From: Sanctum of Alchemical Wonders
Lore: Deep within The Sanctum of Alchemical Wonders, the chaotic energies that saturate the dungeon have given birth to the Chaos Infused Beasts. These once ordinary creatures have undergone remarkable transformations due to their prolonged exposure to the unpredictable and potent chaotic forces within the dungeon. Their bodies have mutated in unpredictable and formidable ways, imbuing them with unique abilities and elemental affinities. These feral beasts personify the volatile nature of the dungeon and offer both challenges and opportunities for adventurers brave enough to face them.
The Chaos Infused Beasts come in various forms, each exemplifying the mutations caused by the chaotic energies. Chaotic hounds, once normal canines, now possess venomous fangs and the uncanny ability to shift their forms, rendering them elusive and unpredictable in battle. Elemental-infused avian creatures, having absorbed the essence of the elements, can generate powerful gusts of wind, granting them aerial superiority and the capability to create chaotic cyclones. Feline creatures, their bodies infused with the essence of the elements, display ever-changing elemental affinities, allowing them to harness elemental attacks and defenses at will, making it difficult for adversaries to predict their next move.
Level One Stats:
- Health: 25-30
- Attack: 8-10
- Defense: 8-10
- Speed: 12-15
Skills:
- Shifting Form: Chaos hounds can rapidly change their physical appearance, making them elusive targets and granting them an advantage in dodging attacks.
- Elemental Gust: Avian creatures can generate powerful gusts of wind, either as a means of propulsion, to knock back opponents, or to disorient them.
- Elemental Affinity Shift: Feline creatures possess the ability to shift their elemental affinities, allowing them to adapt their attacks and defenses based on the situation.
- Venomous Bite: Chaos hounds have venomous fangs that can deliver a toxic bite, causing additional damage over time.
Strategy: When facing Chaos Infused Beasts, adventurers should prioritize adaptability and strategic thinking. The unpredictable nature of these creatures necessitates flexible combat tactics. Exploiting elemental vulnerabilities, alternating between physical and magical attacks, and maintaining awareness of shifting forms will be key to overcoming their formidable presence.
Attacks:
- Claw Slash: The beast lunges forward, swiping its claws at its target.
- Elemental Cyclone: Avian creatures flap their wings vigorously, generating a chaotic cyclone that damages and disorients opponents within its vicinity.
- Elemental Blast: Feline creatures release a burst of elemental energy, inflicting elemental damage based on their current affinity.
- Venomous Strike: Chaos hounds deliver a venomous strike, injecting their target with potent toxins.
Vulnerabilities:
- Elemental Weakness: Chaos Infused Beasts are susceptible to attacks and effects that exploit their elemental affinities. For instance, an avian creature with a wind affinity may be vulnerable to electrical attacks.
- Disruption: The chaotic mutations render these beasts more susceptible to attacks that disrupt their unstable forms or abilities.
Tags: Unpredictable Mutations, Elemental Affinities, Shifting Forms, Chaotic Beasts, Formidable Guardians
Chaos Infused Beasts epitomize the volatile essence of The Sanctum of Alchemical Wonders. Their unpredictable mutations, elemental affinities, and shifting forms pose significant challenges for adventurers. Through meticulous observation, adaptive strategies, and exploiting elemental vulnerabilities, adventurers can overcome these formidable creatures and harness the unique opportunities presented by the chaos-infused realm of the dungeon.
Where and How They are Fought With… Chaos Infused Beasts are encountered in various locations and under different circumstances within The Sanctum of Alchemical Wonders. Their volatile nature and formidable mutations make each encounter a unique and challenging experience. Here are some details about where and how they are fought:
- Chaotic Hounds:
- Environment: These chaotic hounds are often found lurking in dimly lit corridors, shadowy chambers, or within areas resonating with chaotic energies.
- Combat Style: They employ hit-and-run tactics, utilizing their agility and shifting forms to swiftly evade attacks and strikes when the opportunity arises. Their venomous fangs make them dangerous in close-quarters combat.
- Elemental-infused Avian Creatures:
- Environment: These avian creatures soar through the skies within large chambers or open areas where the chaotic winds blow strong. These spaces may have platforms or structures that provide advantageous vantage points for the creatures.
- Combat Style: They utilize their aerial superiority and elemental-infused powers to launch devastating attacks from above. They can generate powerful gusts of wind, disorienting opponents and utilizing their sharp talons to strike with precision.
- Feline Creatures with Unpredictable Elemental Affinities:
- Environment: These feline creatures are encountered in chambers adorned with alchemical symbols or within areas resonating with elemental energies. The environment may contain pockets of elemental manifestations or unstable alchemical mixtures.
- Combat Style: They make use of their agility, constantly shifting between elemental affinities, and employing elemental blasts to engage opponents. Their attacks can be both offensive and defensive, depending on their current elemental state.
Remains and Their Uses… The remains of Chaos Infused Beasts possess valuable resources and materials that can be utilized in alchemical and crafting endeavors. Here are some examples of how their remains may be used:
- Chaotic Fangs or Claws: Extracted from the remains of chaotic hounds, their venomous fangs and sharp claws can be harvested and used by alchemists. These fangs and claws contain residual chaotic energies and venom, making them valuable ingredients for crafting potent toxins, venomous potions, or alchemical weapons.
- Elemental Feathers or Avian Essence: The feathers shed by elemental-infused avian creatures or those infused with elemental energies are highly sought after. These feathers can be used by enchanters and craftsmen to enhance the properties of arrows, create wings for magical artifacts, or imbue equipment with elemental attributes. The essence extracted from their remains can be used as a catalyst for enhancing elemental enchantments or creating alchemical solutions.
- Elemental Pelt or Essence-infused Fur: The pelt of feline creatures infused with elemental energies can be utilized by craftsmen to create unique and resilient armor. The essence-infused fur can be used in the creation of garments that grant elemental resistances or enhance the wearer’s agility and reflexes.
It should be noted that harvesting and utilizing the remains of Chaos Infused Beasts requires skilled alchemical knowledge, precise techniques, and specialized tools. The chaotic energies lingering within their remains make the process potentially volatile and dangerous if mishandled. Careful alchemical processes must be followed to harness their essence and materials effectively for alchemical experiments, enchantments, or crafting endeavors.

When encountering Chaos Infused Beasts from the Sanctum of Alchemical Wonders, the five senses, along with extra-sensory perceptions, are intensely engaged, creating a vivid and multifaceted experience.
- Sight
- Perception: Chaos Infused Beasts are visually striking, their forms constantly shifting and changing due to the chaotic energies. The chaotic hound appears with venomous fangs and an ever-changing form, the avian creature generates powerful gusts of wind, and the feline creature displays shifting elemental affinities.
- Description: The chaotic hound is a dark, sleek figure with glowing, venomous fangs. The avian creature is surrounded by swirling winds, with feathers that shimmer in various hues. The feline creature’s fur changes color and texture, reflecting its current elemental affinity.
- Positives: The dynamic and vibrant appearance of these beasts can be mesmerizing and awe-inspiring, offering a glimpse into the raw power of chaotic energies.
- Negatives: The constantly shifting forms can be disorienting and intimidating, making it difficult to predict their actions or focus on a single target.
- Smell
- Perception: The air around the Chaos Infused Beasts carries distinct, powerful scents. The hound emits a pungent, toxic odor, the avian creature brings a fresh, stormy scent, and the feline creature’s scent varies with its elemental affinity, ranging from smoky to floral to metallic.
- Description: The chaotic hound’s smell is sharp and acrid, reminiscent of venom and decay. The avian creature’s scent is like a storm, fresh yet charged with energy. The feline creature’s smell changes, sometimes smoky, sometimes like fresh grass, and at other times metallic.
- Positives: The distinct smells can serve as indicators of the beasts’ presence and current state, providing valuable information to observant adventurers.
- Negatives: The overpowering scents can be distracting and nauseating, impairing concentration and making it difficult to stay focused in battle.
- Hearing
- Perception: The sounds associated with Chaos Infused Beasts are varied and unsettling. The chaotic hound growls with a low, menacing rumble, the avian creature’s wings create a constant, powerful whoosh, and the feline creature emits sounds that change with its elemental state.
- Description: The chaotic hound’s growl is deep and guttural, a threatening sound that resonates through the air. The avian creature’s wings create a rhythmic, powerful sound as it generates wind. The feline creature’s sounds shift from a crackling fire to a gentle rustling to a metallic clang, depending on its elemental affinity.
- Positives: The distinct sounds can provide clues about the beasts’ actions and intentions, helping adventurers anticipate their moves.
- Negatives: The constant noise can be unnerving and distracting, making it harder to communicate and coordinate during combat.
- Touch
- Perception: The air around Chaos Infused Beasts feels charged with energy. The chaotic hound’s presence brings a prickling sensation, the avian creature’s wind creates a tangible force, and the feline creature’s elemental state can be felt as heat, cold, or a tingling sensation.
- Description: The chaotic hound’s proximity causes a tingling, prickling sensation on the skin, as if touched by invisible needles. The avian creature’s wind is felt as a constant pressure, pushing and pulling. The feline creature’s elemental state affects the air temperature and sensation, with heat, cold, or an electric tingle.
- Positives: The tactile sensations can alert adventurers to the presence and proximity of the beasts, providing an additional layer of awareness.
- Negatives: The uncomfortable sensations can be distracting and disorienting, reducing combat effectiveness and focus.
- Taste
- Perception: The air near the Chaos Infused Beasts carries a taste that corresponds to their elemental nature. The hound’s air tastes bitter and metallic, the avian creature’s air tastes fresh and charged, and the feline creature’s air changes, sometimes smoky, sometimes sweet.
- Description: The chaotic hound’s presence leaves a bitter, metallic taste in the mouth, like blood or venom. The avian creature’s taste is fresh, like the air before a storm. The feline creature’s taste varies, sometimes smoky like a campfire, sometimes sweet like flowers, and sometimes metallic.
- Positives: The taste can serve as an additional indicator of the beasts’ elemental state and presence.
- Negatives: The strong, unpleasant tastes can be nauseating and distracting, making it difficult to concentrate and perform in combat.
- Extra-Sensory Perceptions
- Magical Aura Perception:
- Perception: Chaos Infused Beasts emit a strong, chaotic magical aura. This aura is felt as a pulsating, erratic energy that radiates from their bodies.
- Description: The magical aura is intense and unpredictable, fluctuating wildly and creating a sense of instability. It feels like a swirling vortex of raw power.
- Positives: The aura can provide valuable insights into the nature and abilities of the beasts, aiding in understanding and countering their attacks.
- Negatives: The chaotic energy can be overwhelming, interfering with spellcasting and other magical activities.
- Psychic Resonance:
- Perception: Those with psychic abilities may sense the chaotic and unstable nature of the Chaos Infused Beasts. Their minds are a jumble of fragmented thoughts and emotions, driven by the chaotic energies that transformed them.
- Description: The psychic resonance is chaotic and turbulent, filled with disjointed and erratic thoughts. It feels like a constant, overwhelming storm of emotions.
- Positives: The resonance can serve as a warning, alerting psychically sensitive individuals to the presence and intentions of the beasts.
- Negatives: The intense psychic disturbance can cause mental strain, anxiety, and confusion, impairing psychic abilities and clarity of thought.
- Magical Aura Perception:
Encountering Chaos Infused Beasts is an intense and overwhelming sensory experience. Their dynamic appearance, powerful scents, unsettling sounds, charged tactile sensations, and chaotic magical aura create a formidable challenge that requires careful navigation and heightened awareness to overcome.
Tale of the Shifting Fangs and Elemental Storms
In the long-forgotten epochs, when the world was young and untamed, there existed a realm of boundless chaos, where the elements danced and roared in their primordial fury. It was within this tumultuous domain that the first Chaos Infused Beasts were born, creatures of shifting forms and elemental might, forged in the crucible of raw, unbridled magic.
The ancient scrolls tell of a time when the great Storm Warden, a mighty and noble beast with scales like lightning and eyes that burned like the sun, roamed the desolate lands of the Sanctum of Alchemical Wonders. This land, a labyrinth of alchemical wonders and unpredictable energies, was both a marvel and a danger to those who dared to enter.
The Storm Warden was no ordinary beast. Its form was ever-changing, shifting between that of a fearsome hound with venomous fangs, a soaring avian creature capable of conjuring tempestuous winds, and a sleek feline whose fur shifted with the power of the elements. This beast was both protector and predator, a guardian of the chaos that shaped its existence and a terror to those who ventured too close.
One fateful day, a group of intrepid adventurers, drawn by tales of untold riches and ancient secrets, ventured into the heart of the Sanctum. They were skilled and bold, their spirits undaunted by the dangers that lay ahead. As they traversed the shifting corridors and elemental chambers, they encountered the Storm Warden in its most fearsome form—a colossal, winged entity, its roar echoing like a hurricane.
The battle that ensued was one of epic proportions. The adventurers, though valiant, found themselves at the mercy of the Storm Warden’s chaotic might. Its shifting forms made it a difficult target, while its elemental powers unleashed torrents of wind, searing heat, and chilling frost upon them. The Storm Warden’s venomous bite and elemental blasts struck with precision, and its ability to adapt to the adventurers’ every move kept them on the defensive.
Despite their prowess, the adventurers struggled against the relentless assault. They could not predict the beast’s next form or attack, and the shifting elements made every strategy seem futile. Yet, amidst the chaos and struggle, a single adventurer—brave and wise—observed a pattern in the Storm Warden’s transformations. With great insight, they realized that the beast’s power was tied to the very chaos it embodied.
In a daring move, the adventurer devised a strategy to exploit the beast’s instability, using its own chaotic nature against it. By creating a series of alchemical traps and elemental diversions, they forced the Storm Warden into a vulnerable state. With a final, coordinated strike, the adventurers subdued the beast and claimed victory.
The Storm Warden, subdued but not defeated, became a symbol of the raw and unpredictable power of the chaos that shaped the Sanctum. The adventurers’ tale spread far and wide, a legend of bravery and ingenuity.
Moral of the Story: Even the most formidable forces of chaos can be overcome with courage, wisdom, and adaptability. Understanding the nature of one’s adversary and using their strengths against them can turn the tide of even the most daunting challenges.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Chaos Infused Beast
- Characteristics:
- STR: 16
- CON: 14
- SIZ: 12
- DEX: 15
- INT: 5
- POW: 10
- Hit Points: 13
- Magic Points: 10
- Sanity Loss: 1/1D6
- Skills:
- Stealth 50%
- Dodge 45%
- Fighting (Brawl) 60%
- Abilities:
- Shifting Form: The beast can rapidly change its physical appearance, gaining a +20% bonus to Dodge rolls.
- Elemental Gust: The avian form can generate powerful gusts of wind, causing knockback and disorientation (opposed STR roll).
- Elemental Affinity Shift: The feline form can change elemental affinity, gaining resistance to one element and vulnerability to another (e.g., resistance to fire, vulnerability to cold).
- Venomous Bite: The hound form inflicts 1D6+1 damage plus 1D4 poison damage per round for 1D4 rounds.
- Combat:
- Claw Slash: 60%, 1D6+1 damage
- Elemental Cyclone: 50%, causes 1D8 damage to all within a 10-foot radius
- Elemental Blast: 55%, 1D8 elemental damage based on current affinity
- Venomous Strike: 65%, 1D6+1 plus 1D4 poison damage
- Special:
- Elemental Weakness: Takes double damage from attacks exploiting its current elemental vulnerability.
- Disruption: More susceptible to magical or physical attacks that disrupt its unstable form (e.g., dispel magic, impact weapons).
Blades in the Dark
Chaos Infused Beast
- Tier: II
- Quality: 3
- Scale: Medium
- Features:
- Shifting Form: Gains potency on resistance rolls to avoid harm.
- Elemental Gust: Can push back and disorient targets within a small area.
- Elemental Affinity Shift: Can adapt its attacks and defenses to current elemental conditions.
- Venomous Bite: Inflicts additional poison harm over time.
- Actions:
- Skirmish: 3
- Prowl: 2
- Wreck: 1
- Special Abilities:
- Unpredictable Mutations: Gains potency when attacking with an elemental effect or shifting forms.
- Elemental Weakness: Takes additional harm from elemental attacks that counter its current affinity.
- Clock:
- Neutralize Chaos Beast: 6-segment clock to neutralize or defeat the creature.
Dungeons & Dragons (5th Edition)
Chaos Infused Beast
- Large Monstrosity, Chaotic Neutral
- Armor Class: 15 (natural armor)
- Hit Points: 45 (7d10 + 7)
- Speed: 40 ft.
- STR: 18 (+4)
- DEX: 14 (+2)
- CON: 12 (+1)
- INT: 6 (-2)
- WIS: 10 (+0)
- CHA: 7 (-2)
- Skills: Perception +3, Stealth +6
- Damage Resistances: Varies with elemental affinity
- Damage Vulnerabilities: Varies with elemental affinity
- Condition Immunities: Charmed, Frightened
- Senses: Darkvision 60 ft., Passive Perception 13
- Languages: Understands Common but cannot speak
- Challenge: 4 (1,100 XP)
- Abilities:
- Shifting Form: As a bonus action, the beast can change its appearance and elemental affinity.
- Elemental Gust (Recharge 5-6): The avian form generates a 15-foot-radius gust of wind. Each creature in the area must succeed on a DC 14 Strength saving throw or be pushed 10 feet away and knocked prone.
- Elemental Affinity Shift: As a bonus action, the feline form can change its elemental affinity, gaining resistance to one element and vulnerability to another.
- Venomous Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage plus 7 (2d6) poison damage.
- Actions:
- Multiattack: The beast makes two attacks: one with its claws and one with its elemental ability.
- Claw Slash: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Elemental Cyclone (Recharge 5-6): The avian form creates a 10-foot-radius cyclone. Each creature in the area must succeed on a DC 14 Dexterity saving throw or take 14 (4d6) elemental damage and be disoriented (disadvantage on next attack roll).
- Special:
- Elemental Weakness: Takes double damage from attacks exploiting its current elemental vulnerability.
- Disruption: More susceptible to magical or physical attacks that disrupt its unstable form.
Knave
Chaos Infused Beast
- HD: 4
- AC: 15
- Move: 40 ft.
- Attack: Claw Slash (1d8+4, melee), Elemental Blast (1d8, ranged)
- Abilities:
- Shifting Form: Gains advantage on defense rolls.
- Elemental Gust: Creates a gust of wind that pushes back and disorients opponents (save vs. STR).
- Elemental Affinity Shift: Can change its elemental affinity, gaining resistance to one element and vulnerability to another.
- Venomous Bite: Inflicts 1d6+4 damage plus 1d6 poison damage over 1d4 rounds.
- Special:
- Elemental Weakness: Takes double damage from attacks exploiting its current elemental vulnerability.
- Disruption: Susceptible to attacks that disrupt its unstable form or abilities.
- Equipment:
- Chaos Essence: Remnants can be harvested for crafting potions or enchantments.
Fate Core
Chaos Infused Beast
- High Concept: Unpredictable Elemental Shapeshifter
- Trouble: Elemental Instability
- Aspects:
- Venomous Fangs
- Master of the Elements
- Form-Shifting Terror
- Skills:
- Great (+4): Fight
- Good (+3): Athletics, Physique
- Fair (+2): Stealth, Notice
- Average (+1): Will, Lore
- Stunts:
- Shifting Form: Gain a +2 bonus to defense rolls when using Athletics to dodge attacks due to rapid form changes.
- Elemental Gust: Once per scene, create a powerful gust of wind that can push back and disorient opponents, causing them to suffer a -2 penalty to their next action.
- Elemental Affinity Shift: Once per scene, change elemental resistance and vulnerability, gaining a +2 to defend against one type of elemental attack while taking an extra point of stress from another.
- Stress and Consequences:
- Stress Boxes: 3
- Consequences: Mild (2), Moderate (4), Severe (6)
Numenera & Cypher System
Chaos Infused Beast
- Level: 4
- Motive: To spread chaos and destruction
- Health: 15
- Damage Inflicted: 5 points
- Armor: 1
- Movement: Short
- Modifications: Stealth as level 6, Speed defense as level 5
- Combat:
- Shifting Form: Gain a +2 bonus to Speed defense rolls due to rapid form changes.
- Elemental Gust: Can generate a gust of wind to push back and disorient opponents within immediate range (Speed defense roll to avoid).
- Elemental Affinity Shift: Can change elemental resistance and vulnerability, gaining +1 Armor against one type of elemental damage while becoming vulnerable to another.
- Interaction:
- Unpredictable and dangerous, the beast’s behavior can be erratic and volatile.
- Use in Game:
- Chaos Infused Beasts present a multi-faceted challenge, requiring players to adapt their strategies to counter its form-shifting and elemental abilities.
Pathfinder (2nd Edition)
Chaos Infused Beast
- Large Aberration
- Perception: +9; darkvision
- Languages: None
- Skills: Stealth +10, Athletics +8
- Str: 18 (+4)
- Dex: 14 (+2)
- Con: 14 (+2)
- Int: 6 (-2)
- Wis: 10 (+0)
- Cha: 6 (-2)
- AC: 17 (natural armor)
- HP: 55
- Speed: 40 ft.
- Attacks:
- Claw Slash: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 2d6+4 slashing damage.
- Elemental Cyclone (Recharge 5-6): The avian form generates a 15-foot-radius gust of wind. Each creature in the area must succeed on a DC 15 Strength saving throw or be pushed 10 feet away and knocked prone.
- Elemental Blast: Ranged Weapon Attack: +8 to hit, range 30 ft., one target. Hit: 2d8 elemental damage based on current affinity.
- Venomous Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d6+4 piercing damage plus 1d4 poison damage per round for 1d4 rounds.
- Abilities:
- Shifting Form: Gain a +2 bonus to AC against melee attacks due to rapid form changes.
- Elemental Affinity Shift: As a bonus action, change elemental resistance and vulnerability, gaining resistance to one type of elemental damage and vulnerability to another.
- Special:
- Elemental Weakness: Takes double damage from attacks exploiting its current elemental vulnerability.
- Disruption: More susceptible to magical or physical attacks that disrupt its unstable form (e.g., dispel magic, impact weapons).
Savage Worlds (Adventure Edition)
Chaos Infused Beast
- Attributes:
- Agility: d8
- Smarts: d4 (A)
- Spirit: d6
- Strength: d10
- Vigor: d8
- Skills:
- Fighting: d10
- Athletics: d8
- Stealth: d10
- Notice: d6
- Pace: 8; Parry: 7; Toughness: 7 (2)
- Special Abilities:
- Shifting Form: Gain a +2 bonus to Fighting and Stealth rolls due to rapid form changes.
- Elemental Gust: Can create a gust of wind that pushes back and disorients opponents within a Medium Burst Template (Athletics roll to resist).
- Elemental Affinity Shift: Can change elemental resistance and vulnerability, gaining +2 Toughness against one type of elemental damage while becoming vulnerable to another.
- Venomous Bite: Inflicts 2d6 damage plus 1d6 poison damage over 1d4 rounds.
- Edges:
- Quick: +2 on Agility rolls to determine initiative.
- Weakness:
- Elemental Instability: Takes +4 damage from elemental attacks.
Shadowrun (6th Edition)
Chaos Infused Beast
- Type: Critter (Awakened)
- Attributes:
- Body: 7
- Agility: 5
- Reaction: 4
- Strength: 8
- Willpower: 3
- Logic: 2
- Intuition: 4
- Charisma: 2
- Edge: 3
- Essence: 6
- Magic: 4
- Skills:
- Unarmed Combat 6
- Stealth 6
- Perception 5
- Powers:
- Shifting Form: Gains a +2 dice pool bonus to defense rolls when changing forms.
- Elemental Gust: Can generate a powerful gust of wind to knock back and disorient targets within a 5-meter radius (Strength + Agility [4] test to resist).
- Elemental Affinity Shift: Can change elemental resistance and vulnerability, gaining +2 to resistance against one type of elemental attack while taking +2 damage from another.
- Venomous Bite: Inflicts 6P damage plus 2P poison damage per Combat Turn for 1d3 turns (Body + Willpower [3] test to resist).
- Weaknesses:
- Elemental Instability: Takes double damage from elemental attacks that counter its current affinity.
Starfinder
Chaos Infused Beast
- CR: 4
- XP: 1,200
- Type: Magical Beast
- Init: +6
- Senses: Darkvision 60 ft.; Perception +10
- Defense:
- EAC: 16
- KAC: 18
- HP: 55
- Fort: +7
- Ref: +5
- Will: +4
- Speed: 40 ft.
- Offensive Abilities:
- Claw Slash: Melee attack, +11 to hit, 1d10+6 slashing damage.
- Elemental Cyclone (Recharge 4-6): Creates a 15-foot-radius gust of wind, causing 2d8 damage and knocking back targets (DC 15 Reflex save for half damage and no knockback).
- Elemental Blast: Ranged attack, +9 to hit, range 30 ft., 2d8 elemental damage based on current affinity.
- Venomous Bite: Melee attack, +11 to hit, 1d6+6 piercing damage plus 1d8 poison damage over 1d4 rounds (DC 14 Fortitude save to resist).
- Statistics:
- Str: 20 (+5)
- Dex: 16 (+3)
- Con: 14 (+2)
- Int: 4 (-2)
- Wis: 12 (+1)
- Cha: 6 (-2)
- Skills: Stealth +15, Athletics +13
- Languages: Understands Common but cannot speak
- Special Abilities:
- Shifting Form: Gains a +2 bonus to AC against melee attacks due to rapid form changes.
- Elemental Affinity Shift: As a swift action, can change elemental resistance and vulnerability, gaining resistance to one type of elemental damage and vulnerability to another.
- Weaknesses:
- Elemental Instability: Takes double damage from elemental attacks that counter its current affinity.
Traveller (Mongoose 2nd Edition)
Chaos Infused Beast
- Characteristics:
- Strength: 10
- Dexterity: 8
- Endurance: 12
- Intelligence: 3
- Education: 0
- Social Standing: 0
- Skills:
- Melee (Natural Weapons) 3
- Stealth 2
- Traits:
- Shifting Form: Gains +2 DM to defense rolls when changing forms.
- Elemental Gust: Can generate a gust of wind to knock back and disorient targets within close range (Strength + Dexterity 8+ to resist).
- Elemental Affinity Shift: Can change elemental resistance and vulnerability, gaining +2 Armor against one type of elemental damage while taking +2 damage from another.
- Venomous Bite: Inflicts 2D damage plus 1D poison damage per round for 1D rounds (Endurance 8+ to resist).
- Weaknesses:
- Elemental Instability: Takes double damage from elemental attacks that counter its current affinity.
- Notes:
- Typically found in chaotic environments, using its shifting forms and elemental abilities to confound and overwhelm opponents.
Warhammer Fantasy Roleplay (4th Edition)
Chaos Infused Beast
- Species: Magical Beast
- M WS: 40
- BS: 0
- S: 45
- T: 40
- I: 30
- Ag: 35
- Dex: 0
- Int: 10
- WP: 25
- Fel: 0
- W: 18
- Traits:
- Shifting Form: Gains +10 to defense rolls when changing forms.
- Elemental Gust: Creates a gust of wind that pushes back and disorients opponents within a 10-yard radius (opposed Strength test).
- Elemental Affinity Shift: Can change elemental resistance and vulnerability, gaining resistance to one type of elemental damage and vulnerability to another.
- Venomous Bite: Inflicts 1D10+5 damage plus 1D10 poison damage over 1D4 rounds (Endurance test to resist).
- Skills:
- Stealth +15
- Dodge +10
- Talents:
- Frenzy: Gains an extra attack when enraged.
- Weaknesses:
- Elemental Instability: Takes double damage from elemental attacks that counter its current affinity.

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One response to “Chaos Infused Beasts”
[…] Chaos Infused Beasts: These creatures have been exposed to the chaotic energies permeating the dungeon, resulting in unpredictable and formidable mutations. Examples include chaotic hounds with venomous fangs and shifting forms, elemental-infused avian creatures capable of generating powerful gusts of wind, and feline creatures with unpredictable elemental affinities. These feral beasts embody the volatile nature of the dungeon, presenting both challenges and opportunities for adventurers. […]