Red Card One: Overreaching Hegemony
* Name: Overreaching Hegemony * Deck: Red Deck (Failure) * Roleplay Emphasis: An obsessive urge to micromanage and control every minute element of the engagement violently compromises the execution of the maneuver. Rather than adapting to the fluid realities of the skirmish, the avatar attempts to force the adversary’s weapon trajectory, physical momentum, and foot placement into a predetermined, rigid pattern of total submission. By over-controlling the angle of the blow and refusing to permit any organic variation in combat tempo, the strike becomes stiff, delayed, and mechanical. The adversary senses this desperate attempt at forced control, easily reading the predictable path, stepping cleanly outside the forced vector, and exploiting the attacker’s locked joints and rigid follow-through to mount an aggressive counter-effort. * World and Mechanical Effect: The targeted enemy capitalizes on the attacker’s overextended, rigid attempt at control, gaining an immediate tactical surge that grants a temporary bonus of 4 points to its Armor Check and adds 3 points of physical damage to its very next attack.
Red Card Two: Suffocating Dictate
* Name: Suffocating Dictate * Deck: Red Deck (Failure) * Roleplay Emphasis: Following the clumsy collapse of the intended strike, the avatar instinctively attempts to regain a sense of dominance by barking controlling, unyielding commands at a nearby companion. By aggressively attempting to dictate the companion’s stance, pacing, and weapon choice, the avatar strips the ally of their own tactical intuition. The overwhelming, controlling interference forces the comrade to second-guess their training and instincts right as they prepare their own action, leaving them flustered, micromanaged, and trapped in an awkward posture under the weight of unsolicited oversight. * World and Mechanical Effect: A designated companion or allied presence is hindered and thrown into disarray by the controlling demands, suffering an immediate 3-point penalty to their next attack roll and a 10 percent reduction to their next attempted skill check within the encounter.
Red Card Three: Inflexible Monopoly
* Name: Inflexible Monopoly * Deck: Red Deck (Failure) * Roleplay Emphasis: The avatar fixates entirely on maintaining absolute control over a single corridor of movement, refusing to yield an inch of ground or alter their defensive alignment to acknowledge shifting perimeter threats. In this frantic effort to maintain total ownership of the immediate space, peripheral awareness is discarded. The avatar’s body remains locked in a static, controlling posture facing forward, blind to flanking maneuvers and completely exposed to hostile entities operating outside the narrowly regulated zone. * World and Mechanical Effect: The nearest hostile creature takes direct advantage of the avatar’s narrow, controlling fixation, receiving an immediate 4-point bonus to its next roll to hit.
Green Card One: Authoritative Restraint
* Name: Authoritative Restraint * Deck: Green Deck (Crit) * Roleplay Emphasis: The assault connects with terrifying, commanding efficiency, establishing absolute physical and tactical control over the adversary. Every motion of the strike systematically deprives the enemy of their initiative, dictating exactly where their limbs must fall, knocking their parries out of alignment, and trapping their center of gravity in an inescapable bind of pressure. The opponent is reduced to a helpless puppet in the avatar’s grip, their momentum entirely subordinated and their combat options forcibly curtailed by the sheer authoritative mastery of the blow. * World and Mechanical Effect: The targeted adversary is subjected to overwhelming battlefield control, suffering an immediate 4-point reduction to its Armor Check and enduring a 3-point penalty on its next attack roll.
Green Card Two: Masterful Orchestration
* Name: Masterful Orchestration * Deck: Green Deck (Crit) * Roleplay Emphasis: A flawlessly executed blow shatters the enemy’s defensive formation, allowing the avatar to take total control of the battlefield’s geometry. In the immediate wake of the strike, the avatar smoothly steers the adversary into a compromised position, creating a perfectly controlled corridor of opportunity for a companion. The ally recognizes the immaculate setup and steps into the opening with complete certainty, moving within the controlled space with elevated efficiency and total confidence in the synchronized assault. * World and Mechanical Effect: A designated companion or ally capitalizes on the controlled engagement, gaining an immediate 3-point bonus to their next attack roll and a 15 percent bonus to their next skill check attempted within the round.
Green Card Three: Sovereign Dominion
* Name: Sovereign Dominion * Deck: Green Deck (Crit) * Roleplay Emphasis: Total mastery over personal intent, equipped conduits, and the surrounding environment culminates in a strike that asserts indisputable control over the field of battle. Driving through the adversary’s vital points with immense leverage, the avatar commands the physical space with unyielding presence. As the blow concludes, the avatar channels ambient flows into a tightly regulated defensive perimeter, seizing command of all incoming momentum and imposing a zone of order that deflects hostile counter-attacks before they can materialize. * World and Mechanical Effect: The current strike inflicts an additional 5 points of bonus damage, while the acting avatar establishes an active defensive dominion, granting an immediate 2-point boost to the Armor Check of themselves or a chosen ally until the start of their next turn.
