Chondrich Phasmid Bovid Crinoidea 442

The Chondrich-Phasmid-Bovid-Crinoidea 442 is a towering, slender predator that haunts the vertical forests and rusted scaffolding of the high-altitude island countries. This life form is a biological synthesis of four distinct classes: Chondrichthyes (Great White Shark), Insecta (Giant Stick Insect), Mammalia (Cape Buffalo), and Crinoidea (Sea Lily).


  • Original Life Forms Combined
    • Class Chondrichthyes: Great White Shark (Carcharodon carcharias)
    • Class Insecta: Giant Stick Insect (Phryganistria chinensis)
    • Class Mammalia: Cape Buffalo (Syncerus caffer)
    • Class Crinoidea: Sea Lily (Metacrinus rotundus)
  • Appearance
    • The creature possesses a primary vertical stalk-like body that is segmented and bark-like, mimicking the industrial timber or rusted pipes of its environment.
    • At the apex of this stalk sits a massive, broad head featuring the swept-back, lethal horns of a buffalo.
    • The mouth is a vertical, hinged maw filled with rows of serrated, replaceable cartilaginous teeth that can saw through bone and light metal.
    • From the central stalk, multiple long, multi-jointed insectoid limbs emerge, allowing it to span wide gaps between platforms.
    • The base of the creature consists of a crown of feathery, fan-like “arms” that act as sensory anchors and stabilizers, allowing it to “root” itself temporarily to surfaces while it hunts.
  • Size
    • Height: 15 feet when fully extended.
    • Width: 3 feet (central stalk diameter).
    • Weight: 600 lbs.
  • Speed
    • Stride: 40 feet.
    • Climb: 40 feet.
    • Burst (Charge): 60 feet (limited to downward or horizontal lunges).
  • Stat Modifiers
    • Strength: +5 (Powerful neck muscles and crushing jaw force).
    • Dexterity: +2 (Precise climbing but large profile).
    • Constitution: +3 (Resilient cartilaginous internal structure).
    • Intelligence: -4 (Feral instinct).
    • Wisdom/Perception: +4 (Detects electromagnetic fields and vibrations).
  • Skills
    • Ampullae Sensing: The creature detects the minute electrical impulses of an avatar’s nervous system or magic circuits through the feathery arms at its base.
    • Industrial Camouflage: When stationary, the creature is indistinguishable from a vertical support beam or a dead tree.
    • Gore-Snap: A specialized attack where the creature uses its horns to pin a target before delivering a bite that inflicts deep, serrated wounds.
  • Behavior
    • A vertical ambush hunter. It spends long hours “rooted” to the side of skyscrapers or cliffs, appearing as a structural element.
    • It is extremely territorial and will charge any creature that enters its “vibration zone,” utilizing its massive weight and horns to knock prey off high ledges.
  • Diet
    • Carnivorous. It prefers large mammals or avatars, as it requires high amounts of protein to maintain its unique cartilaginous and chitinous hybrid frame.
  • Emotions
    • Driven by Aggression and Territorialism. It does not exhibit fear and will pursue a target until the prey is either consumed or falls beyond its reach.
  • Environment Where Found
    • Found in Unsafe to Deathly high-altitude zones, including abandoned construction gantries, sky-forests, and the exterior skeletons of metropolitan skyscrapers.
  • Tags
    • Feral, Monstrosity, Vertical, Cartilaginous, Cartilage-Teeth, Horned, Electromagnetic-Sense, Tier 3, Ambush, Hybrid, Amphibious-Cartilage, Arborescent-Mimic, Brachiate-Climber, Crushing-Horns, Electromagnetic-Hunter, Feathery-Stabilizers, Gore-Lunger, Multi-Jointed-Stalk, Replaceable-Dentition, Serrated-Bite

Life Cycle and Ecology of the Chondrich-Phasmid-Bovid-Crinoidea 442

The biological progression of the Chondrich-Phasmid-Bovid-Crinoidea 442 is a vertical journey, beginning in the high-altitude mists and ending in the skeletal heights of the island skyscrapers.

  • The Spore-Pup Stage (Larval):
    • The young begin as small, mobile “crinoid” fans that drift on the wind currents between islands.
    • Upon finding a vertical surface with high magic flow, they anchor themselves using their feathery arms.
    • During this stage, they lack the bovid head and shark-like teeth, feeding instead on airborne nutrients and mana-dust.
  • The Stalk Extension (Juvenile):
    • As the creature matures, it develops its segmented, phasmid-like stalk.
    • The bovid skull begins to ossify at the top of the stalk, and the first rows of cartilaginous teeth appear.
    • Juveniles are highly vulnerable to aerial predators and rely entirely on their bark-mimicry to survive.
  • Maturity and Ossification:
    • An adult 442 can reach its full 15-foot height within three lunar cycles.
    • The cartilaginous skeletal structure becomes infused with minerals from the “Industrial Timbers” it consumes, giving it the strength to support the weight of its massive bovid head.

Mating and Propagation

  • The Sky-Drumming:
    • Mating season occurs when the high-altitude winds are at their peak.
    • Males drum their heavy horns against hollow industrial pipes or dead trees, creating a rhythmic vibration that travels through the metal skeletons of the islands.
    • Females respond by pulsing their electromagnetic sensing organs, creating a “flicker” in the local magic flow that avatars can often feel as a tingling sensation.
  • Crinoid Seed-Clusters:
    • The 442 does not give birth to live young. Instead, it produces hundreds of “seeds” within the feathery base of its stalk.
    • These seeds are released into the updrafts of the 73 island countries, ensuring the species spreads to new vertical territories.

Combat Tactics and Actions

The 442 is a vertical specialist that uses gravity and reach to dominate its prey.

  • Gore-Snap (Action):
    • The creature lunges downward or horizontally with its bovid head.
    • On a hit, the target is pinned by the massive horns. The 442 then delivers a bite with its vertical, shark-like maw.
    • This attack causes deep, serrated bleeding that is difficult to stitch.
  • Electromagnetic Sweep (Action):
    • The 442 sweeps its feathery crinoid base over a surface.
    • Any invisible or hidden avatars within 30 feet are instantly detected through the electrical impulses of their nervous systems.
  • Ledge-Toss (Reaction):
    • If a creature attempts to move past the 442 on a narrow walkway or ledge, the creature uses its jointed limbs to shove the target.
    • The target must succeed on a Strength or Dexterity check or be thrown 20 feet away, often leading to a lethal fall.
  • Rooted Defense:
    • While its crinoid base is “rooted” to a surface, the 442 cannot be knocked prone or moved by any force less than a Tier 3 impact.

Other Interesting Information

  • Cartilage Harvest:
    • The internal structure of the 442 is entirely cartilaginous, making it lighter than it appears.
    • In the sellers’ market, this cartilage is dried and used to create flexible, high-tensile springs for mechanical power transmission systems.
  • Bovid Horn-Resonance:
    • The horns are not solid bone but contain hollow chambers that resonate with specific magical frequencies.
    • Some “Rule Breakers” hunt the 442 specifically for these horns, using them to create tuning forks that can disrupt the security wards of metropolitan skyscrapers.
  • Static Accumulation:
    • Due to its insectoid-chitin and cartilaginous skin, the 442 accumulates a massive static charge as it moves through the wind.
    • Touching the creature without grounded leather gloves results in a painful electrical discharge that can stun an avatar momentarily.
  • Vulnerability to Fire:
    • The bark-like exterior of the phasmid stalk is highly flammable.
    • While the 442 is a dominant predator in the heights, it will immediately detach and drop into the mists if exposed to open flame.

The Chondrich-Phasmid-Bovid-Crinoidea 442 serves as both a formidable gatekeeper of the vertical landscape and a source of rare biological materials. Adventurers in the 73 island countries find themselves crossing paths with this creature due to its unique physiological properties and its choice of habitat.

1. Architectural Maintenance and Clearance

Because the 442 mimics industrial supports and vertical piping, it often colonizes the exterior skeletons of high-tier metropolitan skyscrapers.

  • The Conflict: These creatures frequently block essential maintenance routes, such as sky-crane tracks or external steam-ventilation shafts.
  • The Encounter: A party is often hired as “High-Altitude Sweepers” to clear a section of a tower’s exterior so that repair crews can access damaged mechanical power transmission lines without being thrown into the mists.

2. Harvesting Cartilaginous “Saw-Teeth”

The replaceable teeth of the 442 are prized in the sellers’ market for their incredible hardness and serrated edge.

  • The Purpose: These teeth are used by locksmiths and “Rule Breakers” to create bypass tools capable of sawing through brass and iron security bolts.
  • The Search: Unlike standard steel, the cartilaginous teeth are magically resonant, allowing them to cut through warded locks that would shatter a normal blade.

3. Acquisition of Electromagnetic Sensing Organs

The feathery crinoid base of the creature contains specialized receptors that function similarly to a shark’s sensory system.

  • The Search: High-tier Alchemists seek the preserved “sensing fans” to create detection arrays.
  • The Application: Once treated, these organs can be used to build handheld devices that detect invisible avatars or fluctuations in the “Magic Flow” within ancient ruins, providing a tactical advantage in “Deathly” zones.

4. Recovery of Territorial Hoards

While the 442 is not a traditional hoarder like the Scypho-Arachno-Chelonia 812, it is highly territorial and often knocks prey—and their belongings—onto high, unreachable ledges.

  • The Encounter: Adventurers may be tasked with retrieving a specific satchel or a “Sovereign Injector” lost during a previous failed ascent.
  • The Reality: Reaching these ledges requires bypassing the 442, which treats any attempt to recover lost items as an invasion of its hunting ground.

5. Horn Resonance Harvesting

The hollow chambers within the 442’s bovid horns have unique acoustic properties.

  • The Search: Sound-smiths and Ritualists search for these horns to create “Resonance Forks.”
  • The Purpose: These forks are tuned to the specific frequency of the island’s core vibration, allowing the user to stabilize themselves against the “Divine Pain” of high-altitude travel or to disrupt the sonic-based defense systems of rival factions.

6. Navigational Hazard in Sky-Forests

In the “Normal” to “Unsafe” vertical forests of the island countries, the 442 acts as a natural apex predator that forces travelers to deviate from established paths.

  • The Encounter: A party navigating a sky-bridge or a cluster of giant industrial timbers may find their path “blocked” by a stationary 442.
  • The Choice: Because avatars gain nothing from a short rest, the party must decide if the cost of a confrontation—risking a “Ledge-Toss”—is worth the time saved, or if they should take a multi-day detour through even more dangerous territory.

The encounter with a 442 is rarely accidental once an avatar has developed their “Mind’s Eye,” but the creature’s electromagnetic sensing means the predator often knows the party is coming long before they spot the bark-like stalk. The high risk of falling and the severity of the serrated bite make every encounter a high-stakes resource drain.

The harvesting of a Chondrich-Phasmid-Bovid-Crinoidea 442 is a vertical endeavor that requires specialized climbing gear and grounding equipment. Because the creature’s biology is a mix of chitin, cartilage, and resonant bone, its remains are highly valued in the Sellers’ Market of the high-altitude metropolitan islands.

  • Serrated Cartilaginous Teeth The shark-like jaw contains multiple rows of replaceable teeth that do not dull as easily as steel.
    • Usage: These are harvested to create “Sunder-Blades” and specialized masonry saws.
    • Effect: Because the cartilage is infused with the creature’s electromagnetic resonance, these saws can cut through magically hardened brass and reinforced industrial timber without triggering “Divine Pain” alarms.
  • Electromagnetic Sensing Fans (Crinoid Base) The feathery arms at the base of the stalk contain a dense network of sensory nerves.
    • Usage: When preserved in a conductive salt-brine, these fans are used to craft “Ghost-Trackers.”
    • Effect: They allow an avatar to detect the bio-electrical signature of invisible “Rule Breakers” or the presence of hidden power transmission lines within the walls of a skyscraper.
  • Resonant Bovid Horns The swept-back horns contain hollow, honeycombed chambers that vibrate in the high-altitude winds.
    • Usage: These are utilized by Sound-smiths to create “Tuning Forks of the Heights.”
    • Effect: When struck, the horn produces a frequency that can temporarily stabilize a mechanical system or disrupt the concentration of an opposing ritualist by mimicking the island’s core vibration.
  • Phasmid Chitin-Plates The bark-like segments of the central stalk are lightweight and extremely resistant to crushing force.
    • Usage: The plates are harvested and laminated together to create “Aero-Shields” for sky-ship pilots.
    • Effect: These shields provide high physical protection while remaining light enough to not interfere with the pilot’s weight-sensitive “Magic Flow” during high-altitude maneuvers.
  • Cartilaginous Sinew The flexible “bones” and tendons of the creature’s jointed limbs are incredibly elastic.
    • Usage: Processed into “Tension-Cords” for high-power mechanical crossbows or elevator safety-brakes.
    • Effect: Unlike hemp or wire rope, this sinew does not snap under sudden G-force, making it essential for vertical transport systems in metropolitan skyscrapers.
  • Static-Conductive Bristles The fine hairs on the insectoid limbs naturally accumulate electrical charge from the wind.
    • Usage: Gathered into bundles to create “Static-Wicks.”
    • Effect: These are installed on the edges of airship wings or skyscraper lightning rods to bleed off excess magical charge, preventing catastrophic “Mana-Flares” during lightning storms.
  • Replacement Gums The soft tissue that holds the serrated teeth is rich in regenerative proteins.
    • Usage: Alchemists boil this tissue down to create “Serrated Salve.”
    • Effect: It is used to treat deep lacerations where the skin has been torn away, promoting the growth of “Hardened Scar-Tissue” that is more resistant to future tearing.
  • Vibrational Marrow The fluid inside the cartilaginous stalk is highly sensitive to sound.
    • Usage: Used as a component in “Seismic Vials.”
    • Effect: When placed on a metal surface, the fluid will ripple in patterns that reveal the location of moving machinery or footsteps on the other side of a thick bulkhead.

The difficulty of transporting a 600 lb carcass while hanging from a vertical scaffold means that most hunters only take the teeth and the sensing fans. Because avatars gain nothing from a short rest, the time spent harvesting must be weighed against the risk of attracting aerial scavengers or losing one’s grip in the high-altitude gusts.

Infinite Bellows and Folly of Ladder-King

In the turnings of the world before the seventy-three islands were unbound from the roots of the deep-stone, when the clouds were yet as thick as the wool of the mountain-beast, there was a high-realm of brass-vines known as Ak-Phasmid. This city was built upon the ribs of the Great Mast, and its people lived by the breathing of the updrafts, which gave the lift of the eagle to the heavy feet of the metal-smiths. Because the magic flow in Ak-Phasmid was as sharp as the frost of the moon, the avatars who dwelled there were gifted with the many-jointed limb and the eye that tastes the lightning.

Among these people was a climber of the third tier named Anu-Bovin, whose soul carried the heavy memories of a tender of kine from a land where the fields were made of silver-grass. Anu-Bovin was tasked with the oiling of the primary sky-crane, a crane of great height that lifted the heavy stones of the sun to the apex of the world. One morning, as the mists were pierced by the first spear of the light, Anu-Bovin saw a pillar that did not come from the hands of the builders. It was a tall, bark-clad shaft, like the trunk of a tree that had forgotten to grow leaves.

Anu-Bovin looked into the gaps of the rusted scaffolding, where the winds gather into knots of static. He saw there a rising shape, a thing that had the stalk of a giant insect but the head of a broad-horned bull. It was the Chondrich-Phasmid-Bovid-Crinoidea 442, known in the ancient, unreadable carvings as the Serrated Root of the Thunder-Heights. The creature had no voice, but its crown was a fan of feathery arms that tasted the magic flow of the storms.

The 442 had been drawn by the vibration of the sky-crane, for it mistook the humming of the brass-wires for the buzzing of a colossal fly. As it sat there, it reached out with its multi-jointed limbs, which were as long as the ladders of the kings. It began to “root” itself to the primary sky-crane with its crinoid base, seeking to claim the moving metal as its own vertical hunting-ground. Anu-Bovin, sensing the “Unsafe” nature of the blockage through his Mind’s Eye, reached for his hook of hardened cartilage.

But the 442 was as swift as the falling stone and as fierce as the shark of the deep-blue. It sensed the electrical pulse of Anu-Bovin’s fear through its feathery sensing-fans. In a moment of extreme territorialism, the creature performed the Gore-Snap. Its buffalo-horns pinned the climber against the rusted pipe, and its vertical maw opened to reveal the rows of sawing-teeth. Anu-Bovin felt the serrated bite enter his shoulder, a wound that began to drain his magic flow like a leaking vessel.

Anu-Bovin, though a climber of the third tier, knew that he could not pull away, for a single slip would send him into the mists where no avatar returns. He did not fight the horns. Instead, he reached out and struck the iron of the crane with his metal wrench, creating a loud, ringing resonance that matched the hollow chambers within the creature’s own horns. The 442, confused by the vibration of its own head, loosened its grip. Anu-Bovin used his last strength to push the creature’s center of gravity away from the stalk.

The 442 performed the Ledge-Toss, but its footing was compromised by the vibrating crane. It detached its crinoid base and plummeted into the clouds, its bark-like body vanishing into the white dark. Anu-Bovin survived the ascent, but his shoulder remained marked by the shark-teeth for all his cycles, for avatars gain nothing from a short rest and the scars of the sky-stalk are as deep as the canyons of the earth.

He harvested a single horn that had broken against the crane, using it to craft the first Resonance Fork so that others might sense the stalk before it strikes. The city of Ak-Phasmid eventually fell into the mists, but the story of the 442 remains in the heights, whispered by those who climb the exterior of the world-gears.

The Moral of the Story: The climber who forgets to watch the supports may find that the support is watching him; for in the heights where the wind screams, the most dangerous ladder is the one that has a mouth.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Unique Name: The Sky-Stalk Horror

  • Description: A towering, bark-skinned entity that clings to the sides of buildings. Its buffalo-headed crown remains perfectly still until it detects the electrical pulses of a human heart.
  • Characteristics:
    • STR: 110
    • CON: 75
    • SIZ: 120
    • DEX: 60
    • INT: 20
    • POW: 45
    • HP: 19
    • Build: 3
    • Move: 8 / 10 Climbing
  • Attacks per Round: 1 (Gore-Snap or Ledge-Toss)
    • Gore-Snap: 55% (27/11), damage 1D10 + 2 + DB. The target suffers deep lacerations from serrated teeth.
    • Ledge-Toss: 40% (20/8), damage 1D6 + Build. The target is pushed back 1D6 yards; on a ledge, they must succeed on an Extreme DEX or Athletics roll to avoid falling.
  • Armor: 3-point chitinous segments.
  • Special: Electromagnetic Sense: The creature ignores all penalties for darkness or invisibility when targeting biological entities within 10 yards.
  • Sanity Loss: 1/1D8 Sanity points to realize the “support beam” has a mouth.
  • Syntax: Mythos Monster; Armor 3; Electromagnetic Sense (10 yards).

Blades in the Dark

Unique Name: The Gantry-Gore

  • Description: A feral nightmare that haunts the scaffolding of the high-rise districts. It is a master of gravity, often ending a chase by simply removing the ground from beneath its prey.
  • Tier: III (Towering, sturdy, and territorially aggressive).
  • Threat Level: Deadly (Attacking from a vertical surface is a Desperate position).
  • Attributes:
    • Quality: Tier III.
    • Scale: Large (15 feet tall).
  • Abilities:
    • Rooted Stance: The creature cannot be moved or knocked back while its crinoid base is anchored.
    • Serrated Maw: When the creature deals damage, it inflicts the Level 3 Harm (Mangled). This reflects the shark-like teeth that saw through bone.
    • Sense Pulse: Scoundrels cannot use Prowl to hide from the Gantry-Gore if they are within its immediate reach, as it feels their nervous system.
  • Clock: Falling to the Mists (4-segment clock). Every time a PC fails a resistance roll against a Ledge-Toss, tick this clock.
  • Syntax: Feral Threat; Tier III; Rooted Stance; Serrated Maw (Level 3 Harm).

Dungeons & Dragons (5th Edition)

Unique Name: Chondrich-Phasmid-Bovid-Crinoidea 442

  • Description: Huge monstrosity, unaligned. A vertical predator that mimics industrial structures to ambush those traveling the high-altitude walkways.
  • Armor Class: 17 (Natural Armor).
  • Hit Points: 136 (13d12 + 52).
  • Speed: 40 ft., climb 40 ft.
  • Stats: STR 20 (+5), DEX 14 (+2), CON 18 (+4), INT 2 (-4), WIS 18 (+4), CHA 6 (-2).
  • Senses: Blindsight 30 ft. (Electromagnetic), Passive Perception 14.
  • Abilities:
    • False Appearance: While the 442 remains motionless, it is indistinguishable from a vertical pipe or pillar.
    • Vertical Anchor: The 442 has advantage on saving throws against being moved or knocked prone while climbing.
  • Actions:
    • Gore-Snap: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 9 (2d8) slashing damage from serrated teeth. The target is Grappled (escape DC 16).
    • Ledge-Toss: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. The target must succeed on a DC 16 Strength saving throw or be pushed up to 20 feet away from the 442.
  • Syntax: Huge monstrosity; AC 17; Blindsight 30ft; Gore-Snap (Grapple).

Knave (2nd Edition)

Unique Name: Stalk-Bull

  • Description: A long, segmented insect-stalk with a buffalo head that eats climbers.
  • Level: 7 (HD 7, HP 32).
  • Armor: 15 (Chitinous Bark).
  • Movement: Fast (Land/Climb).
  • Attacks: 1 (Gore-Snap +7).
  • Abilities:
    • Saw-Bite: On a natural attack roll of 18-20, the target loses a random piece of gear from a slot as it is shredded by teeth.
    • Shock-Skin: Anyone touching the creature with metal tools must make a DEX Save or be stunned for 1 round by static discharge.
    • E-Sense: It ignores all invisibility or magical concealment.
  • Morale: 11 (Unyielding).
  • Treasure: 1d6 Gear Slots of serrated teeth or resonant horn chambers.
  • Syntax: HD 7; AC 15; Saw-Bite (18-20 Crit); E-Sense.

Fate Core

Unique Name: The Vertical Sky-Gore Stalk

  • Description: A towering, segmented predator that perfectly mimics the rusted vertical supports of the high-altitude island cities. It senses the bio-electrical pulse of an avatar’s heart through its feathery base.
  • Aspects:
    • High Concept: Towering Cartilaginous Vertical Ambush Hunter
    • Trouble: Flammable Bark-Like Exterior
    • Physiology Aspect: Electromagnetic Sensing Crinoid Base
    • Tactical Aspect: Master of the High-Altitude Ledge-Toss
  • Skills:
    • Great (+4): Physique, Notice
    • Good (+3): Fight, Athletics (Climbing)
    • Fair (+2): Stealth, Provoke
    • Average (+1): Will
  • Stunts:
    • Ampullae of Lorenzini: The 442 ignores all situational aspects related to darkness, invisibility, or concealment when using Notice to detect living beings within its zone.
    • Serrated Saw-Teeth: When the 442 succeeds with style on a Fight attack, it can forgo the boost to apply the Serrated Bleeding consequence to the target.
    • Rooted Anchor: The 442 gains a +2 to Physique rolls to resist being moved or knocked down while it is in contact with a vertical surface.
  • Stress: Physical [ ][ ][ ][ ], Mental [ ][ ]
  • Syntax: NPC; Skills (Physique +4); Stunts (Ampullae of Lorenzini); Stress 4/2.

Numenera & Cypher System

Unique Name: Chondrich-Phasmid-Bovid-Crinoidea 442

  • Description: A level 5 creature (target number 15) that mimics the ancient industrial architecture of the clouds. It is highly territorial and punishes those who trespass on its vertical hunting grounds.
  • Level: 5
  • Health: 25
  • Damage Inflicted: 6 points
  • Armor: 2 (Chitinous Bark)
  • Movement: Short (Climb/Land)
  • Modifications: Stealth as Level 7 when stationary; Perception as Level 7 for detecting life.
  • Combat:
    • Gore-Snap: The creature lunges. On a hit, it deals 6 damage. The target is pinned (Might-based task to escape). While pinned, the target takes 4 points of serrated damage each round.
    • Ledge-Toss: Instead of dealing damage, the 442 can attempt to throw a target. The target must make a Speed defense roll or be flung 20 feet away. In high-altitude environments, this usually results in a fall.
    • Electromagnetic Pulse (Passive): Any technological device or magical cipher used within immediate range of the 442 has its difficulty increased by one step due to static interference.
  • Syntax: Creature (Level 5); Health 25; Armor 2; Gore-Snap (6 damage).

Pathfinder (2nd Edition)

Unique Name: Chondrich-Phasmid-Bovid-Crinoidea 442

  • Description: Creature 7, N, Huge, Animal, Monstrosity. A terrifying vertical hunter that utilizes gravity and electromagnetic sensing to ambush prey in the high-altitude industrial ruins.
  • Perception: +18; Blindsight (Electromagnetic) 30 ft., Tremorsense (Vibration) 30 ft.
  • Skills: Athletics +17, Stealth +15 (+19 in industrial ruins), Acrobatics +13.
  • Str +6, Dex +2, Con +4, Int -4, Wis +5, Cha -2.
  • AC: 25; Fort +17, Ref +13, Will +15.
  • HP: 135; Immunities: Precision damage (from non-magical saws); Weaknesses: Fire 10.
  • Speed: 30 feet, climb 40 feet.
  • Melee [one-action]: Horns +18, Damage 2d8+9 piercing plus Grab.
  • Melee [one-action]: Serrated Maw +18 (Agile), Damage 2d10+9 slashing plus 1d8 persistent bleed.
  • Abilities:
    • Vertical Lunge [two-actions]: The 442 Strides up to its Climb speed and makes a Horns attack. If it hits, it can immediately make a Serrated Maw attack against the same target.
    • Ledge-Toss [one-action]: Requirement The 442 has a creature Grabbed. Effect The 442 attempts an Athletics check against the target’s Fortitude DC. On a success, the target is thrown 20 feet and lands Prone. On a critical success, the target is also Stunned 1.
  • Syntax: Creature 7; N Huge; AC 25; HP 135; Blindsight 30ft.

Savage Worlds (Adventure Edition)

Unique Name: Sky-Stalk Bull

  • Description: A multi-jointed predator that haunts the rusted gantries of the sky-cities.
  • Attributes: Agility d6, Smarts d4 (A), Spirit d8, Strength d12, Vigor d10.
  • Skills: Athletics d10, Fighting d8, Notice d10, Stealth d10.
  • Pace: 6; Parry: 6; Toughness: 11 (2).
  • Edges: Brute, Wall Walker.
  • Special Abilities:
    • Armor +2: Bark-like chitin.
    • Electromagnetic Sensing: Ignores penalties for Illumination and Invisibility against living targets.
    • Horns/Bite: Str+d8. If the 442 gets a Raise on its Fighting roll, it pins the target, granting it a +2 to follow-up bite attacks.
    • Serrated Teeth: Bite attacks cause Bleeding (as per the Injury Table) on a Wound.
    • Ledge-Toss: Instead of attacking, the creature makes an Opposed Strength roll. If successful, the target is knocked back 1d6+2″ (and potentially off a ledge).
    • Static Charge: Anyone hitting the 442 with a metal melee weapon takes 2d4 electrical damage.
  • Syntax: Wild Card; Toughness 11 (2); Serrated Teeth (Bleeding); Static Charge.

Shadowrun (6th World Edition)

Unique Name: Sky-Gaff Predator

  • Description: An awakened monstrosity found clinging to the exteriors of Renraku and Saeder-Krupp arcologies. It perceives the bio-electrical signatures of cyberware and nervous systems, making it a lethal hunter of “Rule Breakers” and infiltrators.
  • Attributes:
    • BOD: 8
    • AGI: 4
    • REA: 5
    • STR: 9
    • WIL: 3
    • LOG: 1
    • INT: 5
    • CHA: 1
    • EDG: 1
    • ESS: 6
    • MAG: 3
  • Initiative: 10 + 1D6
  • Defense Rating: 11
  • Condition Monitor: 12
  • Armor: 3 (Chitinous Bark)
  • Skills: Athletics 5 (Climbing), Close Combat 6, Perception (Electromagnetic) 7, Stealth 4.
  • Powers:
    • Electromagnetic Sense: The creature ignores all penalties for invisibility, smoke, or darkness against living targets or active cyberware within 20 meters.
    • Serrated Gore-Snap: (Close Combat Attack). Damage 5P. If the attack earns at least 2 Net Hits, the target suffers a -1 dice pool penalty to all Physical actions due to serrated tissue damage until treated with a Biotech test.
    • Static Discharge: Anyone striking the creature with a metallic melee weapon takes 3S (Stun) damage from accumulated static charge.
  • Syntax: Awakened Critter; Armor 3; Electromagnetic Sense; Serrated Gore-Snap.

Starfinder (2nd Edition)

Unique Name: Chondrich-Phasmid-Bovid-Crinoidea 442

  • Description: Level 7, N, Huge, Animal, Mutation. A vertical specialist often found on the exterior hull of derelict generation ships or the massive sky-spires of Absalom Station.
  • Perception: +18; Blindsight (Electromagnetic) 30 ft., Tremorsense (Vibration) 30 ft.
  • AC: 25; Fort: +17, Ref: +13, Will: +15.
  • HP: 135.
  • Speed: 30 ft., climb 40 ft.
  • Melee [one-action]: Horned Lunge +18, Damage 2d8+9 P plus Grab.
  • Melee [one-action]: Serrated Bite +18 (Agile), Damage 2d10+9 S plus 1d8 persistent bleed.
  • Abilities:
    • Ledge-Toss [one-action]: Requirement The 442 has a creature Grabbed. Effect The creature attempts an Athletics check against the target’s Fortitude DC. On a success, the target is thrown 20 feet and falls Prone. On a critical success, the target is also Stunned 1.
    • Rooted Stabilizers: While climbing, the 442 is immune to the Tripped and Prone conditions.
  • Syntax: Level 7 Creature; N Huge; AC 25; HP 135; Blindsight 30ft.

Traveller (Mongoose 2nd Edition)

Unique Name: Gantry-Horn

  • Description: A dangerous “Stalker” class animal found in the scaffolding of high-tech starports or the vertical forests of rift-valley worlds.
  • Characteristics:
    • STR: 15 (+3)
    • DEX: 8 (+0)
    • END: 13 (+2)
    • INT: 1 (-2)
    • INS: 12 (+2)
    • PAK: 4 (-1)
  • Armor: 4 (Bark-Chitin)
  • Skills: Athletics (Dexterity) 2, Melee (Unarmed) 3, Recon 3, Stealth 2.
  • Attacks:
    • Horns: 3D6 damage. On a hit, the target is pinned.
    • Serrated Bite: 2D6+3 damage. This attack ignores 2 points of cloth or leather armor.
    • Ledge-Shove: If the 442 wins an opposed STR check, the victim is pushed 1D6 meters. In high-altitude settings, this requires a DEX check (10+) to avoid falling.
  • Special: Vibration/EM Sense: The 442 detects any powered technological device or living creature within 30 meters regardless of visual cover.
  • Syntax: Animal (Hunter/Vertical); Armor 4; 3D6 Horns; Vibration Sense.

Warhammer (Fantasy Roleplay 4th Edition)

Unique Name: The Sky-Stalk of the Spire

  • Description: A terrifying hybrid predator that mimics the timber and stone supports of ancient fortifications. It is a master of the vertical kill.
  • Characteristics:
    • M: 5 / 8 (Climbing)
    • WS: 55
    • BS: 05
    • S: 60
    • T: 45
    • I: 50
    • Agi: 35
    • Dex: 25
    • Int: 10
    • WP: 45
    • Fel: 05
  • Wounds: 26
  • Traits:
    • Armour 3 (Chitinous Bark)
    • Horns +10 (Pinned): Target is Grappled if hit.
    • Bite +8 (Serrated): Ignores 1 point of non-metal Armour. Causes a Bleeding Condition on any successful Wound.
    • Electromagnetic Pulse: Treats all Perception tests as Easy (+40) when hunting living targets, even in pitch darkness or through walls.
    • Terrifying: Seeing the “pillar” unfold into a buffalo-headed monstrosity requires a Hard (-20) Cool Test.
  • Special: Resonance: If hit by a sonic-based attack, the creature must pass a Toughness Test or be Stunned for 1 round.
  • Syntax: Elite Monster; Armour 3; Horns (Pinned); Serrated Bite.