Endless Quiver

Description: The Endless Quiver appears as an intricately crafted leather quiver with ornate carvings and delicate stitching. It radiates a faint magical aura and is deceptively lightweight. The quiver is designed to hold arrows, bolts, or other projectile-based ammunition, and it seems to possess an otherworldly capacity.

Lore: Legend has it that the Endless Quiver was created by an enigmatic elven archer who sought to eliminate the inconvenience of constantly replenishing their ammunition during long hunts and perilous battles. Frustrated by the limitations of conventional quivers, they poured their arcane knowledge into crafting this extraordinary item. The Endless Quiver has since become a prized possession among archers, offering a near-endless supply of ammunition.

Stats:

  • Rarity: Common
  • Weight: 1 lb
  • Capacity: The Endless Quiver can hold up to 20 projectiles of any kind, including arrows, bolts, or other similar ammunition.
  • Replenishment: At the end of each use, the Endless Quiver magically replenishes itself, restoring any expended projectiles back to its maximum capacity.

Cost: The cost of the Endless Quiver varies depending on the location and availability of magical items in the world. As a common-rarity item, it is relatively affordable and can be obtained for around 200 to 300 gold pieces.

Tags:

  • Ammo: The Endless Quiver falls under the category of ammunition-related items.
  • Consumable: While not consumed in the traditional sense, the Endless Quiver’s magical replenishment mechanic functions as a form of consumable resource management.
  • Additional: Archery, Bow, Crossbow, Projectile, Utility, Magical, Gear, Infinite, Supply, Loadout, Equipment, Range, Combat, Craftsmanship, Reusable

Use: The Endless Quiver is primarily used by archers, crossbow wielders, or any character who relies on projectile-based weapons. It provides a convenient and reliable source of ammunition, alleviating the need for frequent restocking or scavenging during adventures. This item grants the user peace of mind, ensuring they are always ready to unleash a barrage of arrows or bolts in combat without worrying about running out of projectiles.

Can incorporate the Endless Quiver into sessions by having their characters acquire it through quest rewards, trading with merchants, or discovering it as a hidden treasure. The item can be a useful tool for resource management, enabling players to focus on the strategic aspects of combat and exploration without constantly concerning themselves with ammunition supplies.

The Endless Quiver can be found in various shops across the world of Saṃsāra, each reflecting the culture and resources of the region where they are located. The following descriptions illustrate where and how this item might be bought and sold, along with the associated costs in different types of shops.

  • Elven Enclaves
    • Shop Type: Enchanted Bowyer’s Workshop
    • Location: Hidden forest sanctuaries, secluded groves
    • Description: Elven enclaves are known for their mastery of archery and magical craftsmanship. In these tranquil settings, workshops blend seamlessly with nature, where skilled elven artisans create and sell magical items like the Endless Quiver. The shop itself is often an open-air structure, with living trees forming natural archways and shelves. The air hums with latent magic, and the scent of fresh wood and herbs fills the space.
    • Cost: 250-350 gold pieces
    • Acquisition: The quiver may be available as part of a broader selection of enchanted archery gear. Buyers might also need to demonstrate their skill or respect for nature to gain access to these items, as the elves value their creations and prefer them in the hands of worthy individuals.
  • Dwarven Citadels
    • Shop Type: Runecarved Armory
    • Location: Deep within mountain fortresses or dwarven strongholds
    • Description: Dwarven citadels house sturdy armories where runesmiths imbue weapons and equipment with powerful enchantments. The shops are carved into stone, with walls adorned by intricate runes that glow faintly. Shelves are lined with quivers, crossbows, and other weapons, all forged to endure and perform in the harshest conditions. The Endless Quiver here may bear additional runic designs, symbolizing its endless capacity.
    • Cost: 300-400 gold pieces
    • Acquisition: Dwarves value trade and craftsmanship, so while the cost is higher, buyers can haggle or trade in rare materials or artifacts to reduce the price. The item may also be part of a special order, crafted to specification.
  • Human Cities
    • Shop Type: Arcane Curiosities Emporium
    • Location: Bustling markets in large cities or capital towns
    • Description: In human cities, the Endless Quiver is sold in arcane emporiums, where merchants deal in a wide variety of magical items. These shops are often found in well-trafficked market districts, characterized by their colorful banners and exotic displays. The shop interiors are filled with shelves and glass cases displaying all manner of enchanted goods, from potions to enchanted armaments.
    • Cost: 200-300 gold pieces
    • Acquisition: Prices in these shops can vary based on supply and demand. The quiver might be sold as part of a set with other archery-related items or available during special sales and auctions. Customers are typically free to browse, though some items, like the Endless Quiver, might require a special request to view due to their magical nature.
  • Floating Cities and Sky Markets
    • Shop Type: Skyship Trader’s Bazaar
    • Location: Markets aboard skyships or floating platforms in the Zephyrstone Islands
    • Description: High above the ground in floating cities, the Endless Quiver is traded in bustling sky markets where merchants from various lands converge. These shops are often part of larger trade vessels or temporary bazaars set up on floating platforms. The atmosphere is lively, with merchants haggling, airships docking, and rare goods changing hands.
    • Cost: 220-320 gold pieces
    • Acquisition: Due to the transient nature of these markets, prices can fluctuate. Buyers might find the quiver at a bargain, especially if they are willing to trade other goods or provide services. The quiver could also be obtained through trading favors or rare commodities found only in these floating cities.
  • Underwater Cities
    • Shop Type: Coral Reef Enchanter’s Grotto
    • Location: Submerged shops within aquatic population centers
    • Description: In underwater cities, the Endless Quiver is found in grottos where enchanters specialize in magical items for use both above and below water. These shops are typically carved into coral reefs, with bioluminescent plants illuminating the shelves. The quivers sold here may be slightly altered for aquatic environments, ensuring durability and functionality underwater.
    • Cost: 270-370 gold pieces
    • Acquisition: Here, the quiver is often tailored to the unique needs of aquatic adventurers. It might be available in exchange for rare oceanic materials or as a reward for completing tasks for the enchanter. The cost reflects the specialized nature of the items crafted and sold in these aquatic environments.
  • Remote Villages and Hidden Markets
    • Shop Type: Wandering Merchant’s Cart
    • Location: Rural areas, hidden valleys, or small villages
    • Description: In more remote regions, the Endless Quiver might be sold by wandering merchants who travel between villages and markets. These merchants carry their goods in large, enchanted carts, which open up into compact, well-stocked shops. The carts are adorned with trinkets from all corners of Saṃsāra, and the merchant themselves is often a well-traveled, mysterious figure with stories of distant lands.
    • Cost: 200-300 gold pieces
    • Acquisition: In these areas, the quiver might be offered at a reasonable price, but availability is sporadic. Bargaining and trade are common, and the merchant may require payment in the form of local produce, rare herbs, or crafted goods instead of gold.

These varied shops reflect the diverse cultures and economies within the world of Saṃsāra, offering adventurers a chance to acquire the Endless Quiver through different means, each with its own unique flavor and cost.

The Endless Quiver plays a versatile role in both defense and offense, and its use can vary significantly depending on the environment in which it is employed. Below are detailed roleplay scenarios across different environments, highlighting how the quiver can be used strategically in combat.

  • Forested and Wilderness Areas
    • Environment: Dense forests, jungles, and wilderness Roleplay Use:
    • Defense: In forested environments, the Endless Quiver allows an archer to maintain a defensive position with ease. As they move stealthily through the trees, they can use the quiver to lay down suppressive fire, deterring enemies from advancing. The quiver’s constant replenishment means the archer never runs out of arrows, enabling them to maintain a barrage from concealed positions, such as tree branches or thick undergrowth. This endless supply of arrows also allows the archer to set traps, such as rigging arrows to create alarms or to cover an area with warning shots.
    • Offense: Offensively, the quiver empowers the archer to take full advantage of the environment. They can use rapid-fire tactics, shooting multiple arrows in quick succession to overwhelm foes. The archer might also use the quiver’s replenishment to execute long-term ambushes, staying hidden while picking off enemies one by one. In this environment, an archer might also utilize different types of projectiles, such as fire arrows to ignite the forest and create chaos, or barbed arrows designed to hinder or slow enemies.
  • Urban and Cityscapes
    • Environment: Cities, towns, and urban areas Roleplay Use:
    • Defense: In urban environments, the Endless Quiver is invaluable for an archer defending narrow streets, rooftops, or fortified positions. The archer can use the quiver to maintain a constant stream of arrows from behind barricades or on elevated positions like city walls or rooftops. This endless supply of ammunition ensures they can cover a wide area, preventing enemy advances through key choke points. The quiver’s light weight also allows for quick repositioning within the urban landscape, enabling the archer to move from one vantage point to another without concern for running out of ammunition.
    • Offense: On the offensive, the archer can use the quiver to assault enemy positions from a distance, targeting sentries, guards, or key figures in an urban battle. The ability to fire repeatedly without the need to restock enables the archer to lay down covering fire as their allies advance. The quiver’s capacity also allows the archer to carry and use specialized arrows, such as those designed to pierce armor or shatter windows, making it easier to breach buildings or disable defensive structures.
  • Underground and Subterranean
    • Environment: Caves, tunnels, and dungeons Roleplay Use:
    • Defense: In the tight quarters of subterranean environments, the Endless Quiver ensures that the archer can hold off enemies in confined spaces. The quiver’s magical nature allows for consistent defense without the burden of carrying heavy ammunition, which is especially useful in narrow tunnels or winding caves. The archer can use the quiver to create a defensive line, shooting down narrow passages where enemies have little room to maneuver. The endless arrows also allow the archer to employ tactics such as shooting out torches to plunge enemies into darkness, then firing from concealed positions.
    • Offense: Offensively, the quiver’s limitless supply of arrows allows the archer to press through long dungeon crawls without worrying about running low on ammunition. They can pick off enemies from a distance, avoiding traps and hazards that are common in subterranean settings. The archer might also use arrows to trigger traps from afar or to disable mechanisms like drawbridges or portcullises. In the cramped spaces of a dungeon, an archer with the Endless Quiver can maintain pressure on the enemy, firing relentlessly as their party advances.
  • Open Plains and Battlefields
    • Environment: Open fields, plains, and large-scale battlefields Roleplay Use:
    • Defense: On open battlefields, the Endless Quiver becomes a critical asset for maintaining a defensive perimeter. An archer can use the quiver to continuously rain arrows on advancing troops, disrupting formations and thinning enemy ranks before they reach the defensive line. The ability to sustain fire over a long period allows the archer to support their allies effectively, whether from the front line or from a higher vantage point, such as a hill or battlement.
    • Offense: In an offensive role, the Endless Quiver allows the archer to engage in harassing tactics, such as skirmishing with enemy troops or picking off high-value targets from a distance. The quiver’s ability to replenish arrows means the archer can fire continuously during a charge, using the element of surprise to disrupt enemy lines. The archer might also coordinate with cavalry or other fast-moving units, providing ranged support as they maneuver across the battlefield. Additionally, the archer could use the quiver to fire signal arrows, coordinating movements or calling for reinforcements during large-scale engagements.
  • Coastal and Aquatic
    • Environment: Coastal regions, shores, and near bodies of water Roleplay Use:
    • Defense: Along coastal areas, the Endless Quiver ensures that an archer can defend against attacks from ships, sea creatures, or raiding parties. The archer can use the quiver to fire at approaching vessels from the shore, targeting sails, oars, or crew members to hinder their progress. The constant supply of arrows allows the archer to maintain a steady defense, even in prolonged engagements. Additionally, the archer can use specialized arrows, such as those designed to ignite or pierce hulls, to create strategic advantages in coastal defense.
    • Offense: When on the offensive, the archer can use the Endless Quiver to support naval engagements or raids on coastal settlements. The quiver’s replenishment ability allows the archer to engage in long-range attacks from the deck of a ship, firing at enemy vessels or coastal fortifications without concern for running out of ammunition. The archer might also use the quiver to target specific components of an enemy ship, such as rigging or ballistae, weakening their defenses before a boarding action. In amphibious assaults, the archer’s ability to fire continuously provides critical support to troops landing on hostile shores.

These scenarios demonstrate how the Endless Quiver can be adapted to various environments, offering both strategic defense and relentless offense, making it an indispensable tool for archers in the world of Saṃsāra.

Perception of Activation:

  • Sight:
    • Perception: When the Endless Quiver activates, a faint, ethereal glow emanates from the ornate carvings along its surface. The glow intensifies as each arrow or bolt is magically replenished, creating a mesmerizing dance of light within the quiver.
    • Description: The light pulses rhythmically, resembling the heartbeat of the quiver itself. The arrows seem to materialize out of thin air, shimmering briefly before settling into place.
    • Positives: The glow can serve as a signal to the user that the quiver is functioning correctly, reassuring them during intense combat situations.
    • Negatives: The light may inadvertently give away the user’s position in low-light or stealth scenarios, making them more visible to enemies.
  • Sound:
    • Perception: A soft, almost musical hum accompanies the activation, reminiscent of the sound of a bowstring being drawn or a gentle wind passing through the trees.
    • Description: The hum is soothing, barely audible to those nearby, but it resonates with a subtle power that suggests the quiver’s mystical origins.
    • Positives: The sound can be calming to the user, providing focus and clarity in the midst of battle.
    • Negatives: The hum, though quiet, could alert highly perceptive foes to the presence of the magical quiver, especially in silent environments.
  • Touch:
    • Perception: The leather of the quiver warms slightly as it activates, becoming more supple and responsive to the user’s movements.
    • Description: The quiver feels almost alive, as if it recognizes and responds to the user’s intent. The arrows within are perfectly balanced, ready to be drawn at a moment’s notice.
    • Positives: The warmth provides comfort, especially in cold environments, and the enhanced suppleness allows for quicker, smoother arrow retrieval.
    • Negatives: The warmth could become uncomfortable in hot environments, and the sensation of the quiver feeling “alive” might be unsettling to some users.
  • Smell:
    • Perception: A faint, earthy scent is released during activation, reminiscent of fresh rain on forest leaves mixed with the subtle aroma of aged leather.
    • Description: The scent is subtle, evoking images of ancient forests and hidden glades where the quiver’s magic might have been forged.
    • Positives: The scent can ground the user, providing a moment of calm and clarity amidst the chaos of battle.
    • Negatives: In certain situations, the scent could be distracting, especially if it contrasts sharply with the surrounding environment.
  • Taste:
    • Perception: While not directly tasted, the air around the quiver during activation carries a faint metallic tang, similar to the taste of magic in the air during powerful spells.
    • Description: This sensation is subtle and mostly subconscious, affecting the user’s awareness of the quiver’s activation.
    • Positives: The sensation can heighten the user’s awareness, making them more alert to magical energies around them.
    • Negatives: The metallic tang may be unpleasant, causing a brief distraction or discomfort.
  • Extrasensory Perception:
    • Perception: The activation of the Endless Quiver creates a subtle ripple in the fabric of magic itself, which can be sensed by those attuned to magical energies. This ripple feels like a gentle pull or tug, drawing attention to the quiver’s presence and its endless capacity.
    • Description: For those with heightened magical senses, the quiver’s activation feels like a tiny vortex of energy, pulling at the surrounding magic and condensing it into the form of arrows. The user might also perceive a faint whisper in their mind, an ancient voice reciting forgotten elven incantations.
    • Positives: This perception can be reassuring, confirming that the quiver is functioning correctly and drawing upon the natural magic of the world.
    • Negatives: The magical ripple could be sensed by others attuned to magic, potentially alerting them to the user’s presence or the quiver’s use. The whispering voices, though faint, might also be distracting or disorienting during intense situations.
  • Overall Positives:
    • Provides reassurance and clarity to the user.
    • Enhances the user’s focus and connection to the quiver.
    • The sensory feedback can help in strategic planning, ensuring the quiver is fully operational.
  • Overall Negatives:
    • The glow, hum, warmth, and scent might give away the user’s position.
    • Certain sensations could be distracting or uncomfortable in specific environments.
    • The extrasensory perception might alert other magically attuned beings to the user’s actions.

The activation of the Endless Quiver is an immersive experience, engaging multiple senses and reinforcing the quiver’s mystical nature while also presenting challenges that must be navigated in various environments.

Crafting Recipe: Endless Quiver of Replenishment

  • Materials Needed:
    • 1x Enchanted Leather Hide: Sourced from a creature with natural magical properties, such as a fae deer or a celestial elk.
    • 3x Elven Silver Thread Spools: A finely spun silver thread imbued with elven magic, known for its durability and ability to channel enchantments.
    • 10x Arcane Arrowshafts: Crafted from the wood of an ancient, magically attuned tree, such as an Elderwood or Yggdrasil sapling.
    • 5x Mystic Feathers: Plucked from a celestial bird or a griffon, these feathers enhance the quiver’s ability to hold and replenish arrows.
    • 1x Arcane Core Gem: A small, gem-like crystal infused with raw magical energy, serving as the core of the quiver’s replenishment ability.
    • 1x Essence of Infinity: A rare, ethereal liquid that grants the quiver its endless capacity, extracted from the essence of a timeless entity or a powerful relic.
    • 1x Vial of Elemental Binding Fluid: Used to bond the magical components together, distilled from the essence of air and earth elementals.
  • Tools Required:
    • Enchanter’s Loom: A magical loom designed for weaving threads of enchantment into physical items.
    • Mystic Needle: A needle crafted from a unicorn horn or another magically potent material, essential for stitching the quiver with enchanted threads.
    • Rune-etched Carving Knife: A blade inscribed with runes of power, used for precise cutting and shaping of the leather hide.
    • Gem Embedding Chisel: A small chisel enchanted to embed the Arcane Core Gem without damaging its magical properties.
    • Alchemist’s Alembic: A specialized apparatus used to distill and mix the Essence of Infinity and Elemental Binding Fluid.
  • Skill Requirements:
    • Masterwork Leatherworking (Expert Level): To expertly handle the enchanted leather and ensure its durability while maintaining the integrity of the magical properties.
    • Arcane Weaving (Advanced Level): To properly sew the Elven Silver Thread and weave the enchantments into the quiver’s structure.
    • Enchanting (Master Level): To imbue the quiver with the power of replenishment and ensure the magical components are correctly integrated.
    • Runic Inscription (Intermediate Level): To inscribe the necessary runes on the leather that will facilitate the quiver’s magical properties.
    • Alchemy (Advanced Level): To safely distill and prepare the Essence of Infinity and Elemental Binding Fluid for use.
  • Crafting Steps:
    • Prepare the Enchanted Leather Hide:
      • Use the Rune-etched Carving Knife to carefully cut the leather into the desired shape of the quiver. Ensure the hide remains intact and unblemished to maintain its magical properties.
      • Once cut, inscribe runes of endurance, replenishment, and binding onto the interior and exterior surfaces of the leather.
    • Weave the Enchantments:
      • Using the Enchanter’s Loom and Mystic Needle, weave the Elven Silver Thread into the seams and borders of the quiver. This thread will channel the quiver’s magical energy and bind the enchantments into the leather.
      • During this process, incorporate the Mystic Feathers within the lining of the quiver, ensuring they are evenly spaced to enhance the replenishment effect.
    • Embed the Arcane Core Gem:
      • Using the Gem Embedding Chisel, carefully create a small recess at the quiver’s center where the Arcane Core Gem will be placed.
      • Embed the gem into the recess, ensuring it is secure. The gem will serve as the focal point of the quiver’s replenishment ability, drawing in magical energy to restore spent projectiles.
    • Infuse with the Essence of Infinity:
      • Distill the Essence of Infinity with the Alchemist’s Alembic, combining it with the Elemental Binding Fluid to create a potent magical mixture.
      • Carefully apply this mixture to the interior and exterior of the quiver, allowing it to soak into the leather. This process may take several hours as the quiver absorbs the essence, granting it its near-endless capacity.
    • Final Enchantment and Blessing:
      • Once the quiver has absorbed the Essence of Infinity, place it on an enchanted altar or within a magic circle. Perform the final enchanting ritual, calling upon the power of the arcane to solidify the quiver’s abilities.
      • Optionally, bless the quiver with the aid of a druid or cleric, further enhancing its magical properties and ensuring its durability.
    • Testing and Finishing:
      • After the enchantment process is complete, test the quiver’s functionality by placing different types of projectiles inside. Ensure that the quiver replenishes spent arrows or bolts as intended.
      • Polish the quiver with a final application of enchanted wax or oil, giving it a smooth, durable finish and ensuring the longevity of its magical properties.

Completion: Once all steps are carefully followed, the Endless Quiver of Replenishment is complete, ready to be used by a skilled archer in the world of Saṃsāra. The quiver should now possess the ability to magically replenish its contents, providing an endless supply of arrows or bolts.

Tale of the Never-Empty Quiver

Long time before the age of now, there was a great archer, known in name only as the One-Who-Sees-All, a person of skill beyond measure. In the deep forests where the shadows lived, this archer did travel, hunting beasts and monsters that were feared by the peoples of the land. The One-Who-Sees-All, never missing the aim, always striking the heart of the prey. But alas, the quiver did empty, as all quivers must, and in the time of need, there were no more arrows to draw.

One night of cold stars and moon shadows, when the hunt was most dire, the One-Who-Sees-All did meet with the Forest-Spirit, a being of ancient and forgotten days. The archer, humble yet proud, asked the Forest-Spirit for a gift—arrows that never cease, a quiver that is always full. The Forest-Spirit, wise and with eyes that see through the ages, did not speak, but instead offered a riddle that was not a riddle:

“Give the quiver the essence of the hunt, the breath of the wind, the light of the stars, and the blood of the earth. Only then shall it be so.”

The One-Who-Sees-All, not knowing the full meaning, did as was told. Into the leather of the quiver, the archer did press the spirit of the beasts hunted, the air of the winds that guided each arrow, the light from the stars that watched over the night, and from the earth, a drop of life was taken. The quiver, now bound by forces unseen, began to glow with a light that was not of this world.

From that day, the One-Who-Sees-All hunted without fear of emptiness. Each time an arrow flew, another would take its place, drawn from the unseen, from the depths of the unknown. Many seasons passed, and the archer’s fame grew, but the weight of the quiver did grow heavy with each life taken, with each breath of the wind, with each star fallen, and with each drop of earth’s blood spilt. The quiver, though never empty, was a burden that no mortal should carry for long.

In the end, the One-Who-Sees-All, weary and old, could carry the quiver no more. The archer vanished into the deep forest, leaving the quiver behind, a treasure and a curse to those who would find it. The quiver, now known as the Never-Empty Quiver, is said to still hold the breath of the wind, the light of the stars, and the blood of the earth. But those who seek it should know: the quiver is never empty, but neither is the burden it bears.

Moral of the Story: That which is never empty may be full of more than you desire. The gifts of the spirits carry the weight of the ages.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Name: Endless Quiver

  • Description: A quiver that never runs out of arrows, imbued with an eerie energy that may attract the attention of cosmic entities.
  • Stat Block:
    • Type: Mythos Item
    • Magic Points: 5 to activate (restores at the end of each day)
    • Function: Provides an infinite supply of arrows.
    • Sanity Cost: 1d3 Sanity points (per use)
    • Mythos Effects: Prolonged use may attract the attention of otherworldly entities. Each month of use, roll 1d100. On a 01-05, an entity takes notice, leading to an encounter (GM’s discretion).
  • Game Mechanics: Each time an investigator draws an arrow, the quiver replenishes itself. Using the quiver during Mythos events may increase the chance of unintended supernatural consequences.

Blades in the Dark

Name: Endless Quiver

  • Description: A relic from the Forgotten Gods, this quiver supplies endless arrows, but with a dark price.
  • Stat Block:
    • Item Type: Special Item
    • Load: 1 (lightweight, doesn’t count towards encumbrance)
    • Effect: Provides an unlimited supply of arrows.
    • Uses: Each use of the quiver fills the user with a subtle but growing sense of dread.
    • Devil’s Bargain: Whenever you use the quiver, you can push yourself without taking stress, but you gain +1 Heat as whispers of your power spread through the underworld.
  • Game Mechanics: The quiver can be used as part of a downtime activity to gather information or supply a fellow crew member with unlimited arrows. It may also be used in a desperate situation to gain a +1d to any ranged attack roll, at the risk of attracting attention from the Forgotten Gods.

Dungeons & Dragons (5th Edition)

Name: Endless Quiver

  • Wondrous Item, uncommon (requires attunement by a character proficient with longbows or crossbows)
  • Stat Block:
    • Weight: 1 lb.
    • Effect: The Endless Quiver magically replenishes arrows or bolts to its maximum capacity (20 arrows/bolts) at the end of each turn.
    • Attunement: Yes
  • Game Mechanics: Once attuned, the quiver automatically creates arrows or bolts that appear normal but are slightly translucent and cool to the touch. The quiver’s user never needs to worry about running out of ammunition. Additionally, the arrows produced are considered magical for the purpose of overcoming resistances and immunities.
  • Drawback: After using the quiver for an extended period (e.g., over the course of a month), the user must succeed on a DC 10 Wisdom saving throw or begin experiencing haunting dreams of endless hunts, leading to a level of exhaustion.

Knave

Name: Endless Quiver

  • Description: A magical quiver that never runs out of arrows, though it may carry a hidden curse.
  • Stat Block:
    • Item Slots: 1 (lightweight, does not encumber the user)
    • Effect: Provides an infinite supply of arrows, replenishing itself each time an arrow is drawn.
    • Usage: Can be used as a mundane quiver, but its magical nature reveals itself when more than 20 arrows are used in a single encounter. The quiver replenishes to its full capacity at the end of each encounter.
  • Drawback: Each time the quiver is used in a life-or-death situation, roll 1d20. On a roll of 1, the quiver curses the user, causing one random arrow to misfire (GM discretion). This could mean the arrow goes wild, hitting an unintended target, or simply failing to fire at all.

Fate Core System

Name: Endless Quiver

  • Aspect: “Never Out of Arrows, Never Out of Woes”
  • Description: A quiver that provides an endless supply of arrows but carries with it a lingering sense of unease.
  • Stat Block:
    • Type: Relic (Artifact)
    • Invoke: The character can invoke the quiver’s aspect to gain a bonus (+2) on any archery-related roll or create an advantage in situations where having endless ammunition is critical.
    • Compel: The GM can compel the quiver’s aspect to introduce complications, such as drawing unwanted attention from entities or causing the character to feel haunted by the endless hunt. These complications may result in a temporary loss of Focus or increased stress.
  • Game Mechanics: The quiver grants the character an unlimited supply of arrows. When invoking the quiver’s aspect, the player may describe how the quiver’s mystical nature gives them an edge in combat or during a tense situation. The GM might compel the aspect to create narrative complications, pushing the story forward in interesting ways.

Numenera & Cypher System

Name: Endless Quiver

  • Level: 4
  • Description: A strange device from a bygone era, this quiver never runs out of arrows, drawing from some unknown source to replenish itself.
  • Stat Block:
    • Type: Artifact
    • Effect: The quiver produces an unlimited supply of arrows. When the user draws an arrow, the quiver generates one immediately.
    • Depletion: Roll 1d20. On a roll of 1, the quiver ceases to function and becomes a normal quiver. Additionally, after each day of continuous use, there is a 5% chance that the quiver’s energy source temporarily falters, rendering it inactive until it can be recharged (GM discretion).
  • Game Mechanics: The quiver allows the user to make ranged attacks without ever worrying about running out of arrows. This item is especially useful in situations where resources are scarce, and it may provide an advantage in prolonged battles or survival scenarios. The risk of depletion adds a layer of tension, making the player consider when to rely on the artifact.

Pathfinder (2nd Edition)

Name: Endless Quiver

  • Wondrous Item, uncommon (requires attunement)
  • Stat Block:
    • Usage: Worn, 1 bulk
    • Effect: This quiver can hold up to 20 arrows, bolts, or similar ammunition. Each time an arrow is drawn, the quiver automatically replenishes it. The arrows created by the quiver are treated as magical for the purpose of overcoming resistances and immunities.
    • Activate: (free action) If the user makes an attack using ammunition from the quiver, they may activate it to create an arrow of pure force, adding a +1 circumstance bonus to the attack roll. This effect can be used once per hour.
    • Drawback: After prolonged use (e.g., several weeks), the user must make a DC 15 Will save or suffer from persistent haunting dreams, which may result in a temporary penalty to Will saves against fear effects.
  • Game Mechanics: The quiver’s ability to endlessly supply arrows makes it a powerful tool for any archer. The bonus to attack rolls provides a situational advantage, while the drawback introduces an element of risk, especially for those who rely heavily on the quiver.

Savage Worlds (Adventure Edition)

Name: Endless Quiver

  • Description: A quiver that magically generates an endless supply of arrows, allowing its wielder to fire without fear of running out.
  • Stat Block:
    • Type: Magical Item
    • Effect: The Endless Quiver automatically replenishes itself with arrows after each shot. These arrows are considered magical, granting a +1 to damage when used against supernatural or magically resistant targets.
    • Power Points: 1 per day to maintain the magic (if using a magic-using character)
    • Drawback: Every time the quiver is used in combat, roll a d6. On a roll of 1, the quiver’s magic temporarily falters, and it produces no arrows for the next round. This failure increases to a roll of 1-2 after extensive use (GM’s discretion).
  • Game Mechanics: The quiver provides a significant advantage in extended combat encounters, especially when resources are limited. The potential for temporary failure adds an element of unpredictability, encouraging strategic use and keeping players on their toes.

Shadowrun (6th Edition)

Name: Endless Quiver

  • Description: A sleek, high-tech quiver enhanced with nanotechnology and small-scale generators, allowing it to endlessly produce arrows or bolts for modern crossbows.
  • Stat Block:
    • Device Rating: 5
    • Capacity: Holds up to 20 bolts or arrows.
    • Effect: The quiver is equipped with nanofabrication units that replenish arrows or bolts as they are drawn. These projectiles are enhanced with a +1 Accuracy modifier due to their precise engineering.
    • Power Source: Requires 1 unit of electricity (or 1 battery) per 10 hours of continuous use.
    • Wireless Bonus: When connected to a PAN (Personal Area Network), the quiver can be set to automatically adjust the type of arrowhead produced (e.g., armor-piercing, explosive) based on input from the user’s smartlink.
    • Drawback: If the quiver’s power source is depleted, it ceases to function, and the user must reload manually. There is also a 5% chance per day of use that the quiver’s nanotech malfunctions, requiring a Hardware test (Threshold 3) to repair.
  • Game Mechanics: The quiver provides Shadowrunners with a reliable source of ammunition during extended missions, reducing the need for manual reloading. The wireless capability adds versatility, allowing the user to adapt to different combat scenarios quickly. However, its reliance on power and potential for malfunction introduces a risk element that must be managed.

Starfinder

Name: Endless Quiver

  • Level: 4
  • Description: A quiver designed with advanced technology and infused with quantum particles, allowing it to produce arrows or bolts indefinitely.
  • Stat Block:
    • Item Level: 4
    • Type: Technological Item
    • Price: 2,000 credits
    • Capacity: Holds 20 arrows or bolts.
    • Usage: 1 charge/hour (20 charges)
    • Effect: The Endless Quiver is powered by a micro quantum generator, creating new ammunition whenever an arrow or bolt is drawn. The projectiles are considered magical and gain a +1 enhancement bonus to attack rolls. If connected to a starship or power source, the quiver automatically recharges.
    • Drawback: If the quiver runs out of charges, it ceases to function until recharged. Additionally, if the quiver is exposed to an EMP (Electromagnetic Pulse), it shuts down and requires 1d4 hours of repair by an Engineering check (DC 15).
  • Game Mechanics: This item is particularly useful for long expeditions or spacefaring missions where resupply opportunities are limited. The enhancement bonus makes it desirable for ranged combatants, though the need to manage power and the potential for EMP disruption requires strategic thinking.

Traveller (Mongoose 2nd Edition)

Name: Endless Quiver

  • Tech Level: 10
  • Description: A quiver utilizing advanced fabrication technology from a forgotten age, capable of producing arrows or bolts on demand.
  • Stat Block:
    • TL: 10
    • Mass: Negligible
    • Cost: 10,000 credits
    • Effect: The Endless Quiver can store and create up to 20 projectiles, including arrows and bolts. When an arrow is drawn, the quiver immediately fabricates a replacement using stored materials and energy.
    • Power Requirement: The quiver requires 1 unit of power per day of use, which can be provided by a small power cell or connected to a ship’s power grid.
    • Drawback: If the quiver’s power source is depleted, it stops functioning until recharged. There is a 1 in 6 chance each week that the quiver’s fabricator unit suffers a glitch, requiring a Mechanics check (Difficulty 8+) to fix.
  • Game Mechanics: This item is valuable for explorers and mercenaries operating in remote or hostile environments where ammunition is scarce. The need for power management and the potential for malfunctions add layers of realism and challenge to its use, making it a strategic asset in survival scenarios.

Warhammer (Warhammer Fantasy Roleplay 4th Edition)

Name: Endless Quiver

  • Description: A quiver of unknown origin, blessed (or cursed) by the winds of magic, allowing it to produce an endless supply of arrows.
  • Stat Block:
    • Encumbrance: 0
    • Availability: Rare
    • Effect: The Endless Quiver magically replenishes itself with arrows each time one is drawn, providing a constant supply of ammunition. The arrows produced by this quiver count as magical, allowing them to bypass certain resistances.
  • Game Mechanics: The quiver grants the user an unlimited supply of arrows, which are considered magical for overcoming damage resistances. However, each time the quiver is used, the user must make a Challenging (+0) Willpower Test. On a failure, the quiver’s magic subtly influences the user’s mind, instilling a desire to hunt relentlessly. After three consecutive failures, the user gains a permanent Insanity Point as the quiver’s curse takes hold.
  • Drawback: While the quiver’s utility is immense, the growing obsession it fosters in its user can lead to dangerous consequences, driving them to increasingly reckless behavior in pursuit of their next hunt.