From: Thespian Emporium
Description: This enchanting cloak is woven from threads that seem to capture the essence of the night sky. It shimmers with an iridescent quality, shifting in color to mimic the surrounding environment. When worn, the cloak seamlessly blends the wearer into their surroundings, making them nearly invisible to the naked eye.
Lore: The Cloak of Celestial Camouflage is said to be crafted by a legendary illusionist who had a deep affinity for the stars and moon. According to stories, the illusionist used the cloak to make dramatic and breathtaking entrances during performances, captivating audiences with their mastery of illusion and mystery. The cloak’s true origin remains a well-kept secret, and it’s rumored to be a manifestation of the celestial forces that influence Saṃsāra.
Tier One Stats:
- Rarity: Uncommon
- Enchantment: The cloak grants the wearer the ability to cast the “Invisibility” spell once per long rest.
- Cost: While the Cloak of Celestial Camouflage is a rare and valuable item, Melodia treasures the Starlight Gem and recognizes its significance to her quest. She’s willing to part with the cloak in exchange for the gem, as both items are tied to her deep appreciation for the mysticism of the night sky.
- Tags: Illusion, Magical, Artistic, Celestial, Theatrical, Stealth, Invisibility-Granting, Camouflage, Adaptive, Night-Sky, Performance-Wear, Evasion, Concealment, Illusionist-Made, Outerwear
Use — Invisibility: Once per long rest, the wearer can activate the cloak’s enchantment to become invisible for a short duration. While invisible, the wearer can move around undetected and use the element of surprise to their advantage. This ability is particularly useful for stealthy entrances, dramatic reveals, and escaping from dangerous situations.
The Cloak of Celestial Camouflage not only aligns with the themes of performance and surprise that are prevalent in Melodia’s world but also offers characters a versatile tool for both artistic and practical purposes. Whether used to create awe-inspiring moments on stage or to navigate through the shadows unseen, this cloak is a reminder of the magical connection between the performing arts and the mystic forces that shape Saṃsāra.

Analysis of the Cloak of Celestial Camouflage across the five senses and potential extrasensory perceptions:
- Sight (Visual Perception)
- What is perceived: The cloak’s appearance and how it affects the wearer’s visibility.
- Description: The cloak is described as woven from threads that capture the night sky’s essence, giving it an iridescent shimmer and the ability to mimic surrounding environments. When worn, it makes the wearer nearly invisible to the naked eye.
- Positives: Offers excellent camouflage, making the wearer difficult to detect. The shifting colors can be aesthetically pleasing.
- Negatives: While providing invisibility, the iridescent shimmer might draw attention in brightly lit conditions. The “nearly invisible” effect may not be perfect in all situations.
- Touch (Tactile Perception)
- What is perceived: The texture and feel of the cloak.
- Description: The threads are described as capturing the essence of the night sky, suggesting a smooth, perhaps cool, and flowing texture. It might feel lightweight, aiding in stealth.
- Positives: The texture likely contributes to comfort and ease of movement. The lightweight nature would not hinder the wearer.
- Negatives: The specific material isn’t defined, so potential drawbacks are unknown (e.g., snagging, heat retention).
- Sound (Auditory Perception)
- What is perceived: Sounds produced by the cloak itself.
- Description: There’s no indication that the cloak produces sound. It’s likely silent, befitting its stealth capabilities.
- Positives: Silent operation enhances stealth.
- Negatives: The silence offers no auditory feedback about its magical state.
- Smell (Olfactory Perception)
- What is perceived: Any scent associated with the cloak.
- Description: The description doesn’t mention any smell. It likely has no distinct odor.
- Positives: A lack of odor prevents it from being detected by scent.
- Negatives: No olfactory cues relating to its magic.
- Taste (Gustatory Perception)
- What is perceived: The taste of the cloak (an unlikely scenario).
- Description: Tasting it is not intended. It would likely taste of the materials it is made from, which aren’t specified.
- Positives: N/A
- Negatives: Tasting is irrelevant and potentially harmful.
- Extra-Sensory Perceptions:
- Invisibility (Magical Effect)
- What is Perceived: The cloak’s ability to render the wearer invisible.
- Description: The cloak grants the wearer the Invisibility spell once per long rest. This is not strictly a sense, but a magical alteration of visual perception by others.
- Positives: Provides significant advantages in stealth, evasion, and surprise attacks.
- Negatives: Limited to one use per long rest. The “Invisibility” spell may have limitations (e.g., breaking upon attacking).
- Environmental Adaptation (Camouflage)
- What is Perceived: The cloak’s ability to mimic its surroundings.
- Description: The cloak seamlessly blends the wearer into their surroundings. This suggests an active or passive sensory input and response mechanism.
- Positives: Enhances camouflage beyond simple invisibility. Adapts to changing environments.
- Negatives: The cloak’s effectiveness may depend on the complexity of the environment.
- Celestial Resonance (Possible Connection)
- What is Perceived: A potential subtle connection to celestial forces.
- Description: The lore suggests a link to celestial forces. This might manifest as a very faint awareness of the moon’s phase or the position of stars.
- Positives: Could provide a minor bonus to related skills (e.g., Navigation, Lore related to stars).
- Negatives: This is speculative, dependent on GM interpretation. Could be purely aesthetic. Would you like to explore any of these sensory perceptions in more detail or have any other questions about the cloak?
- Invisibility (Magical Effect)
Recipe: Mantle of Eventide Weaving — This recipe details the complex process required to craft a cloak imbued with illusory magic, granting adaptive camouflage and limited invisibility, echoing the properties of the Cloak of Celestial Camouflage. Success demands exceptional skill in both mundane weaving and arcane enchantment, along with rare, celestially-aligned materials.
- Materials Needed:
- Nocturne Thread Spools: 3 spools of meticulously spun thread derived from Nocturne Silk Moths (creatures that feed only on moon-petal flowers), known for their natural light-absorbing and subtly shimmering qualities.
- Celestial Pigment Base: 1 vial of concentrated pigment made from finely crushed Moonstone (1 oz), powdered Star Sapphire (0.5 oz), and suspended in purified dew collected only under a new moon.
- Essence of Mutable Reflection: 1 flask (approx. 50ml) of an alchemical essence designed to react to ambient light and color, enabling the adaptive camouflage effect. Requires careful handling.
- Whisperwind Draught: 1 dose of magically captured and stabilized air elemental essence, specifically from a minor air elemental associated with silence or stealth. Used for the invisibility enchantment.
- Focal Starchip: 1 small, flawless chip of meteorite iron or obsidian that has been exposed to direct starlight for no less than one full lunar cycle. Acts as the anchor for the invisibility spell.
- Silver Clasp Components: Sufficient high-purity silver wire and plate to craft an elegant clasp, suitable for a fine cloak.
- Setting Compound: Alchemical adhesive suitable for bonding the Focal Starchip to the clasp or cloak lining.
- Tools Required:
- Arcane Loom: A specialized weaving loom enhanced to handle delicate magical threads without disruption, potentially featuring integrated focusing crystals or requiring alignment with ley lines or celestial phenomena. Manual or magic-steam powered options may exist.
- Enchanter’s Alembic & Retort: For carefully preparing and infusing the Celestial Pigment Base and Mutable Reflection essence into the threads without damaging their properties.
- Master Weaver’s Toolkit: Includes specialized shuttles, reeds, heddles made of charmed wood or bone, tension regulators, and fine cutting implements.
- Astrolabe & Ephemeris: Required for timing key weaving and enchantment steps with specific celestial alignments (e.g., planetary conjunctions, specific constellations rising).
- Alchemist’s Protective Gear: Gloves, mask, and eye protection for handling potent essences.
- Fine Point Applicator: For precise application of essences and setting compounds.
- Magnifying Spectacles: For intricate threadwork and setting the Focal Starchip.
- Skill Requirements:
- Master Weaver: Exceptional proficiency in complex pattern weaving, handling exotic threads, and maintaining consistent quality over extended periods.
- Enchanting (Tier 1 Attunement & Illusion Focus): Ability to imbue items with specific spell effects (Invisibility once per rest), handle magical reagents, and channel mana precisely. Understanding of illusionary principles is crucial.
- Alchemy (Journeyman): Skill in preparing, handling, and applying volatile magical essences and pigments without degradation or unintended reactions.
- Lore (Celestial): Knowledge of celestial cycles and alignments needed to time specific crafting steps for optimal results.
- Unwavering Concentration: The process is long and requires intense focus, especially during weaving and enchantment phases.
- Crafting Steps:
- Loom Preparation & Thread Infusion: Prepare the Arcane Loom, ensuring it is clean and properly aligned. Carefully heat the Celestial Pigment Base in the Alembic and gently infuse the Nocturne Thread spools, ensuring even coloration and saturation. This process must be done during twilight hours.
- Warping the Loom: Under the guidance of the Ephemeris, warp the loom with the infused Nocturne Threads during a specific, favorable celestial alignment. This requires Master Weaver skill to achieve the correct tension and density.
- Weaving the Mantle: Begin the weaving process, following a pattern derived from celestial maps that incorporates swirls and nodes designed to channel the enchantment energies. This is the longest phase, requiring meticulous attention to detail and consistent rhythm. Apply subtle amounts of the Essence of Mutable Reflection to the weft threads periodically using the Fine Point Applicator as they are woven in, focusing intent on environmental blending.
- Clasp & Focal Point Preparation: While the weaving progresses or during breaks, craft the silver clasp. Using the Setting Compound and Fine Point Applicator, carefully affix the Focal Starchip to the inside of the clasp or a reinforced point on the cloak’s neckline where the clasp will attach.
- Imbuing Invisibility: Once the main body of the cloak is woven, carefully integrate the Whisperwind Draught into the fabric near the Focal Starchip, possibly by weaving a small, hidden pocket or directly infusing the threads. This step requires the Enchanter to channel mana through the Focal Starchip, binding the air elemental essence and the concept of invisibility into a latent spell effect, triggered by a specific mental command or gesture (defined during this process), limited to once per long rest. This must be performed when a specific star or constellation known for concealment (as identified by Celestial Lore) is at its zenith.
- Finishing & Attaching Clasp: Complete the final weaving, hems, and edges. Attach the prepared silver clasp securely to the cloak.
- Final Infusion & Cleansing: Lightly mist the finished cloak with a diluted remnant of the Essence of Mutable Reflection to harmonize the enchantments. Perform a final cleansing ritual using moonlight or starlight to remove any stray energies from the crafting process.
- Testing: The mantle should now shimmer with an inner light resembling a faint nebula and subtly shift hues based on nearby colors. The crafter should mentally test the command for the invisibility enchantment to ensure the focal point activates correctly (without necessarily completing the spell effect fully).
The completed Mantle of Eventide Weaving is now ready for use, offering camouflage and a touch of invisibility to its wearer.
Weaver of Star-Shadows and His Sky-Cloth
Listen close, for this telling is old, worn smooth like river stone, passed down through many mouths from a time farther back than memory holds safe. The words are clumsy, like feet on unfamiliar path, for the first telling was in a tongue that is now silent, belonging to peoples vanished into the long sleep of Saṃsāra’s turning ages.
In that distant yesterday lived a man, a maker of wonders, they say. His true name is lost, perhaps purposefully hidden, but folk called him Phantastes, or sometimes the Mirage-Maker, for he wove illusions that danced like living things. He could conjure sights that defied the eye – gardens blooming in barren rock, ships sailing on dry land, faces shifting like smoke. People paid coin to witness his artistry, his magery of seeming. Yet, this Mirage-Maker held a deeper fascination, a love not for the things he made appear, but for the great canvas of night above. He would spend long hours under the silent stars, watching their slow turning, tracing the patterns, feeling the vast, cool breath of the cosmos. The moon, in her changing moods, was sister to his soul. He felt the sky-dark held secrets deeper than any illusion he could craft.
It came to him, this Mirage-Maker, a great yearning. His illusions, they were clever, yes, they brought gasps and coin, but they were fleeting, tricks of light and mind. He desired to craft something real, something that held the truth of the night he so loved. He wished to capture a piece of that starlit velvet, that profound invisibility of deep space. He dreamed of making entrances not just surprising, but truly celestial, appearing as if stepping out from between the stars themselves, wrapped in the very fabric of the night. He wanted to walk unseen when he chose, a shadow moving within shadows, closer to the mystery.
So began his most secret work, a weaving unlike any other. What threads did he use? The translation offers only hints, strange words. Some say luna-moth silk, gathered only under the full moon’s eye, threads that drink light. Others speak of shadow-gossamer, spun by creatures that dwell in the corners where light dare not reach. He needed colors too, pigments scraped from meteorites, dust from crushed comets, the very essence of twilight distilled in hidden alchemical processes. He needed tools blessed by starlight, a loom that hummed with the resonance of the spheres. Patience like the mountain, focus like the hunting cat – these too were needed.
The work was long, performed not in workshop, but on high hilltops, under the open gaze of the heavens. When stars shone brightest, he worked certain enchantments. When the moon was new and the darkness absolute, he spun the shadow threads. He chanted words low, words learned perhaps from the wind whistling over ancient standing stones, words that spoke of folding light, of unseen paths, of becoming one with the background. It was a struggle. The threads fought him, yearning to return to light, to dark, to the sky. His will against their nature, a careful dance.
At last, a cloth lay finished. At first glance, it seemed nothing, a patch of dull grey or deep black. But when it moved, life sparked within it. It shimmered with colours not of the earth – deep blues, violets like cosmic bruises, sparks of silver like distant nebulae. Held against the forest floor, it became moss and leaf. Held against a stone wall, it mirrored the grain and texture. Held against the night sky… it vanished completely, becoming a window into the void, dotted with perfect, tiny stars. It was alive, this Sky-Cloth, this Star-Shroud. It breathed softly, coolly.
The Mirage-Maker donned his creation. The feeling was… strange. A lightness, a fading. He stood before a mirror, and saw only the room behind him. He walked out into the world, and the world seemed to look through him. He was shadow, he was air, he was pattern. He felt the power of it, a thrilling disappearance, a closeness to the unseen currents of Saṃsāra.
His performances, after this, ascended to legend. He would step from behind a simple curtain, and seem to stride forth from a swirling galaxy projected onto the stage floor, his cloak the very heart of the illusion before it melted into mundane attire. He appeared on high balconies as if materializing from moonlight. He walked among his audiences unseen, whispers following his passage, enhancing the mystery. They say he used it for more than spectacle – to evade rivals, to listen to secrets, perhaps simply to stand alone under the stars, feeling himself a part of their silent, grand procession, hidden from all mundane eyes.
But the cloak worked its own magic on the weaver. To be often unseen is to risk becoming unknown. To wrap oneself in shadow is to forget the feeling of light. The Mirage-Maker grew more distant, his eyes reflecting the faraway look of the stars he mimicked. His connection to the common world seemed to fray. His smiles were rare, his words grew few. He became as enigmatic as the celestial forces the cloak was rumored to embody.
What was the end of the Mirage-Maker and his Star-Shroud? Here the ancient text becomes frayed, the words uncertain. Did he, as some whispered, simply walk into the night sky one evening and never return, becoming one with the cloak, a new constellation unseen? Was the cloak stolen, only to betray its new master, dissolving them into shadow? Or does it lie hidden still, folded away in some forgotten chest, perhaps even within places like this Emporium, awaiting another hand, another soul dreaming of walking veiled in night? The threads of the story are cut, the ending lost to the poor memory of ages and the failings of translation.
Moral: Embracing the mysteries of the universe can grant great power and wonder, yet weaving oneself too deeply into the shadows may lead to losing the path back to the light.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Cloak of Sidereal Obfuscation
- Description: A flowing cloak woven from threads that seem to absorb light, displaying shimmering patterns reminiscent of nebulae and distant stars. When still, it subtly shifts hues to blend with shadows or darkness. Its origins are murky, possibly linked to Hyperborean sorcery or artists obsessed with the voids between stars.
- Game Mechanics:
- Passive Camouflage: While wearing the cloak and remaining motionless in dim light or darkness, the wearer gains one bonus die (or +20% to Skill, GM’s choice) on Stealth rolls made to remain hidden.
- Active Invisibility: As an action, the wearer may spend 3 Magic Points (MP) and make a Sanity (SAN) roll (0/1 loss) to become invisible for up to 5 minutes. The invisibility is imperfect; quick movements or actions in good light might reveal a shimmering distortion, requiring a successful Stealth roll opposed by an observer’s Spot Hidden to remain undetected while moving significantly or interacting with objects. The invisibility ends immediately if the wearer attacks or performs a similarly aggressive action. The GM may rule that certain entities (e.g., those perceiving other spectra) are unaffected.
Blades in the Dark
Star-Thread Cloak
- Description: Woven from strange, iridescent fibers that seem to drink the light, this cloak shifts with patterns like oil on water or deep space nebulae. It feels unnaturally light and cool, and seems to cling to shadows. Likely an Iruvian artifact or something dredged from the depths by Dimmer Sisters.
- Game Mechanics:
- Shadow Weaver (Passive): The cloak’s nature allows you to blend uncannily well into shadows and darkness. When you hide in dim light or darkness, describe how the cloak aids you; the GM should factor this into the Position & Effect of relevant actions. You might get Improved Effect on Stealth actions, or face Desperate situations as merely Risky when trying to conceal yourself.
- Fade to Night (Active): When you pull the hood up and channel the cloak’s power, suffer 2 Stress. You become effectively invisible for the remainder of the scene, or until you attack, cast a spell, or perform any similarly overt or strenuous action. While invisible, gain Potency on actions where invisibility is a primary factor (e.g., sneaking past guards, setting up an ambush). Use may attract spectral notice or other occult complications, especially on a 1-3 result for related actions.
Dungeons & Dragons (5th Edition)
Cloak of Celestial Camouflage
- Wondrous item, uncommon (requires attunement)
- Description: This enchanting cloak appears to be woven from threads that capture the essence of the night sky. It shimmers with an iridescent quality, subtly shifting its patterns like distant nebulae.
- Game Mechanics:
- While wearing this cloak, you gain the following benefits:
- Star-Veil: You gain advantage on Dexterity (Stealth) checks made while you are in an area of dim light or darkness.
- Invisibility: You can use an action to cast the Invisibility spell on yourself. This property of the cloak can’t be used again until the next dawn.
Knave (2nd Edition)
Star-Shifting Cloak
- Description: A dark cloak made of an unusually light, smooth material. Held to the light, it reveals deep, swirling patterns of blue and violet with tiny, shimmering motes like trapped stars. Takes up 1 inventory slot.
- Game Mechanics:
- Shadowed Form (Passive): While wearing the cloak and attempting to hide (e.g., standing still in shadows, blending into darkness), you are harder to spot. Attackers making checks to perceive you suffer a -1 penalty (effectively granting you +1 Defense vs. detection attempts).
- Void Step (Active): Once per day, you can pull the cloak’s hood over your head and whisper its command word (“Nyx,” “Umbra,” or similar). You become invisible for up to 1 Turn (10 minutes). The invisibility ends early if you make an attack, cast a spell, or interact forcefully with an object or creature. The GM might rule that using this power carries a minor risk, such as attracting the attention of things that hunt in darkness or causing a temporary cosmetic mutation (like star-like freckles) if you critically fail a task while invisible.
Fate Core / Fate Condensed
Mantle of Woven Starlight
- Description: A flowing mantle woven from threads that shimmer with the deep blues and violets of the twilight sky, speckled with points of light like distant stars. It feels cool and light, and seems to subtly shift its patterns when unobserved.
- Game Mechanics:
- This item grants the character the following Stunt:
- Fade into Night: Once per session, you may spend a Fate Point to activate the mantle’s deeper magic. You become invisible for the rest of the scene, or until you make an attack or otherwise create a major disturbance. Additionally, while wearing the mantle, you gain a +1 bonus to Overcome or Create an Advantage actions using the Stealth skill whenever you are trying to hide in dim light or darkness.
- Alternative (Aspect): If preferred, the GM might grant the item as an Aspect like Cloaked in Borrowed Starlight, allowing invokes for stealth or dramatic reveals, and compels related to its conspicuous magic or the tendency to rely on invisibility.
Numenera / Cypher System
Phasing Star-Cloak
- Description: This cloak appears to be made of a dark, lightweight material interwoven with phase-shifting fibers that cause it to shimmer and occasionally blend with its surroundings, especially in low light. The patterns resemble shifting nebulae.
- Game Mechanics:
- Level: 5
- Form: Cloak woven from advanced phase-shifting fibers.
- Effect: While worn, the cloak subtly adapts to the wearer’s surroundings, granting an asset (reduces difficulty by one step) on tasks related to stealth and hiding, particularly in conditions of dim light, darkness, or visually complex environments. As an action, the wearer can activate the cloak’s phasing capability, causing them to become effectively invisible for up to one minute. This effect ends prematurely if the wearer attacks, interacts significantly with an object (like opening a door forcefully), or performs any action that would disrupt the phasing field.
- Depletion: 1 in 1d10 (or 1 in 1d20 for a more stable version).
Pathfinder (2nd Edition)
Cloak of Celestial Concealment
- Item 5
- Magical, Illusion, Invested
- Price 160 gp
- Usage worn cloak; Bulk L
- Description: This elegant dark blue cloak is remarkably light. Its fabric is shot through with shimmering threads that create shifting patterns reminiscent of constellations.
- Game Mechanics:
- Passive Bonus: While wearing this invested cloak, you gain a +1 item bonus to Stealth checks.
- Activation [one-action] command; Frequency once per day; Effect You whisper the command word and draw the cloak’s magic around you, casting a 2nd-level Invisibility spell targeting yourself.
Savage Worlds (Adventure Edition – SWADE)
Star-Shadow Cloak
- Description: A lightweight cloak made of dark, shimmering material that seems to deepen shadows around the wearer. Tiny, glittering motes within the fabric resemble stars in a night sky.
- Game Mechanics:
- Night’s Comfort (Passive): While wearing the cloak, you gain a +1 bonus to Stealth rolls made in areas of Dim or Dark illumination.
- Fade Away (Active): Once per day, the wearer can activate the cloak’s magic (this may require an action and potentially an arcane skill roll like Spellcasting or Weird Science based on GM’s interpretation of its trapping, or it might be automatic activation). This grants the effects of the Invisibility power for a duration of 5 rounds. The effect ends immediately if the wearer makes an attack or performs any aggressive action. (Reference the Invisibility power in SWADE core rules for full details, but the cloak provides one free activation per day with these parameters).
Shadowrun (6th World)
Starweave Cloak
- Description: This focus appears as a dark, flowing cloak woven with fibers that subtly shimmer with captured starlight. It seems to deepen existing shadows and feels cool to the touch. It is favored by illusionists and stealth-focused practitioners of magic.
- Game Mechanics:
- Type: Magic Focus (Geas possible but not required)
- Category: Illusion / Manipulation
- Rating: 2 to 4 (Determines bonus dice pool and bonding cost)
- Availability: 10R to 14R (Rating x 3 + 4)
- Cost: 8,000¥ to 18,000¥ (Rating x 4,000¥ + Rating x 1,000¥)
- Bonding Cost: 4 to 8 Karma (Rating x 2)
- Passive Effect: While wearing this bonded focus, its connection to shadow and illusion grants the wearer bonus dice equal to its Rating on Sneaking tests made in dim light or darkness.
- Active Effect: When the wearer casts an Invisibility spell (or similar Illusion spell targeting themselves for concealment), the cloak acts as a focus, adding its Rating to the caster’s dice pool for the Spellcasting + Magic [Force] test. This does not increase Drain unless the Force of the spell is pushed beyond normal limits.
Starfinder Roleplaying Game
Celestial Phase Cloak
- Magic Item (Worn, Neck Slot)
- Level 5; Price 2,750 credits; Bulk L
- Description: Woven from exotic threads that mimic the void between stars, this dark cloak shimmers with faint, multicolored points of light. It feels lightweight and seems to flow unnaturally.
- Game Mechanics:
- Starlight Camouflage (Passive): While wearing this cloak, you gain a +2 circumstance bonus to Stealth checks made in areas of dim light or darkness.
- Void Step (Active): Once per day, as a standard action, you can command the cloak to activate its phasing properties, casting Invisibility on yourself as per the spell.
Traveller (Mongoose 2nd Edition)
Adaptive Light Bending Cloak (ALBC)
- Description: A high-tech garment employing meta-materials and micro-emitters woven into a lightweight fabric. In passive mode, it samples ambient light and attempts to mimic surrounding surfaces, appearing as effective camouflage. Active mode generates a short-lived light-bending field for near invisibility.
- Game Mechanics:
- Tech Level: 14
- Skill: Electronics (sensors) (for activation), Stealth (to benefit)
- Passive Camouflage: Grants DM +1 (Effect 1) on Stealth checks made primarily to hide by remaining motionless against a backdrop or in low light conditions.
- Active Field Generation: Requires 1 significant action to activate. Make an Average (8+) Electronics (sensors) check.
- Success: A light-bending field renders the wearer nearly invisible for 1d6 rounds. Attacks against the wearer suffer DM -4 due to concealment. Performing strenuous actions (running, attacking) may cause momentary flickers (GM discretion, potentially reducing DM).
- Failure: The field fails to fully engage or flickers badly, providing only DM -1 on attacks against the wearer for 1 round before failing.
- Power: Internal power cell, consumes 2 charges per active field generation attempt. Typically holds 10 charges. Recharging requires specific TL 14 equipment.
- Cost: Cr 120,000+ (Highly variable, likely military grade or prototype)
- Weight: 1 kg
- Traits: Subtle (passive mode), Restricted (active mode likely illegal/controlled).
Warhammer Fantasy Roleplay (4th Edition)
Mantle of the Deceitful Stars
- Description: This deep blue or black cloak feels unnaturally cold. Within its folds, tiny specks of light glitter like trapped stars, sometimes seeming to shift position when not directly observed. It carries the faint scent of ozone or crisp night air. Associated with practitioners of Ulgu or those who bargain with stranger entities.
- Game Mechanics:
- Type: Magical Artefact
- Passive Effect: The wearer finds shadows welcoming. Gain +1 Success Level (+1 SL) on successful Stealth (Hide and Sneak) Tests made while in darkness or moonlit conditions (not applicable in full daylight).
- Active Effect: Once per day, as an Action, the wearer may whisper the mantle’s command word. They are immediately affected as if by the Invisible Creature Trait (see WFRP Core Rulebook or GM guidance). This effect typically lasts for a number of rounds equal to the wearer’s Willpower Bonus (minimum 1) or until they make an attack, cast a spell, or perform another action deemed disruptive by the GM.
- Potential Drawbacks: Wearing or activating the mantle might attract the unwanted attention of Daemons of Tzeentch, spirits sensitive to Ulgu, or Witch Hunters. Fumbling the activation Test may result in gaining 1 Corruption point (Minor Exposure) due to unsettling whispers or visions from the void between stars.

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