Potion Pixies

From: Whimsy Wunderkammer

Lore: Potion Pixies are miniature, humanoid creatures that play a crucial role within the Whimsy Wunderkammer. As the overseers of the laboratory’s potions and elixirs, they are responsible for mixing ingredients and following the Professor’s recipes with great precision. Their innate magical abilities and attention to detail make them invaluable for concocting the diverse range of potions that populate the workshop.

These diminutive creatures are masters of alchemy, possessing an intuitive understanding of the magical properties of various ingredients. Under the guidance of Professor Ignatius Q. Quibblewick, Potion Pixies meticulously handle the delicate process of potion-making, ensuring that each mixture reaches its full potential.

Despite their dedication to the Professor’s recipes, Potion Pixies are known for adding their own whimsical twists to the potions they create. Their mischievous nature occasionally leads them to incorporate unconventional ingredients or adjust proportions to see what new effects might arise. As a result, some of the potions concocted by these playful beings may have unexpected and entertaining outcomes.

Each Potion Pixie’s vividly colored wings reflect the type of potion they are currently handling. Their wings act as an indicator of the potion’s properties, with colors and patterns corresponding to various magical effects. These radiant wings add a mesmerizing touch to the workshop’s ambiance as the Potion Pixies flutter about their work.

Specific Level One Stats:

  • Health Points (HP): 6
  • Armor Class (AC): 12
  • Attack Bonus: +1
  • Damage: 1d4 (bludgeoning with small tools)

Skills:

  • Alchemy: +5
  • Sleight of Hand: +4

Appearance: Potion Pixies are miniature humanoid creatures, standing approximately 6 inches tall. They have delicate, colorful wings that shimmer with radiant patterns, reflecting the properties of the potion they are currently handling. Their attire consists of tiny alchemist robes adorned with embroidered symbols representing various alchemical elements.

Size: Tiny (approximately 6 inches tall)

Requirements: Potion Pixies do not require sustenance, but they need access to a variety of alchemical ingredients and the Professor’s guidance to continue their work.

Tags: Alchemical Artisans, Whimsical Mixologists, Potion Crafters, Mischievous Elixir Creators, Chromatic Alchemists, Arcane Brewwrights, Elixir-Winged Tinkerers, Mischief-Brewers, Potion-Bound Fae, Winged Vialmasters, Glyph-Steeped Stirrers, Infusion Dancers, Tincture Tricksters, Aromatic Artificers

Attacks:

  • Tiny Tools: When necessary, Potion Pixies use small tools, like tiny wooden spoons or pestles, to deal 1d4 bludgeoning damage.

Emotions: Potion Pixies exhibit a playful and mischievous demeanor, driven by their love for alchemical experimentation and creating new concoctions.

Age: Potion Pixies have a lifespan tied to the magical essence of the Wunderkammer. If the workshop thrives, so do the Potion Pixies.

Height and Weight:

  • Height: Approximately 6 inches
  • Weight: Negligible (due to their small size and light build)

Speed: Potion Pixies have a flight speed of 40 feet, allowing them to flutter and soar around the laboratory with impressive agility and grace.

Potion Pixies bring a sense of enchantment and creativity to the Whimsy Wunderkammer, serving as the master potion-makers under the guidance of Professor Ignatius Q. Quibblewick. Their playful nature and unique twists on potion recipes contribute to the whimsical and unpredictable atmosphere of the workshop. Adventurers who encounter these lively creatures may find themselves intrigued by their alchemical expertise and entertained by their colorful wings, which reflect the magic they are currently brewing.

Brew That Sang the Sky: Tale of the First Potion Pixie
Translated from a set of golden-leafed vellum pages bound in corkroot leather and inked with shimmering extracts only visible under the breath of a dragon orchid. The original language was written in spiraling fractals, understood only when whispered while stirring boiling nectar.

Long ago, before cauldrons knew heat and before vials had shape, the world of mixtures was silent.

The Professor had already given breath to machines, and his constructs whirred with endless labor. He had inked the minds of blots and conduits, and they etched memory with reverence. He had clocked the hearts of metal fairies, and they ticked in harmony with his dreams. Yet, for all the marvels within the Whimsy Wunderkammer, there was one realm he dared not command—alchemy of whim.

For alchemy, unlike machinery, did not respect formula alone. It demanded intuition, delight, and the unexpected. And so, the potions brewed by the Professor’s hands, though potent, lacked… flavor.

One day, while combining the last breath of a sleeping firefly with the powdered laugh of a jester’s echo, he dropped—accidentally or by fate—a single tear of joy from a dream he had forgotten. The mixture boiled, shimmered, and sang a high trill of mischief.

And from that bubbling blend emerged the first Potion Pixie.

She was six inches tall, with wings of rainbow glass, and eyes like twin droplets of sunrise caught in a beaker. Her name was Fizzelina, and the Professor never taught her to brew—for she already knew.

Fizzelina stirred not with spoons but with song. She whispered jokes into potions to make them glow. She hummed lullabies that cured insomnia and clapped tiny hands to thicken the essence of courage. Her wings shimmered with every brew, reflecting the potion’s essence—red for vigor, blue for clarity, green for mischief, gold for revelation.

Soon, more Pixies appeared—each born not of spell, but of experiment. They emerged from overboiled concoctions, from failed elixirs tossed aside, from mixtures that dared to be different. Each had a specialty: one brewed fog that whispered secrets, another mixed candy that taught languages when eaten, and one even distilled silence into vials that, when uncorked, hushed entire rooms.

But Fizzelina was the first, and her potions carried something the others did not—the unknown. Her brews could never be fully replicated, not even by herself. A tonic that granted flight might the next day grant perfect recall. A healing balm once exploded into fireworks of laughter.

Some called her chaotic. Others called her divine.

One tale tells of a knight who drank her brew before facing a dragon, expecting fire resistance, but instead was granted a voice so commanding that the dragon wept and fell asleep, dreaming of his long-lost hatchlings.

Another speaks of a child lost in the cavern of forgetting, who sipped a single drop of Fizzelina’s starlit syrup and remembered their true name—one never spoken in any tongue.

And when the Professor asked her, once, how she knew which ingredients to add, she giggled and said:

    “I listen to the potion whisper what it wants to become.”

To this day, when potions bubble in strange ways, when their hue flickers between reason and madness, or when an adventurer finds themselves laughing uncontrollably after drinking a clarity draft—it is said a Potion Pixie has added her flair.

Fizzelina? She vanished into a bottle one evening, sealing herself into a brew called Essence of Wonder. No one has dared drink it yet. Not out of fear—but reverence.

Moral of the Story: In every measured recipe, leave space for a sparkle of chaos—for that is where wonder brews best.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

  • Creature Profile
    • STR: 5
    • CON: 25
    • SIZ: 1
    • DEX: 90
    • INT: 70
    • POW: 60
    • HP: 3
    • Move: 10 (Fly)
    • Damage Bonus: –2
    • Armor: 1 (magic-slick skin)
  • Skills:
    • Chemistry 70%
    • Sleight of Hand 60%
    • Art/Craft (Alchemy) 80%
    • Stealth 65%
    • Fast Talk 40%
  • Attacks:
    • Tiny Tool Bash: 1d4–2 (minimum 1), bludgeoning
    • Potion Prank (1/day): Forces a target to make a POW × 5 roll or suffer a harmless but distracting magical effect (e.g., changing hair color, hiccupping bubbles)
  • Sanity Loss: 0/1 if the Pixie causes unexpected magical disruption or whimsical chaos

Blades in the Dark

  • NPC Threat Profile
    • Potion Pixie
    • Threat Level: 0
    • Scale: Tiny
    • Armor: 0 (but hard to hit)
    • Description: A gleeful micro-alchemist, crafting potions mid-flight and modifying brews with spontaneous whim. Helpful or chaotic depending on the situation.
  • Notable Actions:
    • Uncork Chaos: Adds a random effect to any alchemical item in play (GM selects or rolls on a complication table)
    • Microbrew Assist: Aids a character’s Tinker or Alchemy roll, offering improved potency but reduced predictability
    • Pixie Dodge: Can escape through small containers or vials, effectively vanishing from the scene
  • Special: Cannot be bribed with coin—only with rare ingredients, silly songs, or glittery things. May intervene in magical rituals just for fun.

Dungeons & Dragons (5e)

  • CR 1/8 Fey
  • Tiny Fey, Chaotic Neutral
  • Armor Class: 12
  • Hit Points: 6 (2d4 + 1)
  • Speed: 10 ft., Fly 40 ft.
  • STR 4 (−3) | DEX 14 (+2) | CON 12 (+1) | INT 12 (+1) | WIS 10 (+0) | CHA 14 (+2)
  • Saving Throws: Dex +4
  • Skills: Alchemy (treated as Arcana) +5, Sleight of Hand +4
  • Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks
  • Condition Immunities: Charmed, Frightened
  • Senses: Passive Perception 10
  • Languages: Sylvan, understands Common
  • Challenge: 1/8 (25 XP)
  • Traits:
    • Glitterwing Alchemy: While within 5 feet of an active potion or alchemical process, the Pixie may grant it an additional magical property (randomized or flavored by the GM)
    • Unpredictable Outcome (1/day): Can alter a potion’s intended effect when consumed or applied (DC 12 Wis save to resist surprise effect)
    • Flight of Fancy: As a bonus action, the Pixie can vanish into a bottle or beaker, reappearing elsewhere within 30 feet on her next turn
  • Actions:
    • Tiny Tools: +1 to hit, 1d4 bludgeoning
    • Pixie Prank: Target must succeed on a DC 10 Charisma save or suffer a comical magical effect (e.g., rainbow hiccups, perfume trail, glowing eyebrows)

Knave-Compatible

Potion Pixie

  • Creature Template
    • HD: 1
    • Armor: 12
    • Morale: 8
    • Attack Bonus: +1
    • Damage: 1d4 (Tiny Tools)
    • Speed: 10 ft., Fly 40 ft.
  • Special Abilities:
    • Alchemical Savant: Grants +1 to any roll involving magical concoctions, potions, or chemistry when working in tandem
    • Whimsy Surge (1/day): The next potion consumed or activated within 30 feet gains a random minor magical side effect (beneficial or humorous)
    • Bottle Warp: Can vanish into a nearby potion bottle or glass container, reappearing up to 40 feet away at the start of the next turn
  • Description: These colorful-winged fey specialize in potion brewing and playful experimentation. They thrive near laboratories and magical gardens and are often both beloved and feared for their habit of “improving” potions on a whim.

Fate (Core System)

  • High Concept: Mischievous Alchemical Pixie
  • Trouble: Unpredictable Results
  • Aspects:
    • Wings Reflect the Brew
    • Alchemy is a Song
    • Curiosity Stirs the Cauldron
  • Approaches:
    • Clever: +3
    • Quick: +2
    • Flashy: +1
    • Careful, Sneaky, Forceful: +0
    • Stress: 2 boxes
    • Consequences: Mild (2)
  • Stunts:
    • Potion Twist: Once per scene, alter the effect of a potion in a minor, unexpected way (GM decides)
    • Elixir Flash: May create an advantage by splashing an unstable compound, creating a distraction or sensory overload
    • Alchemical Sparkle: +2 to Flashy rolls when attempting to charm, dazzle, or confuse a non-hostile creature with visual effects from potion wings

Numenera / Cypher System

  • Level: 1 (Target Number 3)
  • Health: 6
  • Damage Inflicted: 2 (bludgeoning or splash-based effects)
  • Armor: 1
  • Movement: Short (Fly 40 ft.)
  • Modifications:
    • Alchemy or Knowledge of Potions as Level 4
    • Speed defense as Level 3
    • Stealth and Sleight of Hand as Level 3
  • Special Abilities:
    • Potion Infusion (2 Intellect points): May enhance or modify an existing potion or alchemical device within Immediate range (GM determines random or flavorful side effect)
    • Flashburst Wings (1 Intellect point): Emits a sudden glow from wings; targets in Immediate range make a Speed defense or suffer a loss of action due to surprise
    • Evasion Spray (1 Intellect point): Creates a harmless chemical mist, granting the Pixie an Asset on its next Speed defense
  • Interaction: Communicates through giggles, color patterns in its wings, and fragrant scents tied to magical ingredients. Prefers gifts of rare herbs or glitter.

Pathfinder (2nd Edition)

Potion Pixie

  • Creature 1
    • Tiny Fey, Chaotic Neutral
    • Perception: +5; low-light vision
    • Languages: Sylvan, understands Common
    • Skills: Crafting +6 (Alchemy), Acrobatics +7, Stealth +7, Performance +5
    • Str −2, Dex +4, Con +1, Int +2, Wis +1, Cha +3
    • AC: 15 | HP: 10 | Fort +4 | Ref +7 | Will +5
    • Speed: 10 ft., Fly 40 ft.
  • Attacks:
    • Tiny Tools Strike +5: 1d4 bludgeoning
    • Pixie Infusion (1/day): Alters a potion or elixir on the fly, changing its magical effect (GM or random roll determines outcome)
  • Abilities:
    • Reactive Brew: Once per round, when targeted by a magical effect, can cause a visual sparkle or scent burst that imposes −1 to attacks made against it
    • Alchemy Affinity: When crafting, grants a +2 circumstance bonus to any ally using potions or elixirs under its guidance
    • Winglight: Creates harmless light in a 10-ft radius, changing color based on the nearest magical ingredient
  • Immunities: Sleep, Confused
  • Weaknesses: Cold Iron 3, Predictability

Savage Worlds (Adventure Edition)

Potion Pixie

  • (Wild Card)
  • Attributes: Agility d10, Smarts d8, Spirit d6, Strength d4, Vigor d4
  • Pace: 6 (Flying Pace: 10) | Parry: 5 | Toughness: 4 (1)
  • Skills:
    • Alchemy d10
    • Stealth d8
    • Notice d6
    • Performance d6
    • Healing d4
  • Edges:
    • Trickster Brew: Once per session, may cause a random magical effect when using or tampering with a potion
    • Tincture Touch: Can identify a potion’s effects instantly and safely alter it (Smarts roll)
  • Special Abilities:
    • Tiny Tools: Str+d4 (bludgeoning), may include alchemical splash if attacking near ingredients
    • Potion Flash: May throw a burst of colored light and scent in a Small Burst Template (targets must roll Spirit or be Distracted)
    • Mischievous Wings: Each round, the Pixie can move through spaces as small as 1 inch, avoiding all Attacks of Opportunity
  • Construct Immunities: Immune to poison, disease, and fatigue
  • Quirks: Always experimenting, unable to resist adding “just a pinch more.”

Shadowrun (6th Edition)

Potion Pixie

  • Awakened Paracritter (Magical Construct-Fey Hybrid)
    • Type: Critter (Awakened, Magical)
    • Body: 1
    • Agility: 6
    • Reaction: 7
    • Strength: 1
    • Willpower: 3
    • Logic: 5
    • Intuition: 6
    • Charisma: 4
    • Edge: 1
    • Condition Monitor: Physical 5, Stun 6
    • Armor: 1 (natural, wing shimmer)
    • Movement: 15 meters (flight)
    • Skills: Alchemy 6, Stealth 7, Perception 5, Performance (Visual) 4
  • Powers:
    • Alchemical Instinct: Can identify and subtly modify any alchemical preparation within 3 meters (may increase or reduce effect based on Pixie’s mood or whim; GM adjudicates)
    • Potion Bloom: Once per scene, can create a vivid burst of potion-scented mist that inflicts –2 dice on ranged attacks or Perception tests in a 5-meter radius
    • Chromatic Camouflage: Pixie’s wing color grants +2 dice on Stealth tests when near magical potions, liquids, or volatile compounds
  • Notes: Cannot directly use the Matrix. Only manipulable by those with high magical affinity or fey-binding abilities. Distracted by glowing ingredients.

Starfinder

Potion Pixie

  • CR 1/3 Tiny Fey (Magical)
    • XP: 135
    • Type: Fey (Magical, Flight)
    • Init: +4
    • Senses: low-light vision, detect magic (constant)
    • HP: 9 | EAC: 13 | KAC: 12
    • Saving Throws: Fort +1, Ref +5, Will +2
    • Speed: Fly 40 ft. (perfect)
  • Abilities:
    • STR −2 | DEX +4 | CON +0 | INT +2 | WIS +1 | CHA +2
    • Skills: Life Science (Alchemy) +8, Stealth +9, Bluff +5
    • Languages: Sylvan, Common
  • Special Abilities:
    • Potion Shift (Ex): As a reaction, may harmlessly alter the visual or aromatic properties of any exposed magical liquid within 10 ft.
    • Unstable Brew (Su, 1/day): Forces a potion or consumable to trigger a randomized secondary effect from a preset list (GM’s discretion)
    • Glowing Wings (Ex): Sheds dim light in a 10-ft radius; as a free action can extinguish or change the color of the glow

Traveller (Mongoose 2nd Edition)

Potion Pixie

  • TL Unknown Fey Species
    • UPP: 341A76
    • Size: Tiny (10 cm tall)
    • Armor: 1
    • Endurance: 6
    • Speed: 12 meters (hovering flight)
    • Skills: Science (Alchemy) 2, Life Sciences 1, Recon 1, Stealth 2, Deception 1
  • Traits:
    • Alchemical Imprint: Can bond with an alchemical compound and adjust its chemical profile subtly (changes fragrance, color, and effect over time)
    • Chromatic Focus: The Pixie’s wing hue shifts to match active magical energies in nearby potions or relics, granting +1 DM to identify magical liquids
    • Nonverbal Communication: Uses pheromone patterns and wingbeats to communicate intentions; cannot speak, but can imprint a message onto potion bottles as symbolic runes
  • Special Rules:
    • Immune to toxins and environmental exposure under TL 12
    • May hide inside potion containers or ventilation tubing (Recon 8+ to locate)

Warhammer Fantasy Roleplay (4th Edition)

Potion Pixie

  • Tiny Fey (Apothecary Classed Construct)
    • M WS: 25 | BS: 0 | S: 5 | T: 10 | I: 60 | Ag: 65 | Dex: 70 | Int: 50 | WP: 35 | Fel: 45
    • Wounds: 6
    • Movement: 5 (Fly 10)
    • Armor Points: 0
  • Skills:
    • Trade (Apothecary) +10
    • Lore (Herbs & Potions) +10
    • Stealth +20
    • Melee (Improvised) +5
    • Charm Animal +5
  • Traits:
    • Fey-Made: Immune to fear, mundane diseases, and non-magical exhaustion
    • Potion Sense: May detect the presence, type, and strength of potions or alchemical compounds within 10 yards
    • Tincture Touch: Once per session, may subtly alter a potion’s effectiveness or flavor (requires Easy Trade Test)
    • Playful Mischief: Causes −10 to one hostile’s next Intelligence-based Test through distracting displays of scent, color, or glittery misdirection
  • Special Rule – Colorwheel Wings: Wing colors shift in combat, granting a random bonus once per round to either Dodge, Charm, or Trade (roll 1d3)