Illusory Transmutation Potion

From: Elixir of Transmutation

Lore: The Illusory Transmutation Potion holds its origins in the arcane laboratories of an enigmatic sorcerer known as Lyra Shadowveil. Lyra, a master of illusion magic and alchemy, sought to create a potion that would enable individuals to change their appearance at will. Drawing upon her vast knowledge of illusion spells and the properties of the Elixir of Transmutation, Lyra crafted the Illusory Transmutation Potion.

Legends speak of Lyra’s desire to provide a tool for spies, infiltrators, and those seeking to deceive or elude their enemies. It is said that she carefully guarded her recipe, sharing it only with those who had proven their loyalty and dedication to the arts of subterfuge and illusion.

Use: The Illusory Transmutation Potion is a potent elixir that grants the imbiber the ability to temporarily transmute their appearance, allowing them to assume different identities or alter their features. When consumed, the potion triggers a magical effect that manipulates light and perception, creating illusions that deceive observers.

Tier One Stats:

  • Illusionary Transformation: The potion allows the imbiber to alter their appearance for a limited duration, granting them a disguise or altering specific features.
  • Duration: The effects of the potion typically last for a short period, such as a few hours or until dispelled.
  • Disguise Skill: The effectiveness of the disguise depends on the imbiber’s proficiency in disguise or deception skills.
  • Single Use: The potion is consumed upon use and provides a one-time transformation effect.

Temporary Skills Gained:

  • Disguise/Deception: Proficiency in disguise or deception skills enhances the effectiveness of the Illusory Transmutation Potion. The imbiber’s ability to maintain a convincing disguise or deceive others plays a crucial role in utilizing the potion effectively.

Preparation: To create the Illusory Transmutation Potion, the following ingredients and steps are required:

  • Elixir of Transmutation: A measured quantity of the Elixir of Transmutation acts as the catalyst for the transmutative properties of the potion.
  • Illusion Magic-Infused Ingredients: Special herbs, crystals, or rare components infused with illusion magic are combined with the elixir to create the illusionary effects.
  • Alchemical Equipment: Various apparatus and tools specific to alchemy are utilized to brew and blend the potion accurately.

Cost: Due to the complex nature of illusion magic and the rare components required, the Illusory Transmutation Potion is considered a valuable and specialized item. The cost of acquiring or crafting the potion would reflect its uniqueness and usefulness. Each potion would have a moderate to high cost associated with it.

Process:

  • Gather and prepare the illusion magic-infused ingredients, ensuring their purity and potency.
  • Mix the Elixir of Transmutation with the infused ingredients, carefully measuring the quantities to achieve the desired transmutative and illusionary effects.
  • Apply alchemical processes such as heating, cooling, or filtering to blend the ingredients into a harmonious potion.
  • Allow the potion to rest and stabilize, ensuring that its magical properties are fully integrated.
  • Bottle the Illusory Transmutation Potion, sealing it to preserve its potency until it is ready for use.

Tags:

  • Illusion: The potion grants the imbiber the ability to create illusory transformations, altering their appearance.
  • Disguise: The potion is particularly useful for disguise purposes, allowing the imbiber to assume different identities or alter their features.
  • Consumable: The potion is a one-time use item and is consumed upon activation.
  • Additional: Arcane Camouflage, Identity Shift, Phantom Masquerade, Mirage Veil, Shadowbound Essence, Veiled Deception, Chimeric Adaptation, Ethereal Façade, Transmutation Mirage, Fickle Reflection

Perception of Activation:

  • User’s Perspective:
    • Sight: As the potion is consumed, the liquid shifts unpredictably, its colors swirling like living ink. The moment it touches the tongue, the user’s reflection—if seen—warps, distorting into countless flickering images of different faces and forms before settling into one. Their skin, hair, and clothing seem to melt and reform seamlessly into a new appearance, the transition eerily smooth, as if they had never looked different at all.
    • Sound: A faint whisper, as if a hundred voices are speaking at once but just out of reach, echoes through the mind for a brief moment. If there is ambient noise, it seems to warp, making it difficult to recognize familiar sounds for a few seconds before normalizing.
    • Touch: A tingling sensation spreads from the stomach outward, like liquid warmth that rapidly cools into an unfamiliar presence. The body momentarily feels weightless, as if dissolving and reforming, though movement remains fluid and unimpeded.
    • Smell: The potion itself carries an elusive, ever-changing scent—one moment floral, then metallic, then something sweet and unplaceable. After drinking, a faint trace of incense or old parchment lingers in the air, as if something ancient has taken notice.
    • Taste: The flavor is simultaneously familiar and foreign, subtly shifting as if recalling long-forgotten meals. It lingers on the tongue like a memory that cannot be grasped, fading into nothingness once the transformation completes.
    • Extrasensory Perceptions:
      • Identity Flux: The user briefly perceives themselves as multiple versions at once—different ages, different genders, different existences—all collapsing into a singular form dictated by their intent.
      • Perceptual Shroud: A dim awareness of being “unseen” settles in; those nearby seem slightly less aware of the user’s presence for a few moments, as if their mind struggles to reconcile the transformation.
      • Unnatural Recognition: If near magical beings or creatures with heightened senses, there is a subtle pressure, as though something is scanning or evaluating the transformation, determining if it should be accepted.
  • Observer’s Perspective:
    • Sight: The user’s features ripple like water, shifting smoothly into their new form. Their outline briefly flickers, as though their body is deciding what it should become. Those with keen eyesight may catch a brief mirage effect around them before it stabilizes.
    • Sound: If nearby, an observer may hear an indistinct murmuring—like a conversation too far away to make out—as the transformation finalizes. If they are especially close, they might hear their own voice echo faintly in the distortion, as if the potion momentarily considered them as an option.
    • Touch: If touching the user as they transform, an observer may feel a sensation akin to touching a silk veil or running fingers through mist—an ephemeral shift before solidity returns.
    • Extrasensory Perceptions:
      • Reality Adjustment: Those attuned to magic may feel a brief “hiccup” in the flow of energy around them, as if the world momentarily questioned the existence of the transformed individual.
      • Mental Disorientation: Those watching for too long may experience a momentary sense of déjà vu, as though they recognize the new face despite having never seen it before.
  • Positives:
    • Grants a seamless and near-undetectable disguise, perfect for infiltration or escape.
    • No lingering physical discomfort or disruption to movement after transformation.
    • Brief perceptual obfuscation makes it harder for others to recall small details of the user’s original form.
    • Can be used creatively in social or combat scenarios, allowing for deception, misdirection, or escape.
  • Negatives:
    • Certain magical beings may recognize the illusion and see through it.
    • The transformation is flawless visually, but speech, body language, or habitual mannerisms may still betray the user.
    • Observers may feel an uncanny sense of recognition, making them suspicious even if they do not realize why.
    • Overuse or improper use may cause minor memory inconsistencies, making it difficult for the user to recall details of their original form immediately after transformation.

The sale and distribution of the Illusory Transmutation Potion and its recipe are shrouded in secrecy and restricted to clandestine channels. Due to its potential for misuse and the delicate balance between illusion magic and transmutation, the recipe is not openly available in regular marketplaces or legal establishments.

The recipe for the Illusory Transmutation Potion is often kept within the circles of secretive organizations, such as underground mage guilds, covert spy networks, or exclusive alchemical societies. These groups guard their knowledge closely, ensuring that only trusted members gain access to the recipe and the potion itself.

The potions are typically sold or traded within covert black markets, hidden alcoves, or discreet backrooms of establishments known only to those involved in the shadows. Secretive alchemists or skilled illusionists with connections to these networks act as suppliers, crafting the potions and providing them to select individuals.

The environments in which the Illusory Transmutation Potions are used vary depending on the intentions and motives of those who possess them. Here are a few scenarios where the potions find utility:

  • Espionage and Infiltration: Spies, assassins, or undercover agents utilize the Illusory Transmutation Potion to assume false identities, infiltrate enemy organizations, or gather critical information. The potion allows them to change their appearance to blend in seamlessly with their surroundings.
  • Social Manipulation: In the realm of high society or political intrigue, the potions become valuable tools for manipulation. Nobles, diplomats, or cunning manipulators use the potions to disguise themselves or alter their features, gaining advantages in negotiations, gatherings, or masquerade balls.
  • Escape and Evasion: Fugitives or individuals on the run from law enforcement or enemies employ the Illusory Transmutation Potion to change their appearance and evade capture. By assuming different identities, they can throw off pursuers and disappear into crowds or unfamiliar territories.
  • Performance and Deception: Entertainers, illusionists, or stage performers enhance their acts by utilizing the potions to create stunning transformations or illusionary feats. The potions allow them to captivate audiences with their shape-shifting abilities, leaving spectators in awe.

The Many Faces of Lyra Shadowveil

Long before the towers of kings stood proud and before the rivers knew their names, there was a woman who walked unseen. She was called Lyra Shadowveil, but in the oldest tongues, she was known as She-Who-Was-All-Names. No one could recall when she was born, nor did any know when she would die, for she had many faces, many voices, and many lives.

It is said that she was once a simple alchemist, a brewer of draughts that could mend wounds and steal pain. But Lyra did not seek to heal—no, she sought to become. To escape. To deceive. She walked the markets as a beggar, sat among nobles as a queen, and whispered in the ears of generals as an unseen shadow. None knew her true face, for she had long forgotten it herself.

The tale tells of the time Lyra wished to vanish forever. She had stolen from those who could not be stolen from, whispered lies that reshaped the fates of empires, and placed blades in the hands of men who should not have held them. The world sought her, but she was not found, for she had prepared a potion unlike any before—the Illusory Transmutation Potion.

The making of this potion was not simple, nor was it safe. Lyra gathered the shifting waters of the Ever-Moving Lake, which no reflection could hold. She plucked the petals of the Moon’s Second Shadow, a flower that bloomed only where no light had ever touched. And she spoke the lost words of the Mirrored Tongue, a language that, once spoken, could never be remembered.

With these, she brewed her final work—a potion that would not only change her face, but the very memory of who she had been.

On the last night of her known life, as hunters and kings alike closed in upon her, Lyra stood atop the Vanishing Cliffs, where the sky meets the sea in a place that has never been mapped. She raised the vial, shimmering with colors unnamed, and spoke words none could hear. Then she drank.

The moment the potion touched her lips, the world forgot.

The hunters that had gathered saw only an empty cliff. The nobles who had cursed her name paused, struggling to recall why she had been feared. The thieves who had learned her tricks found only hollow memories where her knowledge had once been. The stars, it is said, blinked once in confusion.

Lyra was gone.

But the potion remained.

Over time, vials of her creation found their way into the hands of spies, thieves, and exiled royalty. Those who drank from them disappeared into new faces, new names, new lives. Some say Lyra still walks the world, changing shape with each passing season, never lingering in one body long enough to be known. Others whisper that she became the potion itself, that every bottle bears a piece of her ever-changing soul.

Yet, there is an old warning carved into the ruins of a forgotten city, one that scholars believe may be Lyra’s last message:

“Change your face, change your name, but beware—too many lives will leave you without one of your own.”

Moral of the Story: To wear too many masks is to forget the one that was truly yours.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition) – Illusory Transmutation Potion

  • Mythos Potion, Rare
  • Description: A mysterious alchemical elixir that distorts reality, altering the drinker’s appearance and presence in ways that defy logical perception.
  • Game Mechanics:
    • Duration: 1D6 hours.
    • Effect: Upon drinking, the user’s appearance shifts to a new form of their choosing. This transformation is purely illusionary but appears real to all observers.
    • Opposed Roll: Those actively scrutinizing the disguise may roll Spot Hidden or Psychology vs. the drinker’s Disguise or Fast Talk skill. A failure means the illusion is believed.
    • Side Effects: After the effect ends, the drinker must roll INT (Hard Difficulty):
      • Failure: Brief identity confusion (-1D6 Sanity).
      • Fumble: Memory lapse—temporarily forgetting parts of their original identity (-1D10 Sanity).
    • Mythos Risk: Prolonged or repeated use may attract entities attuned to deception and shifting identities.

Blades in the Dark – Illusory Transmutation Potion

  • Alchemical Elixir (1 Load, Rare)
  • Description: A rare and coveted alchemical mixture that allows the drinker to assume a new identity, perfect for infiltrators and deceivers.
  • Game Mechanics:
    • Effect: The drinker instantly takes on a new physical appearance, including face, height, and superficial features, but not voice or mannerisms.
    • Duration: 1 hour or until disrupted.
    • Opposition: Those attempting to see through the illusion must make a Study or Survey roll against the drinker’s Sway or Finesse.
    • Stress Cost: If used repeatedly, the GM may impose 1 Stress as the drinker experiences mild identity confusion.
  • Rare Alchemical: This potion is difficult to acquire, available only through specialized merchants or illicit means.

Dungeons & Dragons (5th Edition) – Illusory Transmutation Potion

  • Wondrous Item, Rare, Consumable
  • Description: This shimmering potion allows the drinker to alter their appearance temporarily, bending perception through illusionary magic.
  • Game Mechanics:
    • Duration: 1 hour.
    • Effect: The drinker’s physical form appears altered as if under the effects of the Disguise Self spell (PHB, pg. 233). The illusion affects sight but not touch.
    • DC to Detect: Creatures may make a DC 16 Investigation check to see through the disguise.
    • Side Effect: Prolonged use (more than once per day) causes mild disorientation, giving disadvantage on Insight checks for 1 hour after the effect ends.

Knave – Illusory Transmutation Potion

  • Consumable, Rare
  • Description: A potion that shifts the drinker’s perceived identity, making them appear as someone else.
  • Game Mechanics:
    • Effect: The drinker’s appearance changes completely for 1d6 turns.
    • Detection: Anyone interacting with the drinker may attempt a Save vs. INT to recognize inconsistencies.
    • Limitations: The illusion does not alter voice, scent, or physical presence beyond sight.
    • Risk: Multiple uses in a short time may cause permanent loss of identity (GM discretion).

Fate – Illusory Transmutation Potion

  • Consumable, Rare
  • Description: This alchemical elixir allows the drinker to shift their perceived identity, altering their appearance in the eyes of others.
  • Game Mechanics:
    • Aspect: Veil of Falsehood – The drinker takes on a new appearance, seemingly altering their form to match their intent.
    • Overcome Action: The user rolls Deception or Stealth against an opponent’s Notice or Investigate to maintain the illusion.
    • Duration: Lasts until the end of the scene or until disrupted.
    • Compel Risk: If used too frequently, the GM may invoke a compel, causing identity confusion or attracting unwanted attention.

Numenera & Cypher System – Illusory Transmutation Potion

  • Level 5 Alchemical Device, Consumable
  • Description: This transmutation-based elixir warps light and perception, allowing the drinker to adopt a new identity temporarily.
  • Game Mechanics:
    • Activation: Drinking the potion is an action.
    • Effect: The drinker gains the effects of an Illusion (Level 5 effect) that alters their appearance, lasting for 1 hour.
    • Detection: Creatures attempting to see through the illusion must make an Intellect task (Difficulty 5).
    • Side Effect: After the effect ends, the user must roll Intellect (Difficulty 3) or suffer mild identity disorientation for 10 minutes.
  • Depletion: One-time use, consumed upon drinking.

Pathfinder (2nd Edition) – Illusory Transmutation Potion

  • Consumable, Rare
  • Description: This shimmering potion allows the drinker to mask their identity through powerful illusion magic.
  • Game Mechanics:
    • Activation: Interact action to drink.
    • Duration: 1 hour.
    • Effect: The drinker gains the effects of the Illusory Disguise spell (Heightened to 2nd level, DC 20).
    • Detection: Creatures can attempt a DC 20 Perception check to detect inconsistencies.
    • Side Effect: Drinking more than one in 24 hours causes a -2 penalty to Will saves for the next 6 hours due to cognitive strain.

Savage Worlds – Illusory Transmutation Potion

  • Alchemical Elixir, Rare, Consumable
  • Description: This alchemical potion bends reality, cloaking the drinker in an illusionary form.
  • Game Mechanics:
    • Activation: Drinking is a Free Action.
    • Duration: 10 minutes.
    • Effect: The drinker gains the benefits of the Disguise power (Rank: Seasoned) with a Spellcasting roll of d8.
    • Detection: Opponents may attempt a Notice roll (TN 6) to see through the illusion.
    • Side Effect: Rolling a 1 on the Spellcasting die causes a momentary flicker, revealing the drinker’s true form for 1 round.

Shadowrun (6th Edition) – Illusory Transmutation Potion

  • Illegal Alchemical Consumable, Restricted
  • Description: This advanced alchemical potion uses a mix of illusion magic and biochemical transmutation to alter the user’s appearance, making them effectively unrecognizable.
  • Game Mechanics:
    • Activation: Consumed as a Minor Action.
    • Duration: 1D6 hours.
    • Effect: The drinker’s physical appearance changes, functioning as a Disguise Self spell (Rating 6 Effect). It alters facial features, height, and superficial body details but does not affect DNA or retinal scans.
    • Detection: Those attempting to see through the disguise must succeed on a Perception + Intuition (Threshold 4) test. Cyberware-enhanced vision provides +2 dice to the test.
    • Side Effects:
      • If used more than once per day, the drinker suffers a -1 dice pool penalty on Memory and Logic tests for 12 hours due to neural strain.
      • High-end security scanners may detect minor distortions, raising suspicion.
  • Availability & Cost: Availability 12F, Cost 6,000¥ per dose.

Starfinder – Illusory Transmutation Potion

  • Hybrid Item, Level 6, Consumable
  • Description: This alchemically infused potion rewrites how light interacts with the drinker’s form, creating a near-flawless illusion that alters their visual identity.
  • Game Mechanics:
    • Activation: Standard Action to drink.
    • Duration: 1 hour.
    • Effect: Functions as a Holographic Image Projector, granting a +4 circumstance bonus to Disguise checks. The illusion can change facial features, coloration, and even minor body proportions.
    • Detection:
      • Standard visual detection requires a DC 20 Perception check.
      • Advanced scanning (such as thermal or x-ray) may reveal inconsistencies, requiring a DC 22 Computers or Engineering check to identify.
    • Side Effect: Prolonged use (multiple potions in a 24-hour period) causes mild cognitive dissonance, imposing a -2 penalty to Will saves for 6 hours.
  • Cost: 4,500 credits per dose.

Traveller (Mongoose 2nd Edition) – Illusory Transmutation Potion

  • Advanced Alchemical Device, TL 12, Single Use
  • Description: A sophisticated alchemical blend that projects a shifting light-field around the drinker, completely altering their perceived appearance.
  • Game Mechanics:
    • Activation: Takes 1D3 seconds to drink.
    • Duration: 1D6 hours.
    • Effect: The drinker’s appearance is altered as though affected by Advanced Holographic Disguise Technology (TL 14 Equivalent).
    • Detection:
      • Ordinary perception checks require a Recon (8+) roll.
      • High-tech security scanners (TL 12+) may require an Electronics (Sensors) (10+) roll to detect anomalies.
    • Side Effects: After expiration, the drinker must make an Intelligence (6+) check to avoid temporary memory confusion (disorientation for 1D10 minutes).
  • Cost: 25,000 credits per dose.

Warhammer (Wrath & Glory) – Illusory Transmutation Potion

  • Rare Alchemical Tincture, Heretical
  • Description: This forbidden alchemical elixir bends light and perception, granting the drinker the ability to shift their physical appearance entirely. In the Imperium, its use is punishable by death.
  • Game Mechanics:
  • Activation: Drinking is a Simple Action.
  • Duration: 1 hour.
  • Effect: The drinker gains the equivalent of the Disguise Power (DN 5), allowing them to alter their appearance completely.
  • Detection:
    • Basic scrutiny requires a DN 6 Awareness test.
    • Auspex scanners or psykers using Warp Sight may see through the illusion with a DN 7 Tech or Psychic Mastery test.
  • Corruption Risk: Prolonged use (more than once per day) may require a Corruption Test (DN 4) due to the unnatural warping of identity.
  • Rarity: Extremely rare; possession is punishable by summary execution in most Imperial territories.