The Amphibia-Aves-Asteroidea-Gastropoda 219 is a surreal, multi-limbed scavenger that thrives in the tidal “Sewers” and humid sub-basements of the 73 island countries. This life form is a biological fusion of four distinct classes: Amphibia (Axolotl), Aves (Hoatzin), Asteroidea (Common Starfish), and Gastropoda (Spanish Dancer Nudibranch).
- Original Life Forms Combined
- Class Amphibia: Axolotl (Ambystoma mexicanum)
- Class Aves: Hoatzin (Opisthocomus hoazin)
- Class Asteroidea: Common Starfish (Asterias rubens)
- Class Gastropoda: Spanish Dancer Nudibranch (Hexabranchus sanguineus)
- Appearance
- The creature possesses the wide, smiling head of an axolotl, complete with vibrant, external feathery gills that pulse with “Magic Flow.”
- Its torso is covered in the oily, musky plumage of the hoatzin, but instead of standard wings, it has four radial, star-shaped limbs lined with thousands of tiny, hydraulic tube feet.
- The lower half of the creature is a broad, undulating muscular foot similar to a sea slug, draped in a ruffled, blood-red mantle that it can use to “swim” through thick sludge or air.
- Two vestigial, clawed wing-fingers (from the hoatzin) protrude from its upper radial limbs, allowing it to hook into pipes and masonry.
- Size
- Length: 4 feet (when fully extended).
- Width: 5 feet (arm span).
- Weight: 45 lbs.
- Speed
- Slither/Crawl: 15 feet.
- Swim (Undulating): 30 feet.
- Climb: 20 feet (via tube feet and wing-claws).
- Stat Modifiers
- Strength: -2 (Lightweight and squishy).
- Dexterity: +3 (Highly flexible and adhesive).
- Constitution: +5 (Extremely high regenerative capabilities).
- Intelligence: -3 (Simple scavenger mind).
- Wisdom/Perception: +2 (Sensitive to chemical changes in water).
- Skills
- Rapid Regeneration: The creature can regrow lost limbs, gills, or even portions of its head within hours, provided it has access to a mana-rich environment.
- Hydraulic Adhesion: Its tube feet allow it to walk on ceilings and sheer glass surfaces, even underwater or in heavy oil.
- Toxic Undulation: The red mantle can flare out to intimidate predators, releasing a localized cloud of caustic mucus.
- Behavior
- Primarily a bottom-dwelling scavenger. It is sluggish and methodical, spending most of its time clinging to the underside of bridges or industrial grates.
- When threatened, it does not flee but instead “drops” its limbs as a distraction (autotomy), knowing they will regrow shortly.
- Diet
- Omnivorous Detritivore: It feeds on fermenting vegetation, industrial sludge, and the discarded biological remains found in the island “Sewers.” It is one of the few creatures that can digest the toxic runoff of skyscraper power cores.
- Emotions
- Driven by Contentment and Curiosity. It is rarely aggressive unless its feeding path is blocked. It often displays a “playful” interest in the vibrating boots of avatars.
- Environment Where Found
- Found in Normal to Unsafe damp environments: flooded basements, stagnant irrigation canals, and the humid undersides of metropolitan piers.
- Tags
- Feral, Scavenger, Regenerative, Adhesive, Amphibious, Multi-Limbed, Toxic-Mucus, Tier 1, Sluggish, Hybrid, Autotomy-Capable, Caustic-Mantle, Chemosensory-Gills, Detritus-Feeder, Hydraulic-Grip, Liminal-Crawler, Multi-Chambered-Gut, Radial-Amphibian, Sludge-Swimmer, Vibration-Sensitive
Life Cycle and Ecology of the Amphibia-Aves-Asteroidea-Gastropoda 219
The biological progression of the Amphibia-Aves-Asteroidea-Gastropoda 219 is a continuous loop of growth and shedding, fueled by the industrial runoff and magic flow of the 73 island countries.
- The Gelatinous Spore (Embryonic):
- Eggs are laid in clusters within the cooling pipes of power cores, encased in a thick, musky foul-smelling mucus derived from their hoatzin ancestry.
- The embryos hatch as “Swimming Stars,” possessing only the radial limbs and the undulating mantle.
- The Gilled Juvenile:
- As the creature grows, the axolotl head and feathery gills emerge. At this stage, it is entirely aquatic and highly sensitive to chemical changes in the water.
- It feeds voraciously on fermented vegetation and “Mana-Silt.”
- Indeterminate Maturity:
- The 219 never truly stops growing as long as it has food and mana. If a limb is lost, it regrows within 24 hours. If the food supply is low, the creature can “digest” its own radial limbs to survive, shrinking in size until resources return.
Mating and Propagation
- The Dancing Pulse:
- Mating occurs in the most stagnant, humid sections of the sewers.
- Multiple individuals gather and undulate their red mantles in a synchronized “dance.”
- They communicate through the pulsing of their external gills, which glow with a soft violet light as they exchange chemical signals.
- Communal Nesting:
- After the dance, the 219s secrete a shared mass of protein-rich slime on the underside of a warm pipe.
- Because they are hermaphroditic (gastropod trait), any two individuals can produce a clutch.
Combat Tactics and Actions
The 219 is not a hunter but a master of “Inconvenient Defense.” It makes itself too troublesome to consume.
- Autotomy Distraction (Reaction):
- When an avatar strikes a radial limb, the creature voluntarily severs it.
- The severed limb continues to twitch and grip with its tube feet for 1d10 minutes, potentially grappling the attacker’s weapon or foot while the main body slithers away.
- Caustic Mantle Flare (Action):
- The creature ripples its red mantle, releasing a cloud of oily, acidic mucus.
- Any creature within 5 feet must succeed on a Constitution check or take minor acid damage and suffer “Blurred Vision” as the musk irritates the eyes.
- Hydraulic Anchor (Action):
- The 219 uses its thousands of tube feet to lock onto a surface.
- It becomes nearly impossible to move (Strength check DC 20). It uses this to “clog” intake valves or doorways to prevent predators from reaching its soft head.
- Wing-Finger Hook (Action):
- It uses the claws on its upper limbs to deliver a surprisingly sharp poke. While the damage is low, the claws are coated in the same bacteria found in stagnant sewer water, risking infection.
Other Interesting Information
- The Mana-Purifier:
- Because the 219 consumes toxic runoff, its internal organs act as a biological filter.
- Some island communities keep them in “Filter Vats” to clean grey-water, though the water inevitably ends up smelling like fermented bird feathers.
- Regenerative Harvesting:
- In the sellers’ market, a live 219 is worth more than a dead one.
- “Harvesters” will keep a 219 in a tank and periodically “prune” its radial limbs or gills to sell as alchemical ingredients, as the creature simply regrows them.
- Fermentation Digestion:
- Its stomach uses a unique bacterial culture to break down cellulose and heavy metals.
- This process produces a flammable methane-based gas. If a 219 is struck with a fire-based attack, there is a small chance it will “Pop,” spraying caustic gut-fluids everywhere.
- Vibration Sensitivity:
- The feathery gills are not just for breathing; they act as highly sensitive microphones.
- A 219 can detect the approach of a heavy-booted avatar through the vibrations in the plumbing from several floors away.

The Amphibia-Aves-Asteroidea-Gastropoda 219 is rarely a primary target for glory-seeking hunters, but its unique biological interactions with the industrial and magical infrastructure of the 73 island countries make it a frequent point of contact for adventurers.
- Mana-Leak Detection and Containment These creatures are naturally drawn to “Magic Flow” leaks in the island’s subterranean power cores. They congregate around cracked mana-conduits to fuel their rapid regeneration.
- The Encounter: A party may be hired by a City Overseer to investigate a drop in power efficiency. Upon reaching the sub-basement, they find the machinery “clogged” by a massive colony of 219s, whose hydraulic tube feet have seized critical valves and whose caustic mucus is corroding the brass housings.
- Harvesting for the “Regenerative Trade” The sellers’ market has a high demand for the unique proteins found in the 219’s axolotl-based gills and star-shaped limbs.
- The Search: Adventurers act as “Pruners” or “Live-Trappers.” Because the creature regrows its parts so quickly, a single captured 219 is a sustainable source of income for a desperate party, provided they can keep it fed and contained without getting sprayed by its musk.
- Sanitation and Pest Control In the more affluent metropolitan islands, the musky odor of the 219 is considered a social blight.
- The Encounter: When the creatures migrate from the “Sewers” into the public fountains or garden irrigation systems of the elite, adventurers are called in for “discreet removal.” This often turns into a tactical challenge as the creatures “drop” twitching limbs to distract the party, leading to a messy chase through high-society districts.
- Ingredient Retrieval for “Rule Breakers” The caustic, oily mantle of the 219 is a primary ingredient in “Lock-Eater Acid.”
- The Search: Factions operating outside the law often hire adventurers to venture into the “Unsafe” sludge-vats to harvest the mantle-mucus. This substance allows them to bypass the heavy iron locks of vault doors without the noise of a mechanical breach.
- Navigation through “Sticky-Zones” Because the 219 can anchor itself with incredible force, a cluster of them can turn a climbable pipe or a narrow bridge into an impassable “Sticky-Zone.”
- The Encounter: A party attempting a stealthy infiltration through a service tunnel may find their path physically blocked. Removing the creatures without alerting nearby guards or slipping on the resulting slime requires precision and a high expenditure of resources.
- Biological Filtration Needs Some “Normal” tier outposts rely on these creatures to filter their grey-water systems.
- The Search: If a local colony is wiped out by a predator—like a Scypho-Arachno-Chelonia 812—the outpost may pay adventurers to find a healthy “Breeding Star” and transport it safely across dangerous territory to restart the filtration process.
The encounter with a 219 is often a test of patience and resource management. Because avatars gain nothing from a short rest, the minor acid burns and the “Blurred Vision” status from the caustic mantle can accumulate, leaving the party weakened for the more “Deathly” threats that share the creature’s humid environment.
The harvesting of an Amphibia-Aves-Asteroidea-Gastropoda 219 requires a delicate touch and chemical-resistant gloves. While the creature is physically fragile, its unique mix of avian digestion and amphibian regeneration makes its corpse a high-yield source of industrial and alchemical materials in the Sellers’ Market.
- Pulsing External Gills The feathery, violet gills are the primary site of “Magic Flow” absorption.
- Usage: These are carefully detached and dried to create “Mana-Snuff” or “Ritual Dampeners.”
- Effect: When ground into a fine powder, they act as a stabilizer for volatile alchemical reactions, preventing “Mana-Flares” in confined laboratory spaces.
- Hydraulic Tube Feet (Radial Limbs) The underside of the star-shaped limbs contains thousands of tiny, suction-based appendages.
- Usage: Harvested to create “Spider-Grip” gloves or industrial-grade adhesive patches.
- Effect: Because the suction is hydraulic rather than purely sticky, it can be “toggled” by applying pressure to the preserved water-vascular sac, allowing an avatar to scale sheer glass or wet iron without leaving a residue.
- Caustic Red Mantle The ruffled, sea-slug-like trim of the creature’s body is saturated with toxic, oily mucus.
- Usage: The mantle is boiled down to produce “Solder-Atheling,” a specialized corrosive.
- Effect: This acid is uniquely tuned to eat through the lead and copper soldering found in metropolitan skyscraper electronics and mechanical locks, leaving the surrounding brass unharmed.
- Multi-Chambered Fermentation Gut The hoatzin-derived stomach is a complex organ filled with specialized bacteria that break down toxic runoff.
- Usage: The internal flora is harvested to create “Sewer-Antidote” or “Purification Cults.”
- Effect: By introducing a small amount of this bacterial culture into a stagnant water supply, it can neutralize heavy metal contaminants, though the water remains “Unsafe” to drink without boiling due to the pungent, avian stench.
- Regenerative Marrow-Paste The fluid within the creature’s cartilaginous “bones” is rich in rapid-growth proteins.
- Usage: Used to synthesize “Second-Skin” bandages.
- Effect: When applied to a wound, it accelerates the closing of the dermis. However, there is a “Buyer Beware” risk: if the paste is not refined correctly, the wound may heal with a rubbery, translucent texture similar to an axolotl’s skin.
- Wing-Claw Serrations The small, vestigial claws from the upper radial limbs are exceptionally sharp and resistant to rust.
- Usage: Used as “Needle-Files” for precision mechanical work or as “Silent-Darts.”
- Effect: Because the claws are biological rather than metallic, they do not trigger magnetic security wards, making them a favorite tool for “Rule Breakers” operating in high-security zones.
- Musky Oily Plumage The feathers covering the torso are coated in a water-repellent, stinking oil.
- Usage: The oil is extracted to create “Deep-Diver Grease.”
- Effect: Applied to leather armor or sky-ship components, it prevents the absorption of moisture and wards off the corrosive effects of the “Ebb and Flow” salt-mists.
- Bioluminescent Gland-Sacs Small nodes near the gills provide a soft glow used for mating displays.
- Usage: Harvested for “Emergency Light-Vials.”
- Effect: When shaken, the vial provides a dim violet light for 1 hour. It is preferred by stealthy avatars as the light does not “hum” or vibrate, unlike electrical or mana-based lamps.
Smiling Bird of Deep Thirst and Punishment of Eternal Mirror
In the turnings of the world before the seventy-three islands were unbound from the belly of the Great Stone, when the waters were yet sweet and the mists had not yet the taste of the copper-sigh, there was a humid valley of glass-reeds known as Axo-Star. This city was built within the hollows of a giant, sleeping pipe, and its people lived by the breathing of the wet-light, which gave the softness of the moss to the heavy bones of the builders. Because the magic flow in Axo-Star was as thick as the honey of the mountain-bee, the avatars who dwelled there were gifted with the skin that heals before the blade strikes and the foot that walks upon the air.
Among these people was a scraper of the first tier named Hoatz-In, whose soul carried the heavy memories of a cleaner of vats from a land where the rain was made of warm oil. Hoatz-In was tasked with the scrubbing of the primary mana-drain, a drain of great width that carried the sour-breath of the island’s core into the sump of the world. One evening, as the shadows were lengthened by the sinking of the red-sun, Hoatz-In saw a flicker that did not come from the glow-moss. It was a rhythmic pulse, like the heart of a child seen through a thin leaf.
Hoatz-In looked into the wet-dark of the drainage-grate, where the industrial silt gathers into mounds of fermenting rot. He saw there a sprawling shape, a thing that had the wide, smiling face of a water-lizard but the many-pointed body of a fallen star. It was the Amphibia-Aves-Asteroidea-Gastropoda 219, known in the ancient, unreadable scrolls as the Ruffled Dancer of the Stagnant Breath. The creature had no song, but its head was crowned with feathery gills of violet silk that tasted the magic flow of the sour-water.
The 219 had been drawn by the warmth of the mana-drain, for it mistook the leaking of the power for the embrace of a mother-slug. As it sat there, it reached out with its radial limbs, which were lined with thousands of tiny, hydraulic tube-fingers. It began to “lock” itself to the drainage-gate, seeking to drink the toxic runoff for its own infinite growing. Hoatz-In, sensing the “Unsafe” nature of the blockage through his Mind’s Eye, reached for his scraper of polished lead.
But the 219 was as slippery as the oil and as patient as the tide. It sensed the vibration of Hoatz-In’s scraper through its sensitive gill-hairs. In a moment of extreme curiosity, the creature performed the Mantle-Flare. Its red, ruffled skirt expanded like the wings of a blood-bird, releasing a cloud of musky, stinging oil. Hoatz-In felt the “Caustic” mist enter his eyes, a blurred-darkness that began to turn his sure-footing into the stumbles of a drunkard.
Hoatz-In, though a scraper of the first tier, knew that he could not win by the strength of the scraper alone, for an avatar gains nothing from a short rest in the fumes of the musk. He struck one of the star-limbs, hoping to pry the creature from the gate. But the 219 performed the Autotomy of the Star. It dropped its own arm, which remained twitching and gripping the gate with its hydraulic tube-feet, even as the main body slithered into the sludge. The severed limb clutched Hoatz-In’s scraper, binding it to the metal grates with the strength of a thousand small suctions.
Yet, the soul of the vat-cleaner was wise in the ways of the rot. In his mind, he remembered how to soothe a thing that is too curious. He did not pull away. Instead, he channeled the magic flow of the drain into a single, concentrated pulse of heat. The 219, sensing the “Pop” of its own internal gases, released its grip and undulated its red mantle, swimming away like a ribbon in the wind. It left behind only the smell of burnt feathers and a single, regenerating gill-stalk.
Hoatz-In escaped the stinging-mist, but his vision remained clouded by the red-oil for many cycles. He harvested the twitching limb that remained on the gate, using its tube-feet to create the first Adhesive Glove so that others might climb the wet pipes without the fear of the slip. The city of Axo-Star eventually dissolved into the humidity, but the story of the 219 remains in the sewers, whispered by those who scrape the brass in the damp-dark.
The Moral of the Story: The one who tries to hold a star in the mud will find only a handful of slime; for that which grows by the shedding of its own self cannot be bound by the scraper of a man.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: The Star-Fleshed Shambler
- Description: A disturbing, multi-limbed thing that clings to damp surfaces. It has the face of a wide-mouthed salamander and the feathered body of a primitive bird, but moves with the hydraulic grace of a starfish.
- Characteristics:
- STR: 25
- CON: 95
- SIZ: 40
- DEX: 65
- INT: 15
- POW: 10
- HP: 13
- Build: -1
- Move: 6 / 8 Swimming or Climbing
- Attacks per Round: 1 (Caustic Flare or Wing-Claw)
- Caustic Flare: 40% (20/8), damage 1D2 + Blurred Vision. Target must succeed on a CON roll or suffer a Penalty Die on all sight-based rolls for 1D4 rounds.
- Wing-Claw: 35% (17/7), damage 1D4.
- Armor: None, but possesses Rapid Regeneration. It recovers 3 HP at the start of every round until it is dead or burned.
- Special: Autotomy: If a limb is grappled or targeted, the 219 severs it. The limb continues to grapple the opponent with its own STR of 25 for 1D10 rounds.
- Sanity Loss: 0/1D4 Sanity points to witness its effortless, twitching regeneration.
- Syntax: Independent Race; Rapid Regeneration (3/round); Autotomy (Limb Grapple).
Blades in the Dark
Unique Name: The Sewer-Dancer
- Description: A colorful, undulating scavenger of the canals and pipes. It is more of an obstacle than a threat, clogging essential machinery with its sticky, regenerating mass.
- Tier: I (Small, flexible, and difficult to permanently harm).
- Threat Level: Minor (Engaging it in tight spaces is a Risky position).
- Attributes:
- Quality: Tier I.
- Scale: Small (The size of a large dog, but flat).
- Abilities:
- Hydraulic Grip: The 219 can anchor itself to any surface. Forcing it to move requires a Power or Wreck action with Limited Effect.
- Caustic Musk: When threatened, it releases a cloud. This inflicts the Level 1 Harm (Blurred Vision) or Level 1 Harm (Acid Stings).
- Indestructible (Almost): It is immune to mundane physical harm that doesn’t involve fire or total disintegration. It simply regrows.
- Clock: Clogging the Works (4-segment clock). Every time a 219 is ignored in a mechanical area, tick this clock. When full, the machinery ceases to function.
- Syntax: Feral Threat; Tier I; Hydraulic Grip (Limited Effect); Indestructible (Regeneration).
Dungeons & Dragons (5th Edition)
Unique Name: Amphibia-Aves-Asteroidea-Gastropoda 219
- Description: Small monstrosity, unaligned. A vibrant, multi-limbed creature that thrives in damp industrial environments.
- Armor Class: 13 (Natural Armor).
- Hit Points: 45 (10d6 + 10).
- Speed: 15 ft., swim 30 ft., climb 20 ft.
- Stats: STR 6 (-2), DEX 16 (+3), CON 20 (+5), INT 2 (-4), WIS 12 (+1), CHA 5 (-3).
- Senses: Darkvision 60 ft., Passive Perception 11.
- Abilities:
- Rapid Regeneration: The 219 regains 10 hit points at the start of its turn if it has at least 1 hit point. If the 219 takes fire damage, this trait doesn’t function at the start of the 219’s next turn.
- Spider Climb: The 219 can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Actions:
- Caustic Mantle (Recharge 5-6): The 219 releases a cloud of acidic musk in a 5-foot radius. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 5 (2d4) acid damage and is Poisoned until the end of its next turn.
- Wing-Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
- Reactions:
- Sever Limb: When a creature hits the 219 with a melee attack, the 219 can drop a limb. The limb attaches to the attacker. The attacker has disadvantage on attack rolls until the limb is removed (requires an action).
- Syntax: Small monstrosity; AC 13; Regeneration 10; Caustic Mantle (Poison).
Knave (2nd Edition)
Unique Name: Star-Slug
- Description: A bird-faced starfish that slimes through the pipes.
- Level: 1 (HD 1, HP 8).
- Armor: 11 (Squishy).
- Movement: Slow (Crawl), Fast (Swim).
- Attacks: 1 (Claw +1).
- Abilities:
- Instant Regrow: Unless killed by fire, it returns to full HP in 1 hour.
- Stinking Cloud: If hit, it releases a musk. DEX Save or blinded for 1 round.
- Sticky: It can walk on any surface. It takes 2 people to pull it off a wall.
- Morale: 7 (Will slither away if possible).
- Treasure: 1 Gear Slot of “Glow-Gills” or “Sticky-Paste.”
- Syntax: HD 1; AC 11; Regrow (1 hour); Sticky (Strength Check).
Fate Core
Unique Name: The Regenerating Sewer-Star
- Description: A multi-limbed, bird-feathered scavenger that undulates through industrial sludge. It is notoriously difficult to squash and leaves a trail of stinging, musky oil wherever it crawls.
- Aspects:
- High Concept: Hyper-Regenerative Multi-Limbed Scavenger
- Trouble: Drawn to Volatile Mana Leaks
- Physiology Aspect: Thousands of Adhesive Tube Feet
- Tactical Aspect: Caustic Red Mantle Flare
- Skills:
- Great (+4): Physique (Regeneration/Stamina)
- Good (+3): Stealth, Athletics
- Fair (+2): Notice, Will
- Average (+1): Fight
- Stunts:
- Impossible Regeneration: The 219 can spend a Fate Point (or use a free invoke on its high concept) to instantly clear a mild or moderate physical consequence, unless the injury was caused by fire.
- Autotomy Distraction: When the 219 is successfully hit by a physical attack, it can choose to “drop” a limb. This creates a Twitching Severed Limb obstacle in the zone that requires an Overcome action to bypass or remove.
- Suction Grip: The 219 gains a +2 to Physique rolls when defending against being moved or detached from a surface.
- Stress: Physical [ ][ ][ ][ ], Mental [ ][ ]
- Syntax: NPC; Skills (Physique +4); Stunts (Impossible Regeneration); Stress 4/2.
Numenera & Cypher System
Unique Name: Amphibia-Aves-Asteroidea-Gastropoda 219
- Description: A level 2 creature (target number 6) that resembles a cross between a star-shaped bird and a sea slug. It is a common sight in the humid “Unsafe” zones of the 73 islands.
- Level: 2
- Health: 12
- Damage Inflicted: 2 points
- Armor: 0
- Movement: Short (Swim/Climb), Immediate (Crawl)
- Modifications: Defense rolls as Level 4 due to its squishy, elusive nature; Might defense as Level 6 for resisting toxins or environmental hazards.
- Combat:
- Caustic Musk: When the creature is damaged, it releases a cloud of musk. Anyone in immediate range must make a Speed defense roll or be hindered (all tasks are one step more difficult) for one minute due to stinging eyes.
- Rapid Regrowth: The 219 heals 2 points of health every round it is not in contact with fire or concentrated acid.
- Detachable Limbs: If grappled, the creature automatically escapes by shedding a limb. The limb remains attached to the grappler, acting as a Level 4 asset for anyone trying to track the 219’s scent.
- Syntax: Creature (Level 2); Health 12; Rapid Regrowth (2/round); Caustic Musk.
Pathfinder (2nd Edition)
Unique Name: Amphibia-Aves-Asteroidea-Gastropoda 219
- Description: Creature 2, N, Small, Amphibious, Monstrosity. A vibrant, multi-limbed scavenger that thrives on the industrial decay of the metropolitan islands.
- Perception: +8; Low-Light Vision, Scent (Chemicals) 30 ft.
- Skills: Athletics +4 (+10 to Climb), Stealth +8, Acrobatics +8.
- Str -2, Dex +4, Con +5, Int -4, Wis +2, Cha -2.
- AC: 18; Fort +11, Ref +8, Will +6.
- HP: 35; Regeneration: 5 (deactivated by fire).
- Speed: 15 feet, swim 25 feet, climb 20 feet.
- Melee [one-action]: Wing-Claw +10 (Agile, Finesse), Damage 1d4-2 slashing plus Sewer Sickness.
- Abilities:
- Sewer Sickness (Disease): DC 16 Fortitude. Stage 1: Sickened 1 (1 day). Stage 2: Sickened 2 (1 day).
- Mantle Flare [two-actions] (Poison): The 219 ripples its mantle. Each creature in a 5-foot emanation takes 1d6 acid damage and must attempt a DC 18 Reflex save. On a failure, the creature is Dazzled for 1 minute.
- Limb Autotomy [reaction]: Trigger The 219 is hit by a melee attack. Effect The 219 loses a limb and takes 2 damage, but the attacker must succeed at a DC 18 Reflex save or the twitching limb attaches to them, making them Clumsy 1 until they spend an Interact action to remove it.
- Syntax: Creature 2; N Small; AC 18; HP 35; Regeneration 5.
Savage Worlds (Adventure Edition)
Unique Name: Sewer-Star Bird
- Description: A squishy, multi-limbed creature that is notoriously difficult to kill without a torch.
- Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d4, Vigor d10.
- Skills: Athletics d8, Fighting d4, Notice d6, Stealth d8.
- Pace: 4; Parry: 4; Toughness: 7.
- Edges: Hard to Kill.
- Special Abilities:
- Regeneration (Fast): The 219 attempts a Vigor roll every round to heal Wounds, unless the damage was from fire.
- Wall Walker: The creature can walk on vertical or inverted surfaces at its full Pace.
- Caustic Musk: As an action, the creature releases musk. Everyone in a Small Burst Template must make a Vigor roll or be Distracted and take a -2 penalty to Notice rolls for 10 minutes.
- Autotomy: When wounded by a Fighting roll, the creature can spend a Benny to automatically Soak the damage by losing a limb. The limb remains on the attacker as a “Distraction” penalty until removed.
- Syntax: Wild Card; Toughness 7; Fast Regeneration; Wall Walker.
Shadowrun (6th World Edition)
Unique Name: Awakened Sludge-Star
- Description: A dual-natured scavenger frequently found in the drainage systems of Neo-Tokyo or Seattle arcologies. It is often mistaken for a pile of wet feathers until it undulates toward a mana leak.
- Attributes:
- BOD: 5
- AGI: 4
- REA: 3
- STR: 2
- WIL: 2
- LOG: 1
- INT: 3
- CHA: 1
- EDG: 1
- ESS: 6
- MAG: 3
- Initiative: 6 + 1D6
- Defense Rating: 7
- Condition Monitor: 11
- Armor: 0
- Skills: Athletics 4 (Climbing +2), Close Combat 2, Perception 4, Stealth 5.
- Powers:
- Regeneration: The 219 recovers 1 Box of damage at the end of every Combat Round. This power is deactivated for 10 minutes if the creature takes Fire or Acid damage.
- Adhesive Grip: The creature can walk on any surface, including inverted ceilings. It gains a +3 dice pool bonus to resist any attempt to forcibly move it.
- Caustic Musk (Auto-Reaction): When the 219 takes damage, it releases a cloud. Anyone in a 2-meter radius must succeed on a Body + Willpower (3) test or suffer a -2 dice pool penalty to all actions due to “Blurred Vision” for 1D6 minutes.
- Syntax: Awakened Critter; Regeneration; Adhesive Grip; Caustic Musk.
Starfinder (2nd Edition)
Unique Name: Amphibia-Aves-Asteroidea-Gastropoda 219
- Description: Level 2, N, Small, Animal, Mutation. A resilient scavenger that colonizes the moisture-heavy maintenance ducts of starships and space stations.
- Perception: +8; Low-Light Vision, Scent (Chemicals) 30 ft.
- AC: 18; Fort: +11, Ref: +8, Will: +6.
- HP: 35.
- Speed: 15 ft., swim 25 ft., climb 20 ft.
- Melee [one-action]: Wing-Claw +10 (Agile, Finesse), Damage 1d4-2 S plus Sewer Sickness.
- Abilities:
- Regeneration 5: The 219 regains 5 HP at the start of its turn. If it takes fire damage, this stops functioning for 1 round.
- Hydraulic Anchor: The 219 can spend an action to lock itself to a surface. While locked, it cannot be moved by any forced movement effect of Level 4 or lower.
- Mantle Flare [two-actions]: The 219 releases a 5-foot emanation of acid. Each creature in the area takes 1d6 acid damage (Reflex DC 18 for half) and is Dazzled for 1 minute on a failure.
- Syntax: Level 2 Creature; N Small; AC 18; HP 35; Regeneration 5.
Traveller (Mongoose 2nd Edition)
Unique Name: Pipe-Dancer
- Description: A common “Chaser” class scavenger found in the recycling systems of Type-S Scouts and starports. It is mostly harmless but creates significant maintenance hurdles.
- Characteristics:
- STR: 4 (-1)
- DEX: 9 (+1)
- END: 12 (+2)
- INT: 1 (-2)
- INS: 8 (+0)
- PAK: 2 (-2)
- Armor: 0
- Skills: Athletics (Dexterity) 2, Melee (Unarmed) 1, Recon 1, Stealth 3.
- Attacks:
- Wing-Claw: 1D6-2 damage.
- Caustic Musk: 1D6 damage to anyone in the same square. Target must make an END check (8+) or be blinded for 1D6 rounds.
- Special: Rapid Regrowth: The creature heals 1 point of damage per minute. Suction Grip: Can walk on any surface. Removing a healthy Pipe-Dancer from a wall requires a STR check (10+).
- Syntax: Animal (Scavenger/Amphibious); 1D6-2 Claw; Rapid Regrowth; Suction Grip.
Warhammer (Fantasy Roleplay 4th Edition)
Unique Name: The Star-Bird of the Sewers
- Description: A strange, multi-limbed creature that undulates through the filth of Altdorf or Nuln. It is remarkably difficult to kill and highly annoying to those who traverse the damp-dark.
- Characteristics:
- M: 3 / 6 (Swimming)
- WS: 25
- BS: 05
- S: 20
- T: 55
- I: 35
- Agi: 45
- Dex: 25
- Int: 10
- WP: 30
- Fel: 05
- Wounds: 12
- Traits:
- Regeneration: Recovers 2 Wounds at the start of its turn unless it has taken Fire damage.
- Wallcrawler: Moves across any surface at full Movement.
- Stinking (Acidic): Anyone in melee must pass a Challenging (+0) Endurance Test or gain 1 Blinded Condition.
- Autotomy (Reaction): If the creature takes a Wound, it may shed a limb. The attacker must pass a Dodge Test or the limb attaches to their weapon arm, giving them the Entangled Condition (Strength 20).
- Special: Hermaphroditic: Any two individuals can produce a clutch of eggs.
- Syntax: Scavenger; Regeneration; Wallcrawler; Stinking (Acidic).
