From: Maelstroms Embrace
Lore: In the ancient annals of Saṃsāra, it is said that the Shadowbound Stalkers were once ordinary humanoids who unwittingly stumbled upon the chaotic seed that birthed The Maelstrom’s Embrace. As the chaos master emerged, their essence merged with the shadowy energies of the dungeon, transforming them into ethereal creatures of darkness. Now, they serve as the chaotic guardians of the dungeon, lurking within its depths with an insatiable hunger for the life force of unsuspecting adventurers.
Use: The Shadowbound Stalkers play a crucial role in the chaos master’s strategy within The Maelstrom’s Embrace. They act as stealthy and relentless adversaries, using their unique abilities to stalk and ambush intruders. With their sinuous movements and the innate ability to phase through solid objects, they excel at surprising their prey, launching swift and deadly attacks with their razor-sharp claws.
Attributes:
- Level: 1
Stats:
- Health: 25
- Strength: 8
- Dexterity: 12
- Intelligence: 6
- Wisdom: 4
Skills:
- Stealth: Proficient in remaining undetected in shadows and darkness, allowing them to effectively stalk their prey.
- Phasing: Possessing the innate ability to phase through solid objects, granting them exceptional maneuverability and the ability to evade attacks.
- Claw Strikes: Proficient in close-quarters combat, utilizing their razor-sharp claws to slash and rend their opponents.
Preparation: Shadowbound Stalkers require no specific preparation, as they are ever-present within The Maelstrom’s Embrace. They lie in wait, attuned to the chaotic energies of the dungeon, ready to strike when intruders venture too close to their lairs.
Cost: Encountering Shadowbound Stalkers within The Maelstrom’s Embrace comes at the cost of facing their relentless pursuit and deadly attacks. Defeating them may yield valuable rewards, such as experience points, chaotic essences, or potentially unique items imbued with shadowy enchantments.
Process: When adventurers enter the domain of The Maelstrom’s Embrace, the chaos master, through their magical influence, summons the Shadowbound Stalkers to hunt them down. The stalking process begins as soon as intruders breach the dungeon’s boundaries, with the Stalkers silently observing their movements and selecting the optimal moment to strike.
Tags: Ethereal Creatures, Stealth, Phasing, Razor-sharp Claws, Elusive, Ambush
Beware the Shadowbound Stalkers within The Maelstrom’s Embrace, for they are elusive and deadly opponents. Their ability to phase through solid objects and their sinuous movements make them difficult to detect and engage. Adventurers will need to rely on keen senses, nimble reflexes, and strategic planning to overcome these ethereal foes and continue their exploration of the chaotic dungeon.
Location and Environment:
- The Maelstrom’s Embrace is nestled deep within the heart of an ancient and secluded forest, far removed from civilization. The dense foliage and towering trees create a natural barrier that conceals the entrance to the dungeon, making it difficult to find without purposeful exploration or a stroke of luck. The forest itself exudes an eerie ambiance, with twisted branches casting eerie shadows and an undercurrent of whispers that seem to emanate from the very trees.
- The dungeon’s interior is a labyrinthine network of interconnected chambers, passages, and ethereal landscapes. The environment is characterized by an ever-shifting, chaotic nature, with rooms that warp, twist, and defy traditional physics. Each chamber has its own distinct ambiance, ranging from the disorienting Hall of Illusions to the floating platforms of the Aerial Gardens and the pulsating chaos of the Forge. The atmosphere is suffused with an unsettling mix of darkness, whispers, and a palpable sense of otherworldly energy.
End Results and Usage:
- Venturing into The Maelstrom’s Embrace holds great risks and rewards. Successfully navigating its treacherous rooms, defeating the chaos master, and emerging victorious yields several potential outcomes:
- Experience and Leveling: Overcoming the challenges within the dungeon grants adventurers valuable experience points, allowing them to level up and grow stronger, gaining new abilities and skills to aid them in their future endeavors.
- Chaotic Essences: The chaos master’s defeat releases chaotic essences, rare and potent remnants of their power. These essences can be harnessed and used by skilled enchanters or craftsmen to imbue items with chaotic properties or create powerful artifacts.
- Unique Items: The dungeon holds a cache of unique items, treasures crafted by the chaos master’s flights of fancy. These items possess extraordinary abilities and enchantments, making them highly sought after by collectors, adventurers, and those with an affinity for chaos-infused artifacts.
- Knowledge and Lore: Exploring the Maelstrom’s Embrace allows adventurers to uncover fragments of ancient knowledge and lore. They may learn about the chaotic forces that shaped the dungeon, the origin of the chaos master, or even discover hints of greater mysteries hidden within the world of Saṃsāra.
- The end results obtained from conquering The Maelstrom’s Embrace can have various uses. The gained experience and leveling help adventurers progress on their journeys, while chaotic essences and unique items can be sold or used to enhance their capabilities. The knowledge and lore acquired may provide valuable insights into the world’s history and aid in future quests or endeavors.
The conquered dungeon itself may become a legend, drawing the attention of scholars, adventurers, or those seeking to harness chaotic powers. It may become a topic of discussion, a challenge for future generations, or a cautionary tale about the perils of embracing chaos.

Perceptions of the Shadowbound Stalker
- Sight
- Perceived:
- A semi-transparent, humanoid shape composed of swirling shadows.
- Sinister, glowing eyes that pierce through the darkness.
- Razor-sharp claws that glint ominously in the dim light.
- Description:
- The Shadowbound Stalker blends almost seamlessly with its surroundings, making it difficult to spot. Its form is constantly shifting, appearing more like a wisp of smoke than a solid being. The glow of its eyes is often the first thing noticed, creating an eerie and unsettling feeling.
- Positives:
- Adventurers with keen eyesight may notice the faint disturbances in the shadows, giving them a slight advantage in spotting the creature before it strikes.
- Those equipped with light sources may briefly illuminate the Stalker, revealing its presence.
- Negatives:
- The creature’s ability to blend into the darkness makes it nearly invisible, especially in low-light conditions.
- Its sinuous movements and shifting form can disorient onlookers, making it hard to focus on or track.
- Perceived:
- Hearing
- Perceived:
- Soft, almost inaudible whispers and rustling sounds.
- The faint sound of claws scraping against stone or other hard surfaces.
- Description:
- The Shadowbound Stalker moves with a stealthy grace, producing minimal noise. The whispers may seem like distant, unintelligible murmurs, contributing to the eerie atmosphere.
- Positives:
- Attentive listeners may detect the faint sounds of the creature’s approach, providing a brief warning.
- The whispers can sometimes serve as a clue to the creature’s presence, especially in otherwise silent environments.
- Negatives:
- The subtle nature of the sounds can make it hard to distinguish from background noise.
- The whispers can be unsettling, causing fear and distraction among adventurers.
- Perceived:
- Smell
- Perceived:
- A faint, acrid scent of ozone or burning.
- Occasional whiffs of decaying organic matter.
- Description:
- The smell is often subtle and may be masked by the dungeon’s general dampness and decay. It can be likened to the smell of a recently extinguished candle or the faint scent of rot.
- Positives:
- The distinct smell of ozone can alert adventurers to the presence of the Shadowbound Stalker if they are familiar with it.
- The scent of decay can serve as a warning that the creature is nearby.
- Negatives:
- The faintness of the smell makes it easy to overlook or dismiss.
- The acrid and decaying odors can be nauseating and distracting.
- Perceived:
- Touch
- Perceived:
- A sudden chill in the air.
- A sensation of something brushing against the skin, like a cold breeze or a spider’s web.
- Description:
- The presence of the Shadowbound Stalker can be felt as an inexplicable drop in temperature. The cold sensation can cause goosebumps and a feeling of unease. The creature’s touch, if it comes into direct contact, is icy and can cause a numbing effect.
- Positives:
- The chill can serve as an early warning sign of the creature’s proximity.
- The sensation of something brushing against the skin can prompt immediate alertness.
- Negatives:
- The chill can induce fear and hesitation, impairing the adventurers’ ability to react swiftly.
- The numbing effect of the creature’s touch can hinder physical responses and combat effectiveness.
- Perceived:
- Taste
- Perceived:
- A metallic taste in the mouth, akin to blood or copper.
- A dry, acrid sensation at the back of the throat.
- Description:
- The taste is often an involuntary reaction to the creature’s presence, manifesting as a sudden, unpleasant sensation. It may be accompanied by a sense of dryness and discomfort.
- Positives:
- The distinct taste can act as a unique indicator of the Shadowbound Stalker’s proximity.
- Negatives:
- The unpleasant taste can be distracting and disorienting.
- It may cause adventurers to feel uneasy or nauseous.
- Perceived:
- Extra-Sensory Perceptions
- Magical Sensitivity
- Perceived:
- A palpable sense of dark, chaotic energy.
- Fluctuations in magical fields or a sense of magical disturbance.
- Description:
- Those attuned to magic can feel the Shadowbound Stalker’s presence as a disturbance in the magical aura of the dungeon. The energy feels oppressive and unsettling, like a dark cloud looming over.
- Positives:
- Magic users can detect the creature’s presence even if it remains visually hidden.
- Awareness of magical fluctuations can help in preparing defensive or countermeasures.
- Negatives:
- The oppressive energy can cause discomfort and impair concentration.
- Prolonged exposure to the chaotic energy may drain magical reserves or weaken spells.
- Perceived:
- Sixth Sense (Danger Sense)
- Perceived:
- An overwhelming feeling of being watched.
- Sudden spikes of anxiety or fear without apparent cause.
- Description:
- Individuals with heightened danger senses may feel an intense and inexplicable urge to be cautious. The sensation can be overwhelming, causing unease and a heightened state of alertness.
- Positives:
- Early warning through intuitive feelings can save lives by prompting caution and defensive preparations.
- The sense of being watched can help adventurers stay vigilant and aware of their surroundings.
- Negatives:
- Constant anxiety and fear can lead to mental fatigue and stress.
- The heightened state of alertness may cause adventurers to overreact or become paranoid, impairing their judgment.
- Perceived:
- Magical Sensitivity
Watchers in the Gloom
In the days of yore, when the world was still young and the forests whispered secrets to the wind, there existed a land of darkness known as The Maelstrom’s Embrace. In this land, there were once humble folk, simple and free, who ventured too deep into the heart of a forsaken woodland. Unbeknownst to them, they tread upon the very seed of chaos that lay hidden in the earth.
As they wandered, a great change befell them. The seed of chaos awakened, and from its core, a being of pure darkness, the chaos master, emerged. Its power was vast, and its influence spread like a shadow, engulfing the unwitting wanderers. They were no longer as they once were; their forms twisted, their spirits bound to the darkness.
Thus, they became the Shadowbound Stalkers, guardians of the chaotic realm. Their bodies were now but whispers in the shadows, their eyes glowing with an unholy light. They roamed the labyrinthine corridors of the dungeon, moving with a grace that belied their monstrous intent. Silent as the night, they hunted those who dared to intrude, driven by an insatiable hunger for the life force of the living.
It is said that these creatures could pass through walls as if they were mere illusions, their claws as sharp as the edges of despair. They stalked their prey with an unrelenting patience, waiting for the perfect moment to strike. Many a brave soul ventured into The Maelstrom’s Embrace, only to be ensnared by the Stalkers, their lifeblood feeding the eternal darkness.
Through the ages, tales of these shadowy beings were whispered around campfires and told in hushed tones. Fear and awe mingled in the hearts of those who heard them, for the Shadowbound Stalkers were a testament to the unfathomable power of chaos and the peril that lay within its embrace.
Moral of the Story: Beware the temptations of the unknown, for the darkness holds secrets that can consume the unwary and transform them into agents of its own eternal night.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Shadowbound Stalker
- Characteristics:
- STR: 40
- CON: 50
- SIZ: 45
- DEX: 75
- INT: 35
- POW: 60
- Hit Points: 9
- Sanity Loss: 1/1D8 Sanity points to see a Shadowbound Stalker.
- Skills:
- Stealth: 90%
- Claw Attack: 60%
- Phase (Through Walls): 75%
- Attacks:
- Claw Strike: 1D6+1 damage
- Special Abilities:
- Phasing: The Shadowbound Stalker can move through solid objects and walls. This ability allows them to evade attacks and reappear elsewhere.
- Ethereal Form: Physical attacks deal half damage, and the creature is immune to non-magical weapons.
- Life Drain: On a successful claw attack, the Stalker can drain 1D4 Magic Points from the victim.
- Movement: 8
- Description: The Shadowbound Stalker appears as a swirling mass of darkness with glowing eyes. It moves silently and can phase through walls, making it a terrifying opponent in enclosed spaces.
Blades in the Dark
Shadowbound Stalker
- Faction: The Maelstrom’s Embrace (Tier III)
- Type: Supernatural
- Harm: Level 2 (Claw Strike), Level 3 (Life Drain)
- Abilities:
- Shadow Walk: The Stalker can move through solid objects and walls, making it extremely difficult to trap or corner.
- Ethereal Form: The Stalker takes half damage from physical attacks unless the weapon is infused with arcane energy.
- Ambush Predator: Gains +1d to engagement rolls when ambushing or attacking from stealth.
- Life Drain: When the Stalker lands a successful attack, it drains vitality from its target, causing Level 3 harm and healing itself for the same amount of harm inflicted.
- Stress/Trauma:
- Stress: 6
- Trauma: 2
- Description: These ethereal guardians of the dungeon are silent and deadly, lurking in the shadows to ambush intruders. Their ability to phase through walls and drain life force makes them formidable adversaries.
Dungeons & Dragons (5th Edition)
Shadowbound Stalker
- Medium Undead, Chaotic Evil
- Armor Class: 15 (Natural Armor)
- Hit Points: 78 (12d8+24)
- Speed: 40 ft.
- STR: 12 (+1)
- DEX: 18 (+4)
- CON: 14 (+2)
- INT: 10 (+0)
- WIS: 8 (-1)
- CHA: 12 (+1)
- Skills: Stealth +9, Perception +3
- Damage Resistances: Necrotic, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
- Damage Immunities: Poison
- Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
- Senses: Darkvision 60 ft., Passive Perception 13
- Languages: Understands Common but can’t speak
- Challenge: 5 (1,800 XP)
- Traits:
- Ethereal Movement: The Shadowbound Stalker can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Shadow Stealth: While in dim light or darkness, the Shadowbound Stalker can take the Hide action as a bonus action.
- Actions:
- Multiattack: The Shadowbound Stalker makes two claw attacks.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) necrotic damage.
- Life Drain: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 17 (4d6 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
- Description: Shadowbound Stalkers are the chaotic guardians of The Maelstrom’s Embrace, ethereal creatures of darkness with an insatiable hunger for the life force of adventurers. Their sinuous movements and ability to phase through solid objects make them deadly predators.
Knave
Shadowbound Stalker
- HD: 6 (24 HP)
- AC: 16
- Attack: Claw (1d8+2), Life Drain (2d6)
- Abilities:
- Stealth: The Stalker can hide in shadows and move silently.
- Phase Through Walls: The Stalker can move through solid objects as if they were not there.
- Life Drain: On a successful attack, the Stalker can drain 1d6 HP from the target and heal itself for the same amount.
- Saves: STR 13, DEX 18, CON 14, INT 10, WIS 8, CHA 12
- Description: The Shadowbound Stalker lurks in the shadows of The Maelstrom’s Embrace, a sinister guardian transformed by chaotic energies. Its ethereal form allows it to move through walls and ambush intruders, draining their life force with each deadly strike.
- Positives:
- Excellent at ambushing and evading through phasing.
- Resistant to most physical attacks.
- Negatives:
- Vulnerable to light-based magic and attacks.
- Relies on darkness and shadows for effective stealth.
Fate Core
Shadowbound Stalker
- High Concept: Ethereal Guardian of The Maelstrom’s Embrace
- Trouble: Insatiable Hunger for Life Force
- Aspects:
- Blends Seamlessly with Shadows
- Master of Stealth and Ambush
- Phases Through Solid Objects
- Skills:
- Stealth: Great (+4)
- Fight: Good (+3)
- Athletics: Good (+3)
- Notice: Fair (+2)
- Will: Fair (+2)
- Stunts:
- Shadow Strike: +2 to Fight when attacking from stealth.
- Ethereal Form: Once per scene, can move through solid objects.
- Life Drain: On a successful Fight attack, can reduce the target’s stress by 1 and gain a Fate point.
- Stress and Consequences:
- Stress Boxes: 3
- Mild Consequence: -2
- Moderate Consequence: -4
- Severe Consequence: -6
- Description: The Shadowbound Stalker is a creature of darkness, skilled in stealth and ambush, capable of phasing through solid objects and draining the life force of its victims.
Numenera & Cypher System
Shadowbound Stalker
- Level: 5
- Health: 25
- Damage: 6 (Claws), 8 (Life Drain)
- Might: 14
- Speed: 18
- Intellect: 12
- Armor: 2
- Special Abilities:
- Phasing: The Stalker can move through solid objects as if they were not there.
- Stealth: The Stalker has an asset on all stealth-related tasks.
- Life Drain: On a successful attack, the Stalker drains 2 points from the target’s Might Pool and heals for the same amount.
- Description: Shadowbound Stalkers are the guardians of The Maelstrom’s Embrace, creatures of darkness that excel in stealth and ambush, phasing through solid objects and draining the life force of their victims.
Pathfinder (2nd Edition)
Shadowbound Stalker
- Creature 6
- Perception: +12; Darkvision
- Languages: Common (understands but does not speak)
- Skills: Stealth +18, Athletics +14
- Str: +4
- Dex: +6
- Con: +4
- Int: +2
- Wis: +0
- Cha: +2
- AC: 24
- HP: 85
- Fort: +14, Ref: +16, Will: +10
- Speed: 40 ft.
- Melee:
- Claw +16 (Agile, Finesse), Damage 2d8+6 slashing plus 1d6 negative energy
- Life Drain +16, Damage 2d6+6 negative energy and the target must succeed on a DC 22 Fortitude save or its maximum Hit Points are reduced by the same amount (until healed).
- Special Abilities:
- Ethereal Form: The Shadowbound Stalker can phase through solid objects and gains resistance 5 to all physical damage (except force and ghost touch).
- Stealth Mastery: Gains a +2 circumstance bonus to Stealth checks in dim light or darkness.
- Description: The Shadowbound Stalker is a sinister guardian of The Maelstrom’s Embrace, capable of moving through walls and blending seamlessly with shadows to ambush intruders.
Savage Worlds (Adventure Edition)
Shadowbound Stalker
- Attributes:
- Agility d10
- Smarts d6
- Spirit d8
- Strength d8
- Vigor d8
- Skills:
- Athletics d8
- Fighting d10
- Notice d6
- Stealth d12
- Pace: 6; Parry: 7; Toughness: 8 (2)
- Special Abilities:
- Ethereal: Immune to all non-magical attacks; can move through solid objects.
- Fearless: Immune to Fear and Intimidation.
- Infravision: Half penalties for darkness.
- Life Drain: On a successful Fighting roll, deals 2d6 damage and the victim must make a Vigor roll or lose one point of Vigor until healed.
- Shadow Stealth: Gains a +2 bonus to Stealth rolls in dim light or darkness.
- Description: Shadowbound Stalkers are ethereal guardians of The Maelstrom’s Embrace, capable of phasing through walls and blending with shadows to launch deadly ambushes.
- Gear: None
- Edges: None
- Hindrances: None
- Description: Shadowbound Stalkers are ethereal beings that haunt the labyrinthine corridors of The Maelstrom’s Embrace. Their ability to move through solid objects and strike from the shadows makes them formidable adversaries. They are relentless in their pursuit of life force to sustain their existence.
Shadowrun (6th Edition)
Shadowbound Stalker
- Metatype: Spirit
- Attributes:
- Body: 5
- Agility: 8
- Reaction: 7
- Strength: 5
- Willpower: 6
- Logic: 4
- Intuition: 6
- Charisma: 3
- Edge: 3
- Initiative: 13 + 3d6
- Condition Monitor: 10 (Physical), 10 (Stun)
- Armor: 6 (Ethereal Form)
- Skills:
- Stealth: 14 (8 + 6)
- Unarmed Combat: 13 (8 + 5)
- Perception: 10 (6 + 4)
- Powers:
- Astral Form: The Stalker can move between the physical and astral planes.
- Materialize: Allows the Stalker to become corporeal to interact with the physical world.
- Phasing: Can move through solid objects.
- Enhanced Stealth: +2 dice pool bonus to Stealth tests.
- Life Drain: On a successful melee attack, deals 6P damage and heals the same amount of damage.
- Weaknesses:
- Light Sensitivity: -2 dice pool penalty in bright light conditions.
- Bound to Shadows: Cannot exist in direct sunlight or fully lit areas.
- Description: Shadowbound Stalkers are ethereal guardians that lurk in the shadows, capable of moving between planes and draining the life force of their victims.
Starfinder
Shadowbound Stalker (CR 5)
- XP: 1,600
- Type: Undead (Incorporeal)
- Init: +7; Senses: Darkvision 60 ft., Perception +12
- DEFENSE
- EAC: 18
- KAC: 19
- Fort: +5; Ref: +7; Will: +10
- HP: 65
- Immunities: Undead immunities, incorporeal
- Resistances: Cold 10
- OFFENSE
- Speed: 40 ft., fly 40 ft. (perfect)
- Melee: Claw +14 (1d8+7 P & 1d6 Negative Energy)
- Special Attacks: Life Drain
- STATISTICS
- STR: +2
- DEX: +5
- CON: —
- INT: +1
- WIS: +1
- CHA: +2
- Skills: Stealth +18, Acrobatics +15, Intimidate +12
- SPECIAL ABILITIES
- Ethereal Jaunt: Can phase through solid objects and move without hindrance.
- Life Drain: On a successful claw attack, deals an additional 1d6 negative energy damage and the target must succeed on a DC 16 Fortitude save or its maximum HP is reduced by the same amount until they receive magical healing.
- ECOLOGY
- Environment: Any
- Organization: Solitary or pair
- Description: Shadowbound Stalkers are incorporeal undead creatures that serve as guardians of dark places, moving through walls and draining the life force of the living.
Traveller
Shadowbound Stalker
- Type: Alien/Mutant
- Strength: 6
- Dexterity: 12
- Endurance: 6
- Intellect: 8
- Education: 6
- Social Standing: 4
- Skills:
- Athletics (Coordination) 2
- Stealth 3
- Melee (Natural Weapons) 2
- Recon 2
- Attacks:
- Claws: 2D (Melee, Physical)
- Life Drain: 3D (Special, Energy)
- Traits:
- Ethereal Form: Can move through solid objects.
- Life Drain: On a successful attack, the Stalker deals 3D damage and heals for the same amount.
- Stealth: +2 DM to all stealth checks in dark environments.
- Description: Shadowbound Stalkers are ethereal beings that serve as guardians of ancient ruins and dark places, blending seamlessly with shadows and phasing through walls.
Warhammer Fantasy Roleplay (4th Edition)
Shadowbound Stalker
- Species: Undead (Spirit)
- M: 6
- WS: 50
- BS: 0
- S: 30
- T: 35
- I: 45
- Ag: 55
- Dex: 40
- Int: 30
- WP: 45
- Fel: 20
- W: 18
- Traits:
- Incorporeal: The Stalker can move through solid objects and is immune to non-magical weapons.
- Stealthy: +20 to Stealth tests.
- Life Drain: When the Stalker successfully hits with a melee attack, it deals 1d10+4 damage and the target must pass a Hard (-20) Toughness Test or lose 1d10 Wounds which the Stalker regains.
- Skills:
- Dodge: 55
- Melee (Basic): 60
- Perception: 50
- Stealth: 75
- Talents:
- Hardy
- Sixth Sense
- Ambidextrous
- Description: Shadowbound Stalkers are ghostly guardians that haunt the darkest corners of the world. They can phase through walls and drain the life force of their enemies, making them formidable opponents.

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One response to “Shadowbound Stalkers”
[…] Shadowbound Stalkers: These creatures are humanoid shadows infused with chaotic energy. With their sinuous movements and unnaturally elongated limbs, they slink through the darkness, attacking adventurers with razor-sharp claws. They possess an innate ability to phase through solid objects, making them elusive and challenging opponents. […]