Scented Wardrobes

From: Scented Sanctum of Aromancy

Lore: The legend of Scented Wardrobes began with an ancient Perfumer at The Scented Sanctum of Aromancy who sought to blend the realms of fashion and magic. Inspired by the belief that scents can evoke powerful emotions and influence magic, the Perfumer crafted a series of enchanted clothing and accessories imbued with unique scents. These garments were stored within specially enchanted wardrobes, forming the foundation of what became known as Scented Wardrobes. Each item of clothing was designed to grant specific magical enhancements to the wearer, be it improved agility, enhanced stealth, or increased charm. The Scented Wardrobes became a coveted treasure for Perfumers seeking to combine style and enchantment.

Use: Scented Wardrobes serve as an essential tool for Perfumers, allowing them to access a diverse array of magical enhancements through their attire. Each garment or accessory within the wardrobe is infused with specific scents, enabling the wearer to harness unique magical benefits. By wearing different enchanted pieces from the wardrobe, Perfumers can adapt their abilities to suit various situations, making them formidable and versatile in their magical endeavors.

This is an interdimensional storage space. When picked up by its owner or user it magically shrinks to become a pendent which can be worn. The weight of the pendant is always one fifth of a pound regardless of what is stored in the wardrobe. Items within the wardrobe are outside the effect of the world therefore they do not have any consequences while being carried. Only the size of the item is considered when storing items in the wardrobe. The wardrobe will reject items being stored within the wardrobe unless they have a scented theme.

Values:

  • Level One Stats: Provides a +1 bonus to specific skills or attributes when wearing an enchanted garment or accessory from the Scented Wardrobe, depending on the scent’s magical enhancement.
  • Skills: Enhances the wearer’s magical abilities and attributes based on the enchanted clothing and accessories selected from the wardrobe.
  • Preparation: Creating Scented Wardrobes requires a Perfumer with expertise in both fashion design and magical enchantment. The process involves carefully selecting enchanted fabrics, crafting the clothing and accessories, and infusing them with specific magical scents. The preparation of a complete Scented Wardrobe can take several months to complete.
  • Cost: Due to the intricate craftsmanship, magical enchantments, and the uniqueness of each item, Scented Wardrobes are considered highly valuable and luxurious. The cost of a complete Scented Wardrobe can be around 500 to 800 gold pieces.
  • Process: The process of creating Scented Wardrobes is an elaborate undertaking. Perfumers collaborate closely with skilled tailors and seamstresses to fashion the enchanted garments. The magical scents are carefully infused into the fabrics through delicate rituals and alchemical processes.
  • Tags: Magical, Enchanted, Fashionable, Versatile, Storage.

Where and How the Recipe is Sold: The recipe for crafting Scented Wardrobes is among the most prized secrets within The Scented Sanctum of Aromancy. Only the most accomplished and trusted Perfumers have access to this exclusive knowledge. The academy regards the creation of Scented Wardrobes as a pinnacle of artistry, blending fashion and enchantment, and thus, carefully controls its dissemination to maintain the uniqueness and prestige of these magical wardrobes.

Scented Wardrobes are not sold in regular markets or commercial establishments. Instead, they are crafted and available exclusively within the academy’s inner circles. Perfumers who have reached a certain level of mastery in both Perfumery Magic and fashion design may be granted access to the recipe and the privilege of creating their Scented Wardrobes.

Environment and How the End Results are Used: The creation of Scented Wardrobes takes place within specially designated ateliers at The Scented Sanctum of Aromancy. These ateliers house talented tailors, seamstresses, and Perfumers, working together in harmony to bring the enchanted clothing and accessories to life. The ateliers are infused with scents from the academy’s enchanting gardens, providing a tranquil and inspiring environment for creativity and magic.

Once fully prepared, Scented Wardrobes become treasured possessions of the Perfumers who crafted them. The Perfumers can select specific enchanted garments or accessories from their wardrobe based on their needs and the magical enhancements required for various tasks.

During magical studies, Perfumers might wear enchanted robes from their Scented Wardrobe to enhance their concentration and magical focus. If they need to be discreet or agile, they can choose garments that provide improved stealth and agility. In social situations, they may don clothing that exudes charm and charisma, aiding in negotiations or interpersonal interactions.

The end results of using Scented Wardrobes are Perfumers who are not only highly skilled in Perfumery Magic but also exude a sense of elegance and flair. The enchanted clothing and accessories enable them to adapt to various challenges and situations effortlessly. Their style becomes a representation of their artistry, and their enchanted wardrobe serves as both a source of power and a statement of their status within the world of magic.

Tale of the Enchanted Closet

In the days of ancient magic, when the world was young and filled with wonder, there was a legendary place known as The Scented Sanctum of Aromancy. It was here that a wise and creative Perfumer sought to merge the realms of fashion and enchantment. This Perfumer, whose name has been lost to time, believed that scents could evoke powerful emotions and influence magic in ways never before imagined.

The story begins with this Perfumer’s quest to create clothing that not only looked beautiful but also possessed magical properties. The Perfumer traveled far and wide, gathering rare and magical ingredients—enchanted fabrics, essential oils, and extracts from mythical creatures. With these ingredients, the Perfumer began crafting a series of enchanted garments and accessories, each infused with a unique scent that granted specific magical enhancements to the wearer.

To store these magical creations, the Perfumer crafted a special wardrobe, enchanted to preserve the fragrances and enhance the magical properties of the clothing within. Thus, the first Scented Wardrobe was born. Each piece of clothing within the wardrobe was designed to grant the wearer specific abilities, such as improved agility, enhanced stealth, or increased charm.

The Scented Wardrobes quickly became highly coveted treasures among the Perfumers of the academy. They allowed the Perfumers to adapt their abilities to suit various situations, making them versatile and formidable in their magical endeavors. By wearing different enchanted pieces from the wardrobe, a Perfumer could enhance their magical abilities and attributes, gaining an edge in both everyday tasks and extraordinary challenges.

Crafting these Scented Wardrobes required a Perfumer with expertise in both fashion design and magical enchantment. The process involved selecting the finest enchanted fabrics, crafting the clothing and accessories with precision, and infusing them with specific magical scents through delicate rituals and alchemical processes. The creation of a complete Scented Wardrobe could take several months and was considered a pinnacle of artistry within the academy.

Due to the intricate craftsmanship and magical enchantments, Scented Wardrobes were highly valuable and luxurious. They were not sold in regular markets but were crafted exclusively within the academy’s inner circles. Only the most accomplished and trusted Perfumers had access to the recipe for creating these magical wardrobes. The academy regarded the creation of Scented Wardrobes as a blend of fashion and enchantment, carefully controlling its dissemination to maintain the uniqueness and prestige of these items.

The creation of Scented Wardrobes took place in specially designated ateliers at The Scented Sanctum of Aromancy. These ateliers were infused with scents from the academy’s enchanting gardens, providing a tranquil and inspiring environment for creativity and magic. Talented tailors, seamstresses, and Perfumers worked together in harmony to bring the enchanted clothing and accessories to life.

Once fully prepared, Scented Wardrobes became treasured possessions of the Perfumers who crafted them. The Perfumers could select specific enchanted garments or accessories from their wardrobe based on their needs and the magical enhancements required for various tasks. During magical studies, they might wear enchanted robes to enhance concentration and magical focus. If they needed to be discreet or agile, they could choose garments that provided improved stealth and agility. In social situations, they might don clothing that exuded charm and charisma, aiding in negotiations or interpersonal interactions.

The story of the Enchanted Closet speaks of the dedication, creativity, and artistry of the ancient Perfumers who blended fashion and magic. It reminds us that true mastery of any craft comes from harmonizing different elements and unlocking hidden potentials through innovation and skill.

Moral of the Story: True mastery and greatness come from the harmonious blending of different arts and skills. By combining creativity, dedication, and magic, one can create wonders that enhance both life and abilities. The power of scent and fashion, when intertwined with enchantment, can unlock new potentials and elevate the practitioner to new heights.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Scented Wardrobe

  • Description: A wardrobe containing enchanted garments that grant the wearer various magical enhancements.
  • Stats:
    • Type: Magical Item
    • Effect: Grants a +10% bonus to specific skill checks depending on the garment worn.
    • Uses: 5 uses per garment before needing to be recharged or replaced.
  • Mechanics:
    • Each enchanted garment provides a +10% bonus to a specific skill (e.g., Stealth, Persuade, or Dodge) depending on the magical scent infused in it.
    • Each garment can be used 5 times before the magical scent fades.
    • Recharging a garment requires a successful Occult roll and access to rare ingredients.
  • Special Effects:
    • Once per day, the wearer can gain an automatic success on a skill check related to the garment’s enhancement.

Blades in the Dark

Scented Wardrobe

  • Description: A collection of enchanted clothing and accessories that grant various magical enhancements to the wearer.
  • Item Type: Fine Item
  • Stats:
    • Effect: Grants +1d to a specific action roll (e.g., Prowl, Sway, or Skirmish) based on the garment worn.
    • Uses: 5 uses per garment before needing to be recharged or replaced.
  • Mechanics:
    • Each garment provides a +1d bonus to a specific action roll.
    • Each garment can be used 5 times before the magical scent fades.
    • Recharging a garment requires a successful Attune roll and access to rare ingredients.
  • Special Effects:
    • Once per score, the wearer can gain an additional +1d on an action roll related to the garment’s enhancement.

Dungeons & Dragons (5th Edition)

Scented Wardrobe

  • Wondrous Item, Rare (requires attunement by a spellcaster)
  • Description: A wardrobe containing enchanted garments that grant various magical enhancements to the wearer.
  • Stats:
    • Effect: Grants a +1 bonus to specific ability checks or saving throws depending on the garment worn.
    • Duration: 1 hour per use.
    • Uses: 5 uses per garment before needing to be recharged or replaced.
  • Mechanics:
    • Each enchanted garment provides a +1 bonus to specific ability checks or saving throws (e.g., Dexterity checks for stealth, Charisma checks for persuasion).
    • Each use lasts for 1 hour.
    • Each garment can be used 5 times before the magical scent fades.
    • Recharging a garment requires a successful Arcana check and access to rare ingredients.
  • Special Effects:
    • Once per day, the wearer can cast a specific spell related to the garment’s enhancement (e.g., invisibility for stealth, charm person for persuasion) without expending a spell slot.

Knave

Scented Wardrobe

  • Description: A collection of enchanted garments that grant the wearer various magical enhancements.
  • Item Type: Magic Item
  • Stats:
    • Effect: Provides a +1 bonus to specific attribute checks depending on the garment worn.
    • Uses: 5 uses per garment before needing to be recharged or replaced.
  • Mechanics:
    • Each enchanted garment provides a +1 bonus to specific attribute checks (e.g., Dexterity for stealth, Charisma for persuasion).
    • Each garment can be used 5 times before the magical scent fades.
    • Recharging a garment requires a successful Intelligence check and access to rare ingredients.
  • Special Effects:
    • Once per bundle, the wearer can gain an automatic success on an attribute check related to the garment’s enhancement.

Fate Core

Scented Wardrobe

  • Description: A wardrobe filled with enchanted garments that grant various magical enhancements to the wearer.
  • Aspect: Scented Wardrobe
  • Stats:
    • Invoke: +2 to rolls involving specific skills or actions based on the garment worn.
    • Compel: The wearer may become over-reliant on the garments, causing complications if they are lost or damaged.
  • Mechanics:
    • Each garment can be invoked to provide a +2 bonus to specific skill rolls (e.g., Stealth, Charm) depending on the scent’s magical enhancement.
    • The GM can compel the aspect to create situations where the absence or loss of the garments causes complications.
  • Special Effects:
    • Once per session, the wearer can automatically succeed on a roll related to the garment’s enhancement.

Numenera & Cypher System

Scented Wardrobe

  • Description: A collection of enchanted garments that provide various magical enhancements to the wearer.
  • Level: 4
  • Stats:
    • Type: Artifact
    • Effect: Provides an asset to specific tasks depending on the garment worn.
    • Usage: 5 uses per garment.
    • Depletion: 1 in 1d20.
  • Mechanics:
    • Each garment provides an asset (reduces difficulty by one step) to specific tasks (e.g., Speed tasks for agility, Intellect tasks for charm).
    • Each garment has 5 uses before the magical scent fades.
    • Roll for depletion after each use (1 in 1d20).
  • Special Effects:
    • Once per garment, the user can gain an automatic success on a task related to the garment’s enhancement.

Pathfinder (2nd Edition)

Scented Wardrobe

  • Wondrous Item, Rare (requires attunement by a spellcaster)
  • Description: A wardrobe containing enchanted garments that grant various magical enhancements to the wearer.
  • Stats:
    • Effect: Grants a +1 item bonus to specific skill checks or saving throws depending on the garment worn.
    • Duration: 1 hour per use.
    • Uses: 5 uses per garment before needing to be recharged or replaced.
  • Mechanics:
    • Each enchanted garment provides a +1 item bonus to specific skill checks or saving throws (e.g., Dexterity checks for stealth, Charisma checks for persuasion).
    • Each use lasts for 1 hour.
    • Each garment has 5 uses before the magical scent fades.
    • Recharging a garment requires a successful Craft (Alchemy) or Craft (Tailoring) check and access to rare ingredients.
  • Special Effects:
    • Once per day, the wearer can use a spell-like ability related to the garment’s enhancement (e.g., invisibility for stealth, charm for persuasion).

Savage Worlds (Adventure Edition)

Scented Wardrobe

  • Description: A collection of enchanted garments that provide various magical enhancements to the wearer.
  • Stats:
    • Type: Magic Item
    • Effect: +2 bonus to specific attribute rolls based on the garment worn.
    • Duration: 1 hour per use.
    • Uses: 5 uses per garment before needing to be recharged or replaced.
  • Mechanics:
    • Each enchanted garment provides a +2 bonus to specific attribute rolls (e.g., Agility for stealth, Persuasion for charm).
    • Each use lasts for 1 hour.
    • Each garment has 5 uses before the magical scent fades.
    • Recharging a garment requires a successful Alchemy or Tailoring roll and access to rare ingredients.
  • Special Effects:
    • Once per adventure, the wearer can gain a raise on a roll related to the garment’s enhancement.

Shadowrun (6th Edition)

Scented Wardrobe

  • Description: A wardrobe containing enchanted garments that grant various magical enhancements to the wearer.
  • Stats:
    • Type: Magical Gear
    • Effect: Provides a +2 dice pool bonus to specific skill tests depending on the garment worn.
    • Uses: 5 uses per garment before needing to be recharged or replaced.
  • Mechanics:
    • Each garment provides a +2 dice pool bonus to specific skill tests (e.g., Stealth, Negotiation, Athletics).
    • Each garment can be used 5 times before the magical scent fades.
    • Recharging a garment requires a successful Arcana + Logic [Mental] (6, 1 hour) test and access to rare ingredients.
  • Special Effects:
    • Once per garment, the user can automatically succeed on a specific skill test related to the garment’s enhancement.

Starfinder

Scented Wardrobe

  • Description: A wardrobe filled with enchanted garments that provide various magical enhancements to the wearer.
  • Item Level: 7
  • Stats:
    • Type: Magic Item
    • Price: 5,000 credits
    • Bulk: 1
    • Effect: +2 enhancement bonus to specific skill checks or saving throws depending on the garment worn.
    • Duration: 1 hour per use.
    • Uses: 5 uses per garment before needing to be recharged or replaced.
  • Mechanics:
    • Each enchanted garment provides a +2 enhancement bonus to specific skill checks or saving throws (e.g., Acrobatics, Diplomacy, Stealth).
    • Each use lasts for 1 hour.
    • Each garment has 5 uses before the magical scent fades.
    • Recharging a garment requires a successful Mysticism or Engineering check (DC 20) and access to rare ingredients.
  • Special Effects:
    • Once per day, the user can activate a spell-like ability related to the garment’s enhancement (e.g., invisibility for stealth, charm person for persuasion).

Traveller (Mongoose 2nd Edition)

Scented Wardrobe

  • Description: A wardrobe containing enchanted garments that provide various magical enhancements to the wearer.
  • Stats:
    • Type: Advanced Item
    • Tech Level: 14
    • Effect: +2 DM to specific skill checks depending on the garment worn.
    • Uses: 5 uses per garment before needing to be recharged or replaced.
  • Mechanics:
    • Each enchanted garment provides a +2 DM to specific skill checks (e.g., Stealth, Persuasion, Athletics).
    • Each garment has 5 uses before the magical scent fades.
    • Recharging a garment requires a successful Electronics (Sensors) check (DM +2) and access to rare components.
  • Special Effects:
    • Once per adventure, the user can gain an automatic success on a skill check related to the garment’s enhancement.

Warhammer Fantasy Roleplay (4th Edition)

Scented Wardrobe

  • Description: A wardrobe filled with enchanted garments that provide various magical enhancements to the wearer.
  • Stats:
    • Type: Magical Item
    • Encumbrance: 1
    • Effect: +10% bonus to specific skill checks depending on the garment worn.
    • Duration: 1 hour per use.
    • Uses: 5 uses per garment before needing to be recharged or replaced.
  • Mechanics:
    • Each enchanted garment provides a +10% bonus to specific skill checks (e.g., Stealth, Charm, Athletics).
    • Each use lasts for 1 hour.
    • Each garment has 5 uses before the magical scent fades.
    • Recharging a garment requires a successful Lore (Magic) or Trade (Apothecary) test and access to rare ingredients.
  • Special Effects:
    • Once per session, the wearer can gain an automatic success on a skill check related to the garment’s enhancement.