Listing the ideas
- A mission on behalf of a local religion to investigate and clear out a long forgotten temple to their god.
- Go do some remote curse (from this ritual scroll) that keeps some undead in their tomb… Needs to be done by X…
- Go avenge So-and-so the loss of their ___.”
- The son of Merchant Lord W is travelling to X for the annual festival of Y. He needs bodyguards as his journey with take him through Z.
- A member of the guild went rogue. Go get him/her.
- Only YOU can track down Tinkerbella!
- Civil unrest is breaking down trade. Merchants need a rescue mission sent to city x to retrieve trade documents and, if possible, a caravan of goods. And the people traveling with it.
- A local noble’s basement is infested with rats. Clean them out.
- Julian at the tanner’s guild needs more wolf pelts for his orders. Collect 4 Wolf Pelts and return to Julian.
- A local mother’s boy went missing while playing in the fields outside of town. Find the missing boy.
- A local duchess just gave birth to some deformed abomination (a cambion or half-dragon). Her husband will reward you handsomely to dispose of this whelp as she travels to (some city).
- A rival organization has started up and is undercutting your prices and the members seem to be much more effective. Infiltrate them and find out why.
- Putting down a peasant uprising for a lord
- Stamping out a religious splinter group for the local church
- Lord Y wants to you to impersonate soldiers of lord X and attack a merchant caravan
- Ferret out rebels in a recently occupied city
- An heir of the deposed king has been found. Find and kill him
- A slave ship from a distant land recently arrived in port and is paying handsomely for us to fill it up. Slavery, however, is outlawed in our fine city. Naturally, we want the cash, so collect some merchandise from the nearby farms without leaving a trail for the authorities to follow.
- going to undertake anything as long as the pay is enough
- There is an expedition to a, previously unknown, island. Go survey it. Kill what needs killing/Find what needs finding/Establish what needs establishing.
- [trope] Merchant’s Guild needs a guard for their caravan from trade/port/production region of goods/city/kingdom X to trade/port/production region city/kingdom Y.
- Noble/lord/king of a region needs the funds/supply trains/troop movements of rival noble/lord/king disrupted/harried.
- Wizard needs a body guard…won’t disclose to where/why but paid full up front with promise of a second full payment upon safe return! So, your superiors make quite clear, you do what he/she says!
- High Priest of religion X needs bodyguard to get to peace conference/pilgrimage site/friendly temple/unfriendly temple/[summer/winter estates?].
- Tyranical new Warlord has come to your region. He/she/It wants to impress the merchant’s guild into their fighting force (or makes promises of pay after taking over the neighboring wealthy territory)…what is the Merchant’s Guild (and individuals within it) going to do about it?
- Mercenary Guild has been approached by Thieves’ Guild to serve as envoy to rival [Guild or individual] encroaching on their territory. If diplomacy/a show of strength doesn’t work…do what is necessary.
- A Bard/Sage/Noble has uncovered forgotten location of some knowledge/secret/treasure. Just needs someone to help them go get it/go get it for them.
- A “hive” of Warlocks [and/or the result of a coven of Hags?] is slowly tainting/corrupting/influencing the town/village/region. Go get rid of them before we are all lost in madness and bloody sacrifice to their demon masters.
- “Kill duh Wabbit!” a.k.a. The Monster [being Monsters] Problem. Bulette erupts in the town square! Ankheg infestation in the fields! The annual running of the Otyughs is heading your way (and no one knows why)!
- “Kill duh Wabbit!” variant A: The Catastrophic/Seige Monster Problem. Dragon!!! Giants!!! Demon!!! Tarrasque!!!
- “Kill duh Wabbit!” variant B: “Catch” duh Wabbit! The “Escaped the Zoo” Scenario. Something’s loose in the city. No one knows how it got there/where it came from [maybe not even what “it” is to begin with]. Catch/Stop it, preferably without killing it. Displacer Beast, Owlbear, a flock of Axe Beaks,…a Black Pudding?
- “Natural” Disasters: Raging fire has broken out for the third time in a month. The Mercenary Guild (and, likely, other town/city organizations) is deputized as investigators and firefighters. Why? Who/what’s responsible? Find it/them. Stop it/them!
- “Natural” Disasters: The city is flooding. The guild is hired to put all of its resources to figuring out why and stopping/fixing it.
- “Natural” Disasters + Non-Hire: Just in town going about your “downtime” business between jobs. A Hurricane/Blizzard/Major Thunderstorm hits (out of no where). What do you do?
- Non-Hire: You were paid beautifully for your last job and have earned some/X time off to “relax” [Common practice by the guild to, in theory, spend your wages so you will have to work/go on a job again soon]. What do you and your pals do with a month of freetime and pocket full of gold?
- The population of The Kingdom becomes overcrowded and restive. The Kingdom desperately needs to expand it’s territory and aquire access to new resources to pacify the common rabble. The Elven Kingdom nearby has plenty of good land they’re barely using. We need YOU to incite anti-elf sentiment. Hit this target, do a lot of damage, make it look like an elf did it.
- A paladin has fallen from grace after profanating a temple to his god. The temple hires you on a mission: go kill him. No one must know about this.
- What the PCs don’t know, is that the paladin fell in love with an acolyte of the temple, and the cleric killed the acolyte for desobeying his vows of chastity. The paladin avenged his love’s death.
- Oh, and “Go, piss off ___, but make it look like ___ did it.”
- “There are too many would be heroes about with nothing to occupy them. They’re hassling barmaids, rummaging through the graveyard and generally making a nuisance of themselves.
- Go find or build a dungeon, fill it with traps. Collect monsters to staff it (capture them, hire them, BUILD them for all I care). Get something up and going to keep these hare-brained adventurers out of our town.
Tags: Combat, Investigation, Rescue, Espionage, Retrieval
Mercenaries have been fighting in wars for all of recorded history. They do the military’s dirty work and are paid a huge paycheck for doing it. Mercenaries do more than you think. Today they are called security contractors…
Provide designated defensive marksman services as assigned
– Perform day-to-day personal protective security functions
– Drive the lead vehicle, principal’s vehicle, follow-vehicle, and/or acting as response agent whenever required in motorcade or similar operations
– Maintains assigned protective formation position during principal’s walking movements
– Participates in advance security preparations
– Mans the security post at the principal’s residence or mans the command post, or other static post as required
– Serves as a member of an ERT or QRF as assigned
Conducting counter-drug operations
Protecting oil rigs
Fighting terrorism
Guarding political dignitaries
Training police forces and security personnel
Developing security plans for private organizations
Assisting in drone missions
Defeating rebel forces
Organizing foreign armies
Conducting intelligence analysis
Providing operational and intelligence support
Trading / Cargo Hauling
Delivery
Mining
Bounty Hunter
Mercenary
Harvesting (Released in Alpha 3.7)
Prison Worker / Patsy (Released in Alpha 3.10)
Escort (Updated in Alpha 3.10)
Medical
Exploration
Piracy
Repair
Refueling
Rearming
Salvage
Racing
Barista
Search & Rescue
Military (eg. Mine Laying)
Tuning / Engineering
Info Running / Hacking
Farming
Passenger Transport / Taxi driver
Luxury / Diplomatic Transport
Espionage
Science & Research
News Reporter
Archaeology
Space Tourist
Translator
Ship Delivery
Ship Recovery / Tug
Sataball Player
