Lore: Crafted by a reclusive order of mystics who sought to bridge the gap between the mortal realm and the ethereal plane, the Sash of Ethereal Communion holds the essence of both worlds. Woven with threads that shimmer like moonlight, this sash allows its wearer to perceive the hidden mysteries of the unseen.
Description: The Sash of Ethereal Communion is a mesmerizing ribbon that drapes diagonally across the body from one shoulder to the opposite hip, and then ascends back up to the other shoulder. It is woven from silken threads that shift in color, resembling the shifting hues of twilight.
Stats:
- Rarity: Common
- Slot: Gear (Sash)
- Color: Shifting shades of indigo and silver
- Slots Available: 3 additional slots for badges, patches, pins, brooches, or trinkets
- Tags: Magical, Attunement, Divination, Spiritbound, Twilightwoven, Planar-Tuned, Ghostsense, Moonthread, Veilpiercing, Communion, Mysticwear, Astral-Attuned, Echomarked
- Use: When equipped, the wearer gains the ability to cast the “Ethereal Sight” cantrip once per day. This allows the wearer to perceive the ethereal plane for a brief period, offering insights into hidden creatures and objects.
- Cost: 70 gold pieces
Usage: The Sash of Ethereal Communion is ideal for characters who are curious about the otherworldly and seek to uncover hidden truths. It provides a unique utility in exploring the ethereal plane and interacting with entities that exist beyond the mundane realm.
Note: The sash’s ability to cast “Ethereal Sight” adds a layer of exploration and intrigue to the gameplay, allowing players to engage with creatures and phenomena from the ethereal plane. With its multiple slots, the sash offers ample customization options for players to attach items that reflect their experiences and discoveries while delving into the mysteries of the unseen.
Shops and Markets Where the Sash of Ethereal Communion Might Be Bought and Sold in the World of Saṃsāra:
- The Veil-Loomed Narthex
- Location: A shrine-temple hidden in the folds of the Ghostward Cliffs, visible only at dusk or when shadow spirits gather.
- Shopkeeper: A silent masked figure known as Mistreader Vahn, whose movements echo a few seconds before and after they happen.
- Description: Shelves float in suspension above glowing glyph circles, each item accompanied by a translucent echo of its last known user. Purchases are often made in barter or whispered confession.
- Cost: 70 gold pieces, or alternatively, a whispered truth traded in private—stored in a spectral jar for unknown future use.
- The Obscured Lantern
- Location: An ethereal stall that appears in graveyards during fog or full moons, especially near cities that still honor spirit festivals.
- Shopkeeper: A medium-merchant named Iyra Saan, who speaks to both the living and the dead when describing her wares.
- Description: The stall is lit with ghost-lanterns and veiled incense; sashes hang across bones of dream-beasts. Spirits may intervene if a buyer is deemed unworthy.
- Cost: 70 gold pieces, or the ashes of a letter never sent, burned while naming the one it was written for.
- The Atrium of Forgotten Threads
- Location: An underground passage within the City of Still Echoes, hidden beneath the Hall of Histories. Entry is gained by reciting the name of one who died alone.
- Shopkeeper: A pair of blindfolded twins known only as Echo and Echo, who sew memories into cloth and remember futures that haven’t passed.
- Description: Ribbons of starlight shimmer across the rafters; all items are gently humming in response to nearby memories. Purchases often come with whispered warnings.
- Cost: 65 to 75 gold pieces, based on the intensity of spirit presence nearby, or in rare cases, traded for a single night’s dream.
- The Pale Market
- Location: A dim street that appears only between moonset and sunrise in the city of Aelvash. The market fades if observed too directly.
- Shopkeeper: None visible. Customers place their payment in a suspended lantern and speak their intent aloud. If the sash remains in place, the offer was refused.
- Description: All items float just above the cobblestones, shrouded in drifting silver veils. All sounds are muffled. Time flows strangely here.
- Cost: 70 gold pieces, placed exactly at the top of the hour, or an etched mirror reflecting the buyer’s face under moonlight.
- Whisperfold Atelier
- Location: In the upper spires of the floating city of Mirikhal, where the wind carries murmurs from the realm beyond the veil.
- Shopkeeper: Master Eluxir, a reclusive tailor-augur who crafts spirit-sensitive garments in complete silence.
- Description: The atelier is filled with half-seen silhouettes—memories of past clients, watching. Items are handpicked based on the buyer’s spiritual resonance.
- Cost: 70 gold pieces, or one favor owed to a spirit of your ancestry, to be fulfilled upon request.
Each of these ethereal venues reflects the mysterious, spirit-touched nature of the Sash of Ethereal Communion, ensuring that its procurement is as meaningful and immersive as its function within the magical world of Saṃsāra.
Roleplay Use of the Sash of Ethereal Communion in Various Environments (Defense and Offense):
- Haunted Forests, Spirit-Bound Ruins, or Burial Grounds
- Defensive Use:
- The wearer activates the sash as spectral energies build nearby. Ghostly figures become visible, outlined in silvery-blue, granting the user just enough warning to dodge or dispel a spirit’s touch.
- Roleplay includes the sash unfurling slightly on its own, gently pulling the wearer’s gaze toward danger on the ethereal plane. The user may whisper to unseen voices, gaining defensive insight.
- When attacked by incorporeal creatures, the sash flickers and shields the wearer in threads of moonlight, absorbing part of the impact or redirecting the spirit’s force.
- Offensive Use:
- When facing a hidden or intangible foe, the user casts Ethereal Sight, tracking the shifting shimmer of an unseen ghost or phased entity.
- Roleplay includes moving with graceful, guided precision—striking where the veil is thinnest, or thrusting a weapon through an empty space just before a specter materializes.
- The sash may gently vibrate or drift against the wind, alerting the wearer to opportunities or weaknesses in the unseen world.
- Defensive Use:
- Dim Catacombs, Forgotten Temples, or Spirit-Locked Chambers
- Defensive Use:
- As spirits or curses emerge from aged walls, the sash glows faintly, alerting the wearer before magical glyphs activate.
- Roleplay may involve the user freezing mid-step, then pivoting away from a trap as if guided by an unseen hand.
- In cursed spaces, the sash may absorb minor ethereal disturbances, sparing the user from sanity loss or necrotic touch.
- Offensive Use:
- When a haunt must be exorcised or confronted, the sash enhances the user’s ability to see where rituals or weapons should be placed.
- Roleplay includes speaking the true name of the entity revealed via Ethereal Sight, invoking its presence fully and striking with precision.
- In battle, the wearer may call out coordinates or spectral paths for allies who cannot see into the ethereal veil.
- Defensive Use:
- Astral Crossroads, Veil-Touched Sanctuaries, or Interplanar Gates
- Defensive Use:
- The sash offers a lifeline—when boundaries between worlds thin, the wearer uses it to stabilize their form and resist being pulled across planes.
- Roleplay includes wrapping the sash tighter, murmuring grounding chants as astral winds howl through their vision.
- When illusions or projections threaten, the sash pulses to highlight the real from the false.
- Offensive Use:
- The wearer may track extraplanar foes by sight alone—cutting through invisibility, displacement, or phase-shifting.
- Roleplay includes weaving through portals just before they collapse, acting as if having glimpsed their timing a second ahead.
- The sash may glow in patterns that mirror the rhythm of the planes—helping coordinate attacks that align with interdimensional weaknesses.
- Defensive Use:
- Urban Environments, Social Gatherings, or Magical Markets
- Defensive Use:
- The wearer senses malice or divinely-sent messengers, responding to charm attempts or curses cast from afar.
- Roleplay includes the sash twisting subtly toward unspoken hostility, giving the wearer insight before the first word is said.
- In court or council, the user might glance briefly at unseen advisors—whispers of ancestral spirits perceived only through the sash.
- Offensive Use:
- Used subtly, the sash allows the wearer to pierce magical disguises or illusions, discovering an infiltrator or hidden assassin.
- Roleplay includes using a moment of connection with the ethereal to deliver a perfectly-timed verbal strike, enhanced with spiritual weight.
- The sash may enhance the wearer’s presence—surrounded by ghostly echoes of former lives who nod in agreement or disapproval.
- Defensive Use:
- Dream Realms, Nightmarescapes, or Astral Memory Chambers
- Defensive Use:
- Within surreal or symbolic space, the sash acts as a tether to truth. The wearer uses it to anchor identity and resist deception or madness.
- Roleplay may involve wrapping the sash around the wrist, chanting memories of the waking world while fending off incorporeal fears.
- When illusionary harm threatens, the sash vibrates with ancestral clarity—reminding the wearer of what is real.
- Offensive Use:
- In dreams, the wearer may perceive the dreamform of their enemies, targeting their psyche directly through ethereal alignment.
- Roleplay includes striking a mirrored version of a foe, the sash glowing as the dreamscape shudders in response.
- When confronting spiritual echoes of past trauma or prophecy, the sash lets the user step between memories and act upon forgotten truths.
- Defensive Use:
The Sash of Ethereal Communion is not a weapon of brute force, but a bridge between planes—a whispering, shimmering channel that turns unseen insight into tactical brilliance. In every environment, it rewards awareness, intuition, and the courage to walk between the seen and unseen.

Perception of Activation: —Sash of Ethereal Communion—
- User’s Perspective
- Sight: The sash shimmers with hues of shifting twilight—indigo, silver, and pale violet swirl like slow smoke through the threads. As the magic takes hold, translucent outlines of nearby walls, objects, and creatures become visible through the ethereal veil. A ghostly overlay forms over the environment, revealing hidden sigils, lost footsteps, and invisible presences lingering just beyond reality.
- Touch: A cool wave courses along the wearer’s torso, like wind passing through water. The skin beneath the sash tingles slightly, as if touched by silk woven from starlight. A gentle pulling sensation occurs at the temples and spine—as though something unseen is guiding the senses toward an unseen realm.
- Sound: A subtle hum rises into focus, layered with barely audible whispers—some ancient, some familiar. There is no clear speech, only intonations of thought not your own. You hear footsteps in silence, feel the breath of an invisible figure, or detect the faint chime of a distant bell when an ethereal entity moves nearby.
- Smell: A sudden rush of earthy myrrh and cool ozone fills your nose, like damp stone and ancient incense mixed with the breath of an open crypt. The scent fades quickly, replaced by the sterile stillness that follows a long-forgotten ritual.
- Taste: The air becomes sharp, almost metallic—like touching the edge of a blade with your tongue. A hint of burnt silver and crushed lavender. For a heartbeat, your tongue seems to vibrate as though tasting a sound or remembering a dream you’ve never had.
- Extra-Sensory (Mind’s Eye):
- Hidden creatures, wards, or objects phased into the ethereal plane become partially visible and can be felt as distortions in space.
- The wearer may briefly sense the intentions of nearby spirits—hunger, sorrow, protection, or rage manifest as color-tinted shadows or emotional echoes.
- The sash may momentarily echo the presence of your own spirit, creating a double image in reflective surfaces or glimpses of your aura shifting around you.
- Observer’s Perspective
- Sight: The sash begins to flow against gravity—rippling upward in slow motion. Symbols along its length glow with soft lunar light, while shadows distort near the wearer’s feet. Any object within a few feet may cast doubled or ghosted silhouettes, one in the material world, the other faint and flickering.
- Sound: To onlookers, the area around the wearer seems unnaturally quiet. Spoken words feel muffled, though the rustle of fabric and arcane tones of activation can be faintly heard. Nearby animals may grow restless, sensing something unnatural.
- Ambient Reactions:
- Candles flicker, mirrors mist, or breeze patterns shift even in enclosed spaces.
- Ethereal creatures may briefly manifest—partially visible to those with magical sensitivity—as they are drawn to or repelled by the wearer’s aura.
- Magical Detection:
- Auras become visible to skilled seers or magical creatures: the sash pulses with runes that drift slightly out of sync with local time.
- The wearer leaves a brief luminous trail for a second or two, visible only to those who can perceive magic or spirit flow.
- Positives
- Enables temporary perception of the ethereal plane—revealing invisible threats, hidden structures, ghostly entities, or phased traps.
- Useful for avoiding ambushes, interpreting haunted spaces, or navigating spiritual landscapes.
- Can be employed defensively (detecting danger) or offensively (targeting unseen foes).
- Provides access to social or narrative moments with spirits, ancestors, or bound entities.
- Highly synergistic with divination, exorcism, or planar exploration mechanics.
- Negatives
- Prolonged use may draw attention from lingering spirits or hostile ethereal predators.
- Activating in sacred, cursed, or spiritually volatile areas may cause feedback or spiritual overload.
- In regions warded against planar interference, the sash may resist activation or cause brief nausea or vertigo.
- Sensory overlap can cause momentary disorientation, confusion between real and ethereal terrain, or accidental interaction with intangible hazards.
- Certain cultures or factions may regard the item as taboo—especially those that revere or fear the dead.
The Sash of Ethereal Communion is not merely a tool, but a window. When activated, it parts the veil between worlds, reminding all who witness it that reality is layered—and some truths walk beside us, forever unseen until dared into view.
Recipe: Loom of the Half-Seen Veil — To Craft the Sash of Ethereal Communion
- Materials Needed
- Ghostsilk (1 bolt)
- Harvested from the cocoons of veilspinners—phantom moths that weave their nests in haunted ruins or near naturally occurring rift sites. The fabric shimmers when light passes through it and resonates with planar instability.
- Moonlight Thread (3 skeins)
- Silver-blue thread spun from the hair of dreamwalkers or distilled moonlight anchored into liquid form then re-solidified at dawn. It glows faintly when exposed to spirits.
- Veilglass Dust (1 vial)
- Crushed and powdered shards of mirrorstone from the Reflective Wastes or the Chamber of Echoing Stillness. It reflects only what lingers between this world and the next.
- Ancestral Charm (1)
- A relic tied to one’s lineage or spiritual history, such as a piece of grave-etched jewelry, bone rune, or memory-locked pendant. This anchors the sash to mortal essence.
- Liminal Wax (small block)
- A grayish substance used to trace runes onto cloth. It must be rendered from bees that only pollinate flowers blooming near planar thresholds.
- Ghostsilk (1 bolt)
- Tools Required
- Spirit-Tuned Loom
- An enchanted loom set within a half-shadowed chamber. It must be placed where natural light and spiritual darkness meet—e.g., where moonlight crosses incense smoke during twilight.
- Needle of Whispering Iron
- A needle forged from meteoric iron, etched with names of the forgotten. It transmits subtle vibrations when it pierces spirit-sensitive cloth.
- Planar Compass
- A device that constantly points to the weakest boundary between planes. Used to align the weave and calibrate the spiritual flow across threads.
- Ghostflame Brazier
- A cold-burning brazier lit with blue fire. Used to activate the sash’s enchantment during the final ritual.
- Spirit-Tuned Loom
- Skill Requirements
- Weaving (Advanced)
- Divination or Spirit Lore (Intermediate)
- Runecraft or Inscription (Journeyman)
- Planar Studies or Exorcism (Basic Familiarity)
- Crafting Steps
- Prepare the Ghostsilk
- Stretch the fabric on the Spirit-Tuned Loom during the waxing half of the moon. Ensure no sound is made in the room for one full hour prior to first contact.
- Whisper the name of a remembered ancestor while aligning the bolt, allowing the loom’s frame to resonate with unseen voices.
- Infuse the Weft with Moonlight Thread
- Carefully interlace the threads using the Needle of Whispering Iron.
- Each stitch must be followed by a breath held between heartbeats. If the sash resists—pause. Spirits may be weaving alongside you.
- Etch Spirit-Runes Using Liminal Wax
- Draw three interconnected runes across the interior of the sash while reciting a protective invocation (or humming a family lullaby).
- Press the Ancestral Charm into the central rune, sewing it into the reverse side of the sash with Moonlight Thread.
- Dust the Fabric with Veilglass Powder
- Under soft lamplight, spread the dust across the entire surface. It will bond with the threads and enhance the sash’s resonance with the ethereal plane.
- Any patterns formed by the dust are omens—record them before brushing away excess.
- Anchor and Seal with Ghostflame Ritual
- Suspend the completed sash over the Ghostflame Brazier. Let the blue fire pass beneath it, activating latent enchantments.
- Chant the name of the veil-plane you wish to link the sash to (commonly the Ethereal Realm, but others may be chosen).
- The sash will lift slightly on its own, vibrating gently—this is the sign of successful activation.
- Prepare the Ghostsilk
Upon completion, the Sash of Ethereal Communion becomes semi-translucent when held under starlight. When worn and attuned, it allows the bearer to cast Ethereal Sight once per day and sense planar shifts around them. It is a favored item among spiritwalkers, veil-weavers, and those who tread the boundary between the living and the unseen.
“The Thread That Sang Beneath the Veil”
(Recovered in fragmented glyph-line verse from the Whispering Clay Tablets of Yel-Tarrath, believed to be a third-hand translation of oral recollection carved into spectral memorystone. Clarity questionable. Meaning—debatable.)
And in the age before eyes were given names and shadows learned to hide, there was the seamstress-without-flesh. They moved between the beats of bells, between what breathes and what echoes.
No name was known, for to name it was to bind it, and to bind it was to tear it. But the old ones, who sat in the cracks between dusk and dream, called it: Lirah Who Sewed with Silence.
This Lirah, neither of breath nor bone, walked where the world grew thin—where the veil between what is and what lingers grew sheer as breath on a mirror. The spirits there did not moan nor drift—they listened. For Lirah carried the loom that did not weave cloth, but remembrance.
From that loom came the first sash. Not of wool, nor thread, but of the whispers of the unborn and the sighs of the almost-departed. Into it Lirah stitched:
- A thread made from the light that reflects off forgotten faces
- A strand pulled from the tear of a ghost that had not yet died
- A rune traced by a blind moon’s reflection upon broken water
- And a breath held in fear by someone who had never existed
This was not a garment. It was a bridge—a ribbon woven from between the words of prayers, strung across the threshold between life and what lies gently beside it.
Lirah wore it and did not wear it. They walked into temples and found hidden gods still dreaming. They wandered graveyards and listened to the arguments of the buried. They stood beside mourners who wept without knowing why—and the sash pulsed gently, turning pain into knowing.
When the Wraith-Wind rose—when the borders of the world grew so thin that souls spilled like water through broken clay—it was said Lirah stood at the heart of the storm and sang. Not with voice, but through the sash, whose symbols turned and shimmered in time with the grief of a thousand forgotten names.
The veil recoiled.
Time wept.
The wind forgot its hunger.
And Lirah walked on.
No one saw them leave. Only a ribbon was found, draped over a branch that never bore leaves again. It shimmered only in moonlight. When touched, it felt like touching a memory you never had.
The sash passed through hands not by trade, but by recognition. Those who felt it called to them knew its truth—not what it was made from, but what it remembered.
It remembers still.
Moral of the Story: Some truths do not live in light. Some wisdom walks beside the world, waiting only to be seen—not with eyes, but with silence.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Item Name: Sash of Veiled Perception
- Type: Worn Occult Artifact
- Appearance: A silken ribbon of shifting twilight hues, cold to the touch, bearing subtle runes only visible under moonlight
- Effect:
- Grants the ability to cast Ethereal Sight once per day: for 10 minutes, the wearer may perceive spirits, residual energies, and hidden passages invisible to the normal eye
- Provides +10% to Occult and Spot Hidden rolls involving ghosts, planar distortions, or haunted spaces
- While active, wearer is more visible to ethereal entities: GM may require a POW roll to avoid attracting attention from spectral or interdimensional beings
- Attunement: Requires a quiet, meditative ritual in the presence of a spirit or an active haunt
- Drawback: Every use may trigger a 1d4 SAN check due to glimpses of the unseen or contact with lingering memories
- Rarity: Rare and sought after by spiritualists, investigators of the arcane, and dreamwalkers
Blades in the Dark
Item Name: The Sash of Communion
- Item Type: Arcane Implement
- Load: 1
- Effect:
- Once per score, the wearer may invoke the sash to see into the ghost field for one scene, allowing them to perceive spirits, echoes, and hidden arcane constructs
- Gain +1d to Attune rolls involving ghosts, planar interference, or spiritual negotiation
- May resist consequences from supernatural perception or interaction with no stress cost (once per score)
- Narrative Feature: The sash creates visible spectral trails that can be followed by allies with appropriate abilities
- Faction Influence: Wearing it publicly may increase status with the Gondoliers or the Reconciled, but provoke suspicion from the Spirit Wardens
- Quirk: Ghosts may whisper the wearer’s name in passing even before they have activated the sash
Dungeons & Dragons (5th Edition)
Item Name: Sash of Ethereal Communion
- Wondrous Item, Common, Requires Attunement
- Slot: Worn (Shoulder/Torso)
- Properties:
- While attuned, the wearer can cast the Ethereal Sight cantrip (as defined by GM or adapted from See Invisibility with a 10-minute duration), once per long rest
- Grants +1 to Wisdom (Perception) checks related to detecting spirits, ghosts, or hidden magical pathways
- Provides three slots for magical trinkets (badges, brooches, pins) without counting toward worn item limits
- Cost: 70 gp
- Crafting Requirements: Ghostsilk, veilglass dust, ancestral relic, and a DC 14 Arcana or Religion check under the light of the full moon
- Visual Effect: When active, the sash faintly reveals translucent outlines of hidden entities and glows silver in the presence of spirits
Knave (Ben Milton’s Original Rules)
- Item Name: Sash of the Whispering Veil
- Slot: 1 Gear Slot
- Effect:
- Once per day, activate to perceive ethereal or invisible creatures and spiritual remnants for 1d6 turns
- Grants advantage on all checks involving spiritual detection, hidden doors, or interacting with the spirit world
- Provides 3 slots for minor enchanted accessories without encumbering the wearer
- Rarity: Uncommon
- Cost: 70 coins
- Note: The sash glows in dim light when near a spirit or magical passage. In some temples, it is treated as a holy relic, and in others, a cursed banner of necromantic sight
Fate (Core or Condensed)
Item Name: Sash of Veil-Sight
- Aspect: Threaded from What Lies Beyond the Veil
- Permission: Must be a character with arcane knowledge, spiritual sensitivity, or access to otherworldly lore
- Effect:
- Once per session, invoke this item to perceive hidden spiritual presences, planar disturbances, or invisible entities for the duration of a scene
- Gain +2 to create advantages or overcome obstacles that involve sensing or interacting with ghosts, wards, illusions, or extraplanar phenomena
- Use of the sash may justify a declaration of story truth, such as: “There’s a spirit lingering here who remembers what happened”
- Complication: After use, the wearer may become spiritually imbalanced—GM may compel an aspect like Touched by the Beyond or Haunted by Echoes
- Tags: Spiritual, Divination, Arcane Garment, Mystery-Seeker
Numenera / Cypher System
Item Name: Sash of Ethereal Communion
- Level: 3
- Form: A shimmering sash of woven spirit-thread, cool to the touch, and faintly glowing in darkened spaces
- Effect:
- Once per day, the wearer may enter a trance (one round) to activate Ethereal Sight for ten minutes: this allows the detection of invisible, intangible, or extradimensional entities and objects within long range
- Grants an asset on all tasks related to perception, spirit negotiation, planar navigation, and detecting subtle magical phenomena
- While worn, grants +1 to all Intellect defense rolls against illusions or psychic manipulation from incorporeal or extradimensional sources
- Depletion: None
- Crafting Requirements: Spirit-thread, reflective veilglass, lunar imprint crystal
- Special: May interact with one incorporeal or phased creature per day as if it were material (no action penalty, GM discretion)
- Tags: Artifact, Ethereal, Divination, Spirit-bound
Pathfinder (2nd Edition)
Item Name: Sash of Ethereal Communion
- Item Type: Worn Item (Sash), Magical
- Level: 4
- Price: 70 gp
- Usage: Worn, across the torso
- Bulk: L
- Activation: 1 action (concentrate), once per day
- Effect:
- The wearer gains the ability to perceive into the ethereal plane for 1 minute, gaining precise sense against incorporeal and invisible creatures within 30 feet
- Grants a +1 item bonus to Perception checks when interacting with planar phenomena or detecting spiritual auras
- The sash has 3 talisman slots and does not count against the wearer’s worn magic item limit
- Traits: Divination, Invested, Arcane, Spirit-sensitive
- Crafting Requirements: Ghostsilk cloth, spirit mirror dust, DC 15 Arcana or Occultism Crafting check during twilight
Savage Worlds (Adventure Edition)
Item Name: Sash of the Unseen Path
- Type: Magical Worn Gear (Body/Shoulder)
- Rarity: Rare
- Requirements: Arcane Background (Any)
- Effect:
- Grants +1 to Notice rolls when searching for hidden or invisible creatures or objects
- Once per session, the wearer may activate the sash as a free action to gain Ethereal Sight for one scene—allowing them to interact with or target incorporeal entities normally
- Adds +2 to resist any Fear effects caused by ghosts, spirits, or other extraplanar beings
- Drawback: Spirits and other ethereal entities may become aware of the wearer’s presence even when hidden, at the GM’s discretion
- Value: 1,500 credits or equivalent mystical barter
- Visual Effect: While active, the sash ripples as though underwater, and the wearer’s eyes reflect faint silhouettes of the unseen
- Tags: Spirit-Aware, Perception, Defensive Utility, Arcane Item
Shadowrun (6th Edition)
Item Name: Sash of Astral Whisper
- Type: Qi Focus (Divination)
- Rating: 2
- Availability: 6R
- Cost: ¥8,000
- Effect:
- While bonded, the sash grants +1 dice to Astral Perception and Assensing tests
- Once per day, the wearer may shift into astral perception as a free action without suffering the usual –2 dice penalty for sustaining it
- Provides +1 to defense tests against mana-based illusions or concealment spells from astral sources
- Bonding Cost: 4 Karma
- Drawback: Activating the sash leaves a faint astral echo, making the wearer easier to track astrally for 10 minutes after use
- Notes: A favored item of seers, ghostwalkers, and inquisitors of hidden threats
Starfinder
- Item Name: Sash of Ethereal Communion
- Item Level: 4
- Price: 2,300 credits
- Slot: Belt
- Bulk: L
- Aura: Moderate Divination
- Effect:
- Once per day, the wearer may activate the sash to gain the effects of see invisibility for 10 minutes
- While worn, it grants a +1 insight bonus to Perception checks to detect magical auras, incorporeal creatures, or phase-shifted beings
- The sash has 3 embedded fusion slots that do not count against item fusion limits
- Drawback: While the sash is active, incorporeal and extraplanar beings can sense the wearer’s presence as if they were emitting faint psychic pulses
- Special: The sash’s material responds to dimensional anomalies by subtly changing color or texture in response to nearby planar distortions
Traveller (Mongoose 2nd Edition)
Item Name: Ethereal Communion Sash
- Tech Level: TL12
- Cost: Cr9,500
- Mass: Negligible
- Effect:
- Grants +1 DM to any task involving detecting hidden or non-physical entities (e.g., Psionic Sense, Sensor checks for cloaked anomalies, awareness of nanoplasmic presences)
- Once per day, may reroll any failed skill check involving psionic perception, astral detection, or phase-interaction phenomena
- When worn by a Psion, the sash enhances Awareness powers: reduces Psionic Strength point cost of perception-related powers by 1 (minimum 1)
- Drawback: The sash occasionally pulses with spectral light, which may reveal the wearer to entities operating on dimensional wavelengths
- Legality: Restricted outside noble houses and xeno-research enclaves due to its association with ancient alien-tech and planar experimentation
Warhammer 40,000: Wrath & Glory
Item Name: Sash of Communion Beyond the Veil
- Rarity: Rare
- Tier: 3
- Keywords: Wargear, Arcane, Relic, Divination, Xenos Artifact
- Effect:
- Once per session, the wearer may peer into the Immaterium and gain the ability to see invisible or daemonic entities for one scene
- While active, grants +2 to DN tests resisting psychic powers or warp-based mental effects
- Grants +1 die on Awareness or Insight tests to detect spirits, heretical warp signatures, or unstable planar entities
- Narrative Use: When activated, the sash emits a ghostlight visible only to psykers or daemons. It can serve as a bridge for sanctioned communications with spiritual echoes or warp-stained remnants
- Drawback: Heretical to most Imperial cults. Possession must be sanctioned by an Inquisitor or Ordo Chronos representative—or it marks the wearer for death
- Acquisition: May be uncovered in shattered Eldari ruins, recovered from Black Library fragments, or bestowed by warp-entities seeking communion
