From: Aquilonian Shimmerdrake
Tier 1 Stats Modifiers:
- Strength: +0
- Dexterity: +1
- Constitution: +0
- Intelligence: +0
- Wisdom: +0
- Charisma: +0
Skills: None
Cost: 400 gold pieces
Tags: Tailwear, Magical, Melee, Agility, Piercing, Defense, Precision, Combat Enhancement, Rune-Inscribed, Tail Equipment, Artifact, Enchanted Protection, Mystic Augmentation
Lore: The Enchanted Runic Tail Guard is a unique tail accessory inscribed with ancient runes, imbued with powerful magical energies. Crafted by skilled enchanters and mystics, the tail guard serves a dual purpose of protecting the creature’s tail while augmenting its offensive capabilities. The runes etched onto the guard are said to harness the essence of ancient creatures or tap into mystical forces.
Use: When worn, the Enchanted Runic Tail Guard provides the following benefits:
- Grants +1 bonus to Armor Class (AC), providing additional protection to the creature’s tail.
- Allows the use of a tail-based melee attack that deals 1d6 piercing damage. This attack can be used in addition to the creature’s regular melee attacks, utilizing the enhanced power and precision granted by the magical runes.
The Enchanted Runic Tail Guard is a symbol of the creature’s connection to magic and its mastery of tail-based combat. It combines defense and offense, allowing the creature to strike at its foes with a swift and piercing tail attack while maintaining the protection of the guard. The tail guard is highly valued by magical warriors, spellcasters, or creatures who rely on their tails for combat, as it provides both magical prowess and physical defense.
In the world of Saṃsāra, the Enchanted Runic Tail Guard is a specialized and highly valued item, particularly among creatures and warriors who rely on their tails for combat and defense. This unique piece of equipment would be available in specific shops catering to magical creatures, combatants, and those seeking enchanted gear. Here’s where and how it might be bought and sold:
- Mystic Armories
- Description: These armories are found in cities known for their magical and martial prowess, often located near academies for warriors or training grounds for magical creatures. The shops are filled with enchanted weapons, armor, and accessories, all designed to enhance the abilities of those who wield them. The Enchanted Runic Tail Guard would be displayed prominently alongside other magical combat gear, with its runes glowing faintly to attract the attention of potential buyers.
- Cost: 450-500 gold pieces. The price reflects the craftsmanship and the rarity of the item, with the shopkeeper offering a demonstration of its capabilities or detailed explanations of the runes inscribed upon it.
- Arcane Bazaar
- Description: Located in the heart of a city where magic flows through the streets, the Arcane Bazaar is a marketplace dedicated to all things mystical. Stalls and shops sell everything from spell components to enchanted artifacts. The Enchanted Runic Tail Guard would be found in a stall run by an eccentric enchanter or a knowledgeable merchant who specializes in magical enhancements. The item might be sold alongside other enchanted accessories and tailwear, with a focus on items that augment physical abilities.
- Cost: 400-450 gold pieces. The price here may be slightly lower due to the competitive nature of the bazaar, where bargaining is expected, and buyers can often find a deal if they know how to negotiate.
- Beastmaster’s Emporium
- Description: A specialized shop catering to creatures and their handlers, the Beastmaster’s Emporium is stocked with gear designed to enhance the abilities of magical beasts and combat-ready creatures. The shop is filled with items like enchanted collars, barding, and tailguards, all crafted to provide both protection and enhanced offensive capabilities. The Enchanted Runic Tail Guard would be a sought-after item for creatures that rely on their tails in battle, displayed in a section dedicated to tailwear and other combat accessories.
- Cost: 425-475 gold pieces. The price reflects the specialized nature of the shop, where customers often receive personalized service and advice on how best to use and care for the item.
- Guild Halls
- Description: Found within the headquarters of powerful warrior guilds or magical orders, these shops are exclusive to members who have earned the right to purchase rare and powerful items. The Enchanted Runic Tail Guard would be available to those who have proven their worth in combat or magical prowess, offered as a reward for completing challenging quests or as a purchase option for those with sufficient guild standing.
- Cost: 400-450 gold pieces, or available in exchange for guild tokens or favor. The item may be offered at a slightly reduced price to encourage members to equip themselves with the best gear, but only those with high rank or reputation within the guild would have access.
- Hidden Enchanter’s Workshop
- Description: Tucked away in a remote or hidden location, this workshop is operated by a reclusive enchanter who creates rare and powerful magical items. The Enchanted Runic Tail Guard would be a custom-made piece, crafted specifically for the buyer or as part of a small, limited batch of items. The workshop itself might be difficult to find, known only to those with the right connections or through word-of-mouth among the elite.
- Cost: 500-550 gold pieces. The higher price reflects the exclusivity and bespoke nature of the item, with the enchanter tailoring the guard’s enchantments to suit the buyer’s specific needs or preferences.
In each of these shops, the Enchanted Runic Tail Guard is treated as a valuable and rare piece of equipment, with its price reflecting the craftsmanship, magical properties, and the prestige of the shop where it is sold. Whether purchased in a bustling bazaar, a specialized emporium, or a hidden workshop, the tail guard is a prized possession for those who value both protection and enhanced combat abilities.
The Enchanted Runic Tail Guard is a versatile piece of equipment that can be used effectively in both defensive and offensive scenarios across various environments in the world of Saṃsāra. Its magical properties, combined with its practical design, make it a powerful asset in combat. Here’s how it might be utilized:
- Defense
- Forested or Jungle Environments
- Setting: Dense forests or jungles, where ambushes and surprise attacks are common, and the terrain is filled with obstacles.
- Roleplay: In a thick forest or jungle, where visibility is low and enemies can strike from any direction, the Enchanted Runic Tail Guard provides crucial protection. The guard enhances the wearer’s ability to maneuver through tight spaces, using the tail as a natural defense against sudden attacks from behind or above. The +1 Armor Class (AC) bonus helps mitigate damage from stray arrows, darts, or claws that might otherwise strike the tail.
- Positives: The tail guard’s protection allows the wearer to navigate dense terrain with confidence, knowing they are less vulnerable to surprise attacks. The added flexibility from the Dexterity bonus aids in quick directional changes and dodging incoming threats.
- Negatives: The tail guard may slightly restrict movement in extremely confined spaces, and the glow of the runes might give away the wearer’s position in darker environments.
- Urban Combat
- Setting: City streets, alleyways, or crowded marketplaces, where the environment is filled with narrow pathways and potential ambush points.
- Roleplay: In the chaotic environment of urban combat, the Enchanted Runic Tail Guard provides both protection and a tactical advantage. The wearer can use the tail guard to shield themselves from attacks in close quarters, such as in tight alleyways where space is limited. The guard’s magical properties make it easier to deflect blows aimed at the tail or lower body, preventing critical hits from knives, clubs, or other melee weapons.
- Positives: The tail guard offers significant protection in crowded or narrow environments, where attacks can come from unexpected angles. The guard’s +1 AC bonus is particularly valuable in such close quarters, where dodging is more difficult.
- Negatives: The tail guard’s presence in a crowded urban setting might attract unwanted attention, particularly if the runes are visible and suggest a magical nature.
- Arena or Gladiatorial Combat
- Setting: Combat arenas, where the wearer is expected to face multiple opponents in a controlled but hostile environment.
- Roleplay: In an arena setting, where combatants are often pitted against each other in a display of skill and strength, the Enchanted Runic Tail Guard serves as both a defensive and offensive tool. The wearer can use the tail guard to parry or block strikes aimed at their lower body, reducing the risk of injury in a fast-paced fight. The guard’s protective enchantments help prevent debilitating injuries that could turn the tide of a match.
- Positives: The guard’s ability to block or deflect blows in an arena setting makes it a valuable asset, allowing the wearer to focus on their offensive strategies without worrying as much about tail-targeted attacks.
- Negatives: The guard’s effectiveness is dependent on the wearer’s agility and awareness; in a prolonged fight, fatigue could diminish the wearer’s ability to effectively use the guard.
- Forested or Jungle Environments
- Offense
- Open Battlefield
- Setting: Wide-open battlefields, where large-scale conflicts occur between armies or groups of combatants.
- Roleplay: On the battlefield, the Enchanted Runic Tail Guard enhances the wearer’s offensive capabilities, allowing them to strike with their tail as an additional weapon. The tail guard’s runes augment the wearer’s precision, enabling them to deliver piercing strikes against enemies that might not expect an attack from such a direction. The 1d6 piercing damage from the tail attack can be used to target weak points in enemy armor or to strike at opponents who are too close for a primary weapon.
- Positives: The tail guard provides a tactical advantage in battle, allowing the wearer to attack from multiple angles and keep opponents off-balance. The ability to deliver a quick, precise tail strike can turn the tide in one-on-one engagements or help the wearer deal with multiple opponents.
- Negatives: The tail attack, while effective, requires close proximity to the enemy, which could expose the wearer to counterattacks if not carefully timed.
- Stealth Missions
- Setting: Covert operations, where the wearer must move quietly and strike quickly without being detected.
- Roleplay: During stealth missions, the Enchanted Runic Tail Guard’s offensive capabilities come into play as a silent, unexpected weapon. The wearer can use the tail guard to deliver a quick, silent strike to incapacitate guards or enemies without alerting others. The guard’s magical properties enhance the wearer’s dexterity, making it easier to move quietly and strike with precision.
- Positives: The tail guard’s ability to deliver a quiet, piercing attack makes it an ideal weapon for stealth missions, allowing the wearer to eliminate targets without drawing attention. The Dexterity bonus further enhances the wearer’s stealth abilities, making them harder to detect.
- Negatives: If the tail guard’s runes glow, it could potentially reveal the wearer’s position in dark environments. Additionally, the tail strike, while silent, may not be as powerful as other weapons, requiring precise targeting to be effective.
- Ambush Tactics
- Setting: Forests, mountain passes, or other environments where ambushes are common.
- Roleplay: In ambush situations, the Enchanted Runic Tail Guard allows the wearer to use their tail as an additional weapon in a surprise attack. As the ambush is sprung, the wearer can strike with their tail to target enemies who might not expect an attack from behind or below. The piercing damage from the tail strike can quickly incapacitate or weaken opponents, making the ambush more effective.
- Positives: The tail guard enhances the wearer’s ability to deliver a surprise attack, increasing the effectiveness of the ambush. The added tail strike can catch enemies off guard, leading to a quick and decisive victory.
- Negatives: The tail strike may require precise timing to be effective, and if the ambush fails, the wearer may find themselves in close combat without the advantage of surprise.
- Open Battlefield
- General Roleplay Use
- In Social Encounters: The Enchanted Runic Tail Guard can be used to demonstrate the wearer’s connection to ancient magic and their prowess in combat. It might be admired by others who recognize its craftsmanship and magical properties, or it could be used to intimidate rivals who see the tail guard as a symbol of power.
- In Combat Preparation: Before entering a dangerous area, the wearer might check and activate the runes on the tail guard, ensuring that its magical properties are ready to protect and enhance their combat abilities. This preparation could be part of a ritual or routine that helps the wearer focus and mentally prepare for the challenges ahead.
The Enchanted Runic Tail Guard is a versatile tool that enhances both defense and offense across a variety of environments. Its combination of protection, agility, and striking power makes it a valuable asset for any creature or warrior who relies on their tail in combat.

Perception of Activation:
- Sight
- Perceived: Upon activation, the runes etched into the Enchanted Runic Tail Guard begin to glow more intensely, shifting from a soft blue light to a vibrant, pulsating aura. The light travels along the runes, creating a pattern of shimmering energy that runs the length of the tail guard.
- Description: The visual effect is mesmerizing, as the runes seem to come alive with magical energy. This light not only indicates that the guard’s magical properties are active but also adds a sense of awe and power to the wearer’s presence.
- Positives: The glowing runes are a clear visual cue that the guard is functioning, providing reassurance to the wearer and possibly intimidating foes.
- Negatives: In dark or stealth situations, the increased glow might give away the wearer’s position, making it difficult to remain unnoticed.
- Sound
- Perceived: A soft, humming sound emanates from the runes as they activate, resembling the distant hum of wind through ancient trees or the low resonance of a tuning fork. The sound is subtle but constant, creating an almost musical quality.
- Description: The hum is soothing and steady, filling the air around the wearer with a sense of calm and focus. It’s as if the tail guard is singing with power, readying itself for combat.
- Positives: The sound can help the wearer maintain focus and calm during battle, enhancing concentration and mental clarity.
- Negatives: In a silent environment, the hum could be detected by others, potentially alerting them to the wearer’s presence.
- Touch
- Perceived: When activated, the tail guard becomes slightly warmer to the touch, radiating a gentle heat that spreads along the tail. There’s also a faint tingling sensation, like the light touch of static electricity, as the magic courses through the runes.
- Description: The warmth is comforting, reinforcing the connection between the guard and the wearer. The tingling sensation sharpens the wearer’s reflexes, making them more aware of the tail guard’s movements and capabilities.
- Positives: The tactile feedback enhances the wearer’s control over the tail guard, improving the precision of tail-based attacks and movements.
- Negatives: In extremely hot environments, the added warmth could become uncomfortable, and the tingling might be distracting if the wearer is not accustomed to it.
- Smell
- Perceived: A faint, metallic scent fills the air when the tail guard is activated, akin to the smell of fresh rain on iron or the tang of ozone after a lightning strike.
- Description: The scent is sharp and invigorating, reminiscent of the power held within the guard. It enhances the wearer’s sense of alertness, reminding them of the ancient forces at work.
- Positives: The smell can help the wearer feel more energized and ready for battle, mentally preparing them for the challenges ahead.
- Negatives: The scent, while faint, might be noticeable to creatures with keen senses, potentially betraying the wearer’s magical nature.
- Taste
- Perceived: If the wearer is particularly attuned, they might notice a slight metallic taste in their mouth, similar to the taste of iron or copper, when the tail guard is activated.
- Description: The taste is subtle and fleeting, leaving a slight tingle on the tongue. It serves as a reminder of the power the tail guard holds, adding a sense of readiness to the wearer’s mindset.
- Positives: The metallic taste can heighten the wearer’s awareness of the magical energy within the tail guard, reinforcing their confidence in its abilities.
- Negatives: The taste might be slightly unsettling to those not accustomed to it, causing a momentary distraction.
- Extra-Sensory Perception
- Perceived: Upon activation, the wearer may sense an expansion of awareness, particularly around their tail. It’s as if the air around the tail becomes more sensitive, allowing the wearer to detect subtle shifts in wind, movement, or proximity to other objects.
- Description: This heightened perception makes the wearer acutely aware of their surroundings, especially behind them, as if the tail guard is extending the wearer’s senses beyond their physical body.
- Positives: The enhanced awareness improves the wearer’s ability to react to threats or opportunities, making tail-based attacks more precise and effective.
- Negatives: The increased sensory input might be overwhelming at first, especially in chaotic environments, leading to potential sensory overload.
- Empathic Resonance
- Perceived: The tail guard resonates with the wearer’s emotions, amplifying feelings of determination, courage, and focus. The stronger the wearer’s resolve, the more responsive and powerful the tail guard becomes.
- Description: The guard seems to pulse in time with the wearer’s heartbeat, growing brighter and more attuned to the wearer’s intentions. Positive emotions enhance the guard’s magical properties, while negative emotions like fear or doubt might cause the guard to feel heavier or less responsive.
- Positives: The empathic connection encourages the wearer to maintain a strong, focused mindset, which in turn enhances the guard’s effectiveness in combat.
- Negatives: Negative emotions can impair the guard’s functionality, potentially reducing its protective and offensive capabilities at critical moments. The wearer must remain calm and resolute to fully harness the guard’s power.
Crafting Recipe: Enchanted Runic Tail Guard
- Materials Needed:
- Shimmerdrake Scales (5 scales)
- These iridescent scales are harvested from the Aquilonian Shimmerdrake, known for their durability and natural magical affinity. They form the core structure of the tail guard, providing both strength and flexibility.
- Mithral Thread (1 spool)
- A lightweight, silver-colored metal thread that is highly conductive to magic. This thread is used to bind the scales together and inscribe the runes, ensuring the enchantment is evenly distributed.
- Arcane Ink (1 vial)
- A special ink made from crushed starstone and infused with dragon’s blood, used to inscribe the ancient runes onto the tail guard. The ink must be applied with precision to activate the magical properties.
- Phoenix Feather (1 feather)
- A rare and powerful component, the phoenix feather is used to infuse the tail guard with regenerative magic, ensuring the runes retain their power over time.
- Elemental Essence (1 vial)
- Extracted from a pure elemental source (fire, water, air, or earth), this essence is used to enhance the tail guard’s offensive capabilities, particularly the 1d6 piercing damage from tail attacks.
- Shimmerdrake Scales (5 scales)
- Tools Required:
- Enchanter’s Anvil
- A specialized anvil that is imbued with runes of stabilization, ensuring that the magical properties of the materials are not lost during the crafting process.
- Runesmith’s Chisel
- A finely crafted chisel made from adamantine, used to carefully inscribe the runes onto the scales. The chisel is enchanted to prevent mistakes, allowing for precise and clean carvings.
- Arcane Needle
- A needle made from mythril, used to sew the scales together with mithral thread. The needle ensures that the thread is tightly bound and that the magical properties flow evenly throughout the tail guard.
- Phoenix Forge
- A magical forge that burns with eternal flames, powered by the essence of a phoenix. The forge is used to temper the scales, enhancing their strength and infusing them with regenerative magic.
- Inscription Brush
- A delicate brush made from unicorn hair, used to apply the Arcane Ink to the runes. The brush ensures even and precise application, crucial for activating the runes’ magical properties.
- Enchanter’s Anvil
- Skill Requirements:
- Runesmithing: Advanced proficiency in runesmithing is required to inscribe the runes accurately and activate their magical properties. (DC 18)
- Enchanting: Expert-level knowledge in enchanting is necessary to infuse the scales with the elemental essence and ensure the tail guard’s offensive capabilities. (DC 20)
- Metalworking: Proficiency in metalworking is needed to shape and bind the Shimmerdrake scales using mithral thread. (DC 16)
- Alchemy: Intermediate proficiency in alchemy is required to prepare the Arcane Ink and Elemental Essence properly. (DC 15)
- Crafting Steps:
- Step 1: Prepare the Scales
- Heat the Shimmerdrake Scales in the Phoenix Forge until they glow faintly. This process makes them more malleable and ready to be shaped. Once heated, place the scales on the Enchanter’s Anvil and use a hammer to gently flatten and shape them into interlocking pieces that will form the tail guard.
- Skill Check: Metalworking (DC 16) to ensure the scales are shaped correctly without losing their magical properties.
- Step 2: Bind the Scales
- Thread the mithral through the Arcane Needle, then sew the scales together using a tight, interlocking pattern. This step requires precision to ensure the scales move fluidly while maintaining structural integrity.
- Skill Check: Metalworking (DC 16) to properly bind the scales, ensuring they are both flexible and durable.
- Step 3: Inscribe the Runes
- Using the Runesmith’s Chisel, carefully inscribe the runes onto each scale. The runes must be carved deeply enough to hold the Arcane Ink but not so deep that they weaken the scales.
- Skill Check: Runesmithing (DC 18) to accurately inscribe the runes, preparing them for enchantment.
- Step 4: Apply the Arcane Ink
- Dip the Inscription Brush into the Arcane Ink and carefully fill in the inscribed runes. The ink should glow faintly as it binds with the scales, indicating that the runes are activating.
- Skill Check: Alchemy (DC 15) to correctly apply the Arcane Ink without disrupting the runes’ flow of magic.
- Step 5: Infuse the Elemental Essence
- Place the tail guard back into the Phoenix Forge and pour the Elemental Essence over it. The forge’s heat will help the scales absorb the essence, enhancing the tail guard’s offensive capabilities. As the essence is absorbed, the tail guard should radiate a faint aura corresponding to the element used.
- Skill Check: Enchanting (DC 20) to ensure the essence is properly infused, activating the guard’s offensive properties.
- Step 6: Final Tempering and Infusion
- As a final step, temper the tail guard in the Phoenix Forge one last time, using the Phoenix Feather to enhance the regenerative properties of the runes. This step locks in the magical properties and ensures the tail guard remains effective over time.
- Skill Check: Enchanting (DC 20) to properly temper the tail guard and finalize the enchantment.
- Step 1: Prepare the Scales
Result: Upon completion, the Enchanted Runic Tail Guard should mirror the original item, providing a +1 bonus to Armor Class (AC), enhanced tail-based melee attack capabilities (1d6 piercing damage), and a slight increase in Dexterity (+1). The guard’s runes will glow faintly, indicating that the magical properties are active and stable. The guard is now ready to be worn and used in both defensive and offensive combat scenarios, offering protection and enhanced striking power to the wearer.
Tale of the Tail That Carried the Stars
In the time before the sun and moon knew their places, there lived a great creature named Shimmerdrake. This creature was neither of land nor sky, but of both, gliding between the two as if the world was its own. Shimmerdrake was a being of light and color, its scales shining with the hues of the dawn and dusk, and its tail, long and strong, was said to be as swift as the wind and as sharp as the edge of night.
But Shimmerdrake, though powerful, had a heavy heart, for it knew that darkness was creeping into the world. This darkness was not like the night, which brought rest and peace, but a shadow that devoured light and hope. Shimmerdrake saw this and felt a great sadness, for it knew it must act to protect the world it loved.
One day, while flying between the stars and the mountains, Shimmerdrake met an old and wise enchanter who lived in the hidden valleys, where the rivers spoke in whispers and the stones sang of ancient times. The enchanter, seeing Shimmerdrake’s sorrow, asked, “Why does the creature of light and flight carry the burden of the world’s shadow?”
Shimmerdrake, with a voice that echoed like the wind through the trees, answered, “The shadow grows, and soon it will cover all the lands. My wings are strong, but they cannot push back the night. My claws are sharp, but they cannot pierce the darkness. I fear that all will be lost.”
The enchanter, wise in the ways of magic and the world, thought deeply and then spoke, “There is a way, but it is not easy. The shadow is strong, but so too is the light that burns within you. If you are willing, I can craft for you a guard for your tail, which shall be your weapon against the dark. It will carry the power of the stars and the ancient runes, and with it, you can strike at the heart of the shadow.”
Shimmerdrake agreed, and so the enchanter worked day and night, forging the Tail Guard from the scales of the mountains, threading it with the silver of the rivers, and inscribing it with the runes of the stars. When the Tail Guard was finished, it shone with a light that made the night retreat and the shadow tremble.
Shimmerdrake, now armed with the Enchanted Runic Tail Guard, flew into the heart of the darkness. With each strike of its tail, the runes blazed like the morning sun, and the shadow was driven back, piece by piece, until it could hide no more. The light of the stars, carried by Shimmerdrake’s tail, pierced the deepest part of the shadow, and it was no more.
And so, the world was saved, and Shimmerdrake, though weary, was filled with joy, for it had protected the world it loved. The Tail Guard, now a symbol of hope and courage, was passed down through the ages, a reminder that even in the darkest times, there is a light that cannot be extinguished.
Moral of the Story: The greatest strength lies not in overwhelming power, but in the light of courage and hope. When darkness threatens to consume all, it is the light within that must shine the brightest, for even the smallest spark can drive away the deepest shadow.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Name: Enchanted Runic Tail Guard
- Description: A mystical tail guard inscribed with ancient runes that enhance the wearer’s dexterity and provide both defensive and offensive capabilities.
- Effects:
- Armor: Provides 1 point of armor protection specifically to the tail, reducing damage from attacks targeting that area.
- Dexterity Boost: Grants a +5% bonus to Dexterity-based skill checks, particularly those involving agility or tail use.
- Tail Strike: Allows the wearer to make a melee attack with their tail, dealing 1d6 piercing damage. The attack benefits from the Dexterity bonus provided by the guard.
- Sanity Cost: Extended use of the tail guard may induce a slight mental strain, requiring a SAN roll (1D2 loss on failure) after each session of intense combat due to the runes’ otherworldly nature.
Blades in the Dark
Name: Enchanted Runic Tail Guard
- Item Type: Fine Item (Special Armor)
- Load: 1
- Description: A finely crafted tail guard with runes that enhance agility and provide a deadly tail strike.
- Uses:
- Tail Strike: Gain potency when using the tail to attack in close combat. The tail strike deals 1d6 damage and benefits from enhanced precision due to the runes.
- Agility Boost: Grants increased effect on rolls involving acrobatics, maneuvering, or other Dexterity-related actions.
- Special Armor: The tail guard can absorb one level of harm (reducing the effect of an incoming attack) before it needs to be repaired or recharged.
- Attunement: Requires the wearer to attune to the guard’s magic, which might cause stress or attract unwanted attention from arcane entities.
Dungeons & Dragons (5th Edition)
Name: Enchanted Runic Tail Guard
- Wondrous Item, Uncommon (Requires Attunement)
- Description: A tail guard adorned with glowing runes that enhance the wearer’s agility and combat effectiveness.
- Properties:
- Armor Class: Grants a +1 bonus to AC.
- Dexterity Boost: Increases Dexterity by 1 (maximum of 20) while the guard is worn.
- Tail Strike: The wearer can use their tail to make a melee weapon attack that deals 1d6 piercing damage. The attack uses Dexterity for both attack and damage rolls.
- Attunement: The wearer must spend a short rest bonding with the tail guard to activate its properties. The runes glow faintly when the guard is attuned.
- Drawback: The guard’s runes may faintly glow, imposing disadvantage on Stealth checks in dark environments.
Knave
Name: Enchanted Runic Tail Guard
- Type: Tailwear (Magical Item)
- Usage Slots: 1
- Description: A magically enhanced tail guard that provides both defensive and offensive enhancements through ancient runes.
- Effects:
- Armor Class: Provides +1 AC, adding additional protection.
- Dexterity Boost: Grants a +1 bonus to Dexterity-related checks, especially those involving acrobatics or tail movements.
- Tail Attack: The wearer can make an additional attack with their tail, dealing 1d6 piercing damage. This attack benefits from the Dexterity bonus.
- Special: The guard’s magic may attract the attention of magical creatures or entities, potentially leading to unexpected encounters or challenges.
Fate Core
Name: Enchanted Runic Tail Guard
- Aspect: “Runes of the Shimmerdrake”
- Description: A tail guard inscribed with ancient runes, enhancing agility and precision in combat while providing additional protection.
- Invokes:
- Swift Tail Strike: Gain a +2 bonus when using the tail guard for precise or quick attacks, particularly when aiming for vulnerable points.
- Enhanced Agility: Invoke to gain an advantage when performing acrobatic maneuvers or dodging attacks using the tail.
- Compels:
- Glow of the Runes: The runes faintly glow when activated, potentially giving away your position in stealthy situations.
- Arcane Resonance: The tail guard’s magic might attract unwanted attention from mystical beings or cause complications during sensitive magical tasks.
Numenera & Cypher System
Name: Enchanted Runic Tail Guard
- Level: 3
- Type: Artifact
- Effect:
- Defense Boost: The tail guard provides an asset on Speed defense rolls, adding +1 to the roll.
- Tail Strike: The wearer can make a melee attack with their tail, dealing 3 points of damage (light weapon). This attack gains an additional bonus from Dexterity.
- Agility Enhancement: The tail guard provides an asset on tasks involving acrobatics, balance, or agility, especially in combat.
- Depletion: 1 in 1d20. If the depletion roll is triggered, the runes temporarily lose their magical properties, reducing the effectiveness of the tail guard until it can be recharged or repaired.
Pathfinder (2nd Edition)
Name: Enchanted Runic Tail Guard
- Item Type: Worn Item (Tailwear)
- Level: 4
- Price: 500 gp
- Bulk: L
- Armor Class Bonus: +1 Item Bonus to AC
- Traits: Magical, Enchantment, Dexterity
- Activate: [Free Action] (Command)
- Effect:
- Tail Strike: The wearer can make a tail melee attack that deals 1d6 piercing damage, using Dexterity for the attack roll. This attack is treated as a finesse weapon.
- Agility Boost: Grants a +1 item bonus to Acrobatics checks.
- Drawback: The tail guard’s runes glow faintly when activated, imposing a -1 penalty on Stealth checks in low-light environments.
- Special: The wearer can cast Feather Fall once per day as a reaction while in mid-air, using the tail guard’s magic.
Savage Worlds (Adventure Edition)
Name: Enchanted Runic Tail Guard
- Type: Tailwear (Magical)
- Description: A tail guard adorned with glowing runes, providing both defensive and offensive enhancements, as well as increased agility.
- Armor: +1 Toughness
- Effects:
- Tail Strike: Allows the wearer to make a melee attack with their tail, dealing Strength+d6 damage. This attack benefits from any bonuses to Dexterity or Agility.
- Agility Boost: Grants a +1 bonus to Agility rolls involving acrobatics, dodging, or other Dexterity-based actions.
- Drawback: The tail guard’s magical glow imposes a -1 penalty on Stealth rolls in dark environments.
- Special Ability: Once per encounter, the wearer can use the tail guard to gain the Quick Edge for one round, allowing them to act faster in combat.
Shadowrun (6th Edition)
Name: Enchanted Runic Tail Guard
- Item Type: Magical Gear (Tailwear)
- Category: Armor/Weapon Enhancement
- Availability: 8R
- Cost: 10,000¥
- Description: A mystical tail guard inscribed with ancient runes, enhancing agility and providing both defensive and offensive capabilities.
- Effects:
- Armor Rating: Provides +1 Armor (Tail) rating.
- Agility Boost: Grants a +1 dice pool bonus to Agility-related tests, particularly those involving balance, movement, or dodging.
- Tail Strike: The wearer can make a melee attack with their tail, dealing 5P damage. This attack benefits from Agility and can be enhanced by martial arts techniques.
- Drawback: The runes glow faintly, imposing a -1 dice pool penalty on Stealth checks in low-light environments.
- Special: The tail guard’s magic can be temporarily enhanced, allowing the wearer to reroll a failed Agility test once per session. However, this enhancement may draw the attention of magical entities.
Starfinder
Name: Enchanted Runic Tail Guard
- Item Level: 5
- Price: 4,500 credits
- Bulk: L
- Type: Magical Armor/Weapon
- Description: A tail guard adorned with ancient runes, designed to enhance both defense and offense for creatures with tails.
- Effects:
- Armor Class: Provides a +1 enhancement bonus to KAC and EAC.
- Tail Strike: The wearer can make a melee attack with their tail, dealing 1d6 piercing damage. This attack is treated as a finesse weapon, using Dexterity for attack and damage rolls.
- Agility Enhancement: Grants a +2 insight bonus to Acrobatics checks.
- Drawback: The runes emit a faint glow, imposing a -2 penalty on Stealth checks when in dim or no light.
- Special Ability: The wearer can activate the runes once per day to gain the effects of the Haste spell for 1 minute, increasing their speed and reflexes.
Traveller (Mongoose 2nd Edition)
Name: Enchanted Runic Tail Guard
- Tech Level: 14
- Cost: 25,000 Credits
- Description: A rare and powerful tail guard inscribed with runes that enhance agility and provide additional combat options for creatures with tails.
- Effects:
- Armor: Provides +1 DM to any Armor rolls involving tail strikes or attacks against the tail.
- Agility Boost: The tail guard grants a +1 DM to Dexterity-based checks and allows for more precise movements.
- Tail Strike: Allows the wearer to make a melee attack with their tail, dealing 1d6+1 damage. This attack uses Dexterity for attack rolls.
- Drawback: The tail guard’s magical properties may cause interference with electronic devices, leading to a -1 DM on Electronics checks when activated.
- Special: The tail guard can be temporarily overcharged, providing a +2 DM bonus on one Dexterity-related task per session. This ability, however, risks depleting the guard’s energy and may require a recharge.
Warhammer Fantasy Roleplay (4th Edition)
Name: Enchanted Runic Tail Guard
- Type: Magical Item (Tailwear)
- Rarity: Very Rare
- Encumbrance: 0
- Description: A tail guard imbued with powerful runes, enhancing the wearer’s agility and providing both defensive and offensive capabilities.
- Effects:
- Armor Points: Provides +1 AP to the tail area.
- Agility Bonus: Grants a +10 bonus to Agility tests related to balance, dodging, or acrobatics.
- Tail Strike: The wearer can make a melee attack with their tail, dealing Strength Bonus +1d10 damage, with a +10 bonus to the attack roll.
- Drawback: The runes glow faintly when active, imposing a -5 penalty to Stealth tests in low-light environments.
- Special: Once per day, the wearer can invoke the runes to gain +1 SL (Success Level) on an Agility test. However, this invocation risks attracting unwanted magical attention or causing fatigue (1 Fatigue condition).
