Lore: Forged in the crucible of Saṃsāra’s deepest ley-nexus, the Codex of Thunderous Revelation 492 emerged from a forbidden triad-rite. An Anuran master-alchemist, a Wave-kin archaeosavant, and a Shivarath illuminant bound the sacred Book of Illumination into the breech of the Alchemical Quarry Blaster 391, then fused the Agesbound Everflowing Gauntlet 731 as living trigger and stock. The resulting relic is a single, inseparable artifact: scripture, firearm, and harmonic harness in one. It does not fire bullets—it detonates divine insight. Each blast is a verse of creation and unmaking, a thunderous sermon that reshapes stone, flesh, and fate. Only one who bears the weight of all three traditions may wield it without shattering.
Description: A heavy, single-handed carbine of shadowsteel and living crystal, its barrel a spiraling scroll of golden scripture that glows with inner light. The stock is the fused Agesbound Gauntlet, tendrils now coiled along the grip and foregrip, pulsing in time with the wielder’s heartbeat. The breech is a crystalline book-cover that opens like a jaw, accepting quarry charges etched with Shivarath parables. When loaded, the weapon hums with choral resonance; when fired, it roars with the voice of mountains splitting and choirs ascending. Steam and golden light vent from rune-vents along the barrel, leaving behind the scent of incense and ozone.
Stats:
- Tier: 5
- Damage: 4d10 piercing + 2d8 thunder (primary); 2d8 thunder + 1d6 radiant in 15-ft radius (save for half)
- Properties: Ammunition (Range 60/180), Heavy, Two-Handed, Loud, Reload (Action), Versatile-Ammo
- Defense: +5 AC; advantage vs disarm, forced movement, grapple
- Reach/Control: Tendril reach 20 ft; auto-success on non-lethal grapples within range
- Perception: Detect hidden objects/voids/seams within 60 ft; advantage on all archaeology/religion checks
- Durability: 100 HP, hardness 20; immune to non-magical damage and aetheric surge
- Weight: 8 lb
- Calibration: 1 action to attune via breath-chant and scripture recitation
Tags: Worn, Weapon, Firearm, Ranged, Two-Handed, Divine, Sacred-Text, Alchemical, Area-of-Effect, Sundering, Loud, Craftable-Ammo, Control, Preservation, Detection, Unity, Empathy, Steamwork, Rune-Bound, Archaeology, Grappling-Tendril, Harmonic, Thunderous, Revelation, Triad-Forged, Excavation-Sermon, Illuminated-Artillery, Triune-Relic, Scripture-Carbine, Empathic-Detonation, Leyline-Excavator, Divine-Demolition, Harmonic-Breacher, Revelation-Trigger, Codex-Stock, Thunder-Parable
Passive Magics:
- Sermon of Sundering Clarity: Deals triple damage to objects/structures; blasts reveal buried truths—hidden doors glow, illusions flicker.
- Everflowing Revelation Field: Allies within 60 ft gain advantage on Insight, Investigation, and Religion; share empathic intent without speech.
- Tendril Preservation Lattice: Fragile objects in tendril reach or blast radius are immune to collateral damage; drops are arrested mid-air.
- Concussive Grace: Creatures damaged by primary blast are restrained (DC 18 escape) and have speed reduced by 20 ft until end of next turn.
- Aetheric Harmonic Stabilizer: Reduces mana cost of allied steam/rune devices by 50%; prevents surge backlash within 30 ft.
Active Magics:
- Ballad of the Unmaking Dawn (1/day): Fire a charge that deals no damage but etches a 30-ft radius golden mandala for 1 hour. Inside: advantage on all checks, structures auto-stabilize, hostile magic is suppressed (as antimagic field but only vs hostile effects).
- Unity Thunderclap (3/day): Bonus action—fire a concussive verse. All allies in 30 ft teleport up to 30 ft to an unoccupied space; enemies in blast are pushed 20 ft and deafened 1 min.
- Eldritch Revelation Volley (2/day): Fire two tendril-guided charges simultaneously at separate targets within 60 ft; each applies full damage + radiant burn (1d8/turn, 3 turns).
- Excavator’s Divine Aegis (1/day): Plant the weapon as an anchor. 30-ft dome for 10 min: half damage from all sources, concentration auto-succeeds, fragile terrain becomes stable.
- Silent Disarmament Verse (2/day): Target held object within 30 ft—auto-disarmed and gently guided to wielder’s hand or grounded safely.
Specific Slot: Worn (integrated gauntlet-carbine harness) Range Weapon
Item Hit Points and Repair: The Codex of Thunderous Revelation 492 has 150 hit points and hardness 25 against all damage types.
- At 75 HP or lower, passive magics flicker (50% chance to fail per use); tendrils retract, empathic field weakens.
- At 0 HP, all magic ceases; the crystal-scroll darkens, tendrils go limp, and the weapon becomes a mundane (but durable) club.
Repair: Requires Master Runecrafting (6), Arcane Gunsmithing (5), and Shivarath Liturgy (4).
- Restore 50 HP per 8-hour ritual using:
- 1 vial of sanctified Anuran secretion
- 1 page of illuminated vellum
- 1 ounce of shadowsteel dust
- 1 drop of ley-concentrated steam
- Full repair (150 HP) takes 3 days and a DC 22 Religion check while reciting The Dig of Ages under moonlight.
- The crystal-scroll core must remain intact; if shattered, a new Book of Illumination-tier scripture must be merged to reactivate.
Shops where and how this item might be bought and sold:
- Triune Reliquary of the Deep ForgeLocation: Volcanic undercities of Kwe-Sar, accessible only by guild-sealed magma lifts. Description: A cathedral-forge where Anuran alchemists, Shivarath priests, and Wave-kin artificers co-sign every relic. How Acquired: Buyer must present a trinity-token (one Anuran secretion vial, one illuminated page, one unity-resonance crystal). Sale is a 9-hour ritual auction ending in synchronized hammer-strikes. Cost: 48,000 gold (or 120 Rhodium) + vow of joint expedition leadership.
- The Resonating Vault of Sar-KweLocation: Sky-dock above the Acheulean capital, guarded by harmonic chimes. Description: Glass-and-brass atrium where artifacts are suspended in steam fields for inspection. How Acquired: Private resonance duel—buyer links empathically with the item; if harmony holds for 3 minutes, ownership transfers. Cost: 52,000 gold + one Tier 4 relic of equal triune nature.
- Black Ley Exchange – Subterranean Node 7Location: Beneath the ruins of Iram, reached via null-rune portals. Description: Shadow market lit by bioluminescent scripture; deals sealed in blood-ink. How Acquired: Cash-only, no questions; includes forged provenance scroll and one pre-loaded parable-charge. Cost: 38,000 gold (platinum only) + buyer’s true name etched into a void-tablet.
- Arcanum Collegium ArmoryLocation: Sealed wing of the Archivum Academica, entry by scholarly merit only. Description: Climate-controlled vault lined with preservation wards and excavation maps. How Acquired: Loaned for sanctioned mega-digs; permanent purchase requires discovery of a pre-Saṃsāran triad-site. Cost: 30,000 gold security bond + 2,000 gold/month maintenance; outright purchase waived for heroic archival contribution.
- Zephyrstone Sky-Bazaar – Storm AuctionLocation: Migratory aerial platforms riding trade winds. Description: Silk tents tethered to floating barges; relics demonstrated mid-flight with thunder-bursts. How Acquired: Live-fire auction—highest bidder must survive a controlled blast demo without flinching. Cost: 50,000 gold or barter in sky-whale amber + 3 storm-crystals.
- Shrine of the Thunderous VerseLocation: Cliff-top monastery overlooking Abbevillian quarries. Description: Temple-forge where Shivarath monks test devotion with live scripture-blasts against stone idols. How Acquired: Complete the Trial of Three Voices (Anuran, Wave-kin, Shivarath chants in unison). Cost: No gold—requires 40-day pilgrimage and forging a new parable-charge under monastic supervision.
- Hinterlands Relic Caravan – “The Rolling Canticle”Location: Nomadic steam-wagons crossing desert trade routes. Description: Armored convoy with mobile forge-shrine; deals over spiced incense and quarry-roars. How Acquired: Barter + storytelling duel—recount a true triad-legend to impress the caravan master. Cost: 45,000 gold or equivalent in rare minerals, lost verses, and monster secretion caches.
Roleplay in different environments:
1. Dense Jungles & Overgrown Ruins
Defense: The wielder plants the carbine’s stock-tendrils into root and stone, forming an instant lattice-dome. Vines animate under the Preservation Veil, catching arrows mid-flight and muffling enemy footfalls. A single Ballad of the Unmaking Dawn charge fired upward detonates into a golden canopy that suppresses ambusher illusions and steadies allies’ footing on slick moss. Offense: Tendrils lash out 20 ft to yank enemy scouts into the blast radius; a loaded parabled quarry charge erupts with scripture-shrapnel that carves through foliage without igniting the undergrowth, leaving glowing glyphs on exposed flesh that burn with radiant guilt.
2. Urban Rooftops & Sky-Bridges
Defense: The weapon’s empathic field links rooftop runners; Unity Thunderclap teleports the entire team across gaps while the concussive wave shatters pursuing drones against chimneys. Tendrils anchor to gargoyles, absorbing recoil and preventing knockback from explosive ordnance. Offense: A Silent Disarmament Verse strips a sniper’s rifle from 30 ft away, guiding it gently to the wielder’s hand mid-leap. Follow-up Eldritch Revelation Volley punches two scripture-blasts through stained-glass windows, collapsing gang barricades while preserving historic murals.
3. Deep Caverns & Active Excavation Sites
Defense: Excavator’s Divine Aegis anchors into load-bearing strata; the 30-ft dome halves falling stalactite damage and auto-stabilizes tunnel walls. The Mind’s Eye Lattice pings collapsing ceilings 60 ft ahead, giving the party time to brace. Offense: A Solvent Charge etched with parables softens a golem’s stone hide (AC –4), then a standard blast shatters it into harmless scripture-lit rubble that reveals a buried relic unharmed beneath.
4. Volcanic Calderas & Magma Flows
Defense: Steam vents from the barrel synchronize with lava geysers; Aetheric Harmonic Stabilizer prevents allied steam-rigs from overheating. Tendrils coil around the party, yanking them from crumbling basalt ledges as Preservation Veil cools molten splashes mid-air. Offense: Ballad of the Unmaking Dawn carves a safe mandala-platform atop flowing magma; enemies stepping onto it trigger radiant verses that boil their armor from within while the ground itself remains intact.
5. Open Desert Dunes & Sandstorm Wastes
Defense: The weapon’s golden light pierces dust storms; Everflowing Revelation Field shares wind-direction intuition among allies. Tendrils dig into dunes to form instant sand-walls that absorb scorpion swarms and raider crossbow bolts. Offense: A single Unity Thunderclap scatters a nomad warband, teleporting allies behind the enemy line while the blast buries their camels under scripture-etched glass-sand.
6. Frozen Glaciers & Ice-Cavern Labyrinths
Defense: Preservation Veil prevents ice shelves from cracking under combat vibrations; the dome from Excavator’s Divine Aegis melts controlled pathways without triggering avalanches. Tendrils latch to crevasses, arresting slides. Offense: Eldritch Revelation Volley fires two charges into an ice elemental—radiant scripture fractures its core while tendrils restrain shards, preventing regeneration and preserving the cavern’s ancient murals.
7. Aerial Sky-Ships & Floating Islands
Defense: Tendrils anchor to rigging; Unity Thunderclap teleports crew across decks during boarding actions. The Aetheric Harmonic Stabilizer prevents levitation crystals from overloading under cannon fire. Offense: A Line-Throw Traverse variant fires a tendril-charge that grapples an enemy airship’s rudder, then detonates to shear it clean—leaving the hull intact for capture while the crew is restrained mid-fall by golden filaments.
8. Sacred Temples & Leyline Sanctums
Defense: Ballad of the Unmaking Dawn suppresses hostile wards and spectral guardians without damaging frescoes; the mandala neutralizes desecration curses. Tendrils gently lift allies over pressure-triggers. Offense: Silent Disarmament Verse strips a cultist’s profane idol, guiding it safely to the wielder while a follow-up blast etches restraining parables across the floor—binding heretics in glowing scripture without spilling blood on holy ground.

Perception of Activation:
User’s Perspective:
- Sight: The crystalline scroll-barrel ignites in a helix of molten gold, scripture unfurling like liquid flame along the rifling. The tendril-grip pulses crimson-gold in sync with the wielder’s heartbeat, veins of light racing to the breech where the book-jaw yawns open, exhaling shimmering parable-dust. Steam vents hiss in choral harmony, forming fleeting sigils that linger in the air.
- Sound: A rising, multi-layered choir—Anuran bass rumble, Shivarath soprano verses, and Wave-kin harmonic steam-whistles—culminates in a single, mountain-splitting CRACK-BOOM that reverberates through bone and leyline alike.
- Touch: The weapon vibrates with tectonic force yet remains perfectly balanced; tendrils tighten like living muscle, grounding recoil into the earth. A warm, incense-laden breeze washes over the hands, carrying the texture of ancient parchment.
- Smell: Myrrh, ozone, hot iron, and petrichor—scents of temple, forge, and fresh-dug earth.
- Taste: Metallic sweetness on the tongue, as if breathing sanctified gun-smoke.
- Extra-Sensory (Mind’s Eye): Geometric leyline lattices overlay vision, revealing stress fractures in reality itself. The Book’s parables manifest as tactile memories—each verse a physical weight on the soul.
- Extra-Sensory (Empathic Resonance): Allies’ emotions flood in as synchronized heartbeats; the weapon knows their intent before they act.
- Extra-Sensory (Temporal Echo): Brief flashes of the triad-crafters’ final rite—hammer, loom, and song in perfect unison.
Observer’s Perspective:
- Sight: The carbine blooms with golden scripture-light; tendrils uncoil like liquid mercury, steam forming a 10-ft halo of glowing runes. The breech-jaw snaps open, revealing a miniature cathedral of crystal pages.
- Sound: A deafening ROAR layered with choral verses and quarry-thunder, followed by echoing steam-whistles that fade into sacred silence.
- Touch: A concussive pressure wave ripples outward, warm and incense-heavy, rattling armor and stirring dust into mandala patterns.
- Smell: Temple incense, scorched stone, and ozone—thick enough to taste.
- Taste: Faint metallic tang, like biting a leyline.
- Extra-Sensory (Intuition): A profound sense of witnessing creation—as if the blast carves truth into the world.
- Extra-Sensory (Empathy): The user’s absolute unity of purpose radiates outward, inspiring awe or dread depending on alignment.
Positives:
- Tactical omniscience: hidden threats glow, allies move as one organism.
- Structural mastery: terrain becomes weapon and shield simultaneously.
- Morale transcendence: the blast’s sermon can break enemy will or rally allies.
- Preservation paradox: destruction reveals without defiling.
Negatives:
- Overwhelming synesthesia risks temporary sensory overload (disadvantage on Perception for 1 round post-blast).
- Empathic bleed: allies’ pain/fear amplifies through the unity field.
- Leyline scar: repeated use leaves glowing craters that attract planar predators.
- Divine scrutiny: each activation echoes in Samvarta’s gaze—excess risks judgment (DM discretion).
Triune Rite of the Thunderous Codex
Items Merged:
- Book of Illumination (Tier 1)
- Alchemical Quarry Blaster 391 (Tier 1)
- Agesbound Everflowing Gauntlet 731 (Tier 3)
Additional Materials Needed:
- 1 × Leyline Heart-Crystal (harvested from a triad-nexus convergence)
- 1 × Vial of Anuran Volatile Secretion (Grade 5, self-harvested under full moon)
- 1 × Scroll of the First Unmaking (original parchment from Boros’ quarry)
- 3 × Living Shadowsteel Ingots (quenched in Samvarta-blessed water)
- 1 × Essence of Unified Breath (distilled from three synchronized meditators)
- 1 × Golden Parable Ink (phoenix bile + aurum + myrrh resin)
- 1 × Steam-Infused Diamond Filament (threaded with leyline vapor)
Tools Required:
- Triune Forge-Anvil (Anuran, Shivarath, Wave-kin sigils aligned)
- Harmonic Resonance Hammer (attuned to leyline frequency)
- Crystal-Scroll Lathe (for scripture rifling)
- Empathic Binding Loom (living alloy weave)
- Aetheric Breech Vice (crystalline book-jaw former)
- Choral Incense Brazier (for unified chant amplification)
Skill Requirements:
- Master Runecrafting (7) – triad sigils
- Grandmaster Gunsmithing (6) – alchemical breech fusion
- High Liturgy (Shivarath) (5) – parable inscription
- Master Steam-Engineering (5) – tendril synchronization
- Expert Empathic Weaving (6) – unity field binding
- Archaeological Mastery (4) – preservation lattice
Crafting Steps:
- Nexus Alignment (12 hours): Place all three items at a triad-leyline nexus during equinox. Chant The Dig of Ages, Boros’ Unmaking, and Samvarta’s Dawn in rotating triad-voice until items levitate and glow in sync.
- Core Fusion: Shatter the Leyline Heart-Crystal into the Triune Forge-Anvil. Melt Living Shadowsteel Ingots with Anuran Volatile Secretion; pour over the Book’s open pages—scripture flows into liquid metal, forming the spiral barrel.
- Breech-Jaw Forging: Use Aetheric Breech Vice to reshape Book’s crystal cover into a hinged, toothed maw. Etch with Golden Parable Ink via Crystal-Scroll Lathe; rifling forms self-writing verses.
- Gauntlet Integration: Disassemble Agesbound Gauntlet tendrils; re-weave with Steam-Infused Diamond Filament on the Empathic Binding Loom. Fuse tendrils into carbine grip/foregrip; sync pulse with wielder via Essence of Unified Breath.
- Alchemical Synchronization: Load Quarry Blaster breech into new crystal-jaw. Strike 33 harmonic blows with Resonance Hammer—one for each verse of the First Unmaking. Steam vents form along barrel, exhaling choral resonance.
- Preservation Lattice Binding: Submerge assembly in Choral Incense Brazier smoke for 3 hours. Tendrils extend, weaving a 360° preservation field that hardens into rune-vents.
- Final Triune Chant (1 hour): Three masters (Anuran, Shivarath, Wave-kin) hold the weapon aloft at nexus apex. Unified breath ignites the Codex of Thunderous Revelation 492; golden light erupts, tendrils pulse, and the weapon roars its first sermon.
- Cooling & Attunement: Rest weapon on obsidian slab under starlight for 24 hours. First wielder must fire one blank charge into the earth—blast carves a perfect mandala, sealing the triad bond.
Canticle of Roaring Scroll
Called Breath-That-Breaks-and-Binds
In the time when the ground still remembered the first footfall, and the sky had not yet learned its own name, there was a silence that ate. It did not chew with teeth, nor swallow with throat, but it unmade. Stone turned to dust that forgot it had ever been stone. Rivers ran backward into their springs. Names fell from the tongues of the living and were never spoken again. The elders—those who still had tongues—called this silence the Hollow-That-Was-Not, for it left no hole, only the memory of a hole.
Three walked into this silence, though their names are broken now, like pottery dropped in a well.
The first was called Kwe-vak-thal, or perhaps Kwe-vak-thal-or, the scrolls argue. He was Anuran, thick of limb, skin like wet basalt, and he carried the Blaster-That-Was-Not-Yet-a-Blaster. It was a tool for breaking rock, but the rock had begun to break the tool. “I will give the silence something louder,” he said, and his voice was the sound of gravel poured into a drum.
The second was Lir-na-thu, or maybe Lir-na-thu-ra, a Wave-kin whose fingers were longer than her arms and whose eyes held the memory of tides that had not yet happened. She bore the Gauntlet-That-Was-Not-Yet-a-Stock, woven from the breath of drowned sailors and the tears of cliff-faces. “I will bind what is broken,” she whispered, and the whisper became a rope that tied the wind to her wrist.
The third was Sam-var-ta-el, or it might have been Sam-var-ta-el-or, a Shivarath whose beard was made of light and whose heart beat in verses. He carried the Book-That-Was-Not-Yet-a-Barrel, its pages thin as moth wings and heavy as guilt. “I will speak until the silence learns shame,” he declared, and the declaration wrote itself across the sky in letters that burned for seven nights.
They met where the silence was thickest, in a cavern that had forgotten it was a cavern. The walls were smooth as lies. The floor was the color of regret. Here the Hollow-That-Was-Not had eaten so deeply that even the echo of a footstep was devoured before it could return.
Kwe-vak-thal raised his blaster. Lir-na-thu extended her gauntlet. Sam-var-ta-el opened his book. They did not speak, for speech was being eaten. Instead, they acted.
The Anuran loaded a charge—not of powder, but of his own rage, distilled into a single drop of secretion that hissed like a dying star. The Wave-kin wove her tendrils into the blaster’s stock, threading living alloy through the trigger until the weapon breathed with her pulse. The Shivarath pressed the book against the barrel, and the pages melted into the metal, becoming golden script that spiraled like a scream frozen mid-throat.
Then they fired.
The blast was not sound. It was memory. It was the memory of every mountain that had ever stood, every river that had ever run, every name that had ever been spoken. The silence tried to eat it, but the memory was too sharp. It cut the Hollow-That-Was-Not from the inside out.
The cavern remembered it was a cavern. The walls grew rough with the scars of ages. The floor cracked open to reveal a spring that had been waiting ten thousand years to flow again. And in the center of the blast, where the three had stood, there was now a single thing: the Codex of Thunderous Revelation 492. It was carbine and gauntlet and book and none of them. Its barrel was a scroll. Its stock was a heartbeat. Its trigger was a prayer.
But the Hollow-That-Was-Not was not dead. It fled, wounded, into the deep places where even light forgets its own name. And it left behind a warning, carved into the cavern wall with letters that bled:
“What is bound in thunder will one day be unbound in silence.”
The three did not live to see the warning. Kwe-vak-thal’s bones became the shadowsteel of the grip. Lir-na-thu’s breath became the steam in the vents. Sam-var-ta-el’s voice became the choir that hums when the weapon is loaded. They are the weapon now, and the weapon is them.
The Codex wandered. It was found by miners who thought it a relic. By warriors who thought it a god. By scholars who thought it a mistake. Each added their hand to its legend. One called it Thunderous. Another called it Revelation. A third merely numbered it 492, believing it the count of days since the world learned to scream.
Some say it can break a mountain without waking the sleepers inside. Others claim it binds allies so tightly they forget where one ends and the other begins. A few whisper that when it fires, the Hollow-That-Was-Not hears its name and comes running.
But all who hold it agree: when the golden script ignites, they do not fire alone. Three voices speak through the barrel. Three hands guide the tendrils. Three hearts beat in the stock. And for one roaring moment, the silence remembers it can be broken.
Moral of the Story: What is forged in the clash of three will outlast the silence of one; but the thunder that binds can also unbind, and the loudest truth is the one that remembers it was once a scream.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item: Codex of Thunderous Revelation 492
Description: A hybrid artifact: a heavy shadowsteel carbine with a spiraling golden-scripture barrel, tendril-wrapped stock, and crystalline book-breech. It fires alchemical parable-charges that erupt in divine thunder, blending demolition force with revelatory insight.
Category: Mythos Artifact (Major)
Study Time: 2 weeks (80 hours)
Sanity Loss: 1D6/1D10 (initial contact); +1D4 per firing
Cthulhu Mythos Gain: +8% (Shivarath-specific lore, tied to alien unity rituals)
Skills Gained: +15% Firearms (Rifle/Shotgun), +20% Occult (Shivarath rites), +10% Archaeology
Special Rules: Thunderous Sermon (Firing): Firearm (Rifle) skill; Damage: 4D8 (primary target) + 2D6 thunder/shrapnel in 5-yard radius (DEX roll halves). Triple damage to structures/objects. Reveals hidden objects/voids in 20-yard radius (as Spot Hidden auto-success). Costs 1D4 Sanity per shot. Unity Resonance: Allies within 10 yards gain +1 bonus die on cooperative skill rolls (e.g., Fighting, Investigate). Preservation Veil: Fragile items in blast radius immune to collateral damage. Ballad Unfurled (1/session): Chant for 1 minute (POW roll, Hard); 20-yard radius reveals secrets (as Find Gate, limited) for 1 hour; costs 1D6 Sanity. Eldritch Clamp (2/session): Tendrils grapple 2 targets (20 yards); STR roll to escape; restrained targets take no crushing damage. Risk: Each use risks 1/1D6 Sanity from “echoes of the triad-makers.” Overuse (3+ firings/session) forces POW roll or indefinite madness (unity overload).
Balance Notes: High Sanity costs and limited uses prevent spamming in fragile investigator play; ties to Saṃsāra’s mysticism without full Mythos corruption.
Blades in the Dark
Item: Codex of Thunderous Revelation 492
Type: Rare Artifact (Tier III)
Description: Shadowsteel scripture-carbine with living tendrils and choral hum. Fires parable-charges for explosive revelation.
Load: 3 (Heavy)
Cost to Acquire: 8 Coin or Tier III faction favor (Shivarath cult or archaeotech guild)
Effects: Thunder Sermon: Heavy weapon (medium range). +1 effect to Wreck (structures/ghosts). Area blast affects small gang. Loud/Destructive. Unity Overdrive: Spend 1 stress; allies in near range +1d on group actions (Insight, Prowl, Skirmish) for scene. Revelation Field: During score, Attune roll reveals hidden paths/objects (standard effect). Special Charges Clock (4 ticks): Downtime Tinker fills; spend tick for: Adhesive (restrain small gang), Solvent (weaken armor/wards), Ballad (suppress magic 1 zone). Preservation Shroud: Fragile loot/structures ignore blast collateral.
Balance Notes: Stress costs and load limit fit heist risk-reward; clock encourages prep without overpowering scores.
Dungeons & Dragons (5th Edition)
Item: Codex of Thunderous Revelation 492
Type: Artifact (requires attunement by a creature proficient in Religion or Arcana)
Description: This shadowsteel carbine-gauntlet harness fuses divine scripture with alchemical thunder. Barrel spirals with glowing parables; tendril-stock pulses with unity.
Properties: Weapon (Firearm, Martial Ranged): 4d10 piercing + 2d8 thunder damage (primary); 2d8 thunder + 1d6 radiant (15-ft radius, DEX save DC 18 half). Ammunition (range 60/180, craftable), Heavy, Reload (1), Loud. Triple damage to objects/structures. Passive: +5 AC (worn); advantage vs. disarm/grapple/forced movement. Detect hidden objects (60 ft, as Legend Lore 1/long rest). Allies within 60 ft: advantage on Insight/Religion/Investigation. Tendril Reach: 20-ft reach for grapples (auto-success non-lethal). Active (1/short rest unless noted):
- Ballad Unfurled: 1 min chant; 30-ft radius: advantage all checks, antimagic (hostile only), structures stabilize (1 hour).
- Unity Thunderclap (3/day): Allies 30 ft teleport 30 ft; enemies pushed 20 ft, deafened (1 min).
- Eldritch Volley (2/day): Two attacks, +1d8 radiant/turn (3 turns).
- Divine Aegis: 30-ft dome (10 min): half damage, auto-concentration. Curse: 3+ actives/long rest: DC 18 WIS save or exhaustion (unity overload).
Weight: 8 lb. Value: Priceless (triad relic).
Balance Notes: Attunement, limited charges, and curse cap Tier 5 power; firearm fits DMG guidelines with risks.
Knave (2nd Edition)
Item: Codex of Thunderous Revelation 492
Type: Magical Item (Tier 5 Artifact)
Slots: 4
Description: Heavy scripture-carbine with tendril grip and book-breech.
Damage: 2d10 (blast: hits target + 10 ft radius).
Qualities: Reload: 1 action post-shot. Blast/Sunder: Double damage objects/structures. Revelation: Auto-detect hidden (20 ft).
Passives: Unity Field: Allies near: +3 attacks/checks (co-op). Preservation: Fragile items immune blast collateral.
Actives (1/day each unless noted): Ballad Unfurled: Reveal secrets 30 ft (1 hour); +3 checks inside. Thunderclap (3/day): Allies swap positions (30 ft); foes pushed/restrained (save STR). Divine Aegis: 20-ft dome: half damage (10 min).
Risk: 3+ uses/rest: lose 1d4 WIS (unity echo).
Value: 500 silver.
Crafting: 1 month, Arcana proficiency, rare materials (ley-crystal, secretion).
Balance Notes: High slots/limited uses fit inventory tension; scales with OSR grit.
Fate Core System
Item: Codex of Thunderous Revelation 492
Type: Artifact (Stunt-Granting Extra, Refresh Cost: 3)
Description: A shadowsteel carbine etched with spiraling golden scripture, its tendril-gauntlet stock pulsing with divine thunder. Fires alchemical parable-charges that shatter stone and reveal truths.
Aspects: Triad-Forged Scripture-Carbine Roar of Unmaking Revelation Echoes of Three Makers’ Unity
Stunts: Thunder Sermon: +2 to Shoot or Fight when firing explosive blasts; once per scene, create a zone-wide Shattered Clarity aspect (free invoke for all allies on Insight/Lore rolls). Unity Overdrive: Spend a Fate Point; for one scene, allies in the same zone gain +2 to teamwork actions (overcome/attack/defend together) and may invoke your aspects for free once each. Preservation Mandala: Once per session, spend a Fate Point to create Ballad Ward (two free invokes); fragile objects/structures immune to harm, hidden secrets revealed (as Assess free). Eldritch Tendrils: +2 to Physique for grapples/reach up to 20 feet; create Restrained by Golden Filaments (with free invoke) on success.
Balance Notes: High Refresh cost reflects Tier 5 power; limited uses prevent dominance, tying into narrative invocation/compel risks (e.g., attract silence-entity foes).
Numenera & Cypher System
Item: Codex of Thunderous Revelation 492
Type: Artifact (Level 8)
Form: Heavy shadowsteel carbine-gauntlet (3 lbs), barrel spirals with glowing golden scripture; tendrils coil along pulsing stock.
Effect: Passive: 20-ft tendril reach for manipulation/grapples (asset on Might tasks); detect hidden objects/voids (asset on Intellect perception up to 60 ft). Allies in immediate range: asset on cooperative tasks. Thunder Sermon (Standard Charge): Action to fire; blast inflicts 8 damage (ignores 4 Armor) in short range + immediate radius (Speed defense or 4 damage). Triple damage to objects/structures. Fragile items in radius unharmed. Special Charges: Craft/reload (10 min): Solvent (reduce Armor 3, 1 min), Adhesive (Might defense or immobilized 1 round). Unity Field (1/hour): 10m radius, 10 min; allies asset on all tasks, environment hazards -4 damage. Ballad Revelation (1/day): 1 min activation; reveal secrets in long range (GM provides clues), stabilize structures.
Depletion: 1 in 1d10 (per major use: Sermon/Field/Revelation).
Balance Notes: Level 8 fits high-tier threats; depletion/XP reroll risk prevents permanence; assets scale without overpowering pools.
Pathfinder (2nd Edition)
Item 20 Codex of Thunderous Revelation 492
(Artifact Divine Necromancy Uncommon Worn)
Price — Usage worn (hands/chest harness); Bulk 2
A shadowsteel carbine fused with gauntlet-stock and crystalline scripture-barrel; tendrils pulse with choral thunder.
Activate [two-actions] Command (divine, sonic); Effect Fire parable-charge (range 100 ft). Ranged strike: 8d10 piercing + 4d8 thunder + 2d6 radiant (primary); 4d8 thunder + 2d6 radiant burst (15-ft, Reflex DC 40 half). Triple to objects/structures; fragile items immune collateral.
Activate [one-action] Interact; Frequency unlimited; Effect 20-ft tendril reach: +4 item Athletics (grapple/disarm); auto-stabilize held fragiles.
Activate [three-actions] Command (divine, manipulate); Frequency 1/day; Effect Ballad Unfurled: 30-ft emanation (1 hour): +2 status all checks, hostile magic suppressed (as antimagic field, hostile only), structures immune damage.
Activate [two-actions] Command; Frequency 3/day; Effect Unity Thunderclap: Allies 30 ft teleport 30 ft; enemies in 20-ft burst pushed 20 ft + deafened 1 min (Fort DC 40).
Destroying DC 50 ritual (Arcana/Occultism + legend lore); failure backlash (20d6 force, staggered 1 min).
Balance Notes: Level 20 artifact; DC 40 scales to epic play; frequencies limit spam while enabling Tier 5 utility.
Savage Worlds (Adventure Edition)
Item: Codex of Thunderous Revelation 492
Type: Legendary Relic (Artifact)
Description: Shadowsteel scripture-carbine with tendril stock; fires divine quarry-charges.
Weight: 8 lbs Cost: 50,000 silver (priceless triad relic)
Powers: Thunder Sermon: Range 12/24/48; Damage 4d10; AP 4; Blast (Medium Template); Heavy Weapon; ignores 8 Armor vs objects. Reload 1 (2 actions). Unity Resonance: Allies within 10″: +2 Trait rolls (co-op actions). Preservation Veil: Fragile objects/structures immune blast collateral.
Trappings (PP 15, recharges 5/hour in ley/steam): Ballad Unfurled (5 PP, 1 round): 15″ radius (10 rounds): +2 all Trait rolls; structures/fragiles gain Cover +4. Unity Thunderclap (3 PP): Allies 10″ teleport 15″; enemies blast pushed 10″ + Deafened. Eldritch Clamp (4 PP): Entangle two Medium targets (20″ range); Str vs Str.
Requirements: Arcane Background (Miracles/Magic), Faith/Spellcasting d8+.
Balance Notes: PP/Benny costs (soak/activate) + Heavy limit fit fast-paced action; relic risks (Backlash table on 1) add grit.
Shadowrun (6th Edition)
Item: Codex of Thunderous Revelation 492
Type: Heavy Weapon (Exotic Ranged) / Weapon Focus (Force 6)
Description: A shadowsteel carbine etched with glowing golden scripture, tendril-gauntlet stock, and crystalline breech. Fires alchemical parable-charges blending demolition thunder with divine revelation.
Accuracy: 5 DV: 14P AP: -6 Mode: SS RC: 2 Ammo: 1(m) Availability: 20F Cost: ¥250,000
Bonding: 6 Karma
Game Effects: Focus Bonus: +6 dice to Exotic Ranged (Heavy) attacks; ignores background count up to 6. Blast: 6m radius (DEX test halves). Triple DV/AP vs objects/structures; fragile items immune collateral. Unity Resonance (Passive): Allies within 20m gain +2 dice on Teamwork Tests. Revelation Field: Success reveals hidden compartments/objects (as Detect Enemies spell, Force 6). Special Ammo (crafted): Solvent (-4 Armor, 1 min), Adhesive (immobilize, STR 6). *Ballad Unfurled (1/run): Complex Action; 10m radius (1 hour): +2 dice all Knowledge/Sorcery, suppress hostile spirits/magic (Force 6). Unity Thunderclap (2/run): Allies teleport 10m; enemies in blast knocked prone + disoriented (1 Combat Turn).
Limitations: Magic 6+; 3+ uses/run risks 1D6 astral backlash (Stun damage).
Balance Notes: Force 6 fits Tier 5; high Availability/Cost + limited ammo prevent overuse in street-level runs.
Starfinder
Item: Codex of Thunderous Revelation 492
Level: 18 Hybrid Heavy Weapon Price: 375,000 credits Bulk: 2 Hands: 2
Damage: 9d10 P & So (primary) + 6d8 So & 3d6 G (15 ft blast, Reflex half DC 30) Range: 80 ft Capacity: 1 Charge (recharges 1d6+2/day dawn) Usage: 1
Special: Analog, Blast, Sunder (x3 objects), Unreliable (1/run: 1 in 1d20)
Passive: +3 EAC/KAC; 20 ft tendril reach (+3 Athletics grapple/disarm). Detect hidden (60 ft, auto). Allies 60 ft: +2 Insight/Mysticism. Revelation Field: Success reveals secrets (as augury). Active (1/day unless noted): Ballad Unfurled: 30 ft radius (1 hour): +2 checks, stabilize structures. Unity Thunderclap (3/day): Allies teleport 30 ft; enemies pushed 20 ft + staggered 1 rd. Divine Aegis: 30 ft dome (10 min): resist 10/all, auto concentration.
Requirements: Mysticism 15+ ranks.
Balance Notes: Level 18 scales to high-tier; charges/Unreliable limit blasts in hybrid tech/magic economy.
Traveller (Mongoose 2nd Edition)
Item: Codex of Thunderous Revelation 492
TL: 15 (Relic) Mass: 4 kg Cost: Cr1,200,000
Type: Relic Carbine (Exotic)
Range: 50/150 Damage: 6d6+4 (Blast 4: 4m radius; triple vs structures) AP: 8 Auto: – Traits: Bulky (-1 DM), Very Rare
Effects: Passive: +2 DM Gun Combat (exotic); detect hidden (20m, INT 8+). Unity Resonance: Allies 10m +1 DM cooperative tasks. Preservation: Fragile items/structures ignore blast. Guidance (1/session): +4 DM single skill (1 hour). Ballad Revelation (1/day): Reveal secrets (20m, 10 min). Thunderclap (2/day): Allies reposition 10m; foes pushed/restrained (STR 10+).
Requirements: Gun Combat (exotic) 2+.
Balance Notes: TL15 relic rarity/cost fits; DM bonuses/traits balance high damage in skill-based system.
Warhammer 40,000 Roleplay: Wrath & Glory
Item: Codex of Thunderous Revelation 492
Type: Relic (Tier 4) Keywords: Imperium, Archeotech, Shivarath Cult Value: 8 (Unique) Availability: Unique (-40)
Description: Shadowsteel scripture-carbine pulsing with warp-touched thunder; relic of lost faith-blend.
Effects: Bearer: +3 dice Ballistic Skill/Weapon Skill (thunder attacks). Thunder Sermon: Damage 14+7 ED (Blast 3: 3m); triple vs structures/objects. Unity Chorus (Passive): Allies 10m +2 dice Willpower vs Fear/Psychic. Preservation Litany: Fragile items immune collateral. Ballad Unfurled (1/session): 6m radius (1 hour): +3 dice Lore/Insight; suppress hostile warp (DN 4). Unity Surge (2/session): Allies 5m +3 dice attacks (1 turn). Revelation Clamp (1/session): Entangle 2 targets (10m, DN 4 STR).
Complications: Activation doubles: Resolve DN 4 or 1d3 Corruption + Shock (triad echoes).
Balance Notes: Tier 4 relic for epic threats; Wrath costs + Complications fit grimdark risk in d6 pool system.
