Transmuted Healing Poultice

From: Elixir of Transmutation

Lore: The Transmuted Healing Poultice is a revered creation born from the alchemical expertise of ancient healers and alchemists. The recipe for this poultice was discovered by an enigmatic alchemist named Seraphina the Mender, renowned for her mastery of restorative alchemy. It is believed that Seraphina sought to find a way to mend even the gravest of wounds with the power of transmutation. After years of research and experimentation, she successfully developed the recipe for the Transmuted Healing Poultice.

Use: The Transmuted Healing Poultice is a potent healing tool that utilizes the transmutative properties of the Elixir of Transmutation. When applied to wounds, the poultice initiates a rapid transmutation process, converting damaged tissues into healthy flesh. The poultice not only closes wounds but also accelerates the natural healing process, aiding in the regeneration of tissues and reducing recovery time. It is particularly effective for severe injuries, deep cuts, and other wounds that would normally take a longer time to heal.

Tier One Stats:

  • Healing Power: Moderate
  • Duration: Temporary effects, with the healing process lasting for several hours after application.
  • Usage: Single-use item. One poultice is sufficient for treating a moderately-sized wound.

Temporary Skills Gained:

  • Alchemy: Proficiency in alchemy allows characters to understand and follow the recipe, ensuring the correct preparation and application of the Transmuted Healing Poultice.
  • Medicine: Proficiency in medicine can enhance the effectiveness of the poultice by applying it with precision and understanding the intricacies of the healing process.

Preparation: To create the Transmuted Healing Poultice, the following ingredients and steps are required:

  • Elixir of Transmutation: A small amount is needed as a catalyst for the transmutative effects.
  • Medicinal Herbs: A combination of rare herbs known for their healing properties, such as Sylvari Blossoms, Silverleaf, and Sunroot. These herbs should be collected and properly dried before use.
  • Binding Agent: A natural substance like powdered bark or a plant-based adhesive to bind the ingredients together.

Cost: The Transmuted Healing Poultice is a valuable alchemical creation due to its potent healing capabilities and limited availability. The cost would reflect the rarity of the Elixir of Transmutation, the specific herbs used, and the expertise required to prepare the poultice. It would be considered a moderately expensive item, not easily accessible to the average adventurer.

Process:

  • Grind the dried medicinal herbs into a fine powder.
  • Combine the powdered herbs with the Elixir of Transmutation in a mortar and pestle, carefully mixing them to ensure proper integration.
  • Add the binding agent gradually, adjusting the consistency to create a spreadable poultice.
  • Transfer the poultice into a small container, sealing it tightly to preserve its potency.
  • The Transmuted Healing Poultice is now ready for use.

Tags:

  • Healing: The poultice possesses potent healing properties, capable of accelerating the natural healing process.
  • Alchemy: The recipe involves the use of alchemical knowledge and techniques.
  • Consumable: The poultice is a single-use item, requiring careful consideration of when and how to use it effectively.
  • Additional: Regeneration, Restoration, Arcane Infusion, Wound Mending, Herbal Remedy, Transmutation Catalyst, Vitality Boost, Mystical Salve, Curative Alchemy, Rare Elixir

Perception of Activation:

  • User’s Perspective:
    • Sight: The poultice glows with a shifting golden-green hue, its surface rippling like liquid metal as it begins to weave transmutation magic into the wound.
    • Touch: A deep warmth spreads from the application site, followed by a tingling sensation as the damaged flesh knits together. A momentary tightness accompanies the rapid regeneration.
    • Smell: A blend of crushed herbs and arcane energy fills the air, carrying notes of sunroot’s earthy aroma and the faint metallic scent of magic in motion.
    • Taste: A sharp, almost electric bitterness lingers on the tongue if inhaled too deeply, akin to licking raw energy.
    • Hearing: A faint hum resonates from the wound, like vibrating crystal, growing louder at the peak of activation before fading into silence.
    • Extra-Sensory Perceptions:
      • Mind’s Eye: The poultice’s magic is visible as intricate, glowing threads weaving through the injured area, reconstructing flesh and bone in an orderly sequence.
      • Magical Sensitivity: A pulse of raw transmutation energy radiates outward, causing nearby enchanted objects to flicker in response.
      • Temporal Distortion: Time in the immediate area appears to slow briefly, the moment stretching unnaturally as the healing effect takes hold.
      • Resonance Awareness: The user’s body harmonizes with the magic, creating a temporary, heightened sense of vitality and equilibrium.
  • Observer’s Perspective:
    • Sight: The poultice spreads like liquid light over the wound, seeping in and leaving behind unblemished skin with a faint shimmer that fades after a few moments.
    • Touch: If standing close, an ambient warmth is felt, as though standing near an open forge, though it does not burn.
    • Smell: The air carries a mix of medicinal herbs and arcane energy, subtly shifting in intensity as the magic is absorbed.
    • Hearing: A hushed whisper, like parchment rubbing together, lingers around the affected area before disappearing.
  • Positives:
    • Rapid wound closure, reducing recovery time.
    • Temporary boost in vitality and resistance to further injury.
    • Increased clarity and awareness during activation.
    • No lasting scarring due to transmutative reconstruction.
  • Negatives:
    • Temporary stiffness or numbness in the healed area.
    • Overuse may lead to cellular instability, causing unintended mutations.
    • Prolonged exposure to its transmutative energy can interfere with other enchantments or magical effects.
    • Using it on a magical wound may result in unpredictable side effects.

The Transmuted Healing Poultice, with its powerful healing properties, is a highly sought-after item in the realms of alchemy and medicine. However, due to the rarity of the ingredients and the specialized knowledge required to create it, the recipe and the poultices themselves are not commonly found in regular marketplaces or general magical item shops.

The recipe for the Transmuted Healing Poultice is usually passed down through generations within exclusive alchemical guilds, hidden enclaves of healers, or renowned academies of alchemy. It is considered a closely guarded secret among those who possess it, and access to the recipe is typically restricted to individuals who have proven their dedication, expertise, and trustworthiness in the field of alchemy and healing arts.

To acquire the recipe, adventurers may have to undertake a quest or perform a favor for a respected alchemist or healer. This could involve retrieving rare herbs or artifacts, solving intricate puzzles, or even delving into dangerous locations to prove their worthiness. Once they have proven themselves, they may be granted access to the recipe or be allowed to purchase a copy, usually at a substantial cost.

In terms of the environment where the poultices are used, they find great utility in a variety of settings. Healing temples, sanctuaries, or infirmaries would be prime locations where skilled healers utilize the Transmuted Healing Poultice to treat the wounded or aid in the recovery of adventurers.

In the adventuring world, the poultices would be carried by healers, alchemists, or individuals with a focus on supportive or restorative abilities. These individuals would apply the poultices to their wounded allies during or after combat, effectively accelerating the healing process and reducing downtime. The poultices would be especially valuable in treacherous environments, such as deep dungeons, hazardous wilderness, or intense battles where quick healing is crucial.

Furthermore, the Transmuted Healing Poultices may also have cultural significance in certain societies or among specific groups. They might be used as a symbol of prestige, bestowed as gifts to deserving individuals, or employed as a key component in healing rituals and ceremonies.

Transmuted Healing Poultice is a rare and highly prized alchemical creation, with its availability limited to those who have earned the trust and respect of the alchemical and healing communities. Its use is predominantly seen in healing establishments, among skilled healers, or in the hands of adventurers seeking a potent and expedient means of healing their wounded companions.

Song of Seraphina and the Changing Balm

In time before now, in age where stone speak and river tell secrets, there was woman of much knowing, Seraphina the Mender. She walk among broken ones, hands filled with dust of sky-fire and root that weep. She wish for wounds to close like water to clay, but no hand nor plant nor whisper of gods bring such. So she go to place where sun burn ground and moon forget to shine, where land is silent but for shifting wind. There, she make great asking.

“O Vast That Was Before,” she cry to sky, “tell me how flesh become whole as earth drink rain! Tell me of change that is not end but is new beginning.” But sky was empty, and earth did not stir. She weep, for she know not what more to do.

Then, on wind, a voice like cracked reed did speak:

“Not of sky, not of root, but of in-between. The thing that was is not the thing that is. The thing that is will not be the thing that shall be.”

She listen, but the words were puzzle. Yet her heart beat heavy, like drum before war. She return to place of knowing, to chamber where fires breathe long, and there she mix things that did not wish to be mixed. From Elixir of Changing, she take but a drop. From plants that drink moonlight, she take but a handful. From beast that shed old skin, she take but a single hair.

Three days and three nights she watch, but the mixture did not spoil nor sleep. It shone like quiet sun, moving though still, waiting though awake. With shaking hand, she take this balm and press it to a wound of dying man, whose breath was thin as last leaf of autumn. The wound did not close as thread to cloth, nor did it mend as flesh to bone. Instead, it became new. The flesh that was gone was not gone, but it was not what was before. It was whole, yet untouched by time. The man wake with no pain, no scar, but with whisper in his mouth:

“Not of sky, not of root, but of in-between.”

She knew then what was done. The balm did not heal; it did not mend. It changed. It took what was and made it into what should be.

For many moons, she walk with this power, turning broken to whole, sorrow to peace. Kings beg her for the secret, warriors kneel with hands of gold, but she give to none who seek it with greed. Instead, she leave it among the Forgotten, those whose names are only in wind, those who whisper when fire crackles and shadows dance. There the recipe stay, locked in hands unseen, waiting for those who seek not power, but understanding.

When Seraphina vanish, as all things must, the balm remain. It pass from hand to hand, each carrier knowing little, yet knowing enough. And so the world remember her not by name, but by touch, by breath, by the feeling of wounds unmade and flesh made new.

Moral of the Story: That which is broken may be whole, but that which is whole shall never be as it once was.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition) – Transmuted Healing Poultice

  • Item Type: Alchemical Remedy
  • Uses: Single-use
  • Effect: Upon application, the poultice instantly restores 1D6 Hit Points to the target, healing minor wounds, fractures, or deep lacerations. If the user succeeds on a Medicine or First Aid roll, the healing increases to 1D8 HP.
  • Side Effects: A failed Medicine or First Aid roll results in mild transmutative instability, imposing a 1D4 penalty to all physical skill checks for one hour as the body momentarily adjusts to the accelerated healing.
  • Mythos Interference: If applied to a wound inflicted by a Mythos entity or unnatural source, there is a 10% chance the magic will react unpredictably, causing mutations, visions, or temporary insanity (1D4 Sanity loss).

Blades in the Dark – Transmuted Healing Poultice

  • Item Type: Special Alchemical Item
  • Load: 1
  • Uses: One
  • Effect: When applied, the poultice removes one level of harm (from Level 3 to Level 2, Level 2 to Level 1, or Level 1 to none). Additionally, it grants +1D to any downtime recovery rolls if used in conjunction with a Physicker or similar ability.
  • Side Effects: If used on a wound with lingering supernatural influence (such as a spirit-wound or ghost-burn), roll 1D6: on a 1-3, the wound heals improperly, causing strange scars, numbness, or minor phantom pains.

Dungeons & Dragons (5th Edition) – Transmuted Healing Poultice

  • Wondrous Item, uncommon (consumable)
  • Weight: 1/2 lb.
  • Uses: Single-use
  • Effect: When applied to a creature, the poultice restores 3D4 + 3 hit points and accelerates natural recovery, reducing exhaustion by one level if consumed as part of a long rest.
  • Special Interaction: If applied by a creature proficient in Medicine or Alchemy Tools, the healing increases to 4D4 + 4 HP instead.
  • Cursed or Magical Wounds: If used on a wound caused by necrotic or cursed magic, roll 1D20. On a 1-5, the transmutation reacts unpredictably, causing the creature to gain the effects of a Random Mutation (DM’s discretion) for 24 hours.

Knave – Transmuted Healing Poultice

  • Item Type: Consumable Alchemical Item
  • Uses: One
  • Effect: When used, the poultice instantly heals 1D6 HP and removes a temporary affliction, such as poison or a minor curse, at the GM’s discretion. If the user succeeds on an INT check (DC 12), the healing is maximized (6 HP).
  • Side Effects: If used on a magical wound, the transmutation may not function properly. Roll 1D20: on a 1-3, the wound shifts in unnatural ways, causing an unexpected effect such as strange discoloration, temporary pain, or mild mutations.

Fate – Transmuted Healing Poultice

  • Aspect: “A Balm That Changes What Is”
  • Uses: Single-use
  • Effect: When applied, the poultice removes a Mild Consequence immediately or allows the user to make a roll to recover from a Moderate Consequence with +2 to the roll. If used in a scene where stress was taken, it also removes one stress box.
  • Special Boost: If applied by someone with an appropriate Stunt or High Concept related to healing or alchemy, the poultice grants an additional free invoke on the healing roll.
  • Compel/Drawback: If used on a wound caused by supernatural or chaotic forces, the GM may offer a compel: the wound may heal in an unexpected way, granting a minor mutation or temporary change to the character’s body or abilities.

Numenera & Cypher System – Transmuted Healing Poultice

  • Level: 3
  • Type: Consumable (Single-use)
  • Effect: When applied, the poultice restores 6 points to any combination of Might or Speed Pools. If applied by a character trained in Healing, increase the recovery to 9 points instead.
  • Unique Interaction: If applied to a wound inflicted by an esotery or otherworldly force, the GM may introduce an unexpected mutation or shift in the character’s physiology, such as increased sensory perception, an unusual skin texture, or a temporary bio-luminescent glow.
  • Depletion: 1 in 1D20 (on a roll of 1, the poultice loses potency and cannot be used).

Pathfinder (2nd Edition) – Transmuted Healing Poultice

  • Consumable, Alchemical, Healing
  • Price: 50 gp
  • Usage: Held in 1 hand; single-use
  • Effect: When applied, the poultice restores 3d8 Hit Points and reduces the wounded condition by 1 step. If the user is trained in Medicine or Crafting (Alchemy), they may roll 4d8 instead.
  • Special: If applied to a creature suffering from a necrotic, poisoned, or magically cursed wound, roll 1d20. On a 1-5, the transmutation reacts strangely, either delaying full recovery for 10 minutes or causing minor physical alterations (e.g., patches of changed skin color, temporary sensory shifts).

Savage Worlds – Transmuted Healing Poultice

  • Item Type: Alchemical Remedy
  • Cost: 200 silver
  • Rarity: Rare
  • Effect: When applied, the poultice allows the recipient to make a Natural Healing roll immediately (ignoring normal time restrictions). If the character applying the poultice has the Healing skill, the roll gains a +2 bonus.
  • Special Interaction: If used on a wound inflicted by arcane energy, roll 1d6: on a 1, the character suffers a minor side effect (such as unusual skin patterns, glowing veins, or sensory distortion) for 24 hours.
  • Drawback: The magic within the poultice does not differentiate between natural and supernatural afflictions; therefore, it cannot heal permanent injuries caused by magical curses or eldritch corruption.

Shadowrun (6th Edition) – Transmuted Healing Poultice

  • Item Type: Alchemical Consumable (Single-use)
  • Availability: 8R
  • Cost: 2,500¥
  • Effect: When applied, the poultice restores (Body x 2) Stun or Physical Damage, prioritizing Physical first. If the user succeeds on a Biotech + Logic (4) test, the healing effect increases by +3 additional boxes.
  • Side Effects: If applied to a wound inflicted by magic, roll 1d6: on a 1, the wound is healed but leaves behind an unnatural effect, such as luminescent veins, a shifting skin texture, or a momentary surge in magical awareness.
  • Restrictions: The poultice does not function on cybernetically augmented areas, as its transmutation effect only works on biological tissue.

Starfinder – Transmuted Healing Poultice

  • Item Type: Hybrid Healing Consumable
  • Level: 4
  • Price: 1,500 credits
  • Bulk: L
  • Effect: When applied, the poultice restores 5d8 Hit Points over the course of one minute as it rapidly regenerates tissue. If the user has at least 5 ranks in Medicine, the healing increases to 6d8 HP instead.
  • Special Interaction: If used on a creature suffering from radiation exposure or biotech-induced injuries, roll 1d20. On a 1-3, the transmutation effect reacts unpredictably, causing a temporary mutation or metabolic acceleration (GM’s discretion).
  • Restrictions: The poultice is ineffective on androids, constructs, or fully synthetic beings.

Traveller (Mongoose 2nd Edition) – Transmuted Healing Poultice

  • Item Type: Advanced Medical Consumable
  • TL: 12
  • Cost: 5,000 credits
  • Uses: Single-use
  • Effect: When applied, the poultice immediately restores 1d6 + 3 Endurance and removes one level of the Wounded condition. If a Medic with at least Medic 1 applies it, the healing increases to 2d6 + 3 Endurance.
  • Side Effects: If applied to injuries sustained from radiation, alien toxins, or psionic backlash, roll 2d6: on a 2-4, the transmutation has a lingering effect, causing slight physiological alterations for 1d6 hours (such as heightened senses, temporary numbness, or unusual skin pigmentation).
  • Restrictions: The poultice does not function on synthetics, robotic entities, or non-organic lifeforms.

Warhammer 40K (Wrath & Glory) – Transmuted Healing Poultice

  • Item Type: Alchemical Remedy
  • Rarity: Rare
  • Cost: 4 Wealth
  • Effect: When applied, the poultice heals 1d3+1 Wounds and immediately removes one Wounded condition. If used by a character with Medicae (Rank 2+), the healing increases to 1d3+2 Wounds instead.
  • Corruption Risk: If used on a wound inflicted by warp-tainted forces, the user must make a DN 3 Willpower test. On a failure, the healing still takes place, but the recipient gains 1 Corruption due to the unpredictable nature of transmutation magic.
  • Restrictions: The poultice does not work on machine spirits, servitors, or purely mechanical beings.