Stormcaller Blowgun

Lore: The Stormcaller Blowgun is a weapon favored by the elite assassins of the Thunderclap tribe, who are renowned for their deadly accuracy and lightning-fast strikes. The blowgun is made from the bones of a fierce thunderbird, imbued with ancient magic to enhance the speed and power of its darts. The needles are crafted from silver and are often enchanted with elemental magic to deal additional damage to targets. The Stormcaller Blowgun is a weapon of precision and speed, capable of taking down even the most heavily armored foes with ease.

Stats:

  • Damage: 1d8 piercing + 2d8 lightning (or elemental) damage
  • Range: 80 feet
  • Uncommon (can be used at Tier 1)
  • Tags: Elemental, Precision, Silent, Assassin, Covert, Thunderbird, Enchanted, Long-Range, Armor-Piercing, Ammunition
  • Properties: Ammunition (20 needles), Loading, Special
  • Weight: 3 lbs.

Use: The Stormcaller Blowgun is a highly accurate and powerful weapon, capable of dealing significant damage to targets at long range. The needles used as darts are often enchanted with elemental magic, such as lightning or fire, to deal additional damage to targets. The blowgun is favored by assassins and other covert operatives who specialize in taking down high-value targets from a distance, without alerting others to their presence. The Stormcaller Blowgun requires a certain amount of skill to use effectively, as it takes time to reload and aim. However, in the hands of a skilled assassin, the Stormcaller Blowgun can be a deadly weapon, capable of striking down even the most well-protected foes.

In the world of Saṃsāra, the Stormcaller Blowgun is a rare and powerful weapon, traded only in secretive or specialized markets due to its lethal nature and association with covert operatives like assassins. Below are the types of shops where the Stormcaller Blowgun might be bought and sold, along with its cost in each:

  • Thunderclap Tribal Markets
    • Description: Located deep within the mountains or remote forests, the Thunderclap tribe’s markets are known for trading rare weapons and magical artifacts crafted from the bones and feathers of thunderbirds. These markets are well-hidden and require connections to access. Only those who are trusted by the tribe or have earned their favor through dangerous tasks can enter.
    • How it’s sold: The Stormcaller Blowgun is sold as a tribal relic, passed down through generations. It is displayed only to those with great renown or those recommended by the tribe’s elite assassins. Buyers must prove their worth, either through feats of skill or as payment with rare magical items.
    • Cost: 2,500–3,500 gold pieces, with the price fluctuating depending on the reputation of the buyer and the availability of thunderbird materials.
  • Black Market (Assassin’s Guild)
    • Description: In major cities like Vorrak’s Shadow or Moonlight Port, assassin guilds operate within hidden underground networks. These black markets cater to shadowy figures, selling poisons, rare weapons, and illicit enchantments. The guilds control the distribution of the Stormcaller Blowgun, making it highly sought after by professional assassins.
    • How it’s sold: The blowgun is offered in black-market auctions, usually accompanied by custom-enchanted needles or elemental enhancements. Bidding wars between wealthy clients or rival guilds are common, driving up the price. Guild members often receive discounts as part of their affiliation.
    • Cost: 3,000–4,000 gold pieces, with enchanted versions or customized ammunition raising the price to as much as 5,500 gold pieces.
  • Elementalist Emporiums
    • Description: Found in floating cities or isolated elemental sanctuaries, these emporiums specialize in weapons and items infused with elemental magic. The Stormcaller Blowgun, with its connection to storm and lightning magic, is considered a prized artifact. Only elementalists or those trained in elemental magic can appreciate the complex enchantments placed upon the weapon.
    • How it’s sold: The blowgun is displayed as an artifact of elemental mastery, often with explanations about its thunderbird origins and storm-infused properties. Buyers are either powerful elemental magic users or wealthy collectors seeking unique, magically-imbued weaponry.
    • Cost: 4,000–5,500 gold pieces, depending on the elemental potency of the enchanted needles and the current demand for rare elemental artifacts.
  • Sky Pirates’ Smuggler Dens
    • Description: Sky pirates, known for raiding floating cities and hidden islands, have their own smuggling dens where rare or stolen items are bought and sold. These dens often float on smaller, uncharted islands drifting with the wind, and the Stormcaller Blowgun is sometimes found here as a stolen relic.
    • How it’s sold: The blowgun is sold quickly and discreetly, often through backroom deals or trades for other rare goods. It’s considered a high-value item, traded between pirate captains or wealthy buyers looking for a rare, lightweight weapon.
    • Cost: 2,000–3,000 gold pieces, with prices kept lower due to the risky nature of the trade and the lack of legal protection.
  • Elite Weaponry Forges
    • Description: In the grand cities of Saṃsāra, there are elite forges that craft custom weapons for the most powerful warriors and assassins. These forges are known for enhancing weapons with powerful enchantments or crafting entirely new ones from rare materials. The Stormcaller Blowgun, while not forged here, is sometimes acquired by these masters to sell to their top clients.
    • How it’s sold: Sold as part of an elite collection, it might come with custom ammunition options or modifications to enhance its precision or magical properties. The weapon is displayed as a high-status item, available to those willing to pay a premium.
    • Cost: 3,500–4,500 gold pieces, with potential enchantments or modifications pushing the price to 6,000 gold pieces or more.
  • Hidden Temples of the Thunderbird
    • Description: These sacred temples, often found in high mountains or stormy regions, are dedicated to the worship of the thunderbird. The Stormcaller Blowgun, crafted from the bones of these creatures, can occasionally be purchased as part of a sacred ritual offering. The temples are not easy to find, and one must often perform a pilgrimage to prove themselves worthy of the weapon.
    • How it’s sold: The blowgun is given as a reward or blessing from the priests of the temple to those who complete specific trials or missions. The weapon is treated as a sacred object, imbued with the spirit of the thunderbird, and it is only given to those deemed worthy by the temple’s rituals.
    • Cost: 1,500–2,500 gold pieces, often supplemented by a service or sacred task performed for the temple in addition to the monetary cost.

These various shops reflect the diverse range of cultures and economies across Saṃsāra, where an item like the Stormcaller Blowgun is highly prized and can be found in secretive or magical markets. The price reflects its rarity, elemental power, and the difficulty in acquiring it.

The Stormcaller Blowgun is a precision weapon favored by covert operatives, particularly for its silent strikes and elemental enhancements. Its versatility in different environments allows it to be used effectively for both offense and defense, depending on the wielder’s skill and tactical acumen. Below is how the blowgun may be used in various environments.

  • Dense Forest or Jungle
    • Offense:
      • In a jungle or dense forest, the Stormcaller Blowgun excels at silent, precise strikes. The natural cover allows the wielder to remain concealed while picking off targets from a distance. The lightning-infused darts can hit an enemy without raising suspicion, making it ideal for ambushing patrols or high-value targets.
      • Roleplay: The assassin moves silently through the thick underbrush, spotting a sentry ahead. A single dart, imbued with the power of a storm, pierces through the air. Before the sentry can raise an alarm, they collapse, their body still smoking from the electrical discharge.
    • Defense:
      • When pursued in a jungle, the Stormcaller Blowgun can be used to slow down enemies or disable traps from a distance. The lightning-infused darts may also start small fires or create electrical disruptions in the environment, adding to the chaos and confusion.
      • Roleplay: While retreating through thick vines, the wielder uses the blowgun to fire a dart at a nearby hanging vine. The dart’s electrical charge snaps the vine, causing heavy foliage to drop and slow their pursuers, creating an opportunity to disappear into the forest shadows.
  • Urban Rooftops and Alleyways
    • Offense:
      • The confined spaces and high vantage points in a city or town provide perfect environments for the Stormcaller Blowgun. Assassins can scale rooftops and fire down into narrow alleyways, targeting enemies from long distances without being noticed. The blowgun’s lightning-infused darts can punch through armor and incapacitate heavily protected foes, making it a favorite for rooftop assassinations.
      • Roleplay: Perched on a high rooftop, the assassin surveys the busy street below. A corrupt official walks between two guards, unaware of the danger above. With practiced ease, the assassin fires a silver dart, striking the official’s neck. Before the guards realize what’s happening, lightning arcs across the official’s body, dropping him silently to the ground.
    • Defense:
      • In narrow alleys, the Stormcaller Blowgun can be used to prevent enemies from closing in. The blowgun allows the wielder to quickly dispatch one enemy and create confusion with its elemental effects, making pursuit difficult. The wielder can fire enchanted darts to disable traps or hit important targets at a distance without risking exposure.
      • Roleplay: The assassin is cornered in a dark alley, with guards rushing from both ends. The assassin fires a dart into a nearby metal grate, releasing a burst of electricity that arcs along the wet cobblestones, forcing the guards to stumble back. In the confusion, the assassin darts through a hidden passage to escape.
  • Open Plains or Desert
    • Offense:
      • In an open plain or desert, the Stormcaller Blowgun allows the wielder to strike at targets from long distances without giving away their position. The long-range capability of the blowgun means that it can strike from beyond the range of most enemies, and the electrical damage can incapacitate foes even if they are well-armored.
      • Roleplay: Hidden behind a dune, the assassin observes a caravan in the distance. With a steady hand, they line up their shot, aiming for the heavily armored captain at the head of the group. The dart flies true, striking him in the chest. The burst of lightning that follows shorts out his equipment, and he falls to the ground in a sudden, convulsing heap.
    • Defense:
      • When pursued across an open landscape, the Stormcaller Blowgun can be used to create distance between the wielder and their enemies. The lightning-infused darts can disable mounts or machinery, preventing the enemy from giving chase. In a desert environment, the blowgun’s electrical effects can also be used to create disorienting flashes in the sand or temporarily blind pursuers.
      • Roleplay: Outnumbered and pursued across the dunes, the assassin fires a dart into the sand in front of an approaching rider. The electrical discharge causes a small sandstorm to flare up, disorienting the rider and their mount. The assassin uses the distraction to slip away, vanishing into the shifting sands.
  • Mountainous or Stormy Regions
    • Offense:
      • In mountainous regions, where storms are common, the Stormcaller Blowgun becomes even more potent. The natural electrical energy in the air can amplify the power of the darts, turning them into devastating projectiles. High vantage points allow the wielder to strike from cover, using the wind to hide the sound of the blowgun’s dart.
      • Roleplay: As storm clouds gather over the mountains, the assassin perches on a cliffside, hidden among the rocks. A target approaches below, unaware of the danger. The assassin fires a single dart. Lightning from the brewing storm merges with the dart’s energy, delivering a fatal strike that leaves the target’s body crackling with energy.
    • Defense:
      • In stormy weather, the blowgun’s electrical properties can be used to manipulate the environment. Lightning-infused darts can be fired at metal objects to attract natural lightning strikes, or used to disable mechanical traps. The assassin can also use the elemental powers to disrupt enemy technology, gaining the upper hand in a chase or ambush.
      • Roleplay: Pursued by enemies in the midst of a storm, the assassin fires a dart into a distant metal tower. The dart attracts a bolt of lightning from the storm, sending a surge of energy that explodes outward, causing panic among the pursuers. Using the cover of the storm, the assassin blends into the landscape and escapes unseen.
  • Underground Caverns or Dungeons
    • Offense:
      • In dark and enclosed spaces like caves or dungeons, the Stormcaller Blowgun can be used to silently take out guards or creatures without alerting others. The darts’ elemental enchantments allow the wielder to deal extra damage, particularly against enemies susceptible to lightning or other elements.
      • Roleplay: Moving through the winding tunnels of an underground lair, the assassin spots a heavily armored guard. Knowing a regular weapon would struggle to penetrate the armor, the assassin lines up a shot. The silver dart, enhanced with lightning, bypasses the armor’s defenses, incapacitating the guard before he can react.
    • Defense:
      • In tight quarters, the blowgun allows for precision strikes at enemies who may be out of melee range. Additionally, the wielder can fire darts into key structures, such as wooden beams or stone pillars, causing them to collapse and create barriers to slow down pursuers.
      • Roleplay: The assassin retreats down a narrow cavern path with enemies in pursuit. With a quick aim, they fire a dart at a support beam overhead. The dart’s electrical discharge causes the beam to splinter and collapse, sealing the tunnel behind them and cutting off the pursuit.

The Stormcaller Blowgun is a versatile and highly specialized weapon that thrives in situations requiring stealth, precision, and the use of elemental forces. Its ability to deliver lightning-infused strikes from afar, coupled with its defensive applications in controlling or disrupting the environment, makes it a formidable tool in a variety of combat situations across different environments.

The Stormcaller Blowgun above is shown with several different ammunition types of darts or needles.

Perception of Activation: Stormcaller Blowgun

  • User’s Perspective
    • Sight:
    • Upon activation, faint blue runes along the length of the blowgun begin to glow softly, gradually intensifying as the storm energy builds within the weapon. The silver darts seem to shimmer with a slight electrical charge, crackling as if anticipating the strike. Small sparks dance across the surface, and the air around the blowgun appears to distort slightly, as though charged with static electricity.
    • Sound:
    • The air becomes heavy with a soft buzzing, a low hum reminiscent of distant thunder. When a dart is fired, there’s a brief, sharp crackle of electricity as it exits the blowgun, almost like the sound of lightning striking metal. If the dart strikes a target, the hum briefly intensifies into a loud snap as the electrical energy discharges upon impact.
    • Touch:
    • The blowgun feels light in the user’s hands, but as it activates, a subtle tingling sensation runs along its surface, as though tiny electric currents are skimming across the bone. There’s a slight warmth that grows as the energy builds. When the dart is released, the user feels a brief, but powerful, pulse of energy surge through their fingers.
    • Smell:
    • The smell of ozone fills the air, sharp and metallic, similar to the scent after a thunderstorm. There is also a faint hint of burnt feathers or wood, as if the blowgun is exuding the raw essence of storm.
    • Taste:
    • A metallic tang enters the user’s mouth, as if the electrical energy from the blowgun is seeping into the very air. It leaves a bitter, charged taste, reminiscent of biting on metal.
    • Extra-Sensory Perception:
      • Wind’s Whispers: The user may sense distant disturbances in the air or wind. With heightened focus, they can feel subtle shifts in the atmosphere, as if they are attuned to incoming weather patterns.
      • Target Awareness: Upon activation, the blowgun grants the user a heightened sense of precision, almost as if they can anticipate the movements of their target before firing, guided by invisible currents of storm energy.
  • Observer’s Perspective
    • Sight:
    • Observers see a faint glow radiating from the blowgun, with electric sparks occasionally jumping between the silver darts and the weapon’s surface. The runes along the blowgun pulse with an ethereal blue light. When a dart is fired, a brief flash of blue lightning trails behind it, crackling through the air. Upon impact, the dart discharges a visible arc of electricity into the target.
    • Sound:
    • The blowgun emits a soft hum, barely audible, but it intensifies when fired, resulting in a sharp crackling sound akin to lightning striking metal. Upon impact, there’s a brief burst of sound, like a miniature thunderclap, followed by the sizzling of discharged energy.
    • Touch:
    • Anyone standing nearby feels the static electricity in the air. Hair might stand on end, and a faint tingling sensation may be felt across their skin as the storm energy discharges with each shot.
    • Smell:
    • The observer can smell a strong scent of ozone, like the air after a lightning strike. Depending on the power of the blowgun’s dart, the scent may become more intense, creating an atmosphere heavy with the smell of charged particles.
    • Taste:
    • Close observers might experience a faint metallic taste in the back of their throat, similar to the sensation before a thunderstorm, as the electrical charge from the blowgun lingers in the air.
    • Extra-Sensory Perception:
      • Aura Sensitivity: Those attuned to magic or elemental forces might feel a gathering storm around the wielder. The blowgun’s storm energy may distort nearby magical auras or interfere with spell casting, leaving a subtle yet tangible tension in the air.
      • Elemental Disruption: Nearby spellcasters or beings connected to nature may sense a disturbance in the natural flow of the air or wind, as if the blowgun disrupts weather patterns or elemental forces in its immediate vicinity.
  • Positives
    • For the User:
      • Enhanced precision, allowing for deadly accuracy with each shot.
      • A sense of heightened awareness of their surroundings, particularly with shifts in the atmosphere and wind.
      • The weapon’s elemental power allows the user to deal significant damage, even to well-armored foes, by bypassing physical defenses with electrical discharges.
      • The blowgun’s light weight and smooth operation make it ideal for quick, stealthy strikes without alerting enemies.
    • For Observers:
      • Witnessing the weapon’s activation is awe-inspiring and terrifying, as the blowgun releases bolts of electrical energy that seem to come from the sky itself.
      • The deadly silence followed by the quick burst of energy creates an element of surprise, making it difficult for enemies to respond or counter.
  • Negatives
    • For the User:
      • The buildup of static energy can become overwhelming if overused, causing minor shocks or fatigue.
      • Prolonged use in close proximity to allies may inadvertently affect them, as the storm energy in the blowgun begins to seep into the surrounding area, causing discomfort or disruption to nearby magic.
      • If not properly maintained, the blowgun’s storm energy may become unstable, resulting in misfires or erratic discharges of electrical energy that could harm the wielder.
    • For Observers:
      • The sudden bursts of electrical energy can be disorienting or frightening for nearby allies, potentially disrupting coordination or causing distractions.
      • The electrical discharges could accidentally arc to nearby objects or individuals, especially in close quarters, making it dangerous to use in confined spaces.
      • Sensitive magical creatures or beings might become agitated or even hostile if they sense the weapon’s interference with natural elements, particularly those attuned to wind or storms.

Crafting Recipe: Stormcaller Blowgun (Replica)

  • Materials Needed:
    • Thunderbird Bone (1 long section) Bone from a thunderbird, infused with storm energy, to form the core of the blowgun.
    • Silver Needle Darts (20) Crafted from pure silver and designed for piercing armor. Often enchanted to hold elemental charges.
    • Stormglass Crystals (3 small shards) Crystals that store and amplify electrical energy. Used to charge the darts with lightning magic.
    • Feathers of the Stormbird (4-5 feathers) Dark blue and purple feathers from a stormbird, known for their affinity with the wind and storm, used to decorate the blowgun and enhance its aerodynamic properties.
    • Enchanted Thread (3 feet) Thread imbued with minor magical properties, used to wrap and bind the materials.
    • Runic Ink (1 vial) A magical ink infused with elemental energy, used to carve and inscribe runes along the blowgun for power and precision.
  • Tools Required:
    • Bone Carver’s Knife
      • A specialized knife used to shape and carve the thunderbird bone.
    • Enchanting Needle
      • Used for inscribing the elemental runes along the blowgun with precision.
    • Silversmith’s Tools
      • Necessary for shaping and sharpening the silver needle darts.
    • Elemental Infuser
      • A magical device used to infuse the silver darts with elemental lightning energy from the Stormglass Crystals.
    • Feather Comb
      • A tool to delicately clean and arrange the stormbird feathers for maximum aerodynamic efficiency.
    • Runesmith’s Hammer
      • Used for setting the enchanted runes into the blowgun’s surface after inscription.
  • Skill Requirements:
    • Boneworking (Level 3) Required for carving and shaping the thunderbird bone into the sleek form of a blowgun.
    • Silverworking (Level 2) Necessary for crafting the delicate yet deadly silver needle darts.
    • Enchanting (Level 3) Essential for binding the lightning magic to the blowgun and ensuring the elemental charges are stable.
    • Runesmithing (Level 2) Needed to properly inscribe and activate the runes on the blowgun, aligning them with the elemental properties of the weapon.
    • Featherworking (Level 1) Required to attach and arrange the stormbird feathers to the blowgun, enhancing its balance and speed.
  • Crafting Steps:
    • Prepare the Thunderbird Bone:
      • Use the Bone Carver’s Knife to shape the thunderbird bone into a sleek, aerodynamic tube approximately 3 feet in length. The bone must be hollowed carefully, ensuring smooth airflow for maximum range and precision.
      • Once hollowed, polish the surface of the bone, leaving enough thickness for the runic engravings to be carved without weakening the structure.
    • Craft the Silver Needle Darts:
      • Using Silversmith’s Tools, carefully shape 20 silver needle darts. Each dart should be about 6 inches long and needle-thin, with barbed tips for increased armor penetration. Ensure the balance and weight distribution is precise to maintain the blowgun’s accuracy.
      • After shaping, polish each dart and prepare them for the enchantment process.
    • Inscribe the Runes:
      • Use the Runesmith’s Hammer and Enchanting Needle to delicately carve elemental runes along the length of the blowgun. The runes should correspond to wind and lightning, ensuring they channel and amplify the elemental energy.
      • After carving, use Runic Ink to fill in the inscriptions. Allow the ink to settle and bind with the bone for at least 24 hours to ensure the magical flow is steady and aligned with the weapon’s properties.
    • Prepare the Stormglass Crystals:
      • Crush the Stormglass Crystals into fine shards using the Elemental Infuser. Carefully insert these shards into a small compartment near the mouthpiece of the blowgun. These shards will infuse the darts with elemental lightning energy as they are fired.
      • Set the Elemental Infuser to attune the crystals to the blowgun, creating a direct channel between the storm energy and the silver darts. This process takes about 6 hours and should be done in a controlled, low-light environment to prevent overcharging the crystals.
    • Enchant the Silver Needle Darts:
      • Once the Stormglass Crystals are in place, insert the silver darts into the Elemental Infuser one by one. The infuser will bond the lightning energy stored in the crystals to the darts, charging each one with a burst of electrical power. This process takes about 30 minutes per dart and must be done with careful timing to prevent accidental discharges.
      • After enchanting, inspect each dart to ensure the lightning charge is stable and properly contained.
    • Attach the Stormbird Feathers:
      • Using the Feather Comb, clean and arrange the Stormbird Feathers along the rear end of the blowgun. Secure them with Enchanted Thread, making sure they are evenly spaced and aligned with the weapon’s structure for maximum stability and aerodynamic efficiency.
      • The feathers not only aid in the blowgun’s balance but also enhance the wielder’s accuracy by attuning the weapon further to wind and storm elements.
    • Final Binding and Testing:
      • Once all the pieces are assembled, bind the weapon’s energies using a final enchantment. This process requires the Elemental Infuser and takes approximately 4 hours to complete. The binding ensures that the runes, crystals, and feathers work in harmony, channeling the storm’s energy effectively into each dart.
      • After the enchantment is complete, test the blowgun by firing a few silver needle darts at a distance. Ensure the darts strike true and that the electrical discharge activates upon impact.
    • Polish and Inspect:
      • Finally, polish the blowgun and darts, checking for any flaws or imbalances. Inspect the runes to ensure they glow faintly with the charge of the storm, and confirm that the darts are properly enchanted.
  • Crafting Time: 5 to 7 days, depending on the availability of materials and the stability of the elemental infusion process.

Tale of the Skycaller’s Breath

In old times when the air crackled with storms, and birds of thunder ruled the high winds, there was a tribe, name lost to the sand. They speak of one—an assassin of silent foot and shadowed breath. This assassin, they say, was of the Thunderclap people, whose hearts were made from storm and bone. He carried no sword, no spear, but in his hand, the Skycaller’s Breath, a weapon born from the bones of the thunderbird itself.

It is said the sky did not give up its bird easily. The tribe’s wise ones sought the bird of storm, a creature of sky, wind, and crack of lightning, swift as the eye can blink. The bird did not wish to fall, but the Thunderclap called to the storm with great words, words now lost, and the bird came, though angry.

The assassin, in night of black clouds, climbed the tallest tree, to where the thunderbird perched. He did not fight with force. No, for the thunderbird was too great. The assassin, they say, waited in the silence of storm, until the bird slept. Then, with breath so quiet that even the wind could not hear, he took the bird’s bone and feathers, for they held the storm’s power, still alive, still burning.

With these, he made the Skycaller’s Breath, a blowgun that could speak the language of lightning. In the assassin’s hands, the blowgun became the voice of storms, sending silent strikes that could call the sky itself to the ground. No shield could stop it, no armor could hold it, for it pierced not just flesh, but the spirit itself.

The tale says, in the days after, the assassin was unmatched in his skill. The storm was his friend, and his enemies fell before they knew they were hunted. Many kings, many warriors, all fell to the Skycaller’s Breath. It was not the dart that killed—it was the storm inside it, a storm called from the heavens and whispered into the weapon by the assassin’s hand.

But in time, the weapon began to speak not just to the assassin, but to the skies. The winds grew louder, the storms more fierce. Each dart called for more power until even the wielder could not hold it. One day, when the storm was too great, the weapon betrayed its master, and the sky answered its call not with wind, but with wrath. The assassin, they say, was taken by the storm he had once commanded.

Moral of the Story: To call the storm is to hold its fury, but even the smallest breath of wind cannot be bound for long. Power borrowed from the sky must one day return.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Item: Stormcaller Blowgun

  • Type: Ranged Weapon (Silent)
  • Damage: 1d6 piercing + 1d8 electrical
  • Range: 30 yards
  • Special Properties:
    • Silent Shot: The blowgun makes no sound when fired, allowing for stealthy attacks.
    • Electric Discharge: When hitting a target, the blowgun’s darts can release an electrical shock, dealing 1d8 electrical damage. If used in wet or stormy conditions, the electrical damage is doubled.
    • Critical Fail (95-100): The weapon’s electric charge backfires, causing 1d4 electrical damage to the user.

Blades in the Dark

Item: Stormcaller Blowgun

  • Category: Ranged Weapon (Silent, Rare)
  • Load: 1
  • Range: Medium
  • Tags: Silent, Lightning, Piercing
  • Special Abilities:
    • Silent Dart: The blowgun can fire needles in complete silence, avoiding detection during stealth missions.
    • Storm Dart: On a successful hit, the target takes 1 extra harm from a discharge of lightning. This effect can arc to an additional nearby enemy within close range, dealing 1 harm.
    • Recharge: After three uses, the blowgun requires 1 downtime activity to recharge its elemental properties.

Dungeons & Dragons (5th Edition)

Item: Stormcaller Blowgun

  • Weapon (Blowgun), Rare (Requires Attunement)
  • Damage: 1 piercing + 1d8 lightning
  • Range: 25/100 feet
  • Properties: Ammunition (20 darts), Loading, Special
  • Special Abilities:
    • Lightning Strike: When you hit a creature, you can activate the blowgun’s magic to deal an additional 1d8 lightning damage. This can also arc to an additional creature within 10 feet, which must make a DC 13 Dexterity saving throw or take 1d4 lightning damage.
    • Silent Shooter: The blowgun makes no sound when fired, allowing the user to remain hidden after making an attack (Stealth check required).
    • Charged Dart: If used during a storm or in high-wind conditions, you can deal an extra 1d4 lightning damage to the primary target.

Knave

Item: Stormcaller Blowgun

  • Damage: 1d6 piercing + 1d6 lightning
  • Range: 60 feet
  • Traits: Silent, Lightweight, Electric
  • Special Abilities:
    • Lightning Shot: Once per combat, the blowgun can release a bolt of lightning with a dart, dealing 1d6 lightning damage to the target.
    • Electric Arc: On a critical hit, the lightning damage arcs to a second nearby enemy, dealing 1d4 lightning damage.
    • Stealthy Weapon: The blowgun’s silent shots allow the user to attack without breaking stealth, provided they make a successful Dexterity check.

Fate Core

Item: Stormcaller Blowgun

  • Aspect: “Whisper of the Storm’s Edge”
  • Type: Silent Ranged Weapon
  • Mechanics:
    • Invoke: The wielder can invoke the blowgun’s aspect to perform precise, silent attacks from long distances, perfect for stealth missions (+2 to Stealth or Shoot rolls).
    • Storm’s Arc: Once per scene, the blowgun can fire a dart that releases a bolt of lightning on a successful attack, dealing an additional two shifts of damage to the target and arcing to a nearby target for 1 shift of damage.
    • Compel: The electrical energy of the blowgun may draw unwanted attention or disrupt nearby electronics or magical devices when used in high-stakes situations.

Numenera & Cypher System

Item: Stormcaller Blowgun

  • Level: 5
  • Damage: 2 points (Piercing) + 4 points (Electrical)
  • Range: Long
  • Weapon Type: Ranged, Silent
  • Special Properties:
    • Lightning Arc: Once per day, the wielder can activate the lightning arc feature to deal 4 points of additional electrical damage and arc to a second target within immediate range of the first.
    • Silent Strike: Attacks made with the blowgun are completely silent, making it ideal for stealth missions.
    • Storm’s Call: In stormy environments, the blowgun’s electrical damage increases by 2 points for one minute, though it may also cause unintended electrical disturbances in the area.

Pathfinder (2nd Edition)

Item: Stormcaller Blowgun

  • Weapon (Blowgun), Rare (Requires Attunement)
  • Damage: 1 piercing + 2d6 electricity
  • Range: 30 feet
  • Properties: Ammunition (Darts), Reload 1
  • Special Abilities:
    • Lightning Strike: On a successful hit, the blowgun releases a lightning charge dealing 2d6 electricity damage. This effect can arc to a secondary target within 10 feet, forcing a Reflex save (DC 18) or take 1d6 additional electricity damage.
    • Silent Strike: The blowgun makes no noise when used, allowing the wielder to attempt Stealth checks after making a ranged attack.
    • Storm Surge: In stormy weather or high-wind conditions, the weapon’s range increases to 50 feet, and the wielder gains a +2 circumstance bonus to attack rolls.

Savage Worlds

Item: Stormcaller Blowgun

  • Category: Silent Ranged Weapon
  • Damage: 2d4 (Piercing) + 1d6 (Electric)
  • Range: 12/24/48
  • Weight: 1 lb
  • Special Abilities:
    • Storm Arc: On a raise, the dart releases an electrical discharge that deals an additional 1d6 damage to the main target and arcs to a nearby target within 6″. This secondary target must succeed on an Agility roll or take 1d6 electrical damage.
    • Silent Weapon: The blowgun’s darts are fired in complete silence, allowing the wielder to maintain Stealth after an attack (requires a Stealth roll).
    • Electric Surge: When used during a storm, the weapon’s damage increases to 2d6 for the electric component. However, on a critical failure, the blowgun discharges electricity at the user, dealing 1d4 damage.

Shadowrun (6th Edition)

Item: Stormcaller Blowgun

  • Category: Exotic Ranged Weapon (Silent)
  • Damage: 6P (Piercing) + 3S (Electrical)
  • Accuracy: 5
  • AP: -2
  • Range: 30 meters
  • Special Properties:
    • Silent: The blowgun makes no noise when fired, providing a +2 dice pool bonus to Stealth rolls after attacking.
    • Lightning Discharge: Upon hitting the target, the dart releases a small electrical charge that deals 3S (Stun) damage. In wet or conductive environments, this electrical damage increases to 5S.
    • Ammo: Uses 20 darts (reusable) with each dart taking a Simple Action to reload.
    • Glitch (Critical Glitch): On a glitch, the electrical charge backfires, dealing 2S damage to the wielder.

Starfinder

Item: Stormcaller Blowgun

  • Level: 6
  • Category: Ranged Weapon (Special)
  • Damage: 1d4 piercing + 2d6 electricity
  • Range: 60 feet
  • Critical: Arc 1d6 electricity to 1 adjacent target
  • Capacity: 10 charges (used for electricity)
  • Usage: 1 charge per attack
  • Special Properties:
    • Silent Shooter: The blowgun makes no noise, allowing for stealthy operations. When used for stealth, the wielder gains a +2 bonus to Stealth checks after an attack.
    • Arc Shock: On a critical hit, the electricity arcs to one additional target within 10 feet, dealing 1d6 electricity damage.
    • Storm Boost: If used in stormy or electrically charged environments, the blowgun’s electricity damage increases by 1d6 for 1 minute.

Traveller

Item: Stormcaller Blowgun

  • Tech Level: 12
  • Damage: 2d6 (Piercing) + 1d6 (Electrical)
  • Range: 30 meters
  • Traits: Silent, Lightweight
  • Special Properties:
    • Lightning Arc: Once per hour, the blowgun can release an electrical shock that arcs from the primary target to a secondary one within 5 meters. The secondary target takes 1d6 damage and must pass a Dexterity (8+) check or be stunned for 1 round.
    • Stealth Weapon: The blowgun is nearly silent when fired, providing a +2 bonus to Stealth checks after firing.
    • Limited Charges: The electrical charge can be used for up to 6 shots before needing to recharge. Recharge takes 10 minutes.
    • Glitch: On a fumble, the blowgun malfunctions, discharging the stored electricity into the user for 1d6 electrical damage.

Warhammer 40k (Wrath & Glory)

Item: Stormcaller Blowgun

  • Type: Rare Exotic Ranged Weapon
  • Damage: 7 + 1ED (Piercing) + 2ED (Shock)
  • AP: -1
  • Range: 30 meters
  • Special Abilities:
    • Shock Arc: On a critical hit, the blowgun releases a burst of lightning, arcing to up to 2 additional nearby enemies within 6 meters. Each takes 1ED Shock damage and must pass a DN 3 Agility test or be stunned for 1 round.
    • Silent Killer: The blowgun makes no sound when used, allowing the wielder to maintain cover. After attacking, the wielder may make a Stealth roll to remain hidden.
    • Storm Surge: When used during a storm or in an electrically charged environment, the weapon’s shock damage increases to 3ED for the next 3 attacks.
    • Overload: On a complication, the blowgun’s electrical components misfire, causing the wielder to take 1ED Shock damage.