Scented Dagger of Venom

From: Perfumed Abyss

Lore: The Scented Dagger of Venom is a prized weapon known for its deadly combination of elegance and lethality. Crafted by master artisans, this dagger possesses a finely crafted hilt adorned with intricate engravings, while its blade is infused with toxic fragrances extracted from rare and poisonous plants. Legends tell of skilled assassins and rogue agents who have wielded this dagger, utilizing its venomous scents to inflict additional poison damage upon their foes.

Use — The Scented Dagger of Venom is a versatile weapon that grants the wielder the ability to coat their attacks with venomous scents, causing additional poison damage. Here are a few ways the dagger can be used:

  • Poisoned Strikes: The dagger’s blade is infused with toxic fragrances that seep into wounds, causing additional poison damage to the target upon successful strikes. The wielder can use the dagger to deliver precise and deadly attacks, causing both physical and poison damage simultaneously.
  • Disabling Effects: The venomous scents released by the dagger can have debilitating effects on the target. When struck, the target may experience temporary weakness, slowed movements, or blurred vision, making them more vulnerable to subsequent attacks.
  • Stealth and Assassination: The Scented Dagger of Venom is a preferred weapon for stealthy characters who excel in covert operations and assassination. Its poison-infused attacks can swiftly incapacitate targets, leaving them weakened or even paralyzed, allowing the wielder to eliminate enemies silently and efficiently.

Level: 1 (Weapon)

Stats:

  • Damage: The Scented Dagger of Venom deals additional poison damage on top of its base physical damage. For example, it may deal 1d4 physical damage and an additional 1d4 poison damage.
  • Poison Effect: On a successful hit, the target has a chance to be afflicted by the poison effect, causing ongoing damage over time.

Skills:

  • Dagger Proficiency: Wielding the Scented Dagger of Venom effectively requires proficiency in dagger combat techniques. Characters with proficiency in daggers gain additional bonuses for accuracy and damage when using this weapon.
  • Poison Affinity: Characters with knowledge of poison-making, alchemy, or herbalism may possess an increased affinity for the Scented Dagger of Venom. They have a deeper understanding of the dagger’s venomous properties and may be able to craft or augment the dagger with more potent toxins.

Cost: Due to its craftsmanship and the rarity of the toxic fragrances used to infuse the blade, the Scented Dagger of Venom is a valuable weapon. Its cost can vary depending on the availability and demand within the game world. It may be obtained through specialized weapon vendors, renowned assassins, or as rewards for completing dangerous quests.

Requirements — To effectively wield the Scented Dagger of Venom, characters must meet the following requirements:

  • Dagger Proficiency: Characters must possess proficiency in daggers to wield the weapon effectively and gain the associated bonuses.
  • Knowledge of Poison: Characters with knowledge of poison-making or an understanding of toxic plants may have an advantage when wielding the Scented Dagger of Venom.

Tags: Poison-infused Weapon, Deadly Fragrances, Stealth and Assassination, Covert Operations, Versatile Damage

The Scented Dagger of Venom is a lethal weapon known for its deadly combination of elegance and poison-infused strikes. Its use enables characters to deliver poisoned attacks, inflicting additional damage and debilitating effects upon their foes. The dagger is particularly favored by stealthy characters, assassins, and those who excel in covert operations. With its potent poison properties, the Scented Dagger of Venom proves to be a formidable weapon in the hands of those skilled enough to wield it.

The Scented Dagger of Venom, with its unique and deadly properties, can be found and sold in specific locations within the game world. Here are further details about where and how it might be sold, as well as the environments in which it is commonly used:

  • Black Markets and Thieves’ Guilds: The Scented Dagger of Venom is often sought after by black market dealers and members of thieves’ guilds who specialize in acquiring and selling illicit or rare weapons. These underground markets are hidden and secretive, accessible only to those with the right connections or reputation. Shadowy figures and unscrupulous merchants may offer the dagger for sale to those who seek its lethal capabilities.
  • Assassin’s Guilds: Within secretive and specialized assassin’s guilds, the Scented Dagger of Venom may be acquired through exclusive channels. These guilds are known for their expertise in stealth, assassination, and the use of deadly weapons. Assassins who have access to rare and powerful equipment may offer the dagger as a specialized weapon for their members or to select clientele.
  • Poisoners’ Enclaves: Hidden in remote and treacherous regions, poisoners’ enclaves serve as gathering places for those skilled in the art of crafting and utilizing poisons. Within these secretive communities, alchemists, herbalists, and poison masters offer their services and wares. The Scented Dagger of Venom may be available for purchase or commissioned from skilled poisoners who possess the knowledge to craft such specialized weapons.

Environment of Use — The Scented Dagger of Venom finds its optimal use within environments that involve stealth, assassination, and combat situations where poison damage can be strategically employed. Here are a few ways the end results of wielding the dagger are commonly utilized:

  • Stealthy Assassinations: The Scented Dagger of Venom is an invaluable asset for stealthy characters who engage in covert operations and assassinations. Its poison-infused strikes allow the wielder to dispatch enemies swiftly and silently, leaving behind incapacitated or deceased targets. The dagger’s toxic fragrances aid in eliminating adversaries without drawing unnecessary attention.
  • Intricate Combat Strategies: The venomous scents released by the dagger can be strategically employed in combat situations. Characters who wield the Scented Dagger of Venom can use its poison-infused strikes to weaken opponents, capitalize on their vulnerabilities, or create diversions to gain the upper hand during battles. The additional poison damage adds a layer of complexity to combat strategies.
  • Inflicting Lingering Effects: The poison damage inflicted by the Scented Dagger of Venom can have lasting effects on enemies. Beyond immediate physical harm, the venomous scents may leave targets weakened, disoriented, or enduring ongoing poison damage, hampering their combat effectiveness and making them vulnerable to subsequent attacks.
  • Covert Operations and Espionage: The Scented Dagger of Venom can aid characters in covert operations and espionage, where discretion and lethality are paramount. The poison-infused attacks allow them to neutralize targets silently and efficiently, leaving behind minimal evidence of their presence.

The Scented Dagger of Venom, acquired through black markets, assassin’s guilds, or poisoners’ enclaves, finds its optimal use in stealthy assassinations, intricate combat strategies, covert operations, and espionage. By wielding this deadly weapon, characters gain a significant advantage in eliminating enemies silently and capitalizing on poison damage to weaken foes. However, the dagger’s usage requires skill, finesse, and an understanding of the tactical advantages offered by its venomous properties.

Activation Perception of the Scented Dagger of Venom

  • Sight
    • Perceived: The blade shimmers with a faint, eerie glow, and a subtle mist can be seen emanating from it.
    • Description: The dagger’s blade has a slightly darkened tint, giving it a mysterious and deadly appearance. The mist is barely visible, swirling gently around the blade.
    • Positives: The visual cue of the mist can serve as a warning to the wielder and allies of the dagger’s poisonous nature. The eerie glow can be intimidating to opponents.
    • Negatives: The faint glow and mist can make the dagger more noticeable, potentially compromising stealth. The visual effects might distract the wielder during combat.
  • Smell
    • Perceived: A unique and potent fragrance that combines floral and acrid notes.
    • Description: The scent is a blend of rare poisonous plants, creating a fragrance that is both alluring and slightly nauseating. It can be overpowering in close quarters.
    • Positives: The scent can disorient and distract enemies, making them more vulnerable to attacks. It can also mask the wielder’s natural scent, aiding in stealth.
    • Negatives: Prolonged exposure to the fragrance can cause mild discomfort or nausea to the wielder and nearby allies. The strong smell can be traced, potentially giving away the wielder’s position.
  • Touch
    • Perceived: The hilt feels cool and smooth, while the blade itself has a slight tingling sensation.
    • Description: The hilt is designed for a comfortable grip, with intricate engravings providing slight texture. The blade’s tingling sensation is due to the toxic properties infused within it.
    • Positives: The ergonomic design of the hilt allows for precise and secure handling, enhancing combat effectiveness. The tingling sensation can serve as a reminder of the blade’s potency.
    • Negatives: The tingling sensation might be uncomfortable or unsettling for some wielders. Prolonged contact with the blade might cause minor skin irritation.
  • Sound
    • Perceived: A faint, hissing sound emanates from the blade, similar to the sound of a distant snake or gas escaping.
    • Description: The hissing sound is almost imperceptible, becoming noticeable only in silence or close proximity. It is caused by the toxic mist seeping from the blade.
    • Positives: The sound can serve as a subtle psychological weapon, unnerving enemies who hear it. It can also act as a reminder to the wielder of the blade’s dangerous properties.
    • Negatives: The hissing sound can be detected in quiet environments, potentially giving away the wielder’s position. It might be unsettling to the wielder and allies.
  • Taste
    • Perceived: A bitter, metallic taste in the air when in close proximity to the blade.
    • Description: The taste is subtle but noticeable, caused by the venomous scents released by the dagger. It leaves a lingering bitterness on the tongue.
    • Positives: The bitter taste can serve as a warning to the wielder and allies of the blade’s presence and potency. It can also deter enemies from attempting to disarm the wielder.
    • Negatives: The taste can be unpleasant and distracting for the wielder and allies. It might cause mild discomfort or nausea if experienced for extended periods.
  • Extra-sensory Perceptions
    • Magical Aura Perception
      • Perceived: A dark, pulsating aura surrounding the dagger.
      • Description: The aura is visible to those with the ability to perceive magical energies, appearing as a dark, throbbing glow around the blade.
      • Positives: The aura serves as a clear indicator of the dagger’s magical and poisonous properties. It can be used to identify the weapon’s enchantments and potential uses.
      • Negatives: The dark aura might attract unwanted attention from other magic users or creatures sensitive to magical energies. It can be unsettling to those sensitive to such perceptions.
    • Emotional Resonance Perception
      • Perceived: A sense of dread and malevolence emanating from the dagger.
      • Description: Those attuned to emotional energies might feel a palpable sense of dread and malice when in the presence of the dagger. It carries the emotional weight of its lethal purpose.
      • Positives: The emotional resonance can serve as a deterrent to enemies, instilling fear and hesitation. It can also heighten the wielder’s awareness and focus in combat.
      • Negatives: The sense of dread can be psychologically taxing for the wielder, potentially leading to anxiety or unease. It might affect the morale of allies nearby.
    • Toxicity Sensation
      • Perceived: A subtle but persistent awareness of the dagger’s toxic properties.
      • Description: This perception allows the wielder to sense the presence and potency of the toxins within the blade, even without direct contact.
      • Positives: The toxicity sensation provides the wielder with a heightened awareness of the dagger’s capabilities, allowing for more strategic use in combat. It can also serve as a warning of the blade’s potential dangers.
      • Negatives: Constant awareness of the toxins can be mentally exhausting for the wielder. It might cause undue caution or hesitation in using the dagger effectively.
    • Aura of Stealth
      • Perceived: A feeling of enhanced stealth and concealment when wielding the dagger.
      • Description: This perception grants the wielder a sense of being enveloped in shadows, enhancing their ability to remain unseen and unheard.
      • Positives: The aura of stealth enhances the wielder’s ability to move quietly and avoid detection, making it ideal for covert operations and assassinations.
      • Negatives: The sense of stealth might lead to overconfidence, causing the wielder to take unnecessary risks. It might also create a false sense of security in dangerous situations.
    • Venomous Intent Perception
      • Perceived: A keen awareness of the dagger’s lethal potential and the best moments to strike.
      • Description: This perception heightens the wielder’s intuition and timing, allowing them to deliver the most effective and deadly attacks.
      • Positives: The perception of venomous intent enhances combat effectiveness, enabling the wielder to exploit vulnerabilities and maximize the impact of their strikes.
      • Negatives: The heightened focus on lethal intent might lead to a disregard for other combat strategies or defensive measures. It might also foster a single-minded obsession with causing harm.

Crafting Recipe: Scented Dagger of Venom

  • Materials Needed
    • Dagger Base
      • 1 High-Quality Steel Dagger Blade
      • 1 Finely Crafted Hilt (crafted from rare woods or metals)
    • Venomous Essence
      • 3 Vials of Toxic Fragrances (extracted from rare and poisonous plants)
      • 1 Zephyrstone Shard (to infuse the blade with mist)
    • Binding Agents
      • 2 Vials of Alchemical Binding Solution
      • 1 Flask of Elemental Water (to stabilize the infusion process)
    • Decorative Elements
      • Engraving Materials (gold or silver filigree)
      • Precious Stones (optional, for additional ornamentation)
  • Tools Required
    • Alchemical Workbench
    • Engraving Tools
    • Infusion Apparatus
    • Smithing Hammer and Anvil
    • Precision Knife and Tweezers
    • Magic Containment Vessel
  • Skill Requirements
    • Alchemy (Advanced)
      • Knowledge of extracting and handling toxic fragrances
      • Experience in creating alchemical binding solutions
    • Smithing (Intermediate)
      • Proficiency in working with high-quality steel and crafting weapon components
    • Engraving (Intermediate)
      • Skill in detailed metal engraving and ornamentation
    • Magic Infusion (Advanced)
      • Ability to safely infuse objects with magical properties
  • Crafting Steps
    • Preparation of Materials
      • Gather all necessary materials and ensure they are of the highest quality.
      • Clean the dagger blade and hilt thoroughly, ensuring no impurities remain.
    • Creating the Venomous Essence
      • Using the alchemical workbench, combine the toxic fragrances in a controlled environment.
      • Add the alchemical binding solution to the mixture to stabilize it.
      • Carefully incorporate the elemental water into the mixture to enhance the infusion properties.
      • Place the mixture into the infusion apparatus and allow it to settle for several hours.
    • Infusing the Blade
      • Place the high-quality steel dagger blade into the magic containment vessel.
      • Slowly pour the venomous essence into the containment vessel, allowing it to seep into the blade.
      • Add the Zephyrstone shard to the vessel to infuse the blade with the mist effect.
      • Seal the containment vessel and let the blade sit for 24 hours, allowing the essence to fully integrate.
    • Crafting the Hilt
      • Using the smithing hammer and anvil, attach the finely crafted hilt to the blade.
      • Ensure the hilt is securely fastened and balanced for proper handling.
    • Engraving and Ornamentation
      • Using the engraving tools, etch intricate designs and patterns onto the hilt.
      • Optionally, embed precious stones into the hilt for additional ornamentation.
      • Polish the entire dagger to a high sheen.
    • Final Stabilization
      • Place the assembled dagger into the infusion apparatus one final time.
      • Perform a final stabilization ritual to lock in the venomous properties.
      • Allow the dagger to cool and rest in a magic containment vessel for 12 hours.
    • Inspection and Testing
      • Inspect the dagger for any imperfections or imbalances.
      • Test the blade’s edge and ensure the venomous properties are active and stable.
    • Completion
      • The Scented Dagger of Venom is now complete and ready for use.
      • Store the dagger in a safe, sealed container until it is ready to be wielded.

By following these steps, a skilled craftsman can recreate the Scented Dagger of Venom, combining lethal effectiveness with elegant craftsmanship.

Tale of the Perfumed Abyss and the Scented Dagger of Venom

In days of yore, when the world was still young and the air was thick with magic, there existed a weapon of unparalleled beauty and deadly grace, known as the Scented Dagger of Venom. This tale, passed down through generations and twisted by the sands of time, begins in a land shrouded in mist and mystery, called the Perfumed Abyss.

In this abyss, there dwelled a master artisan, renowned for his skill in crafting weapons and his deep knowledge of poisonous plants. He was a man of solitude, living in harmony with the dangerous flora of his homeland. One day, while wandering through the perfumed groves, he encountered a plant unlike any he had seen before. Its blossoms emitted a fragrance so intoxicating, yet its touch was deathly. Intrigued and inspired, the artisan decided to harness the essence of this plant to create a weapon of both beauty and lethality.

He toiled for years, gathering rare and poisonous plants from the farthest corners of the abyss, distilling their essences into vials of toxic fragrances. Each step was fraught with danger, but his determination was unwavering. He forged a blade of the finest steel, embedding within it a shard of Zephyrstone, which granted the blade a mystical mist. The hilt he adorned with intricate engravings, telling tales of heroes and shadows. Thus, the Scented Dagger of Venom was born.

Legends speak of a skilled assassin who came to the artisan’s door, seeking a weapon to aid him in his quest for vengeance. The assassin was captivated by the dagger’s elegance and its deadly potential. He promised the artisan a fortune in gold and the artisan, seeing the fire of resolve in the assassin’s eyes, agreed. The assassin wielded the dagger with unmatched precision, each strike delivering not just a wound, but a lingering poison that weakened his enemies and left them helpless.

The assassin’s exploits became legendary. He was said to move like a shadow, his presence marked only by the faint, intoxicating fragrance of the dagger. His enemies fell swiftly and silently, their bodies bearing the telltale signs of the venom’s embrace. Yet, with great power came great peril. The assassin, consumed by his need for vengeance, became reckless. The very tool that granted him power also began to erode his soul.

In the end, the assassin met his doom, not by the hand of another, but by the very poison he wielded. The dagger, now bereft of its master, was lost to the ages, hidden within the depths of the Perfumed Abyss, awaiting the next soul brave enough to claim its power.

The moral of the story: In seeking vengeance, one must be wary of becoming the very thing they despise, for the tools of retribution can easily turn upon their wielder.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Scented Dagger of Venom

  • Type: Melee Weapon
  • Damage: 1d4 + Poison (see below)
  • Malfunction: 00
  • Special Characteristics:
    • Poisoned Blade: On a successful attack, the target must make a CON roll. Failure results in taking 1d4 additional damage from poison and suffering a penalty die on all rolls for the next 1d4 rounds due to disorientation.
    • Toxic Fragrance: The wielder and anyone within close proximity (1 yard) must make a CON roll every hour. Failure results in feeling nauseated (-1 penalty to all rolls) for 1d4 hours.
  • Skill Required:
    • Dagger: Base 25% or as modified by the Keeper.

Blades in the Dark

Scented Dagger of Venom

  • Type: Fine Weapon
  • Harm: 1 (with potential for additional effects, see below)
  • Load: 0 (counts as fine)
  • Special Abilities:
    • Poisoned Edge: When you cut someone with this dagger, they must resist with Prowess or suffer 2 additional ticks of harm from the venom. Additionally, they take -1d to all actions for the remainder of the scene due to the debilitating effects.
    • Venomous Scent: When you draw the dagger, it emits a fragrance that can disorient those nearby. When used in a social or stealth situation, gain potency in actions to distract or mislead others.

Dungeons & Dragons (5th Edition)

Scented Dagger of Venom

  • Weapon (dagger), rare (requires attunement)
  • Damage: 1d4 piercing + 1d4 poison
  • Properties: Finesse, light, thrown (range 20/60)
  • Special Features:
    • Poisoned Strikes: On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 1d4 poison damage and be poisoned until the end of their next turn.
    • Toxic Fragrance: As a bonus action, you can release the dagger’s fragrance. All creatures within a 10-foot radius must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Requirements:
    • Attunement: Requires proficiency with daggers.

Knave

Scented Dagger of Venom

  • Type: Weapon
  • Damage: 1d4 + Poison (see below)
  • Usage Die: d8 (reduces on a roll of 1-2)
  • Special Characteristics:
    • Poisoned Blade: On a hit, the target must make a CON save or take an additional 1d4 damage from poison.
    • Toxic Fragrance: If the wielder spends a round activating the fragrance, all creatures within 10 feet must make a CON save or be poisoned (-1 to all rolls) for 1d4 rounds.
  • Skill Requirements:
    • Dagger Proficiency: Required to wield effectively. Characters proficient in poison use may gain additional benefits as determined by the GM.

Fate

Scented Dagger of Venom

  • Aspects:
    • Elegant Yet Deadly
    • Infused with Toxic Fragrances
    • Favored by Stealthy Assassins
  • Skills:
    • Weapon Skill: Use the wielder’s Fight skill for attacks.
  • Stunts:
    • Poisoned Strikes: When you succeed with style on an attack using the Scented Dagger of Venom, you may forgo the boost to inflict a mild poison consequence on your target.
    • Toxic Fragrance: Once per session, you can create an advantage by releasing the dagger’s fragrance, causing enemies in the zone to be disoriented, imposing a situational aspect like “Nauseated” or “Disoriented” with one free invoke.
    • Refresh: Using the dagger does not affect your refresh directly but can be a part of compelling the dagger’s aspects in play.

Numenera & Cypher System

Scented Dagger of Venom

  • Level: 5
  • Damage: 2 points of damage (plus 2 additional poison damage if the poison effect is triggered)
  • Special Abilities:
    • Poisoned Edge: On a successful hit, the target must make a Might defense roll. On a failure, they take 2 additional points of poison damage and suffer from a minor effect such as impaired actions for the next round.
    • Toxic Fragrance: When activated, the dagger releases a cloud of toxic mist. All creatures within immediate range must make a Might defense roll or suffer a minor effect (such as being stunned for one round).
  • Crafting and Attunement:
    • Cyphers and Artifacts: The dagger counts as an artifact, requiring periodic maintenance and potential depletion as determined by the GM.

Pathfinder

Scented Dagger of Venom

  • Weapon Type: Dagger
  • Rarity: Rare (requires attunement)
  • Damage: 1d4 piercing + 1d4 poison
  • Properties: Finesse, light, thrown (range 10 ft.)
  • Special Abilities:
    • Poisoned Strikes: On a hit, the target must make a DC 15 Fortitude save or take an additional 1d4 poison damage and be poisoned for 1 minute. The target can attempt a new save at the end of each of its turns to end the poisoned condition.
    • Toxic Fragrance: Once per day, as a standard action, you can release the dagger’s toxic fragrance. All creatures within a 15-foot radius must succeed on a DC 15 Fortitude save or be nauseated for 1d4 rounds.
  • Requirements: Requires proficiency with daggers and knowledge of poisons or alchemy (GM discretion).

Savage Worlds

Scented Dagger of Venom

  • Type: Melee Weapon
  • Damage: Str+d4 + Poison (see below)
  • Weight: 1 lb
  • Cost: $200
  • Special Abilities:
    • Poisoned Blade: On a successful attack, the target must make a Vigor roll. Failure results in taking an additional 1d4 damage from poison and suffering a -2 penalty to all actions for the next 1d4 rounds.
    • Toxic Fragrance: As an action, the wielder can release the dagger’s fragrance. All creatures within a Small Burst Template must make a Vigor roll or suffer a -2 penalty to all actions for 1d6 rounds.
  • Edge Requirements:
    • Poison Master: Characters with this Edge gain a +2 bonus on the Vigor roll to resist the poison’s effects and may apply additional poison to the dagger with a successful Healing roll.

Shadowrun (6th Edition)

Scented Dagger of Venom

  • Type: Melee Weapon
  • Damage: (STR/2) + 1P
  • Accuracy: 6
  • AP: -1
  • Availability: 10F
  • Cost: 2,500¥
  • Special Features:
    • Poisoned Blade: On a successful hit, the target must resist a toxin attack (Toxin Resistance Test) with a Power of 6. If the target fails, they suffer an additional 1P damage and are considered Poisoned (Disoriented) for 1D6 rounds, taking a -2 dice pool modifier on all actions.
    • Toxic Fragrance: Once per day, the wielder can release a toxic fragrance as a Simple Action. All characters within a 3-meter radius must make a Body + Willpower (4) Test or be Nauseated for 1D6 minutes.
  • Skill Requirements:
    • Blades (Specialization in Daggers recommended)

Starfinder

Scented Dagger of Venom

  • Level: 5
  • Price: 3,000 credits
  • Damage: 1d4 P + 1d4 Poison
  • Critical: Injection DC 15
  • Range: Melee
  • Special Properties:
    • Poisoned Strike: On a critical hit, the dagger injects poison into the target. The target must make a Fortitude save (DC 15) or take 1d4 additional poison damage and be staggered for 1 round.
    • Toxic Fragrance: Once per day, as a standard action, the wielder can activate the toxic fragrance. All creatures within 10 feet must succeed on a Fortitude save (DC 15) or be sickened for 1 minute.
  • Skill Requirements:
    • Melee Weapons Proficiency

Traveller (Mongoose 2nd Edition)

Scented Dagger of Venom

  • Tech Level: 12
  • Cost: 4,000 credits
  • Damage: 2D
  • Traits:
    • Poisoned Blade: On a successful hit, the target must make an Endurance check (8+) or suffer an additional 1D damage each round for 3 rounds.
    • Toxic Fragrance: Once per day, the wielder can release a toxic fragrance. All creatures within 2 meters must make an Endurance check (8+) or be incapacitated for 1D rounds due to nausea.
  • Skill Requirements:
    • Melee (Blades)

Warhammer Fantasy Roleplay (4th Edition)

Scented Dagger of Venom

  • Weapon Profile:
  • Type: Melee
  • Group: Dagger
  • Damage: +4
  • Qualities: Fast, Penetrating, Poisoned
  • Special Rules:
    • Poisoned Blade: On a successful hit, the target must make a Challenging (+0) Endurance Test or suffer 1D10 Wounds, ignoring Toughness Bonus and Armor Points.
    • Toxic Fragrance: Once per day, as an action, the wielder can release a toxic fragrance. All creatures within 5 yards must make a Challenging (+0) Endurance Test or suffer the Stunned condition for 1 round.
  • Skill Requirements:
    • Melee (Basic)