Description: The Everflame Pendant is a delicate, silver pendant shaped like a flickering flame. At its core rests a radiant gemstone that emits a soft, steady glow, casting a warm light in a small radius around the wearer.
Lore: Legends speak of an ancient order of fire mages who harnessed the power of an eternal flame to protect their realm. The Everflame Pendant is said to be a relic from this order, infused with the essence of their enduring magic. It is believed that wearing this pendant grants the bearer a portion of the fire mage’s power.
Stats:
- Effect: Grants the wearer resistance to fire damage.
- Activation: Passive ability, always active when worn.
- Rarity: Common.
- Cost: 200 gold pieces.
Tags:
- Wearable: This pendant can be worn around the neck.
- Enchanted: The pendant is enchanted with fire magic.
- Protective: Provides resistance to fire damage.
- Additional: Flame, Artifact, Elemental, Jewelry, Heat, Arcane, Endurance, Legacy, Mystic, Empowerment, Ember, Relic, Fire Ward
Use: The Everflame Pendant is a valuable asset for characters who frequently face enemies wielding fire-based attacks or venture into environments with intense heat or flames. When worn, it bestows upon the wearer the ability to withstand fire damage more effectively, reducing its harmful effects. This can prove particularly advantageous when battling fire-breathing creatures, exploring volcanic regions, or engaging in encounters where fire spells are prevalent.
The Everflame Pendant also serves as a symbol of the wearer’s connection to the ancient order of fire mages, making it a sought-after item among collectors and historians. Additionally, its enchanting glow and stylish design can be appreciated for their aesthetic appeal, enhancing the wearer’s presence and adding a touch of mystique to their appearance.
The Everflame Pendant, with its unique properties and historical significance, would be found in specialized shops across the world of Saṃsāra. The shops where this pendant might be bought and sold would vary based on their location, clientele, and the rarity of the item within that region.
- Arcane Emporiums
- Location: Major cities and magical academies, such as the floating cities or large coastal metropolises.
- Description: These establishments cater to mages, scholars, and adventurers seeking rare and enchanted items. The shops are often dimly lit, with walls lined with shelves full of ancient tomes, glowing artifacts, and mystical curios. The shopkeepers are knowledgeable in the arcane arts and may offer additional services such as item appraisals, spell inscriptions, and magical consultations.
- Cost: 200 gold pieces (standard price).
- Buying Experience: The pendant might be displayed in a glass case, with the shopkeeper explaining its history and abilities. Customers could haggle, especially if they are frequent patrons or have performed services for the shop.
- Collector’s Boutiques
- Location: Wealthy districts in cities like Zephyrstone Islands, where affluent collectors and historians reside.
- Description: These upscale boutiques specialize in rare artifacts, relics, and items of historical significance. The interior is luxurious, with velvet-lined display cases, soft lighting, and an air of exclusivity. The shopkeepers are connoisseurs of fine magical items, often with connections to noble families or academic institutions.
- Cost: 250-300 gold pieces (higher due to the boutique’s reputation and clientele).
- Buying Experience: The purchase would be more formal, possibly requiring an appointment. The buyer might receive a certificate of authenticity and a detailed history of the pendant. Negotiations would be subtle, and the shopkeeper might offer additional perks, like an invitation to exclusive auctions or events.
- Adventurer’s Outposts
- Location: Frontier towns, near dangerous territories such as volcanic regions or monster-infested areas.
- Description: These practical, no-nonsense establishments cater to adventurers and mercenaries. The shop is cluttered with weapons, armor, and survival gear, with magical items like the Everflame Pendant stored securely behind the counter. The shopkeeper is likely a retired adventurer or a seasoned trader with extensive knowledge of the dangers outside the city walls.
- Cost: 180-200 gold pieces (potentially lower due to the more rugged, transactional nature of the shop).
- Buying Experience: The purchase would be straightforward, with little ceremony. The shopkeeper might offer advice on using the pendant effectively in dangerous situations or even share tales of similar items in action. Haggling is expected, especially if the buyer can trade or offer services in exchange.
- Relic Markets
- Location: Traveling markets or fairs that move between different regions, often setting up in ancient ruins or places of power.
- Description: These markets are vibrant and chaotic, with vendors selling everything from ancient relics to magical trinkets. The atmosphere is lively, with colorful tents, loud haggling, and the scent of exotic spices in the air. Vendors are often itinerant traders, historians, or even adventurers looking to offload their finds.
- Cost: 150-250 gold pieces (prices vary widely based on supply, demand, and the buyer’s negotiation skills).
- Buying Experience: The pendant might be found at a stall surrounded by other magical items, with the vendor eager to make a deal. The buyer could haggle aggressively, especially if they show knowledge of the pendant’s history or have something of value to trade.
- Guild Exchange Houses
- Location: Located within the headquarters of various adventurer, mage, or collector guilds in large cities.
- Description: These exchanges are where members of guilds buy, sell, and trade valuable items. The environment is professional, with items meticulously cataloged and appraised. The exchanges are often guarded, and transactions are documented.
- Cost: 200 gold pieces (standard guild price, potentially discounted for members).
- Buying Experience: A guild member would be able to purchase the pendant through a formal exchange process, possibly using guild credits or discounts. The process is efficient, with an emphasis on fair trade and the item’s authenticity.
In the world of Saṃsāra, the Everflame Pendant would be a sought-after item, its price and the nature of its purchase varying greatly depending on the shop’s location, clientele, and the buyer’s ability to negotiate.
The Everflame Pendant’s roleplay potential in different environments is vast, allowing for creative and strategic use in both defensive and offensive scenarios. Here’s how the pendant might be employed in various settings:
- Volcanic Regions
- Defense: The wearer might find themselves navigating treacherous lava flows, geysers, and intense heat. With the pendant’s fire resistance, the character can move confidently through these hazards, shielding themselves from the otherwise deadly environment. In roleplay, the wearer might demonstrate calm and poise where others would panic, using the pendant’s power to resist burns and heat exhaustion.
- Offense: The wearer might utilize the pendant’s connection to fire to enhance their fire-based attacks, like throwing a fireball into a pool of magma to cause a localized eruption, or using the environment to create barriers of flame that drive enemies into traps. The pendant’s glow might serve as a focal point, intensifying the heat and creating a more intimidating presence in battle.
- Battlefields Against Fire-Breathing Creatures
- Defense: On a battlefield against fire-breathing dragons or fire elementals, the pendant grants the wearer resistance to the scorching breath of their enemies. In roleplay, the character might stand defiantly in the path of a dragon’s breath, taking less damage and rallying allies by showing that the beast’s most feared weapon is less effective.
- Offense: The pendant’s radiant glow could be used to mislead or distract fire-based creatures. The character might taunt a dragon into wasting its breath on them, knowing they can withstand it, while positioning themselves to strike at a vulnerable moment. They might also use the pendant to channel heat into their weapons, causing them to glow with fiery intensity for a short period, adding extra fire damage to their strikes.
- Desert Encounters
- Defense: In the scorching heat of the desert, the pendant protects the wearer from sunstroke and dehydration caused by the relentless sun. Roleplaying could involve the character enduring long treks through the desert with little concern for the oppressive heat, even using the pendant’s light to guide others through sandstorms or darkness.
- Offense: The character might use the pendant to create mirages, illusions of fire or glowing objects, to confuse or disorient enemies. For instance, they could simulate the appearance of an oasis that suddenly bursts into flames when enemies approach, causing panic and scattering their forces. The pendant’s warmth might also be used to ignite dried brush or sand, creating barriers of flame or distracting enemies during a pursuit.
- Dungeon Crawls in Fire-Trapped Areas
- Defense: When traversing dungeons laden with fire traps, the pendant offers crucial protection, allowing the wearer to spring traps deliberately to disarm them or clear the way for their companions. Roleplaying could see the character boldly walking through walls of fire or triggering flamethrower traps with minimal damage, acting as the party’s shield against such hazards.
- Offense: The wearer could cleverly use the pendant’s glow to interact with ancient mechanisms in the dungeon, perhaps powering or deactivating them through heat or light. In a room full of combustible materials, they might ignite a controlled fire to flush out hidden enemies or force them into a more favorable battleground. The pendant might also serve as a key to unlocking fire-based puzzles or magical seals within the dungeon.
- Urban Environments
- Defense: In a city under attack by arsonists or fire-wielding mages, the pendant offers protection from the flames engulfing buildings and streets. Roleplaying might involve the character rescuing civilians from burning structures, using their resistance to carry them through flames or shield them from fire-based attacks.
- Offense: The wearer could use the pendant’s light to signal allies or send coded messages across distances, especially at night. In confrontations, they might use the glow as a distraction, blinding opponents or setting fire to barricades and blockades to control the flow of battle. If cornered, they could ignite flammable materials to create a wall of fire, giving themselves time to escape or regroup.
- Ritualistic or Religious Settings
- Defense: During rituals or religious ceremonies involving fire, the pendant may provide protection from any uncontrolled or dangerous magical flames that might arise. Roleplaying could involve the character maintaining composure and guiding others through fiery trials or rites, using the pendant as a symbol of protection and divine favor.
- Offense: The wearer might channel the pendant’s energy into ceremonial fires, intensifying the flames to purify objects, sanctify ground, or banish malevolent spirits. In more combative settings, they might invoke the pendant’s power during a ritual to summon or control fire spirits, using them to attack enemies or protect sacred grounds.
In each of these environments, the Everflame Pendant not only offers practical benefits but also adds depth to roleplaying, allowing characters to creatively leverage its properties in both combat and non-combat situations. The pendant becomes a tool for strategy, a symbol of resilience, and a connection to the mystical traditions of fire magic in Saṃsāra.

Perception of Activation:
- Sight:
- What’s Perceived: The Everflame Pendant’s gemstone begins to glow brighter, shifting from a soft, warm light to an intense, fiery radiance. The silver flame-shaped design appears to come alive, flickering and undulating as if it were an actual flame. Small sparks of light may dance around the pendant, casting shadows that resemble flames flickering on nearby surfaces.
- Description: The glow intensifies to the point where it can light up a dark room, creating a mesmerizing, almost hypnotic effect. The shifting light can draw the attention of both allies and enemies, becoming a focal point in the environment.
- Positives: The radiant glow can be used to illuminate surroundings in dark areas, aiding in navigation or revealing hidden objects.
- Negatives: The bright light can make the wearer a target, drawing unwanted attention from enemies or creatures sensitive to light.
- Sound:
- What’s Perceived: A low, crackling sound, reminiscent of a fire burning in a hearth, accompanies the activation. It’s subtle but continuous, like the soft popping of embers or the gentle whoosh of a flame in the wind.
- Description: The sound adds to the pendant’s fiery ambiance, creating an auditory illusion of a small, contained fire. This crackling may grow louder if the pendant’s power is pushed to its limits.
- Positives: The sound can be comforting to those familiar with the warmth of a fire, enhancing focus and concentration.
- Negatives: In stealth situations, the crackling could give away the wearer’s position or cause unease in quiet environments.
- Touch:
- What’s Perceived: The pendant grows warm to the touch, but never uncomfortably so. The warmth spreads from the pendant throughout the wearer’s body, giving a sensation akin to standing near a cozy fire.
- Description: The warmth is soothing, easing tense muscles and providing a sense of comfort and protection. The metal of the pendant remains cool, with only the gemstone emanating this gentle heat.
- Positives: The warmth can counteract cold environments, preventing frostbite or hypothermia.
- Negatives: In extremely hot environments, the added warmth might become uncomfortable or contribute to overheating.
- Smell:
- What’s Perceived: A faint scent of burning wood or a freshly struck match is released upon activation. The smell is subtle but distinct, evoking memories of campfires and hearths.
- Description: The scent lingers in the air around the wearer, creating a familiar, nostalgic aroma that might bring comfort or evoke memories of home.
- Positives: The scent could have a calming effect on allies, reducing stress in tense situations.
- Negatives: The smell of burning might trigger fear or anxiety in those with traumatic experiences related to fire, or it could attract creatures that are drawn to the scent.
- Taste:
- What’s Perceived: There is no direct taste, but the air around the wearer might take on a dry, slightly smoky quality that can be subtly tasted when breathing deeply.
- Description: The dryness in the air could make the wearer feel parched, like being near a fire for too long without hydration.
- Positives: The sensation is minimal and likely won’t affect the wearer unless they are particularly sensitive.
- Negatives: If prolonged, the dryness could cause slight discomfort or the need for water.
- Extrasensory Perceptions (ESP):
- What’s Perceived:
- Heat Aura Detection: Upon activation, the wearer perceives the presence of heat signatures in their surroundings, allowing them to detect warm-blooded creatures or sources of fire even through walls or obstacles. This aura appears as a soft red or orange glow in the wearer’s mind’s eye.
- Elemental Connection: The wearer senses a deep connection to the element of fire, feeling the ebb and flow of heat and flame within a certain radius. This connection may allow the wearer to intuitively understand fire’s behavior, predicting movements of flames or sensing impending fire-related dangers.
- Memory Echoes: The activation may trigger brief, fragmented visions or sensations tied to the ancient order of fire mages who originally created the pendant. These echoes might include flashes of their battles, rituals, or other significant events linked to fire magic.
- Description: These ESP abilities manifest as heightened awareness, giving the wearer a supernatural sense of their environment and the history embedded within the pendant. The heat aura detection is particularly useful in low-visibility conditions or when trying to detect hidden creatures.
- What’s Perceived:
- Positives: The wearer gains tactical advantages, such as preemptively detecting threats or finding hidden passages. The memory echoes can provide insights into the pendant’s history or unlock latent abilities.
- Negatives: The visions or sensations might be disorienting, especially during combat, causing brief confusion or hesitation. The wearer could become overwhelmed if they are not prepared to handle these intense sensory inputs. Additionally, these perceptions might create an emotional burden, particularly if the memories are tragic or violent.
The activation of the Everflame Pendant engages multiple senses and extrasensory perceptions, offering a rich and immersive experience for the wearer. While the pendant provides significant benefits, the sensory and emotional impacts must be managed carefully to avoid potential drawbacks in stressful or dangerous situations.
Crafting Recipe: Everflame Pendant Re-creation
- Materials Needed:
- Silver Ingot (1)
- High-purity silver, essential for crafting the flame-shaped pendant.
- Radiant Firestone Gem (1)
- A rare gemstone with innate fire properties, capable of emitting a steady glow.
- Ember Dust (1 ounce)
- Fine powder collected from the ashes of an eternal flame, used to infuse the pendant with fire resistance.
- Phoenix Feather (1)
- A single feather from a phoenix, symbolizing rebirth and the power of fire; this acts as the conduit for the enchantment.
- Elemental Binding Rune (1)
- A carved rune infused with elemental magic to bind the fire essence to the pendant.
- Arcane Thread (1 spool)
- Magical thread used for securing the gemstone within the pendant, ensuring stability and energy flow.
- Molten Glass (1 vial)
- Used to form the protective covering for the gemstone, maintaining its glow without dimming.
- Silver Ingot (1)
- Tools Required:
- Jeweler’s Hammer and Anvil
- For shaping the silver into the delicate flame shape.
- Gem Cutter’s Tools
- Precision tools for shaping and setting the Radiant Firestone Gem.
- Arcane Engraving Stylus
- Used to carve intricate magical symbols into the pendant for enchantment purposes.
- Enchanting Altar
- A specialized workbench designed for infusing items with magical properties.
- Heat Forge
- To melt the silver and work with the Ember Dust.
- Phoenix Flame Crucible
- A crucible capable of containing phoenix fire, used to temper the pendant during the crafting process.
- Jeweler’s Hammer and Anvil
- Skill Requirements:
- Jewelry Crafting (Advanced)
- Proficiency in working with precious metals and gemstones.
- Gemcrafting (Intermediate)
- Skill in cutting, shaping, and setting gems.
- Enchantment (Advanced)
- Knowledge of binding elemental magic to physical objects.
- Arcane Runesmithing (Basic)
- Ability to inscribe and activate runes that bind magical energies.
- Elemental Affinity (Fire)
- Understanding and control over fire magic, necessary to properly harness the pendant’s power.
- Jewelry Crafting (Advanced)
- Crafting Steps:
- Shaping the Pendant:
- Step 1: Begin by heating the Silver Ingot in the Heat Forge until it becomes malleable.
- Step 2: Using the Jeweler’s Hammer and Anvil, carefully shape the silver into a flame-like form. The design should be intricate, with flowing curves that mimic the flicker of a real flame.
- Step 3: Once the shape is complete, allow the silver to cool slowly to maintain its strength and integrity.
- Preparing the Gemstone:
- Step 4: With the Gem Cutter’s Tools, cut the Radiant Firestone Gem into a faceted shape that will fit snugly into the center of the pendant. The cut should maximize the gemstone’s natural glow.
- Step 5: Polish the gem to ensure clarity and brightness, removing any imperfections.
- Infusing the Ember Dust:
- Step 6: Place the Ember Dust into the Phoenix Flame Crucible and heat it with phoenix fire. This process activates the dust’s latent magical properties.
- Step 7: Carefully pour the molten Ember Dust into the silver flame pendant, filling the intricate designs with the activated material. This step must be done while the pendant is still warm, ensuring the dust bonds with the metal.
- Setting the Gemstone:
- Step 8: Use the Arcane Thread to secure the Radiant Firestone Gem within the pendant, weaving the thread around the gem in a pattern that channels magical energy.
- Step 9: Apply a layer of Molten Glass over the gemstone, forming a protective covering that enhances its glow while safeguarding it from damage.
- Enchanting the Pendant:
- Step 10: Place the pendant on the Enchanting Altar and prepare the Elemental Binding Rune.
- Step 11: Use the Arcane Engraving Stylus to inscribe the Elemental Binding Rune on the back of the pendant. This rune will bind the fire magic to the pendant, granting the wearer resistance to fire damage.
- Step 12: Invoke the Elemental Affinity (Fire) skill to channel a controlled burst of fire magic into the pendant, activating the enchantment. The Phoenix Feather should be burned during this process, its essence absorbed by the pendant.
- Final Tempering:
- Step 13: Submerge the enchanted pendant in the Phoenix Flame Crucible one final time, allowing it to be tempered by the magical fire. This final step ensures the durability and power of the enchantment.
- Step 14: Allow the pendant to cool completely before removing it from the crucible.
- Inspection and Completion:
- Step 15: Inspect the Everflame Pendant for any flaws or imperfections. Test the pendant’s glow and the strength of its fire resistance by exposing it to a small flame.
- Step 16: Once satisfied, the pendant is complete and ready to be worn, its magic fully activated.
- Shaping the Pendant:
By following these precise steps, the Everflame Pendant can be recreated, retaining all the mystical properties and the elegant design of the original.
Tale of the Eternal Ember and the Flame of Life
In the days before days, when the world was but a shadow of itself and the skies yet knew not the light, there lived the first among fire-bearers, known as Ahl-nur, Keeper of the Unseen Flame. Ahl-nur walked not with feet of flesh, but with steps of heat, for he was born of the star-fires and to the fires he spoke as a brother.
Ahl-nur found the land cold and unfeeling, the heart of the earth locked in the slumber of ice. In his hands, he held the Ember of Life, gifted by the great sky-being, Illuminos, who rode upon the chariot of the ever-burning sun. “Take this ember,” spoke Illuminos, in words that echoed through the void, “and let it kindle the soul of the earth.”
But the ember, though bright and fierce, was fragile and small. Ahl-nur, knowing the perils of the world, forged a shield of silver and encased the ember within, crafting it into a pendant of flame, small enough to be worn by the mortal men who would one day come to walk the earth. This pendant he named Everflame, for it was bound to burn until the stars themselves grew cold.
With the Everflame in his grasp, Ahl-nur journeyed to the Frozen Mountain, where the world’s breath lay still and the air was heavy with the silence of the never-born. He placed the Everflame upon the altar of stone and spoke the words of the ancient tongue, now lost to time, but in that time, strong and sure.
But in the casting of the spell, the Everflame did wane, its light flickering as if caught in the wind of an unseen storm. For the cold of the mountain was greater than the light of a single ember. Ahl-nur, seeing the light fade, gave of himself, feeding the flame with his own essence, his life-force mingling with the Ember of Life.
And so, the Everflame blazed anew, hotter and brighter than before, and the ice of the Frozen Mountain began to melt. The warmth spread through the land, awakening the earth from its slumber, bringing forth life where before there was none. Forests sprang from the once-barren ground, rivers flowed where once there was ice, and the world breathed its first breath of warmth.
But Ahl-nur, his essence bound to the flame, faded with it, becoming one with the fire. His body was no more, yet his spirit lived within the Everflame, now a relic of great power, a symbol of life and sacrifice. It was said that those who wore the Everflame Pendant would bear not just the warmth of the ember, but also the spirit of Ahl-nur, guiding them through the coldest of trials, shielding them from the fiercest of fires.
Yet the pendant came with a warning, passed down through the ages in words twisted by time: “The fire that gives life also takes, and those who seek its warmth must be wary of the price it demands.”
Moral of the Story: In the warmth of life lies the power to create and to destroy, and in every gift, there is a price to be paid. The fire that warms may also consume, and true strength comes from understanding the balance between light and shadow.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Name: Everflame Pendant
- Description: A silver pendant shaped like a flickering flame, containing a glowing gem. It is said to provide warmth and protection against the unnatural cold of the Mythos.
- Game Mechanics:
- Fire Resistance: The wearer gains a permanent 2-point reduction to damage from fire or heat-based attacks.
- Psychic Shield: The pendant offers a +10% bonus to SAN rolls against cold or fire-related Mythos encounters.
- Light in the Dark: The pendant emits a dim light in a 5-foot radius, reducing penalties for darkness by half when searching or investigating.
- Downside: The pendant may attract entities that are drawn to its warmth, causing periodic encounters with creatures of the Mythos (Keeper’s discretion).
- Sanity Cost: 0/1D4 (Wearing the pendant gradually affects the wearer’s mind due to its connection with ancient, fiery entities.)
Blades in the Dark
Name: Everflame Pendant
- Description: A delicate silver pendant with a gemstone that flickers like a flame. Worn by those who seek warmth and protection in the shadowy streets of Doskvol.
- Item Type: Special Item
- Load: 1
- Game Mechanics:
- Warmth of Flame: The wearer gains increased resistance to harm from cold or frost effects. This can be represented by gaining an additional die when resisting cold-related consequences.
- Radiant Light: The pendant emits a faint, steady glow, allowing the wearer to ignore penalties for working in darkness within close quarters.
- Arcane Ward: Gain potency when dealing with or resisting fire-based supernatural threats, such as fire demons or sorcery involving flame.
- Downside: The pendant’s light may draw unwanted attention in the dark streets, potentially increasing the effect of certain negative consequences.
- Use: The pendant can be marked on the character sheet as an item of special significance, with its effects being triggered narratively or during specific score-related encounters.
Dungeons & Dragons (5th Edition)
Name: Everflame Pendant
- Wondrous Item (Necklace), Common (requires attunement)
- Description: This silver pendant, shaped like a flame, contains a radiant gemstone at its core. It provides protection against fire and emits a gentle, warming light.
- Game Mechanics:
- Fire Resistance: While wearing this pendant, you have resistance to fire damage.
- Light of the Ember: The pendant emits a soft light in a 10-foot radius and dim light for an additional 10 feet. This light is warm and soothing, providing comfort in dark or cold environments.
- Flame Ward: As a reaction, when you take fire damage, you can activate the pendant to reduce the damage by 1d6. This ability can be used once per long rest.
- Curse (Optional): While the pendant provides warmth, it subtly drains the wearer’s life force over time. After wearing the pendant for 24 hours, the wearer must succeed on a DC 13 Constitution saving throw or gain one level of exhaustion.
- Attunement: The wearer must attune to the pendant by spending a short rest focusing on its energy.
Knave
Name: Everflame Pendant
- Description: A silver flame-shaped pendant containing a glowing gem. It is a symbol of warmth and protection in a world of darkness.
- Usage Slot: 1 Inventory Slot
- Game Mechanics:
- Fire Resistance: The pendant grants resistance to fire-based damage, reducing any fire damage taken by 50% (rounded down).
- Light Source: The pendant emits light in a 10-foot radius, effectively acting as a torch, but without needing to be held.
- Protection Against Cold: The wearer gains a +2 bonus to saves against cold-based environmental effects and spells.
- Risk: If the pendant’s light is used too frequently (more than once per session), it may attract dangerous creatures sensitive to magical energy, at the GM’s discretion.
- Encumbrance: The pendant takes up one slot in the inventory, but its benefits make it a valuable item in most situations.
Fate Core System
Name: Everflame Pendant
- Description: A silver pendant shaped like a flickering flame, with a radiant gemstone that provides warmth and protection.
- Aspects:
- Warmth of the Eternal Flame
- Light in the Darkness
- Game Mechanics:
- Fire Resistance: The wearer can invoke the “Warmth of the Eternal Flame” aspect to gain a +2 bonus on rolls to resist fire or heat-related damage or consequences.
- Light Source: The “Light in the Darkness” aspect can be invoked to remove or reduce penalties for acting in darkness or to create a distraction by drawing attention to the pendant’s glow.
- Compel: The GM might compel the “Light in the Darkness” aspect, causing the pendant to attract unwanted attention from foes or supernatural entities sensitive to light or heat.
- Fate Points: The aspects can be invoked by spending Fate Points, and the GM can offer Fate Points to compel the aspects in situations that align with the pendant’s nature.
Numenera & Cypher System
Name: Everflame Pendant
- Level: 3
- Description: A delicate silver pendant containing a gemstone that glows like a flame, offering protection and warmth.
- Game Mechanics:
- Fire Resistance (Enabler): The wearer gains a permanent +1 to Armor against fire-based damage or attacks.
- Illuminating Light: The pendant emits a light in a short range (10-foot radius), providing illumination equivalent to a torch.
- Warmth of the Flame: The wearer gains an asset on rolls to resist cold-based environmental effects or attacks.
- Intrusion (Optional): The GM can introduce a GM Intrusion where the pendant’s light attracts attention from a dangerous creature or triggers an ancient, fire-related trap.
- Use: The pendant is always active, providing its benefits as long as it is worn.
Pathfinder (2nd Edition)
Name: Everflame Pendant
- Item Type: Worn Item 1
- Description: A silver pendant shaped like a flickering flame, with a radiant gemstone that offers protection and emits light.
- Game Mechanics:
- Fire Resistance: The wearer gains resistance 2 to fire damage.
- Ember Light: The pendant sheds bright light in a 10-foot radius and dim light for another 10 feet. The light can be dimmed or brightened as a single action, which has the concentrate trait.
- Warmth of the Flame: The wearer gains a +1 circumstance bonus to saves against cold damage and environmental cold effects.
- Curse (Optional): After wearing the pendant for 24 hours, the wearer must succeed on a DC 17 Fortitude save or take a -1 penalty to all saves against fire and cold effects for 24 hours due to the pendant’s draining effect.
- Usage: The pendant is worn around the neck and requires 1 Bulk.
Savage Worlds (Adventure Edition)
Name: Everflame Pendant
- Description: A silver pendant shaped like a flickering flame with a glowing gemstone at its center. It offers warmth and protection.
- Game Mechanics:
- Fire Resistance: The wearer gains a +2 bonus to Toughness against fire or heat-based attacks.
- Light Source: The pendant emits light in a Small Burst Template, illuminating the area around the wearer. This light can be dimmed or extinguished at will.
- Protection Against Cold: The wearer gains a +2 bonus on Vigor rolls to resist cold-based environmental effects or attacks.
- Hindrance (Optional): The constant light may draw unwanted attention or alert nearby foes, representing a Minor Hindrance for the character.
- Edge: The wearer may consider the pendant as fulfilling a prerequisite for any Edges related to fire magic or resistance, subject to the GM’s discretion.
Shadowrun (6th Edition)
Name: Everflame Pendant
- Description: A silver pendant shaped like a flame, embedded with a glowing gem that offers warmth, light, and protection.
- Item Type: Magical Gear
- Game Mechanics:
- Fire Resistance: The wearer gains +2 dice to resist fire-based damage (both Physical and Stun).
- Low Light Vision: The pendant emits a soft glow that grants Low-Light Vision in a 10-meter radius. This allows the wearer to see in dim light as if it were normal illumination.
- Heat Signature Suppression: The pendant slightly suppresses the wearer’s heat signature, giving a +1 dice pool bonus to avoid detection by thermal sensors.
- Drawback (Optional): The pendant’s magical aura is detectable by astral perception, potentially attracting the attention of hostile spirits or mages.
- Availability: 6F
- Cost: ¥3,500
Starfinder
Name: Everflame Pendant
- Item Level: 3
- Description: A silver flame-shaped pendant with a radiant gemstone, providing protection against fire and emitting light.
- Game Mechanics:
- Fire Resistance: The wearer gains fire resistance 5, reducing fire damage by 5 points.
- Ember Glow: The pendant sheds light in a 20-foot radius and dim light for an additional 20 feet. The light can be toggled on or off as a move action.
- Environmental Adaptation: The pendant provides a +2 circumstance bonus to Fortitude saves against environmental heat dangers.
- Mystical Flare (Optional): Once per day as a reaction, the pendant can flare up, causing adjacent enemies to take 1d6 fire damage (Reflex DC 13 half).
- Slots: Neck
- Price: 1,200 credits
Traveller (Mongoose 2nd Edition)
Name: Everflame Pendant
- Description: An ancient silver pendant shaped like a flickering flame, containing a glowing gemstone that offers warmth, light, and protection.
- Item Type: Personal Item (Artifact)
- Game Mechanics:
- Fire Resistance: The wearer receives a +2 DM bonus to resist fire damage and environmental heat effects.
- Illumination: The pendant emits light in a 5-meter radius, equivalent to a small torch. The light can be dimmed or extinguished as a minor action.
- Environmental Protection: The pendant provides a +1 DM bonus to Endurance checks when resisting heat-based environmental hazards.
- Mysterious Draw (Optional): The pendant may attract the attention of ancient entities or unknown alien forces, adding +1 DM to encounter rolls when in areas of high mystic activity (Referee’s discretion).
- Tech Level: 12
- Cost: Cr 10,000
Warhammer (4th Edition)
Name: Everflame Pendant
- Type: Magical Item
- Description: A silver pendant, crafted in the shape of a flame, housing a glowing gem that bestows protection and warmth to the bearer.
- Game Mechanics:
- Fire Resistance: The wearer gains +10 to Toughness Tests to resist fire damage.
- Light Source: The pendant sheds light in a 10-yard radius, acting as a torch. The light is warm and comforting, reducing Fear effects by 1 level while within the radius.
- Aura of Warmth: The pendant grants a +1 bonus to all tests to resist cold or freezing conditions.
- Taint of Magic (Optional): Prolonged use of the pendant may cause the wearer to be marked by the Winds of Aqshy (Fire), attracting unwanted attention from Chaos entities or witch hunters.
- Encumbrance: 0 (negligible)
- Availability: Rare
- Price: 25 Gold Crowns
