Wanderer’s Travel Blanket

Lore: The Wanderer’s Travel Blanket is a simple, yet effective magical artifact used by travelers and adventurers on long journeys. It was created by a wandering mage who wanted to provide a means of comfort and protection for those who traveled alone.

Stats:

  • The Wanderer’s Travel Blanket is a magical artifact with the following stats:
    • Rarity: Uncommon
    • Type: Clothing
    • Properties: Magical, Comfort, Light, Resistance to Exhaustion, Advantage on Perception Checks while Sleeping
    • Tags:     Portable,     Self-Cleaning,     Weatherproof,     Camouflage,     Insect Repellent,     Insulating,     Odorless,     Quick-Dry
    • Weight: 3 lb.
    • Cost: 100 gold pieces
  • Special Abilities: The Wanderer’s Travel Blanket has the following special abilities:
    • Comfort: The Wanderer’s Travel Blanket provides a comfortable and restful sleep to the wearer, allowing them to recover from exhaustion and gain the benefits of a long rest in half the time.
    • Light: The Wanderer’s Travel Blanket is a light and compact item, making it easy to carry and pack.
    • Resistance to Exhaustion: The Wanderer’s Travel Blanket helps the wearer resist the effects of exhaustion, allowing them to travel longer and more comfortably.
    • Advantage on Perception Checks while Sleeping: The Wanderer’s Travel Blanket allows the wearer to remain alert while sleeping, providing advantage on Perception checks made while sleeping.

How to Use: To use the Wanderer’s Travel Blanket, the wielder must simply wrap themselves in the blanket and go to sleep. The artifact provides a comfortable and restful sleep, making it a valuable tool for adventurers who must travel long distances. Its resistance to exhaustion and advantage on Perception checks while sleeping make it useful for characters who must remain alert and aware while on the road. Additionally, its light and compact design make it easy to carry and pack, making it a valuable item for those who must travel light.

Shops where and how this item might be bought and sold:

  • General Adventurers’ Outfitter:
    • Purchase: Found in towns or cities that cater to adventurers, these shops offer a variety of travel gear. The Wanderer’s Travel Blanket would be stocked here due to its utility for travelers.
    • Cost: Approximately 100 gold pieces, as listed. Prices might vary slightly based on the shop’s location; more remote or affluent areas might charge more.
  • Magical Emporiums:
    • Purchase: In larger cities with magical communities, these emporiums specialize in magical artifacts. The Wanderer’s Travel Blanket, being magical, would be sold here, often with a backstory or lore attached to enhance its value.
    • Cost: Due to the magical nature, the cost could be inflated to around 120-150 gold pieces, reflecting the prestige of owning a magical item.
  • Trade Caravans and Itinerant Merchants:
    • Purchase/Sale: These merchants travel between towns, sometimes setting up temporary stalls at markets or along trade routes. They might offer the blanket at a slightly higher price due to the convenience of buying it on the road.
    • Cost: Around 110-130 gold pieces, considering the added value of not needing to search in a city.
  • Auction Houses (For Rarer Variants):
    • Sale: If the blanket has unique enchantments or historical significance, it might appear in auctions. Auction houses in Saṃsāra would have these items sold to the highest bidder.
    • Cost: This could range significantly, but a starting bid might be around 100 gold, with the potential to go much higher depending on the item’s rarity and the interest of the bidders.
  • Artisanal Craft Shops:
    • Purchase: Some blankets might be custom-crafted by artisans known for their magical imbuing skills. These shops might be tucked away in artistic or less commercial areas of a city.
    • Cost: A custom or artisan-made version could cost anywhere from 150 to 200 gold pieces, reflecting the bespoke craftsmanship.
  • Second-Hand or Curiosity Shops:
    • Purchase/Sale: These shops might have one or two of these blankets, often acquired from adventurers who no longer need them or from estate sales.
    • Cost: Here, it might be cheaper due to the second-hand nature, possibly around 80-90 gold pieces, but the condition could vary.
  • Festival and Fair Traders:
    • Purchase: During festivals or large gatherings celebrating travel or magic, you might find vendors selling such items in temporary stalls.
    • Cost: Prices could be more flexible, with haggling common. A range of 90-110 gold pieces might be expected, depending on negotiation skills.
  • Specialty Travel Gear Shops:
    • Purchase: These niche shops focus exclusively on items for travelers, explorers, and wanderers. They might stock several variations of travel blankets.
    • Cost: Pricing would align closely with adventurers’ outfitters, around 100 gold pieces, but with the possibility of discounts for bulk purchases or loyalty.

In Saṃsāra, the exact cost might also be influenced by the magical economy, the rarity of the item’s enchantment, and the urgency of the buyer’s need. Barter could be an option in less formal settings, where goods or services might be traded instead of gold.

Roleplay Scenarios for the Wanderer’s Travel Blanket:

  • Defense:
    • Wilderness Camping:
      • Scenario: A character wraps themselves in the Wanderer’s Travel Blanket while camping in a forest known for its nocturnal predators.
      • Roleplay: The character feels an eerie sense of calm and alertness, knowing they have an advantage on Perception checks while sleeping. They can roleplay this by describing how they sleep with one eye open, metaphorically, ready to wake at the faintest sound, using the blanket’s properties to stay vigilant.
    • Traveler’s Rest in a Hostile Land:
      • Scenario: In a land where bandits or rival factions might ambush travelers, the blanket provides comfort and a strategic edge by reducing exhaustion.
      • Roleplay: The character might express relief or confidence before sleeping, knowing the blanket will help them recover quickly, thus potentially avoiding ambushes due to being less tired and more alert.
    • Mountainous or Cold Climates:
      • Scenario: The blanket’s insulating properties become crucial for defense against the elements.
      • Roleplay: Characters can describe how they huddle under the blanket, feeling its warmth ward off the biting cold, which in turn conserves their energy for when they need to fend off natural or supernatural threats that thrive in the cold.
    • Infiltration or Spy Missions:
      • Scenario: An operative uses the blanket in a covert operation where they need to stay hidden.
      • Roleplay: The character might use the camouflage tag of the blanket to blend into the environment, roleplay by staying low, moving silently, and using the blanket’s properties to keep watch over their surroundings even while pretending to rest.
  • Offense:
    • Ambush Preparation:
      • Scenario: An adventurer sets up camp near a known monster den, using the blanket to prepare an ambush.
      • Roleplay: They might roleplay being deceptive, appearing vulnerable by sleeping openly, but actually using the blanket to stay alert. When monsters approach, thinking the character is an easy target, the character can spring into action, having conserved energy due to the blanket’s comfort.
    • In Magical Duels or Contests:
      • Scenario: During a magical duel or competition where endurance is key, the blanket can be used offensively to maintain a mental and physical edge over opponents.
      • Roleplay: The character might boast about their resilience or make a show of effortlessly shrugging off magical exhaustion, attributing their stamina to the blanket which allows them to cast more spells or engage longer in battle without tiring.
    • Guerrilla Warfare:
      • Scenario: In a conflict zone, the character uses the blanket to remain undetected for long periods, preparing for strategic strikes.
      • Roleplay: They can describe how they merge into the landscape with the blanket, waiting patiently, only moving to attack when the enemy least expects it, using the element of surprise as their primary offense.
    • Psychological Warfare:
      • Scenario: In a situation where intimidation or psychological tactics are used, the blanket might be part of a character’s aura.
      • Roleplay: The character might wrap themselves in the blanket in front of foes as an act of defiance, showing that they can rest anytime, anywhere, and still be ready for battle, which can unnerve or impress adversaries.

In each scenario, the blanket serves not just as a physical item but as a narrative device that characters can interact with to enhance their roleplay. It represents comfort, readiness, and a strategic advantage, which can be woven into the character’s actions, dialogue, and overall approach to the challenges they face in the World of Saṃsāra.

Perception of Activation:

  • User’s Perspective:
    • Sight: Upon activation, the Wanderer’s Travel Blanket shimmers with a subtle, magical glow, visible only to the user. The colors might shift slightly, appearing more vibrant or perhaps taking on a faint aura that matches the user’s aura or preferred magical element.
    • Sound: There’s a faint, almost imperceptible hum or a gentle whisper, like the sound of a soft breeze passing through leaves, indicating the magic is at work.
    • Touch: The texture of the blanket changes slightly; it becomes more inviting to the touch, feeling as if it’s adjusting its warmth or coolness to match the user’s comfort.
    • Smell: A gentle, calming scent, perhaps reminiscent of lavender or another soothing herb, wafts from the blanket, enhancing the feeling of relaxation and safety.
    • Taste: Although not directly applicable, the activation might leave a taste of freshness in the air, akin to the crispness after a rain shower, which the user might perceive as they breathe in.
    • Extra-Sensory Perceptions:
      • Intuition: The user might feel an intuitive sense of being watched over, a reassurance that they are protected and their senses are heightened.
      • Empathy: There could be a vague sense of connection to the world around them, as if the blanket is linking them to the natural energies or the spirits of the land.
    • Positives:
      • The user feels secure and protected, knowing they can rest with a heightened awareness.
      • Enhanced comfort leads to better rest, which in turn improves their mood and readiness for the next day’s challenges.
      • The blanket’s magical properties might give the user a psychological edge, knowing they are less susceptible to surprise attacks.
    • Negatives:
      • The user might become overly reliant on the blanket for peace of mind, potentially dulling their natural senses or vigilance when not using it.
      • There could be a slight disorientation upon waking due to the sensory enhancements fading, which might affect immediate alertness.
  • Observer’s Perspective:
    • Sight: To an observer, the blanket simply looks like a well-made, possibly well-worn blanket. They might not see the magical shimmer unless they possess some form of magical sight or detection.
    • Sound: Silence or just the regular sounds of the environment; the subtle hum is usually too faint for others to notice.
    • Touch: If an observer touches the blanket, they would feel its material properties but not the magical change in texture.
    • Smell: The observer might catch a whiff of the soothing scent but might attribute it to the blanket’s material or an essence woven into it.
    • Taste: There would be no taste perception unless they are close enough to breathe in the same air, which might carry a subtle freshness.
    • Extra-Sensory Perceptions:
      • Aura Reading: An observer with the ability to see auras might notice a change in the user’s aura, becoming more stable or vibrant when they are under the blanket.
      • Empathy: They might sense a change in the user’s emotional state, feeling their calm and readiness.
    • Positives:
      • An observer might feel a sense of calm or safety around the user, especially if they are aware of the blanket’s properties.
      • It can be a conversation starter or a sign of the user’s experience and preparedness.
    • Negatives:
      • An observer might misjudge the user’s alertness, thinking they are less aware due to being wrapped in a blanket.
      • If they do not perceive the magic, they might underestimate the strategic advantage the blanket provides, potentially leading to a false sense of security or vulnerability in their interactions with the user.

This activation of the Wanderer’s Travel Blanket is primarily an internal experience for the user, with subtle cues that might be picked up by those with heightened or magical senses around them.

Recipe: Wanderer’s Travel Blanket

  • Materials Needed:
    • Base Fabric: 5 yards of high-quality, durable yet lightweight wool or a wool blend, preferably with natural insulating properties.
    • Enchanted Threads: One spool of threads infused with minor enchantments for comfort and resilience. These can be acquired from a mage specializing in textile enchantments or found in magical markets.
    • Mystic Dye: A small vial of mystic dye that enhances the blanket’s magical properties. This dye can be crafted using rare herbs like dreamweed or purchased from alchemists.
    • Essence of Calm: A potion or essence, often derived from calming plants or minerals like amethyst dust, to imbue the blanket with its restful qualities.
    • Gossamer Silk: One yard of silk, enchanted for lightness and to provide a natural resistance to wear and tear.
    • Charm of Awareness: A small charm or amulet that heightens senses, possibly made from a crystal that resonates with the user’s aura.
  • Tools Required:
    • A loom or sewing machine if the artisan prefers, though traditional hand-weaving can be more effective for magic integration.
    • Needle and thread for sewing, ideally enchanted to better weave the magical threads.
    • Mortar and pestle for grinding the essence and dye components.
    • A quiet, serene workspace conducive to magical crafting.
  • Skill Requirements:
    • Weaving or Tailoring: Expertise in weaving or tailoring to create a durable and comfortable blanket.
    • Enchantment: Knowledge of basic to intermediate enchantment spells to infuse the materials with their properties.
    • Alchemy: To mix the mystic dye and essence properly.
    • Perception: For attuning the charm to enhance the user’s sensory abilities.
  • Crafting Steps:
    • Preparation:
      • Begin by cleansing the workspace and the materials with a minor cleansing spell to remove any residual energies that might interfere with the enchantment.
    • Dyeing the Fabric:
      • Brew the mystic dye by combining the necessary herbs and minerals in a pot of water. Let the fabric soak in this dye for an hour under a low heat, chanting a spell of comfort and endurance. Allow the fabric to dry in a place touched by moonlight or a similar magical light source.
    • Weaving the Base:
      • Weave or sew the dyed fabric together, incorporating the enchanted threads at regular intervals to create a lattice of magic within the blanket. The threads should cross through the main body of the blanket in a pattern that mimics a protective sigil.
    • Incorporating Gossamer Silk:
      • Sew or weave in strips of the gossamer silk along the edges of the blanket for added durability and to lighten the overall weight. Chant spells of lightness and resistance while doing this.
    • Applying the Essence:
      • Once the blanket is nearly complete, use the essence of calm. With a brush or your fingers, apply it in a pattern that symbolizes rest and protection over the entire surface of one side of the blanket. This essence will seep into the fibers, adding to the comfort effect.
    • Charm Embedding:
      • At the center of the blanket, carefully sew or weave in the Charm of Awareness. As you do this, focus on spells or incantations that enhance perception and intuition.
    • Final Enchantment:
      • With the blanket fully assembled, lay it flat. Use your enchantment skills to cast spells that bind all the properties together, focusing on the aspects of comfort, light weight, resistance to exhaustion, and heightened perception. The final enchantment should be a harmony of all the infused elements.
    • Activation Ritual:
      • To activate the blanket for the first time, wrap it around yourself, sit in silence for at least 10 minutes, allowing your energy to blend with the blanket’s. Whisper the command word or phrase you’ve decided upon, which will be the key to activating its properties in the future.
    • Testing:
      • Sleep with the blanket for a night to ensure it bestows the desired effects. Make any necessary adjustments if the magic feels off or if the blanket’s physical properties aren’t optimal.

Remember, the effectiveness of the Wanderer’s Travel Blanket heavily depends on the skill and magical prowess of the crafter, as well as the quality and enchantment level of the materials used.

Blanket of the Wandering Soul

In times of old, when sun and moon didst dance in sky, a mage of great wanderlust did tread the roads of Saṃsāra. This mage, with name lost to winds of time, didst seek comfort in world of chaos. One eve, under starlight soft, he didst weave a blanket, not of mere thread, but of spells and dreams.

This mage, with hands that didst know the secrets of the weave, didst conjure threads from the very essence of tranquility. He didst mix dyes from the tears of night-blooming flowers, and sang songs of rest and watchfulness into the fabric. With each stitch, he didst whisper enchantments of comfort and protection.

The blanket, thus born, was no common cloth. It glowed with light not from this world, and when one didst wrap in its folds, they found more than warmth. They found peace, the kind that lets one sleep with both eyes closed yet open to the dangers of the night.

A traveler, weary and worn, once stumbled upon this mage. Begging for refuge, he was given this blanket. That night, as he lay beneath its comforting weight, he dreamt not of the perils he had faced, but of a hearth, a home, a sanctuary. And when morning came, his steps were lighter, his senses keen, as if the blanket had whispered to him of the world while he slept.

But this blanket, oh, it carried a curse as well as a blessing. For those who relied too much on its magic, their own vigilance didst wane. They forgot the art of listening to the land, to the whispers of danger on the wind.

Moral: As the ancient tale does tell, one must not forsake their own senses for the gifts of magic, for comfort can breed complacency, and the wise traveler always keeps one ear to the earth, even in the embrace of enchantment.

Suggested conversions to other systems:

Call of Cthulhu (7th Edition)

Wanderer’s Travel Blanket

  • Artifact, Enchanted Cloth
  • Rarity: Uncommon 
  • Properties:
    • Comfort: Reduces the time needed for a full rest by half.
    • Light: Encumbrance is reduced by 1 point when carried.
    • Resistant to Exhaustion: Gain +1 bonus to CON checks against exhaustion.
    • Perceptive Sleep: Gain a +20% bonus to Listen and Spot Hidden rolls while asleep.
  • Special Abilities:
    • Dream Guardian: Once per night, the blanket can alert the user with a gentle shake if an entity or danger approaches within 10 yards.
  • Usage: Must be wrapped around the user for at least an hour to gain benefits.
  • Cost:  100 Gold Pieces, or a trade of equal value.

Blades in the Dark (Latest Edition)

Wanderer’s Travel Blanket

  • Type: Long-Term Item
  • Quality: Fine
  • Effect: Potent 
  • Attributes:
    • Comfort: When used, the user can clear 1 stress for free during downtime.
    • Light: Does not occupy a load slot.
    • Resistant to Exhaustion: Reduce level of harm from exhaustion by one step when resting with this blanket.
    • Perceptive Sleep: Gain +1d to Consort or Sway rolls to sense trouble while resting.
  • Special Abilities:
    • Dream Guardian: During a long term project, you can roll Attune to foresee potential dangers in the coming day.
  • Cost: 8 Coin (Shop owner did not know it was worth more…)

Dungeons & Dragons (5th Edition)

Wanderer’s Travel Blanket

  • Wondrous item, uncommon
  • Properties:
    • Comfort: When you complete a long rest with this blanket, you regain hit points equal to your level + your Constitution modifier.
    • Light: Weighs only 3 lbs and can be folded to fit in a small pouch.
    • Resistant to Exhaustion: You have advantage on saving throws against exhaustion while using the blanket.
    • Perceptive Sleep: You have advantage on Perception checks while sleeping.
  • Special Abilities:
    • Dream Guardian: Once per long rest, you can use your reaction to wake up if you are attacked or endangered while you sleep. You can do this without being surprised.
  • Usage: Requires attunement by a creature.
  • Cost: 100 gp

Knave

Wanderer’s Travel Blanket

  • Item Slot: 1 (Clothing)
  • Rarity: Uncommon
  • Attributes:
    • Comfort: When used for a full night’s rest, heal an additional d6 HP.
    • Light: Does not count towards your item slots when packed away.
    • Resistant to Exhaustion: When you rest with this blanket, you recover from one level of exhaustion (if any).
    • Perceptive Sleep: While you sleep with the blanket, you can roll with advantage to notice threats nearby.
  • Special Abilities:
    • Dream Guardian: If a threat comes within 30 feet while you’re sleeping, you awaken immediately and can react as if you were not asleep.
  • Usage: No attunement needed; effects are active when the user is sleeping with the blanket.
  • Cost: 100 coins

Fate Core

Aspect: Wanderer’s Travel Blanket

  • Type: Gear
  • Stress: 2 
  • Stunts:
    • Comforting Rest: Once per session, when you use the blanket for a full night’s rest, you can clear a mild consequence related to fatigue or stress.
    • Light Travel: The blanket doesn’t count towards your gear slots when packed; it’s always considered ‘light’.
    • Exhaustion Ward: You gain +2 on any overcome or defend action against effects that would cause you to become exhausted or tired.
    • Watchful Slumber: When you’re asleep with the blanket, you can use it to create an advantage by listening or sensing your surroundings as if you were awake.
  • Cost: 1 Refresh to have the blanket with its stunts.

Numenera & Cypher System

Wanderer’s Travel Blanket

  • Level: 3 (Artifact) 
  • Form: A simple yet magical blanket. 
  • Effect:
    • Provides a comfortable rest, granting +1 to recovery rolls.
    • Reduces your effective encumbrance by 1 level.
    • Grants an asset to resist exhaustion or fatigue.
    • When sleeping, you can spend 1 Intellect point to gain an asset on perception tasks to detect danger.
  • Depletion: 1 in 1d20 (Roll for depletion after each significant use)
  • Cost: 100 Shins or equivalent trade goods.

Pathfinder 2e

Wanderer’s Travel Blanket

  • Item 4
  • Uncommon, Magical, Clothing 
  • Usage: worn; Bulk: L 
  • Activate 1 minute (envision, Interact); Frequency once per day
  • Effect: When you rest with this blanket, you regain double the normal amount of Hit Points for your level, and you gain a +2 status bonus on saves against effects that would tire or exhaust you.
  • Perceptive Sleep: You can choose to sleep lightly with the blanket, allowing you to wake up instantly if someone approaches within 30 feet. This grants you a +1 circumstance bonus to Perception checks to detect creatures in your sleep.
  • Craft Requirements: The item is crafted with rare materials and must be enchanted with at least a 4th-level spell.
  • Cost: 100 gp

Savage Worlds

Wanderer’s Travel Blanket

  • Item Type: Gear
  • Special Abilities:
    • Comfort: During a night’s rest, recover an additional wound if you had less than 3 wounds.
    • Light: No additional weight or encumbrance; can be stowed as if it’s a Small item.
    • Resistant to Exhaustion: You ignore one level of Fatigue when you rest with the blanket.
    • Perceptive Sleep: Edge – Alertness when asleep; you can roll Notice at -2 to detect threats while sleeping.
  • Usage: Must be equipped and used during rest to gain benefits.
  • Cost: 1,000 credits or equivalent trade value due to its magical nature.

Shadowrun (6th Edition)

Wanderer’s Travel Blanket

  • Gear, Enchanted Clothing
  • Rarity: Uncommon
  • Availability: 10 
  • Attributes:
    • Comfort: Grants 1 Edge to recover Stun damage after a full night’s rest.
    • Light: Negligible weight, doesn’t count towards carrying capacity.
    • Resistant to Exhaustion: +2 dice pool modifier to resist exhaustion or fatigue effects.
    • Perceptive Sleep: +1 to Perception tests when sleeping; wake up automatically if someone approaches within 10 meters.
  • Cost: 500¥

Starfinder

Wanderer’s Travel Blanket

  • Magic Item, Level 3 
  • Slot: None (Doesn’t take up an item slot)Price: 100 creditsBulk: L 
  • Activation: None
  • (passive)Capacity: Unlimited
  • Usage: None 
  • Properties:
    • Comfort: Gain the rested condition after 4 hours of sleep instead of 8.
    • Light: Can be compressed into a tiny, weightless packet.
    • Resistant to Exhaustion: You gain a +1 circumstance bonus to Fortitude saves against exhaustion from environmental conditions or long travel.
    • Perceptive Sleep: While sleeping, gain a +2 bonus to Perception checks to notice threats or to avoid being caught flat-footed if attacked.

Traveller

Wanderer’s Travel Blanket

  • Tech Level: 12
  • Item Type: Personal Gear 
  • Weight: 3 kg
  • Cost: Cr 1,000 
  • Properties:
    • Comfort: Reduces the number of Endurance points needed to rest by half when used for sleeping.
    • Light: Can be packed into a 1 liter space without losing its properties.
    • Resistant to Exhaustion: Adds +2 to Endurance checks when resisting the effects of fatigue or long-term stress.
    • Perceptive Sleep: Gain a DM+1 to Awareness checks while sleeping; you can wake up immediately if danger is sensed within 10 meters.
  • Special:
    • Once per session, the user can ignore one minor injury (up to 1D6 damage) from environmental conditions due to the blanket’s protective magic.

Warhammer Fantasy Roleplay (4th Edition)

Wanderer’s Travel Blanket

  • Magical Item, Rarity: Uncommon 
  • Cost: 100 Gold Crowns
  • Encumbrance: 2 
  • Properties:
    • Comfort: Reduce the time required for a full recovery by one condition on the recovery chart each night.
    • Light: Does not contribute to encumbrance when stowed; can fit into spaces meant for small items.
    • Resistant to Exhaustion: Gain +10 to Toughness tests to avoid exhaustion or fatigue.
    • Perceptive Sleep: Gain +10 to all Perception tests made while sleeping; you are not surprised if attacked while resting with the blanket.
  • Special Abilities:
    • Dream Guardian: Once per adventure, the GM can narrate a dream that gives a clue or warning about an upcoming event or danger.