From: Gryphicoralus
Stats:
- Damage: 2d6 fire
Skills:
- None
Cost:
- 800 gold pieces
Tags: Ranged Weapon, Fire Damage, Ammunition, Mythical Artifact, Gryphicoralus-Specific, Arcane Craftsmanship, Celestial Influence, Specialized Ammunition, Long-Range Capability, Fire Vulnerability Exploitation, High Value, Symbol of Power
Range: 60/180 feet
Lore: The Breath of the Dragon is a remarkable projectile weapon specifically designed to harness the power of the mythical Gryphon’s fiery breath. It is a testament to the awe-inspiring abilities of Gryphicoralus, allowing the creature to unleash scorching blasts upon its enemies from a safe distance. The weapon’s creation involves intricate craftsmanship and the knowledge of arcane arts.
The origin of the Breath of the Dragon is shrouded in mystery. Some say it was created by ancient sorcerers who sought to emulate the power of the Gryphon’s breath, while others believe it was a gift from the celestial realms. Regardless of its origins, the weapon has become closely associated with the mythical lineage of Gryphicoralus.
Use: The Breath of the Dragon is a ranged weapon, providing Gryphicoralus with a means to unleash devastating fire damage upon its foes from a safe distance. When wielded, it deals 2d6 fire damage with each successful hit.
To utilize the weapon, ammunition specifically designed to channel the fiery energy of the mythical Gryphon is required. This ammunition can be obtained through specialized merchants or crafted by individuals with the knowledge of arcane arts. The Breath of the Dragon has a range of 60 feet, with a long range option extending up to 180 feet, allowing Gryphicoralus to engage enemies from a considerable distance.
The weapon is particularly useful for Gryphicoralus when dealing with enemies who are resistant or vulnerable to fire damage, or those who are out of reach for melee attacks. The Breath of the Dragon grants the creature the ability to unleash devastating blasts of fire, engulfing adversaries and leaving them scorched.
Acquiring the Breath of the Dragon may involve interacting with skilled craftsmen, studying ancient texts, or embarking on quests to recover lost artifacts. Due to the craftsmanship and the rarity of the ammunition required, the weapon commands a higher price of 800 gold pieces.
The Breath of the Dragon serves as a symbol of Gryphicoralus’ mythical abilities and grants the creature a potent ranged option in combat. It is a coveted weapon for those who seek to harness the fiery power of the legendary Gryphicoralus and dominate their enemies from afar.
In the world of Saṃsāra, the Breath of the Dragon, being a rare and potent weapon, would not be found in just any common marketplace. Its acquisition would involve seeking out specialized establishments or individuals who cater to the needs of adventurers and those seeking extraordinary equipment.
Potential Shops and Methods of Acquisition:
- Arcane Emporiums: These shops, often tucked away in dimly lit alleyways or hidden behind magically concealed entrances, are known for dealing in rare and powerful magical items. Arcane Emporiums are frequented by experienced adventurers, seasoned mages, and those seeking items beyond the ordinary. The Breath of the Dragon would likely be displayed prominently within such an establishment, its fiery aura drawing attention to its immense power.
- Cost: Due to its rarity and power, the Breath of the Dragon would command a hefty price in an Arcane Emporium, likely exceeding its base cost of 800 gold pieces. The proprietor, recognizing the weapon’s value, would negotiate a price that reflects its unique nature and the potential profit to be made.
- Mythical Artifact Traders: These elusive individuals, often traveling merchants or reclusive collectors, specialize in acquiring and selling items imbued with mythical power or connected to legendary creatures. They possess extensive knowledge of such artifacts and possess the connections to acquire them. Seeking out a Mythical Artifact Trader would involve following rumors and whispers, deciphering cryptic messages, or embarking on perilous journeys to remote locations.
- Cost: Acquiring the Breath of the Dragon from a Mythical Artifact Trader would likely involve a hefty sum of gold, exceeding its base cost. The trader, aware of the weapon’s unique nature and its association with the mythical Gryphicoralus, would demand a price that reflects its rarity and the difficulty in acquiring it.
- Commissioned Craftsmanship: For those with the resources and connections, commissioning a skilled artisan to recreate the Breath of the Dragon could be an option. This would involve seeking out a master craftsman renowned for their expertise in creating magical weapons. The process would likely involve providing detailed descriptions, securing rare materials, and possibly even undertaking quests to acquire specific components imbued with the essence of the Gryphicoralus.
- Cost: Commissioning the creation of the Breath of the Dragon would be an expensive endeavor, potentially exceeding the cost of acquiring an existing one. The cost would cover the artisan’s expertise, the rare materials required, and the time and effort invested in crafting such a powerful weapon.
- Hidden Treasure: In the world of Saṃsāra, where ancient ruins and forgotten temples dot the landscape, adventurers might stumble upon the Breath of the Dragon as hidden treasure. It could be sealed away in a long-forgotten vault, guarded by ancient guardians, or concealed within a labyrinthine dungeon. Acquiring it through this method would involve overcoming perilous challenges, deciphering cryptic clues, and facing formidable foes.
- Cost: Acquiring the Breath of the Dragon as hidden treasure comes at the cost of the risks and challenges involved in the adventure. The adventurers would need to invest time, resources, and potentially even their lives to secure the weapon.
Regardless of the method of acquisition, the Breath of the Dragon remains a highly coveted item in the world of Saṃsāra. Its power, rarity, and association with the mythical Gryphicoralus make it a prized possession for any adventurer or warrior seeking to harness the fiery breath of legend.
A ranged weapon capable of unleashing devastating fire blasts, could be employed for both defense and offense in various roleplaying environments within the world of Saṃsāra:
- Defensive Use:
- Holding a chokepoint: In a narrow passage or a fortified position, the Breath of the Dragon can create a wall of fire, deterring enemies from advancing. The fear of being engulfed in flames would force them to reconsider their approach, buying time for allies to regroup or fortifying defenses.
- Protecting allies: When comrades are overwhelmed by melee attackers, a well-aimed blast from the Breath of the Dragon can create a fiery barrier, scattering enemies and giving allies a chance to breathe.
- Crowd control: In a chaotic situation with multiple enemies swarming in, the weapon’s wide area of effect can be used to create a zone of fire, forcing foes back and creating pockets of space for maneuverability.
- Repelling siege engines: When defending a stronghold, the Breath of the Dragon can target siege engines or ladders, setting them ablaze and hindering the enemy’s attempts to breach the defenses.
- Offensive Use:
- Sniping from afar: The weapon’s long range allows for precision strikes against high-value targets, such as enemy spellcasters or archers, disrupting their tactics from a safe distance.
- Clearing a path: When facing a large group of enemies blocking a passage or entrance, the Breath of the Dragon can create a fiery path, incinerating foes and allowing for a swift advance.
- Flanking maneuvers: By utilizing cover and positioning, the weapon can be used to strike enemies from unexpected angles, catching them off guard and creating chaos in their ranks.
- Breaking enemy formations: In a pitched battle, a concentrated blast from the Breath of the Dragon can break up tightly packed enemy formations, creating openings for allies to exploit.
- Exploiting vulnerabilities: Against foes weak to fire, the weapon can be devastating, quickly turning the tide of battle.
- Environmental Considerations:
- Urban environments: In narrow streets and alleyways, the Breath of the Dragon’s area of effect can be devastating, but caution must be exercised to avoid collateral damage to buildings and innocent bystanders.
- Forests and grasslands: While the weapon’s fire damage can be effective in these environments, the risk of starting wildfires must be considered, potentially affecting allies and hindering movement.
- Caves and dungeons: In enclosed spaces, the heat and smoke from the Breath of the Dragon can create hazardous conditions, limiting visibility and potentially harming the user and allies.
- Naval battles: On ships or near bodies of water, the weapon’s effectiveness may be limited, as fire can be extinguished more easily. However, it can still be used to target enemy sails or flammable materials.
- Roleplay Interactions:
- Intimidation: The sight of the Breath of the Dragon, crackling with fiery energy, can strike fear into the hearts of enemies, potentially causing them to hesitate or flee.
- Negotiation: The weapon’s power can be leveraged in negotiations, demonstrating strength and resolve.
- Symbol of authority: Bearing the Breath of the Dragon can signify a connection to the mythical Gryphicoralus, granting the wielder a certain level of respect and authority.
Remember, the effectiveness of the Breath of the Dragon depends not only on its inherent power but also on the wielder’s skill, tactical awareness, and ability to adapt to different environments and situations. By carefully considering these factors, players can use this formidable weapon to achieve victory in both defensive and offensive scenarios.

Perception of Activation:
- Sight: The weapon begins to glow with an intense, fiery light. The air around the muzzle shimmers and distorts, creating a mirage-like effect.
- Sound: A low rumble emanates from the weapon, gradually building to a roar as the energy within intensifies. A crackling sound accompanies the buildup, like the sound of burning wood.
- Touch: The weapon becomes warm to the touch, the heat gradually increasing as the activation progresses. The grip might become slightly uncomfortable, requiring a firm hold.
- Smell: The air is filled with the scent of ozone, a sharp, metallic smell often associated with lightning or electrical discharges. A faint hint of burning wood or sulfur might also be present.
- Taste: No direct taste is perceived, but the lingering scent of ozone might create a slightly metallic taste in the mouth.
- Extra-Sensory Perceptions:
- Mana Sensitivity: Those sensitive to mana would feel a surge of fiery energy coursing through the weapon, building in intensity until it reaches a peak just before activation.
- Empathic Resonance: Individuals with strong empathic abilities might sense a surge of raw power and destructive potential emanating from the weapon, possibly accompanied by a feeling of primal rage or a burning desire for conquest.
- Spiritual Awareness: Those attuned to the spiritual realm might witness a flicker of the mythical Gryphicoralus’s essence within the weapon, its fiery spirit lending power to the impending blast.
- Positives:
- Visual spectacle: The fiery glow and shimmering air create a visually impressive display, showcasing the weapon’s power and potentially intimidating foes.
- Auditory cue: The building roar serves as a clear warning to allies and enemies alike, allowing for preparation and tactical adjustments.
- Sensory feedback: The increasing heat and the scent of ozone provide tangible feedback to the wielder, allowing them to gauge the weapon’s readiness and anticipate the impending blast.
- Negatives:
- Discomfort: The increasing heat and the lingering scent of ozone might be slightly uncomfortable or distracting, especially during prolonged use.
- Sensory overload: For individuals with heightened senses or sensitivities, the intense light, sound, and smells associated with activation might be overwhelming or disorienting.
- Emotional impact: The surge of raw power and destructive potential sensed by empaths might be unsettling or even frightening, potentially affecting their focus and judgment.
Crafting Recipe: Recreating the Breath of the Dragon
- Materials Needed:
- Gryphon’s Breath Essence: A vial containing a concentrated sample of a Gryphon’s fiery breath, carefully collected and preserved by skilled alchemists or mages.
- Adamantine Ingot: A highly durable and heat-resistant metal, capable of withstanding the intense temperatures generated by the weapon.
- Runestone of Combustion: A magical gemstone imbued with the power to enhance fire magic and channel energy efficiently.
- Dragonbone Shaft: A sturdy and lightweight shaft crafted from the bone of a dragon, capable of directing the fiery blast with precision.
- Wyvern Leather Straps: Supple and fire-resistant straps, used to secure the weapon’s components and provide a comfortable grip.
- Tools Required:
- Arcane Forge: A specialized forge capable of channeling and manipulating magical energies during the crafting process.
- Enchanting Tools: A set of tools used to inscribe runes and enchantments onto the weapon’s components.
- Jeweler’s Tools: Fine tools used to shape and set the Runestone of Combustion into the weapon’s frame.
- Leatherworking Tools: Tools used to cut, shape, and stitch the Wyvern Leather Straps.
- Skill Requirements:
- Artificer (Master Level): The creation of such a complex and powerful weapon requires the expertise of a master artificer, skilled in both craftsmanship and magic.
- Enchanter (Expert Level): The inscription of runes and enchantments necessitates the knowledge and skill of an expert enchanter.
- Jeweler (Journeyman Level): Setting the Runestone of Combustion requires the precision and expertise of a skilled jeweler.
- Leatherworker (Apprentice Level): Crafting the Wyvern Leather Straps demands basic leatherworking skills.
- Crafting Steps:
- Forge the Adamantine Frame: Using the Arcane Forge, heat the Adamantine Ingot to a molten state and carefully shape it into the intricate frame of the weapon, leaving space for the Dragonbone Shaft and Runestone of Combustion.
- Enchant the Frame: Employing the Enchanting Tools, inscribe runes of power and fire magic onto the Adamantine Frame, enhancing its durability and channeling capabilities.
- Set the Runestone: Carefully shape and polish the Runestone of Combustion using the Jeweler’s Tools. Securely set the gemstone into the designated space on the frame, ensuring a tight fit and optimal energy flow.
- Craft the Dragonbone Shaft: Shape and polish the Dragonbone Shaft, ensuring it fits snugly into the frame. Bind the shaft securely using Wyvern Leather Straps, crafted and stitched using the Leatherworking Tools.
- Infuse with Gryphon’s Breath: In a climactic ritual, channel the Gryphon’s Breath Essence into the weapon’s core, imbuing it with the fiery power of the mythical creature.
- Final Enchantments: Perform final enchantments to harmonize the weapon’s components and unleash its full potential.
Note: The crafting process might require additional steps or materials depending on the specific design and desired features of the recreated Breath of the Dragon. The availability of certain materials and the expertise of the crafters might also influence the crafting time and overall difficulty.
The recreated Breath of the Dragon, while not an exact replica of the original, would possess similar capabilities, allowing its wielder to unleash devastating blasts of fire upon their foes.
Tale of the First Breath
In the age before time, when the world was young and magic flowed freely, there existed a mighty Gryphon, its wings spanning the heavens and its roar shaking the very mountains. This Gryphon, named Korallus, was a creature of immense power, its fiery breath capable of reducing entire forests to ash.
One day, as Korallus soared through the skies, it encountered a band of wicked sorcerers who sought to harness its power for their own nefarious purposes. They laid a cunning trap, ensnaring the Gryphon in a web of dark magic. Korallus struggled valiantly, but the sorcerers’ spells were too strong. As the Gryphon’s strength waned, it unleashed one final, desperate blast of its fiery breath.
The blast struck the sorcerers’ enchanted weapons, shattering them into countless fragments. But amidst the destruction, something extraordinary happened. The fragments of the weapons, infused with the essence of Korallus’s breath, began to glow with an otherworldly light.
A wise sage, witnessing this miraculous event, gathered the glowing fragments and brought them to a master craftsman. Together, they labored tirelessly, forging the fragments into a weapon of unimaginable power – the first Breath of the Dragon.
The sage, recognizing the weapon’s potential for both good and evil, entrusted it to a noble warrior, charging them with using its power to protect the innocent and vanquish the wicked. And so, the Breath of the Dragon became a symbol of hope, a testament to the enduring power of courage and sacrifice.
Moral: Even in the darkest of times, the spark of hope can ignite a flame that will burn brightly against the forces of evil.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item: Breath of the Dragon
- Type: Mythical Artifact (Firearm)
- Damage: 2d6 Fire
- Range: 30 yards (Short Range) / 90 yards (Long Range)
- Ammo: 5 shots (Requires special ammunition)
- Malfunction: 95+
- Special:
- Mythos Power: The weapon is attuned to the Mythos, and prolonged use may incur SAN loss. Each time it is used, the wielder must roll against POW. On a failure, the wielder loses 1d3 SAN due to the weapon’s connection to the eldritch realms.
- Fiery Aura: Targets hit by the Breath of the Dragon must make a DEX roll or catch fire, taking 1d4 fire damage per round until the fire is extinguished.
- Arcane Origin: The weapon cannot be repaired or modified by mundane means. Only an individual with Mythos knowledge or occult skills may attempt to repair or maintain it.
Blades in the Dark
Item: Breath of the Dragon
- Type: Ranged Weapon (Arcane)
- Load: 2 (Heavy)
- Damage: Harmful (2 levels of harm to a target)
- Range: Long (60 feet)
- Special:
- Arcane Flame: When fired, the Breath of the Dragon releases a blast of flame. This causes Harm (2 levels) and can set flammable objects alight. The wielder may push themselves to increase the area of effect, causing 3 levels of Harm but taking 2 stress.
- Arcane Charge: The weapon requires an attuned user to reload and fire. Reloading the weapon costs 1 stress, and requires special ammunition crafted by an expert in arcane artifacts.
- Mythical Origin: This weapon is unique and has ties to ancient, mystical forces. The user may acquire a clock for uncovering its true potential or repairing it when damaged.
Dungeons & Dragons (5th Edition)
Item: Breath of the Dragon
- Weapon Type: Ranged Weapon (Exotic, Requires Attunement)
- Damage: 2d6 Fire
- Range: 60/180 feet
- Properties: Ammunition (special), Two-Handed
- Ammunition: Requires specialized ammunition (crafted or purchased at 50 gp per shot)
- Special:
- Dragon’s Breath: As a bonus action, the user can expend one use of the Breath of the Dragon to create a 15-foot cone of fire. Each creature in the area must make a DC 15 Dexterity saving throw, taking 4d6 fire damage on a failed save or half as much on a successful one.
- Fiery Essence: When you hit a creature that is vulnerable to fire damage, the weapon deals an additional 1d6 fire damage.
- Mythical Craftsmanship: This weapon requires attunement by a creature with a connection to arcane or celestial magic. The wielder has disadvantage on attack rolls if they are not attuned.
Knave
Item: Breath of the Dragon
- Type: Ranged Weapon (Arcane)
- Damage: 2d6 Fire
- Range: 60/180 feet
- Special:
- Exotic Weapon: Requires 3 slots (Large Item)
- Fiery Attack: When you hit with this weapon, it deals 2d6 fire damage. Targets struck must make a saving throw vs. DEX or be set on fire, taking an additional 1d4 damage each round until the fire is put out.
- Limited Use: The weapon can be fired 3 times before it requires specialized ammunition, which is rare and expensive (100 silver per shot).
- Magical Dependency: The weapon functions only for those with arcane knowledge. If used by someone without magical ability, the weapon fails to activate.
Fate Core System
Item: Breath of the Dragon
- Type: Ranged Weapon (Mythical Artifact)
- Aspects:
- Aspect 1: “Harness the Fiery Breath of Gryphicoralus”
- Aspect 2: “Arcane Craftsmanship of Celestial Origin”
- Skill Modifier: +2 to Shoot when using the Breath of the Dragon.
- Range: 2 zones (long range)
- Stunt:
- Fiery Burst: Once per scene, you may invoke the Breath of the Dragon to create a fiery explosion in a zone, attacking all targets with a +4 to the roll. Each target must defend against this attack, or take stress accordingly.
- Compel: The artifact’s power attracts attention, often from malevolent forces or rival adventurers seeking its power. It may also cause complications due to its destructive nature.
Numenera & Cypher System
Item: Breath of the Dragon
- Level: 7
- Type: Artifact
- Effect: The weapon deals 7 points of fire damage and has a range of up to 60 feet.
- Depletion: 1 in 1d10 (check after each use)
- Special:
- Fiery Blast: As an action, the user can direct the Breath of the Dragon to create a fiery explosion in an area within 60 feet. All creatures in a 10-foot radius take 7 points of fire damage (Speed defense roll to avoid).
- Heat of the Gryphon: The artifact can cause flammable objects to ignite upon contact. When attacking, objects or creatures that are flammable must succeed on a Might defense roll or be set ablaze, suffering 3 points of damage each round until the fire is extinguished.
- Crafting Requirement: Only a character with knowledge in arcane or ancient technologies can repair or maintain the Breath of the Dragon.
Pathfinder (2nd Edition)
Item: Breath of the Dragon
- Type: Ranged Weapon (Exotic, Requires Attunement)
- Damage: 2d6 fire
- Range: 60 feet (Increment: 60/180 feet)
- Bulk: 2
- Special:
- Ammunition: Requires specialized ammunition, costing 50 gp per shot. Reloading takes 3 actions.
- Fiery Blast (Ex): As a single action, you can unleash a 15-foot cone of fire. Each creature in the area must make a DC 20 Reflex save, taking 4d6 fire damage on a failed save or half as much on a successful one. You can use this ability three times per day.
- Exotic Weapon Proficiency: The Breath of the Dragon is an exotic weapon, and only characters with proficiency in such weapons may use it without penalties.
- Mythical Craftsmanship: This weapon requires attunement by a character with access to arcane or divine magic. If the wielder is not attuned, the weapon imposes a -2 penalty on attack rolls.
Savage Worlds (Adventure Edition)
Item: Breath of the Dragon
- Type: Ranged Weapon (Mythical Artifact)
- Damage: 2d6 fire
- Range: 12/24/48
- Rate of Fire: 1
- Ammo: 5 (Special Ammo Required)
- Special:
- Fiery Burst: The Breath of the Dragon can fire a cone of fire in a Large Burst Template. Targets within the template must make an Agility roll or take 3d6 fire damage, and flammable objects are set alight. This ability can be used once per encounter.
- Arcane Power: Requires a character with the Arcane Background (Magic) to wield it effectively. Without this background, the weapon imposes a -2 penalty on shooting rolls.
- Mythical Ammunition: The weapon requires special ammo, which is both rare and expensive (200 gold per shot). The ammo can be crafted with a successful Alchemy or Weird Science roll.
- Reliability: On a roll of 1 on the Shooting die (regardless of the Wild Die), the weapon jams and requires an action to clear, or it may incur a minor malfunction (such as the user being slightly singed).
Shadowrun (6th Edition)
Item: Breath of the Dragon
- Type: Ranged Weapon (Exotic, Magical)
- Damage: 6P Fire
- AP: -2
- Range: Short: 0-10m / Medium: 11-40m / Long: 41-100m / Extreme: 101-250m
- Ammo: 5 (Specialized ammo required)
- Availability: 20R
- Cost: 50,000¥
- Special:
- Fiery Burst: As a complex action, the user can unleash a 10-meter cone of fire. All targets in the cone must resist 8P fire damage with a -4 AP modifier. Flammable objects catch fire, potentially causing additional damage over time.
- Magical Dependency: The weapon requires an awakened user to operate. If used by a mundane character, the weapon’s accuracy is reduced by 2, and the damage drops to 4P.
- Arcane Craftsmanship: The weapon cannot be repaired or modified by standard means. Only an artificer or a character with a high-level arcana skill can repair it.
Starfinder
Item: Breath of the Dragon
- Level: 10
- Type: Ranged Weapon (Heavy Weapon, Fire)
- Damage: 3d6 Fire
- Range: 60 feet
- Critical: Burn 2d6
- Capacity: 5 charges (Specialized Ammunition)
- Usage: 1 charge per shot
- Bulk: 2
- Cost: 15,000 credits
- Special:
- Fiery Cone: As a full action, the weapon can unleash a 30-foot cone of fire. All creatures in the area must succeed on a Reflex save (DC 18) or take 6d6 fire damage, with a burn effect on a critical failure.
- Exotic Proficiency: The weapon requires proficiency with heavy weapons to wield effectively. Without this proficiency, the wielder takes a -4 penalty on attack rolls.
- Mystic Infusion: The Breath of the Dragon can only be recharged using specialized arcane or mystic energy sources, which are expensive and rare.
Traveller (Mongoose, 2nd Edition)
Item: Breath of the Dragon
- Type: Ranged Weapon (Heavy, Unique)
- Damage: 6D (Energy, Fire)
- Range: 60 meters
- Ammo: 5 shots (Special)
- Traits:
- Fiery Cone: When fired, the weapon can unleash a 10-meter wide cone of fire. All targets within the cone must make a Dexterity check (Difficulty 10) or take full damage. Flammable materials in the area catch fire, causing additional damage over time.
- Exotic Weapon: This weapon is highly specialized and requires Exotic Weapon Training to use without penalty. Without this training, the user suffers a -2 DM to all attack rolls.
- Power Source: The weapon requires a special energy cell that can only be recharged or replaced by characters with knowledge in arcane or high-tech energy sources. Each shot depletes one cell, which costs 5,000 credits to replace.
Warhammer 40,000 (Dark Heresy 2nd Edition)
Item: Breath of the Dragon
- Class: Exotic Ranged Weapon
- Damage: 2d10+5 E (Energy)
- Penetration: 6
- Range: 30m
- RoF: S/—/—
- Clip: 5
- Reload: 2 Full
- Special:
- Firestorm: When fired, the weapon releases a torrent of flames in a 20-meter cone. All targets in the area must make an Agility test or suffer 2d10+5 E damage, with the potential to catch fire (1d10 Energy damage per round until extinguished).
- Exotic: The weapon is classified as an Exotic weapon, requiring the Exotic Weapon Training (Breath of the Dragon) talent to use without penalty. Without this talent, the user takes a -20 penalty on all attack rolls with this weapon.
- Ancient Craftsmanship: The weapon cannot be easily repaired or maintained. It requires a character with Forbidden Lore (Archaeotech) or Tech-Use at a high level to maintain and repair.
- Price: 10,000 Thrones (due to its rarity and destructive power).
