Reef Cleaver Harpoon 6629 of the Silver Current

From: Lineage 7421 of the Wave Riders

Type: Polearm / Harpoon Hybrid
Design Logic: Designed to be wielded with sweeping arcs while mounted on the Apsaran’s powerful front torso, or braced between forelegs for precision thrusts.
Description:
A five-foot coral-alloy shaft reinforced with steam-tempered Luminwood, bound in silver tide-braid. The blade is tri-pronged, shaped like a split tide surge, enabling it to hook into sea-beast scales or latch onto ship rigging. Along the shaft, thin Aque-Script filaments glow dimly when blood or saltwater touches them, indicating the weapon recognizes both sea and combat ritual.
Minor Passive: Gains slight momentum in water, moving as though it weighs half as much when submerged.
Ceremonial Note: In formal rituals, the harpoon is laid horizontally across the tide before a patrol begins—“to teach the sea your path, so it may not swallow you by mistake.”

Lore:

Forged for those who ride the line between hunter and guardian, this harpoon is not simply a weapon—it is a signal to the sea. The lineage of its forging belongs to the Silver Current patrol houses, warriors who sweep the reef borders around Coralia Major, intercepting predators, smugglers, and deep-rift horrors that breach sacred tide zones.

Among Apsaran lore, it is said:
“A spear thrown with anger dies in the water. A harpoon guided by vigilance returns with purpose.”

Before patrol, the harpoon is placed upon the water’s surface and released for a single breath. If it drifts back toward the wielder, the tide acknowledges their duty. If it drifts away, superstition demands they do not ride that day—for the sea has marked a different death than theirs.


Slot

Weapon Slot (Polearm / Harpoon Hybrid) — treated as a single primary melee/ranged slot.
• May be shoulder-braced while mounted or held between forelimbs for thrust precision.


Tier One Stat Adjustments

+1 Reach Control (Polearm Handling)
+1 to Strength-based attacks made while submerged or partially submerged
–1 Initiative in tight, enclosed spaces due to sweep-length constraint


Skills Gained

Harpoon Sweep Technique — Ability to convert a miss into a forced movement, dragging a target sideways or off footing.
Rigging Hook Proficiency — Can latch onto ship lines, coral pillars, or beast-scales to anchor movement or pull enemies off balance.


Passive Magic Effects

  1. Salt-Flow Momentum — When submerged or in heavy spray, the weapon becomes lighter and gains +1 accuracy in water-based combat.
  2. Returning Tide-Line — On a successful hit, the shaft resonates and subtly pulls back toward the wielder’s center of gravity, reducing the chance of being disarmed.
  3. Blood-Salt Recognition Glow — When the harpoon tastes blood in seawater, the Aque-Script filaments emit a low luminescent pulse, visible only to the wielder through the water’s distortion, aiding tracking of wounded foes.

Activatable Magic Techniques

  1. Surge-Pull Impale (1/rest) — After striking a target, the wielder may use a burst of hydromantic force to reel the enemy 5–10 feet toward them, simulating the sea dragging prey back to the reef.
  2. Tide-Snare Cast (Ranged, 1/rest) — Throw the harpoon in a sweeping arc; if it strikes a surface or rigging, it anchors, letting the wielder perform a rapid reposition by pulling themselves forward or sideways along the tensioned shaft.
  3. Silver Current Stand (Stance, 1/rest) — Plant the harpoon’s butt into ground or ship decking and brace: incoming charges, grapples, or diving beasts suffer disadvantage/penalty to impact, as if colliding against an anchored reef-spike.

Tags: Reef-Forged Polearm, Apsaran Cavalry Gear, Hydromantic Motion-Bound, Silver Current Lineage, Hook-and-Pull Weaponry, Coral-Alloy Bladecraft, Tide-Recognizing Weapon, Patrol-Rite Bound, Rigging-Anchored Combat, Sea-Beast Hunter’s Mark, Salt-Blessed Harpoon, Wave-Cleaver Pattern, Patrol-Spear Issued, Reef-Sentinel Approved, Tide-Hook Weapon, Sea-Rig Anchor, Vigilant Thrustcraft


Where the Reef-Cleaver Harpoon 6629 of the Silver Current Is Acquired in Saṃsāra

This harpoon is not typically found in common markets. It is a patrol-forged lineage weapon, and only certain Tide-Break forges and Silver Current depots are authorized to craft or release one. Its acquisition is as much a rite of acknowledgement as it is a transaction.


1. Silver Current Patrol Forges — Coralia Major Reef Barracks

• Located in the submerged coral bastions beneath the Sunstone Coastlands.
• Harpoons here are issued only to active reef-sentinels, sea-beast hunters, and border guardians.
• Purchase is ceremonial rather than mercantile—proof of service or sponsorship by a Silver Current captain is required.
Offering Required:
5 Gold equivalent in pearl ingots or tide-forged alloy.
• A spoken Patrol Oath over the water’s surface.
• Civilian purchase is not permitted without formal Reefguard Mandate.


2. Tidebreaker Armament Exports — Port Aqua-Vel

• A surface trade armory connected to Silver Current logistics.
• Here, modified versions of the harpoon are sold to ship crews and monster hunters with reduced enchantment levels (glow runes muted, hydromantic recoil absent).
Cost for Lesser Variant:
2 Electrum basic iron-coral blend with no ritual recognition rune.
7 Gold for a proper coral-alloy shaft with blood-responsive glow but no tide-pull enchantment.
• The full Lineage-Stamped Combat Variant is not officially listed and only released under direct commission.


3. Stormrail Foundry — Iron-Tide City

• This inland industrial forge reproduces the harpoon for commercial beast-hunting expeditions, prioritizing utility over lineage tradition.
• These versions favor rigging-hook function and pulling strength, but lack the Silver Current’s ritual attunement weave.
Costs:
1 Gold and 5 Silver for a mechanical anchor-harpoon grade model.
3 Gold for a storm-tempered version capable of handling steam-cable line tension, often purchased by airship whalers and sky-serpent wranglers.


4. Blackwater Market — Underdecks of Pearlwater and Reef Smuggler Coves

• Rare fully consecrated harpoons appear here after being taken from fallen sentinels or lost patrol arms.
• These carry broken lineage filament—the Aque-Script glows erratically, attuned to a dead owner.
Illicit Cost:
• Between 6 Silver to 2 Gold, depending on condition and whether the coral core is still breathing.
Warning: Wearing or using a broken-lineage harpoon without cleansing rite is considered a direct insult to the Silver Current, and Wavekeepers can sense lineage theft through the weapon’s breath pulse.


Non-Monetary Trade — The Sea’s Price

In sacred forges, coin is considered secondary. Some forges require service over currency, demanding:

  • One successful patrol escort of a coral caravan
  • A beast-hunt offering left on the reefline (often a harpooned carcass left to tide-scavengers)
  • Proper recitation of the “Sea-Way Oath” over open water to be recognized as a rightful bearer

Only then will the coral listen when bound to the shaft—and only then will the weapon glow willingly upon tasting salt or blood.


Use the Reef-Cleaver as an extension of the body and the sea: it isn’t a blunt club or a neat rapier — it is a hooked, braced instrument that pulls, anchors, and reads the tide as much as it strikes. Below are scene-by-scene roleplay actions and beats for using it defensively and offensively in the most common Saṃsāran environments.


1) Storm-tossed Ship Deck — Boarding & Repulse

Defense: brace the shaft between forelimbs or shoulder-brace it against the chest; plant the butt into the deck and let the tri-prongs catch rigging, rail, or an incoming attacker’s clothes. Roleplay: “She set the shaft, felt the deck cry under the butt like a hinge, and the world tried to shove her—only to be met by coral and silver braid.”

  • Use the harpoon to block momentum: hook a charging opponent’s foot or strap to stop a forward dash.
  • Anchor the crewline: jam the harpoon into deck planking to become a temporary anchor point for teammates to pull themselves upright.

Offense: sweep low across the deck to trip and hook multiple attackers; when someone clambers over railings, lash the prongs to their rigging and pull. Roleplay: “Her outward sweep opened like a tide; the board under the raider vanished as grit spit from the prongs.”


2) Coral Reef Ambush / Ledge Fighting

Defense: use the harpoon’s hook to catch coral ledges or reef spines, locking position where others would slide. Roleplay: “She leaned into the fluke of the reef, the harpoon biting like a shark’s tooth. The hunter could not push her off the ridge.”

  • When submerged currents try to yank you off balance, bury the butt and let the tri-prongs bite to resist drag.
  • If a slippery ledge gives, the weapon can snag and stop a fall — dramatic pulls and strained body language sell the moment.

Offense: thrust into a creature’s flank, then pull hard to expose belly or rip off a scale plate; use the hook to rend nets or tear kelp snares. Roleplay: “The second prong found the seam of the beast’s scale; a twist and the creature bled salt like an opened purse.”


3) Mounted/Quadrupedal Charge (Apsaran Front-Torso Use)

Defense: when mounted on your own powerful shoulders, the harpoon becomes a structural brace. Roleplay: “She braced the shaft against her chest-bone and felt the charge’s weight fold around the reef-cleaver instead of through it.”

  • Plant and pivot: lock the butt into the ground, rotate hips and forelimbs to turn an incoming spear into a glancing blow.
  • Use the length to keep multiple foes at reach; your size plus reach deters close grappling.

Offense: sweep in a wide arc with torso power to clear boarding ladders or break a formation; or thrust straight, using mounting momentum to impale and reel a foe in for a kill or interrogation. Roleplay: “Her chest drove the shaft like a wave; the raider found himself part of the ship’s tide, not its master.”


4) Ship-to-Ship Boarding & Rigging Work

Defense: when enemies try to swing across lines, hook the boarding rope with the prongs and yank to destabilize them mid-crossing. Roleplay: “She hooked the boarding line and gave it a single hard tug; the raider’s feet found only empty wind.”
Offense: leap and hook a strut or sail and pull at a key tension point, collapsing a platform or flinging an enemy into the sea. Use precise language to show skill: “She found the strained knot and cleaved it clean; canvas lost its posture and a dozen booted feet followed.”


5) Shallow Surf / Breaker Zones (Shoreline Defense)

Defense: bury the butt into sand or reef as waves try to wash you away; use the hook to pull floundering foes into the surf where you have advantage. Roleplay: “The next wave tried to take her, but the harpoon answered the tide and held—then she hauled the attacker into the foam.”
Offense: time a strike with the pull of a receding breaker, letting water help the lash and dragging enemies toward submerged hazards.


6) Underwater Hunting / Ambush (Submerged Combat)

Defense: use the reduced weight and momentum gain to parry quick fish or leviathan tentacles; the tri-prong can snag a maw’s lip and keep it from closing. Roleplay: “Under the blue noon she moved like a shadow’s edge; the harpoon sang and clung, and the beast could not shut the world again.”
Offense: thrust, then activate a surge-pull to yank a wounded quarry into netting or against coral teeth. Describe the filament glow and tracking: “Filaments flared where the blood hit saltwater, and she tracked the red thread through the wreckage.”


7) Dockside / Market Skirmish (Tight Spaces)

Defense: shorten your grip and use the butt as a club against a grappler; hook an opponent’s coat to fling them into crates. Roleplay: “In the cramped alleys she used the shaft like a spear-staff, not a sweep-blade, stabbing out between stalls.”
Offense: use the hook to snare and trip in crowded lanes, or to yank someone’s foot from under them and make dramatic roleplay of a tumble into salt barrels.


8) Ritual, Parade, and Psychological Warfare

Ritual: laying the harpoon horizontally on tide water before patrol is drama as doctrine. Roleplay the quiet—“She set the Reef-Cleaver on the water and watched it find her hand again. The sea had chosen.” Use this moment to show respect before combat and to invoke superstition in NPCs.
Psychological: the harpoon’s glow and its ritual presentation intimidate opponents; enemies may hesitate if they believe the weapon is lineage-bound. Describe the filaments’ dim pulse when blood or salt touches them to terrify: “The shaft glowed faint; the raiders’ bravado dimmed.”


Quick Roleplay Beats & Flavor Lines (to drop in play)

  • Defensive brace: “She planted the butt and let the world push; the reef-cleaver did not give.”
  • Hook & pull: “The prongs snagged the rigging—her ship surged, the boarder went with it.”
  • Water strike: “Underwater the blade cut like moonlight; she felt the current carry the wound.”
  • Crowd control: “A sweep of silver braid; three men slipped on salt and cursed the sea.”
  • Ritual: “She whispered the patrol oath, set the harpoon on the tide, and it came back to her palm like an answer.”

Teamplay & Synergy Notes

  • Harpoon + Grappler: teammate holds a rope; you hook and pull an enemy into their hold.
  • Harpoon + Mage (hydromancer): mage creates a current and you use the Surge-Pull to yank foes into a spell zone.
  • Harpoon + Sailmaster: rip sails or rigging to create obstacles; pair with boarding parties for controlled chaos.

Tactical Limitations to Emphasize in Roleplay

  • Tight indoor spaces blunt the weapon’s sweep; show frustration and adapt by using the butt as a club.
  • Long reeling pulls expose you to multiple attackers; you may need to narrate the harpoon’s strain and the risk of being surrounded.
  • Stolen or lineage-broken harpoons may flare unpredictably—roleplay glitches and superstition with NPC reactions.

Use dramatic physical detail (salt spray, filament glow, the feel of the butt tamping into the deck, the creak of rigging caught in prongs) and short declarative sentences during combat to keep action immediate. The Reef-Cleaver is theatre and tool: let it show both the Apsaran’s amphibious power and their covenant with the sea.

Perception of Activation:

User’s Perspective:
The moment the harpoon accepts activation, a faint pressure runs along the wielder’s forelimbs as if the sea itself has pressed against their bones. The shaft feels lighter—not weightless, but fluid, as though every movement now glides with the rhythm of a tide rather than the resistance of air. The tri-pronged head hums with a tone too low to be heard but felt, resonating through the user’s chest like drumbeats beneath water. A faint salt-metal taste spreads across the tongue without contact, as though breath has drawn in ocean brine. Peripheral vision widens slightly, and the body senses an invisible “pull”—a directional instinct, tugging gently in the direction of nearby motion or blood-warm bodies. Fingers tingle when near rigging, wet surfaces, or wounded prey, urging instinctive hooking or pulling actions.

Extra-Sensory Impressions:
Movement through water now produces a ghost-trail of sensation, like gentle vibrations running along the length of the shaft and into the user’s spine, allowing them to feel the wake of swimming creatures even without direct sight. Ambient sound seems muted except for the echo of motion; every shift of pressure in the air or water is translated into physical sensation, as if the tide whispers warnings into the bones.

Observer’s Perspective:
To those watching, the harpoon does not glow flamboyantly. Instead, the Aque-Script filaments pulse like a heartbeat under the surface, faint and silver-blue, more seen through reflection than light. When swung or thrust, droplets of mist or water cling unnaturally long to the weapon’s form, trailing behind it like a comet wakes foam. The wielder’s stance subtly changes—centered lower, more braced, almost as though guided by the pull of unseen currents. There is an eerie elegance to each movement; no wasted steps, no rough edges.

Positives:
• Movements become fluid and confident, with instinctive traction and guidance even in chaotic environments.
• Increased awareness of enemies’ motion feels like a sixth sense—almost clairvoyant when near water.
• The harpoon becomes an extension of instinct rather than a tool, enabling seamless hooking, dragging, and anchoring.
• A faint protective rhythm in the muscles stabilizes footing, making even uncertain terrain navigable.

Negatives:
• The constant extra-sensory current can become overwhelming in crowded or chaotic environments, causing brief moments of sensory flooding.
• When in places devoid of moisture, airflow, or ambient movement (sealed chambers, dead-still caverns), the harpoon feels wrong—heavy, uncooperative, almost resentful, its filaments flickering like a fading pulse.
• Prolonged activation around blood-soaked waters causes a low internal vibration that begins to feel like hunger—not the wielder’s, but the weapon’s.

Recipe Title: Forge of the Silver Current – Crafting the Reef-Cleaver Harpoon 6629


Materials Needed

1 Coral-Alloy Core Rod harvested from a living reef vein near Coralia Major (must be taken without killing the reef or the alloy will not bond)
1 Luminwood Shaft (5-foot length) steam-cured for no less than three tidal cycles
Silver Tide-Braid (12 feet) braided under salt mist to remain flexible when wet
3 Prongs of Split-Tide Coral Steel, smelted in steam rather than open flame
Aque-Script Filament Ink, made from crushed bioluminescent reef-polyp resin mixed with pearl ash
2 Vials of Tidewater from a Reef-Sentinel Patrol Route, collected at dawn when the water is cold and still
Optional Ritual Component: A single scale, tooth, or gear fragment from a beast or machine defeated at sea. Used to set lineage resonance.


Tools Required

Steam-Forge Crucible with flowing water channels instead of bellows
Coral-Lathe Harness for embedding filaments without fracturing the shaft
Salt-Scribing Needle capable of engraving Aque-Script into living coral alloy
Tide-Calibration Stand — A ritual basin of shallow water for alignment
Cooling Trough of Moving Water, not stagnant
Two Pairs of Steady Hands or a Harness-Rig Station, as the shaft must be held level during ritual scribing


Skill Requirements

Metalworking (Coral-Alloy Specialty)
Aque-Script Ritual Engraving
Hydromantic Tension Crafting (the ability to feel water-pressure through material)
Luminwood Reinforcement Knowledge
Ritual Patron Acknowledgment — must know the Reef-Sentinel Oath or work under someone who does


Crafting Steps

Step 1 — Binding the Core:
Immerse the coral-alloy rod in moving tidewater and wrap the Silver Tide-Braid in a spiral pattern while reciting the First Current Line in Thal-Vox. The braid must tighten by water pressure rather than heat.

Step 2 — Shaft Fusion:
Place the Luminwood shaft in the Steam-Forge Crucible. Align the coral rod through its center bore. Allow steam-pressure to fuse them; no hammering allowed. The wood must “accept” the coral on its own, or the item will warp.

Step 3 — Prong Forging:
Heat the Split-Tide prongs in water-steam fire. Attach carefully at a three-prong angle (120° perfect spacing), using only flowing water to quench. Static cooling cracks the filaments.

Step 4 — Aque-Script Embedding:
Using the salt-scribing needle dipped in filament ink, carve the tide-recognition script along the shaft. Every fourth glyph must be drawn while the weapon is submerged in the calibration basin to imprint salt/blood recognition logic.

Step 5 — Resonance Test:
Place the harpoon horizontally upon moving tidewater. If it drifts back to the crafter’s side, the bond is successful. If it drifts away or sinks, it must be disassembled and the coral re-woven—the sea has rejected the craft.

Step 6 — Lineage Recognition (Optional but Esteemed):
Press the beast-scale, tooth, or gear fragment to the prong tips. Let one drop of saltwater fall from the crafter’s hand to seal personal resonance. Only then does it become a named harpoon rather than just a forged one.


Once completed, it must be taken on a patrol or a hunt within 24 hours. Weapons left inactive after forging are considered “harpoons without a tide” and lose their filament responsiveness until re-baptized in open sea water.

Cleaver That Taught Sea to Listen

And it is told in the cracked coral tablets, which were copied from the river scrolls, which were in turn spoken from the mouth of a tide-priest whose name is too rusted to speak, that there was once a harpoon not made by hands alone, but by the gaze of the sea itself.

The old version of the tale, written in a language that is said to have no word for “metal” nor “current,” begins with a rider of the waves, a sentinel of the reef-line whose name has changed so many times it now sounds like distant thunder in a shell. Some called her Sira, others Rellun, some simply said She-Who-Walked-on-the-Foam-Where-Hooves-Should-Fall. Her patrol was the Silver Current, which in that time was not yet a lineage but a mere rumor among dockside fishmongers.

She did not forge the harpoon. That much the story insists. They say she found the shaft of Luminwood lodged between the teeth of a dead reef-beast, the wood unwilling to rot as if the saltwater feared to touch it. She carried it three nights under a moon that had no name in those days, and on the shore she bound it in coral-wire and spoke not words, but breath-sounds, shaped like the calls of tide gulls and the groan of shifting anchors. Some translations claim she wept into the wood, others that she bled into it, and one fragment says she simply stared until the tide itself wound silver-thread around it.

The prongs she carved from the shell of a leviathan that had washed up in a storm so fierce that even the Tidetowers bent their roofs in fear. They say the shell was so smooth that no tool could grip it, so she dragged it against the rocks until her hands bled, and only then would the beast’s armor receive shape. She carved three prongs, because the reef-breaks strike in three directions: one for the wave that rises, one for the wave that retreats, and one for the wave that betrays.

Some versions speak of her forging in a steam-furnace, others in a cold tide pool where steam rose without fire. It is also said she placed the shaft upon the water, and the tide pulled it away—not from her, but past her, as if to say, “Walk this path instead.” She waded after it, knee-deep, chest-deep, until only her head and the harpoon remained above the sea. Then a current rose from beneath, unseen, and the weapon drifted back into her hand of its own will.

From that moment, the harpoon’s filaments glowed whenever blood touched the tide. It did not hunger like other weapons. It did not blaze or howl. It simply recognized—recognized water, recognized violence, recognized duty. They say that beasts who saw its light turned aside, not in fear but in acknowledgment, like lions of the deep giving way to an older predator.

She patrolled alone after that. Some say she died with it in hand, shattered against the reef defending a caravan. Others claim she walked into the tide one day and did not return, the harpoon floating behind her like a loyal shadow. Divers still claim to see a silver glint beneath the coral on nights when the moon is red and the sea is too calm.

And if a harpoon is ever laid on the water and drifts back toward the bearer, the elders still murmur, “The Cleaver remembers.” But if it drifts away? They whisper, “The tide has not chosen you.”

Moral of the Story: A tool is not loyal because it was forged. It is loyal only when the sea within its bearer flows in the same direction as the tide.

Suggested conversions to other systems:


CALL OF CTHULHU (Latest Edition)
Item Name: Reef-Cleaver Harpoon 6629 of the Silver Current
Type: Ritual Hunting Weapon (Hybrid Polearm/Harpoon)
• Base Skill: Spear or Harpoon (Use at Spear skill, or Harpoon if Keeper allows)
• Damage: 1D8+DB (thrust) / 1D8 (throw, range STR yards)
• Special: If attack hits a target in water or rain/thick mist, gain +10% to hit due to Salt-Flow Momentum.
• Hook and Drag: On a successful impale (roll ≤ 1/5 skill), user may attempt a STR vs STR (resistance table) to pull target 1–3 yards toward them.
• Sea Recognition: If weapon tastes blood in saltwater, bearer gains +10% Track or Spot Hidden against that creature for the next hour.
• Sanity Note: Landing a perfect drag through bloodied water grants a brief surge of “tidal certainty.” Make POWx5 or gain 0/1 SAN from unsettling communion with the tide.


BLADES IN THE DARK
Item Name: Silver Current Harpoon (Cohort-Level Weapon)
Load: 2 (Counts as Fine Heavy Weapon for maritime crews)
Tags: Fine, Hooking, Reach, Tide-Forged
• Gain +1 effect when using the harpoon to displace or drag an enemy in water or on slick ship decks.
• On a successful Skirmish roll where positioning matters, you may pull a foe or anchor yourself to rigging instead of dealing harm.
• When using Survey or Hunt at sea, gain potency when tracking a wounded target by wake-trail or blood in the tide.
• Special Move (Costs 1 Stress): Surge-Pull — Pull yourself to a fixed point (rigging, coral, mast) or pull an enemy into your reach.
• Consequence Trigger: In still, airless chambers or landlocked zones, you suffer reduced effect with this weapon due to sensory dissonance.


DUNGEONS & DRAGONS (Latest Edition)
Item Name: Reef-Cleaver Harpoon 6629 of the Silver Current
Weapon (Polearm/Thrown Harpoon), requires Attunement by a creature proficient with martial weapons
Damage: 1d8 piercing (melee, reach) | 1d6 piercing (thrown, 20/60 ft.)
Properties: Thrown, Reach, Two-Handed
Salt-Flow Momentum: While in water or heavy spray, attacks with this weapon gain a +1 bonus to hit and damage.
Hook and Drag: When you hit a Large or smaller creature, you may use a bonus action to attempt to pull it 10 feet toward you (Strength save DC = 8 + your proficiency bonus + Strength mod).
Blood-Scent Filaments: If you deal at least 1 point of damage, you gain advantage on Perception or Survival checks made to track that creature for 1 hour, provided water is present.
Surge-Pull (1/Short Rest): When making a thrown attack, on a hit, you may choose to pull yourself up to 20 feet toward the target’s position instead of pulling them.
Drawback: In dry or stagnant air environments, attack rolls suffer a –1 penalty as the weapon “resists the throw.”


KNAVE (Latest Edition)
Item Name: Reef-Cleaver Harpoon
Type: Two-Handed Reach Weapon (Counts as Polearm/Thrown Hybrid)
Damage: d8 (melee), d6 (thrown)
• In watery or rain-soaked conditions, gain Advantage on attack rolls with this weapon.
• On a successful hit, instead of dealing damage, you may pull a creature toward you (target must Save vs STR or be dragged 10 feet).
• If this weapon draws blood in water, you can automatically detect the direction of the bleeding target within 60 feet as long as water connects you.
• Once per rest, declare a Tide Pull Strike: After a hit, you may move either yourself or the target 20 feet through water, ignoring difficult movement.
• Drawback: If used in enclosed dry space (dungeon corridors, sealed halls), roll a Save or lose your next movement from misjudged weight and balance.


FATE (Latest Edition – Core / Accelerated Compatible)
Item Name: Reef-Cleaver of the Silver Current
Aspect: Harpoon of Tide-Bound Vigilance
Type: Signature Weapon (Stunt/Extra)
• Stunt: Current-Bound Strike – Gain +2 to Fight when attacking in environments involving water, mist, sea spray, or swaying decks.
• Invoke to Pull: You may spend 1 Fate Point to force a pulled or hooked enemy into your zone or pull yourself into theirs if there’s a tether point.
• Boost: On a successful hit in wet conditions, automatically create the Aspect Dragged Off-Balance with one free invoke.
• Compel: In dry or still air locations, the Keeper may compel the Aspect to impose Disadvantage-like penalties or force momentary imbalance.


NUMENERA & CYPHER SYSTEM (Latest Edition)
Item Name: Reef-Cleaver Harpoon (Artifact – Level 5)**
Form: Hybrid Harpoon/Polearm
Effect:
• Deals 5 points of damage (Melee) or 4 points (Thrown, Medium range).
• When used in or near water, the user gains an Asset on attack rolls.
• On a hit, the user may spend 2 Might to attempt a Pull Maneuver: Target must make a Speed defense roll or be dragged up to Immediate range.
• Blood Recognition: If the weapon draws blood in water, the user can sense the direction of the target for the next 10 minutes.
Depletion: 1 in 1d20 (on depletion, its Aque-filaments burn out and it becomes a mundane harpoon).


PATHFINDER (Latest Edition)
Item Name: Reef-Cleaver Harpoon 6629
Type: Martial Two-Handed Melee / Thrown Weapon
Damage: 1d8 Piercing (melee), 1d6 Piercing (thrown, 20 ft. increment)
Traits: Reach, Thrown, Grapple, Water-Bound (+1 Item Bonus in water or heavy rain), Lineage-Linked (requires attunement through ritual)
• Hook Drag (Action – Press): On a hit, attempt a Grapple check. If successful, you may pull the target 10 feet.
• Tide Momentum: When fighting on ships, docks, reefs, or wet surfaces, gain a +1 circumstance bonus on Athletics checks using this weapon.
• Blood-Scent Vision: On damaging a creature in water, gain a +2 circumstance bonus to Perception checks to track or locate that creature for 1 hour.


SAVAGE WORLDS (Latest Edition – Adventure Edition)
Item Name: Reef-Cleaver Harpoon
Category: Reach/Thrown Exotic Weapon
Damage: Str+d6 (melee), Str+d4 (thrown)
Range: 3/6/12
AP: 1
Special Abilities:
Water-Kin Momentum: +1 to Fighting and Athletics rolls involving this weapon when user or target is in water or wet terrain.
Hook and Haul: On a Raise with a melee attack, instead of extra damage, may initiate a contested Strength roll. On success, pull target adjacent or pull self to target.
Blood-Tide Sense: After drawing blood, user gains a +2 bonus to Notice checks to detect that creature in aquatic environments.
Drawback – Stillwater Disfavor: In perfectly dry environments, roll Agility or suffer –2 to the next action as weapon feels unbalanced.


SHADOWRUN (Latest Edition – Sixth World)
Item Name: Reef-Cleaver Harpoon 6629 (Exotic Melee/Thrown Weapon)**
Category: Exotic Melee / Thrown Weapon
Damage: 5P (Physical)
Accuracy: 5
Reach: +1
Availability: 10F (Restricted – Maritime Enforcement or Smuggler Grade)
Cost: 3,000¥ equivalent in Saṃsāran trade markers or pearl ingots
Special Rules:
Tide Momentum: When used in wet or low-gravity maritime environments, gain +1 dice to the attack pool.
Hook and Pull: On 3+ net hits, wielder may force target to make a Strength + Athletics test (Threshold 3) or be pulled 1 meter per net hit.
Hydro-Sense Trigger: After drawing blood in water or mist environments, user receives +2 dice on Tracking tests against that target for 1 hour.
Drawback – Dry Field Dissonance: In sterile or climate-controlled indoor spaces, apply –1 dice to the first attack made with this weapon in a scene.


STARFINDER (Latest Edition)
Item Name: Reef-Cleaver Harpoon, Silver Current Pattern**
Level: 4
Price: 3,500 credits / equivalent Saṃsāran trade value
Damage: 1d8 P (melee) / 1d6 P (thrown 20 ft.)
Critical: Bleed 1
Bulk: 2
Special: Thrown, Reach, Grapple, Analog, Lineage-Attuned
Waterbound Surge: When partially or fully submerged, gain a +1 insight bonus to attack and damage.
Hook Drag (Move Action): After a successful hit, attempt a reposition combat maneuver with a +2 circumstance bonus.
Blood Trace Circuit: If a living creature takes damage, wielder gains a +2 circumstance bonus to Perception to detect that specific creature’s movement in aquatic or mist-filled areas.
Lineage Requirement: Requires attunement through a patrol rite or a DC 18 Mysticism check to activate special abilities.


TRAVELLER (Latest Edition – Mongoose 2E)
Item Name: Silver Current Reef-Cleaver Harpoon**
TL: 4 (Late Renaissance with Magical Alloy)
Mass: 3 kg
Cost: 1,500 Cr equivalent
Damage: 2D6 (melee) / 1D6 (thrown, 10m)
Traits: Reach, Delayed Drag, Balanced in Water
Drag Action: If attack effect is 6+, target must make Athletics (Dex) or be pulled 1D3 meters toward wielder or lose footing in low-gravity/ship deck environments.
Aque-Sense Filament: In wet or humid environments, gain DM+1 to Recon rolls to detect the previously wounded target.
Hydro-Balance: No penalty for movement or combat in water or slick terrain.
Penalty: In arid or controlled air environments, apply DM–1 to first attack of any engagement.


WARHAMMER (Latest Edition – Fantasy or 40K Equivalent Gear Translation)
Item Name: Reef-Cleaver of the Silver Current (Polearm/Harpoon-Class Weapon)**
Weapon Group: Polearms/Thrown
Damage: SB+3 (melee), SB+1 (thrown, 8 yards)
Qualities: Fast, Precise, Snare, Aquatic-Favored
Snare (Waterborne): When attacking a target at or near water, on a successful hit the target must pass an Agility Test or become Entangled.
Tide-Blessed Momentum: Gain +10 to WS tests with this weapon when fighting on ships, docks, or wet terrain.
Bloodwake Sense: If the weapon draws blood in a watery environment, the wielder gains +10 to Perception tests to track that target for the rest of the encounter.
Drawback – Still Air Curse: In enclosed, dry, or desecrated locations, the wielder suffers –10 to Initiative during the first round of combat as the weapon feels sluggish.