retreat or lose interest. For example, when cornered by wolves or territorial animals, a quick release of a pungent herb mixture could make the character seem less like prey or emit the scent of an apex predator, sending the beasts fleeing. This defensive use allows characters to stealthily navigate through dangerous areas without needing to engage in direct conflict.
    • Offense: For an offensive approach in the wilderness, the character could use the pouch to lure or enrage wild creatures into attacking enemies. The character might release scents that mimic prey, drawing large predators like bears or wildcats into an enemy camp or ambush site. By positioning themselves strategically, they could avoid conflict while letting the wild animals disrupt or attack the enemy. Additionally, the scent could be used to confuse enemy hunting hounds, causing them to lose their quarry or turn on their handlers, turning the environment’s creatures into an offensive weapon.
  • Cave or Underground Dungeon
    • Defense: Underground, where creatures like giant bats, cave bears, or subterranean predators roam, the Serpent’s Scent Pouch can be used defensively by masking the scent of the adventurers. Characters can use the pouch to create a distraction, causing nearby cave-dwelling creatures to investigate another area or move away from the party’s location. This allows the group to safely traverse a dungeon without triggering a confrontation. The pouch’s scents could also help blend in with the natural smells of the environment, enabling the character to move unnoticed by scent-reliant monsters like dire rats or giant spiders.
    • Offense: In an offensive capacity, the pouch could be used to manipulate creatures within the dungeon. For example, releasing pheromones that mimic a rival species could provoke territorial disputes between monsters, resulting in chaos as creatures attack one another rather than the party. Additionally, by luring a swarm of smaller, aggressive creatures like bats or insects, the character could create a distraction or overwhelm a group of enemies, capitalizing on the chaos to launch their attack or escape.
  • Urban or City Environment
    • Defense: In urban settings where guard animals, such as trained hounds or hawks, are employed, the pouch serves as a valuable tool for defense against detection. A character could use it to mask their scent, throwing off the tracking abilities of guard dogs or preventing them from alerting their masters. The pouch’s contents might even contain calming pheromones that cause an animal to become passive or disoriented, allowing the character to pass through guarded areas undetected.
    • Offense: Offensively, the Serpent’s Scent Pouch could be employed to incite chaos in the streets or buildings by manipulating domestic or guard animals. Releasing a specific scent could send aggressive dogs or even wild birds into a frenzy, disrupting a market square or a noble’s estate, providing cover for a robbery or distraction. In areas where animals play a significant role in patrols, the pouch can create opportunities to bypass security by confusing or scaring animals into abandoning their posts.
  • Desert or Arid Regions
    • Defense: In harsh desert environments where survival relies on avoiding large predators like desert wolves or giant scorpions, the Serpent’s Scent Pouch can be used to mimic the scent of non-prey or unappetizing creatures, making the adventurers less of a target. The pouch can also serve to attract desert wildlife to different locations, creating space for the party to move through without being noticed. In the arid climate, where water sources are scarce, scents might be used to deter creatures from key areas like oases, allowing the group to access resources without conflict.
    • Offense: For an offensive role, the pouch could be used to attract aggressive wildlife toward an enemy’s camp or hideout. The character might release a scent that mimics the smell of prey, drawing dangerous desert creatures like sand snakes or hunting vultures toward their target. Alternatively, the pouch could be used to bait enemies into thinking that prey or water sources are nearby, luring them into a trap where the adventurers lie in wait.
  • Coastal or Swamp Environment
    • Defense: Along coastal or swamp regions where creatures like crocodiles, giant crabs, or swamp beasts roam, the Serpent’s Scent Pouch can offer defensive capabilities by masking the character’s scent as they move through treacherous waters. The pouch could emit scents that mimic the natural decay of the swamp, allowing the party to pass through without drawing the attention of scent-driven creatures. In areas where fish or aquatic creatures patrol the waters, the scent of larger predators could drive them away, ensuring safe passage.
    • Offense: Offensively, the pouch can attract or confuse aquatic predators, drawing them toward enemies crossing through a body of water. For instance, by releasing the scent of wounded prey, the character could incite a feeding frenzy among piranha-like creatures, turning a seemingly harmless river into a deadly trap. In swamp regions, the pouch might be used to provoke territorial disputes among creatures like crocodiles or marsh beasts, causing them to attack intruders.

Characters using the Serpent’s Scent Pouch are often cunning, utilizing deception and manipulation rather than direct confrontation. It enhances the roleplaying of those who prefer to outwit their enemies, blending stealth, nature-based strategies, and subtle manipulation. Whether a rogue, druid, or ranger, the character wielding this tool becomes adept at turning the environment into an ally, using animals and creatures to shift the odds in their favor. This tool encourages careful planning and environmental awareness, allowing players to engage in creative problem-solving and immersive world interaction.

Perception of Activation: Serpent’s Scent Pouch — When the Serpent’s Scent Pouch is activated, it releases a potent mixture of pheromones and herbs designed to deceive and manipulate the behavior of nearby animals. The experience of this activation affects not only the physical senses but also taps into extra-sensory perceptions, offering a full, immersive interaction with the item.

  • Sight
    • Perception: Upon opening the pouch, a thin, almost imperceptible mist or vapor rises, carrying a faint shimmer in the air. The light reflecting off the mist may cause brief distortions, making the surroundings appear slightly blurred or out of focus. Nearby animals’ behavior might change visibly, such as predators halting mid-step or birds turning their attention to a different part of the area.
    • Positive: The shimmer and subtle mist provide a visual cue that the pouch is working, giving the user confidence in its activation.
    • Negative: In a brightly lit or windy environment, the shimmer might be difficult to see, making it harder to confirm the pouch’s effectiveness. It could also draw unintended attention if spotted by an enemy with sharp vision.
  • Smell
    • Perception: The dominant perception comes from the powerful blend of herbs and pheromones. The scent starts as earthy and musky, with undertones of sharp herbal notes. As the scent spreads, it evolves depending on the creatures in the vicinity, shifting to mimic natural scents like fresh grass for herbivores or the faint tang of blood for predators.
    • Positive: The scent can attract or repel animals based on the situation, creating a controlled effect that is ideal for stealth or survival.
    • Negative: The user may find the scent overpowering or disorienting if not prepared, especially in a confined space. Prolonged exposure to the scent might cause mild headaches or nausea.
  • Sound
    • Perception: Though subtle, the contents of the pouch rustle softly as they are activated. The sound resembles leaves brushing against each other or a gentle breeze stirring dry grasses. When released into the air, the silence that follows is almost eerie, as local wildlife might suddenly stop making noise, either out of confusion or alertness.
    • Positive: The soft rustling can be calming, indicating a natural harmony with the environment. The ensuing quiet may also signal that the area is cleared of threats.
    • Negative: The sudden silence in wildlife could alert more intelligent creatures or enemies to the presence of manipulation. Additionally, the faint rustling could betray the user’s location if heard by sharp-eared foes.
  • Taste
    • Perception: There is no direct taste from the pouch itself, but those standing nearby might experience a dry, slightly bitter sensation at the back of the throat, reminiscent of inhaling dried herbs or dust. The taste is mild but lingers uncomfortably, like a chalky residue.
    • Positive: This dry sensation serves as an indicator of the pouch’s activation and dispersion, helping the user gauge how far the effect has spread.
    • Negative: The taste can become irritating over time, causing discomfort or even coughing fits if inhaled too deeply, possibly compromising stealth.
  • Touch
    • Perception: The pouch feels warm to the touch when activated, the heat coming from the magical energy used to release the scents. The sensation of the mist passing over exposed skin is cool and tingly, much like the feeling of dew in the morning air or walking through a light fog. If animals are nearby, the user may sense a faint vibration in the air as their presence and movements change.
    • Positive: The warmth and tingling can reassure the user that the item is working, allowing them to stay focused on their task.
    • Negative: Prolonged use may cause the pouch to overheat slightly, becoming uncomfortable to hold. Additionally, in a cold environment, the sudden warmth may give away the pouch’s location to sensitive creatures.
  • Extra-Sensory Perception
    • Perception: As the pouch is activated, those attuned to magical forces or highly perceptive to nature may feel a shift in the energy around them. The release of pheromones and magic seems to “bend” the natural order, as if a veil is cast over the immediate surroundings. The animals within range of the effect emit faint pulses of psychic energy, indicating their emotional state—fear, confusion, or even attraction—giving the user insight into their reactions. This perception of energy can also extend to detecting if nearby animals are sentient or acting with higher intelligence than normal.
    • Positive: This extra-sensory feedback allows the user to anticipate the reactions of animals, offering a deeper connection to their surroundings and a tactical advantage in manipulating wildlife.
    • Negative: For those sensitive to magical forces, the distortion of natural energies might cause mental fatigue or confusion. It can also be overwhelming in environments where multiple animals or creatures are present, bombarding the user with a flood of psychic input.
  • Comprehensive Perception and Effects — The Serpent’s Scent Pouch provides an immersive experience, affecting not just the user’s immediate physical senses but also their deeper awareness of the environment. It offers numerous tactical advantages, from subtle deception to outright manipulation of animal behavior. However, it is not without risks, as over-reliance on the pouch can lead to discomfort, sensory overload, and unintended consequences.
    • Positives:
      • Effective control over animal behavior, allowing for strategic manipulation.
      • Sensory cues (sight, sound, and touch) provide immediate feedback on activation.
      • Extra-sensory perception grants a unique connection to animal reactions and magical energies, offering deeper insights.
      • Flexible usage in a variety of environments, from wilderness to urban settings.
    • Negatives:
      • Overpowering smells or tastes can cause discomfort or irritation, hindering stealth or concentration.
      • The faint sounds and warmth of the pouch may give away the user’s position in certain situations.
      • Psychic overload from extra-sensory input can lead to confusion or distraction, especially in animal-dense areas.
      • Prolonged exposure may cause minor physical discomfort or headaches, reducing long-term effectiveness.

The Serpent’s Scent Pouch requires finesse and awareness to be used to its full potential, offering powerful utility with manageable drawbacks.

Crafting Recipe: Serpent’s Scent Pouch

  • Materials Needed:
    • Leather Pouch (1) High-quality leather, preferably from a creature that naturally camouflages in the wild (e.g., chameleon, forest cat).
    • Pheromone Vial (3 vials) Extracted from wild animals such as wolves, deer, or large birds. Requires careful distillation to isolate the scent.
    • Herbal Blend (5 types of herbs)
      • Mandrake Root: Enhances the pouch’s calming properties.
      • Duskbloom Flowers: Emits a sharp, herbal scent that mimics predator territory markers.
      • Ghostleaf: Rare herb that enhances stealth by masking natural body odors.
      • Windvine: Light and fragrant, attracts prey animals.
      • Wild Sage: Repels aggressive creatures.
    • Binding Thread (1 spool) Thin thread enchanted to resist wear and tear, enhancing the longevity of the pouch’s effects.
    • Arcane Dust (1 small pouch) Magical dust infused with nature-based energy, used to bind the effects of the herbs and pheromones to the pouch.
    • Small Feathers (4) From forest-dwelling birds to add subtle motion to the pouch, reinforcing its deceptive properties.
  • Tools Required:
    • Mortar and Pestle
      • For grinding the herbs into fine powder.
    • Distillation Kit
      • For extracting pheromones from animal specimens.
    • Sewing Needle and Thread
      • To craft and reinforce the leather pouch.
    • Herbalist’s Tools
      • For handling and preparing the herbs.
    • Alchemy Set
      • For infusing pheromones and herbs into a liquid suspension.
  • Skill Requirements:
    • Herbalism (Intermediate) Knowledge of plant properties, including which herbs are effective for scent manipulation.
    • Alchemy (Basic) Skill in combining magical ingredients with natural materials, particularly in distilling pheromones and handling arcane dust.
    • Leatherworking (Basic) Proficiency in crafting and sewing leather to create a durable pouch.
    • Nature (Basic) Familiarity with the behaviors and scents of animals to understand how to manipulate them effectively.
    • Arcane Knowledge (Basic) Understanding how to bind magical elements into physical objects using arcane dust.
  • Crafting Steps:
    • Prepare the Leather Pouch
      • Begin by cutting the leather into appropriate shapes and sewing it into a small pouch. Reinforce the seams using the enchanted binding thread, ensuring it is durable and resistant to wear. Leave the top open with a drawstring mechanism to allow easy access to the contents.
    • Distill the Pheromones
      • Using the distillation kit, carefully extract and distill pheromones from animal specimens. Each vial should contain a distinct pheromone: one for attracting prey, one for calming predators, and one for confusing or repelling aggressive animals. Ensure that the extraction process is precise to maintain potency.
    • Grind the Herbs
      • Use the mortar and pestle to grind each herb into a fine powder. Mix them in the following ratios:
        • 2 parts Mandrake Root
        • 2 parts Duskbloom Flowers
        • 1 part Ghostleaf
        • 1 part Windvine
        • 1 part Wild Sage
      • The resulting blend should have a balanced aroma that shifts based on how the herbs are activated.
    • Infuse the Pouch with Arcane Dust
      • Lightly dust the inside of the pouch with the Arcane Dust. This magical component will help the herbal blend and pheromones bind together and increase the potency of the effects. As you sprinkle the dust, infuse it with intent—visualize the manipulation of animal behavior through scent, allowing the dust to settle and become attuned to the purpose of the pouch.
    • Combine the Ingredients
      • Carefully layer the herb blend and pheromone vials inside the pouch. Ensure that the herbs are lightly coated in pheromone solution before placing them in the pouch. The combination of physical scent from the herbs and the chemical signals from the pheromones will reinforce the pouch’s deceptive capabilities. Place the small feathers around the inside edge of the pouch to enhance airflow and allow the scents to diffuse more effectively when opened.
    • Seal the Pouch
      • Once filled, seal the pouch with the drawstring. Test the drawstring to make sure it opens and closes smoothly, ensuring that it can quickly release the scent when needed.
    • Final Infusion and Blessing
      • Hold the completed pouch over a small flame or magical focus to activate its properties. While doing this, speak an incantation (if knowledgeable in nature-based magic) or visualize the pouch’s purpose, channeling your will into it. This final step imbues the Serpent’s Scent Pouch with the lasting ability to deceive and manipulate animals.
  • Total Crafting Time:
    • 8 hours (divided across multiple steps: 2 hours preparing materials, 2 hours crafting the pouch, 3 hours for alchemical work, and 1 hour for final assembly and infusion).
  • Success Rate:
    • If the crafting steps are followed with adequate skill levels and proper tools, the Serpent’s Scent Pouch will be fully functional and have effects comparable to the original item.

    If any steps are rushed or if insufficient skill is used, the pouch might lose potency or have unreliable effects, such as attracting the wrong animals or having weaker pheromones.

Tale of the Serpent’s Windbag of Deceptions

Long ago, in the faraway place where the winds carry whispers and trees speak of forgotten times, there was a creature born of eagle and snake, known as the Gryphaleosnake. This being, half soaring in skies, half slithering in shadow, sought mastery over the wild places. For in those times, many creatures hunted, and many were hunted, and the world was filled with noise and chaos.

The Gryphaleosnake was clever, for it knew that to survive in this noisy world, one must not only have claws or fangs, but cunning, more than the great beasts of the land and sky. It searched for many moons, across the deepest valleys and highest cliffs, seeking the one thing that would grant it control over those that roared, squawked, and growled. And in its search, it discovered a long-lost, nearly forgotten knowledge—the Scent of Serpents, whispered of only by the oldest trees and spoken in the rustle of dead leaves. This knowledge was not easy to grasp, for it was older than the world itself, wrapped in riddles of fog and mist.

The Gryphaleosnake gathered herbs from the shadow of the moon, plucked feathers from the dying stars, and distilled scents from the trembling of the earth’s breath. These it combined into a small, humble pouch of leather, taken from the hide of a beast that no longer lived. The pouch, though small, held within it the power of the forest’s fear and the jungle’s hunger. With it, the Gryphaleosnake could confuse the mind of the wild ones, making predators flee and prey stumble in confusion.

But the pouch did not give its power easily. The serpent-eagle was wise and knew it could not use the pouch for every hunt, nor for every escape. It learned that the scent within the pouch was a thing of balance—too much, and the wind would carry its secret far and wide, waking even the sleeping rocks. Too little, and the animals would only laugh at the foolish scent.

The Gryphaleosnake, using the pouch sparingly, became known among the beasts as a creature of shadows, a whisper in the night that none could catch. It could appear and disappear with ease, and soon, no beast dared to cross its path. It hunted without fear, and none could hunt it. The winds themselves seemed to bow to its passing, and even the great rivers turned their flow when the Gryphaleosnake approached.

However, one day, the Gryphaleosnake grew prideful. It wished to control not only the beasts of the wild but the very winds that carried their breath. On that day, it opened the pouch fully, releasing all the scents it had stored for so long. The winds howled, the trees bent, and the animals scattered in fear and madness. The very earth trembled, and for a moment, the Gryphaleosnake felt like a god among creatures.

But the winds are not to be commanded. The gusts grew stronger, tearing the pouch from the creature’s grasp and scattering its contents far across the world. Without its pouch, the Gryphaleosnake was but another creature—quick, yes, and cunning, but no longer invincible. It slithered and flew, but the world was now against it. The beasts it once controlled no longer feared it, and soon it became prey to the very ones it had deceived.

The pouch, lost to time, is said to still exist in fragments scattered across the land. Some say those who find the herbs and recreate the pouch will have the power to deceive and control the wild once again. Others whisper that the winds still carry the scent, and that one who is not wise in its use will bring upon themselves the same fate as the proud Gryphaleosnake.

Moral of the Story: Power over nature is fleeting, for the winds listen to no master. In cunning, there is strength, but in pride, there is only downfall.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Item Name: Serpent’s Scent Pouch

  • Type: Tool/Artifact
  • Description: A small leather pouch containing potent herbs and pheromones designed to deceive or distract animals. When used, it can manipulate the behavior of natural creatures, calming or repelling them.
  • Game Mechanics:
    • Use: Once per day, the user can release the scents from the pouch to alter the behavior of animals.
    • Effect: When used on natural animals (e.g., wolves, bears, birds), make an Animal Handling roll. If successful, the animal’s behavior is altered according to the desired effect (e.g., calm, repel, distract). The Keeper may set the difficulty based on the size and nature of the creature.
    • Duration: 1D6+1 minutes.
    • Range: 10 feet (affects all creatures within the area).
    • Sanity Loss: None.
  • Positives: Successfully used to pacify hostile animals or distract them during exploration.
  • Negatives: Repeated use may cause animals to become accustomed to the scent, reducing its effectiveness.

Blades in the Dark

Item Name: Serpent’s Scent Pouch

  • Type: Uncommon Gear (Tier II)
  • Description: This pouch is filled with a mixture of herbs and animal pheromones that can confuse or lure beasts, aiding in stealth or escape when moving through dangerous territory.
  • Game Mechanics:
    • Load: 0 (light) or 1 (normal)
    • Effect: When using the Serpent’s Scent Pouch, roll Finesse or Hunt to deploy the scent and alter the behavior of nearby animals. The effect could be to calm an aggressive beast, lead them away, or create a distraction for an easier escape or infiltration.
    • Position/Effect: Standard. For potent creatures or situations, the GM may adjust this to risky.
    • Stress Cost: 1 (if used in a desperate situation to ensure success).
    • Uses per Score: 1-2 times depending on the size of the pouch and its remaining contents.
  • Positives: Allows a group to bypass animal guards or distract predators during an escape.
  • Negatives: May require a Fortune Roll to determine the effectiveness based on the animal’s nature. Poor quality pheromones or mishandling might even attract unwanted creatures.

Dungeons & Dragons (5th Edition)

Item Name: Serpent’s Scent Pouch

  • Wondrous Item (Common), Requires Attunement by a Ranger, Druid, or Monk
  • Description: A leather pouch containing rare herbs and pheromones. When activated, the scents can either pacify or repel beasts, giving the user an advantage in survival or stealth situations.
  • Game Mechanics:
    • Effect: The user can release a calming or distracting scent. As an Action, choose one of the following effects:
      • Calm Animal: Targets one beast within 30 feet. The beast must make a DC 13 Wisdom saving throw or become charmed by the user for 1 minute.
      • Repel Animal: Targets all beasts within a 15-foot radius. Affected beasts must make a DC 13 Wisdom saving throw or become frightened for 1 minute.
    • Recharge: Once per long rest.
    • Range: 30 feet (single target) or 15-foot radius (area effect).
  • Positives: Can be used to bypass encounters with hostile beasts or secure safe passage through dangerous wilderness areas.
  • Negatives:
    • Only affects natural beasts. Creatures with higher intelligence, aberrations, or magical beasts are unaffected.
    • If used in an area with many beasts, there’s a chance of affecting unintended targets.

Knave

Item Name: Serpent’s Scent Pouch

  • Type: Adventuring Gear
  • Description: A small pouch filled with potent herbs and pheromones. When used, it can confuse or calm animals within a certain radius.
  • Game Mechanics:
    • Use: Can be used to manipulate the behavior of animals. When activated, roll a Wisdom check to affect nearby creatures.
    • Effect: Upon a successful Wisdom check, animals within 10 feet are either distracted (allowing an escape) or calmed. The GM may impose Advantage or Disadvantage based on the size or nature of the creatures involved.
    • Duration: 1D4 turns.
    • Uses: The pouch can be used 3 times before needing to be refilled.
  • Positives: Useful for avoiding combat with natural creatures or setting up ambushes by distracting them.
  • Negatives:
    • Repeated use reduces effectiveness as animals grow accustomed to the scent.
    • May attract unintended creatures or predators if mishandled.

Fate Core

Item Name: Serpent’s Scent Pouch

  • Type: Consumable Aspect/Item
  • Description: A small leather pouch filled with potent herbs and pheromones used to manipulate the behavior of nearby animals, either calming them or leading them astray.
  • Game Mechanics:
    • Aspect: “Master of Beastly Deception”
    • Use: Once per session, the pouch can be invoked to create an advantage when dealing with animals. You may invoke the aspect “Master of Beastly Deception” for free, giving a +2 bonus to rolls when using stealth, survival, or animal handling skills.
    • Cost: 1 Fate Point (if invoked beyond the free use).
    • Compel: The GM may compel the pouch’s Aspect to have unintended effects, such as attracting more animals than desired or backfiring due to environmental conditions.
  • Positives: Flexible usage in creating advantages or overcoming animal-related obstacles.
  • Negatives: Limited to one free invocation per session, and compels can lead to unintended side effects.

Numenera & Cypher System

Item Name: Serpent’s Scent Pouch

  • Type: Level 2 Cypher (Consumable)
  • Description: This small pouch is filled with a mixture of herbs and pheromones, designed to manipulate the behavior of animals in a given area.
  • Game Mechanics:
    • Level: 2
    • Effect: When activated, the user releases the scent into the air. Animals in an area of Immediate Range must make a Level 2 Intellect Defense check or be distracted, calmed, or repelled, depending on the intent of the user. This effect lasts for 1 hour.
    • Recharge/Uses: Single-use item.
    • GM Intrusion: The GM may introduce a complication, such as the scent attracting predators or sentient creatures with heightened senses.
  • Positives: The Cypher allows for temporary control or avoidance of animal encounters, providing a non-combat solution to dangerous creatures.
  • Negatives: One-time use, requiring careful timing and planning. GM intrusions may cause unintended consequences.

Pathfinder (2nd Edition)

Item Name: Serpent’s Scent Pouch

  • Type: Wondrous Item (Consumable, Common)
  • Description: This pouch contains a collection of powerful herbs and pheromones that can be used to alter the behavior of animals, making them more docile or sending them into confusion.
  • Game Mechanics:
    • Activation: Interact (1 Action)
    • Effect: When activated, the pouch releases a cloud of calming or distracting scents. The user can target one animal within 30 feet. The animal must make a DC 15 Will saving throw or be affected by the following:
    • Calm Animal: The animal becomes stupefied 1 for 1 minute, unable to focus on the user.
    • Repel Animal: The animal becomes frightened 2 and attempts to flee from the area for 1 minute.
    • Recharge/Uses: Single-use item.
  • Positives: The pouch provides a versatile tool for dealing with natural beasts, giving a quick, non-combat solution in tense situations.
  • Negatives: Limited to natural animals. The DC may need adjustment based on the strength of the creatures encountered.

Savage Worlds (Adventure Edition)

Item Name: Serpent’s Scent Pouch

  • Type: Consumable Gear
  • Description: A small leather pouch containing powerful herbs and pheromones, capable of confusing or calming animals within a certain range.
  • Game Mechanics:
    • Effect: The user may activate the pouch as an action. Any natural animals within a Medium Burst Template must make a Spirit roll at a -2 penalty or become either Distracted or Shaken for 1d6 rounds.
    • Distracted: The animal suffers a -2 penalty to Trait rolls.
    • Shaken: The animal cannot take actions until it recovers.
    • Range: Toss the pouch up to 10 feet from the user, affecting all creatures within the template.
    • Recharge/Uses: Single-use.
  • Positives: Provides a wide-area effect to deal with multiple animals at once, useful for both offensive and defensive encounters.
  • Negatives: Limited to animals. The effects are temporary and may not deter creatures for long.

Shadowrun (6th Edition)

Item Name: Serpent’s Scent Pouch

  • Type: Consumable Gear (Restricted)
  • Description: A small leather pouch filled with a mix of potent pheromones and herbs designed to manipulate the behavior of animals. Originally crafted with magical properties, it now uses biotech to achieve similar results in the Sixth World.
  • Game Mechanics:
    • Effect: When opened, the pouch releases a cloud of pheromones that affects any non-augmented, non-paracritter animals within a 5-meter radius.
    • Animals must make a Willpower + Intuition test (Threshold 3) or become either calmed or frightened (depending on the user’s intent).
    • Duration: 1 minute or until the animals leave the area.
    • Availability: Rating 5 (Restricted)
    • Cost: ¥250
    • Street Index: 1.5
    • Legality: Restricted due to potential misuse in urban environments.
  • Positives: Provides a quick, non-lethal option for dealing with guard animals or wildlife in the urban sprawl.
  • Negatives: Limited to natural animals and non-paracritters. It can only affect creatures within a small radius.

Starfinder

Item Name: Serpent’s Scent Pouch

  • Type: Technological Item (Level 2, Consumable)
  • Description: This pouch contains a mixture of synthesized pheromones and specially treated herbs. When used, it can alter the behavior of natural beasts and creatures, useful for avoiding detection or creating distractions.
  • Game Mechanics:
    • Activation: Standard Action
    • Effect: When activated, the pouch releases a cloud of pheromones in a 10-foot radius. All creatures of the Animal type within the area must succeed on a DC 13 Will saving throw or become either calmed or frightened for 1d4 rounds (user’s choice).
    • Range: 10 feet (area of effect)
    • Uses: Single-use
    • Price: 125 credits
  • Positives: Provides a quick way to bypass animal guards or wildlife, perfect for survival on hostile planets.
  • Negatives: Ineffective against any non-animal creatures or more intelligent beasts.

Traveller (Mongoose 2nd Edition)

Item Name: Serpent’s Scent Pouch

  • Type: Tool/Consumable
  • Description: A small leather pouch filled with ancient herbs and pheromones designed to manipulate the behavior of native wildlife. Often used by scouts and explorers, it is a vital tool for surviving in untamed environments.
  • Game Mechanics:
    • Effect: When activated, the pouch emits a scent that affects natural animals within Short Range.
    • Animals must make an Endurance check (DM-2) or become calmed or repelled (depending on the user’s intent) for 1d6 minutes.
    • Uses: Single-use
    • Cost: Cr100
    • Weight: 0.5 kg
  • Positives: Useful for explorers and scouts looking to avoid encounters with wild animals.
  • Negatives: Only effective on natural, non-sentient creatures. Limited use in populated areas.

Warhammer (4th Edition)

Item Name: Serpent’s Scent Pouch

  • Type: Consumable (Common Item)
  • Description: A curious pouch filled with dried herbs and animal scents, capable of altering the behavior of natural beasts. Hunters, scouts, and adventurers find it useful for both offense and defense when navigating the dangerous wilderness of the Old World.
  • Game Mechanics:
    • Effect: When used, the pouch releases a cloud of calming or repelling scent. All natural animals within a 10-yard radius must pass a Challenging (+0) Willpower Test or become either frightened or pacified for 1d10 rounds.
    • Uses: Single-use item
    • Availability: Common
    • Cost: 3 Silver Shillings
  • Positives: A valuable tool for dealing with dangerous animals or avoiding hostile wildlife.
  • Negatives: Limited to natural animals. More intelligent creatures or those driven by dark magic will not be affected.