From: Probabilistic Emporium
Description: The Coin of Fated Influence is a meticulously crafted coin made of a rare and shimmering material that seems to radiate a subtle, mysterious energy. One side of the coin is adorned with intricate symbols representing the cycles of fate, while the other side displays a prominent hourglass, symbolizing the manipulation of time and destiny.
The specially designed enchanted coin can be flipped to manipulate the outcome of a single event. This coin can be used in a variety of creative ways, such as changing the result of a skill check, determining the outcome of a gamble, or influencing a critical moment in the story. Its use is limited to a single flip, making it a valuable tool to sway fate when it matters most.
Lore: This coin is said to have been created by an ancient sage who sought to harness the power of fate itself. It’s whispered that the coin’s true origins are tied to beings that weave the threads of destiny, granting it the unique ability to affect the outcome of a single event when flipped.
Stats:
- Single Use: The Coin of Fated Influence has a single use. Once flipped, its enchantment is expended, and it reverts to a normal, albeit beautiful, gold coin.
- Manipulation of a Single Event: When the coin is flipped, the player can declare the specific event they wish to influence. This can be anything from a dice roll outcome (within reason), the outcome of a decision, or the success or failure of a specific action.
- GM Discretion: The Guide Manager has the final say on how the coin’s influence manifests. The goal is to add a touch of fate manipulation without completely disrupting the game’s balance or narrative flow.
Cost: The Coin of Fated Influence is an extremely rare and sought-after artifact, making it a valuable item in the hands of adventurers. It’s not typically available for sale or trade in standard markets. Professor Thelos offers it as part of the barter in exchange for the Lost Amulet of Probability as a generous reward for the adventurers’ success.
Tags:
- Unique Artifact: The coin’s one-time use and ability to influence fate make it a highly unique and specialized artifact.
- Fate Manipulation: The coin’s primary purpose is to allow characters to subtly manipulate a single event, adding an element of uncertainty and excitement to the game.
- Additional: Destiny Catalyst, Temporal Disruption, Chance-Altering Relic, Event Divergence Tool, Probability Focus, Chrono-Fate Token, Narrative Shift Mechanism, Singular Impact Item, Moment-Bound Artifact, Decision-Weighted Coin
Use:
- Players can strategically use the Coin of Fated Influence when they encounter a particularly challenging situation, a crucial decision, or a moment where the outcome carries significant weight.
- The coin can be used creatively to turn the tide in a critical encounter, change the outcome of an important roll, or influence an NPC’s reaction or decision.
Its use should be exciting and memorable, encouraging players to carefully consider when to employ its power for maximum impact while keeping the game’s balance and narrative integrity in mind.

Activation Perception of the Coin of Fated Influence — Each sense and extrasensory perception reveals the latent potential of the Coin of Fated Influence when held, attuned, or activated. Its one-time power resonates across physical and metaphysical boundaries, momentarily altering the thread of causality.
- Touch
- What is Perceived: The coin’s surface is smooth yet irregular—one side feels ever so slightly heavier regardless of position. Holding it induces a gentle tingle, like static caught in stillness.
- Description: A subtle vibration pulses through the fingertips, matching the rhythm of the user’s heartbeat—until the moment before activation, when it briefly pauses.
- Positives: Allows the user to sense the “weight” of decision-making, enhancing awareness of pivotal moments. Grants instinctive understanding of when the coin should be used.
- Negatives: If held too long without being used, the sensation may induce anxiety or hesitation as the coin responds to multiple possible futures.
- Sight
- What is Perceived: The coin gleams with an iridescent shimmer under all light sources. When activated, its surfaces momentarily reflect impossible constellations or flickering scenes that may or may not occur.
- Description: The hourglass symbol glows softly in a dim golden hue, and the symbols of fate appear to shift slightly, showing alternate versions of themselves with every glance.
- Positives: The user can visually sense the “gravity” of a moment, as the coin glows more brightly when near fate-heavy outcomes.
- Negatives: Looking into the shimmer too long may create illusions of what could have happened, potentially leading to confusion or momentary disassociation.
- Hearing
- What is Perceived: When brought near the ear, a faint sound can be heard: a slow ticking or the gentle swirl of sand, like from an unseen hourglass.
- Description: At the moment of activation, this ticking stops, replaced by a silent pulse of expectation. Sometimes, distant whispers or overlapping echoes of possible futures can be perceived.
- Positives: Grants the user a subtle sense of urgency or calm based on how close they are to a major decision. In chaotic moments, it acts like a metronome of clarity.
- Negatives: In areas saturated with conflicting destiny threads (e.g., crossroads, battlefields), the sound becomes erratic and may cause vertigo or temporal nausea.
- Smell
- What is Perceived: The coin gives off a faint, unplaceable aroma that shifts with intent—scents of iron, parchment, midnight air, or ancient spices may arise just before it is flipped.
- Description: The scent sharpens at moments of significance, like a breeze carrying hints of timeworn parchment or dust stirred from prophecy-scrolls.
- Positives: The scent can act as a subtle forewarning of impending opportunity or danger, enhancing situational awareness.
- Negatives: Overexposure may cause disorientation, especially if multiple outcomes are converging simultaneously—causing “overlapping” scents that confuse memory and focus.
- Taste (experienced indirectly when the coin is activated or carried close to the mouth)
- What is Perceived: A faint metallic taste lingers on the tongue, like lightning, or the moment before a word is spoken. During activation, this taste sharpens into clarity.
- Description: The taste correlates with emotional memory—courage, sorrow, regret, or triumph—all seem to flash through in the space between flip and fall.
- Positives: Heightens emotional clarity, helping the user center on what truly matters in the moment.
- Negatives: May bring with it a wave of old unresolved decisions, causing momentary doubt or introspective silence.
- Extra-Sensory Perception – Temporal Tension Sensitivity
- What is Perceived: The user feels the weight of time around them tighten when the coin nears activation—like a bowstring pulled taut, or a breath held by the world itself.
- Description: The user instinctively knows the exact moment the coin would have the greatest influence. Visions of alternate timelines flicker in peripheral awareness.
- Positives: Empowers the player to make high-impact decisions in dramatically or narratively potent moments.
- Negatives: If ignored or used at the wrong moment, the coin may fail to find its “thread,” causing minimal effect or drawing subtle backlash from reality.
- Extra-Sensory Perception – Probability Thread Reading
- What is Perceived: Threads of fate shimmer faintly around people and objects when the coin is held—twisting lines of possibility, tangled or aligned.
- Description: Just before use, the user can intuitively sense the most likely outcomes of two or more choices. Not in detail, but in “weight.”
- Positives: Offers a glimpse into the balance between success and failure, allowing strategic redirection.
- Negatives: Misreading the thread due to emotional bias or magical interference may cause the coin to shift outcomes unexpectedly or interpret intent incorrectly.
The Coin of Fated Influence does not command fate—it listens. Its power lies not in changing destiny outright, but in catching a single moment as it spins through time and letting the bearer choose where it lands.
Crafting Recipe: The Singular Forge of the Coin of Fated Influence — An ancient rite known among only the most secretive of temporal alchemists and probabilistic sages. This coin is not forged for wealth—but for singular purpose: the rewriting of one moment.
- Materials Needed
- Core Components
- 1 Sliver of Chrono-Gold: A rare metal drawn from veins exposed only during timequakes or harvested at the apex of a temporal convergence. It glows faintly and resists being shaped until the correct hour.
- 1 Hourglass Crystal Shard: A clear, time-infused mineral formed only at the border of stilled planes, able to hold the residue of decision points.
- 1 Whisper of Fatesilk Thread: A nearly invisible thread spun from the loom of a Threadreader—an entity that exists only between moments. Must be bartered for, not harvested.
- 3 Drops of Anchor Oil: Thick silver-blue fluid that stabilizes fluctuating enchantments, drawn from the glands of deep-planar drift eels.
- Stabilizers and Runes
- Dust of Reversed Mercury: Used to etch the hourglass and fate cycle runes on each side. Prepared by freezing liquid mercury within a reversed-flow alchemical circle.
- One drop of the creator’s own blood: Used to attune the coin to mortal perception of consequence and permanence.
- Core Components
- Tools Required
- Ecliptic Coin Press: An ancient artifact or tool that stamps artifacts during eclipses or mirrored celestial alignments. Required for sealing probability geometry into the metal.
- Chrono-Lathe: A precision magical engraver that can carve shifting symbols in unstable surfaces without fracturing the timeline.
- Soul-Focus Furnace: A small, magically controlled flame fueled by arcane regrets or memory-embers, used to soften fate-bound metals.
- Sandglass of Stilled Breath: A timer device that freezes time for exactly 33 heartbeats to allow uninterrupted shaping of fate-sensitive items.
- Skill Requirements
- Alchemy (Advanced): Necessary for preparing volatile time-stable materials without distorting adjacent moments.
- Enchanting (Expert): Required to bind the one-use manipulation enchantment to a physical object without allowing leaks into future events.
- Arcane Symbology (Trained): For correct inscription of fate cycles, hourglass glyphs, and intent-sealing sigils on both sides of the coin.
- Chronomancy or Probability Theory (Mastered): The user must recognize fixed and flexible nodes of fate; failure here leads to flawed outcomes or unstable enchantment.
- Crafting Steps
- Preparation of Coin Blank
- Melt the Chrono-Gold under the Soul-Focus Furnace. Stir in the Anchor Oil drop by drop while reciting the Verse of One Turn Only. Pour into a circular mold and allow to cool beside the Sandglass of Stilled Breath.
- Embed the Hourglass Crystal Shard into the center of one face of the coin as it cools. This becomes the destiny anchor.
- Engraving and Inscription
- Using the Chrono-Lathe, etch the Cycle of Fate on one side of the coin and the Hourglass Sigil on the other using Dust of Reversed Mercury.
- Etch the perimeter in silent mantra script: “This coin turns once.”
- Binding of the Moment
- When the celestial conditions align (preferably under eclipse or planar stillness), place the coin into the Ecliptic Coin Press. Lay a thread of Fatesilk across the center and press with exact pressure until the thread vanishes.
- As the coin cools a second time, allow one drop of the creator’s blood to fall onto the edge. This binds the coin’s function to understanding, and prevents misuse by automata or fate-immune beings.
- Sealing and Containment
- Place the finished coin inside a sealed oak box lined with silence cloth for 24 hours. During this time, speak no words and make no decisions. The coin must rest within a vacuum of influence to settle into neutrality.
- Preparation of Coin Blank
Result:
- The Coin of Fated Influence is now complete. When flipped and activated with intent, it rewrites the outcome of one single event within reason, as defined by the Guide Manager. Afterward, the enchantment dissipates and the coin becomes mundane.
- Use with care. Fate accepts wagers, but always collects.
Flip That Made the Moon Wait
(Compiled from nine fractured vellum scrolls discovered in the Vault of Broken Probabilities beneath the eastern library of Eir-Vatra. The language is a fusion of pre-syllabic pictoglyphs and irrational number-cycles. Translators note patterns of recursion, reversal, and intentional uncertainty.)
Long before stars knew how to shine, before the tides understood their rhythm, there was a coin not yet flipped.
In the Time of Forked Roads, when every breath could lead to birth or blade, there walked a woman without a name, because her name had not yet decided to belong to her. She was called Maybe, because all things around her might yet be.
Maybe wandered the Stilllands, where footsteps left no echo and choices crumbled behind the chooser. There, she carried a single object in her hand—not a sword, not a scroll, not a seed, but a small disc made of metal that shimmered with futures and pasts folded into each other.
On one side of this disc was carved the Cycle of All That Might Be, a spiral of decisions endlessly curling inward. On the other side was the Hourglass of Held Breath, still dripping between moments that had not happened.
Maybe came upon a village split in three:
One half feared the sun, for it had burned them once too often.
One half feared the moon, for it showed them truths too clearly.
One half feared choosing, for no matter the path, a cost must be paid.
They asked Maybe:
“Should we open the gate or bar it?
Should we light the fire or bury it?
Should we speak the name or forget it?”
And Maybe, whose heart beat both forward and backward, said,
“I will flip the coin.”
The villagers screamed—some in fear, some in relief, some in laughter.
The coin rose, turning not just in air, but in possibility. It flashed sun and moon.
It hummed in languages not yet invented.
And before it landed, the moon itself halted in the sky, unsure which light to cast.
The coin landed.
No one saw which side faced up, only that Maybe nodded.
A path revealed itself—one not paved with certainty, but lined with doorways.
Each villager took one.
Maybe walked on. She no longer needed to carry the coin. It had returned to the wind.
They say the coin appears again only when a choice is both impossible and inevitable.
And when it is flipped,
even fate holds its breath.
Moral of the Story: Not every coin buys a future. Some merely remind you that even fate sometimes must decide.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Name: Coin of Fated Influence
- Type: Occult Relic (Single Use)
- Effect: Once per scenario, the investigator may flip the coin to influence the outcome of a single action. The player may:
- Treat any roll (skill, SAN, Luck) as a success, or
- Alter the result of a prior failed check retroactively (Keeper approval required).
- Sanity Cost: 0/1D4 (the act of seeing fate yield is unsettling).
- Aftereffect: The coin becomes inert and retains no magical aura.
Blades in the Dark
Name: Coin of Fated Influence
- Item Type: Unique Arcane Asset (1 load)
- Use: Once per score, flip the coin to:
- Treat a failed roll as a Success with Complication,
- Cancel a consequence from a failed action, or
- Force a successful Fortune Roll in your favor.
- GM Note: The coin may draw supernatural attention. It counts as fine gear for any roll involving mysticism or luck manipulation.
Dungeons & Dragons (5e)
Name: Coin of Fated Influence
- Wondrous Item, artifact (consumable), requires attunement
- Weight: —
- Effect: Once, the bearer may flip the coin to:
- Turn any d20 roll (made by them or another) into a natural 20,
- Avoid a failed saving throw, or
- Choose the outcome of a narrative event (DM discretion).
- After Use: The coin loses its magic and becomes a mundane gold coin. It cannot be recharged.
Knave
Name: Coin of Fated Influence
- Type: Magical Trinket (One Use)
- Effect: Once, flip the coin to:
- Automatically succeed at any one check,
- Bypass a trap, failed negotiation, or save, or
- Reveal a hidden path, secret, or door that would otherwise remain inaccessible.
- After Use: The coin’s shine fades. It remains physically intact but carries no further power.
Fate Core / Fate Accelerated
Name: Coin of Fated Influence
- Type: Unique Magical Item
- Aspect (temporary): “The Moment That Should Not Have Been”
- Effect: Once per session or campaign, the bearer may flip the coin to do one of the following:
- Automatically succeed on a roll with style (no Fate Point required),
- Cancel any compel or consequence (even if already accepted),
- Rewrite the most recent scene detail or decision retroactively (GM approval required).
- Drawback: The GM may introduce a delayed twist or fate-based backlash later in the story. The coin may become a narrative anchor for future compels or threats.
Numenera & Cypher System
Name: Coin of Fated Influence
- Level: 6 Artifact
- Form: Gold coin with dual-symbol engravings (cycle and hourglass)
- Effect:
- Once, the user may alter the result of any single task (even after rolling) to an automatic success with a major effect.
- Alternatively, the user may bypass a failed roll entirely or retcon a narrative decision or effect within the past 5 minutes of game time.
- Depletion: Automatic (single use)
- GM Intrusion: Required upon use—the change in fate may attract unintended attention, open a rift, or rewrite adjacent narrative elements.
Pathfinder (2nd Edition)
Name: Coin of Fated Influence
- Type: Consumable Magical Item (Rare)
- Item Level: 9
- Usage: Held in one hand; Activation (Free Action, Reaction, or Interact); Single Use
- Effect: When flipped, the bearer may:
- Turn a failed check (attack, skill, or saving throw) into a critical success,
- Cancel a critical hit against them, or
- Choose the outcome of a narrative action (e.g., NPC’s decision, environmental hazard).
- Drawback: After activation, the bearer is Clumsy 1 or Stupefied 1 (GM choice) for 1 round due to temporal dissonance.
Savage Worlds (Adventure Edition)
Name: Coin of Fated Influence
- Type: Unique Magical Item (Consumable)
- Rarity: Rare
- Effect: The bearer may flip the coin once per campaign to:
- Automatically turn a Trait roll into a Raise,
- Cancel a failed Soak, damage, or critical consequence, or
- Shift the narrative: declare a hidden escape route, cause an NPC to make a favorable choice, or negate a declared event.
- Drawback: After use, roll Spirit at –2. On failure, gain a Minor Hindrance (GM discretion) related to temporal echo, paranoia, or being fate-marked.
Shadowrun (6th Edition)
Item Name: Coin of Fated Influence
- Type: Magical Focus (Rare, Single Use)
- Availability: 10R
- Street Cost: 12,000¥
- Effect: The bearer may flip the coin once to:
- Automatically succeed at a test involving a skill or attribute (max 4 hits),
- Avoid a single incoming damage source (as if a perfect dodge or deflection),
- Retroactively cancel a glitch or critical glitch on a previous action this session.
- Aftereffect: The coin discharges permanently. If used within a background count of 3 or higher, the GM may apply a magical anomaly or astral backlash nearby.
Starfinder
Item Name: Coin of Fated Influence
- Item Level: 9
- Price: 7,200 credits
- Type: Hybrid Item (Magic/Technological, Consumable)
- Usage: One-use (activation required)
- Effect: The bearer may flip the coin to:
- Change the result of one d20 roll to a natural 20,
- Force a hostile creature to reroll a successful saving throw,
- Automatically succeed at a complex skill check that is pivotal to narrative progress.
- Limitation: Must be used before the GM reveals the result of an action unless used retroactively at the GM’s discretion. The item disintegrates after use.
Traveller (Mongoose 2nd Edition)
Item Name: Coin of Fated Influence
- Tech Level: 12+
- Mass: Negligible
- Value: 60,000 Cr
- Type: Advanced Probability Tool (Artifact, Single Use)
- Effect: Once, the bearer may flip the coin to:
- Automatically pass any skill check (no roll required),
- Prevent a critical injury or life-threatening event (GM decides narrative solution),
- Determine the outcome of a situation in the character’s favor (e.g., NPC decision, unexpected route).
- Drawback: After use, roll 2d6. On a 2 or 12, a future jump mishap, contract complication, or misunderstood alliance is introduced at the GM’s discretion.
Warhammer Fantasy Roleplay (4th Edition)
Item Name: Coin of Fated Influence
- Type: Magical Trinket (Very Rare, Single Use)
- Encumbrance: 0
- Availability: Rare
- Price: 80 Gold Crowns
- Effect: Once per campaign, the character may flip the coin to:
- Automatically succeed on a Test (including opposed or resisted),
- Avoid a fatal Critical Wound or Condition,
- Force a key NPC to alter their stance or choice in the character’s favor.
- Corruption Risk: Flip the coin publicly. If the result lands on the hourglass side, roll +20 Willpower or suffer 1 Corruption due to fate displacement.
- Aftereffect: The coin crumbles into dull lead dust, leaving a warm impression in the character’s palm.
