Tag: Trap Disarming

  • Runic 73 of the Barrow Delvers Bone Bodkin

    Runic 73 of the Barrow Delvers Bone Bodkin

    Lore In the frost-cracked tumuli and ancestral cairns of Saṃsāra, the draugr and ancient jarls guarded their silver with cruel, spring-loaded spikes, shearing scythes, and pressure-stones linked to crushing deadfalls. The vitkir of the high moors fashioned the Barrow-Delver’s Bone Bodkin for grave-wardens and ruin-scouts whose duty was to enter these resting mounds without triggering…

  • Quest 301 of The Transmuters Silent Crucible

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    Reference: Rune of Alchemical Mastery Quest Details A breach has been detected in a sealed containment vault beneath the ruins of a forgotten Samsaran laboratory. Historical records indicate the presence of a Rune of Alchemical Mastery—an intricately engraved silver disc of immense value to the Alchemists’ Circle. The Guild requires a sanctioned party to infiltrate…

  • Engineers Toolkit

    Level: Tier 1 Stats Modifier: +1 bonus to Intelligence-based checks related to engineering, architecture, or mechanical traps. Skills: Proficiency in tinkering and repairing mechanical devices, advantage on crafting, repairing, or modifying checks Cost: 200 gold pieces (or equivalent value in currency) Tags: Tool, Mechanical, Craftsmanship, Precision, Tinkering, Repair, Architecture, Modification, Crafting, Engineering, Innovation, Analysis, Trap…