Lore: In the vibrant theater districts of Saṃsāra’s floating atolls, a performer’s survival depends as much on the speed of their transformation as the quality of their voice. The Chameleon’s Quick-Change Mantle was originally stitched by the costumers of the Celestial Entertainers for understudies who needed to inhabit multiple roles within a single act. The mantle is woven from “memory-thread,” a substance that remembers the shape and weight of the accessories attached to it. For a Tier 1 avatar, this garment serves as a “mobile dressing room,” allowing them to carry the essential trappings of different personas without the bulk of a trunk.
Description: This item is a short, reversible shoulder-mantle made of iridescent silk that shifts between charcoal grey and deep crimson depending on the light. The interior lining contains three reinforced, velvet-lined “Persona Slots” for masks, jewelry, or signets, and one specialized “Prop Loop” at the small of the back for a hand-held tool or theatrical weapon. Each slot is framed by a faint, silver-stitched embroidery that glows when an item is inserted.
Stats
- Tier: 1
- Rarity: Common
- Weight: 1 lb
- Specific Slot: Worn Item (Shoulder/Back)
- Storage Capacity: 3 Persona Slots (for pins, masks, or charms) and 1 Prop Loop (for a tool or light weapon).
Skills Gained While Openly Worn
- Persona Fluidity: +3 to Deception and Performance checks when attempting to impersonate a specific social role or profession.
- Theatrical Presence: +3 to Persuasion checks when the wearer is actively displaying a signet or symbol of authority in a Persona Slot.
- Stage-Hand’s Reflex: +2 to Sleight of Hand; the wearer can swap an item in a Persona Slot for an item in their hand as a single fluid motion.
Passives Magic
- Weightless Wardrobe: Items stored in the three Persona Slots and the Prop Loop have their weight reduced to zero and do not count toward the avatar’s carry capacity or encumbrance.
- Secure Attachment: Any item placed in a Persona Slot is magically tethered; it cannot be dropped, dislodged by gravity, or stolen by mundane pickpocketing while the wearer is conscious.
- Thematic Resonance: The mantle subtly shifts its texture and sheen to match the aesthetic of the items currently displayed in its slots, ensuring the wearer’s “costume” always looks cohesive.
Activable Magics
- Instant Costume Change (1 Mana): As a bonus action, the wearer can mentally trigger the mantle to flip or re-drape itself, instantly concealing or revealing the items stored in its slots to dramatically alter their appearance.
- Echo of the Role (2 Mana): The wearer focuses on a mask or signet in a Persona Slot. For 10 minutes, they gain the “Intuitive Dialect” of the role the item represents, allowing them to speak with the perfect accent and terminology of that class or culture.
- Spotlight Flare (1/Day): The silver stitching on the mantle flashes with a blinding theatrical light. All creatures within 5 feet must succeed on a Tier 1 Agility save or be dazzled (disadvantaged on their next attack) as the wearer “makes an exit.”
Tags: Acting, Performance, Disguise, Tier-1, Common, Quick-Change, Persona-Management, Theatrical, Spatial-Efficiency, Social-Infiltration, Lightweight, Stage-Presence, Identity-Anchor, Mantle-Magic, Understudy-Utility, Role-Resonance, Costume-Compression, Dramatic-Flair, Hidden-Hasp, Persona-Pocket, Script-Ready, Aesthetic-Shift
In the world of Saṃsāra, the Slots 774 of the Chameleon’s Quick-Change Mantle is a prized possession for aspiring infiltrators, street performers, and those who live between identities.
Methods of Acquisition
- Theater Troupe Completion The most common way a Tier 1 avatar acquires this mantle is by completing an apprenticeship with a traveling theater company. It is often gifted to a “swing” actor—one who must be ready to step into any role at a moment’s notice—as a badge of their versatile service.
- Inherited Costume Trunks Many of these mantles are found in the bottom of old, forgotten costume trunks in the basements of playhouses or within the ruins of derelict entertainment atolls. They are durable enough that even a century of dust does not ruin the “memory-thread” woven into the silk.
- Social Infiltration Trial Certain social guilds in the high-tier cities use the mantle as a test. An avatar might be tasked with attending a gala as three different “guests” within a single night. Success in this trial often results in the avatar being allowed to keep the mantle as their primary tool for future missions.
Shops and Marketplaces
- Thespian Outfitter & Wardrobe Supply (Theater Districts) These shops are found in the glittering, lantern-lit streets of entertainment hubs. They smell of stage makeup, ozone, and dried flowers. The shopkeepers are often retired actors who appreciate a good performance during the bargaining process. Cost: 10 to 15 Gold Pieces. Acquisition: These are sold as standard professional equipment for the stage. A buyer who can perform a convincing monologue or demonstrate a “flawless” accent may find the price reduced by a few coins.
- Curio & Disguise Parlors (Merchant Back-Alleys) Located in the narrow passages between major trade sectors, these shops cater to the “subtle” crowd. They feature rotating mannequins and shelves filled with masks and false signets. Cost: 12 to 18 Gold Pieces. Acquisition: Here, the mantle is marketed as a tool for “discreet travel.” The transaction is usually quick and quiet, with the shopkeeper often throwing in a mundane wooden mask to fill one of the Persona Slots.
- High-End Tailors (Noble Atolls) In the wealthiest districts, master tailors create bespoke versions of these mantles using the finest silks. These shops require appointments and involve tea service while the buyer is measured. Cost: 20 to 25 Gold Pieces. Acquisition: These versions are aesthetically superior and often custom-dyed to match a specific house’s colors. The higher cost reflects the craftsmanship and the social prestige of the brand stitched into the lining.
- Refurbished Rag-and-Bone Stalls (Industrial Slums) Under the great steam-pipes of the lower cities, scroungers sell gear salvaged from the “Top-Side.” These stalls are chaotic and grimy, but hidden gems are often buried in the heaps. Cost: 6 to 9 Gold Pieces. Acquisition: A mantle bought here might have a small tear or a faded sheen, but the magic remains intact. Buyers must be wary, as these used items sometimes retain the “echoes” of the previous owner’s most frequent persona, requiring a thorough cleaning to reset the memory-thread.
Dramatic Versatility of the Chameleon’s Quick-Change Mantle
The roleplay of the Slots 774 centers on the fluidity of identity and the advantage of being “hiding in plain sight.” While it does not provide traditional armor, it offers defense through misdirection and offense through social manipulation and surprise.
Defense: The Armor of Anonymity
- Urban Crowds and Marketplace Hubs
- Roleplay: When pursued by city guards or rival agents, the avatar ducks behind a merchant’s stall and triggers the Instant Costume Change. The mantle flips, revealing a “Merchant’s Signet” in a Persona Slot and shifting the silk to a dull, dusty charcoal. The avatar steps back into the street, instantly adopting the Intuitive Dialect of a haggling trader. The guards rush past, looking for a crimson-clad traveler, while the avatar is defended by the absolute belief of the crowd that they belong behind the counter.
- Guarded Safe Areas and Noble Galas
- Roleplay: In high-stakes environments where weapons are forbidden, the mantle provides a “Social Shield.” By displaying a “High-House Pin” in a Persona Slot, the Theatrical Presence skill makes the avatar appear untouchable. If a social gaffe is made, the avatar roleplays a “Spotlight Flare,” the mantle’s silver stitching flashing to blind the suspicious host, allowing the avatar to slip into a different hallway and swap the pin for a “Servant’s Badge” to vanish once more.
- Deathly Zones and High-Pressure Skirmishes
- Roleplay: Defensively, the Secure Attachment magic ensures that even during a violent fall or a magical blast, the avatar’s most vital charms or breathing masks stay affixed to the shoulder. The avatar roleplays bracing for impact, the mantle glowing as the silver threads tighten around the stored items, preventing the loss of life-saving equipment in the chaos.
Offense: The Strike of the Understudy
- Subterranean Megacities and Industrial Archives
- Roleplay: To infiltrate a secured archive, the avatar uses Persona Fluidity to mimic a “Steam-Pipe Inspector.” Offensively, this is used to bypass security layers without a fight. The avatar roleplays confidently walking past sentries, the mantle resonating with a “Guild Key” in the Prop Loop. Once inside, they use the Stage-Hand’s Reflex to swap a measuring tool for a hidden light blade, striking from a position of total trust.
- Wilderness and Overgrown Ruins
- Roleplay: Against territorial beasts or tribal scouts, the avatar roleplays a “Theatrical Ambush.” They stand in the open air, appearing as a harmless traveler. As the enemy approaches, the avatar activates the mantle to reveal a “Predator’s Totem” or a “Territory Signet.” The Echo of the Role allows the avatar to emit the perfect, terrifying vocalization of a dominant alpha, causing the enemies to falter and granting the avatar the first strike or the chance to intimidate them into fleeing.
- Dark Cave Systems and Damp Vaults
- Roleplay: In the pitch black, the avatar uses the Spotlight Flare offensively. They draw the enemy close by mimicking the sound of a wounded companion using Echo of the Role. When the enemy is within range, the mantle erupts in a blinding flash. The avatar roleplays using the dazzled state of their opponent to deliver a precision strike from the Prop Loop, vanishing back into the shadows before the target’s vision returns.
Tactical Synergy: Instant Costume Change
In any environment, the Instant Costume Change is the avatar’s primary offensive “Feint.” They might begin a conversation as a submissive petitioner, only to trigger the mantle mid-sentence. As the garment shifts and reveals a “Judge’s Seal” or a “War-Captain’s Symbol,” the sudden shift in social gravity—boosted by Theatrical Presence—shocks the NPC into a state of hesitation, effectively “stunning” them socially and opening them up for successful intimidation or high-stakes questioning.

Perception of Activation:
User’s Perspective
- Sight: When I trigger a change, the edges of my vision blur with a soft, theatrical “haze.” The iridescent silk of the mantle ripples like liquid, and the silver embroidery flares with a brief, cool light. The world seems to dim slightly, as if I am standing under a lone spotlight.
- Sound: I hear the crisp “snap” of heavy velvet fabric being shaken out and a faint, melodic chime that sounds like a distant stage bell. During the Echo of the Role, my own voice sounds richer and more resonant in my ears, carrying the weight of a seasoned performer.
- Touch: The mantle becomes momentarily weightless, lifting slightly off my shoulders as if caught in a phantom breeze. I feel a gentle “tugging” sensation at the base of my skull as the memory-thread aligns my posture and movements to the current persona.
- Extra-Sensory – Identity Resonance: I feel a psychic “template” slide over my mind. I don’t just know the role; I feel the history, the pride, or the humility of the persona attached to the displayed items. It is a mental “costume” that fits as perfectly as the silk on my back.
Observer’s Perspective
- Sight: The avatar seems to flicker for a fraction of a second. The mantle shifts its color and drape in a blur of movement that the eye cannot quite follow. One moment they appear as a weary traveler; the next, a sharp flare of silver light reveals them as a stern official.
- Sound: A sudden, localized “whoosh” of air, followed by a startlingly clear change in the avatar’s vocal timbre and cadence.
- Smell: A faint, fleeting scent of stage-dust, greasepaint, and ozone lingers in the air for a few seconds after the transformation.
Positives
- User: I gain absolute confidence in my disguise. The Stage-Hand’s Reflex makes my movements impossibly fluid, and the Spotlight Flare provides a reliable “emergency exit” that feels like a choreographed part of the scene.
- Observer: The avatar becomes a social chameleon, effortlessly gaining access to restricted areas or information that would be denied to a static identity. Their “Presence” can settle a room or command attention instantly.
Negatives
- User: “Persona Bleed”—after prolonged use of the Echo of the Role, I sometimes find it difficult to immediately return to my own natural accent or mannerisms, feeling a lingering “emptiness” once the mantle is deactivated.
- Observer: To those who witness the activation, the avatar can seem untrustworthy or “spectral,” as if they have no true core beneath the shifting layers of silk and memory.
Extra-Sensory Perceptions
- The Mask’s Sight: While a mask is in a Persona Slot, I can “see” the social cues and hierarchical standing of those around me as faint glowing auras (Blue for superiors, Green for equals, Grey for subordinates).
- Stage-Awareness: I perceive the environment as a “set.” I instinctively know where the “exits” are, where the shadows are deepest for a dramatic disappearance, and who in the crowd is most likely to be “distracted” by a performance.
- Vocal Vibration: I can feel the “vibrational truth” of my own lies. As long as I stay within the Echo of the Role, my words feel physically solid, making it nearly impossible for me to “trip” over my own fabricated story.
The Weaver’s Monologue: Crafting the Chameleon’s Quick-Change Mantle
This Tier 1 tailoring ritual binds the fluid nature of identity to physical silk. The process focuses on “Memory-Warping,” ensuring the garment can remember and support the weight of multiple personas without losing its structural or magical integrity.
Materials Needed
- 3 Yards of Iridescent Memory-Silk: A rare textile woven from silkworms fed on the petals of a “Doubt-Lily.” It naturally shifts colors based on light angles.
- 1 Spool of Silver Astral-Thread: Used for the embroidery that anchors the extra-sensory magic and the Spotlight Flare.
- 1 Pint of Mimic’s Essence: A liquid reagent harvested from shapeshifting flora or fauna, used to prime the “Persona Slots.”
- Crushed Mirror-Dust: 2 ounces, to be infused into the lining to catch and redirect local light.
- Velvet of the Quiet Stage: 1 square foot of sound-dampening fabric for the interior slot linings.
- 1 Glass Eye or Polished Steel Disc: To act as the “Focus Lens” for the Spotlight Flare (usually hidden in the collar).
Tools Required
- Enchanted Needle & Thimble: Tools that respond to the crafter’s rhythmic chanting.
- Mirror-Lined Cutting Table: To ensure the silk’s iridescence is aligned with the local aetheric flow.
- Steam-Press of the Clouds: For setting the memory-folds into the fabric without damaging the silk.
- Tuning Fork (Key of C): Used to “tune” the Echo of the Role resonance into the silver thread.
Skill Requirements
- Tailoring (Apprentice): Proficiency in handling delicate silks and invisible stitching.
- Acting/Performance (Level 1): The crafter must “perform” the roles the mantle will hold during the stitching process to prime the memory-thread.
- Arcana (Minor Attunement): Needed to bind the Instant Costume Change mana-trigger to the reversible fabric.
Crafting Steps
- Aligning the Iridescence: Lay the Memory-Silk upon the Mirror-Lined Table. The crafter must move around the table in a dramatic, sweeping motion to find the “Visual Heart” of the fabric where the colors transition most sharply. Mark the cut lines with crushed Mirror-Dust.
- Inscribing the Identity-Grip: Using the Enchanted Needle, sew the three Persona Slots into the velvet lining. As each stitch is placed, the crafter must whisper a different “True Name” or “Archetype” (e.g., The Merchant, The Soldier, The Beggar) into the thread to give the slots their Role-Resonance.
- Priming the Memory-Thread: Bathe the Silver Astral-Thread in the Mimic’s Essence. Use this thread to embroider the silver grid patterns around the slots and the collar. During this step, strike the Tuning Fork periodically to ensure the thread “vibrates” with the capacity for Echo of the Role.
- The Reversible Bind: Construct the mantle so that it is perfectly reversible. This requires a “Phantom Seam” technique where the thread is hidden between the two layers of silk. This physical duality is what allows for the Instant Costume Change trigger.
- Installing the Flare-Lens: Sew the Glass Eye or Steel Disc into the collar’s peak. Surround it with a concentrated weave of Astral-Thread. This lens acts as a capacitor, storing ambient light to be released during the Spotlight Flare.
- The Dress Rehearsal: To finish the item, the crafter must wear the mantle and perform a three-minute transformation sequence, swapping an item into every slot. If the mantle “glows” and feels weightless at the end of the performance, the bind is complete.
Many-Faced Skin and Cloak of Fast-Hiding
In the age when the 73 islands were but wet clay in the hands of the Great Potter, and the first “Stage-of-Boards” had not yet been chopped from the Tanglebark, there was a walker of the “False-Face” named Mi-Me. This Mi-Me was a creature of the “Empty-Inside.” In the ancient leaf-writings (mostly turned to black-dust by the sun-rot), it is sung that Mi-Me had no face of her own, but only a face like a “Smooth-Stone-in-the-River.”
At the same turning of the winds, there were the “Big-High-Ones” (the Kings of the Upper Strata) who were very angry. They had made a law that no one could be “Two-Things-at-Once.” If you were a digger of the ground, you must always smell of the ground. If you were a blower of the glass, you must always have the “Fire-Eye.” To change your “Self-Shape” was a “Crime-of-the-Highest-Noise.”
The translation becomes “Twisted-Like-Vines” here, but it says that Mi-Me wished to dance in the palaces and also eat in the gutters. She went to the “Spider-of-the-Void” (the Weaver of Memory). She asked the Spider for a skin that could “Hold-the-Wind.” The Spider took the “Silk-of-the-Liar”—a thread made from the promises of ghosts—and wove a “Shoulder-Cover” (the mantle).
The Spider said: “This skin has three-mouths (the slots). If you feed a mouth a piece of a person—a ring, a pin, or a mask—the skin will ‘Remember-the-Soul’ of that piece. When you turn the skin inside-to-out, you will not be Mi-Me. You will be the ‘Soul-of-the-Pocket.’”
The poorly-translated scroll says: “And the silk was ‘Hungry-for-Being.’ Mi-Me took the ‘Signet-of-the-Dead-Prince’ and put it in the first-mouth. She took the ‘Flower-of-the-Beggar’ and put it in the second-mouth. She took the ‘Wrench-of-the-Steam-Worker’ and put it in the third-mouth.”
But the mantle was “Too-Fast-and-Wild.” When Mi-Me wore it, she began to spin like a “Top-in-a-Storm.” Her voice became a “Soup-of-Voices.” She was shouting in the “High-Tongue” and the “Low-Tongue” at the same breath. It was a “Chaos-of-Faces.”
To “Calm-the-Spinning,” Mi-Me took the “Silver-of-the-Moon-Reflection” (the astral-thread) and sewed “Bars-of-Order” around the mouths. She placed the “Spark-of-the-Sun” (the flare-lens) at her throat so she could “Blaze-the-Eyes” of those who looked too closely at her “False-Seams.”
The translation says: “The King’s-Eye-Men (the guards) chased the Beggar into a ‘Corner-with-No-Way.’ They reached for her, but the Beggar made a ‘Light-of-the-Great-Explosion’ (the flare). When the smoke did ‘Go-Away,’ there was no Beggar. There was only a Prince of the ‘High-Blood’ standing there, scolding the guards for their ‘Bad-Manners.’ The guards bowed their ‘Heads-to-the-Mud,’ for the mantle had swallowed the Beggar-smell and breathed the Prince-perfume.”
The story tells of a “Man-of-Stone” (a golem) who tried to catch Mi-Me. Because the golem had no “Feeling-Heart,” it could not see the “False-Faces.” It saw only the “Smooth-Stone” beneath. But Mi-Me used the “Echo-of-the-Role” and spoke in the “Voice-of-the-Maker-of-Golems.” The stone-man stopped, for the “Sound-of-the-Truth” was stronger than the “Sight-of-the-Eye.”
For a thousand sun-deaths, the Quick-Change Mantle was the “Bane-of-the-Truth-Keepers.” It allowed the small to walk in the “Big-Places” and the hunted to find “Rest-in-the-Open.” But as the world became full of “Glass-Eyes” (the surveillance of the Steam-Age), the mantle hid itself in the “Costume-Trunk-of-the-Stars,” waiting for one who is “Brave-enough-to-be-Nobody” so they may “Become-Anybody.”
Moral of the Story: The man who has but one face is a prisoner of his own skin, but the one who can “Wear-the-World” upon their shoulders shall find that every “Locked-Door” is but a “Stage-Curtain” waiting to be lifted.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition) The Mantle of the Understudy’s Guise
- Item Type: Clothing/Mystic Artifact
- Sanity Cost: 1 point to activate Echo of the Role; 1D4 if the Spotlight Flare is used to escape a life-threatening situation.
- Skills: +20% to Disguise, +15% to Acting (Art/Craft), +10% to Fast Talk.
- Persona Slots: The mantle has three hidden pouches. If an investigator places a personal item of a target (a ring, a lock of hair, a badge) into a slot, the bonus to Disguise that person increases to +40%.
- Echo of the Role: By spending 2 Magic Points, the wearer can perfectly mimic the accent and professional jargon of any career for 1 hour.
- Spotlight Flare: Once per day, if cornered, the wearer can trigger a chemical-magical flash. All observers must pass a Hard DEX roll or be blinded for 1D4 rounds. The wearer gains an immediate Stealth roll with a Bonus Die to vanish from the scene.
- Passive Secure Attachment: Items in the slots cannot be lost due to “Fumble” results or physical trauma unless the mantle itself is destroyed.
Blades in the Dark The Fine Chameleon Cape
- Item Quality: Fine (Tier I)
- Load: 0 (Worn). The cape provides 3 “Persona” slots and 1 “Prop” slot that do not count toward your Load limit.
- Specialized Storage: Items placed in the Persona slots (masks, documents, small jewelry) are considered “Concealed” and cannot be found by a standard search unless the searcher has supernatural senses.
- Instant Costume Change: Spend 1 Stress to immediately swap your visible Tier or Social Class appearance based on the items in your slots (e.g., shifting from a “Street Urchin” to a “Bluecoat Officer”).
- Echo of the Role: Gain +1d to Consort or Sway when you are utilizing a persona provided by an item in a slot.
- Spotlight Flare: Spend 2 Stress to create a “Flash” effect during a desperate action. You reduce the consequence of a failed roll by one level (e.g., from Level 3 Harm to Level 2) as you use the distraction to reposition.
Dungeons & Dragons (5th Edition) Slots 774 of the Chameleon’s Quick-Change Mantle
- Wondrous item, common
- Persona Slots: This mantle has 3 slots for small items and 1 loop for a light weapon or tool. Items in these slots weigh nothing.
- Stage Reflexes: You have advantage on Charisma (Deception) checks made to pass yourself off as another person or profession.
- Activable Magic (3 Charges):
- Instant Costume Change (1 Charge): As a bonus action, you can change the color, style, and apparent cleanliness of the mantle to match a role supported by an item in a Persona Slot.
- Echo of the Role (1 Charge): As an action, you gain the ability to speak, read, and write one language associated with an item in a Persona Slot for 1 hour.
- Spotlight Flare (3 Charges): As a reaction when a creature you can see within 5 feet hits you with an attack, you can cause the mantle to flare. The attacker must succeed on a DC 13 Constitution saving throw or be Blinded until the end of its next turn.
- Recharge: The mantle regains all charges at dawn.
Knave (2nd Edition) The Mime’s Reversible Shroud
- Item Slots: 0 (This item occupies no slots and provides 3 “Trinket” slots and 1 “Tool” loop).
- Quality: Tier 1 (Common)
- Skill Bonus: +4 to all rolls involving disguise, forgery, or blending into a crowd.
- Secure Attachment: Items in the mantle’s slots cannot be stolen by enemies or lost during a fall.
- Instant Costume Change: Once per day, you may change your clothes and appearance to an entirely new “look” instantly. This grants Advantage on your next check to avoid detection by guards.
- Spotlight Flare: Once per day, you may emit a blinding flash. All enemies in Close range must make a DEX save or lose their next turn as they rub their eyes.
- Thematic Resonance: You may use Charisma instead of Intelligence for any roll involving the history or lore of a culture you are currently impersonating.
Fate Condensed The Chameleon’s Quick-Change Mantle (Slots 774)
- Item Type: Tier 1 Social Infiltration Accessory
- Aspects: High Concept: “The Understudy’s Second Skin”; Passive: “Always in Character.”
- Stunt: Instant Costume Change: Once per scene, you may spend a Fate Point to instantly clear a “Discovered” or “Out of Place” Aspect by shifting your appearance. If you do this to Create an Advantage related to a new identity, you gain two free invokes instead of one.
- Stunt: Echo of the Role: You gain a +2 bonus to Deceive or Performance rolls when you are using the specific tools or signets stored in the mantle’s slots to impersonate a professional or social class.
- Stunt: Spotlight Flare: Once per session, when you are about to take Stress from a physical or social conflict, you may flash the mantle to “Exit Stage Left.” This allows you to immediately move one zone and places a “Dazzled” Aspect on everyone in your original zone with one free invoke.
- Specific Slot: This item provides three “Persona” slots. These are used to store and instantly swap minor Aspects related to your current disguise (e.g., Official Seal, Dockworker’s Union Pin, Noble’s Mask).
Numenera & Cypher System The Mantle of the Memorized Identity
- Level: 3 (Artifact)
- Form: Iridescent, color-shifting silk mantle with three velvet interior pockets and one tool loop.
- Depletion: 1 in 1d20 (Check only when using the Spotlight Flare).
- Passive: Persona Fluidity: The wearer is trained in tasks related to Deception, Disguise, and Mimicry.
- Passive: Secure Attachment: Any item stored in the mantle’s three pockets is protected by a minor force field; it cannot be removed unless the wearer is willing or incapacitated.
- Active: Echo of the Role (2 Intellect Points): For one hour, the wearer gains an asset in all tasks related to a specific persona (such as Knowledge, Persuasion, or Local Customs) based on the item currently displayed in a Persona Slot.
- Active: Spotlight Flare (4 Intellect Points): As an action, the mantle releases a burst of brilliance. All creatures within immediate range are blinded for one round unless they succeed on a Might defense roll.
Pathfinder (2nd Edition) Slots 774 Quick-Change Mantle
- Item 1: Common, Invested, Magical, Transmutation
- Usage: worn (shoulders); Bulk: L
- Passive: Theatrical Presence: You gain a +1 item bonus to Performance checks and Deception checks to Impersonate.
- Passive: Weightless Wardrobe: The mantle contains three “Persona Slots.” Each can hold one item of negligible Bulk (L). These items do not count toward your total Bulk.
- Activate: Instant Costume Change [One-Action] (Concentrate, Transmutation): You trigger the memory-threads. The mantle changes its color and pattern to match a disguise suitable for one of the items in your Persona Slots. This grants you a +2 circumstance bonus to your next Deception check to Impersonate.
- Activate: Echo of the Role [One-Action] (Auditory, Linguistic): Frequency: Once per hour. For 10 minutes, you can speak and understand one common language associated with an item in your Persona Slot.
- Activate: Spotlight Flare [Reaction] (Visual): Frequency: Once per day. Trigger: A creature misses you with a melee attack. Effect: The mantle flares. The triggering creature must succeed on a DC 15 Fortitude save or be Dazzled for 1 round.
Savage Worlds (Adventure Edition) The Chameleon’s Quick-Change Mantle
- Type: Tier 1 Minor Artifact
- Attributes: The wearer gains a +1 bonus to Performance and Persuasion rolls.
- Passives: Stage-Hand’s Reflex: The user gains the Quick Draw Edge, applicable only to the item stored in the Prop Loop.
- Passives: Secure Attachment: Attempts to Steal or Disarm an item stored in the mantle’s slots are made at a -4 penalty.
- Powers: Instant Costume Change: The wearer can cast the disguise power using Performance as their arcane skill. This only affects the wearer’s clothing and accessories.
- Powers: Echo of the Role: By spending 1 Power Point (or taking a -1 penalty to the roll if not using Power Points), the user can cast the speak language power for 10 minutes.
- Powers: Spotlight Flare: Once per day, the user can cast the blind power (Range: Self) centered on themselves.
- Tags: Acting, Performance, Disguise, Tier-1, Common, Quick-Change, Persona-Management, Theatrical.
Shadowrun (6th Edition) The 774th Mimic-Fiber Cape
- Item Type: Qi Focus (Rating 1) / Social Armor
- Availability: 3
- Cost: 4,500¥
- Armor Rating: +1
- Persona Fluidity: While worn, the user gains a +1 dice pool modifier to all Con and Performance tests. If the user is an Adept with the Faceless or Melanin Control powers, this bonus increases to +2.
- Secure Attachment: Items stored in the three Persona Slots are digitally and physically tethered; they cannot be removed by anyone other than the user unless the user is unconscious.
- Activable: Instant Costume Change (Minor Action): The user can trigger the mimic-fibers to shift color and texture. This applies a -2 dice pool penalty to any NPC attempting to identify the user from a previous description or security footage.
- Activable: Spotlight Flare (Minor Action): The user spends 1 Edge to release a burst of high-intensity lumen light. All targets within 5 meters must succeed in a Damage Resistance Test (using Intuition + Willpower) or suffer the Blinded III status for 1 Combat Round.
- Activable: Echo of the Role: By spending 1 Karma (or 1 Edge for the duration of a scene), the user gains the equivalent of the Linguist quality for one language associated with a stored ID or badge.
Starfinder (1st Edition) Slots 774 Chameleon Mantle
- Item Level: 1
- Price: 300 Credits
- Bulk: L
- Specific Slot: Worn (Shoulders)
- Capacity: 3 Persona Slots (L-Bulk items only), 1 Prop Loop (Small weapon or tool).
- Passive: Persona Fluidity: You gain a +2 insight bonus to Bluff checks to impersonate others and Disguise checks.
- Passive: Secure Attachment: Items in the mantle’s slots cannot be taken from you via a Disarm or Steal combat maneuver.
- Active: Instant Costume Change (Standard Action): Once per day, you can cast Disguise Self as a spell-like ability, but it only changes your clothing and equipment to match one of the items in your Persona Slots.
- Active: Spotlight Flare (Reaction): When you are targeted by an attack, you can expend 1 Resolve Point to blind the attacker. The attacker must succeed at a DC 12 Fortitude save or be blinded for 1 round.
- Active: Echo of the Role (Standard Action): By spending 1 Resolve Point, you gain the benefit of the Comprehend Languages spell for 10 minutes, but only for a language tied to an item in a Persona Slot.
Traveller (Mongoose 2nd Edition) The 774th Poly-Morph Silk Cape
- TL: 12
- Weight: 0.5 kg
- Cost: Cr850
- Skills: Persona Fluidity: The user receives a DM+1 to all Deception, Persuade, and Stealth (Urban) checks.
- Secure Attachment: Any item stored in the three internal pockets is shielded from local magnetic fields and cannot be detected by standard TL10 security scanners.
- Instant Costume Change: As a Significant Action, the user can flip the cape to change its color and texture. This grants a DM+2 to any check made to lose a pursuer in a crowd.
- Spotlight Flare: The cape contains a high-output capacitor. As a Significant Action, the user can trigger a flash. Every creature in Close range must pass an END check (8+) or be blinded for 1d6 rounds. The capacitor takes 1 hour to recharge from the user’s power pack.
- Echo of the Role: If the user has a data-wafer in a Persona Slot containing linguistic data, they gain a DM+1 to any Language test for that specific dialect.
Warhammer Fantasy Roleplay (4th Edition) The 774th Mummer’s Shifting Mantle
- Item Type: Performer’s Wardrobe
- Encumbrance: 0 (Provides 3 “Persona” slots and 1 “Prop” loop).
- Price: 3 Gold Crowns
- Traits: Fine, Lightweight, Magical
- Persona Fluidity: The wearer gains a +10 bonus to all Entertain (Acting) and Charm Tests.
- Secure Attachment: Items in the mantle’s slots are considered “Hidden” and cannot be found by others unless they succeed in an Intuitive (Hard -20) Perception Test.
- Active: Instant Costume Change (Action): The user may spend 1 Fortune Point to instantly change their outward appearance. This grants the Distracting Trait to the user for the remainder of the round as observers struggle to process the change.
- Active: Spotlight Flare (Reaction): Once per day, when the user is attacked, they may cause the mantle to flash. The attacker receives 2 Blinded Conditions unless they pass a Challenging (+0) Initiative Test.
- Active: Echo of the Role (Action): The user can make a Challenging (+0) Entertain (Acting) Test. If successful, they gain the Linguistics Talent for one language related to a signet or mask in their slot for 1 hour.
