Shoulder 329 of the Mimes Mantle

  • Lore: Crafted by the itinerant weavers of the Floating Metropolises, these spaulders are made from the silk of phase-spiders and reinforced with “silent-brass.” Legend says they were first designed by an Isekai soul who was a failed stage actor in their previous life. They realized that in Saṃsāra, if you look the part, the magic of the world will help you become the part.
  • Tier: 1
  • Rarity: Common
  • Slot: Shoulders (Worn over the collar and upper deltoids)
  • Skills Gained: When openly worn, the avatar gains the Acting skill. This allows for the perfect mimicry of local accents, the ability to fake injuries or deaths convincingly, and a +1 bonus to all social checks involving deception or performance.
  • Color: The base material is a Shifting Charcoal Gray that seems to absorb nearby colors, with Dull Silver filigree that glows faintly when a lie is told.

Magical Properties

  • Passive Magic:
    • The Tapered Presence: The spaulders magically adjust the avatar’s silhouette, making them appear broader and more intimidating or slighter and more pathetic, depending on the “role” being played.
    • Silent Articulation: The gear makes absolutely no noise, regardless of the avatar’s movement. It magically dampens the sound of any armor worn beneath it.
  • Active Magic:
    • Spotlight Focus: Once per day, the avatar can tap the left shoulder to emit a subtle, unseen magical pulse. For 10 minutes, all NPCs in the area are naturally inclined to look at the avatar, making them the center of attention (useful for distractions).
    • Costume Change: As an action, the avatar can tap the right shoulder to change the visual appearance of their worn clothing (but not the spaulders themselves) to a different set of mundane clothes. This is a visual-only illusion that lasts until dismissed.

Additional Information

  • Tags: Performance, Stealth, Social, Illusion, Glamour, Charisma, Deception, Disguise, Presence, Mimicry, Silhouette, Stealth, Influence, Persuasion, Performance, Social
  • Mechanical Note: Because this is a Tier 1 item, it is designed for ease of use and does not cause the “god-limit” pain unless the avatar exceeds their total worn item limit of 19.
  • Roleplay Tip: When activating the “Acting” skill, players are encouraged to describe the specific persona their avatar is adopting, as the “Mind’s Eye” of others will perceive them as the role they are portraying rather than their true self.

In the vast, high-magic industrial world of Saṃsāra, acquiring a specialized garment like the Shoulder 329 of the Mime’s Mantle requires seeking out the corners of society where identity is fluid and performance is a survival skill.

Procurement Methods

  • Troupe Inheritance: Most Tier 1 avatars obtain these spaulders as a rite of passage when joining a recognized theater troupe or a traveling circus. It is common for veteran “rule breakers” to gift their old common-tier mantles to new souls who show a natural aptitude for the Acting skill.
  • Undercover Commissions: For those not in the arts, the item is often sought by Infiltrators and Spies. These individuals commission the spaulders from secret alchemical weavers located in the “dark cave systems” or the hidden back-alleys of metropolises, where questions about one’s true identity are considered a social faux pas.
  • Salvage from the Sparks: Because the mantle is made of phase-spider silk, it often survives the vaporization of its previous owner. Adventurers may find these shoulder pieces lying atop a soul-crystal in ruins where a high-level gestalt or a possessed actor met their dramatic end.

Trading Locations and Shop Types

  • Costume Ateliers: These shops are found in the “Somewhat Safe” districts of large cities, often near the Grand Opera houses. They are filled with mannequins of various species and mechanical pulleys displaying a rotating array of historical and fantastical costumes. The air is thick with the scent of lavender and magic-circuit ozone.
  • Shadow Markets: In the uncharted islands or “Unsafe” sectors, the mantle is traded in smoke-filled backrooms of tea houses. Buyers and sellers often wear their own mantles during the transaction, leading to a surreal experience where both parties are roleplaying entirely different personas to hide their true intent.
  • Alchemical Tailories: These are high-end industrial factories where steam-powered looms weave magic directly into fabric. These shops are sterile, organized, and use the “Mind’s Eye” to verify a buyer’s tier before allowing them to handle the delicate silk of the Mime’s Mantle.

Cost and Valuation

  • Currency Exchange: As a common Tier 1 item with significant social utility, it is primarily priced in Silver.
  • Variable Pricing: In a city known for its festivals, a Mime’s Mantle may cost as little as 30 to 50 Silver. However, in a strict military outpost where deception is a capital crime, the rarity and risk of sale can drive the price up to 8 Electrum (80 Silver) or even a single Gold coin.
  • The “Sellers’ Market”: Since “buyer beware” is the law of the land, a clever merchant might use their own Acting skill to convince a naive avatar that a mundane set of shoulder pads is actually a Mime’s Mantle. Avatars are encouraged to use their Mind’s Eye to verify the “Silent Articulation” passive before parting with their silver.

Dramatic Presence: Roleplaying with the Mime’s Mantle

The Shoulder 329 of the Mime’s Mantle is an essential piece of equipment for any avatar whose primary weapon is their identity. In Saṃsāra, where the “Mind’s Eye” is always watching, the ability to shift your silhouette and silence your movement allows you to control the narrative of any encounter.


Environmental Defense: The Art of Being Overlooked

  • Safe and Somewhat Safe Areas: In the bustling theaters or government skyscrapers of the metropolises, the mantle is used for Social Camouflage. Roleplay this by adjusting your posture; the Tapered Presence passive allows you to look like a high-ranking official to avoid questioning, or a lowly servant to slip through a guarded door. In these areas, your tripled or doubled AC represents the social “friction” that prevents others from even wanting to strike at such a convincing persona.
  • Normal and Unsafe Areas: When traveling the uncharted islands or backwoods, the Silent Articulation passive becomes your primary defense. You can move through dense undergrowth or echoey ruins without making a sound. If spotted, you can use the Acting skill to fake a “Deathly Area” vulnerability, convincing a predator that you are already diseased or deceased, causing them to lose interest.
  • Deathly Areas: In these lethal zones where every attack hits, the mantle is used for Identity Shielding. You roleplay this as a desperate performance—becoming so still and silent that you “cease to be” an interesting target. You aren’t blocking the blow; you are convincing the universe that there is nothing there to hit.

Environmental Offense: Scene-Stealing and Deception

  • Spotlight Focus (The Distraction): In combat or a heist, you tap your left shoulder to activate Spotlight Focus. You roleplay this as taking “center stage,” making a grand, dramatic gesture that forces every enemy to lock eyes with you. This creates a strategic opening for your allies to strike from the shadows or for your multiple avatars to move into flanking positions while the “audience” is captivated by your performance.
  • Costume Change (The Infiltrator): Offensively, this is used to bypass defenses. By tapping your right shoulder, you can walk right into a foe’s camp appearing as one of their own. You roleplay this by mimicking their specific squad’s salute and jargon. Once inside, the “Acting” skill ensures you can get close enough to deliver a devastating “Silver Fire” strike before the illusion is ever questioned.
  • The Silent Strike: Utilizing the silent nature of the spaulders, your attacks lack the usual “clatter” of gear. You roleplay your offensive moves as a Mime’s Strike—performing the motion of an attack so smoothly and quietly that the foe doesn’t realize they’ve been hit until the “damage” is recorded in their health pool.

Perception of Activation:

When the Shoulder 329 of the Mime’s Mantle is activated, the avatar undergoes a sensory shift that redefines their presence within the world of Saṃsāra. This transition is both a physical dampening and a psychological expansion.

  • Visual: The Shifting Hue
    • Description: The charcoal gray of the silk begins to swirl like trapped smoke, bleeding into the colors of the immediate environment to create a perfect chameleon effect.
    • Positives: Allows the avatar to blend into any background, making visual detection nearly impossible in low light or complex environments.
    • Negatives: Rapidly changing environments can cause the “shifting” to lag, creating a noticeable visual ripple that can alert keen observers.
  • Auditory: The Void of Sound
    • Description: A sudden, absolute silence descends upon the avatar’s own movements. The clatter of boots, the jingle of coin purses, and the rasp of breathing are entirely erased.
    • Positives: Permits total stealth; the avatar can run at full speed across a metal floor without producing a single decibel of noise.
    • Negatives: The lack of self-sound can be disorienting, making it difficult for the avatar to judge their own physical impact or force during combat.
  • Tactile: The Weightless Embrace
    • Description: The weight of the spaulders and any attached cape seems to evaporate, replaced by a sensation of cool, phantom-like silk that barely touches the skin.
    • Positives: Reduces fatigue and allows for extreme range of motion in the upper torso, facilitating fluid, dance-like movements.
    • Negatives: The lack of physical feedback can lead to overextending limbs or failing to realize if the gear has been snagged or damaged.
  • Extra-Sensory: The Spotlight Pulse
    • Description: The avatar feels a rhythmic “thrum” in their chest, like a silent drumbeat that radiates outward, drawing the psychic “gaze” of everyone nearby.
    • Positives: Guarantees that the avatar becomes the narrative focus, perfectly pulling attention away from allies or sensitive objects.
    • Negatives: It is impossible to be stealthy while this pulse is active; even if you are hidden, NPCs will feel an irresistible urge to search specifically where you are.
  • Extra-Sensory: The Echo of the Muse
    • Description: A chorus of faint, whispering voices from the multiverse enters the back of the mind, providing “lines” and “cues” for the persona being portrayed.
    • Positives: Provides an instinctive understanding of how to behave in any social role, making deceptions feel natural and effortless.
    • Negatives: Prolonged use can cause “character bleed,” where the avatar begins to lose track of their own original personality and memories in favor of the role.

Recipe: Weaving the Mime’s Mantle

In the specialized workshops of Saṃsāra, crafting this shoulder gear requires a delicate balance of physical tailoring and the anchoring of unstable illusion magic into high-tensile fibers.

Materials Needed

  • Primary Fabric: Three bolts of Phase-Spider Silk, harvested during a lunar ebb to ensure transparency.
  • Structural Supports: Four strips of Silent-Brass, an alloy of copper and powdered glass that absorbs vibration.
  • Magic Anchors: Two Lesser Glamour Shards, polished to a mirror finish.
  • Dye: One vial of Chameleon Extract, derived from the skin of shifting lizards found in the jungle islands.
  • Thread: Fifty yards of Silver-Core Thread to serve as magic conduits between the brass supports and the silk.

Tools Required

  • Steam-Powered Loom: For weaving the silk with enough tension to hold magic circuits.
  • Alchemical Vat: Used for the chameleon-dye immersion process.
  • Jeweler’s Loupe: For the precise placement of the glamour shards and silver threading.
  • Non-Conductive Shears: To cut the phase-silk without causing a magical discharge or fraying.

Skill Requirements

  • Weaving/Tailoring: Proficiency in handling exotic, non-Newtonian fabrics like phase-silk.
  • Illusion Crafting: Basic ability to “program” visual loops into magic crystals.
  • Acting (Trained): The crafter must understand the “physics” of a silhouette to properly shape the tapered presence.
  • Stealth (Knowledge): An understanding of acoustics is required to correctly set the silent-brass dampeners.

Crafting Steps

  • Step 1: The Silk Soak: Submerge the phase-spider silk in the alchemical vat of chameleon extract for six hours. The silk must be stirred constantly with a wooden paddle to ensure the shifting properties are evenly distributed.
  • Step 2: Shaping the Shoulders: Drape the treated silk over a standardized avatar-bust. Use the non-conductive shears to create the exaggerated, tapered shape that defines the Mime’s Mantle.
  • Step 3: Integrating the Silent-Brass: Rivet the silent-brass strips into the interior lining of the shoulders. These serve as the “skeleton” of the piece and provide the sound-dampening passive.
  • Step 4: Circuit Embroidery: Using the silver-core thread, embroider the filigree patterns onto the exterior. These patterns must connect the silent-brass supports to the collar where the magic anchors will sit.
  • Step 5: Mounting the Anchors: Carefully inset the Lesser Glamour Shards into the collar points. These shards must be “tuned” by reciting a series of dramatic monologues to prime the Acting skill enchantment.
  • Step 6: The Final Fitting: Activate a steam-press to seal the layers. The crafter must then perform a “Silent Test,” moving abruptly while wearing the mantle to ensure no sound is produced before the item is considered complete.

Silent Mask and Thousand-Faced Wanderer

In the antiquity of the breath, when the 73 islands were but pebbles in the palm of the First Maker, there was the Time of the Great Unseen. The scroll speaks of a shadow-walker, a soul whose name has been eaten by the moths of history, known only as The Mimic. This soul did arrive from the Star-Void, having spent their first life behind the painted masks of a world where the sun never sets on the stage-boards.

The Mimic did find themselves amidst the High Industrial Spires, where the gears of the world did grind the spirit into a single shape. But The Mimic was not of one shape; they were of many. They did look upon the avatars of Saṃsāra—the scaled, the furred, the winged—and they did see that all were trapped in the “Script of the Self.”

Seeking to break the script, The Mimic did journey to the Web-Hollows of the Phase-Spiders. There, they did dance a dance of no-motion, for the spiders only strike what they can hear. The Mimic did become as the air, their breath a ghost, their heart a stone. The spiders, confused by the “Non-Presence” of the actor, did yield their silk, which shimmered with the light of possible lives.

With the silk of the phase and the brass of the silence, The Mimic did fashion the Shoulder 329 of the Mime’s Mantle. They did stitch the silver-conduits into the fabric using a needle made from a frozen sigh. As the steam of the world’s forge did rise, they did chant the “Monologue of the Multitude,” imbuing the spaulders with the essence of every role ever played in the history of the soul.

The story tells that The Mimic once walked into the throne-room of a Great Island King who was a tyrant of Truth. The King’s Mind’s Eye was as a burning sun, seeing through every lie. But The Mimic did wear the Mantle. They did step before the King, and the Mantle did shift.

To the King, The Mimic appeared not as an intruder, but as the King’s own long-lost father. The King did weep and did offer his crown. Then, The Mimic did tap the right shoulder, and they did become the King’s most trusted General. The King did offer his armies. Finally, The Mimic did activate the Spotlight Focus, and the entire court did fall into a trance of adoration, unable to look away from the “Glorious Truth” that was merely a performance.

The Mimic did not take the crown nor the armies, for they were an actor, not a conqueror. They did simply walk out of the palace in the guise of a common beggar, leaving the King to weep at the beauty of the play.

Over nine thousand years, the Mime’s Mantle has been copied by the alchemical looms, but the spirit of that first “Scene-Stealer” remains. It is whispered that if you wear the spaulders and listen closely in the silence of the Unsafe Areas, you can hear the applause of the multiverse, and for a brief moment, you are not a possessed soul in a strange world, but the Star of the Greatest Show.

The Mantle has since become the prize of the Tier 1 wanderer. It teaches that the skin we are born with is but a costume, and that the “Possession” of an avatar is the ultimate role-play. He who masters the mantle masters the Mind’s Eye of his neighbor, for the world sees only what you are willing to perform.

The Moral of the Story: The one who clings to a single truth is easily broken, but the one who wears the mantle of the actor may walk through the dragon’s fire and be seen only as the morning mist.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Item Name: The Masque of the Silent Soul

  • Description: A pair of grey silk spaulders that seem to pull the light away from the wearer’s face, making their features remarkably easy to forget or misremember.
  • Game Mechanics:
    • The Mime’s Silence: Grants a Bonus Die on all Stealth rolls. The wearer makes no noise while moving, even on loud surfaces like gravel or dry leaves.
    • Persona Shift (Active): The user can spend 1D6 Sanity to adopt a new persona. For the duration of the scene, they gain a Bonus Die on Art/Craft (Acting), Disguise, and Fast Talk checks.
    • Psychic Spotlight: By spending 2 Magic Points, the wearer becomes the focal point of the room. Anyone observing the scene must succeed on a Hard POW check to notice anything other than the wearer for 1D10 minutes.
  • Syntax: (Stealth Bonus, Cost: 1D6 San, 2 MP, Acting/Disguise/Fast Talk Bonus).

Blades in the Dark

Item Name: The Ghost-Thread Pauldrons

  • Description: Fine spaulders reinforced with electroplasmic filaments that dampen vibration and allow the wearer to “project” a different silhouette into the minds of observers.
  • Tier: 1 (Fine Quality)
  • Load: 1
  • Special Feature (The Mime’s Art): When you use a Sway or Deceive action while in disguise, you gain +1 Effect. The gear is “Fine,” meaning it counts as Tier 2 for the purpose of bypassing quality-based obstacles.
  • Silent Infiltration: You may expend a Special Armor tick to automatically resist any consequence related to being heard or recognized while performing a stealthy or social action.
  • Spotlight (Active): You can take 2 Stress to ensure all “Heat” or attention from a failed roll falls solely on you, protecting your crewmates from being spotted.
  • Syntax: [Fine Shoulder Gear, 1 Load, +1 Effect to Sway/Deceive].

Dungeons & Dragons (5th Edition)

Item Name: Shoulder 329 of the Mime’s Mantle

  • Description: Spaulders that shimmer with illusory smoke, altering the wearer’s profile to fit their current role.
  • Item Type: Wondrous Item, Common (Requires Attunement)
  • Armor Class: None (Worn over armor or clothing).
  • Game Mechanics:
    • Master of Mimicry: You have Advantage on Charisma (Deception) and Charisma (Performance) checks made to pass yourself off as a different person or profession.
    • Silent Step: You have Advantage on Dexterity (Stealth) checks that rely on moving silently.
    • Costume Change (Action): You can use an action to change the appearance of your clothing to any other mundane outfit. This is an illusion that does not change the physical properties of the clothes.
    • Spotlight (Action): Once per Long Rest, you can force all creatures within 30 feet to make a Wisdom Saving Throw (DC 13). On a failure, they have Disadvantage on Wisdom (Perception) checks to notice any creature other than you for 1 minute.
  • Syntax: (Wondrous item, common, requires attunement).

Knave (2nd Edition)

Item Name: The Actor’s Shoulders

  • Description: Lightweight silk guards that make the wearer feel strangely disconnected from their own physical weight.
  • Game Mechanics:
    • Armor Defense: +0 (Social/Stealth Item).
    • Item Slots: Occupies 1 Shoulder/Cloak Slot.
    • The Silent Performer: All Stealth checks involving sound automatically succeed unless the surface is magically trapped or the wearer is carrying excessive loud equipment (like 5+ metal items).
    • Acting Maneuver: When attempting to deceive an NPC, you may make a CHA check with Advantage. If successful, the NPC fully believes your persona until you take an action that contradicts it.
    • Visual Shift: Once per day, you may change the color and style of your clothes. This lasts until you take a Long Rest.
  • Syntax: (1 Slot, Quality 3, Advantage on CHA for Deception).

Fate Core

Item Name: The Actor’s Phantom Pauldrons

  • Aspects:
    • High Concept: Adaptive Silk Shoulders of the Unseen Performer
    • Inherent Flaw: Lost in the Performance
  • Stunts:
    • Silent Articulation: Because you wear the Phantom Pauldrons, you gain a +2 bonus to Stealth rolls when moving, provided you are not carrying loud, heavy equipment.
    • Costume Change: Once per scene, you can spend a Fate Point to instantly alter your mundane clothing’s appearance. This provides a +2 bonus to Create an Advantage when trying to blend into a specific social environment.
    • Spotlight Focus: You can use your Performance skill to “defend” for your allies. If successful, you draw all attention to yourself, preventing enemies from noticing others until the end of your next turn.
  • Syntax: (Extra: Item, 2 Stunts, Requires 1 Refresh).

Numenera & Cypher System

Item Name: The Silhouette Shifter

  • Level: 1d6
  • Form: A pair of dark, fluid-like shoulder guards that seem to pull in nearby light.
  • Effect:
    • Passive: This item provides Asset to all tasks involving Stealth and Deception.
    • Mime’s Silence (Constant): The wearer’s movements make absolutely no sound. They gain an Asset to avoid being detected by sound-based senses.
    • Disguise (Action): The user can spend 2 points from their Intellect Pool to change their outward clothing and physical silhouette to appear as a different person of a similar size. This effect lasts for 10 minutes per Cypher level.
  • Syntax: (Shoulder Gear, Assets: Stealth/Deception, Silent).

Pathfinder (2nd Edition)

Item Name: Mantle of the Silent Protagonist

  • Item Level: 1; Price: 20 gp
  • Usage: Worn (Shoulders); Bulk: L
  • Properties:
    • Acting Training: While wearing this mantle, you gain a +1 item bonus to Deception checks to Impersonate and Performance checks to act.
    • Silent Step: You gain a +1 item bonus to Stealth checks to Move Silently.
    • Spotlight Focus (Two Actions): Frequency: Once per day. Effect: You strike a dramatic pose. All enemies within 30 feet must succeed at a Will Save (DC 15) or become Fascinated with you until the start of your next turn.
    • Costume Change (One Action): Requirement: You are not in combat. Effect: The mantle alters your clothing to match a chosen social class or profession.
  • Syntax: (Item 1, Illusion, Magical, Visual).

Savage Worlds (Adventure Edition)

Item Name: The Mime’s Spaulders

  • Type: Clothing/Shoulder Gear
  • Statistics: Weight: 2; Cost: 250 Silver.
  • Special Abilities:
    • The Silent Artist: The wearer gains a +2 bonus to Stealth rolls that involve moving quietly. They are effectively “Silent” to mundane ears.
    • Mimicry: You gain a +2 bonus to Performance and Persuasion rolls when actively portraying a character or persona.
    • Spotlight Focus: As an action, the user may make a Performance roll. On a success, they draw the attention of all onlookers. On a raise, enemies must make a Spirit roll or be Distracted until the end of their next turn.
    • Visual Glamour: You can spend 5 minutes to change your clothing’s appearance. This grants a +2 to Performance rolls to maintain a disguise.
  • Syntax: (Shoulder Gear, +2 Stealth/Performance).

Shadowrun (6th Edition)

Item Name: The Mimic-Circuit Spaulders

  • Description: These shoulder guards are lined with Ruthenium Polymers and integrated with a white-noise generator, allowing the wearer to vanish into the Matrix or the shadows with ease.
  • Game Mechanics:
    • Armor Rating: +2.
    • Silent Articulation: The built-in noise dampeners provide a +2 dice pool bonus to Stealth (Sneaking) tests. The wearer produces no sound while moving at a normal walking pace.
    • Silhouette Shift: The ruthenium coating allows the user to change the color and pattern of their upper-body clothing as a Minor Action. This provides a +2 bonus to Disguise tests.
    • Spotlight Focus: As a Major Action, the wearer can cycle the polymers to create a high-contrast strobe. Any NPC observing must make a Composure (3) test or be forced to focus exclusively on the wearer for one combat round.
  • Syntax: [Armor +2, +2 Stealth (Sneaking), +2 Disguise].

Starfinder (2nd Edition / Playtest)

Item Name: The Holo-Mantle of the Ghost-Actor

  • Item Level: 2; Price: 450 credits.
  • Bulk: L; Usage: Worn (Shoulders).
  • Game Mechanics:
    • Silent Articulation: You gain a +1 circumstance bonus to Stealth checks to Sneak. You ignore penalties to Stealth for moving quickly (up to your full speed).
    • Costume Change (Standard Action): The mantle projects a hard-light hologram over your current outfit. You gain a +2 circumstance bonus to Deception checks to Impersonate a specific role or social class.
    • Spotlight Focus (Two Actions): Frequency: Once per day. Effect: You broadcast a localized “Look at Me” signal. Enemies within 30 feet must succeed at a Will Save (DC 15) or become Off-Guard to everyone except you as they are distracted by your presence.
  • Syntax: [Item 2, Holographic, Magical, Visual].

Traveller (Mongoose 2nd Edition)

Item Name: The Diplomat’s Adaptive Pauldrons

  • Description: Advanced TL-13 shoulder gear utilizing chameleon fibers and sonic-cancellation fields, often used by Imperial agents during clandestine negotiations.
  • Game Mechanics:
    • Protection: +2.
    • Weight: 1kg; TL: 13.
    • Silent Step: The sonic field provides a +2 DM to all Stealth checks involving movement.
    • Persona Shift: The chameleon fibers provide a +1 DM to all Deception and Persuade checks when the user is attempting to maintain a specific disguise.
    • Spotlight Focus: The user can trigger a high-intensity biometric pulse. This grants a +2 DM to any Intimidate or Leadership check made in the immediate area as onlookers are subconsciously drawn to the wearer.
  • Syntax: [Prot +2, TL 13, +2 DM Stealth, +1 DM Deception].

Warhammer (Age of Sigmar: Soulbound)

Item Name: The Illusionist’s Shadow-Spaulders

  • Description: Crafted from realmstone-infused silk from Ulgu, these spaulders wrap the wearer in a “hush” that defies the senses.
  • Game Mechanics:
    • Armor: +0 (Utility Item).
    • The Mime’s Silence: You gain Advantage on all Mind (Stealth) tests that rely on moving quietly. You are considered invisible to any creature relying solely on hearing.
    • The Tapered Silhouette: You gain Advantage on Guile (Deception) tests when impersonating someone of a different social standing or authority.
    • Spotlight Focus (Action): You spend 1 Mettle to become the absolute center of attention. For the next round, all enemies in the Zone must target you with their attacks if they are able to see you.
  • Syntax: [Armor +0, Advantage on Stealth/Deception].