From: Tanglebark Menagerie

Tiny, fish-like creatures with vibrant petals instead of scales. They swim in the dungeon’s streams and ponds, leaving trails of blossoms in their wake. Florafins possess the ability to cleanse and purify water, making them invaluable allies for those skilled in Animal Handling who wish to access otherwise inaccessible areas.

Lore: Tanglebark Menagerie Florafins
Florafins, the delicate and mystical aquatic inhabitants of the Tanglebark Menagerie, are the result of Lyria Whisperleaf’s profound connection with nature and her desire to bridge the realms of water and flora. These tiny fish-like creatures are adorned with vibrant petals in place of scales, embodying the enchanting beauty and vitality of the dungeon. Born from Lyria’s creative energy, they hold the unique ability to cleanse and purify water, contributing to the delicate balance of the ecosystem.

Values:

  • Level: 1
  • Health Points: 4
  • Armor Class: 12
  • Speed: 20 ft (swimming)
  • Challenge Rating: 1/8 (25 XP)

Skills:

  • Animal Handling: +3

Strategy: Florafins are not aggressive by nature and will avoid confrontations whenever possible. They are drawn to individuals skilled in Animal Handling, recognizing their affinity for the natural world. Characters with this skill can potentially communicate with Florafins, gaining their trust and assistance in accessing otherwise inaccessible areas through water purification.

Attacks: Florafins do not possess direct offensive capabilities. However, they might have the option to release a cloud of pollen-like particles as a defensive maneuver, momentarily disorienting foes within close proximity.

Vulnerabilities:     Pollution: Florafins are extremely sensitive to pollutants and toxins in water. Exposure to such substances can render them lethargic and unable to use their purifying abilities.

Tags:

  • Aquatic: Florafins have a swimming speed of 20 feet and can only breathe underwater.
  • Purifying Presence: Florafins emit an aura within a 5-foot radius that neutralizes toxins and purifies water. This ability can be strategically used to cleanse polluted water sources.

Strategy: Interacting with Florafins centers around empathy and collaboration. Characters skilled in Animal Handling can form a bond with these creatures, using their abilities to access and purify water sources in the dungeon. This has both practical and environmental implications:

  • Purification: Characters can guide Florafins to cleanse and purify polluted water sources, making them safe to drink or providing a clear path for exploration.
  • Barrier Crossing: Florafins can assist characters in crossing water obstacles by creating purified paths, circumventing otherwise hazardous conditions.
  • Environmental Harmony: Characters who nurture Florafins contribute to the dungeon’s equilibrium, fostering an environment where clean water supports the diverse ecosystem.

Florafins represent the symbiotic relationship between the dungeon’s magical nature and the living beings within. Characters who appreciate and cultivate this connection can gain invaluable allies in both exploration and environmental preservation.

Battle Tactics: Florafins are not suited for direct combat, and their natural inclination is to avoid conflict. However, when threatened, they can release a cloud of pollen-like particles that disorient opponents within close proximity. This pollen cloud obscures vision and can cause mild irritation, making it difficult for adversaries to accurately target them. Florafins often use this defensive tactic as a means of escape rather than to engage in prolonged battles.

Sounds: Florafins emit a gentle, melodious hum as they swim through the water, their movements resembling the rustling of leaves in a soft breeze. When they release their pollen cloud, the sound becomes slightly frantic, as if the hum is heightened in response to stress or danger.

Environment: Florafins are exclusively found in the clean and pure waters of the Tanglebark Menagerie. They inhabit the dungeon’s reflective pools, serene ponds, and pristine streams. Their presence contributes to the overall harmony of the aquatic environment, as they cleanse the water and leave behind trails of blossoms. They also have the ability to float above the water for short periods of time. When they do so they inflate as though they take in air.

Remains and Uses: When Florafins pass on, they leave behind a collection of vibrant petals and a trace of their essence. These petals, known as “Blossom Fragments,” are treasured for their connection to the dungeon’s magical ecosystem and can be used in various ways:

  • Potion Crafting: Alchemists can incorporate Blossom Fragments into potions that grant temporary resistance to poison or enhance the imbiber’s vitality.
  • Soothing Poultices: Healers might use Blossom Fragments in poultices that provide minor magical healing or alleviate minor ailments.
  • Purification Rituals: Clerics and druids might use Blossom Fragments in water purification rituals, enhancing their effectiveness and fostering a deeper connection to nature.

The remains of Florafins symbolize their role as caretakers of the dungeon’s waters and the embodiment of its purity. Their Blossom Fragments offer a way to channel their cleansing energy into practical applications, promoting health, balance, and the preservation of the natural world.

When a Florafin is noticed, the experience engages all five senses and multiple extra-sensory perceptions, providing a delicate and enchanting encounter:

  • Sight
    • Perception:
      • Florafins appear as tiny, fish-like creatures adorned with vibrant petals instead of scales. They swim gracefully in the water, leaving trails of blossoms in their wake.
      • Their colors are vivid and varied, resembling a rainbow of floral hues that shimmer and sparkle in the light.
    • Description:
      • The petals are delicate and translucent, with a soft glow that enhances their enchanting appearance.
      • The trails of blossoms they leave behind create a mesmerizing, almost magical visual effect in the water.
    • Positives:
      • The sight of Florafins is soothing and calming, evoking a sense of peace and harmony.
      • Their vibrant colors and the beauty of their movements can be inspiring and uplifting.
    • Negatives:
      • Their delicate appearance might make them seem fragile and vulnerable, invoking a sense of protectiveness or concern for their well-being.
      • The bright colors might be distracting in critical situations, potentially diverting attention from more pressing matters.
  • Sound
    • Perception:
      • Florafins emit a gentle, melodious hum as they swim, akin to the soft rustling of leaves or the distant chime of small bells.
      • When they release their pollen cloud, the sound becomes slightly more intense, resembling a gentle breeze through a meadow.
    • Description:
      • The hum is continuous but soft, creating a serene and almost hypnotic auditory experience.
      • The change in sound during the release of pollen is subtle yet noticeable, indicating a shift in their behavior.
    • Positives:
      • The soothing sound can help calm nerves and reduce stress, promoting a tranquil atmosphere.
      • The change in sound when releasing pollen can serve as an auditory cue, alerting characters to potential defensive actions.
    • Negatives:
      • The constant hum might be distracting in silence-dependent scenarios, such as stealth missions.
      • The subtle nature of the sound change during pollen release might be missed in noisy environments.
  • Smell
    • Perception:
      • The air around Florafins carries a faint, pleasant floral fragrance, reminiscent of a blooming garden.
    • Description:
      • The scent is light and fresh, with hints of various flowers, enhancing the overall sense of tranquility.
    • Positives:
      • The fragrance can be refreshing and invigorating, providing a momentary escape from harsher smells of the dungeon.
      • The pleasant smell might have a calming effect on those nearby, aiding in relaxation and focus.
    • Negatives:
      • The floral scent might be overpowering for those with sensitivity to strong smells.
      • The distinct smell can potentially alert other creatures to the presence of Florafins and the characters near them.
  • Touch
    • Perception:
      • The water around Florafins feels exceptionally pure and cool, with a slight tingling sensation, indicating the presence of their purifying abilities.
    • Description:
      • The touch of the water is invigorating, almost magical, leaving a refreshing feeling on the skin.
    • Positives:
      • The purified water can cleanse and rejuvenate, providing a temporary boost to vitality and health.
      • The cool sensation can be soothing in the hot and humid dungeon environment.
    • Negatives:
      • The tingling sensation might be unsettling for those unfamiliar with magical effects.
      • The cool water can be uncomfortable for individuals sensitive to cold temperatures.
  • Taste
    • Perception:
      • The purified water in which Florafins swim tastes exceptionally clean and refreshing, free from any impurities or toxins.
    • Description:
      • The taste is crisp and pure, much like fresh spring water, providing a sense of renewal.
    • Positives:
      • Drinking the purified water can be revitalizing, potentially offering minor health benefits.
      • The clean taste can be a welcome change from the often stagnant and polluted water sources in the dungeon.
    • Negatives:
      • The exceptional purity might make other water sources seem even less appealing by comparison.
      • The refreshing taste can create a dependency on finding Florafins for continued access to clean water.
  • Extra-Sensory Perceptions
    • Perception:
      • Characters with heightened magical sensitivity or perception might sense the gentle aura of purification and tranquility emanating from Florafins.
    • Description:
      • This aura feels like a calming, gentle wave, promoting a sense of balance and harmony in the environment.
    • Positives:
      • The magical aura can provide a sense of reassurance and safety, enhancing overall well-being.
      • It can also indicate the presence of Florafins and their purifying abilities, aiding in strategic planning.
    • Negatives:
      • The aura might attract other creatures sensitive to magical energies, potentially leading to unintended encounters.
      • The soothing effect of the aura might lull characters into a false sense of security in a dangerous environment.

Interacting with Florafins is a multi-sensory experience that combines visual beauty, soothing sounds, pleasant fragrances, refreshing touch, and pure taste. Their presence is calming and beneficial, promoting harmony and purification in their surroundings. However, their delicate nature and the distinct sensory cues they provide can also create challenges, requiring careful balance between appreciation and vigilance.

Tale of the Florafins
Guardians of the Pure Waters

In the days of yore, long before the first dawn, there were the Florafins, mystical beings of petals and water. It is told that in the realm of Tanglebark Menagerie, where Lyria Whisperleaf’s hand shaped all, these tiny fish-like creatures first came to be. The ancient scrolls speak, though words are lost and twisted by time, of the Florafins’ origin and purpose.

Once upon a time, Lyria Whisperleaf, mistress of nature’s magic, sought to bind the essence of flowers with the purity of water. From her incantations and the essence of the blooming meadows, the Florafins were born. These creatures, small and delicate, bore vibrant petals in place of scales, and swam in the streams and ponds, leaving trails of blossoms behind.

The Florafins had a gift, bestowed by the magic of Lyria: the power to cleanse and purify the waters they swam through. Wherever they went, the water became clear and pure, free from the taint of poison and pollution. This power was cherished by all who dwelled in Tanglebark, for pure water was life itself.

The story goes that there was once a great blight upon the land. A foul miasma spread through the waters, turning them dark and poisonous. Many creatures suffered, and despair took hold. In the midst of this calamity, a young druid named Kaelin, with a heart full of hope and courage, sought the aid of the Florafins.

Kaelin, with his gift of Animal Handling, spoke to the Florafins in the ancient tongue of nature. He promised them safe haven and protection if they would help cleanse the blighted waters. The Florafins, sensing his pure heart and noble intent, agreed. They swam together through the streams and ponds, their petals glowing with an inner light.

Wherever the Florafins passed, the darkness lifted, and the waters were restored to their pristine state. Blossoms trailed in their wake, a sign of their purifying touch. The blight was driven away, and life returned to Tanglebark. Kaelin, with the Florafins at his side, was hailed as a hero, and peace was restored to the land.

Yet, as all tales do, this one too faded into legend, the words distorted by countless retellings. But the essence remains: the Florafins, with their delicate petals and purifying presence, are the guardians of pure waters, a testament to the harmony of nature and magic.

And so, the moral of the story, passed down through the ages, is this: In the smallest and most delicate of creatures lies the power to cleanse and restore. With courage and a pure heart, one can bring light and life back to even the darkest of times.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Florafin

  • STR: 5
  • CON: 10
  • SIZ: 2
  • DEX: 12
  • INT: 10
  • POW: 10
  • HP: 3
  • Move: 6 (swimming)
  • Damage Bonus: -2
  • Attacks:
    • Pollen Cloud: 30%, releases a cloud of pollen-like particles, disorienting foes within a 5-foot radius (targets must succeed in a CON roll or be temporarily disoriented).
  • Armor: None, but immune to poison and disease
  • Skills: Swim 60%, Stealth 40%, Animal Handling 50%
  • Spells: None
    • Sanity Loss: 0/1D2 Sanity points if witnessing a Florafin’s purifying abilities
  • Description: Tiny fish-like creatures with vibrant petals instead of scales, known for their ability to cleanse and purify water. They are drawn to those with a natural affinity for handling animals.

Blades in the Dark

Florafin

  • Tier: 0 (extremely rare)
  • Quality: 2
  • Scale: Tiny
  • Abilities:
    • Purifying Presence: Creates a 5-foot aura that neutralizes toxins and purifies water. This ability can be used to cleanse polluted water sources.
    • Pollen Cloud: Can release a cloud of pollen-like particles to disorient enemies. Targets must make a fortune roll or be temporarily disoriented.
  • Special Armor: Immune to poison and disease
  • Clock: 4-segment clock to gain a Florafin’s trust with Animal Handling or similar skill.
  • Description: Florafins swim in the streams and ponds of Tanglebark, leaving trails of blossoms. They can be invaluable allies for those who earn their trust.

Dungeons & Dragons (5th Edition)

Florafin

  • Tiny Beast, Neutral
  • Armor Class: 12
  • Hit Points: 4 (1d4 + 2)
  • Speed: 10 ft., swim 20 ft.
  • STR: 2 (-4)
  • DEX: 14 (+2)
  • CON: 12 (+1)
  • INT: 10 (+0)
  • WIS: 12 (+1)
  • CHA: 10 (+0)
  • Skills: Perception +3, Stealth +4
  • Damage Immunities: Poison
  • Condition Immunities: Poisoned
  • Senses: Darkvision 30 ft., Passive Perception 13
  • Languages: Understands Aquan but cannot speak
  • Challenge: 1/8 (25 XP)
  • Actions:
    • Pollen Cloud (Recharge 5-6): The Florafin releases a cloud of pollen-like particles in a 5-foot radius. Creatures within the area must succeed on a DC 11 Constitution saving throw or be disoriented (disadvantage on attack rolls and ability checks) for 1d4 rounds.
  • Special Traits:
    • Purifying Presence: The Florafin emits an aura within a 5-foot radius that neutralizes toxins and purifies water.
  • Description: Tiny, vibrant fish-like creatures with petals instead of scales, Florafins swim through streams and ponds, cleansing the water and leaving trails of blossoms. They are gentle and can be tamed by those with Animal Handling skills.

Knave

Florafin

  • Armor: 12
  • Hit Points: 4
  • Attack: None (Pollen Cloud – see below)
  • Abilities:
    • Pollen Cloud: As an action, releases a cloud of pollen-like particles in a 5-foot radius. All creatures in the area must make a DEX save or be disoriented for 1d4 rounds.
    • Purifying Presence: Creates a 5-foot radius aura that neutralizes toxins and purifies water.
  • Traits:
    • Immune to poison and disease.
    • Swimming speed 20 ft.
  • Description: Florafins are tiny, fish-like creatures adorned with vibrant petals. They cleanse and purify the water as they swim, making them valuable companions for those skilled in Animal Handling.

Fate Core

Florafin

  • Aspects:
    • High Concept: Mystical Aquatic Creatures with Purifying Abilities
    • Trouble: Extremely Sensitive to Pollution
    • Aspect: Embodiment of Nature’s Beauty
  • Skills:
    • Good (+3): Stealth
    • Fair (+2): Empathy, Athletics
    • Average (+1): Notice, Will
  • Stunts:
    • Purifying Presence: Once per scene, can create an aspect with free invokes to represent cleansing water or neutralizing toxins.
    • Pollen Cloud: Once per conflict, can create an advantage by releasing a disorienting pollen cloud, affecting enemies within a zone.
  • Stress and Consequences:
    • Stress: 2 boxes
    • Consequences: Mild (2), Moderate (4)
  • Description: Tiny, fish-like creatures with vibrant petals instead of scales, Florafins swim in the streams and ponds of the dungeon, purifying water and leaving trails of blossoms. They are valuable allies for those skilled in Animal Handling.

Numenera & Cypher System

Florafin

  • Level: 1
  • Motive: Cleanse and purify water
  • Health: 4
  • Damage Inflicted: None
  • Armor: 1
  • Movement: Short (swimming)
  • Modifications: Perception as level 2
  • Combat:
    • Pollen Cloud: Releases a cloud of pollen-like particles in an immediate radius, disorienting all creatures within (targets must make a Speed defense roll or be disoriented for one round).
  • Special Abilities:
    • Purifying Presence: The Florafin emits an aura within an immediate radius that neutralizes toxins and purifies water.
  • Immune to poison and disease.
  • Interaction: Florafins are gentle creatures and can be befriended by those with skills in Animal Handling or similar abilities, allowing them to assist in purifying water sources.
  • Use: Florafins are best used to aid in environmental challenges, providing pure water and aiding in the cleansing of polluted areas.

Pathfinder (2nd Edition)

Florafin

  • Tiny Animal, Neutral
  • Perception: +5
  • Languages: Aquan (understands but cannot speak)
  • Skills: Stealth +6, Survival +4
  • STR: -2, DEX: +4, CON: +1, INT: +0, WIS: +2, CHA: +1
  • AC: 16
  • HP: 4
  • Fort: +3, Ref: +6, Will: +3
  • Speed: 5 ft., swim 20 ft.
  • Attacks:
    • Pollen Cloud (1 action, once per 1d4 rounds): The Florafin releases a cloud of pollen-like particles in a 5-foot radius. Creatures within the area must succeed on a DC 12 Fortitude save or be disoriented (flat-footed and -2 on all rolls) for 1d4 rounds.
  • Special Abilities:
    • Purifying Presence: The Florafin emits an aura within a 5-foot radius that neutralizes toxins and purifies water.
  • Immune to poison and disease.
  • Description: Tiny, vibrant fish-like creatures with petals instead of scales. They are drawn to clean and pure water and help maintain it by purifying any toxins.

Savage Worlds (Adventure Edition)

Florafin

  • Attributes:
    • Agility d8
    • Smarts d6
    • Spirit d6
    • Strength d4
    • Vigor d4
  • Skills:
    • Athletics d6
    • Notice d6
    • Stealth d8
  • Pace: 4; Parry: 2; Toughness: 3
  • Special Abilities:
    • Pollen Cloud: Releases a cloud of pollen-like particles in a Small Burst Template. Targets must make an Agility roll (–2) or be disoriented for 1d4 rounds.
    • Purifying Presence: Emits a 5-foot radius aura that neutralizes toxins and purifies water.
  • Immunity: Immune to poison and disease.
  • Aquatic: Pace 10 swimming.
  • Edges:
    • Animal Empathy: Characters with this Edge can communicate with Florafins and gain their trust, allowing them to use their purifying abilities.
  • Description: Tiny, delicate creatures with vibrant petals instead of scales, Florafins are gentle and helpful, providing purified water and soothing presence in their environment.

Shadowrun (6th Edition)

Florafin

  • Attributes:
    • Body: 1
    • Agility: 3
    • Reaction: 3
    • Strength: 1
    • Willpower: 3
    • Logic: 2
    • Intuition: 4
    • Charisma: 2
    • Edge: 1
  • Condition Monitor:
    • Physical: 7
    • Stun: 9
  • Armor: None
  • Initiative: 7 + 1d6
  • Movement: 4 (swimming)
  • Skills:
    • Perception: 4
    • Stealth: 6
    • Survival: 4
  • Powers:
    • Purifying Presence: Florafins can cleanse and purify water within a 5-meter radius, removing toxins and pollutants.
    • Pollen Cloud: Releases a cloud of pollen-like particles, causing disorientation (targets resist with Body + Willpower (3) or suffer -2 dice pool penalty for 1d3 turns).
  • Weaknesses:
    • Vulnerable to Pollution: Exposure to pollutants reduces their abilities and causes physical damage.
  • Description: Tiny, vibrant fish-like creatures with petals instead of scales, Florafins are gentle and helpful, known for their water purification abilities.

Starfinder

Florafin

  • CR: 1/8
  • XP: 25
  • Type: Tiny magical beast (aquatic)
  • Init: +3
  • Senses: Darkvision 60 ft.; Perception +5
  • Defense:
    • EAC: 12
    • KAC: 14
    • HP: 6
    • Fort: +1
    • Ref: +5
    • Will: +2
    • Immunities: Poison, disease
  • Offense:
    • Speed: 5 ft., swim 20 ft.
    • Melee: None
    • Ranged: Pollen Cloud (cone, 5 ft., targets must succeed on a DC 11 Fortitude save or be disoriented for 1d4 rounds)
  • Statistics:
    • STR: 6 (-2)
    • DEX: 16 (+3)
    • CON: 10 (+0)
    • INT: 2 (-4)
    • WIS: 12 (+1)
    • CHA: 10 (+0)
  • Skills: Stealth +8, Survival +5
  • Languages: Understands Aquan but cannot speak
  • Special Abilities:
    • Purifying Presence: Neutralizes toxins and purifies water within a 5-foot radius.
  • Description: Delicate and mystical aquatic creatures, Florafins cleanse water and leave trails of blossoms as they swim.

Traveller (Mongoose 2nd Edition)

Florafin

  • Attributes:
    • Strength: 1
    • Dexterity: 8
    • Endurance: 2
    • Intelligence: 2
    • Education: 0
    • Social Standing: 0
  • Skills:
    • Athletics (Coordination) 1
    • Stealth 1
    • Survival 2
  • Endurance Points: 4
  • Armor: 0
  • Speed: 4 meters (swimming)
  • Attacks:
    • Pollen Cloud: Natural attack, releases a cloud of disorienting pollen (targets make Endurance check, DM-2, or be disoriented for 1d3 rounds)
  • Traits:
    • Purifying Presence: Cleanses and purifies water within a 1.5-meter radius, removing toxins and pollutants.
    • Immunity: Immune to poison and disease.
  • Description: Tiny, fish-like creatures adorned with vibrant petals. They purify water and are gentle, aiding those who care for the natural environment.

Warhammer Fantasy Roleplay (4th Edition)

Florafin

  • Attributes:
    • WS: 10
    • BS: 0
    • S: 10
    • T: 20
    • Ag: 30
    • Int: 20
    • WP: 30
    • Fel: 20
    • I: 30
  • Wounds: 3
  • Move: 3 (swim 6)
  • Skills: Perception 35, Stealth 40, Survival 40
  • Traits:
    • Pollen Cloud: Releases a cloud of pollen-like particles in a 5-foot radius, targets must pass a Toughness Test or suffer from Disoriented condition for 1d4 rounds.
    • Purifying Presence: Neutralizes toxins and purifies water within a 5-foot radius.
    • Immunity: Immune to poison and disease.
  • Special Rules:
    • Aquatic: Swim movement rate is doubled.
    • Purifying Aura: Florafins cleanse the water, making it safe to drink and removing any pollutants.
  • Description: Vibrant, petal-adorned fish-like creatures that swim in pristine waters. Their presence purifies and enhances the natural beauty of their surroundings.