From: Perfumed Abyss
Lore: Perfumed Goblins were once ordinary goblins inhabiting the Perfumed Abyss. However, their encounter with the chaotic magic that permeates the dungeon has transformed them into peculiar and volatile creatures. Infused with the essence of alchemical perfumes, these goblins have become unpredictable and crafty adversaries. They wield vials filled with various alchemical concoctions, using them as both weapons and tools to disorient and incapacitate their foes within the fragrant labyrinth.
Level: 1
Stats:
- Health Points: 6
- Attack Power: 2
- Defense: 2
- Speed: 5
Skills and Strategy:
- Alchemical Arsenal: Perfumed Goblins carry an assortment of vials filled with alchemical perfumes. They employ these vials as weapons, throwing them to create a range of effects, from disorienting clouds of fragrance to debilitating mixtures that hinder opponents’ movements.
- Fragrant Distraction: Perfumed Goblins are adept at utilizing the potent scents of their alchemical perfumes to distract and confuse their adversaries. They release bursts of fragrances or clouds of disorienting mists, aiming to disrupt opponents’ focus and create openings for further attacks.
- Unpredictable Movements: Perfumed Goblins exhibit erratic and unpredictable movements during combat. They employ sudden dashes, rolls, and evasive maneuvers to avoid direct confrontation and to make it difficult for opponents to anticipate their actions.
Attacks:
- Perfume Bomb: Perfumed Goblins throw vials filled with volatile alchemical perfumes. These vials explode upon impact, releasing clouds of fragrant mist that can disorient opponents, impairing their accuracy or temporarily reducing their speed.
- Ensnaring Mixture: Some Perfumed Goblins possess vials containing sticky or viscous mixtures. When thrown, these mixtures can create temporary obstacles, hindering opponents’ movements and restricting their ability to approach or retreat.
Vulnerabilities — Fragile Physique: Perfumed Goblins, despite their transformed nature, still retain a degree of fragility. Their bodies are susceptible to direct, forceful attacks. Characters who can land powerful blows or exploit their vulnerabilities can dispatch them more efficiently.
Tags: Fragrant Alchemy, Unpredictable Tactics, Disorienting Vials, Evasive Movements, Alchemical Volatility
Strategy — When facing Perfumed Goblins, characters should consider the following strategies:
- Exploit Fragility: Perfumed Goblins possess a more fragile physique compared to other adversaries. Characters with the ability to land accurate and forceful attacks can dispatch them swiftly, minimizing the risk of being overwhelmed by their alchemical arsenal.
- Dispel or Resist Aromatic Effects: Developing resistance to or employing protective measures against fragrant-based effects can help characters endure the disorienting mists and volatile perfumes employed by Perfumed Goblins. Protective charms, spells, or enchanted items that neutralize or block scents can prove beneficial.
- Maintain Distance: Perfumed Goblins excel at close-quarters combat due to their alchemical arsenal. Characters who rely on ranged attacks or magic should aim to maintain distance and avoid being within the goblins’ striking range, allowing them to utilize their own strengths while minimizing the risk of being incapacitated.
- Anticipate Evasive Maneuvers: Perfumed Goblins are known for their unpredictable movements. Observing patterns and anticipating their evasive maneuvers can aid characters in landing successful attacks or positioning themselves advantageously.
Engaging Perfumed Goblins requires adaptability and consideration of their alchemical arsenal. By exploiting their fragility, resisting aromatic effects, maintaining distance, and predicting their movements, characters can effectively counter these volatile and transformed goblins within the Perfumed Abyss.
Perfumed Goblins are typically encountered within the winding corridors and chambers of the Perfumed Abyss. Here are further details about fighting them and the potential uses of their remains:
- Battle Environment: Perfumed Goblins are fought amidst the surreal and fragrant environment of the Perfumed Abyss. The battleground consists of narrow passageways, dimly lit chambers, and lingering mists of captivating fragrances. The air is heavy with the scents of various alchemical perfumes, creating an otherworldly atmosphere.
- Unpredictable Movements: Perfumed Goblins employ their agility and erratic movements to their advantage during combat. They dart between the shadows, utilizing the labyrinthine nature of the environment to their benefit. Their unpredictable maneuvers make it challenging for opponents to land precise strikes or anticipate their actions.
- Alchemical Arsenal: Perfumed Goblins wield vials filled with a variety of alchemical perfumes. These vials serve as both weapons and tools. They throw them at opponents, creating a range of effects including disorienting clouds of fragrance, blinding mists, or mixtures that hinder movement.
- Coordinated Attacks: Perfumed Goblins are known to coordinate their attacks, capitalizing on their numbers and the chaos created by their alchemical arsenal. They may work together to create overlapping areas of fragrance-based effects, making it difficult for opponents to avoid the disorienting or debilitating mists.
Remains and Usage — The remains of defeated Perfumed Goblins offer potential benefits and opportunities within the Perfumed Abyss. Here are a few ways their remains can be utilized:
- Fragrance Extraction: The remnants of Perfumed Goblins contain residual fragrances and alchemical essences. These can be carefully extracted and used in the creation of potions, oils, or enchanted items that possess unique and alluring scents. These fragrances may have various effects, such as enhancing charisma, providing resistance to certain elements, or inducing temporary sensory distractions.
- Alchemical Components: The vials used by Perfumed Goblins in their alchemical arsenal can be salvaged from their remains. These vials may contain remnants of the perfumes or mixtures they utilized. Skilled alchemists can analyze and extract the residual substances to create specialized potions or alchemical concoctions with effects related to disorientation, illusion-breaking, or enhancing sensory perception.
- Smoke-based Distraction: The remains of Perfumed Goblins can be used to create smoke-based distractions. Their remnants can be dried, ground, or mixed with other substances to produce smoke pellets or powders. These can be utilized to create diversionary tactics, disorient opponents, or obscure vision during encounters or stealth operations within the Perfumed Abyss.
- Trap Components: Perfumed Goblin remains can provide valuable components for crafting traps or devices within the dungeon. The vials, fragments of their alchemical arsenal, or even their fragmented bones can be repurposed as triggers, containers, or mechanisms in the creation of elaborate traps that utilize fragrances, illusions, or disorienting effects.
By utilizing the remains of Perfumed Goblins, characters can gain access to unique fragrances, alchemical components, or trap-making materials within the Perfumed Abyss. These remnants offer opportunities for enhancing charisma, creating diversionary tactics, crafting specialized potions, or developing traps that take advantage of fragrant-based effects. Resourceful characters can harness the essence of defeated Perfumed Goblins to gain an advantage in combat and exploration within the mysterious depths of the dungeon.

Perceptions of Perfumed Goblins
- Sight
- Perceived:
- Greenish-skinned goblins with wild hair and ragged clothing.
- Small vials filled with colorful liquids attached to their belts.
- Erratic and unpredictable movements, including dashes, rolls, and sudden stops.
- Description:
- Perfumed Goblins are visually distinct due to their green skin and haphazard appearance. They move quickly and unpredictably, making them hard to track. The vials they carry are often the most noticeable aspect, reflecting light with their vibrant colors.
- Positives:
- Their distinctive appearance can make them easier to identify from a distance.
- Observing their movements can help anticipate their unpredictable attacks.
- Negatives:
- Their erratic movements can be visually disorienting and make it difficult to target them accurately.
- In dimly lit environments, their small size and rapid movement make them harder to see.
- Perceived:
- Hearing
- Perceived:
- The clinking of glass vials as they move.
- High-pitched chattering and occasional giggles.
- The sound of liquid sloshing within their vials.
- Description:
- Perfumed Goblins are often heard before they are seen, their movements accompanied by the distinct sound of their alchemical vials. Their chattering can be unsettling, adding to the chaotic atmosphere they create.
- Positives:
- The noise they make can provide an early warning of their approach.
- Listening to the direction of their chatter can help pinpoint their location.
- Negatives:
- The high-pitched sounds can be distracting and unnerving.
- The noise may mask other, more dangerous sounds in the environment.
- Perceived:
- Smell
- Perceived:
- Strong, often overpowering fragrances.
- A mix of pleasant perfumes and acrid chemical scents.
- Description:
- The air around Perfumed Goblins is thick with various scents from their alchemical vials. These fragrances can range from sweet and floral to sharp and chemical, often changing rapidly as they use different vials.
- Positives:
- The strong scents can make it easier to track their movements, even in complete darkness.
- Some fragrances might be familiar, allowing experienced adventurers to prepare for the goblins’ tactics.
- Negatives:
- Overpowering fragrances can cause nausea or headaches.
- The mixture of scents can be disorienting and make it difficult to concentrate.
- Perceived:
- Touch
- Perceived:
- A sticky or slick residue from their alchemical vials.
- The sensation of a mist settling on the skin.
- Description:
- Contact with the Perfumed Goblins’ vials can leave a residue that varies in texture from sticky to oily. The mists they create can feel cool and damp on the skin, often carrying the scent of the perfumes.
- Positives:
- The residue can serve as a clue to their recent presence in an area.
- The cool mist can be refreshing in hot environments.
- Negatives:
- The residue can be irritating to the skin.
- Mists can obscure vision and make it harder to see other threats.
- Perceived:
- Taste
- Perceived:
- A lingering, chemical aftertaste in the mouth.
- Occasionally sweet or bitter flavors in the air.
- Description:
- The perfumes and chemicals released by the Perfumed Goblins can sometimes be tasted in the air. This can be an unpleasant and unexpected sensation, often leaving a strange taste behind.
- Positives:
- The distinct taste can provide an additional sensory clue to their presence.
- Recognizing specific tastes might help identify the type of alchemical vial used.
- Negatives:
- The chemical aftertaste can be unpleasant and distracting.
- Ingesting too much of the airborne chemicals could cause mild poisoning or irritation.
- Perceived:
- Extra-Sensory Perceptions
- Magical Sensitivity
- Perceived:
- A chaotic mix of magical energies.
- Fluctuations in ambient magic, like ripples in a pond.
- Description:
- Those sensitive to magic will feel a chaotic and unpredictable aura around the Perfumed Goblins. This can be disorienting, as the magical energies shift and change rapidly with each vial they use.
- Positives:
- The fluctuations can provide an early warning of their presence.
- Understanding the magical signatures can help predict the effects of their alchemical vials.
- Negatives:
- The chaotic energy can be overwhelming and hard to interpret.
- Prolonged exposure to the fluctuating magic may cause headaches or magical fatigue.
- Perceived:
- Sixth Sense (Danger Sense)
- Perceived:
- An uneasy feeling of impending danger.
- Sudden spikes of anxiety or tension.
- Description:
- Individuals with a strong danger sense may feel a persistent unease around Perfumed Goblins. This feeling can intensify as the goblins prepare to use their alchemical vials, providing a brief warning before an attack.
- Positives:
- Early warning through intuitive feelings can help prepare for their unpredictable attacks.
- Heightened awareness can improve reaction times.
- Negatives:
- Constant feelings of danger can lead to stress and anxiety.
- Over-reliance on this sense may cause adventurers to miss other important clues.
- Perceived:
- Magical Sensitivity
Goblins of Scented Abyss
Long, long time ago, in the days of old, there were simple goblins. They lived in a place called the Perfumed Abyss. This abyss was filled with strange and magical scents. One day, these ordinary goblins found themselves changed by the magic in the air. The magic was not like any other. It was chaotic and wild, mixing with the perfumes of the abyss.
These goblins, once plain and simple, became Perfumed Goblins. They were no longer the same. The magic made them crafty and unpredictable. They carried little bottles filled with colorful liquids. These bottles were not just pretty; they were dangerous. The goblins learned to use them as weapons, throwing them to create clouds of mist that confused and disoriented their enemies.
In the dark corridors of the Perfumed Abyss, these goblins moved like shadows. Their movements were strange and erratic, making it hard for anyone to catch them. They would dash, roll, and leap, always staying one step ahead. When they attacked, it was with a burst of fragrance that could make the strongest warrior dizzy.
People who ventured into the Perfumed Abyss told tales of these goblins. They spoke of the strange scents that filled the air, making it hard to breathe. They warned of the goblins’ tricky nature and their dangerous vials. Many who entered the abyss never returned, lost in the labyrinth of fragrant mists.
But those who were clever and brave could find a way to defeat the Perfumed Goblins. They learned to resist the goblins’ aromatic tricks and to strike quickly and powerfully. They knew that the goblins, despite their magic, were still fragile. A strong blow could defeat them, and their vials could be used to make powerful potions.
Moral of the Story: Beware the allure of the unknown, for it may change you in ways unexpected. But even in the face of such changes, cleverness and bravery can find a way to overcome.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Perfumed Goblin
- Characteristics:
- STR: 30
- CON: 35
- SIZ: 20
- DEX: 65
- INT: 50
- POW: 40
- Hit Points: 5
- Sanity Loss: 0/1D6 Sanity points for seeing a Perfumed Goblin.
- Skills:
- Stealth: 60%
- Throw (Vials): 50%
- Dodge: 55%
- Attacks:
- Perfume Bomb (throw): 1D4 damage + effects (disorientation, reduce accuracy by 20% for 1D4 rounds)
- Ensnaring Mixture (throw): 1D3 damage + hinder movement (reduce DEX by 10 for 1D6 rounds)
- Special Abilities:
- Fragrant Distraction: Opponents within 10 feet must succeed on a POW check or suffer a penalty to actions (-10%) due to disorientation.
- Unpredictable Movements: Harder to hit in combat, attackers suffer a -10% penalty to their attack rolls.
- Fragile Physique: Receives double damage from physical attacks.
- Movement: 8
- Description: Perfumed Goblins are transformed by the chaotic magic of the Perfumed Abyss, using alchemical vials to disorient and incapacitate their foes.
Blades in the Dark
Perfumed Goblin
- Faction: Perfumed Abyss (Tier I)
- Type: Supernatural
- Harm: Level 1 (Perfume Bomb), Level 2 (Ensnaring Mixture)
- Abilities:
- Alchemical Arsenal: Carries vials that create various effects (disorient, ensnare, etc.).
- Fragrant Distraction: Opponents take -1d to their actions when within the goblin’s scent radius.
- Unpredictable Movements: Gains +1d to resistance rolls against physical attacks.
- Stress/Trauma:
- Stress: 4
- Trauma: 1
- Description: Perfumed Goblins are erratic and volatile, using their alchemical skills to create confusion and chaos in combat.
Dungeons & Dragons (5th Edition)
Perfumed Goblin
- Small Humanoid (Goblin), Chaotic Neutral
- Armor Class: 13 (Natural Armor)
- Hit Points: 7 (2d6)
- Speed: 30 ft.
- STR: 8 (-1)
- DEX: 14 (+2)
- CON: 10 (+0)
- INT: 12 (+1)
- WIS: 8 (-1)
- CHA: 10 (+0)
- Skills: Stealth +6, Acrobatics +4
- Damage Resistances: Poison
- Condition Immunities: Charmed, Poisoned
- Senses: Darkvision 60 ft., Passive Perception 9
- Languages: Goblin, Common
- Challenge: 1/2 (100 XP)
- Traits:
- Nimble Escape: The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
- Alchemical Arsenal: Perfumed Goblins carry vials that create various effects (disorient, ensnare, etc.).
- Actions:
- Multiattack: The Perfumed Goblin makes two attacks with its vials.
- Perfume Bomb: Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) poison damage and the target must succeed on a DC 12 Constitution saving throw or be disoriented (disadvantage on attack rolls) for 1d4 rounds.
- Ensnaring Mixture: Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 3 (1d3 + 2) bludgeoning damage and the target is restrained (DC 12 Strength check to break free) for 1d6 rounds.
- Description: Perfumed Goblins are tricky and unpredictable, using alchemical concoctions to create confusion and control the battlefield.
Knave
Perfumed Goblin
- HD: 1 (4 HP)
- AC: 12
- Attack: Perfume Bomb (1d6, disorient), Ensnaring Mixture (1d4, restrain)
- Abilities:
- Alchemical Arsenal: Perfumed Goblins have vials that cause various effects when thrown.
- Fragrant Distraction: Opponents within 10 feet suffer a -1 penalty to attack rolls due to disorientation.
- Unpredictable Movements: Harder to hit in combat; attackers suffer a -1 penalty to attack rolls.
- Saves: STR 8, DEX 14, CON 10, INT 12, WIS 8, CHA 10
- Description: These goblins have been altered by the Perfumed Abyss, becoming volatile and crafty with their use of alchemical perfumes in battle.
Fate Core
Perfumed Goblin
- High Concept: Chaotic Alchemist Goblin
- Trouble: Unpredictable and Fragile
- Aspects:
- Wields Alchemical Vials
- Master of Evasive Maneuvers
- Disorienting Fragrances
- Skills:
- Stealth: Good (+3)
- Athletics: Fair (+2)
- Notice: Fair (+2)
- Fight: Average (+1)
- Stunts:
- Alchemical Arsenal: +2 to Create an Advantage when using alchemical vials to create environmental effects.
- Fragrant Distraction: Once per scene, can force all enemies within 10 feet to roll Will to overcome a +2 obstacle to their actions.
- Unpredictable Movements: +2 to Athletics when using evasive maneuvers to defend.
- Stress and Consequences:
- Stress Boxes: 2
- Mild Consequence: -2
- Moderate Consequence: -4
- Description: Perfumed Goblins are tricky and volatile creatures that use alchemical vials to confuse and disorient their foes.
Numenera & Cypher System
Perfumed Goblin
- Level: 2
- Might: 7
- Speed: 14
- Intellect: 8
- Health: 6
- Damage: 2 (Perfume Bomb), 1 (Ensnaring Mixture)
- Armor: 1
- Skills:
- Trained in Stealth
- Trained in Alchemy
- Special Abilities:
- Alchemical Arsenal: Can throw vials that create various effects (disorient, restrain, etc.). Range 10 feet.
- Fragrant Distraction: All creatures within 10 feet must make a Speed defense roll or be disoriented (difficulty 2) for 1 round.
- Unpredictable Movements: Gains an asset on Speed defense rolls due to erratic movements.
- Description: Perfumed Goblins are nimble and erratic, using their alchemical skills to create chaos and confusion on the battlefield.
Pathfinder (2nd Edition)
Perfumed Goblin
- Creature 1
- Perception: +4; Darkvision
- Languages: Common, Goblin
- Skills: Stealth +6, Acrobatics +5
- Str: 8
- Dex: 14
- Con: 10
- Int: 12
- Wis: 8
- Cha: 10
- AC: 16
- HP: 15
- Fort: +3, Ref: +6, Will: +2
- Speed: 25 ft.
- Melee:
- Claw +6 (Agile), Damage 1d4+2
- Ranged:
- Perfume Bomb +6 (Thrown 10 ft.), Damage 1d6+1 plus disorient (DC 15 Fortitude save or be disoriented for 1 round)
- Ensnaring Mixture +6 (Thrown 10 ft.), Damage 1d4+1 plus restrain (DC 15 Reflex save or be restrained for 1 round)
- Special Abilities:
- Alchemical Arsenal: Perfumed Goblins can use vials to create various effects (disorient, restrain, etc.).
- Fragrant Distraction: All creatures within 10 feet must make a DC 14 Will save or be disoriented for 1 round.
- Unpredictable Movements: Gains a +2 bonus to AC against attacks of opportunity.
- Description: Perfumed Goblins are tricky and crafty, using alchemical vials to create chaos and control the battlefield.
Savage Worlds (Adventure Edition)
Perfumed Goblin
- Attributes:
- Agility d8
- Smarts d6
- Spirit d6
- Strength d4
- Vigor d6
- Skills:
- Athletics d6
- Fighting d6
- Notice d6
- Stealth d8
- Throwing d8
- Pace: 6; Parry: 5; Toughness: 4
- Special Abilities:
- Alchemical Arsenal: Perfumed Goblins carry vials that create various effects (disorient, ensnare, etc.). Range 5/10/20.
- Fragrant Distraction: All creatures within 5 feet must make a Spirit roll at -2 or be distracted (–2 to Trait rolls) for 1 round.
- Unpredictable Movements: Gains +1 to Parry due to erratic movements.
- Gear:
- Vials (Perfume Bombs, Ensnaring Mixtures)
- Edges: None
- Hindrances: None
- Description: Perfumed Goblins are small, crafty creatures who use their alchemical vials to disorient and control their enemies, relying on their agility and unpredictable movements to stay out of harm’s way.
Shadowrun (6th Edition)
Perfumed Goblin
- Metatype: Goblin
- Attributes:
- Body: 3
- Agility: 5
- Reaction: 4
- Strength: 2
- Willpower: 3
- Logic: 4
- Intuition: 4
- Charisma: 2
- Edge: 2
- Initiative: 8 + 1d6
- Condition Monitor: 9 (Physical), 10 (Stun)
- Armor: 2 (Natural)
- Skills:
- Stealth: 6
- Throwing Weapons: 5
- Alchemy: 4
- Perception: 4
- Powers:
- Alchemical Arsenal: Perfumed Goblins can throw vials that create various effects (disorient, restrain, etc.).
- Fragrant Distraction: Opponents within 5 meters must succeed on a Willpower + Logic (3) test or suffer a -2 dice pool penalty due to disorientation.
- Unpredictable Movements: Gains +2 dice pool bonus to Defense tests due to erratic movements.
- Gear:
- Alchemical vials (Perfume Bombs, Ensnaring Mixtures)
- Description: Perfumed Goblins are crafty and unpredictable, using their alchemical vials to create chaos and disorientation on the battlefield.
Starfinder
Perfumed Goblin (CR 1)
- XP: 400
- Type: Humanoid (Goblin)
- Init: +5; Senses: Darkvision 60 ft., Perception +5
- DEFENSE
- EAC: 12
- KAC: 14
- Fort: +2; Ref: +5; Will: +1
- HP: 13
- Immunities: Fragrance-based effects (allies)
- OFFENSE
- Speed: 30 ft.
- Melee: Claw +6 (1d4+1 S)
- Ranged: Perfume Bomb +6 (1d6+1 Acid, 10 ft. range, DC 11 Fortitude save or be disoriented for 1 round)
- Special Attacks: Ensnaring Mixture (1d4+1 Acid, 10 ft. range, DC 11 Reflex save or be entangled for 1 round)
- STATISTICS
- STR: 8 (-1)
- DEX: 16 (+3)
- CON: 10 (+0)
- INT: 12 (+1)
- WIS: 8 (-1)
- CHA: 10 (+0)
- Skills: Stealth +10, Acrobatics +7, Alchemy +5
- SPECIAL ABILITIES
- Alchemical Arsenal: Can throw vials that create various effects (disorient, restrain, etc.).
- Fragrant Distraction: All creatures within 10 ft. must make a DC 11 Will save or be disoriented for 1 round.
- Unpredictable Movements: Gains +2 AC against attacks of opportunity.
- ECOLOGY
- Environment: Any
- Organization: Solitary, pair, or gang (3–8)
- Description: Perfumed Goblins use alchemical vials to create chaos and control their enemies, employing erratic movements to avoid attacks.
Traveller
Perfumed Goblin
- Type: Alien/Mutant
- Strength: 5
- Dexterity: 10
- Endurance: 6
- Intellect: 8
- Education: 6
- Social Standing: 4
- Skills:
- Athletics (Coordination) 1
- Stealth 2
- Melee (Natural Weapons) 1
- Recon 1
- Alchemy 2
- Attacks:
- Claws: 1D (Melee, Physical)
- Perfume Bomb: 2D (Thrown, Chemical, disorient)
- Ensnaring Mixture: 1D (Thrown, Chemical, restrain)
- Traits:
- Alchemical Arsenal: Perfumed Goblins can throw vials that create various effects (disorient, restrain, etc.).
- Fragrant Distraction: Opponents within 10 meters must make an Endurance check (8+) or suffer a -2 DM due to disorientation.
- Unpredictable Movements: Gains a +1 DM to Dexterity-based defense rolls.
- Description: Perfumed Goblins are agile and unpredictable, using their alchemical concoctions to disorient and restrain their foes while evading attacks.
Warhammer Fantasy Roleplay (4th Edition)
Perfumed Goblin
- Species: Goblin
- M: 4
- WS: 30
- BS: 35
- S: 20
- T: 30
- I: 35
- Ag: 40
- Dex: 30
- Int: 30
- WP: 30
- Fel: 20
- W: 8
- Traits:
- Distracting Scent: All creatures within 5 yards must pass a Hard (-20) Willpower Test or suffer a -10 penalty to all actions.
- Evasive: Gains +1 SL to Dodge tests due to erratic movements.
- Alchemical Vials: Perfumed Goblins can throw vials that create various effects (disorient, restrain, etc.).
- Skills:
- Dodge: 45
- Stealth: 50
- Melee (Basic): 35
- Perception: 35
- Alchemy: 40
- Talents:
- Hardy
- Trick Riding
- Ambidextrous
- Description: Perfumed Goblins are crafty and unpredictable, using their alchemical vials to create confusion and control their enemies while evading attacks with their agile movements.
