From: Celestial Spire
Lore:
Enchanted Training Weapons have a long-standing tradition within the Arcane Academia, dating back to the institution’s founding. Crafted by skilled artificers and infused with protective enchantments, these weapons were designed to provide a safe yet realistic combat experience for students. The process of creating Enchanted Training Weapons involves the combination of masterful craftsmanship, intricate enchantments, and the infusion of magical energies. The exact origins of this practice are lost to time, but it is believed that the first Enchanted Training Weapons were created by a renowned weaponsmith who sought to revolutionize combat training within the magical community.
Use:
The primary purpose of Enchanted Training Weapons is to provide students with a safe environment to practice combat techniques and improve their combat skills. The protective enchantments imbued within these weapons minimize the risk of injury, ensuring that students can engage in realistic combat simulations without the fear of causing harm to themselves or their fellow trainees. The weapons are attuned to the magical energies of the academy, allowing students to coordinate their spellcasting abilities with their combat maneuvers, enhancing their overall combat effectiveness.
Level One Stats:
- Improved Training: Provides a +1 bonus to rolls or skill checks related to combat training and combat simulations.
- Spellcasting Coordination: Grants a +1 bonus to rolls or skill checks when combining spellcasting with weapon-based combat.
- Protective Enchantments: Reduces the risk of injury during training sessions, minimizing the impact of accidental strikes and enhancing student safety.
Skills:
- Combat Training: Enhances the student’s proficiency in weapon-based combat techniques, providing a +1 bonus to related skill checks.
- Spell-Weapon Integration: Improves the student’s ability to coordinate spellcasting with weapon strikes, granting a +1 bonus to rolls or skill checks related to combining magic and combat.
Preparation:
The creation of Enchanted Training Weapons involves a combination of craftsmanship and magical enchantment. The process typically includes the following steps:
- Weapon Selection: Skilled artisans choose high-quality training weapons, such as practice swords, staves, or daggers, as the base for enchantment.
- Enchantment Ritual: Talented enchanters infuse the weapons with protective spells, creating a barrier that minimizes the impact of strikes and reduces the risk of injury.
- Attunement to Magical Energies: The weapons are attuned to the magical energies of the Arcane Academia, allowing students to synchronize their spellcasting abilities with their combat maneuvers.
- Testing and Calibration: The enchanted training weapons undergo rigorous testing to ensure their effectiveness and safety. Adjustments are made to fine-tune the enchantments and maximize their protective capabilities.
Cost:
The cost of Enchanted Training Weapons varies depending on the complexity of the enchantments, the quality of the base weapons, and the reputation of the enchanters. Level one Enchanted Training Weapons typically range from 50 to 100 gold pieces per weapon, reflecting their status as specialized training equipment.
Tags:
- Safe Combat Training: The weapons provide a safe environment for students to practice combat skills without the risk of injury.
- Spell-Weapon Integration: The weapons are designed to facilitate the coordination of spellcasting with weapon strikes, enhancing combat effectiveness.
- Protective Enchantments: The enchantments minimize the impact of strikes, reducing the risk of injury during training sessions.
Enchanted Training Weapons are typically sold within the premises of the Arcane Academia itself, as the institution recognizes the importance of providing its students with the necessary tools for their training. The weapons are available for purchase at the academy’s armory or training grounds, where students can acquire them with the guidance of their instructors.
The environment where Enchanted Training Weapons are sold reflects the training atmosphere of the academy. The armory is a spacious hall filled with rows of weapon racks and display cases showcasing the enchanted weapons. The air is charged with the energy of magical practice and the sounds of students honing their combat skills. Instructors and skilled artisans are present to provide guidance, offer advice on weapon selection, and ensure that each student receives a weapon suitable for their chosen combat style.
The end results of using Enchanted Training Weapons are twofold: skill improvement and safety during combat training. Students utilize these weapons during training sessions, engaging in combat simulations and practice drills. The protective enchantments imbued within the weapons provide a layer of safety, reducing the risk of serious injury while allowing students to experience realistic combat scenarios.
By using Enchanted Training Weapons, students are able to refine their combat techniques, develop better coordination between their spellcasting and weapon strikes, and gain a deeper understanding of how magic can be integrated into combat. The weapons serve as valuable tools in the hands of aspiring warriors, mages, and spellblade practitioners, allowing them to train effectively and safely.
Outside of the training grounds, the end results of using Enchanted Training Weapons extend to real-world combat situations. The skills and coordination developed during training sessions directly translate into improved combat prowess on the battlefield. Graduates of the Arcane Academia who have trained with these weapons often possess a higher level of combat proficiency, combining their spellcasting abilities with weapon strikes to devastating effect.
In addition, the safety aspect of Enchanted Training Weapons plays a crucial role in maintaining a healthy and secure learning environment. It fosters confidence and encourages students to push their limits without fear of causing harm to themselves or others. This creates an atmosphere of trust and allows students to focus on their training, unleashing their full potential as they strive to become skilled combatants and masterful spellcasters.
In summary, Enchanted Training Weapons are sold within the Arcane Academia, specifically in the armory or training grounds. The environment reflects the training atmosphere of the academy, and students can acquire these weapons with the guidance of their instructors. The end results of using these weapons include improved combat skills, enhanced coordination between spellcasting and weapon strikes, and a safe training environment that promotes growth and development. The skills honed with these weapons have practical applications in real-world combat scenarios, making them valuable assets for aspiring warriors and spellcasters alike.

Tale of the Celestial Spire’s Enchanted Training Weapons
Long ago, in the time before time, when the world was but a mere whisper in the cosmic wind, there stood the mighty Celestial Spire, a beacon of knowledge and power. Within its hallowed halls, the Arcane Academia was founded by the first sages, wise beyond mortal ken. Among the myriad wonders crafted within these sacred walls were the Enchanted Training Weapons, tools of learning and protection.
It is said that the creation of these mystical arms began with the great artificer, Elarius, whose skill in forging was unmatched. Elarius was a visionary, a soul who saw beyond the veil of the mundane and into the heart of magic itself. He desired to craft weapons that would not only train the body but also the spirit, ensuring that no student would ever be harmed in their pursuit of martial excellence.
In those ancient days, the process of crafting these weapons was a ritual of profound significance. Elarius would journey into the deepest caverns, where the essence of the world converged in pools of pure magic. There, he would select the finest ores and crystals, each resonating with the primordial energies of creation. These materials were then taken to the grand forge, a place where fire and magic danced as one.
With each strike of his hammer, Elarius infused the weapons with enchantments of protection and guidance. Runes of ancient power were inscribed upon the blades and hilts, glowing with a soft blue light that whispered of safety and strength. The final step was the attunement to the Arcane Academia itself, a binding of the weapons to the very fabric of the institution’s magic.
The first of these enchanted weapons were presented to the students amidst great celebration. The sages watched as the young trainees wielded them, marveling at how the weapons seemed to guide their movements, enhancing their skills without the risk of injury. Under the tutelage of these enchanted arms, students became warriors and mages of unparalleled prowess, their names echoing through the annals of history.
Yet, as with all great gifts, there was a deeper lesson to be learned. One day, a proud student named Altherion, believing himself invincible, ventured into the wilds beyond the protection of the Academia. With his enchanted sword in hand, he sought to prove his might against a fearsome beast. But the protective enchantments, bound to the safety of the training grounds, did not extend to the untamed wilderness. Altherion’s arrogance led to his downfall, a lesson carved in the annals of the Academia.
From that day forth, the story of Altherion was told to every new student, a cautionary tale that emphasized the true purpose of the Enchanted Training Weapons. They were tools of learning, not instruments of hubris. The magic within them was meant to teach and protect, to prepare the students for the real challenges that lay beyond the sheltered halls of the Academia.
Moral of the Story: The greatest strength lies not in the weapon itself, but in the wisdom to understand its limits and the humility to seek true mastery.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Enchanted Training Weapons
- Description: Enchanted Training Weapons are crafted by skilled artificers and infused with protective enchantments. They provide a safe yet realistic combat experience for students of the Arcane Academia.
- Stats:
- Damage: 1d4
- Uses: Unlimited (for training purposes)
- Special:
- Protective Enchantments: Reduces any injury during training by 1d3 points.
- Spellcasting Coordination: Provides a +5% bonus to any spellcasting skill checks made while using the weapon.
- Mechanics:
- Combat Training: Provides a +10% bonus to weapon skill checks during training sessions.
- Safe Training Environment: Any critical failures result in no damage taken.
- Lore: These weapons are specifically designed for non-lethal training and can only be used within the confines of the Arcane Academia or similar controlled environments.
Blades in the Dark
Enchanted Training Weapons
- Description: Enchanted Training Weapons are special gear used by members of the Arcane Academia for safe combat training.
- Load: 1 (Training Gear)
- Effect:
- Safe Combat Training: When using Enchanted Training Weapons, take +1d to any Prowess resistance rolls to avoid harm during training.
- Spell-Weapon Integration: Gain +1 effect level when combining spell use with physical combat actions during training.
- Protective Enchantments: When you roll a 1-3 on any action roll with this weapon, it counts as a 4-5 result, but only within training scenarios.
- Mechanics:
- Training: These weapons can only be used in a controlled training environment. They cannot deal fatal damage.
- Healing: Injuries sustained using these weapons heal during the next downtime without requiring a downtime activity.
Dungeons & Dragons (5th Edition)
Enchanted Training Weapons
- Weapon (any weapon), common
- Description: Enchanted Training Weapons are designed to provide safe yet effective combat training. They are often used in academies and training grounds.
- Stats:
- Damage: 1d6 (bludgeoning, non-lethal)
- Properties: Light, Finesse (if applicable), Training
- Special Abilities:
- Improved Training: You gain a +1 bonus to attack rolls and skill checks related to combat training.
- Spellcasting Coordination: While wielding this weapon, you gain a +1 bonus to spell attack rolls and spell save DCs when casting spells during combat training.
- Protective Enchantments: Any damage dealt by these weapons is non-lethal. Additionally, you have resistance to bludgeoning, piercing, and slashing damage during training sessions.
- Mechanics:
- Training Use Only: These weapons are enchanted to prevent fatal damage and are best used in controlled environments like training grounds.
- Healing: After a short or long rest, any non-lethal damage taken during training with these weapons is fully healed.
Knave
Enchanted Training Weapons
- Description: These are specialized training tools used to provide a safe environment for practicing combat techniques.
- Stats:
- Damage: 1d4
- Special:
- Improved Training: Gain +1 to attack rolls and combat-related ability checks during training.
- Spell-Weapon Coordination: Gain +1 to rolls when combining spell use with weapon strikes.
- Protective Enchantments: All damage dealt by this weapon is non-lethal, and you reduce any damage taken during training by 1 point.
- Mechanics:
- Training Environment: These weapons are intended for use in a safe, controlled environment. They cannot be used to deal lethal damage.
- Healing: Any injuries sustained during training heal completely after a night’s rest.
Fate Core
Enchanted Training Weapons
- Aspect: Enchanted Training Weapons of the Arcane Academia
- Description: Crafted by skilled artificers and infused with protective enchantments, these weapons are designed for safe combat training.
- Stats:
- Aspect: Enchanted Training Weapons of the Arcane Academia
- Invoke: Gain a +2 bonus to combat training rolls or to defend against injury during training.
- Compel: The weapons cannot cause real harm or be used in actual combat situations.
- Stunt:
- Safe Combat Training: Gain a +2 bonus to Athletics or Physique when resisting damage during training.
- Spell-Weapon Coordination: Gain a +2 bonus to rolls when combining spellcasting with weapon attacks during training sessions.
- Mechanics:
- Non-lethal Use: These weapons deal only non-lethal damage in a controlled training environment.
- Healing: Injuries sustained with these weapons heal quickly, usually within a scene or session.
Numenera & Cypher System
Enchanted Training Weapons
- Level: 1
- Description: These weapons are infused with protective enchantments to ensure safe and effective training.
- Stats:
- Damage: 2 points (non-lethal)
- Special:
- Improved Training: Provides an asset to any combat training rolls.
- Spell-Weapon Coordination: Gain an asset when combining cyphers or spells with weapon use during training.
- Protective Enchantments: Any damage dealt is non-lethal, and you gain +1 Armor during training sessions.
- Mechanics:
- Training Use Only: These weapons are designed for training and cannot be used in real combat.
- Quick Recovery: Any injuries from training are considered minor and heal after a short rest or within the next hour.
Pathfinder (2nd Edition)
Enchanted Training Weapons
- Item Level: 1
- Description: Enchanted Training Weapons are used in the Arcane Academia for safe and effective combat training.
- Stats:
- Damage: 1d6 (non-lethal)
- Traits: Non-lethal, Enchanted
- Special Abilities:
- Improved Training: Gain a +1 circumstance bonus to attack rolls and skill checks related to combat training.
- Spellcasting Coordination: Gain a +1 circumstance bonus to spell attack rolls and spell DCs when using this weapon.
- Protective Enchantments: Resistance 1 to all damage types during training sessions.
- Mechanics:
- Training Only: These weapons are intended for use within training environments and cannot be used to deal lethal damage.
- Healing: Any non-lethal damage taken during training with these weapons heals completely after a long rest.
Savage Worlds (Adventure Edition)
Enchanted Training Weapons
- Description: These weapons are crafted with magical protections to ensure the safety of students during combat training.
- Stats:
- Damage: Str+d4 (non-lethal)
- Special Abilities:
- Improved Training: Provides a +1 bonus to Fighting and related combat skills during training.
- Spell-Weapon Coordination: Gain a +1 bonus to spellcasting rolls when combined with weapon attacks during training.
- Protective Enchantments: Grants a +1 Toughness against attacks during training sessions.
- Mechanics:
- Non-lethal Use: These weapons are designed to deal non-lethal damage and are used within controlled training environments.
- Fast Healing: Injuries sustained with these weapons heal at twice the normal rate, often requiring only a short period of rest.
Shadowrun (6th Edition)
Enchanted Training Weapons
- Description: Enchanted Training Weapons are specialized gear used by magical academies to provide a safe yet realistic combat training experience.
- Stats:
- Accuracy: 6
- Damage: 6P (converted to Stun damage)
- AP: 0
- Special:
- Improved Training: Provides a +1 dice pool bonus to combat skill tests during training.
- Spellcasting Coordination: Provides a +1 dice pool bonus to spellcasting tests made while using the weapon.
- Protective Enchantments: Converts all Physical damage to Stun damage during training sessions.
- Mechanics:
- Non-lethal Use: Designed for safe training, these weapons convert all damage to Stun and cannot be used in lethal combat.
- Quick Healing: Stun damage taken with these weapons recovers at an accelerated rate, healing completely after a short rest or medkit use.
Starfinder
Enchanted Training Weapons
- Item Level: 1
- Description: Enchanted Training Weapons are used in magical academies for safe combat training, infused with protective enchantments to prevent injury.
- Stats:
- Damage: 1d4 (non-lethal)
- Critical: None
- Special Properties:
- Training: Grants a +1 bonus to attack rolls and skill checks related to combat training.
- Spell-Weapon Coordination: Grants a +1 bonus to spell attack rolls and spell DCs when using this weapon.
- Protective Enchantments: Grants DR 1/- against all damage types during training sessions.
- Mechanics:
- Training Use Only: These weapons are enchanted to deal non-lethal damage and are meant for training scenarios.
- Healing: Non-lethal damage taken during training with these weapons heals completely after a long rest or medical treatment.
Traveller (Mongoose 2nd Edition)
Enchanted Training Weapons
- Description: Enchanted Training Weapons are used in training academies, providing a safe environment for honing combat skills.
- Stats:
- Damage: 1d6 (non-lethal)
- Traits: Non-lethal, Enchanted
- Special:
- Improved Training: Provides a +1 DM to combat-related skill checks during training.
- Spell-Weapon Coordination: Provides a +1 DM to rolls when combining spell use with weapon strikes.
- Protective Enchantments: Reduces the effect of all damage by 1 point during training sessions.
- Mechanics:
- Non-lethal Use: These weapons are designed to deal non-lethal damage and are used only in controlled training environments.
- Healing: Damage taken during training heals quickly, usually by the next day or after a short period of rest.
Warhammer Fantasy Roleplay (4th Edition)
Enchanted Training Weapons
- Description: These weapons are infused with protective enchantments, providing safe and effective training for students.
- Stats:
- Weapon Type: Hand Weapon (Training)
- Damage: SB + 1 (non-lethal)
- Qualities: Non-lethal, Enchanted
- Special:
- Improved Training: Provides a +10% bonus to Weapon Skill tests during training.
- Spell-Weapon Coordination: Provides a +10% bonus to Language (Magick) tests when using this weapon.
- Protective Enchantments: Grants a +1 bonus to Toughness during training sessions, reducing the risk of injury.
- Mechanics:
- Training Use Only: These weapons are enchanted to deal non-lethal damage and are intended for use in training environments.
- Quick Recovery: Any damage taken during training with these weapons heals quickly, usually within a session or after a night’s rest.
