Description: The Harmonious Gateway is a revered and sought-after artifact that can be acquired from select specialized shops in the world of Saṃsāra. As the Industrial Age begins to merge with the historical splendor of the Middle-Ages and the Renaissance, this artifact embodies the harmony between magic, technology, and ethical virtues. The Harmonious Gateway serves as a puzzle and lock, with an emphasis on acceptability as a means of accessing the protected area.
Cost: The Harmonious Gateway is a valuable and cherished item, reflecting its significance and the intricate craftsmanship involved. Its cost could vary from a considerable sum of gold to a prized treasure or a quest fulfilled on behalf of an enigmatic patron.
Tags: Magical, Ethical, Harmonious, Artifact, Puzzle, Virtue, Technology, Dodecahedron, Resonance, Symbolism, Quest, Alignment, Craftsmanship
Detailed Appearance: The Harmonious Gateway presents itself as an exquisite, rotating dodecahedron—a twelve-faced polyhedron—crafted from an iridescent alloy that gleams with subtle colors as it captures and reflects ambient light. Each face of the dodecahedron is adorned with an intricate, unique symbol, representing virtues such as courage, wisdom, compassion, and honesty. The dodecahedron’s motion is smooth and effortless, and it seems to hum with a serene resonance, creating an aura of tranquility around it.

Usage: To use the Harmonious Gateway as a means of accessing a protected area, the players must align the symbols on its faces with a corresponding set of symbols located at the entrance of the area they wish to enter. Each protected area has its unique set of virtues displayed as symbols, and the gateway requires the players to demonstrate ethical alignment with those virtues to gain entry.
Solving the Puzzle: The puzzle aspect of the Harmonious Gateway involves understanding the ethical virtues represented by the symbols on the rotating dodecahedron and discerning the specific virtues required for access to the protected area.
To solve the puzzle, the players must investigate the protected location and gather clues related to its significance and history. These clues may include inscriptions, murals, or conversations with NPCs that provide insight into the virtues held in high regard by those who protect the area.
Once the players have identified the virtues associated with the protected area, they must rotate the Harmonious Gateway’s faces to align the symbols representing those virtues with the corresponding symbols at the entrance.
Success Outcome: When the players successfully align the symbols on the Harmonious Gateway with the corresponding virtues at the entrance, the dodecahedron emits a soft, harmonious chime. The gateway responds by granting access to the protected area, and the entrance opens smoothly, inviting the players inside.
Upon successful access, the players may receive a temporary boon tied to the virtues they demonstrated alignment with. For example, demonstrating compassion might grant them healing or protection, while wisdom might offer insights into the area’s secrets.
Failure Outcome: If the players fail to align the symbols correctly or demonstrate a lack of alignment with the required virtues, the Harmonious Gateway remains still and unyielding. The dodecahedron emits a dissonant hum, indicating the failure to demonstrate ethical acceptability.
In response to the failure, the gateway refuses entry to the protected area. Moreover, depending on the nature of the area, the failure might trigger a magical barrier, summon guardians, or cause other protective measures to activate, further hindering the players’ progress.
How the Harmonious Gateway is solved, including the riddles and physical mechanisms required:
- Discovering the Riddles: The first step for the players is to explore the protected area and its surroundings to discover the riddles associated with the Harmonious Gateway. The riddles are typically inscribed on nearby walls or in ancient tomes, written in poetic language, and cryptic verses.
- Decoding the Virtues: As the players study the riddles, they must identify the virtues represented by the symbols on the rotating dodecahedron. The riddles might describe abstract concepts related to courage, compassion, wisdom, honesty, humility, generosity, or other ethical values.
- Identifying the Virtues of the Protected Area: To align the symbols on the Harmonious Gateway correctly, the players must investigate the protected area for clues about the virtues cherished by those who safeguard it. They may find murals depicting historical figures who embody specific virtues or inscriptions that venerate particular ethical qualities.
- Symbol Alignment Mechanism: The Harmonious Gateway features a mechanism that allows players to rotate its faces. The mechanism can be activated by speaking or meditating on a specific virtue, initiating the alignment process. The players must rotate the dodecahedron to position the symbols of the virtues associated with the protected area directly in front of the gateway’s entrance.
- Role-Playing Virtues: To demonstrate ethical alignment with the required virtues, the players must role-play their characters and showcase actions or dialogue that exemplify those virtues. For example, if courage is one of the required virtues, a player might describe how their character bravely stands their ground against an intimidating obstacle.
- Physical Gesture Mechanism: The Harmonious Gateway responds not only to the players’ words but also to their physical gestures. The players might need to perform symbolic hand movements or form specific shapes with their hands, representing the virtues they wish to align with.
- Achieving Harmonious Alignment: By solving the riddles, identifying the virtues, and aligning the symbols on the Harmonious Gateway, the players create a state of harmonious resonance. The dodecahedron emits a harmonious chime, and the faces appear to shimmer momentarily with an ethereal glow.
- Granting Access: Upon successful alignment, the Harmonious Gateway responds to the players’ demonstration of ethical virtues by granting access to the protected area. The gateway’s entrance opens smoothly, beckoning the players to step inside.
Success Outcome: When the players achieve harmonious alignment, the Harmonious Gateway emits a soft, harmonious chime, indicating their success. The gateway responds by granting access to the protected area, and the entrance opens smoothly, inviting the players inside.
Upon successful access, the players may receive a temporary boon tied to the virtues they demonstrated alignment with. For instance, demonstrating compassion might grant them healing or protection, while wisdom might offer insights into the area’s secrets.
Failure Outcome: If the players fail to align the symbols correctly or demonstrate a lack of alignment with the required virtues, the Harmonious Gateway remains still and unyielding. The dodecahedron emits a dissonant hum, indicating the failure to demonstrate ethical acceptability.
In response to the failure, the gateway refuses entry to the protected area. Moreover, depending on the nature of the area, the failure might trigger a magical barrier, summon guardians, or cause other protective measures to activate, further hindering the players’ progress.
Tale of the Shimmering Twelve-Face
In days long faded, when the tongues of men were yet unformed and the world whispered secrets in a language none now recall, there came to be a relic of great wonder, known in our clumsy speech as the Shimmering Twelve-Face. The story, as it trickles down through the cracked tablets and moth-eaten scrolls, is a muddled thing—passed from a tongue so old it crumbled like dust, into the halting words of ancients who scarce understood its meaning. Yet, this is the tale most known, pieced together from fragments and dreams, of the artifact that bridged worlds and judged the hearts of those who sought it.
In a land called Saṃsāra—or so we name it now, though the word feels wrong, like a shadow of its true sound—the earth was alive with strangeness. The skies flickered with lights no star could claim, and the rivers sang with voices of the deep. It was a time before the iron wheels turned, before the smoke of the forge choked the air, when magic danced freely with the winds and the trees bent to listen. Into this world came a maker, whose name is lost, though some call him the Weaver of Gleams, for his hands wove light into metal as a spinner weaves thread. He sought not power, nor wealth, but something higher—some say a truth, others a peace, though the old words falter here.
The Weaver, it is told, climbed the jagged peaks of the Skyward Teeth, a range of stone so tall it pierced the clouds, and there he found a shard of the heavens fallen to earth. This shard gleamed with colors no eye could name, shifting like water under a storm-lit sky. For twelve moons he toiled, his hammer striking not with force but with song, until the shard took shape—a twelve-faced thing, a dodecahedron, each side bearing a mark no mortal mind could fully grasp. These marks, the tale insists, were not mere scratches but living signs, breathing with the essence of what we now call virtues—bravery like a lion’s roar, wisdom like the stillness of a lake, kindness like a hand outstretched, truth like a blade unbent. Twelve there were, though the ancients argue over their number, some saying ten, some thirteen, for the translation is a broken thing.
The Shimmering Twelve-Face was no simple trinket. It was a gate, a lock, a riddle sung in silence. The Weaver placed it at the mouth of a hidden place—a cavern, some say, or a temple, or a city beneath the earth—where treasures beyond gold waited, treasures of knowing, of being. But the Twelve-Face would not yield to greed or might. It demanded something else, something the old words call “accordance,” though we stumble to say “virtue” instead. To pass its guard, one must turn its faces, align its signs with the spirit of the place it shielded. And to know that spirit, one must seek, must listen, must prove themselves worthy through deed and heart.
The tale grows wilder as it unfolds, for many came to claim the Twelve-Face. There was Kthar the Bold, a warrior whose spear had felled a hundred foes. He stood before the shimmering relic, his chest puffed with pride, and struck it with his blade, demanding entry. The Twelve-Face hummed a sound like a wail, and the earth shook, swallowing Kthar into a crack that closed as swiftly as it opened. Then came Lysra, a seeker of secrets, her mind sharp as a raven’s eye. She traced the marks with her fingers, whispering old chants, but her heart sought only the power within. The Twelve-Face grew still, its light dimmed, and a wall of thorns rose to bar her way. The ancients say she wandered lost until her bones bleached under the sun.
Yet there was one, a figure whose name shifts in the telling—sometimes Jhara, sometimes Ehron, sometimes no name at all—who came not with force or cunning, but with a quiet step. This one, a wanderer clad in rags, carried no blade nor book, but a tale says they bore a cup of water for a dying bird they found on the path. Before the Twelve-Face, they knelt, not to demand but to listen. The air grew thick, and the relic began to turn, its faces spinning slow as if waking from sleep. The wanderer spoke no spell, but sang a song—of loss, of hope, of a hand given when none was asked. The marks glowed, aligning one by one, and a chime rang out, soft as dawn. The hidden place opened, its light spilling forth, and the wanderer stepped within, vanishing from the tale.
What lay beyond, none can say. Some whisper of a garden where time stood still, others of a mirror showing all that was and would be. The Twelve-Face remained, guarding its secret, passed from hand to hand through ages, its purpose muddled by the tongues that retold it. As the world turned, and the fires of the Industrial Age rose to mingle with the old magics, the relic found new life, sought by those who saw its gleam in the shadows of history. Its cost was never gold alone, but a price of the soul—quests fulfilled, truths uncovered, virtues lived.
The story frays here, as though the thread of it snaps under the weight of time. The Shimmering Twelve-Face endures in Saṃsāra, a puzzle of light and sound, a judge of hearts. Those who seek it still speak of its hum, its glow, its unyielding will. And though the words of its making are lost, though the Weaver’s name fades, the tale persists—a fractured echo of a language none can speak, yet all can feel.
Moral of the Story: True passage comes not from strength or guile, but from the quiet harmony of a heart aligned with virtue.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item Name: Shimmering Twelve-Face
- Description: An iridescent dodecahedron of unknown origin, its twelve faces etched with cryptic symbols that pulse faintly with an otherworldly light. Scholars whisper it guards secrets tied to the Great Old Ones, accessible only to those who prove their moral resolve.
- SAN Cost: 0/1d4 (upon first encountering its hum and glow; success on a Sanity roll negates loss).
- Characteristics:
- Size: 12 inches across
- Weight: 5 lbs
- Durability: Impervious to mundane damage; requires a Hard POW roll (opposed by its POW 75) to affect with magic.
- POW: 75 (represents its mystical resistance and sentience).
- Mechanics:
- Unlocking the Gateway: To activate, investigators must solve its puzzle by identifying and demonstrating three virtues (e.g., Courage, Compassion, Wisdom) tied to the protected area. This requires:
- An INT roll (Hard difficulty) to decipher clues from the area (e.g., inscriptions, NPC testimony).
- A role-playing demonstration of each virtue, judged by the Keeper (e.g., sacrificing an item for Compassion).
- A combined POW roll (Regular difficulty) by the group to align the symbols, opposed by the artifact’s POW 75.
- Success: The dodecahedron emits a chime, granting access to the protected area and a temporary +10% bonus to a skill tied to the virtues (e.g., Medicine for Compassion) for 1d6 hours.
- Failure: A dissonant hum triggers a 1/1d6 SAN loss and summons a minor Mythos entity (e.g., Dimensional Shambler, STR 80, CON 60, SIZ 80, INT 50, POW 60, DEX 70, HP 14, Damage 1d8+2).
- Keeper Notes: The artifact’s alien nature might hint at a lost civilization or a trap set by a cult. Adjust the entity’s strength based on party size.
Blades in the Dark (v8.2)
Item Name: Shimmering Twelve-Face
- Type: Arcane Artifact (Rare, Tier III)
- Description: A gleaming, twelve-sided relic that hums with eerie resonance, guarding a hidden vault or spirit well. Its symbols shift, demanding ethical alignment from the crew.
- Magnitude: 6 (significant supernatural potency).
- Load: 2 (awkward to carry).
- Mechanics:
- Score Usage: Acquiring or activating the Twelve-Face is a short score (e.g., infiltrating a cult’s lair or solving a noble’s riddle).
- Activation: Requires a group action (e.g., Study, Sway, or Tinker) with 6 segments to complete:
- Study (Limited/Standard/Great effect) to interpret the virtues from clues (e.g., murals, whispers).
- Role-Play Virtue: Each crew member must take a 1-stress action reflecting a virtue (e.g., resisting a bribe for Honesty).
- Tinker or Attune to align the symbols (6-segment clock).
- Success: The artifact opens the protected area, granting 1d3 Coin worth of loot or a +1d bonus to a roll tied to the virtues (e.g., Prowl for Courage) for the next score.
- Failure: A 4-stress supernatural backlash (e.g., a ghost swarm, Tier II) or +1 Heat as the artifact’s hum alerts authorities.
- Downtime: Repairing or researching it costs 2 Coin and an Attune roll (Risky position).
- Crew Notes: Balance its rewards against the crew’s Tier; higher Tiers might face stronger guardians.
Dungeons & Dragons (5th Edition)
Item Name: Shimmering Twelve-Face
- Type: Wondrous Item, Very Rare (requires attunement)
- Description: This iridescent dodecahedron, etched with twelve virtue symbols, glows softly and hums with a serene tone when activated. It serves as a key to a magically sealed location.
- Properties:
- AC: 18
- HP: 50
- Damage Immunities: Poison, Psychic
- Condition Immunities: Blinded, Charmed, Deafened, Frightened
- Mechanics:
- Activation: To unlock the protected area, the party must:
- Succeed on a DC 15 Intelligence (Investigation) check to identify the three required virtues from environmental clues.
- Demonstrate each virtue through role-playing (e.g., sparing an enemy for Compassion), as judged by the DM.
- Succeed on a DC 17 Dexterity (Sleight of Hand) or Intelligence (Arcana) check to align the symbols (one check per virtue).
- Success: The artifact emits a chime, opening the area and granting a Boon of Virtue (e.g., +2 to Wisdom saves for 24 hours if Wisdom was aligned).
- Failure: A dissonant hum triggers a trap (e.g., Glyph of Warding, 5d8 thunder damage, DC 15 Dexterity save for half) or summons a guardian (e.g., Animated Armor, MM p. 19).
- Attunement: While attuned, the bearer gains advantage on Insight checks but takes 1d4 psychic damage if they act against a virtue (e.g., lying for Honesty).
- DM Notes: Adjust the DC or guardian CR based on party level (e.g., CR 3-5 for levels 5-8).
Knave (2nd Edition)
Item Name: Shimmering Twelve-Face
- Type: Magical Artifact
- Description: A twelve-faced, glowing dodecahedron inscribed with virtue symbols, it guards a secret place and tests those who seek entry.
- Stats:
- Defense: 18
- HP: 10
- Slots: 2 (bulky to carry)
- Mechanics:
- Unlocking: Requires three steps, each a roll against a Difficulty of 15 (d20 + relevant ability bonus):
- Wits to decipher the virtues from clues (e.g., old carvings, NPC tales).
- Role-Play Virtue: The GM judges an action reflecting each virtue (e.g., sharing loot for Generosity); no roll, but failure adds +2 to the next Difficulty.
- Dexterity or Intellect to turn the faces and align the symbols (one roll per virtue).
- Success: The artifact chimes, opening the area and granting +1 to a relevant ability (e.g., Charisma for Compassion) for the next day.
- Failure: A harsh hum activates a trap (e.g., 2d6 damage, save vs. Dexterity 15 for half) or summons a foe (e.g., Skeleton, Defense 13, HP 4, Damage 1d6).
- Usage: Can be carried but not wielded as a weapon; breaking it requires a Strength 20 check and releases a 1d6-damage burst (10 ft radius).
- GM Notes: Scale the Difficulty or foe strength to the party’s inventory and experience (e.g., +2 Difficulty per 5 item slots total).
Fate Core System
Item Name: Shimmering Twelve-Face
- Description: A radiant, twelve-sided artifact pulsing with iridescent light, its faces etched with symbols of virtue. It guards a hidden place, opening only to those who align with its ethical demands.
- Aspects:
- Mystical Virtue Lock
- Harmonious Resonance
- Unforgiving Judge
- Mechanics:
- Activation Challenge: Unlocking the Twelve-Face is a challenge with three steps:
- Investigation (Overcome): Roll Notice or Lore (+4 opposition) to uncover the three virtues tied to the protected area (e.g., Courage, Wisdom, Compassion). Success reveals an aspect like Clues of Valor.
- Virtue Demonstration (Create an Advantage): Players role-play a virtue (e.g., aiding an NPC for Compassion), rolling an appropriate skill (e.g., Empathy, Will) against +2 opposition. Success creates an aspect like Proof of Kindness with one free invoke.
- Alignment (Overcome): Roll Crafts or Lore (+6 opposition) to align the symbols. Invoking virtue aspects reduces opposition by 2 per invoke.
- Success: The artifact chimes, granting access and a boost (e.g., Blessed by Wisdom) for the scene.
- Failure: A dissonant hum imposes a situation aspect like Dissonant Barrier (+2 opposition to further attempts) or triggers a minor conflict (e.g., animated guardians, Physique +3).
- Stunts:
- Ethical Insight: Once per session, gain +2 to decipher a virtue-related clue.
- GM Notes: Adjust opposition based on group skill levels (+2 per tier above average).
Numenera (Cypher System)
Item Name: Shimmering Twelve-Face
- Type: Artifact
- Level: 6
- Description: A dodecahedron of shimmering alloy, its twelve faces bearing virtue symbols that glow faintly. It serves as a key to a numenera vault or ruin, responding only to ethical alignment.
- Effect: Opens a sealed area when activated.
- Depletion: 1 in 1d20 (checked after each failed attempt).
- Mechanics:
- Activation Task: Requires three steps, each an Intellect task (Difficulty 6):
- Understanding: Decipher the virtues from clues (e.g., ancient glyphs, NPC lore). Effort or an asset (e.g., historical knowledge) reduces difficulty by 1.
- Virtue Demonstration: Perform an action reflecting each virtue (e.g., risking harm for Courage), judged by the GM. Success lowers the next task’s difficulty by 1.
- Alignment: Physically rotate the faces (Speed task) or attune to its resonance (Intellect task). Success requires all three virtues aligned.
- Success: The artifact chimes, opening the area and granting a cypher (e.g., Level 4 Healing Restorative) tied to a virtue.
- Failure: A dissonant hum triggers a GM Intrusion: a Level 5 barrier activates (Might 15 to break) or a Level 3 guardian appears (Health 9, Damage 3).
- Notes: Depletion reflects wear from misuse; adjust guardian level for party tier (e.g., +1 per tier above 2).
Pathfinder 2nd Edition
Item Name: Shimmering Twelve-Face
- Item Level: 10
- Type: Wondrous Item (Magical)
- Bulk: 1
- Price: 900 gp
- Description: This iridescent dodecahedron, inscribed with twelve virtue symbols, hums softly and guards a magically sealed location.
- Traits: Magical, Abjuration
- Mechanics:
- Activation: [Interact, 3 actions] Unlocks a protected area via a three-step process:
- Recall Knowledge (Occultism or Society, DC 26): Identify the three virtues tied to the area from clues. Success reveals them (e.g., Honesty, Compassion, Wisdom).
- Virtue Demonstration: Role-play each virtue (e.g., sparing a foe for Compassion), judged by the GM. Success grants a +2 circumstance bonus to the next check.
- Thievery or Arcana (DC 28): Align the symbols by rotating the faces. Critical success speeds the process (2 actions).
- Success: The artifact chimes, opening the area and granting a +1 status bonus to a check tied to a virtue (e.g., Perception for Wisdom) for 1 hour.
- Failure: A dissonant hum triggers a trap (e.g., Thunderburst, 5d6 sonic damage, DC 28 Reflex save for half) or summons a guardian (e.g., Stone Golem, Level 9).
- Craft Requirements: Craft Magical Item, 450 gp, rare alloys.
- GM Notes: Adjust DCs or guardian level for party level (e.g., DC -2 for levels 7-9).
Savage Worlds Adventure Edition (SWADE)
Item Name: Shimmering Twelve-Face
- Type: Arcane Device
- Weight: 5 lbs
- Cost: 1,000 credits (or equivalent treasure)
- Description: A twelve-faced relic glowing with shifting colors, its virtue symbols guarding a secret place. It hums with power when activated.
- Power Points: 10 (recharges 1/day at dawn).
- Mechanics:
- Activation: A multi-action process requiring three successes:
- Research or Occult (TN 6): Decipher the virtues from clues (e.g., murals, tales). Success identifies them (e.g., Courage, Compassion, Wisdom).
- Virtue Demonstration: Role-play each virtue (e.g., aiding an ally for Compassion), judged by the GM. Success grants a Benny if critically successful.
- Repair or Spellcasting (TN 8): Align the symbols. A raise speeds activation (1 action).
- Success: The artifact chimes, opening the area and granting +1 to a Trait roll tied to a virtue (e.g., Spirit for Compassion) for the scene.
- Failure: A dissonant hum triggers a Hazard (e.g., sonic burst, Vigor TN 8 or 2d6 damage) or summons a foe (e.g., Animated Statue, Str d8, Vigor d6, Fighting d6, Damage 2d6).
- Power: Unlock (1 PP/action, Range: Touch, Duration: Instant).
- Notes: Adjust TNs or foe stats for party Rank (e.g., +2 TN for Veteran).
Shadowrun (6th Edition)
Item Name: Shimmering Twelve-Face
- Type: Magical Focus (Artifact)
- Description: A dodecahedron of iridescent alloy, its twelve faces etched with glowing virtue symbols. This ancient relic guards a magically warded location, blending tech and mysticism.
- Force: 6
- Availability: 18R
- Cost: 50,000¥
- Karma Cost to Bond: 12
- Mechanics:
- Activation: Unlocking requires a three-step run:
- Assensing or Arcana + Logic (Threshold 5): Decipher the three virtues (e.g., Courage, Compassion, Wisdom) from astral signatures or lore.
- Virtue Demonstration: Role-play each virtue (e.g., sparing a foe for Compassion), judged by the GM. Success grants +2 Edge for the next roll.
- Counterspelling + Intuition or Engineering + Logic (Threshold 6): Align the symbols astrally or mechanically. Edge can be spent to reroll failures.
- Success: The artifact chimes, opening the warded area and granting +1 die to a Magical skill (e.g., Sorcery) tied to a virtue for 1 hour.
- Failure: A dissonant hum triggers a mana surge (Drain Value 6, resisted with Willpower + Counterspelling) or summons a Force 4 Spirit (e.g., Spirit of Man, B4 A5 R4 S2 C4 I4 W4, Powers: Confusion).
- Notes: Treat as a Restricted (R) item due to its magical potency; adjust Thresholds for runner experience (e.g., +1 per 3 runs completed).
Starfinder (Core Rulebook)
Item Name: Shimmering Twelve-Face
- Item Level: 10
- Type: Hybrid Item (Magic/Tech)
- Price: 18,000 credits
- Bulk: 1
- Description: A twelve-sided artifact of shimmering alloy, its virtue symbols glowing faintly. It locks a high-tech or mystical site, responding to ethical alignment.
- Mechanics:
- Activation: Requires three checks over 10 minutes (or 1 minute with risk):
- Culture or Mysticism (DC 25): Identify the three virtues (e.g., Honesty, Courage, Wisdom) from clues (e.g., databanks, carvings).
- Virtue Demonstration: Role-play each virtue (e.g., aiding an ally for Compassion), judged by the GM. Success reduces the next DC by 3.
- Engineering or Mysticism (DC 27): Align the symbols via tech or magic. Critical success halves the time.
- Success: The artifact chimes, opening the area and granting a +2 insight bonus to a skill tied to a virtue (e.g., Perception for Wisdom) for 24 hours.
- Failure: A dissonant hum triggers a trap (e.g., Sonic Burst, 5d8 sonic damage, Reflex DC 18 for half) or summons a guardian (e.g., Security Robot, CR 8).
- Capacity: 10 charges (recharges 1/day in starlight).
- Usage: 1 charge per activation attempt.
- GM Notes: Adjust DCs or guardian CR for party level (e.g., CR 6-8 for levels 7-9).
Traveller (2022 Update, Mongoose 2nd Edition)
Item Name: Shimmering Twelve-Face
- Type: Artifact (Alien Relic)
- TL: 15 (beyond Imperial tech)
- Weight: 2 kg
- Cost: Cr250,000 (black market)
- Description: A dodecahedron of iridescent metal, its twelve faces inscribed with glowing symbols of virtue. It guards a lost vault or ancient ship, requiring ethical proof.
- Mechanics:
- Activation: A Difficult (10+) task chain:
- Education or Science (Archaeology) 8+ (1-6 hours): Decipher the virtues (e.g., Courage, Compassion, Wisdom) from clues. Effect reduces the next roll’s DM by -1 per 2 points.
- Virtue Demonstration: Role-play each virtue (e.g., risking danger for Courage), judged by the Referee. Success grants +2 DM to the next roll.
- Mechanic or Psionics 10+ (10-60 minutes): Align the symbols. Boon dice (e.g., from prior success) apply.
- Success: The artifact chimes, opening the area and granting +1 DM to a skill tied to a virtue (e.g., Persuade for Compassion) for 1 day.
- Failure: A dissonant hum triggers a hazard (e.g., electrical surge, 3d6 damage, END 8+ to avoid) or summons a robotic guardian (e.g., Combat Drone, Armor 10, Hits 20, Weapon 2d6).
- Notes: Adjust task difficulty or guardian stats for crew skill (e.g., +2 difficulty for Veteran crews).
Warhammer 40,000: Wrath & Glory (Revised Edition)
Item Name: Shimmering Twelve-Face
- Type: Artefact (Relic)
- Value: 7 (Rare)
- Keywords: Imperium, Adeptus Mechanicus, Psychic
- Description: A twelve-faced relic of shimmering alloy, its virtue symbols pulsing with warp-tinged light. It guards a sacred or heretical site, testing the faithful.
- Mechanics:
- Activation: A Tier 2 objective requiring three tests:
- Scholarship or Lore (Imperium) (DN 5): Decipher the virtues (e.g., Duty, Courage, Faith) from records or visions. Success grants +1 die to the next test.
- Virtue Demonstration: Role-play each virtue (e.g., facing peril for Courage), judged by the GM. Success adds 1 Wrath point if exemplary.
- Tech or Psychic Mastery (DN 6): Align the symbols mechanically or via the warp. Shifting a die to a 6 (Exalted Icon) speeds success.
- Success: The artifact chimes, opening the area and granting +1 Resilience tied to a virtue (e.g., Faith) for the scene.
- Failure: A dissonant hum risks Corruption (Willpower DN 5 to resist 1d3 points) or summons a foe (e.g., Chaos Servo-Skull, Threat 3, Wounds 8, Damage 5).
- Ruin Cost: 1 (GM spends to trigger failure effects).
- Notes: Adjust DN or Threat for Tier (e.g., DN 4 for Tier 1, Threat 5 for Tier 3).
