Everflame Torches

by

in

From: Forgotten Forge

Lore: The origins of Everflame Torches lie in the ingenuity of a renowned fire mage who sought to create a reliable and everlasting source of light. In ancient times, the streets of Saṃsāra were illuminated with traditional torches that required frequent refueling and were susceptible to weather conditions. Inspired to find a better solution, the fire mage delved into arcane studies and ancient rituals, eventually developing an enchantment that would grant eternal life to flames.

Everflame Torches are crafted using a blend of rare enchanted materials, magical crystals, and the essence of eternal fire. Once ignited, the flames within these torches never wane or require refueling, providing a constant, unwavering light even in the face of the fiercest winds and downpours. Originally designed for practical purposes, they soon found their way into the homes of nobles, adorning the entrances of sacred temples, and becoming symbols of enlightenment and hope in various magical rituals and ceremonies.

Specific Tier One Stats:

  • Light Radius: 20 feet
  • Flame Stability: Constant and unwavering

Skills and Requirements:

  • Skill: Pyromancy (Intermediate)
  • Requirements: The creation and enchantment of Everflame Torches require a deep understanding of fire magic and mastery of pyromantic arts. Only skilled pyromancers with an Intermediate level of proficiency can participate in their crafting and enchantment.

Cost, Size, and Tags:

  • Cost: Everflame Torches are considered rare magical items, and the materials and enchantments involved contribute to their value. They are sold at a higher price point than traditional torches, making them an investment for those who seek a permanent source of light.
  • Size: Everflame Torches are slightly taller and more robust than ordinary torches to accommodate the enchanted crystals and materials. They are designed for easy handling and transport.
  • Tags: Enchanted, Everlasting Flame, Illuminating, Decorative, Weatherproof, Ritual Component, Arcane Utility, Symbolic Artifact, Beacon of Hope, Eternal Light Source, Pyromantic Focus, Flamebound Crystal, Temple Fixture, Resilient Illumination

Selling and Usage: Everflame Torches are sold in specialized magical emporiums, renowned pyromancers’ workshops, and enchanters’ boutiques. These establishments cater to both practical-minded individuals seeking reliable sources of light and those who appreciate the symbolic significance of the eternal flame. Nobles, scholars, and temple priests are among the frequent buyers of Everflame Torches.

In practical settings, Everflame Torches are used to illuminate streets, alleyways, and other public spaces, providing a reliable and steady source of light for the citizens of Saṃsāra. Their resistance to harsh weather makes them particularly valuable in areas prone to heavy rains and strong winds. In private settings, these torches are often placed at the entrances of noble estates, palaces, and temples, signifying a warm welcome and symbolizing the eternal light of enlightenment and hope.

In magical rituals and ceremonies, Everflame Torches hold deep significance. They are often featured as central elements in sacred rites, symbolizing the unyielding nature of truth, enlightenment, and the eternal flame of knowledge. Their presence infuses the atmosphere with a sense of mystical reverence, creating an ambiance that enhances the spiritual experience for participants and observers alike.

In times of war or great peril, Everflame Torches have also served as beacons of hope and inspiration. Positioned atop towers or at strategic points, their unwavering flames represent the perseverance and indomitable spirit of the people in the face of adversity.

In the world of Saṃsāra, Everflame Torches stand as shining examples of the harmonious union of fire magic and enchantment, providing practical utility and symbolic significance to the lives of its inhabitants.

Perception of Activation:

  • User’s Perspective: The moment the Everflame Torch is activated, a surge of warmth spreads from the handle, steady but never scalding. The flame ignites instantly, rising with an almost sentient grace, flickering without consuming fuel. The air around the torch feels lighter, charged with a subtle energy, as if the fire itself breathes in harmony with the surroundings. Despite its intensity, the flame does not burn the wielder, exuding a comforting radiance rather than heat. A faint hum resonates through the handle, like distant embers crackling in an unseen hearth.
  • Observer’s Perspective: To an onlooker, the Everflame Torch blazes with an ethereal glow, its fire unnaturally steady, defying wind and rain alike. The light is brighter than that of an ordinary flame, casting a golden-orange hue that shifts subtly, as though responding to the wielder’s intent. Unlike mundane torches, its smoke dissipates instantly, leaving no trace of soot or ash. If placed on a surface, the fire maintains its shape, never dimming or consuming its surroundings. In complete darkness, the torch seems to illuminate more than just space, hinting at hidden details otherwise unseen.
  • Sensory Breakdown
    • Sight: The flame dances in slow, fluid motions, unaffected by the wind. Its glow extends beyond the normal radius of firelight, bathing the surroundings in a warm, golden hue. The light occasionally pulses, as if in sync with an unseen heartbeat.
    • Sound: Unlike an ordinary torch, this flame does not crackle wildly but emits a soft, rhythmic hum, like distant embers shifting in a forge. Occasionally, a faint whisper can be heard in the fire’s core, though no words are discernible.
    • Touch: The handle remains comfortably warm, never overheating. Holding the torch feels akin to grasping a smooth, sun-warmed stone. The flame itself radiates warmth but does not burn, even if touched directly.
    • Smell: There is no acrid scent of burning wood or smoke. Instead, the air carries a faint aroma of heated minerals, reminiscent of a forge at rest or a candle’s lingering warmth.
    • Taste: The air near the flame carries a dry, almost electric quality, leaving a mild tingling sensation on the tongue, similar to the crispness of air before a lightning strike.
    • Extra-Sensory Perceptions
      • Arcane Resonance: Those attuned to magic can sense a pulsing energy within the torch, as if it draws upon an eternal, unseen source of fire.
      • Illumination of Truth: In dark places, the light of the Everflame seems to pierce through illusions, revealing details that may otherwise remain hidden.
      • Elemental Balance: Though the fire appears ordinary, it resists all external influences, refusing to be smothered by wind, water, or even magical dampening fields.
      • Flickering Sentience: Some users report a subtle awareness within the flame, as though it watches and responds, however faintly, to its bearer’s emotions.
  • Positives
    • Provides unwavering light, impervious to wind, water, or external extinguishing.
    • Emits a warm, non-burning glow that is soothing rather than harsh.
    • Enhances visibility in darkness, revealing hidden details or distortions.
    • Does not produce smoke, soot, or consume fuel, making it ideal for enclosed spaces.
    • Can be used in rituals or as a beacon, symbolizing hope and endurance.
  • Negatives
    • The ethereal glow may attract unwanted attention in dark or stealth-based situations.
    • The torch cannot be extinguished through conventional means, requiring a specific dispelling or sealing method.
    • Prolonged exposure may cause mild disorientation, as if the flickering flame is subtly affecting perception.
    • The torch’s arcane nature makes it resistant to modification, meaning attempts to alter or channel its flame may result in unpredictable reactions.
    • Some users report a lingering warmth in their hands even after setting the torch down, as though a fragment of its fire remains imprinted upon them.

Crafting Recipe: Everflame Torch (Forgotten Forge Replica)

  • Materials Needed:
    • Pyrostone Core (1x) – A rare volcanic mineral infused with natural heat, serving as the torch’s fuel-less ignition source.
    • Everburning Ember (1x) – A fragment of enchanted fire that never fades, extracted from an eternal flame or a high-tier fire elemental.
    • Runed Iron or Arcane-Treated Wood (1 shaft) – The torch’s body, inscribed with stabilizing runes to prevent heat damage.
    • Aether-Fused Quartz (2x shards) – Transparent crystals placed near the flame chamber to amplify and stabilize light output.
    • Binding Ash (A pinch) – A powdered alchemical component that permanently binds fire to the core.
    • Sigil of Flame (1 set) – Special glyphs etched into the structure to ensure the fire remains unaffected by wind, water, or time.
  • Tools Required:
    • Magical Engraving Chisel – Used to inscribe stabilizing runes onto the torch’s structure.
    • Elemental Furnace – A forge capable of handling enchanted materials without destabilizing them.
    • Aetheric Tongs – Designed to handle Everburning Embers without harming the user.
    • Crystal Alignment Lens – Ensures proper placement of Aether-Fused Quartz for maximum light dispersion.
    • Pyromancer’s Focus Rod – Used during the final infusion process to harmonize the fire with the torch’s core.
  • Skill Requirements:
    • Pyromancy (Intermediate) – Essential for handling and binding the Everburning Ember safely.
    • Runecrafting (Basic) – Necessary to inscribe the Sigil of Flame correctly.
    • Metallurgy or Woodworking (Basic) – Required to shape and reinforce the torch’s frame.
    • Alchemy (Optional but recommended) – Helps refine Binding Ash for a more stable enchantment.
  • Crafting Steps:
    • Prepare the Torch’s Frame
      • Choose a shaft of Runed Iron or Arcane-Treated Wood and ensure it is properly reinforced.
      • Use the Magical Engraving Chisel to inscribe the Sigil of Flame, ensuring the markings are evenly spaced.
      • Embed the Aether-Fused Quartz shards near the top chamber to enhance illumination.
    • Activate the Core
      • Heat the Pyrostone Core in the Elemental Furnace until it reaches a dull orange glow.
      • Sprinkle Binding Ash over the core, ensuring it absorbs the stabilizing agents fully.
      • Carefully transfer the core into the torch’s main housing using Aetheric Tongs.
    • Bind the Everburning Ember
      • Using the Pyromancer’s Focus Rod, channel a controlled stream of magical energy into the Everburning Ember, priming it for infusion.
      • Place the ember atop the Pyrostone Core, allowing the two to merge. This step must be done precisely, or the fire may burn uncontrollably.
      • The flame should ignite immediately, taking on its signature unwavering glow.
    • Final Stabilization
      • Perform a Runic Sealing Ritual, activating the Sigil of Flame to make the fire resistant to wind, water, and external extinguishing forces.
      • Allow the torch to rest in a Containment Ward for one full day to ensure complete magical stabilization.
      • Perform a final check with the Crystal Alignment Lens to confirm that the flame disperses light properly without fluctuations.
  • Completion Notes:
    • A properly crafted Everflame Torch will ignite instantly upon activation and remain burning indefinitely unless deliberately dispelled.
    • Attempts to modify the flame (changing its color, adjusting brightness) require additional rune layering and should only be performed by expert enchanters.
    • If improperly sealed, the torch may produce unstable flames or emit excess magical heat, requiring a recalibration process.
    • If the flame flickers irregularly or dims, check the integrity of the Sigil of Flame and reinforce it with a secondary runic infusion.
    • Damaged Everflame Torches can be repaired using additional Binding Ash and a controlled recharging of the Pyrostone Core.

This process ensures a stable, self-sustaining light source that resists natural extinguishing forces while serving both practical and ceremonial functions.

Fire That Would Not Die

In the time before time, when sky was heavy with night and feet wandered in the dark without guide, there was no flame that did not hunger. Fire ate wood, drank oil, devoured breath, and when no more could be given, it faded into cold, leaving only shadows.

But one among the fire-callers, a mage whose name is now lost to dust, grew weary of such hunger. “Why must fire eat always?” they asked. “Why must light die while darkness lives forever?” No answer came, for fire does not speak, only takes.

So the mage journeyed to the mountain where flames are born, deep where stone burns but does not break. They took a torch, carved from the root of the oldest tree, and thrust it into the heart of the mountain. “Take all you will,” they said to the fire, “but leave behind a flame that does not die.”

The mountain fire roared, rising high, licking at the torch, drinking deep of the tree’s life. The torch burned, but the wood did not crumble, and when the mage pulled it free, the fire remained—bright, steady, without hunger. The mountain fire had fed, and in return, it left behind a flame that asked for nothing.

The mage carried the torch down from the mountain, and where they walked, night turned to day. The people of the dark gathered, staring at the fire that did not waver, even as the winds howled and the rains fell. “Is it a trick?” they whispered. “Is it a god?”

But the mage only placed the torch into the hands of the people. “Light should not beg to live,” they said. “Now it shall stand, even when the world does not wish it to.”

And so the Everflame was born. The people carried its torches to their homes, their temples, their great halls, where the fire burned eternal. Kings took it as a sign of their rule, warriors bore it into battle as a promise of victory, and those who prayed left it before their gods, believing its unwavering glow carried their words to the heavens.

Yet, as all things do, the mage faded into time’s forgetting. Some say they returned to the mountain, offering their own breath to the flame. Others say they became a whisper within the fire itself, waiting for those who still seek to understand why the light must never fade.

But the flame remains. It does not hunger. It does not fade. It is the fire that will not die.

Moral of the Story: Light must be given freely, not taken. That which endures does not need to consume.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Item Name: Everflame Torch

  • Type: Enchanted Light Source
  • Description: A torch imbued with an eternal, unwavering flame that resists natural and supernatural forces.
  • Effects:
    • Eternal Illumination: The torch produces a bright light (20 ft radius, dim light for another 10 ft) and never goes out unless destroyed.
    • Warding Flame: Provides a +10 bonus to Occult checks related to fire magic and warding rituals.
    • Repelling the Unknown: Supernatural entities sensitive to fire must pass a POW × 5 check to approach within 10 feet.
  • Drawback: The Everflame’s presence is unmistakable in dark places, making it impossible to hide while holding it.

Blades in the Dark

Item Name: Everflame Torch

  • Type: Arcane Equipment (1 Load)
  • Description: A flame that never dies, bound to a torch of runed wood. It casts a warm, unwavering glow.
  • Uses:
    • Unquenchable Light: Produces steady light, unaffected by wind or water.
    • Mystic Flame: Used as a fine tool in arcane rituals, granting +1d when performing fire-related alchemical or magical tasks.
    • Symbol of Defiance: Once per heist, the torch’s glow can intimidate or repel minor supernatural threats.
  • Drawback: The torch’s eternal nature makes it impossible to fully conceal, drawing attention in darkness.

Dungeons & Dragons (5th Edition)

Everflame Torch

  • Wondrous Item, uncommon
  • Description: A torch with an ever-burning flame that provides bright light in a 20-foot radius and dim light for another 20 feet.
  • Effects:
    • Everburning Light: The torch never goes out unless dispelled or shattered. It produces no heat and does not consume fuel.
    • Elemental Resistance: While holding the torch, the wielder has resistance to fire damage.
    • Ward Against Darkness: Once per long rest, the torch can cast Light or Produce Flame at will.
  • Drawback: The Everflame’s glow is visible from a great distance, negating attempts to remain unseen in dim or dark environments.

Knave

Item Name: Everflame Torch

  • Item Type: Magical Light Source
  • Description: A flame bound to a torch, eternally alight, impervious to wind, water, or lack of fuel.
  • Bonuses:
    • Unwavering Glow: Illuminates a 30-foot radius without flickering or diminishing.
    • Mystic Energy: Provides a +1 to checks involving fire-based magic or rituals.
    • Ward Against Shadows: Minor supernatural creatures hesitate to approach its light.
  • Drawback: Impossible to fully conceal, making stealth difficult in darkness.

Fate Core

Aspect: Torch of the Undying Flame

  • Item Type: Arcane Tool / Symbolic Light Source
  • Stunts:
    • Beacon in the Dark: Gain +2 to Overcome or Create an Advantage rolls when using the Everflame Torch in scenes involving fear, supernatural entities, or utter darkness.
    • Unquenchable Light: The Everflame Torch can never be extinguished by mundane or magical means, allowing its user to negate darkness-based aspects once per scene.
    • Ritual Catalyst: Once per session, the torch can be used to grant a free invoke on a magical or spiritual ritual scene.
  • Drawback: Always active and glowing, making it nearly impossible to go unnoticed when stealth is required.

Numenera / Cypher System

Item Name: Everflame Torch

  • Level: 4 Artifact
  • Form: Runed wooden torch with a crystalline core emitting an eternal flame
  • Effect:
    • Produces constant bright light in a 20-foot radius and dim light for 20 more feet.
    • User gains an asset on tasks involving illumination, navigation, or dispelling illusions and minor darkness-based effects.
    • Supernatural creatures with shadow-based traits must succeed on an Intellect defense roll (difficulty 4) to approach the flame.
  • Depletion: 1 in 1d20

Pathfinder (2nd Edition)

Item Name: Everflame Torch

  • Item Type: Wondrous Item, Uncommon
  • Level: 5
  • Bulk: L
  • Activation: —
  • Usage: Held in one hand
  • Effects:
    • Sheds bright light in a 20-foot radius, dim light for an additional 20 feet.
    • Immune to extinguishing effects (natural or magical).
    • Grants the wielder a +1 item bonus to saving throws against magical darkness and illusion (light-based) effects.
    • Once per day, the torch can be invoked to cast Continual Flame without a spell slot or material component.
  • Drawback: Cannot be dimmed or concealed easily, making stealth in darkness more difficult.

Savage Worlds (Adventure Edition)

Item Name: Everflame Torch

  • Type: Magical Gear
  • Cost: $500
  • Weight: 2 lbs
  • Effects:
    • Casts bright light in a 10″ radius (20 yards), unaffected by wind, water, or darkness powers.
    • Provides +1 to Spirit rolls when resisting fear or intimidation effects while held.
    • Once per session, can grant +2 to a Ritual roll involving fire or light.
  • Drawback: The constant glow gives a –2 penalty to Stealth rolls made in darkness while the torch is carried.

Shadowrun (6th Edition)

Item Name: Everflame Torch

  • Type: Arcane Gear (Fire Magic)
  • Availability: 8R
  • Cost: 6,000¥
  • Game Effects:
    • Eternal Light: Produces a constant, heatless flame that illuminates a 20-meter radius, unaffected by wind, rain, or lack of oxygen.
    • Astral Presence: The torch emits a faint but steady astral signature, visible to those perceiving the astral plane.
    • Warding Glow: Provides a +2 dice pool bonus to any magical defense test against darkness-based magic.
  • Drawback: The torch cannot be extinguished, making it impossible to conceal while active.

Starfinder

Item Name: Everflame Torch

  • Item Level: 4
  • Price: 3,500 credits
  • Category: Hybrid (Magitech)
  • Slots: Handheld
  • Game Effects:
    • Radiant Glow: Provides bright light in a 20-foot radius and dim light for an additional 20 feet.
    • Everburning: Immune to natural or magical extinguishing effects.
    • Mystic Warding: Once per day, the wielder can activate the torch to grant resistance 5 to fire and cold for 10 minutes.
  • Drawback: The torch’s magical nature prevents it from being stored in an extradimensional space.

Traveller (Mongoose 2nd Edition)

Item Name: Everflame Torch

  • Tech Level: 10
  • Cost: 8,000 credits
  • Traits: Arcane, Light Source, Energy-Based
  • Game Effects:
    • Unquenchable Fire: Generates light equivalent to a high-powered lantern with no fuel required.
    • Psionic Resonance: Those with psionic sensitivity can sense an energy field around the torch, making it useful for detecting anomalies.
    • Voidlight Protection: The flame remains active even in zero-atmosphere environments, such as space or vacuum-sealed habitats.
  • Drawback: Prolonged exposure (more than 12 hours) in a confined space causes mild hallucinations due to the torch’s energy field.

Warhammer Fantasy Roleplay (4th Edition)

Item Name: Everflame Torch

  • Type: Enchanted Equipment (Light Source)
  • Encumbrance: 1
  • Availability: Rare
  • Game Effects:
    • Undying Flame: Casts bright light in a 10-yard radius and dim light in a 20-yard radius, impervious to wind and water.
    • Witchbane Aura: Creatures with the Daemonic trait suffer a –10 penalty to Stealth tests while within the torch’s light.
    • Blessing of Fire: Once per session, the torch can be invoked in a religious or magical rite to grant +10 to a relevant skill test.
  • Drawback: The torch cannot be extinguished by normal means, making it impossible to hide in darkness.