Convulsed

Red Card One: Racking Spasm

* Name: Racking Spasm     * Deck: Red Deck (Failure)     * Roleplay Emphasis: At the decisive instant of strike release or arcane discharge, a violent, involuntary convulsion tears through the avatar’s limbs and internal magical pathways. Worn conduits misfire in jagged bursts of discordant feedback, causing the avatar’s arms and torso to violently shudder and seize mid-swing. The strike jerks erratically off-course, the weapon or focused energy scattering harmlessly into the dirt as the avatar reels against their own twitching, locked joints. The opposing combatant immediately registers this sudden, agonizing loss of bodily control, taking full advantage of the attacker’s helpless shuddering to plant their footing, square their shoulders, and mount a ruthless offensive.     * World and Mechanical Effect: The targeted enemy capitalizes on the attacker’s convulsive vulnerability, gaining an immediate tactical surge that grants a temporary bonus of 4 points to its Armor Check and adds 3 points of physical damage to its very next attack.

Red Card Two: Sympathetic Tremor

* Name: Sympathetic Tremor     * Deck: Red Deck (Failure)     * Roleplay Emphasis: The erratic, convulsive failure of the maneuver causes a jagged shockwave of kinetic and spiritual backfire to rip across the unseen tether linking the party. Rather than grounding harmlessly out, this violent energetic shudder arcs straight into the frame of a nearby companion. The ally’s body is suddenly convulsed by phantom tremors, their fingers spasming against their grips and their breathing hitching erratically just as they attempt to align their own physical stance and sightlines. Robbed of steady motor control at the crucial second, the comrade struggles to suppress the violent twitches racking their posture.     * World and Mechanical Effect: A designated companion or allied presence is severely compromised by the transmitted physical convulsions, suffering an immediate 3-point penalty to their next attack roll and a 10 percent reduction to their next attempted skill check within the encounter.

Red Card Three: Convulsive Collapse

* Name: Convulsive Collapse     * Deck: Red Deck (Failure)     * Roleplay Emphasis: An uncontrolled convulsion wracks the avatar’s entire frame following the botched attack, violently wrenching their equilibrium completely away from their center of gravity. The avatar’s knees buckle, their guard drops, and their body shudders in jerky, uncoordinated spasms that leave them utterly unable to maintain defensive footwork or parry angles. Paralyzed by the physical seizure of their form, the avatar presents a completely unmoving, defenseless profile, inviting any observant adversary to strike straight into unguarded vitals without fear of retaliation.     * World and Mechanical Effect: The nearest hostile creature takes direct advantage of the avatar’s flailing, convulsed posture, receiving an immediate 4-point bonus to its next roll to hit.

Green Card One: Traumatic Agitation

* Name: Traumatic Agitation     * Deck: Green Deck (Crit)     * Roleplay Emphasis: The strike connects with staggering kinetic and arcane resonance, driving a shattering frequency directly into the adversary’s physical structure and vital conduits. The impact triggers a violent, full-body convulsion in the target, causing their muscles to seize and their limbs to jerk in chaotic, agonizing spasms. Paralyzed by the sudden electrical and kinetic shuddering racking their core, the foe drops their guard, their weapon arm twitching uselessly as they struggle in vain to suppress the violent tremors and re-establish a functional combat stance.     * World and Mechanical Effect: The targeted adversary is overwhelmed by violent internal convulsions, suffering an immediate 4-point reduction to its Armor Check and enduring a 3-point penalty on its next attack roll.

Green Card Two: Exploited Shudder

* Name: Exploited Shudder     * Deck: Green Deck (Crit)     * Roleplay Emphasis: The avatar delivers an assault of such brutal, concussive authority that the entire opposing line is sent reeling, their balance completely disrupted as the target falls into violent, shuddering tremors. Observing the adversary convulsing and gasping for breath with their guard wrenched completely aside, an allied companion experiences an instantaneous surge of predatory clarity. Cutting through the chaos, the companion immediately steps into the gaping vulnerability exposed by the enemy’s uncontrolled spasms.     * World and Mechanical Effect: A designated companion or ally capitalizes on the adversary’s convulsed disarray, gaining an immediate 3-point bonus to their next attack roll and a 15 percent bonus to their next skill check attempted within the round.

Green Card Three: Resonant Shockwave

* Name: Resonant Shockwave     * Deck: Green Deck (Crit)     * Roleplay Emphasis: Driving through the enemy’s vital defenses with flawless leverage, the avatar leaves the opponent’s core convulsed in debilitating vibrations that violently ripple through their armor and flesh. Rather than allowing the residual energy to dissipate, the avatar deftly channels the undulating, convulsive vibrations outward, weaving a pulsating barrier of kinetic reverberation around the immediate perimeter. This humming, vibrating field of force rhythmically repels incoming hostile momentum, actively shielding the frontline from physical and magical intrusion.     * World and Mechanical Effect: The current strike inflicts an additional 5 points of bonus damage, while the acting avatar harnesses the undulating resonant tremors into an active defense, granting an immediate 2-point boost to the Armor Check of themselves or a chosen ally until the start of their next turn.