From: Gryphicoralus
Values:
- Stats: None
- Skills: Proficiency with the Webweaver’s Spinneret allows Gryphicoralus to use it effectively in various tasks involving silk manipulation and weaving.
- Cost: 250 gold pieces
- Tags: Tool, Silk, Crafting, Arachnid Artifice, Silk-Weaving Mastery, Trap Construction, Escape Artist Aid, Stealth Enhancement, Environmental Adaptation, Crafting Efficiency, Biological Integration
Lore: The Webweaver’s Spinneret is a specialized tool specifically adapted from the silk-producing glands of tarantulas, harnessing their remarkable spinning capabilities. Gryphicoralus possesses this tool, which allows it to produce various types of silk threads with unique properties. The spinneret enables Gryphicoralus to exhibit its mastery of silk manipulation, offering a wide range of practical applications.
Crafting the Webweaver’s Spinneret requires a combination of knowledge in silk production and fine craftsmanship. Skilled artisans carefully extract and adapt the silk-producing glands from tarantulas, modifying them to suit Gryphicoralus’ needs. The spinneret is then refined and integrated into a portable tool, allowing Gryphicoralus to utilize its silk-weaving abilities wherever it goes.
Use: The Webweaver’s Spinneret empowers Gryphicoralus to create silk threads with various properties, providing versatility in different situations. The silk threads produced by the spinneret can serve multiple purposes:
Traps and Webs: Gryphicoralus can weave strong and sticky silk threads to construct intricate traps or webs, ensnaring unsuspecting foes and hindering their movements.
Temporary Bridges: By creating durable silk threads, Gryphicoralus can craft temporary bridges or pathways, enabling safe passage over obstacles or hazardous terrain.
Intricate Patterns: The spinneret allows Gryphicoralus to produce delicate and precise silk threads, facilitating the weaving of intricate patterns or designs for decorative purposes or to convey messages.
Functional Gear: Gryphicoralus can utilize the silk threads to craft functional gear such as nets, bindings, or even makeshift parachutes, expanding its tactical options and improvisation skills.
The Webweaver’s Spinneret replenishes its silk supply over time, allowing Gryphicoralus to use its web-weaving abilities creatively in various situations. The exact replenishment rate can be determined by the game’s mechanics or the gamemaster’s discretion.
The acquisition of a Webweaver’s Spinneret may involve locating skilled silk craftsmen, engaging in quests or encounters related to spiders or silk production, or even finding rare silk-producing tarantulas in remote regions. The specialized nature of the tool and its adaptability contribute to its cost of 250 gold pieces.
The Webweaver’s Spinneret serves as a symbol of Gryphicoralus’ connection with the arachnid world, embodying its affinity for silk manipulation and weaving. This tool showcases Gryphicoralus’ resourcefulness and versatility in harnessing the unique properties of silk, enabling it to excel in tasks requiring intricate craftsmanship, tactical planning, and creative problem-solving.
In the world of Saṃsāra, the Webweaver’s Spinneret would be a specialized item, likely found in shops or markets that cater to unique or arcane needs. Here’s how it might be handled:
- Artisan’s Enclave or Crafters’ Guild Houses:
- Description: These are locations where the finest craftsmen and enchantress gather to sell their most intricate and magical works. The atmosphere is one of creativity and precision, with workshops visible where artisans work on their next masterpiece.
- Sale Price: In such a place, the spinneret might be sold at its listed cost of 250 gold pieces, reflecting the artisanal quality and the rarity of the materials used.
- Magical Emporiums:
- Description: Shops that specialize in magical items, components, and curios. They might have a section dedicated to tools that work with natural materials or enhance abilities in specific ways.
- Sale Price: Given its magical utility, the price might be slightly higher due to the perceived value in magical crafting communities, perhaps around 300 to 350 gold pieces.
- Adventure Gear and Supply Stores:
- Description: These stores cater to explorers, hunters, and those who need specialized gear for their professions or quests. They would stock items like the spinneret for those looking for unique advantages in their endeavors.
- Sale Price: The cost might be practical here, aligning with its base value or maybe discounted to 220-240 gold pieces for adventurers who might bring back interesting materials or stories.
- Exotic Fauna and Flora Markets:
- Description: Markets or shops where rare creatures, plants, and byproducts are sold. Here, the spinneret could be seen as a tool derived from exotic creatures like tarantulas.
- Sale Price: Due to the connection with exotic creatures, the price could fluctuate, potentially higher at 300 gold pieces, but could also be bartered with rare spider-related goods.
- Curio Shops:
- Description: Places where collectors of strange and unusual items gather. These shops often have a mix of mundane and magical items, with a focus on the unique.
- Sale Price: Here, the spinneret might be priced higher for collectors, perhaps 400 gold pieces, as a curio or as an item of interest for those fascinated by arachnid or crafting lore.
- Underground or Black Market Dealers:
- Description: Not all transactions in Saṃsāra are in the open market. Items like the spinneret could be found in secretive, less reputable places, where items of questionable origin or legality are traded.
- Sale Price: The cost could be unpredictable; it might be sold for less, around 180-200 gold pieces, due to the need to sell quickly, or more if the item’s rarity is leveraged, up to 500 gold pieces.
Considerations for Purchase:
- Availability: In larger cities or places near natural habitats of silk-producing creatures, the Webweaver’s Spinneret might be more commonly available, potentially affecting the price based on supply and demand.
- Bartering: In many of these settings, bartering is common, especially in less formal markets where traders might be interested in rare materials, crafted goods, or favors.
- Craftsmanship: If the item is exceptionally well-crafted or comes with additional modifications or enchantments, the price could be significantly higher.
Each shop might also offer customization or modification services, which would add to the base cost but could make the spinneret more tailored to the buyer’s needs.
The Webweaver’s Spinneret provides versatile options for both defensive and offensive roleplay, enhancing gameplay across various environments in Saṃsāra:
- Forests and Jungles:
- Defensive Use:
- Camouflage: Gryphicoralus can use the spinneret to create a web-like cloak that blends into the foliage, providing concealment and making it harder for enemies to spot or target them.
- Escape: When fleeing from predators or enemies, Gryphicoralus can quickly weave a web to block a path or create a temporary barrier, buying time to escape.
- Offensive Use:
- Trap Setting: By weaving webs across paths or hiding spots, Gryphicoralus can ensnare creatures or enemies, leaving them vulnerable to attacks from Gryphicoralus or its allies.
- Ambushes: Setting up web traps ahead of time can allow for surprise attacks, where the silk can trip or capture foes, giving Gryphicoralus the upper hand in combat.
- Defensive Use:
- Urban or Settlement Environments:
- Defensive Use:
- Security Measures: Gryphicoralus might use the spinneret to create locks or seals on doors and windows with silk, deterring thieves or providing an early warning system when the silk breaks.
- Disguise: In settings where blending in is necessary, the spinneret can help weave disguises or create false walls to hide in plain sight.
- Offensive Use:
- Crowd Control: During a skirmish in a city, Gryphicoralus could deploy webs to entangle groups of enemies, slowing them down or causing confusion.
- Stealth Attacks: Using the spinneret to silently create a web can immobilize a target from above or behind, setting up an assassination or a non-lethal takedown.
- Defensive Use:
- Caves and Tunnels:
- Defensive Use:
- Web Barriers: Gryphicoralus can weave webs to block tunnel entrances, preventing creatures from entering or pursuing it.
- Navigation Aid: The silk can be used as markers or to create guide lines in dark, complex cave systems to avoid getting lost.
- Offensive Use:
- Trap Zones: Creating web zones within a cave can force enemies to navigate through dangerous areas, potentially falling into pits or triggering other traps.
- Guerrilla Tactics: The spinneret allows for hit-and-run tactics where Gryphicoralus can attack from the shadows, then retreat by creating webs to slow pursuit.
- Defensive Use:
- Open Plains or Deserts:
- Defensive Use:
- Sun Protection: In deserts, silk can be woven into shelters or sunshades to protect from the heat and sun exposure.
- Sand Traps: Gryphicoralus could create sand traps by weaving silk beneath the surface, causing enemies to sink or be entangled.
- Offensive Use:
- Snare Hunting: Similar to trap setting, but for larger game or enemies, where the wide-open space can be used to Gryphicoralus’ advantage by creating large-scale snares.
- Camouflage Nets: While not as effective as in forests, large silk nets can be used to cover pits or hide groups of allies for an ambush.
- Defensive Use:
- In Social or Political Settings:
- Defensive Use:
- Safeguarding Items: Gryphicoralus might use the spinneret to secure important documents or valuables with silk, preventing theft or tampering.
- Protecting Allies: In a political intrigue setting, Gryphicoralus could offer protective silk garments or barriers to allies, enhancing their security.
- Offensive Use:
- Sabotage: During events or negotiations, Gryphicoralus could discreetly sabotage by weaving silk into critical moving parts or mechanisms, causing delays or failures at opportune moments.
- Subtle Intimidation: The ability to create and manipulate silk could be used as a display of power or threat, showing allies or enemies the potential for entrapment or binding.
- Defensive Use:
In each environment, the Webweaver’s Spinneret becomes both a tool of survival and a weapon of strategy, allowing Gryphicoralus to manipulate the battlefield, control movement, and employ tactics that play to the advantages of its unique abilities.

Perception of Activation:
- User’s Perspective:
- Visual: The spinneret begins to emit a soft, iridescent glow, threads of silk start to flow from its tip, shimmering in the available light. The silk might have a slight luminescence, making it visible in low light conditions.
- Auditory: A very faint, almost inaudible hum or vibration accompanies the silk production, sounding like the softest whisper of wind or the gentle strumming of a spider’s web.
- Tactile: The silk feels smooth and cool to the touch as it emerges, yet it’s incredibly strong. The user might feel a slight tingling or a sensation of energy flowing through the spinneret into their hands.
- Olfactory: There’s a faint, natural scent of silk, reminiscent of fresh earth and the musk of the forest, though it’s subtle and might be masked by other environmental odors.
- Gustatory: While not directly applicable, if the silk were to be tasted (which might not happen often), it could have a slightly sweet, earthy flavor, typical of raw silk.
- Extra-Sensory (ESP):
- Connection: The user might feel a deeper connection to nature or the weave of life, sensing the threads of existence in a more literal and metaphorical sense.
- Control: There’s an intuitive understanding of how to manipulate the silk, where to place it, and how it will interact with the environment.
- Observer’s Perspective:
- Visual: Observers would see silk threads being produced from the spinneret, possibly with a slight glow or shimmer. The silk might appear to move with a life of its own, reacting to the slightest movements of the user.
- Auditory: They might hear a very quiet, almost imperceptible sound, like the rustling of leaves or the soft brushing of silk against silk.
- Tactile: If an observer were to touch the silk, it would feel unexpectedly robust; however, they would not experience the energetic tingle unless they were attuned to the item or had similar abilities.
- Olfactory: The scent would be very subtle, likely only noticeable if one were very close to the silk or the spinneret itself.
- Gustatory: Observers would not typically taste the silk unless they were in a situation where they interacted with it in an unusual context.
- Extra-Sensory (ESP):
- Aura: Some might perceive an aura around the activated spinneret, a sign of the magic or life-force being channeled through it.
- Empathy: An observer sensitive to magic or nature might feel a sense of awe or the primal force of creation at work, possibly feeling a kinship or at least a profound respect for the user’s abilities.
- Positives:
- Versatility: The spinneret’s silk can be used in myriad ways for defense, offense, or utility, giving the user significant tactical flexibility.
- Subtlety: Its activation and use can be discreet, allowing for stealthy applications in combat or survival situations.
- Natural Affinity: Enhances the user’s connection to the natural world, potentially aiding in other nature-related abilities or interactions.
- Negatives:
- Dependence: The user might grow too reliant on the spinneret, potentially leading to vulnerabilities if it’s lost or broken.
- Visibility: In environments where stealth is key, the glow or the sound of silk weaving might make the user more detectable, unless used very carefully.
- Resource Limitation: While the spinneret replenishes silk, there might be limitations on how much can be produced in a given time, requiring strategic use.
- Misinterpretation: The use of such an item might be misunderstood by others, leading to fear, suspicion, or hostility, especially in cultures with negative views on spider-like abilities or where silk has a particular significance.
Crafting Recipe for the Arachne’s Thread Weaver
- Materials Needed:
- Tarantula’s Silk Gland: Freshly extracted from a large, silk-producing tarantula, must be handled with care to preserve its integrity.
- Feywood or Enchanted Wood: A small piece of wood that has absorbed the magic of the forest, enhancing the natural properties of the silk.
- Essence of Spiders: A vial of essence distilled from various spider species, enhancing silk production and manipulation.
- Moonlit Spider Silk: Silk threads gathered under the light of a full moon, known for their enhanced strength and magical properties.
- Crystal Fibers: Thin fibers from magical crystals, used to reinforce the silk’s structure and imbue it with additional magical properties.
- Binding Sap: From the Binding Tree, this sap is used as a natural adhesive to secure the components together.
- Gryphicoralus Feather: A single feather from a Gryphicoralus for personalization, binding the spinneret’s magic to its user.
- Tools Required:
- Fine Scalpel or Enchanted Knife: For precise extraction and shaping of the silk gland.
- Crafting Gloves: To handle the delicate materials without contaminating them with human oils or magic.
- Enchanter’s Loupe: To focus magical energies during the crafting process.
- Needles and Thread: Magically resistant needles and thread for assembly.
- Mortar and Pestle: For grinding and mixing the Essence of Spiders with other ingredients.
- Athanor or Low Heat Source: For gently heating the Binding Sap to the right consistency.
- Skill Requirements:
- Expertise in Biology: Understanding of arachnid anatomy is crucial for extracting the gland without damaging it.
- Advanced Craftsmanship: Skills in woodworking, sewing, and jewel crafting to integrate and shape the materials.
- Arcana or Natural Magic: Knowledge in enchanting materials to enhance their natural properties or imbue them with magic.
- Crafting Steps:
- Preparation: Extract the Silk Gland: Carefully remove the silk gland from the tarantula using the scalpel or enchanted knife, ensuring it remains whole and undamaged.
- Crafting the Frame: Carve a small, intricate frame from the Feywood or Enchanted Wood where the gland will be housed. This frame should be designed to allow silk to exit smoothly.
- Essence Integration: Grind the Essence of Spiders in the mortar and pestle, then mix with a small amount of Binding Sap to create an enchanting paste.
- Reinforcement: Weave the Moonlit Spider Silk and Crystal Fibers around the frame, securing them with the Essence paste. This step combines the physical strength with magical enhancement.
- Gland Placement: Place the Silk Gland into the frame, securing it with the Binding Sap. Ensure the gland’s outlet aligns perfectly with a channel in the wood for silk to flow through.
- Binding and Personalization: Use the Gryphicoralus Feather to personalize the spinneret. Bind it to the frame with a strand of the Moonlit Silk, tying it with a knot that symbolizes the connection between user and spinneret.
- Enchantment: With the Enchanter’s Loupe, focus your magical energy into the spinneret while reciting an incantation that binds the natural essence of the materials with your intent. This could be a spell for weaving, strength, or precision.
- Activation: Allow the spinneret to rest under the light of the next full moon to charge it with lunar energy, which will help in silk production. During this time, meditate with the spinneret to establish a bond, visualizing the silk flowing freely and powerfully.
- Testing and Adjustment: Test the spinneret by attempting to produce silk. Adjust the flow by fine-tuning the silk gland’s positioning or by adding more Essence paste if the silk quality or quantity is not optimal.
Note: The exact time for the spinneret to fully activate and harmonize with its creator can vary, often requiring patience and repeated use to achieve the desired effectiveness.
Saga of the Spinneret of the Weave-Master
In times of old, when earth was still young and skies not fully formed, there lived a creature, mighty and wise, known to the ancients as Gryffon the Winged Silk Weaver. Gryffon, with feathers of gold and eyes like the midnight sky, was famed not for flight or song, but for the art of silk-weaving, a craft untold in splendor.
It is said, in the scrolls of time, that Gryffon once ventured into the depths of the Whispering Woods, where trees spoke in hushed tones and leaves sang of secrets. Here, Gryffon sought the heart of the Great Tarantula, Tarantus Rex, whose silk was legend for binding the stars in place and holding the moon in its path.
For a hundred moons, Gryffon stalked the forest, learning the ways of the spiders, their dance, their song. And on the night when the moon wept silver tears, Gryffon approached Tarantus Rex, not with blade or net but with a song of his own, a melody woven from the threads of the world itself.
Hearing the song, Tarantus Rex was moved, and in an act of profound understanding, he offered Gryffon not battle, but a gift: one of his sacred spinnerets, the source of his silk magic. With solemn ceremony, the spinneret was given, and Gryffon, with reverence, integrated it into his being, creating the Spinneret of the Weave-Master.
With this spinneret, Gryffon could weave not only silk but also time and fate, creating bridges between worlds, ensnaring the winds, and even weaving messages into the fabric of reality for those with eyes to see.
But as with all gifts of great power, the spinneret carried a burden. Gryffon learned that with every weave, he also bound himself to his creation, his life force intermingled with each thread spun. And so, he used this gift sparingly, for each thread was part of his very soul.
The legend faded as Gryffon took to the skies, weaving stories and wonders into the stars. But the spinneret, the Webweaver’s Spinneret, was passed down through the ages, a tool of creation and destiny.
Moral of the Story: With great power comes great responsibility; the threads we weave in life bind us to our creations, and thus, we must choose our weaves with care.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Webweaver’s Spinneret
- Artifact, Rare
- Description: A mystical tool fashioned from the silk-producing glands of a giant tarantula, it allows for the creation of various silk constructs.
- Stats:
- Sanity: No effect.
- Damage Bonus: N/A
- Build: N/A
- Attributes:
- Silk Manipulation: The user can create silk threads, nets, or webs with a successful DEX roll.
- Trap Setting: Can set up traps with a successful STR roll to construct and INT roll to design, which can immobilize creatures on a failed DEX roll to avoid.
- Utility: Grants a +10 bonus to any Craft or Art (weaving) checks when using silk.
- Special Abilities:
- Escape Artist: Once per session, the user can attempt to escape bindings or entanglements with a +20% bonus on the Escape roll using the silk.
- Usage:
- To activate, the user must spend a Luck Point. Activation lasts for a scene or until the silk is used up.
Blades in the Dark
Webweaver’s Spinneret
- Tier: 2
- Type: Special Item
- Description: A device allowing the creation of silk for various purposes in the underworld.
- Stats:
- Quality: Fine
- Effect: Special
- Abilities:
- Silk Crafting: Can produce silk for traps or utility with a Controlled Action.
- Web of Shadows: Once per score, the user can create a web that provides a +1D to either Prowl or Finesse actions when moving through it.
- Sticky Situation: On a successful Prowess action, the user can entangle an enemy, giving them -1D on their next action.
- Usage:
- Must be attuned by spending a downtime action to connect with its arachnid essence.
Dungeons & Dragons (5th Edition)
Webweaver’s Spinneret
- Wondrous Item, Uncommon
- Description: A device that allows the user to weave silk with magical properties.
- Properties:
- Attunement: Required
- Weight: 1 lb.
- Abilities:
- Web: Can cast the web spell once per day, using your spell save DC if you have one, otherwise it’s DC 13.
- Silken Thread: As an action, produce up to 50 feet of silk rope or a similar amount for other constructs, usable for bindings, climbing, or decoration.
- Crafting Aid: Grants advantage on checks related to crafting or repairing items with fabric or thread.
- Dropping the Spinneret: If not carried or worn, it loses its magical properties until retrieved by the attuned user.
Knave
Webweaver’s Spinneret
- Item Level: 2
- Type: Tool
- Description: A tool that produces silk from the glands of a magical tarantula, useful for many applications.
- Stats:
- Slot: Takes up 1 slot of inventory.
- Abilities:
- Webcraft: Spend an action to create webs or silk items. These can be used to make traps, bindings, or equipment.
- Escape Aid: Once per session, you can use the silk to escape from restraints or to create a distraction, gaining advantage on an escape or stealth check.
- Stealth Enhancement: When hiding, silk can be used to muffle sounds, granting a +2 to Stealth checks in natural environments.
- Usage:
- When equipped, it automatically attunes, providing its benefits. However, exceeding your inventory slots with magical items might incur penalties as per Knave’s encumbrance rules.
Fate Core
Aspect: Webweaver’s Spinneret
- Type: Gear (Magical Tool)
- Description: An ancient tool that allows for the manipulation and crafting of magical silk.
- Aspects:
- Silk Mastery: You can invoke this aspect to create, manipulate, or use silk in inventive ways.
- Sticky Situations: Can be compelled to create complications when the silk’s sticky properties cause unintended effects.
- Stunts:
- Weave of Fate: Once per session, you can use this to create an advantage related to binding or trapping opponents.
- Silken Escape: Once per session, you can overcome a physical binding or obstacle with ease using the spinneret’s silk.
- Usage: To activate, you can spend a fate point to gain an immediate benefit related to silk manipulation in a scene.
Numenera & Cypher System
Webweaver’s Spinneret
- Level: 2
- Form: Device
- Description: A small, handheld device that can produce and manipulate silk with various magical properties.
- Abilities:
- Silk Production: (Constant) You can create 10 meters of silk per hour.
- Webbing: (Action) You can attempt to entangle a foe. Make an attack against level 2; success means the target is hindered (reduced movement) for one minute.
- Crafting Aid: (Constant) Trained in any task involving the use of silk or similar materials.
- Intrusions: The GM might introduce Intrusions where the silk reacts in unexpected ways, perhaps becoming too sticky or breaking at inopportune times.
Pathfinder 2e
Webweaver’s Spinneret
- Item 3
- Category: Held Item
- Description: A crafting tool that replicates the silk-producing abilities of spiders.
- Traits: Magical, Tool
- Usage: Held in 1 hand; Bulk: L
- Abilities:
- Craft Silk: Can produce up to 100 feet of silk rope or weave a simple item as an action.
- Web: Once per day, the wielder can create a web that functions as the web spell (2nd level).
- Binding: Grants a +1 circumstance bonus to Thievery checks to bind or secure creatures or objects.
- Activation: Interact (Command); Frequency once per day for web.
Savage Worlds Adventure Edition (SWADE)
Webweaver’s Spinneret
- Type: Mystic Item
- Description: A tool that harnesses the magic of spiders to weave silk for various purposes.
- Stats:
- Rarity: Uncommon
- Weight: 1 lb.
- Cost: 250 gold pieces (if applicable)
- Special Abilities:
- Silk Production: As an action, produce up to 50 feet of silk which can be used for climbing, binding, or crafting.
- Web Trap: Once per encounter, you can attempt to entangle a foe with a web. Make an Agility roll. If successful, the target is Entangled until they can break free with a Strength roll (at -2).
- Crafty Silk: Grants a +1 to any Crafting or Repair rolls involving fabric or similar materials.
- Usage:
- Activation requires a Spirit roll; on a success, the spinneret’s properties are active for the scene.
Shadowrun (6th Edition)
Webweaver’s Spinneret
- Type: Gear
- Rarity: Uncommon
- Rating: 6
- Availability: 8RCost: 2,500¥
- Description: This device allows the user to produce and manipulate silk for various purposes, from traps to utility.
- Attributes:
- Essence Cost: None
- Capacity: None
- Abilities:
- Silk Production: User can create up to 30 meters of silk per hour, which can be used for climbing, binding, or crafting.
- Web Trap: As a Complex Action, the user can attempt to entangle a target with a web. Make an Opposed Test using Agility + Athletics against the target’s Reaction + Intuition. If successful, the target is immobilized until they break free with a Strength + Athletics test (threshold 3).
- Silent Movement: +2 dice to Stealth tests in natural environments when using silk for camouflage or noise reduction.
- Notes: The spinneret must be maintained and cannot produce silk indefinitely; it needs a day of rest after extensive use.
Starfinder
Webweaver’s Spinneret
- Item Level: 3
- Type: Magic Item
- Slots: 1 (worn or held)
- Description: A device that replicates the silk-spinning abilities of arachnids for various applications.
- Price: 2,000 credits
- Abilities:
- Silk Fabrication: As a standard action, produce up to 50 feet of silk rope or similar constructs.
- Web Entangle: Once per day, can cast an effect similar to the entangle spell, but with silk instead of plants, using your EAC + 2 as the DC for the Reflex save.
- Crafting Boost: Grants a +1 bonus to Engineering checks when repairing or crafting items involving textiles or similar materials.
- Activation: The web entangle ability requires a standard action to activate.
Traveller (Mongoose 2nd Edition)
Webweaver’s Spinneret
- Type: Environmental Gear
- Tech Level: 10 (due to biotechnological nature)
- Cost: Cr 2,500
- Weight: 0.5 kg
- Description: A biotechnological device that allows the user to produce silk for various purposes.
- Abilities:
- Silk Creation: Can produce up to 15 meters of silk per hour, which can be used for climbing, binding, or emergency repairs.
- Web Trap: Once per session, the user can attempt to entangle an opponent. This requires an opposed Endurance check. Success means the target is held (immobilized) for 1d6 rounds or until they succeed on an Endurance check to break free.
- Stealth Aid: Provides a DM +1 to Stealth checks when using silk to obscure or reduce noise.
- Usage: The spinneret requires a small amount of bioenergy from the user to operate, which might fatigue them after prolonged use.
Warhammer Fantasy Roleplay 4th Edition
Webweaver’s Spinneret
- Type: Magical Item
- Tier: 2
- Cost: 250 Gold Crowns
- Encumbrance: 1
- Description: A relic that allows the wielder to mimic the silk-weaving abilities of spiders, useful for crafting or in combat.
- Qualities:
- Silk Weaver: Can produce silk for various uses, like ropes or nets. Crafting one such item takes approximately an hour.
- Entangle: Once per session, the user can attempt to entangle an enemy. Make an Opposed Dexterity (Athletics) Test against the enemy’s Dexterity (Athletics). If successful, the enemy is entangled and immobilized until they break free with a Strength (Athletics) Test.
- Crafter’s Aid: Grants +1 SL (Success Level) to Crafting Tests when working with fabrics or similar materials.
- Activation: Requires a successful Willpower Test to effectively manipulate the silk in combat or complex crafting scenarios.
