From: Aetherborne
Lore: The Stormcaller’s Bow carries a rich lore that intertwines with the raw power of thunderstorms and the mystical essence of the Aetherborne lineage. Legends tell of a fabled archer who sought to harness the elemental might of storms and infuse it into their weapon. Through years of study and communion with nature, they crafted the Stormcaller’s Bow, an intricately carved masterpiece. This bow resonates with the fury of thunderstorms, allowing the wielder to channel the Aether energy of their lineage into their arrows. It is said that when the bowstring is drawn, the air crackles with electricity, empowering the arrows with additional lightning damage. Furthermore, the Stormcaller’s Bow grants the wielder enhanced accuracy during inclement weather, turning stormy conditions into an advantage on the battlefield.
Use: The Stormcaller’s Bow is designed to harness the power of thunderstorms and the Aetherborne lineage, allowing the wielder to rain down electrifying devastation upon their foes. Crafted with meticulous detail and infused with the essence of storms, this bow grants the user the ability to channel Aether energy into their arrows, unleashing potent lightning damage.
One of the primary advantages of the Stormcaller’s Bow is the bonus it provides to the creature’s attack rolls. The intricately carved bow enhances the wielder’s aim and accuracy, granting them an increased chance to hit their targets. Whether it’s the result of the bow’s enchantment or the wielder’s connection to the Aetherborne lineage, their shots become more precise and deadly.
Moreover, the Stormcaller’s Bow enables the wielder to channel Aether energy into their arrows, inflicting additional lightning damage. When the bowstring is drawn and released, the arrows crackle with electrical energy, delivering a shocking impact upon their targets. This lightning damage adds an extra layer of devastation to the already formidable projectiles.
Additionally, the Stormcaller’s Bow bestows a special advantage on ranged attack rolls during inclement weather conditions. The bow seems to attune itself to the surrounding atmospheric conditions, making it easier for the wielder to adapt and strike true even in the midst of storms. This advantage allows the archer to exploit the chaotic nature of the weather, making them a formidable opponent when the skies grow turbulent.
Values:
- Level: Tier 1
- Attack Rolls: +2
- Skills: None
- Cost: 1,200 gold pieces
- Tags: Martial Weapon, Aetherborne, Lightning, Weather, Elemental Archery, Thunderstrike, Aether Infusion, Stormborn Accuracy, Tempest Bow, Crackling Arrows, Weather Attunement, Electrified Shots, Precision in Chaos, Stormcaller’s Wrath
The Stormcaller’s Bow provides a +2 bonus to attack rolls, representing the weapon’s superior craftsmanship, its alignment with the Aetherborne lineage, and its inherent accuracy and precision.
The bow does not provide any direct modification to the creature’s level 1 stats or proficiency in skills.
In terms of cost, the Stormcaller’s Bow is considered a highly sought-after and valuable weapon due to its unique properties and the additional lightning damage it inflicts. It commands a price of 1,200 gold pieces, reflecting its quality and the advantages it confers to the wielder.
The Stormcaller’s Bow is categorized as a martial weapon, indicating its proficiency requirement and its nature as a ranged weapon. It bears the Aetherborne tag, signifying its connection to the Aetherborne lineage. Additionally, the bow is imbued with lightning properties, denoted by the Lightning tag, emphasizing the additional lightning damage it inflicts upon targets. Lastly, the bow possesses the Weather tag, signifying its advantage on ranged attack rolls during inclement weather conditions, showcasing its ability to harness the chaotic energy of storms.
The Stormcaller’s Bow is a weapon of awe-inspiring power and precision, allowing the wielder to unleash devastating lightning-infused arrows upon their foes. Its connection to thunderstorms and the Aetherborne lineage, along with its advantage during stormy weather, make it a highly coveted weapon among archers and those who seek to command the forces of nature in battle.
The Stormcaller’s Bow, a powerful and rare item tied to elemental storms and the Aetherborne lineage, would be sold only in specialized locations across Saṃsāra. Its cost and availability would vary based on the shop’s connection to elemental magic and the clientele it serves.
- Aetherborne Enclaves
- Location: Hidden, exclusive Aetherborne settlements or cities, often found on floating islands or in remote areas attuned to elemental forces.
- Description: These enclaves are home to the Aetherborne, who have a deep connection to elemental energies. They rarely part with their creations, and only those with strong elemental affinities or connections to the Aetherborne are allowed to purchase or trade for such rare items. The Stormcaller’s Bow would be a high-status item, used as a symbol of power within the community.
- Cost: 2,000 gold pieces, or trade for rare elemental materials or Aetherborne relics, as these settlements prioritize barter over direct currency.
- Elemental Markets
- Location: Major cities with magical districts where elementalists and arcane scholars gather, such as coastal cities where storms frequently occur or near mountain ranges.
- Description: Elemental markets feature stalls specializing in enchanted items and relics tied to elemental forces. Here, the Stormcaller’s Bow would be displayed alongside other storm-based artifacts. The price reflects the bow’s powerful properties, as well as the fact that it requires attunement to the Aetherborne lineage or mastery of elemental magic.
- Cost: 1,800 gold pieces, with the possibility of negotiation if the buyer proves to be an experienced wielder of elemental magic.
- Guild Armories
- Location: Armories of adventurer guilds, particularly those focused on nature or elemental forces, such as guilds tied to druids or rangers.
- Description: The guilds would have limited access to the Stormcaller’s Bow, only offering it to their highest-ranking members or those who have completed dangerous quests. These guilds may sell the bow at a discount to loyal members, but it remains highly exclusive. Non-members would find it difficult to acquire.
- Cost: 1,500 gold pieces for guild members, and 2,000 gold pieces for non-members, with additional trials or quests required for purchase.
- Stormborne Traders
- Location: Traveling caravans of elementalists and storm-touched traders, often found wandering stormy regions or elemental crossroads.
- Description: These traders specialize in storm-related items and enchantments, moving with the seasons and storms themselves. The Stormcaller’s Bow is a rare find, usually only sold to those who demonstrate a deep understanding of elemental forces. Buyers might have to prove themselves by surviving an elemental storm or showing mastery over lightning magic before the bow is offered.
- Cost: 1,600 gold pieces, or equivalent trade in rare weather-related items, such as storm crystals or wind-infused gems.
- Black Market of the Elemental Underground
- Location: Secretive, illegal markets that operate in the shadows of major cities or in lawless territories.
- Description: The Stormcaller’s Bow might be acquired here after being stolen or looted from elementalists or Aetherborne enclaves. These markets are dangerous, and while the price is lower, there is a risk that the bow has been tampered with or cursed. Buying from such places could attract unwanted attention from both the law and rival buyers.
- Cost: 1,200–1,400 gold pieces, with the possibility of faulty enchantments or the bow being cursed.
- Noble Auction Houses
- Location: Grand cities where magical and elemental artifacts are sold to the highest bidder, often attended by aristocrats, powerful mages, and collectors.
- Description: The Stormcaller’s Bow would be a featured item in elite auctions, fetching high prices due to its rarity and the legend surrounding its origins. Buyers here are often nobles or influential adventurers who desire the bow as a status symbol as much as a weapon. The price reflects the competition among wealthy buyers.
- Cost: 2,500 to 3,000 gold pieces, depending on the bidding and the prestige of the auction.
In each shop, acquiring the Stormcaller’s Bow requires wealth, connections, or a display of mastery over elemental forces. The item’s powerful abilities, combined with its connection to the Aetherborne lineage, make it a coveted and rare weapon, commanding high prices and respect from those who wield it.
The Stormcaller’s Bow excels in various environments, harnessing the raw power of storms and lightning for both offensive and defensive purposes. Its unique abilities allow the wielder to manipulate their surroundings and adjust to challenging conditions, making it a formidable tool in battle.
- Open Battlefield
- Defense:
- In an open field, where there is little natural cover, the Stormcaller’s Bow allows the wielder to exploit stormy weather to their advantage. The bow’s connection to lightning and weather grants the wielder enhanced awareness of approaching threats. By using Windswept Maneuver, the archer can keep enemies at bay by firing arrows empowered with electrical energy, potentially dissuading foes from approaching due to the chaos of the storm.
- Offense:
- The bow’s Lightning-infused Arrows can be devastating in an open battlefield. The wielder can rain down electrified arrows from a distance, striking multiple targets with precision. During inclement weather, the bow becomes even more dangerous, as the wielder gains advantage on ranged attack rolls. The electrical energy from the arrows can chain between clustered enemies, causing additional damage and disrupting enemy formations. This makes the Stormcaller’s Bow a lethal tool for controlling wide, open areas where enemies can be struck at long range.
- Forests or Dense Wilderness
- Defense:
- In forests, the Stormcaller’s Bow grants an advantage by allowing the wielder to make use of the natural cover. The bow’s lightning-infused arrows can clear dense vegetation, forcing hidden enemies out of cover. The wielder can also use the weather to their advantage; if a storm breaks out, the enhanced accuracy during inclement weather allows the archer to strike enemies hiding among the trees with ease, while the noise and chaos of the storm mask their movements.
- Offense:
- The bow’s elemental connection can cause additional effects when lightning strikes trees or creatures. Electrified Arrows can ignite trees, forcing enemies to flee from their hiding spots. In thick, dense woods where visibility is limited, the wielder can use the bow’s inherent precision to strike from a distance, taking down enemies without needing to expose themselves. Additionally, the electrical damage can disorient or paralyze foes, giving the wielder the upper hand in ambush scenarios.
- Urban Combat
- Defense:
- In the narrow streets and tight corners of a city, the Stormcaller’s Bow provides an advantage due to its ability to use the environment. The wielder can shoot arrows down narrow alleyways, using the bow’s enhanced accuracy to strike targets from distance while remaining concealed. If a storm is brewing over the city, the wielder’s accuracy improves, turning bad weather into an advantage that urban defenders usually can’t exploit.
- Offense:
- The electrical energy in the Stormcaller’s Bow allows it to be used effectively in close quarters. The lightning-infused arrows can disrupt enemy communications or disable mechanical traps and alarms with well-placed shots. In stormy conditions, the bow allows for precise strikes from rooftops or across narrow streets, allowing the wielder to take out targets with ease, especially those using metal armor or structures, which are more conductive to the bow’s lightning damage.
- Mountainous Terrain
- Defense:
- On a high cliff or mountain, the Stormcaller’s Bow allows the wielder to exploit the natural elements. The wind may normally be a hindrance for archers, but the bow’s enhanced accuracy in inclement weather allows the wielder to make precise shots despite heavy wind. If lightning strikes are nearby, the archer can use the chaos of the storm to remain unseen while striking enemies below.
- Offense:
- From high ground, the wielder can use the bow to snipe enemies below with great precision, especially during a storm. The Stormcaller’s Bow makes every lightning strike seem like a coordinated attack, allowing the archer to take advantage of natural storm energy for devastating long-range shots. The bow’s lightning damage is especially potent in high-altitude environments, where storms are frequent, and the wielder can channel the energy to control the battlefield from above.
- Coastal or Sea-based Combat
- Defense:
- On the open sea, storms can be frequent, and the Stormcaller’s Bow thrives in such conditions. When enemies approach a ship or coastline, the archer can use the bow’s lightning damage to disrupt enemy boats or disable key components such as sails or steering mechanisms. In a storm, the wielder can move between ship structures, firing arrows with enhanced accuracy, making it difficult for enemies to mount a coordinated attack.
- Offense:
- In coastal or naval combat, the bow’s lightning-infused arrows are particularly effective. When fired at an enemy ship, the arrows can cause damage to the rigging, sails, or even the hull. In heavy storms, the bow enhances the wielder’s accuracy, allowing them to fire through heavy rain and wind. Additionally, the lightning damage can spread across the water’s surface, hitting multiple targets that are clustered together or standing in shallow water.
- Deserts and Arid Regions
- Defense:
- In deserts, where storms are less common, the Stormcaller’s Bow retains its power by harnessing the archer’s connection to Aether energy. The wielder can use the bow’s lightning damage to deter attackers who rely on speed in open, barren areas. The electrical energy can create static fields that make it difficult for fast-moving desert creatures to approach without being shocked.
- Offense:
- The bow’s ability to inflict Lightning Damage makes it a potent weapon even in dry, arid regions. The electrical energy can disorient enemies, causing them to slow down or falter in the desert heat. In rare instances when desert storms arise, the bow’s enhanced accuracy during inclement weather allows the wielder to take advantage of the situation, raining electrified arrows on enemies who are struggling against the environment.
- Underground or Cavernous Areas
- Defense:
- In dark caverns, the Stormcaller’s Bow can be used defensively to illuminate the surroundings with its crackling arrows. The lightning energy from the arrows can light up dark areas, allowing the wielder to see hidden threats or disarm magical traps. In tight spaces, the archer can remain at a distance, using the bow’s ranged advantage to strike foes while staying protected behind natural rock formations.
- Offense:
- In underground areas, the bow’s lightning damage is particularly effective against creatures vulnerable to light or sound. The Stormcaller’s Bow can be used to strike at specific weak points in cave formations, causing collapses or opening up new paths. Additionally, the bow’s electrical energy can disorient or stun enemies that rely on stealth or darkness, giving the wielder control of the battlefield even in confined spaces.
- Roleplay Dynamics:
- Defense: The Stormcaller’s Bow allows the wielder to use the environment to their advantage, creating zones of control in storms or harsh weather. Its ability to harness lightning adds defensive utility by repelling enemies with its electric charge or making ranged attacks from positions of relative safety.
- Offense: The bow is a potent offensive tool, especially during inclement weather. The wielder can strike with enhanced accuracy and lightning-infused arrows, turning storms into a weapon. In environments with natural weather hazards, the Stormcaller’s Bow excels, becoming deadlier the more chaotic the surroundings.

Perception of Activation: Stormcaller’s Bow
- User’s Perspective (Wielder of the Bow):
- Sight: The moment you activate the Stormcaller’s Bow, a pulse of blue lightning surges through the bow’s intricate carvings. The bowstring glows faintly, and the air around your hands and the weapon distorts slightly as static electricity builds. When you draw the string back, small arcs of lightning connect the arrow and the bow, and the sky above grows darker, swirling with storm clouds, even indoors or in calm weather.
- Sound: A deep, low hum fills your ears, as if the sky itself is growling. As you draw the bow, crackling sounds like distant thunder accompany the surge of power into your arrow. You can almost hear the whisper of wind and rain around you, as if you are summoning the very essence of a storm.
- Touch: The bow feels alive in your hands, vibrating with barely contained energy. When fully drawn, there’s a tangible tension in the air, making the skin on your arms tingle with static. The leather grip warms slightly, resonating with your connection to the Aetherborne lineage. As you release the arrow, a shockwave of energy travels through your arms, briefly exhilarating but draining.
- Smell: The sharp, ozone-like scent of electricity fills your nostrils, akin to the moments before a thunderstorm. The air smells crisp, fresh, and electric, a clear indication of the power you’re wielding.
- Taste: A metallic tang lingers in your mouth, reminiscent of iron, as if the lightning coursing through the bow has affected your senses, connecting you deeper to the storm’s power.
- Extra-sensory Perception: Upon activation, you feel an ethereal connection to the elemental forces of nature. A surge of instinctual knowledge flows into you, guiding your shots as if you can “feel” the wind, the clouds, and the electricity in the air. Your mind becomes attuned to the Aetherborne forces, granting you a sixth sense about when storms will strike, as though your very being resonates with the forces of the sky.
- Positives:
- Enhanced focus, giving you a supernatural awareness of your surroundings.
- The bow increases your confidence, making your movements more precise as you feel the power of the storm flowing through you.
- Each shot carries an overwhelming sense of power, as if you can command the very sky.
- You sense an increased connection to nature and the forces around you, allowing you to anticipate incoming threats and better aim in chaotic weather.
- Negatives:
- A slight dizziness may come with prolonged use, as the power of the storm is taxing and mentally exhausting.
- The build-up of electrical energy can make you feel over-stimulated, leading to muscle fatigue or even minor shocks if you aren’t careful when handling the bow.
- Using the bow in enclosed spaces can feel suffocating as if you are drawing a storm into a place where it doesn’t belong, creating discomfort and an oppressive atmosphere.
- Observer’s Perspective (Someone watching the activation):
- Sight: Onlookers see arcs of electricity dancing around the bow as it’s drawn, with bright flashes of blue light emitting from the weapon and the wielder. The surroundings seem to darken subtly, as though the weather responds to the wielder’s actions, and the atmosphere takes on a stormy cast. They might also notice small streaks of lightning jumping between the wielder and the environment, or between the bow and arrows.
- Sound: Observers hear the crackling of electricity and the distant rumble of thunder that grows louder as the wielder draws the bowstring. The bow emits a deep, resonant hum, as if echoing the power of a coming storm.
- Touch: If standing close, the observer may feel a slight charge in the air, causing the hairs on their arms to stand up and giving them a faint tingling sensation on their skin, especially if they are near the bow. The oppressive air might create an uneasy feeling, as if the storm is bearing down on them too.
- Smell: The smell of ozone hangs in the air, growing stronger the closer they are to the wielder. It’s reminiscent of a storm about to break, sharp and electrifying.
- Taste: Observers who are especially close might taste a slight metallic sensation in the air, similar to what is experienced before a lightning storm.
- Extra-sensory Perception: If the observer is attuned to elemental or magical forces, they may feel a strong surge of Aether energy radiating from the bow, filling the air with the unmistakable presence of elemental power. They might sense an impending change in the weather, as if the wielder’s energy is pulling a storm toward them, even in otherwise calm conditions.
- Positives:
- Observers are impressed by the sheer force of the elemental energy on display, witnessing the wielder’s command over lightning and storms.
- The bow’s activation creates a powerful, awe-inspiring spectacle, leaving the observer with a sense of both admiration and fear for the wielder’s capabilities.
- Negatives:
- The atmosphere can become unnerving for those nearby, making them feel uneasy or on edge, as though a storm is imminent even in clear skies.
- Some observers may experience mild static shocks or feel uncomfortable due to the intense build-up of energy in the area.
- Those unaccustomed to such power may find the sensation oppressive or overwhelming, especially in confined spaces where the storm energy feels out of place.
Crafting Recipe: Stormcaller’s Bow (Recreation)
- Materials Needed:
- Heartwood of a Storm Oak Tree (1 log) A rare wood from a tree that only grows in regions frequently struck by lightning.
- Zephyrstone Crystals (3 small crystals) These crystals are used to channel and store Aether energy, found in deep mountain caves or high-altitude grottos.
- Aetherborne Bowstring (1 unit) A bowstring crafted from the magically infused sinew of a creature attuned to elemental forces, such as a Thunder Stalker or a Lightning Wyvern.
- Elemental Lightning Core (1) A small, condensed core of pure lightning energy, obtained by harvesting the essence of a lightning elemental or during a ritual at the heart of a storm.
- Silver Inlays (10 strips) Thin, enchanted strips of silver used to line the bow’s surface, helping to conduct the electrical charge through the bow.
- Runestone of Thunderstrike (1 stone) A magical stone imbued with the thunderstorm rune, providing the key enchantment for the bow’s lightning capabilities.
- Aether Ink (1 vial) Used for inscribing runes along the bow, made from a combination of magical herbs and crushed Zephyrstone.
- Tools Required:
- Runecarving Chisel: A specialized tool for inscribing magical runes into wood and stone.
- Aetheric Hammer: A hammer designed for working with materials infused with elemental magic, used to bind the Zephyrstone Crystals into the bow.
- Lightning Rod: An enchanted rod used to channel and stabilize the Elemental Lightning Core during crafting.
- Arcane Needle: A tool for stringing the Aetherborne Bowstring and weaving elemental magic into its fibers.
- Silverworking Kit: A kit for shaping and inlaying the silver strips, used to enhance the bow’s conductivity.
- Enchanting Station: A magical workspace with a focus for channeling the energies needed to enchant the bow.
- Skill Requirements:
- Mastery of Elemental Magic (Level 3 or higher in Lightning-based magic): Required to safely handle the Elemental Lightning Core and to infuse the bow with storm energy.
- Expert Craftsmanship in Bowmaking: At least an advanced level of woodworking and bow crafting to shape the Storm Oak wood into a functional and balanced weapon.
- Runecrafting Proficiency: Knowledge of runes, particularly those related to storms and lightning, to properly inscribe and activate the enchantments on the bow.
- Aetheric Infusion Techniques: Experience in working with Aetherborne materials and energy to ensure proper integration of the Zephyrstone Crystals and Aetherborne Bowstring.
- Crafting Steps:
- Prepare the Heartwood:
- Begin by shaping the Heartwood of the Storm Oak Tree into a bow stave. The wood should be smoothed and curved to the ideal arc for tension, ensuring strength and flexibility.
- Once the basic shape is ready, carefully hollow out small channels along the surface for the inlay of the silver strips.
- Carve the Runes:
- Using the Runecarving Chisel, inscribe the Runestone of Thunderstrike’s storm and lightning runes along the body of the bow. These runes must be placed precisely to allow the bow to channel and release elemental energy.
- Apply Aether Ink into the carved runes to ensure the magic is properly embedded.
- Inlay the Silver Strips:
- Using the Silverworking Kit, insert the enchanted silver strips into the carved channels along the bow. These strips will help conduct the lightning energy through the bow, ensuring its powerful shots.
- Secure the strips with the Aetheric Hammer, tapping gently to ensure they are perfectly embedded.
- Embed the Zephyrstone Crystals:
- Using the Aetheric Hammer, set the three Zephyrstone Crystals at key points along the bow, usually near the grip and ends of the bow’s limbs. These will store and regulate the flow of Aether energy into each shot.
- Channel your magical energy to fuse the Zephyrstone into the wood, using a steady flow of lightning magic to ensure they are fully integrated.
- Weave the Aetherborne Bowstring:
- Attach the Aetherborne Bowstring to the bow using the Arcane Needle. This process requires weaving elemental energy into the string, binding it to the bow’s power.
- Stretch the string to ensure optimal tension while continuously channeling Aether energy through it. The string must feel taut, but hum with latent storm energy.
- Infuse the Elemental Lightning Core:
- With the Lightning Rod, carefully extract the Elemental Lightning Core and hover it above the bow’s central grip. This step requires precise control to avoid an explosion of energy.
- Slowly channel the core’s energy into the bow, allowing the silver inlays and Zephyrstone Crystals to absorb and distribute the lightning. Once completed, the bow will crackle faintly with energy, and the air around it will shimmer.
- Final Enchantment:
- Take the crafted bow to an Enchanting Station. Channel your mastery of lightning magic into the bow, activating the runes and imbuing the bow with its elemental properties. This process may take several hours, as you carefully ensure the enchantment is stable and powerful.
- Test the bow’s abilities by drawing it fully and releasing a shot into the air, checking for the proper electrical discharge and the storm-summoning effects.
- Prepare the Heartwood:
Your Stormcaller’s Bow is now complete, a powerful recreation that channels the raw might of thunderstorms and the mystical energy of the Aetherborne lineage.
Legend of the Bow That Calls Storms
In the age when the skies spoke, and men feared no storm, there was one archer known across lands. This archer, they say, was not born of soil nor sea, but from clouds themselves—whispers say they were of the Aetherborn, those who walk between air and earth. The archer desired the power not to bend the bow, but to bend the sky. To wield the sky’s rage, they sought long and far, until feet no longer touched ground, and their breath mingled with thunder.
The tale tells, once upon the highest peak, where the ground no longer knows itself and lightning sleeps in stone, the archer found what was not meant to be found. There stood a tree—no ordinary tree—but one whose roots drank the storms and whose leaves never knew calm. The archer cut this tree, though it cried with the sound of a thousand winds, and from its heart, carved a bow. This bow, like no other, did not remain still; it breathed with the air, its limbs twisting like clouds, always shifting, restless.
It is said, on the day the archer drew this bow for the first time, the skies screamed. Thunder rolled not in the distance but in the very air they breathed. The archer shot not arrows of wood, but of lightning itself, each one striking true, with no need for aim, as the storm was their aim.
But the bow had a hunger. The bow thirsted for storms, and wherever the archer walked, clouds would follow. It was not long before the archer no longer saw the sun, for it was forever hidden behind clouds. They, once known for sharp eyes and steady hand, now saw only lightning’s flash, and heard only the storm’s rage. The bow had become not a weapon, but a master.
Many tried to steal the bow, but each fell, for the storm was loyal only to its maker. The archer, now more storm than man, was never seen again. Some say they became the storm itself, others say they walk still, with thunder in their steps.
And so, the Bow That Calls Storms was lost, though many seek it still, thinking it a tool of great power, forgetting the one truth.
Moral of the story: The storm bends to no one, and power over nature comes at a cost no mortal can bear.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Stormcaller’s Bow
- (Artifact)
- Type: Unique Weapon
- Damage: 1d6 + 1d6 Lightning Damage
- Range: 120 yards
- Ammunition: Requires specially crafted arrows attuned to the bow’s elemental nature.
- Powers:
- Lightning Strike: Once per day, the wielder may call upon the bow to release an arrow imbued with storm energy. This attack deals an additional 1d6 lightning damage to the target.
- Weather Control: The wielder may summon a localized storm (radius: 1 mile) once per game week. This storm lasts for 1d6 hours, causing disruptions and adding +10 to any related Stealth or Hide rolls due to reduced visibility.
- Madness: Each time the wielder uses the Weather Control ability, they must make a Sanity check (1/1d4 Sanity loss) due to the overwhelming power of the storms summoned.
- Special:
- Increased Chance of Malfunctions: Each time a lightning arrow is fired, there is a 5% chance of malfunction, causing the bow to backlash and deal 1d4 damage to the wielder.
- Mythos Connection: The bow resonates with ancient storm deities or elemental beings, attracting their attention. The Keeper may add Mythos entities to any scene involving the bow.
Blades in the Dark
Stormcaller’s Bow
- Category: Fine Ranged Weapon (Tier III)
- Description: This finely crafted bow crackles with lightning energy when drawn. It is said to have been made with materials from the high, storm-touched peaks of the Shattered Isles. The bow is both elegant and deadly, perfect for those who harness its destructive power.
- Mechanics:
- +1d to Skirmish or Hunt: Gain an extra die when using the bow in combat or for long-range shots.
- Electrified Arrows: When the wielder attunes to the bow, their arrows can carry electrical energy. If firing under stormy conditions, add +1 effect level to the attack, and the target must resist a Level 2 Harm from electrical burns.
- Storm’s Favor: Once per score, the wielder can invoke a local storm to aid them, making visibility difficult for enemies and granting them positioning control. The storm lasts for one scene and reduces visibility for all nearby targets, giving the wielder improved positioning for stealth or attacks.
- Drawbacks:
- Arcane Drain: Using the bow in this manner is taxing. The wielder takes 2 stress each time they channel lightning through their arrows.
- Storm Hazard: If used too frequently (more than once per score), the bow may attract unwanted attention from storm-worshipping cults or creatures tied to the Skovlan storm gods.
Dungeons & Dragons (5th Edition)
Stormcaller’s Bow
- Weapon (Longbow), very rare (requires attunement by a creature with Aetherborne heritage or proficiency in elemental magic)
- Damage: 1d8 piercing + 1d6 lightning damage
- Range: 150/600 feet
- Properties: Ammunition, Heavy, Two-Handed
- Abilities:
- Storm’s Wrath: While attuned, the wielder can infuse their arrows with storm energy. Once per long rest, they can cause their next ranged attack to deal an additional 2d6 lightning damage and summon a small storm cloud that follows the target for 1 minute, causing disadvantage on all ranged attack rolls against the wielder.
- Call the Storm: The wielder can call forth a localized storm. As an action, once per long rest, the wielder may summon a storm in a 300-foot radius that lasts for 1 hour. The storm provides advantage on attack rolls with the bow but imposes disadvantage on any creatures within the radius that do not have cover.
- Electrified Shots: Every time the wielder hits with a ranged attack, they may choose to deal an additional 1d6 lightning damage. This feature can be used a number of times equal to their proficiency bonus per long rest.
- Attunement Requirement: Attunement requires the wielder to meditate under stormy conditions for 1 hour.
- Drawback: If the wielder uses the bow too frequently (more than three times per day), they must make a DC 15 Constitution saving throw or suffer one level of exhaustion due to the draining power of controlling storms.
Knave
Stormcaller’s Bow
- Weapon: Ranged Weapon (Special)
- Damage: 1d6 piercing + 1d4 lightning damage (requires arrows)
- Range: Far
- Weight: 2
- Abilities:
- Lightning Strike: When drawn under the sky, the bow charges the arrow with lightning. Once per combat, the wielder can cause the arrow to deal an additional 1d4 lightning damage.
- Weather Control: On stormy days, the wielder of the bow gains Advantage on attack rolls with the weapon, as they are in tune with the storm.
- Aetherborn Connection: The wielder can attune to the bow only if they have some connection to Aetherborne or elemental magic. If they fail to connect, they cannot use the bow’s special abilities and can only fire normal arrows.
- Drawbacks:
- Arcane Fatigue: After using the Lightning Strike ability, the wielder suffers -1 HP temporarily due to the strain of channeling elemental power. This HP returns after a short rest.
- Stormbound: While holding the bow, the wielder feels a magnetic pull towards stormy areas, often encountering violent weather unexpectedly.
Fate Core
Stormcaller’s Bow
- (Artifact)
- Aspect: “Weapon of the Tempest”
- Type: Ranged Weapon (Bow)
- Permission: Must be attuned to storm or Aetherborne-related aspects.
- Stunts:
- Call the Lightning: Once per scene, you can spend a Fate Point to cause your shot to be enhanced with elemental power. Add +2 to your attack roll when firing under stormy conditions or when targeting an enemy already hit by a lightning effect.
- Summon the Storm: Once per session, you may create an advantage (such as “Blinding Rain” or “Raging Winds”) when invoking a stormy weather aspect. Any attacks made with the Stormcaller’s Bow in the storm gain +2 to their rolls.
- Electrified Arrows: Spend a Fate Point to deal 2 shifts of additional lightning damage on a successful attack.
- Drawbacks:
- Storm’s Hunger: The bow feeds on storm energy. After using Call the Lightning or Summon the Storm, take a minor consequence related to fatigue or arcane drain (e.g., “Drained by the Storm”).
- Unpredictable Weather: If used too often, the wielder risks unintentionally attracting storms, which can disrupt plans or cause complications in social or travel scenarios.
Numenera & Cypher System
Stormcaller’s Bow
- (Artifact)
- Level: 5
- Form: A finely crafted bow with storm and lightning engravings.
- Effect: The wielder can fire normal arrows, but once per day, they can call upon the bow’s power to release a lightning-charged shot that deals 5 points of additional electrical damage. Additionally, when the bow is used in stormy conditions, attacks gain an Asset due to the alignment with the weather.
- Depletion: Roll 1d20. On a result of 1–2, the artifact loses its power and becomes a mundane bow until recharged during a natural lightning storm.
- Special Abilities:
- Stormcaller’s Wrath (Action): Once per day, the wielder can summon a small storm centered on them for 10 minutes. The storm grants +1 to Speed Defense rolls due to decreased visibility for enemies and increases ranged attack damage by 3 points for the wielder.
- Electrified Shots: Add 2 points of electrical damage to any shot fired from the bow, usable a number of times per day equal to the wielder’s Tier.
Pathfinder (2nd Edition)
Stormcaller’s Bow
- Type: Longbow (Rare, Requires Attunement)
- Price: 5,000 gp
- Usage: Held in two hands
- Bulk: 1
- Damage: 1d8 piercing + 1d6 electricity (when activated)
- Range: 100 feet
- Category: Martial Weapon
- Ammunition: Arrows
- Traits:
- Lightning: On a successful ranged attack, the wielder can deal an additional 1d6 electricity damage.
- Stormbound: If the wielder shoots the bow during stormy weather, they gain a +2 circumstance bonus to their attack rolls.
- Call the Storm (1 action, Frequency: Once per day): The wielder can call upon the power of a storm, creating stormy conditions in a 100-foot radius around them for 10 minutes. During this time, ranged attacks with the Stormcaller’s Bow deal an additional 1d6 electricity damage, and creatures within the storm have a 20% chance of being struck by lightning (Reflex DC 20 for half, dealing 2d6 electricity damage).
- Activation:
- To fully activate the bow’s powers, the wielder must spend 1 action to draw and charge the bow with elemental energy. Once charged, the next arrow fired will deal an additional 2d6 electricity damage.
- Drawbacks:
- Overcharge: If the bow is used to summon a storm more than once per day, the wielder must make a Fortitude save (DC 20) or suffer 1d6 persistent electrical damage due to the unstable energy coursing through the bow.
Savage Worlds
Stormcaller’s Bow
- (Relic)
- Damage: 2d6+1 (Electricity), Range: 12/24/48
- Rate of Fire: 1
- Cost: $3,000
- Weight: 4 lbs
- Notes: AP 1 (when lightning shot is used)
- Special Abilities:
- Electrified Arrows: Once per encounter, the wielder can charge an arrow with lightning energy, adding 2d6 electrical damage to a successful hit.
- Storm’s Favor: If the wielder fires the bow during stormy conditions, they gain a +2 bonus to Shooting rolls due to their elemental alignment.
- Summon Storm: As an action, the wielder can summon a localized storm in a 10-yard radius for 3 rounds. During this time, all ranged attacks made by the wielder gain a +2 to hit, and enemies within the storm suffer -2 to all Notice and Shooting rolls.
- Drawbacks:
- Stormbound: Prolonged use of the bow can lead to uncontrollable weather effects. After summoning a storm, roll a d6. On a result of 1, a full storm front develops, affecting the area for 1d4 hours.
- Overcharge: Each time the wielder uses Electrified Arrows more than once per encounter, they take 1 point of Fatigue from the strain of channeling so much energy through the bow.
Shadowrun (6th Edition)
Stormcaller’s Bow
- (Weapon Focus)
- Type: Ranged Weapon (Bow)
- Damage: (Strength + 3)P
- Acc: 6
- AP: -2
- Range: 0-60m
- Capacity: Special (Arrows)
- Availability: 14R
- Cost: 18,000¥
- Special Attributes:
- Weapon Focus: This bow functions as a Weapon Focus (Rating 3), allowing an adept to channel magical energy into their arrows. The wielder gains a +3 bonus to Attack Rolls when using the bow as part of an adept power or magic ability.
- Stormcaller’s Fury: Once per combat, the wielder can channel the power of a storm into an arrow, causing it to deal +4 DV and apply Electrical damage to the target. This ability ignores half of the target’s armor when calculating electrical damage.
- Call the Storm: Once per day, the wielder can summon a localized thunderstorm in a 500-meter radius around them. The storm provides +2 dice to all Perception and Stealth rolls made by the wielder due to reduced visibility, but it imposes -2 dice on any non-augmented opponents’ ranged attacks. The storm lasts for 1d6 minutes.
- Magical Bond: The bow requires attunement to a magic user (Magician or Adept). If the wielder loses focus while using the bow’s magical abilities, they suffer 1 point of Physical Drain due to the storm energy’s volatility.
- Drawbacks:
- Overload: If the wielder uses Stormcaller’s Fury more than once per combat, they must resist 3 Stun Damage from overloading the magical connection.
Starfinder
Stormcaller’s Bow
- Item Level: 8
- Price: 12,500 credits
- Type: Advanced Longbow (Hybrid Weapon)
- Damage: 2d8 piercing + 1d6 electricity
- Critical: Shock (Target is staggered for 1 round)
- Range: 120 feet
- Capacity: 20 charges (per fusion cell)
- Usage: 2 charges per attack
- Bulk: 1
- Special: Archaic, Electrical
- Abilities:
- Stormcaller’s Shot: The wielder can activate the bow’s storm fusion to fire an arrow infused with elemental electricity. This deals an additional 1d6 electricity damage on a successful hit.
- Summon Thunderstorm: Once per day, the wielder can activate the bow to create a storm in a 100-foot radius for 1d4 minutes. The storm imposes concealment (20% miss chance) on all ranged attacks within the area and grants +1 circumstance bonus to the wielder’s attack rolls.
- Elemental Charge: The bow’s arrows are partially powered by fusion cells. When out of charges, it can only fire non-elemental arrows that do not benefit from its electrical damage.
- Drawbacks:
- Unstable Energy: After using Summon Thunderstorm, the wielder must wait 24 hours before the bow can be recharged, and there’s a 10% chance the bow shorts out, dealing 1d4 electrical damage to the wielder.
Traveller (Mongoose 2nd Edition)
Stormcaller’s Bow
- (Artifact)
- TL: 14
- Type: Exotic Weapon (Bow)
- Range: 150 meters
- Damage: 4d6 (physical) + 1d6 (electrical)
- Traits: Electrical, Shock, Special
- Cost: 75,000 Cr
- Weight: 1 kg
- Abilities:
- Stormcaller’s Strike: When activated, the bow channels electricity through its arrows, causing the attack to deal an additional 1d6 electrical damage and trigger the Shock effect, forcing the target to make a Dexterity check (8+) or be stunned for 1 round.
- Weather Manipulation: The wielder can summon a localized storm once per day. This storm creates a -2 DM penalty for all ranged attacks against the wielder due to heavy rain and wind, and lasts for 1d6 minutes.
- Advanced Technology: The bow has an internal power generator, recharging once every 24 hours. It can hold 10 charges, with each shot using 1 charge to deliver its electrical effects.
- Drawbacks:
- Unstable Power Source: If the bow is used more than 10 times in 24 hours, there’s a 20% chance of the internal power source malfunctioning, rendering the bow inactive for 1d6 hours.
Warhammer (Warhammer Fantasy Roleplay 4th Edition)
Stormcaller’s Bow
- (Magical Item)
- Type: Longbow (Rare, Magical)
- Damage: SB+3 (Base), +1d10 Electrical (Magic)
- Range: 50 yards
- Qualities: Damaging, Magical, Armour Piercing
- Special Rules:
- Storm-Forged: This bow is enchanted with the essence of thunderstorms. When used during stormy weather, the wielder gains +10 to Ranged (Bow) Tests and adds +1d10 lightning damage to all attacks.
- Lightning Strike: Once per day, the wielder can release a powerful charged shot, dealing +1d10 electrical damage in addition to normal damage. Targets struck by this shot must pass a Hard (-20) Endurance Test or be stunned for 1 round.
- Storm’s Fury: Once per week, the wielder may summon a storm. This localized storm lasts for 1d10 minutes and imposes -10 on enemy ranged attacks due to poor visibility and wind.
- Drawbacks:
- Uncontrollable Power: If the bow is used in calm weather more than once per day, the wielder must pass a Challenging (+0) Willpower Test or suffer 1 Wound from backlash due to the unstable magical energy within the bow.
- Temptation of the Storm: Prolonged use of the bow can attract unwanted attention from storm deities or chaotic entities tied to weather, leaving the wielder vulnerable to such forces.

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[…] Stormcaller’s Bow (Tier 1): The base weapon. It must be unstrung, and the wood must be dry and free of oil. […]