Veilstrike Dagger

The Veilstrike Dagger is a sleek and slender weapon, crafted with a silver blade that glimmers with a faint blue hue. The hilt is adorned with intricate engravings depicting swirling mist and ethereal wisps. When unsheathed, the dagger seems to draw in the surrounding light, creating an illusionary veil around it that shimmers and dances with magical energy.

Lore: The Veilstrike Dagger is said to have been forged by an elusive group of shadowy assassins known as the Veilwalkers. These enigmatic figures were renowned for their unmatched stealth and precision, and they crafted the dagger as their ultimate weapon. Infused with mysterious enchantments and imbued with the essence of the shadow plane, the Veilstrike Dagger enables its wielder to become one with the darkness, striking swiftly and unnoticed.

Stats:

  • Rarity: Uncommon
  • Level: Tier 1
  • Type: Magical Dagger
  • Tags:     Shadow Infusion,     Stealth Enhancement,     Teleportation,     Shadowstrike Advantage,     Magical Darkness,     Assassin’s Tool,     Etheral Camouflage
  • Requires: Proficiency with daggers

Cost: The Veilstrike Dagger is a highly sought-after item and usually carries a price tag of 300 gold pieces. Its value is derived not only from its craftsmanship but also from the potent enchantments contained within.

Use: When wielding the Veilstrike Dagger, the character gains the following benefits:

  • Shadowstep: Once per long rest, as a bonus action, the wielder can momentarily meld with the shadows, teleporting up to 30 feet to an unoccupied space they can see that is in dim light or darkness. This ability allows for swift repositioning or evasive maneuvers.
  • Veiled Strikes: Attacks made with the Veilstrike Dagger have an advantage when the wielder is in dim light or darkness. The blade’s magical properties enhance the user’s ability to strike unseen and exploit vulnerabilities.
  • Cloak of Shadows: While holding the dagger, the wielder gains a +2 bonus to Dexterity (Stealth) checks made to hide in dim light or darkness. The weapon seems to draw in ambient shadows, shrouding the wielder and enhancing their natural stealth.
  • Enveloping Shadows: Once per long rest, as an action, the wielder can release a wave of shadowy energy from the dagger, creating an area of magical darkness in a 10-foot radius centered on themselves. This darkness persists for one minute and functions as the Darkness spell. The wielder has an advantage on attack rolls against creatures within this darkness, while creatures without darkvision have disadvantage on attack rolls against the wielder.

In the world of Saṃsāra, the Veilstrike Dagger could be found in various types of establishments, each catering to different aspects of the trade:

  • Arcane Armories:
    • Location: Found in major cities, especially those with a strong magical community or history of magical artifacts.
    • How to Buy/Sell: These shops specialize in enchanted weapons and armor. The Veilstrike Dagger would be displayed in a secured glass case or on a velvet stand, highlighting its rarity. Transactions might require negotiations, especially if the item is rare or if the buyer is looking for a bargain.
    • Cost: Given its rarity (Uncommon), you might expect to pay between 350 to 400 gold pieces, slightly above its base value due to the prestige of the shop.
  • Mystical Boutiques:
    • Location: Smaller shops often located in the hidden alleys of cities or in towns known for their magical properties.
    • How to Buy/Sell: These boutiques might offer the dagger through a secretive transaction, often requiring a password or a referral. They cater to a niche clientele who appreciate the more discreet and personalized shopping experience.
    • Cost: Here, the price might be higher due to the exclusivity, ranging from 400 to 500 gold pieces, reflecting the boutique’s overhead for maintaining a secretive and elite reputation.
  • Adventurers’ Guilds:
    • Location: Any city with an adventurers’ guild, particularly those near dungeons or ruins where such items could be found.
    • How to Buy/Sell: Guilds often act as a marketplace for members to trade items. The Veilstrike Dagger could be listed on a guild’s bulletin board or auctioned in guild meetings.
    • Cost: Prices can fluctuate based on demand within the guild. Typically, it might hover around 300 to 350 gold pieces, but could go higher if there’s competition among guild members.
  • Black Markets:
    • Location: Underground or in less reputable parts of the city, often in port towns or areas with high transient populations.
    • How to Buy/Sell: Transactions here are often under the table, with no receipts or guarantees. The item might be sold in a hidden room or through a known contact.
    • Cost: Due to the risk involved, prices might be lower, around 250 to 300 gold pieces, but the quality or authenticity might not be guaranteed.
  • Auction Houses:
    • Location: High-end auction houses in the wealthiest districts or at large trade fairs.
    • How to Buy/Sell: The Veilstrike Dagger would be auctioned off to the highest bidder. This setting allows for the item to potentially fetch a higher price due to competitive bidding.
    • Cost: Depending on the interest, it could start at 300 gold pieces but could easily escalate to over 450 gold pieces if there’s significant interest.
  • Craftsman’s Workshops:
    • Location: Workshops of renowned blacksmiths or enchanters, particularly those known for crafting or enhancing magical items.
    • How to Buy/Sell: Often, these might be custom orders or items crafted for a specific purpose. If a Veilstrike Dagger becomes available, it would likely be because a previous order was canceled or the item was made as a showcase piece.
    • Cost: Prices could reflect the craftsmanship and the reputation of the smith, potentially ranging from 350 to 450 gold pieces, with the possibility of haggling down if a personal relationship with the craftsman exists.

When purchasing or selling in Saṃsāra, these prices and methods reflect not just the item’s value but also the environment and the social dynamics of trade within this magical setting.

Roleplay in Different Environments:

  • Urban Shadows – Defense:
    • Environment: Narrow, crowded city streets, or dimly lit alleyways.
    • Defense Roleplay: The character might use the Veilstrike Dagger’s Shadowstep ability to evade attackers by teleporting into shadows cast by buildings or street lanterns. The Cloak of Shadows can be role-played as the character blending into the urban shadows, making it nearly impossible for assailants to pinpoint their location. If cornered, they might use Enveloping Shadows to create darkness, providing cover to escape or hide until the threat passes.
  • Urban Shadows – Offense:
    • Offense Roleplay: In stealth missions or assassination attempts, the wielder becomes nearly invisible in the city’s shadows. They could shadowstep behind a target, using the advantage from Veiled Strikes for a critical hit. If they need to create confusion or escape, Enveloping Shadows would be used to disorient guards or enemies, allowing for a quick getaway after the strike.
  • Forest or Wilderness – Defense:
    • Environment: Dense forests or under the cover of night in open plains.
    • Defense Roleplay: The natural dimness of the forest or the darkness of night amplifies the dagger’s abilities. Defenders could use Shadowstep to retreat to higher ground or behind trees. Cloak of Shadows would make them blend with the natural shadows, potentially confusing predators or bandits. If overwhelmed, Enveloping Shadows could be used to obscure vision, giving the character a chance to hide or prepare a counter-attack.
  • Forest or Wilderness – Offense:
    • Offense Roleplay: The character might stalk through the underbrush, using the dagger’s stealth enhancements to remain undetected. They could then use Shadowstep to close the distance rapidly, striking with Veiled Strikes for surprise attacks on creatures or bandits. Enveloping Shadows might be employed to set an ambush, making it difficult for foes to see the attack coming.
  • Dungeons or Ruins – Defense:
    • Environment: Dark, confined spaces with many hiding spots.
    • Defense Roleplay: Here, the dagger’s powers are at their peak. The character could use Shadowstep to navigate traps or move around enemies. Cloak of Shadows would allow for hiding in alcoves or behind pillars, waiting for the right moment to strike back or escape. If ambushed, Enveloping Shadows can turn the tables, obscuring the vision of dungeon denizens.
  • Dungeons or Ruins – Offense:
    • Offense Roleplay: The wielder might use Shadowstep to bypass locked doors or other barriers, coming up behind or above enemies. With Veiled Strikes, they could launch an attack from the shadows, taking out key targets silently. Enveloping Shadows could be used to cover a retreat or to create an advantage in combat by making ranged attackers less effective.
  • Open Battlefield – Defense:
    • Environment: Large, open areas where shadows are less plentiful.
    • Defense Roleplay: Though less effective, the character might use any available shadow, like those from clouds or smoke. Shadowstep could still be used to move to a safer position or retreat from cavalry. Cloak of Shadows might provide some camouflage, but its effectiveness is reduced. Enveloping Shadows could be a last resort to obscure an area momentarily, giving time to regroup or escape.
  • Open Battlefield – Offense:
    • Offense Roleplay: Here, the dagger’s abilities are less optimal, but still useful. The character could wait for dusk or use smoke to create shadows, then use Shadowstep for surprise attacks or to flank enemy lines. Veiled Strikes would still grant an edge in these opportunistic strikes.

Roleplaying with the Veilstrike Dagger involves creatively integrating its magical properties into the environment, using stealth, surprise, and the manipulation of light and shadow to gain tactical advantages in both defensive and offensive scenarios. The character’s actions would be described with a focus on the eerie and supernatural qualities of the dagger, enhancing the narrative and immersion in the game.

Perception of Activation:

  • User’s Perspective:
    • Sight: The blade of the Veilstrike Dagger glows with a soft blue luminescence, drawing in surrounding light. Shadows around the dagger seem to dance and swirl, giving the impression that the dagger is cutting through reality itself.
    • Sound: A faint, whispering sound like the rustle of leaves or the softest chime of distant bells accompanies the activation, barely audible but somehow soothing and eerie at the same time.
    • Touch: When activating Shadowstep, there’s a sensation of cold, like stepping into a shadow on a hot day, but it’s fleeting and leaves no chill behind. For Enveloping Shadows, there’s a slight tingling on the skin, as if the air itself is charged with static.
    • Smell: An intangible scent of ozone, reminiscent of the air after a lightning storm, hints at the magical nature of the activation.
    • Taste: No clear taste, but there might be a metallic tang in the back of the mouth when activating shadow-related abilities due to a subtle change in the air’s composition.
    • Extra-Sensory Perception:
      • Intuition: There’s a feeling of being momentarily untouchable, almost as if the user has slipped into another dimension where they can’t be harmed.
      • Aura Perception: The aura of the dagger and the user might shimmer or pulse with dark energies, visible only to those sensitive to magical auras.
      • Telepathic Whisper: A gentle, non-intrusive whisper in the user’s mind that seems to give confidence in their stealth and combat prowess.
    • Positives:
      • The user feels empowered, with heightened senses for stealth and precision in combat.
      • The anticipation of unseen movements and the thrill of strategic positioning.
    • Negatives:
      • A slight disorientation might occur due to the rapid shift in location with Shadowstep.
      • The cold or tingling sensations might be unsettling or distracting if not accustomed to magic.
  • Observer’s Perspective:
    • Sight: An onlooker might see the user momentarily blur or flicker as if they’re phasing in and out of reality during Shadowstep. When Enveloping Shadows is used, a dark cloud or fog seems to emanate from the dagger, enveloping the user.
    • Sound: The same whispering sound can be heard, more pronounced to an observer, potentially giving away the position if one is listening closely.
    • Touch: Bystanders feel a slight drop in temperature or pressure in the air when the darkness expands.
    • Smell: The same faint ozone smell might be detectable to those with acute senses.
    • Taste: No taste perception, as the observer isn’t directly interacting with the magic.
    • Extra-Sensory Perception:
      • Aura Sight: The observer might perceive a shift in the user’s aura, becoming more elusive or shadowy.
      • Empathy: They might feel a sense of awe or fear, depending on their understanding of magic and their disposition towards the user.
    • Positives:
      • The display of magic can be captivating or intimidating, establishing the user as a formidable presence.
    • Negatives:
      • For enemies or those not expecting magic, it can be disorienting or even frightening, potentially causing panic or fear.
      • The magical effects might be too subtle for some to notice or appreciate fully, leading to underestimation or misinterpretation of the user’s capabilities.

Crafting Recipe: Veilstrike Dagger

  • Materials Needed:
    • Blade Material: High-quality steel or mithril for the blade.
    • Shadow Essence: Collected from the Plane of Shadows, possibly from a captured shadow creature or essence gathered during a new moon eclipse.
    • Veilweave Cloth: A rare fabric that absorbs light, made from the threads of shadow spiders or enchanted silkworms.
    • Blue Mana Crystal: Provides the blade’s blue hue and magical properties.
    • Silver: For the intricate engravings on the hilt.
    • Ethereal Mist: Captured in a sealed vial, this is the essence of mist from a magical forest or similar location.
    • Inky Black Gem: To serve as the dagger’s pommel, enhancing its shadow-attuned properties.
    • Enchantment Ink: For inscribing the magical runes.
  • Tools Required:
    • Blacksmith’s Forge: For shaping and tempering the blade.
    • Enchanter’s Workbench: For applying magical properties.
    • Engraving Tools: For the detailed work on the hilt.
    • Alchemy Set: To prepare and integrate the ethereal mist and shadow essence.
  • Skill Requirements:
    • Blacksmithing: Advanced knowledge of metalwork, particularly with enchanted metals.
    • Enchantment: Mastery in weaving enchantments that deal with shadows and teleportation.
    • Alchemy: For handling and combining the ethereal and shadow essences without neutralizing their properties.
    • Jewelcrafting: For setting the inky black gem.
    • Leatherworking: To wrap the hilt with the veilweave cloth.
  • Crafting Steps:
    • Step 1: Forging the Blade
      • Heat the steel or mithril in the forge until it’s malleable.
      • Hammer and shape the metal into a dagger blade, ensuring it’s slender and sharp.
      • Quench the blade in a mixture of water infused with shadow essence to give it a shadow-attuned property.
    • Step 2: Inlay and Engravings
      • Use silver to inlay decorative patterns that mimic flowing mist along the blade and hilt.
      • Engrave the hilt with symbols of stealth and darkness, which will serve as focal points for the enchantments.
    • Step 3: Enchanting the Blade
      • At the enchanter’s workbench, inscribe the blade with enchantment runes using the enchantment ink. These runes should focus on stealth, speed, and shadow manipulation.
      • Imbue the blade with the Veiled Strikes enchantment by channeling shadow essence through the runes while reciting the ancient incantations.
    • Step 4: Handle Wrapping
      • Wrap the hilt with veilweave cloth, which should be treated with ethereal mist to enhance its ability to absorb light.
      • Secure the cloth in place, ensuring it’s both functional and aesthetically pleasing, allowing the user to grip it comfortably.
    • Step 5: Pommel Setting
      • Set the inky black gem into the pommel. This gem will act as a reservoir for the magical energy, helping maintain the dagger’s enchantments.
    • Step 6: Blue Mana Infusion
      • Integrate the blue mana crystal into the crossguard or tang of the dagger. This crystal will give the blade its distinctive blue glow when activated.
    • Step 7: Final Enchantment
      • Perform the final enchantment ritual. This includes:
      • Activating Shadowstep with an incantation that calls upon the power of shadows, using the shadow essence as a conduit.
      • Instilling Cloak of Shadows by weaving a spell that connects the dagger’s essence with the veilweave cloth.
      • Creating Enveloping Shadows by carefully releasing and binding the ethereal mist within the dagger’s enchantment matrix.
    • Step 8: Testing and Refinement
      • Test the dagger’s abilities in a controlled environment, ensuring that the shadowstep, veiled strikes, and cloak of shadows functions work as intended.
      • Make any necessary adjustments to the enchantments or physical components.
    • Step 9: Blessing and Activation
      • Conclude with a blessing or a spell that permanently activates the dagger’s magical properties, ensuring they are stable and ready for use.

This crafting recipe assumes the crafter is highly skilled in multiple arcane and mundane disciplines. Creating such an item would be an endeavor of significant time, resources, and magical prowess.

Tale of the Veil-Dagger of Shadowstrike

Once, in times long past, in land where shadow and light dance in eternal conflict, there was said to be craftsmasters, the Veilwalkers, who known for their art of stealth. These artisans, they were called by legends, masters of the dark arts, and they forged a weapon of great power, one that would become known as the Veil-Dagger of Shadowstrike.

The legend speaks of time when the Veilwalkers were called upon by their king to create a weapon that could end the reign of a tyrant who was said to be able to see through all deceptions. The tyrant, with his power to see all, made him untouchable by conventional means. Thus, the Veilwalkers, with their knowledge of the unseen, set to create a dagger that could shroud itself in darkness and walk between the realms of shadow.

In the heart of their sacred forge, under the light of no moon, they began their work. The dagger’s blade was forged from the steel harvested from the depths of the Underdark, where light never treads, and the hilt was wrapped in the silk of shadow spiders, a material that absorbs light, making it invisible to the eye.

The essence of the shadow was captured on the night of the darkest eclipse, a rare event when the world was plunged into an unnatural darkness. This essence was bound into the blade, giving it the ability to meld with shadows. They spoke incantations forgotten by time, spells so old, they were thought to be lost, to imbue the dagger with powers of stealth and teleportation.

The dagger was completed, and upon its first unsheathing, it drew the breath of the night into itself, the blade shimmering with a blue light that seemed to pulse with the heartbeat of darkness itself.

When the time came to confront the tyrant, the chosen wielder, a master of stealth among the Veilwalkers, used the dagger to move through shadows unnoticed. The tyrant, who prided himself on seeing all, was struck down in his own throne room, where light and shadow played their eternal game. The wielder appeared from a shadow cast by the very torch that lit the room, a place the tyrant never thought to look.

The tale ends with the tyrant’s fall, his empire crumbling as his rule of fear was no more. The Veil-Dagger of Shadowstrike was passed down through generations of the Veilwalkers, a symbol of their mastery over the unseen.

Moral of the Story: Even in the brightest of lights, there are shadows where the unseen can thrive, teaching us that the power of silence and subtlety often trumps brute force.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Veil-Dagger of Shadowstrike

  • Weapon, Magical
  • Damage: 1D4 + DB (piercing)
  • Range: Close Combat
  • Special Abilities:
    • Shadowstep: Once per session, the wielder can teleport up to 30 feet into an area of dim light or darkness as a bonus action, provided they have not used this ability since their last rest.
    • Veiled Strikes: When in dim light or darkness, gain a +20% bonus on attack rolls with this dagger.
    • Cloak of Shadows: Add a bonus to Stealth skill checks equal to POW/5 when in areas of dim light or darkness.
    • Enveloping Shadows: Once per session, create a 10-foot radius of magical darkness that lasts for 1 minute. Enemies suffer a penalty of -20% on attack rolls against the wielder while in this darkness.
  • Cost: 300 dollars or equivalent in local currency.

Blades in the Dark

Veil-Dagger of Shadowstrike

  • Fine, Subtle
  • Quality: Tier II
  • Harm: Standard Harm (1d6)
  • Attributes:
    • Shadowstep: On a successful Attune action, teleport as a flashback to a position you have scouted, ignoring obstacles or guards. Costs 1 stress.
    • Veiled Strikes: When striking from hiding, increase your position by one step (e.g., from Controlled to Risky).
    • Cloak of Shadows: When you Prowl in dim light or darkness, you may reduce the effect of your action by one level to gain Greater Effect on a subsequent Prowl.
    • Enveloping Shadows: Spend 2 stress to unleash a shadowy burst, allowing you to Obscure nearby threats, making it easier to Escape.

Dungeons & Dragons (5th Edition)

Veil-Dagger of Shadowstrike

  • Weapon (dagger), rare
  • Damage: 1d4 + Dexterity modifier piercing
  • Properties: Finesse, Light, Thrown (range 20/60)
  • Weight: 1 lb
  • Requires Attunement
  • Special Abilities:
    • Shadowstep. As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness. You can’t use this feature again until you finish a long rest.
    • Veiled Strikes. You have advantage on attack rolls with this weapon when you or your target is in dim light or darkness.
    • Cloak of Shadows. While wielding this dagger, you can hide as a bonus action when you are in an area of dim light or darkness.
    • Enveloping Shadows. Once per long rest, you can cast the darkness spell centered on yourself, without requiring concentration, lasting for 1 minute.

Knave

Veil-Dagger of Shadowstrike

  • Mystical Dagger
  • Damage: d6 (piercing)
  • Range: Melee
  • Magic Effects:
    • Shadowstep. Once per day, when you fail a saving throw against an effect that would immobilize you, you can instead teleport up to 30 feet to an area of dim light or darkness.
    • Veiled Strikes. If you make an attack while at least partially concealed by shadow, roll a d20. On a 15 or higher, you deal an additional d6 damage.
    • Cloak of Shadows. Gain +2 to Dexterity for the purpose of stealth and initiative when in shadow.
    • Enveloping Shadows. As an action, you can cause darkness in a 10-foot radius centered on you for 1 minute. During this time, you gain advantage on Stealth checks, and enemies have disadvantage on attack rolls against you in this area.

Fate (Fate Core)

Veil-Dagger of Shadowstrike

  • Aspect: Ethereal Edge, Shadow Dancer’s Tool
  • Stunts:
    • Shadowstep: Once per session, you can invoke this aspect to teleport to any shadowy area you can see or have been to before, within a zone. This counts as an overcome action to bypass obstacles or enemies.
    • Veiled Strikes: When you attack with this dagger while under cover or in dim light, you can spend a fate point to invoke this aspect, gaining +2 to your attack roll.
    • Cloak of Shadows: You can use your Stealth skill for defense against attacks if you are in shadow or darkness.
    • Enveloping Shadows: As an action, you can create a short-lived, magical darkness in your zone. This creates an advantage, ‘Shrouded in Darkness’, which can be used to hide, escape, or attack with surprise.

Numenera & Cypher System

Veil-Dagger of Shadowstrike

  • Level 3 Artifact
  • Form: Dagger
  • Effect:
    • Shadowstep: Once per 10-hour recovery roll, the wielder can teleport to any shadowed area within long range as an action.
    • Veiled Strikes: Attacks with this dagger deal 4 points of damage. If the attacker is in dim light or darkness, they are trained in the attack.
    • Cloak of Shadows: While holding the dagger, gain an asset to Stealth tasks made in shadow or darkness.
    • Enveloping Shadows: Once per day, you can create an area of darkness in an immediate radius around you, which lasts for one minute or until you leave the area. Creatures within the darkness are hindered on attacks against you.

Pathfinder (Second Edition)

Veil-Dagger of Shadowstrike

  • Weapon (Dagger), Uncommon, Magical
  • Price: 300 gp
  • Damage: 1d4 piercing; Traits: Agile, Finesse, Thrown 10 ft., Uncommon
  • Activation: Command, Interact; Frequency once per day
  • Rune: +1 Striking
  • Special Abilities:
    • Shadowstep: As an action, teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness.
    • Veiled Strikes: When you make an attack with this dagger, if you or the target is in dim light or darkness, you gain a +1 circumstance bonus to the attack roll.
    • Cloak of Shadows: While wielding this dagger, you can use your Stealth skill for your Reflex saves against area effects if you can move into shadow.
    • Enveloping Shadows: Once per day, cast a 3rd-level darkness spell centered on yourself without requiring concentration. Enemies within the darkness take a –2 status penalty to attack rolls against you.

Savage Worlds

Veil-Dagger of Shadowstrike

  • Item Type: Dagger
  • Cost: 300 Gold Pieces
  • Damage: Str+d4
  • Notes:
  • AP: 1 (Armor Piercing)
  • Parry: +1
  • Weight: 1
  • Special Abilities:
    • Shadowstep: Once per day, as a free action, the wielder can teleport to any shadowy area within Line of Sight up to 6”. Rolling a success on a Stealth check (with +2 due to the dagger) when teleporting allows the character to make an immediate attack without being noticed (if the GM agrees the conditions are met).
    • Veiled Strikes: When attacking from concealment or in dim light, the wielder gains +2 to the attack roll.
    • Cloak of Shadows: Gain +2 to Stealth checks when in shadowy or dim light conditions.
    • Enveloping Shadows: Once per day, the wielder can spend a Benny to create a small area of supernatural darkness (1″ radius) that lasts for 1 minute. During this time, enemies within the dark area suffer a -2 penalty to attack the wielder unless they have Darkvision.

Shadowrun (6th Edition)

Veil-Dagger of Shadowstrike

  • Melee Weapon, Magic
  • Reach: 1
  • Damage: 3P (Physical)
  • AP: -2 (Armor Piercing)
  • Accuracy: 6
  • Attributes:
    • Essence Cost: 0
    • Availability: 14
    • Cost: 300,000 Nuyen
    • Tags: Concealable, Adept Friendly
  • Special Abilities:
    • Shadowstep (Magic 3): Once per run, the user can make an Agility + Stealth [Physical] Test, then teleport up to (Hits) meters into an area of dim light or darkness.
    • Veiled Strikes (Magic 2): Gain +2 dice on attack tests when attacking from concealment or in low-light conditions.
    • Cloak of Shadows (Magic 1): Add 2 dice to Stealth tests in dim light or darkness.
    • Enveloping Shadows (Magic 5): Once per run, create a Small Blast radius of magical darkness. Those within must succeed on an Intuition + Perception [Mental] Test to attack or resist surprise attacks from the wielder.

Starfinder (Second Edition)

Veil-Dagger of Shadowstrike

  • Level 6 Magic Weapon
  • Damage: 1d4 S (Slashing)
  • Critical: Bleed 1d4
  • Bulk: L
  • Capacity: —
  • Usage: —
  • Special:
    • Shadowstep: Once per day, the wielder can teleport up to 30 feet to an unoccupied space in dim light or darkness as a move action.
    • Veiled Strikes: Gain a +1 enhancement bonus to attack rolls when in dim light or darkness. If attacking an unaware target, damage is increased by one die step.
    • Cloak of Shadows: Gain a +2 circumstance bonus to Stealth checks in dim light or darkness.
    • Enveloping Shadows: Once per day, you can cast a 2nd-level darkness spell centered on yourself, lasting for 1 minute.

Traveller (Mongoose 2nd Edition)

Veil-Dagger of Shadowstrike

  • Tech Level: 13 | Weapon
  • Damage: 1d6 (Melee)
  • Range: Melee
  • TL: 13
  • Cost: Cr30,000
  • Mass: 0.5 kg
  • Traits:
    • Shadowstep: Once per day, the user can attempt to teleport to an adjacent hex in shadow, requiring a successful Stealth (DEX) check. The distance is equal to the character’s DEX DM.
    • Veiled Strikes: Gain a +1 DM to attack rolls when in shadowy conditions.
    • Cloak of Shadows: While wielding the dagger, gain a +1 DM to Stealth checks in shadow.
    • Enveloping Shadows: Once per week, the user can unleash a wave of darkness in a 6-meter radius. This can be used to impose a –2 DM on attack rolls against the user within this area.

Warhammer Fantasy Roleplay (4th Edition)

Veil-Dagger of Shadowstrike

  • Weapon, Magical
  • Damage: SB-1 (Slashing or Piercing)
  • Qualities: Fast, Precise, Special
  • Encumbrance: 1
  • Availability: Rare
  • Special Abilities:
    • Shadowstep: Once per session, the wielder may attempt to teleport to a shadow within 10 yards as a free maneuver, requiring a successful Stealth test (Difficulty: Average).
    • Veiled Strikes: When attacking from shadows, the dagger inflicts +1 Damage and gains the Piercing Quality.
    • Cloak of Shadows: While wielding the dagger, gain +1 SL (Success Levels) on Stealth tests when in shadow.
    • Enveloping Shadows: Once per session, the wielder can cast the spell Shadow Walk centered on themselves. This spell creates an area of magical darkness, making targeting the wielder more challenging.