Vestments of Illusory Concealment

From: Vesperons Enigmatic Sanctum

Lore: The Vestments of Illusory Concealment are a mystical creation crafted by a reclusive order of illusionists known as the Veiled Shadows. Legends speak of the Veiled Shadows as enigmatic practitioners of illusion magic, with a deep understanding of the art of concealment and deception.

According to ancient tales, the order was founded centuries ago by a master illusionist named Elara Veilstrike. Seeking to harness the elusive nature of shadows and master the art of blending with the environment, Elara devised a powerful enchantment that could render the wearer nearly invisible.

The Vestments were designed to not only grant the wearer the ability to blend seamlessly with their surroundings but also to enhance their evasive and stealthy capabilities. By donning the Vestments, an individual could become a ghostly figure, vanishing into the fabric of reality and moving unnoticed through the world.

Over time, the secrets of the Veiled Shadows and the Vestments became shrouded in mystery, known only to a select few. Those who mastered the art of illusion and proved themselves worthy were granted the privilege of donning these enchanted robes.

The Use of The Vestments of Illusory Concealment — The Vestments of Illusory Concealment bestow the wearer with remarkable abilities:

  • Invisibility in Plain Sight: When wearing the Vestments, the user can blend seamlessly with the environment, becoming nearly invisible to the naked eye. This ability enhances stealth and allows the wearer to evade detection, making it ideal for avoiding hostile creatures or bypassing traps.
  • Enhanced Evasion: The enchantment of the Vestments extends beyond invisibility, granting the wearer heightened evasive capabilities. The robes allow for swift and agile movements, making it easier to dodge attacks and avoid perilous situations.

Specific Level One Stats:

  • Invisibility Duration: 10 seconds (The Vestments provide up to 10 seconds of near-invisibility with each activation.)

Skills:

  • Mastery of Illusion: The wearer must be proficient in illusion magic and possess a deep understanding of the art of concealment to fully harness the Vestments’ power.
  • Stealth and Evasion: A high level of expertise in stealth and evasive maneuvers is necessary to take full advantage of the Vestments’ capabilities.

Cost: The Vestments of Illusory Concealment are a coveted artifact known for their exceptional enchantment. Their value is closely tied to their rarity and the immense advantage they offer in stealth and evasion. Acquiring the Vestments may involve completing challenging trials, gaining the favor of the Veiled Shadows, or undertaking quests on their behalf.

Requirements: To use the Vestments effectively, the wearer must have a keen understanding of illusion magic and possess remarkable skills in stealth and evasion. Only those who have undergone rigorous training or demonstrated exceptional aptitude in these areas will be able to harness the full potential of the Vestments.

Tags: Illusionist Artifact, Veiled Shadows’ Creation, Concealment Robes, Ghostly Evasion, Stealth Enhancement

Where and How it Might be Sold — The Vestments of Illusory Concealment are a highly sought-after and secretive artifact, valued for their exceptional abilities in stealth and evasion. Due to the nature of their enchantment and the desire to keep their power hidden from those who would misuse them, the Vestments are likely to be sold through exclusive and discreet means:

  • Veiled Markets: Secretive gatherings or hidden markets known only to a select few practitioners of illusion magic might occasionally offer the Vestments for sale. These markets cater to those who appreciate the art of concealment and seek to master the craft of illusion.
  • Enigmatic Collectors: Wealthy and reclusive collectors with an affinity for mystical artifacts may discreetly seek out the Vestments to add to their impressive collections. Such collectors value the Vestments for their rarity and the potential they hold in the realm of illusion.
  • Underground Networks: Secretive organizations or factions involved in clandestine dealings of mystical artifacts may occasionally have access to the Vestments. Access to these underground networks might require connections or knowing the right people.

In What Environment — The Vestments of Illusory Concealment are closely associated with illusion magic and the art of blending with the environment. As such, they are likely to be found in environments that reflect these themes:

  • Veiled Sanctuaries: Hidden sanctuaries or secret enclaves of illusionists may safeguard the Vestments, allowing only those who prove themselves worthy in the ways of deception and concealment to access them.
  • Mysterious Temples: Temples dedicated to the art of illusion or cloaked in enigma might hold the Vestments as a sacred relic, bestowed upon the most promising acolytes who have shown exceptional talent in the craft.
  • Stealthy Heists: Legends tell of daring rogues and skilled thieves who seek to acquire the Vestments through covert and stealthy means. Their stealth abilities are put to the ultimate test as they attempt to claim the elusive robes.

How the End Results are Used — The Vestments of Illusory Concealment offer powerful advantages to those who wear them:

  • Infiltration and Espionage: By becoming nearly invisible, the wearer can infiltrate enemy strongholds or gather intelligence without drawing attention to themselves. This makes the Vestments invaluable for spies and covert agents.
  • Evading Pursuers: When pursued, the wearer can vanish into the environment, making it incredibly difficult for enemies to track or catch them. This allows for swift escapes and evasion from dangerous situations.
  • Ambush and Surprise: By using the Vestments to remain concealed, wearers can set up ambushes and surprise attacks, catching adversaries off guard and gaining the upper hand in combat.
  • Magical Deception: In skilled hands, the Vestments can be used to enhance illusion spells and create even more convincing illusions, further adding to the wearer’s advantage in deceptive tactics.

The Vestments of Illusory Concealment are a prized artifact sought by those who excel in the arts of illusion and deception. Whether wielded by stealthy rogues, cunning spies, or illusionist mages, the Vestments provide an edge in both stealthy approaches and evasive maneuvers, making them an invaluable tool for those who navigate the shadows and thrive in the art of illusion.

Activation Perception of the Vestments of Illusory Concealment

  • Sight
    • What is Perceived: The Vestments shimmer and blur the wearer’s outline, making them blend seamlessly with the surroundings.
    • Description: When activated, the Vestments appear to shimmer with a faint, ghostly light, causing the wearer’s outline to blur and blend into the background. This creates the illusion of near-invisibility.
    • Positives: The visual effect is highly effective in concealing the wearer, making it difficult for enemies to detect them.
    • Negatives: In brightly lit or completely dark environments, the shimmering effect might be more noticeable, potentially drawing unwanted attention.
  • Sound
    • What is Perceived: A faint, whispering sound like a breeze passing through leaves.
    • Description: Upon activation, the Vestments emit a soft, whispering sound, akin to a gentle breeze rustling through leaves. This sound is barely audible but can be perceived by those with acute hearing.
    • Positives: The sound enhances the mystical ambiance of the Vestments and is generally quiet enough not to give away the wearer’s position.
    • Negatives: In extremely quiet environments, the whispering sound might be noticed by those with keen hearing.
  • Smell
    • What is Perceived: A subtle, earthy scent reminiscent of damp forest floor.
    • Description: When activated, the Vestments release a faint, earthy aroma that smells like the damp forest floor. This scent is subtle and not easily detectable unless someone is very close to the wearer.
    • Positives: The scent adds to the illusion of blending with the natural environment, enhancing the wearer’s stealth.
    • Negatives: The earthy scent might be out of place in certain environments, potentially raising suspicion if detected.
  • Taste
    • What is Perceived: A slight metallic tang in the air.
    • Description: Activating the Vestments causes a barely noticeable metallic tang in the air, similar to the taste of iron or old metal. This sensation is very faint and mostly perceived when breathing deeply.
    • Positives: The taste effect is minimal and unlikely to be noticed by others, adding a subtle layer to the mystical experience.
    • Negatives: In specific environments, the metallic tang might feel out of place and slightly disconcerting to the wearer.
  • Touch
    • What is Perceived: A cool, tingling sensation on the skin.
    • Description: When activated, the Vestments create a cool, tingling sensation that spreads across the wearer’s skin. This sensation feels like a gentle breeze or the touch of fine silk.
    • Positives: The tactile effect is pleasant and reinforces the feeling of being enveloped by the illusion.
    • Negatives: The cool sensation might be uncomfortable in already cold environments, potentially distracting the wearer.
  • Extra-Sensory Perceptions
    • Arcane Awareness
      • What is Perceived: A faint aura of illusion magic envelops the wearer.
      • Description: When activated, those attuned to magic can sense a faint, shimmering aura surrounding the Vestments. This aura signifies the presence of potent illusion magic.
      • Positives: The arcane aura can reassure the wearer of the Vestments’ magical potency and effectiveness.
      • Negatives: Other magic users might detect this aura, potentially identifying the wearer as a target of interest.
    • Shadow Sensitivity
      • What is Perceived: An increased sensitivity to shadows and light contrasts.
      • Description: Activating the Vestments heightens the wearer’s perception of shadows and light contrasts, making it easier to find the best hiding spots.
      • Positives: This heightened sensitivity improves the wearer’s ability to remain concealed and find optimal hiding places.
      • Negatives: The increased sensitivity might be overwhelming in areas with rapidly changing light conditions, causing temporary disorientation.
    • Spatial Distortion
      • What is Perceived: A slight warping or distortion of space around the wearer.
      • Description: The Vestments create a subtle distortion in the space around the wearer, making them appear slightly out of phase with their surroundings. This effect enhances the illusion of invisibility.
      • Positives: The spatial distortion adds an additional layer of concealment, making it even harder for enemies to pinpoint the wearer’s location.
      • Negatives: The distortion effect might be noticed by keen observers, particularly those with experience in dealing with illusions.

Crafting Recipe: Vestments of Illusory Concealment

  • Materials Needed:
    • Shadow Silk Fabric: Rare fabric woven from the silk of shadow spiders, known for its ability to blend with darkness.
    • Phantom Thread: Thread imbued with the essence of phantoms, allowing it to weave illusions into the fabric.
    • Essence of Nightshade: Extracted from the nightshade plant, this essence enhances the fabric’s ability to render the wearer invisible.
    • Moonlit Dew: Dew collected during a full moon, adding a mystical shimmer to the Vestments.
    • Ethereal Dye: A special dye made from ground ethereal crystals, giving the fabric its ghostly appearance.
  • Tools Required:
    • Enchanted Loom: A loom enchanted to weave magical properties into fabrics.
    • Arcane Needle: A needle crafted from enchanted silver, necessary for stitching the Phantom Thread.
    • Alchemist’s Kit: For extracting and preparing the Essence of Nightshade and Moonlit Dew.
    • Runic Stamps: Stamps carved with illusionary runes to imbue the fabric with the power of concealment.
    • Mortar and Pestle: For grinding the ethereal crystals into dye.
  • Skill Requirements:
    • Master Weaver: Expertise in weaving fabrics, especially those with magical properties.
    • Alchemy Proficiency: Knowledge of preparing and handling magical essences and extracts.
    • Arcane Knowledge: Understanding of illusion magic and the ability to inscribe runes.
    • Tailoring Skill: Advanced skill in sewing and crafting garments with precision and care.
  • Crafting Steps:
    • Preparation of Materials:
      • Extract the Essence of Nightshade: Use the Alchemist’s Kit to carefully extract the essence from the nightshade plant. Ensure the essence is pure and potent.
      • Collect Moonlit Dew: Gather dew during a full moon and store it in a clean vial to maintain its mystical properties.
      • Grind Ethereal Crystals: Use the Mortar and Pestle to grind ethereal crystals into a fine powder, then mix it with a binding agent to create the Ethereal Dye.
    • Weaving the Fabric:
      • Set Up the Enchanted Loom: Prepare the loom with the Shadow Silk Fabric.
      • Weave with Phantom Thread: Use the Arcane Needle to weave Phantom Thread into the Shadow Silk Fabric, ensuring the threads are evenly distributed.
      • Infuse with Essence: While weaving, occasionally infuse the fabric with drops of Essence of Nightshade, enhancing its invisibility properties.
    • Dyeing the Fabric:
      • Apply Ethereal Dye: Submerge the woven fabric in the Ethereal Dye, ensuring it is evenly coated. Allow it to soak for several hours, then rinse with Moonlit Dew to add a mystical shimmer.
    • Stitching the Garment:
      • Cut and Sew the Fabric: Once dyed and dried, cut the fabric into the desired shape for the Vestments. Use the Arcane Needle and Phantom Thread to sew the pieces together with precision.
    • Imbuing with Illusionary Runes:
      • Prepare the Runic Stamps: Select the appropriate Runic Stamps for illusion and concealment.
      • Stamp the Runes: Carefully stamp the runes onto the Vestments, focusing on key areas such as the hem, collar, and sleeves. Infuse each rune with a small amount of arcane energy to activate their power.
    • Final Enchantment:
      • Perform the Ritual: Under the light of a full moon, perform an arcane ritual to bind all the magical properties together. Chant incantations of concealment and shadow, channeling your arcane energy into the Vestments.
    • Testing and Adjustment:
      • Test the Vestments: Once crafted, test the Vestments in various light conditions to ensure their effectiveness. Make any necessary adjustments to the stitching or runes to optimize their performance.

Upon completion, the Vestments of Illusory Concealment should grant the wearer the ability to blend seamlessly with their surroundings, enhancing their stealth and evasive capabilities.

Tale of the Veiled Shadows’ Garment

Long, long time ago, in the shadow of the mountains and the whisper of the winds, there was a secret order called the Veiled Shadows. They were masters of the unseen, knowing how to blend with the night and vanish like the morning mist. Their leader, a wise and powerful illusionist named Elara Veilstrike, desired to create a garment that would make her order invisible to all eyes.

Elara, with her great knowledge of the hidden arts, sought the silk of the shadow spiders, creatures that wove their webs in the darkest corners of the world. She climbed high mountains and descended into deep valleys to find these spiders. With great care and respect, she collected their silk, knowing it held the power of darkness.

Next, Elara sought the essence of nightshade, a plant that grew under the moonlight and held the secrets of the night. She prepared the essence with the skill of an alchemist, making sure it was pure and strong. She also gathered the rare dew that formed only during a full moon, for it carried the light of the stars.

With these treasures, Elara returned to her hidden sanctum. She set up her enchanted loom and began to weave the silk with phantom thread, a material that came from the very spirits themselves. She infused the fabric with the essence of nightshade, making it darker than the deepest shadow.

Elara then dyed the fabric with a special dye made from ethereal crystals, giving it a ghostly shimmer. She cut and sewed the fabric into a robe, using an arcane needle and stitching it with great precision. Finally, she stamped the garment with runes of concealment and shadow, imbuing it with the power to vanish from sight.

Under the light of the full moon, Elara performed a sacred ritual, chanting incantations and channeling her arcane energy into the garment. The robe glowed with a soft light, then dimmed, becoming one with the darkness. She called it the Vestments of Illusory Concealment.

The order of the Veiled Shadows wore these vestments and became legends. They could move unseen, blending with their surroundings and escaping from any danger. They protected the weak, gathered secret knowledge, and fought against those who threatened the balance of the world.

As time passed, the secrets of the Veiled Shadows and the Vestments became myths. Only those who showed great skill and understanding of the hidden arts could find and wear the vestments. They became a symbol of mastery over illusion and concealment, sought by many but attained by few.

Moral of the Story: True power lies not just in the ability to hide from the world, but in the wisdom and skill to use that power for the greater good.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Vestments of Illusory Concealment

  • Description: A robe made from shadow spider silk, infused with nightshade essence, and enchanted with concealment runes.
  • Magic Points: 5 to activate
  • Sanity Cost: 0/1D3
  • Powers:
    • Invisibility: When activated, the wearer becomes nearly invisible for 10 seconds. Requires a successful POW roll.
    • Enhanced Evasion: Grants +20% to Dodge rolls when active.
  • Use:
    • To activate, the wearer must spend 5 Magic Points and make a successful POW roll.
    • After use, the vestments require 1 hour to recharge.
  • Skills Required:
    • Art/Craft (Tailoring) or Art/Craft (Weaving) 50%
    • Cthulhu Mythos 20%
    • Occult 30%

Blades in the Dark

Vestments of Illusory Concealment

  • Item Type: Special Armor
  • Description: A dark robe that allows the wearer to blend with shadows and evade detection.
  • Mechanics:
    • Invisibility: When you push yourself while wearing the vestments, you may become nearly invisible for a few moments, allowing you to avoid detection or slip past obstacles. This counts as special armor against being seen or detected.
    • Enhanced Evasion: Gain +1d to Prowl and Dodge rolls while the vestments are active.
  • Use:
    • Costs 2 stress to activate the invisibility effect.
    • The effect lasts for 10 seconds or a single action.
  • Skills Required:
    • Attune 2
    • Prowl 2

Dungeons & Dragons (5th Edition)

Vestments of Illusory Concealment

  • Wondrous Item, Rare (Requires Attunement by an Illusionist)
  • Description: These robes are made from the silk of shadow spiders and infused with nightshade essence.
  • Mechanics:
    • Invisibility: As an action, you can activate the vestments to become invisible for up to 10 seconds. This invisibility ends if you attack or cast a spell.
    • Enhanced Evasion: While invisible, you have advantage on Dexterity (Stealth) checks and Dexterity saving throws.
  • Use:
    • The invisibility can be used once per short or long rest.
  • Skills Required:
    • Arcana proficiency

Knave

Vestments of Illusory Concealment

  • Item Slot: 1 slot (Clothing)
  • Description: Dark, enchanted robes that allow the wearer to blend with shadows and evade detection.
  • Mechanics:
    • Invisibility: When activated, the vestments grant invisibility for 10 seconds. Make a DEX check to activate.
    • Enhanced Evasion: Gain +2 to DEX checks related to stealth and evasion while the vestments are active.
  • Use:
    • Activating the vestments requires a successful DEX check.
    • The invisibility effect can be used once per encounter.
  • Skills Required:
    • DEX 14+

Fate

Vestments of Illusory Concealment

  • Aspect: Master of Shadows
  • Description: A robe made from shadow spider silk, enchanted with ancient runes of concealment.
  • Mechanics:
    • Invisibility: Once per scene, the wearer can invoke the Master of Shadows aspect to become nearly invisible for 10 seconds.
    • Enhanced Evasion: Gain a +2 bonus to Stealth rolls when the vestments are active.
  • Costs: 1 Fate Point to activate invisibility.
  • Skills Required:
    • Stealth
  • Lore (for understanding and maintaining the enchantment)

Numenera & Cypher System

Vestments of Illusory Concealment

  • Level: 5
  • Description: These robes are crafted from ethereal materials and imbued with powerful illusion magic.
  • Mechanics:
    • Invisibility: As an action, you can activate the vestments to become nearly invisible for 10 seconds. This invisibility ends if you attack or use another ability.
    • Enhanced Evasion: While invisible, you gain an asset on Speed defense rolls.
  • Use:
    • The invisibility effect can be used once per hour.
  • Skills Required:
    • Training in Stealth
  • Understanding of Numenera (for activation and maintenance)

Pathfinder (2nd Edition)

Vestments of Illusory Concealment

  • Item Type: Wondrous Item (Cloak), Rare
  • Description: These robes are woven from the silk of shadow spiders and enchanted with powerful illusion magic.
  • Mechanics:
    • Invisibility: Once per day, as a free action, you can activate the vestments to become invisible for 1 round.
    • Enhanced Evasion: Gain a +2 circumstance bonus to Stealth checks and Reflex saves while invisible.
  • Use:
    • The invisibility effect can be used once per day.
  • Skills Required:
    • Proficiency in Arcana
    • Proficiency in Stealth

Savage Worlds

Vestments of Illusory Concealment

  • Item Type: Magic Item (Clothing)
  • Description: A robe made from shadow spider silk, infused with powerful illusion magic.
  • Mechanics:
    • Invisibility: Spend 2 Power Points to become invisible for 10 seconds. This invisibility ends if you attack or use another ability.
    • Enhanced Evasion: While invisible, you gain a +2 bonus to Stealth and Agility rolls to evade attacks.
  • Use:
    • The invisibility effect can be activated once per hour.
  • Skills Required:
    • Arcane Background (Magic)
    • Stealth d8

Shadowrun (6th Edition)

Vestments of Illusory Concealment

  • Type: Armor (Cloak)
  • Description: These robes are made from shadow spider silk and are enchanted with powerful illusion magic.
  • Attributes:
    • Armor Rating: +2
    • Invisibility: As a Simple Action, activate the vestments to become nearly invisible for 10 seconds. This invisibility ends if you attack or use another ability.
    • Enhanced Evasion: Gain a +2 bonus to Sneaking and Gymnastics rolls while the vestments are active.
    • Availability: 12R
    • Cost: 25,000¥
  • Skills Required:
    • Arcana
    • Stealth

Starfinder

Vestments of Illusory Concealment

  • Level: 7
  • Price: 9,000 credits
  • Slots: Body
  • Capacity: 1/day
  • Usage: Activation lasts for 10 seconds
  • Description: These robes are woven from the silk of shadow spiders and enchanted with powerful illusion magic.
  • Mechanics:
    • Invisibility: Once per day, as a swift action, you can activate the vestments to become invisible for 10 seconds. This invisibility ends if you attack or use another ability.
    • Enhanced Evasion: Gain a +2 insight bonus to Stealth checks and Reflex saves while invisible.
  • Skills Required:
    • Stealth
    • Mysticism

Traveller (Mongoose 2nd Edition)

Vestments of Illusory Concealment

  • Type: Advanced Clothing
  • Description: These robes are made from shadow spider silk and are enchanted with powerful illusion magic.
  • Attributes:
    • Invisibility: Once per hour, the wearer can activate the vestments to become nearly invisible for 10 seconds. This invisibility ends if the wearer attacks or uses another ability.
    • Enhanced Evasion: Gain a +2 DM to Stealth checks and Dexterity-based skill checks while the vestments are active.
  • Skills Required:
    • Stealth 1
    • Psionics (Telepathy) 1 or Jack-of-All-Trades 2
  • Cost: Cr250,000

Warhammer Fantasy Roleplay (4th Edition)

Vestments of Illusory Concealment

  • Type: Magical Clothing (Robes)
  • Rarity: Very Rare
  • Description: These robes are woven from the silk of shadow spiders and enchanted with powerful illusion magic.
  • Attributes:
    • Invisibility: Once per day, as a free action, the wearer can activate the vestments to become nearly invisible for 1 round. This invisibility ends if the wearer attacks or uses another ability.
    • Enhanced Evasion: Gain a +10% bonus to Stealth tests and Dodge tests while invisible.
  • Skills Required:
    • Lore (Magic) 2
    • Stealth 2
  • Cost: 1,200 Gold Crowns