Red Deck (Failure Cards)

    Card Name: Chill of Despair

        Effect: An icy cold seeps into your bones, sapping your strength and will. For the next three turns, you suffer a -2 penalty to all attack rolls and saving throws as the numbing cold weakens your resolve. Additionally, the cold radiates to one nearby ally, who also suffers a -1 penalty to their next attack roll as they shiver from the sudden drop in temperature.

    Card Name: Frostbitten Grip

        Effect: Your hands become frostbitten, stiffening and losing their dexterity. You are unable to effectively hold your weapon or cast spells that require precise gestures. For the next two turns, you have disadvantage on all attack rolls, and any attempts to cast spells with somatic components have a 50% chance to fail.

    Card Name: Frozen in Fear

        Effect: A wave of unnatural cold paralyzes you with fear. You lose your next action as you are overwhelmed by the icy dread. During this time, one enemy of the Game Master’s choice gains advantage on their next attack against you, taking advantage of your frozen state.

Green Deck (Crit Cards)

    Card Name: Icy Precision

        Effect: The cold sharpens your focus, allowing you to strike with deadly precision. Your next successful attack deals an additional 1d8 cold damage, and the target must make a Constitution saving throw or be slowed for one turn as the cold energy hampers their movements.

    Card Name: Chilling Aura

        Effect: A freezing aura emanates from you, affecting all enemies within 15 feet. They must make a Constitution saving throw or have their movement speed halved for the next two turns. During this time, you and all allies within the aura gain a +1 bonus to armor class as the cold air thickens, forming a protective barrier.

    Card Name: Glacial Endurance

        Effect: The cold fortifies your body, granting you temporary resilience. You gain 10 temporary hit points for the next two turns, and any enemy that successfully hits you with a melee attack during this time takes 1d6 cold damage as the icy energy retaliates against them.