Lore This artifact was forged during the “Eclipse of the Silent House,” a cosmic event where the stars vanished and the hearths of the world went cold. The wandering spirit of the Domovoi Kindred Veil sought a light strong enough to guide its family home through the darkness. It found the sisters of light: Aeloria (creator of the Stardust Amulet) and Eloria (creator of Alchemy 47).
In a desperate ritual, they poured the opalescent Alchemy 47 into the hollow heart of the Stardust Amulet, using the fluid to drown the sorrow of the Domovoi. Instead of extinguishing the spirit, the celestial liquid ignited it. The remorseful hearth-spirit became a “Star-Keeper,” a being that burns with the combined gravity of a dying star and the desperate love of a family. The Locket 492 now serves as a beacon that can force the universe to admire the wearer, or cloak them in the comforting, ash-gray silence of the void.
Description A heavy, palm-sized locket made of blackened silver and dull bronze. The outer casing is rough, coated in diamond-hard Stardust grit. The center is a large, domed Smoky Quartz, but inside the stone, there is no solid inclusion; instead, the opalescent, shifting liquid of Alchemy 47 swirls endlessly, agitated by the restless Domovoi spirit within. The chain is a braided cord of sun-flax and starlight-fiber that feels like warm skin to the touch. When active, the locket doesn’t just glow; it emits a “gravitational hum,” pulling the attention and emotions of others toward the wearer like a tide.
Slot Worn Item (Neck)
Stats
- Tier: 3
- Rarity: Legendary
- Charisma: +4 (Celestial Admiration)
- Wisdom: +2 (Hearth Insight)
- Resistance: Immunity to Necrotic and Cold damage; Advantage on saves vs. Dark Magic.
- Skill Bonuses: +5 Persuasion, +5 Stealth, +5 Insight.
- Durability / HP: 90 (The fluid acts as a shock absorber for the quartz).
Tags Tier 3, Neck, Celestial-Hearth, Social-Control, Stealth-Field, Empathic-Tank, Stardust-Ward, Liquid-Light, Remorse-Engine, Leadership, Void-Navigation, Charm-Aura, Legendary-Focus, Opalescent-Core, Gravitational-Charisma, Void-Anchor, Coptic-Star-Map, Liquid-Empathy, Astral-Ward, Penitent-Light, Social-Nuke, Hearth-Star, Family-Bond
Multiple Passive Magics
- Gravity of the Star-Hearth: The wearer emits a constant aura of “Belonging.” Allies within 30 feet cannot be Frightened or Charmed by enemies. Enemies within 10 feet must make a Wisdom save or suffer Disadvantage on attacks against the wearer, as they feel a subconscious desire to “protect” the source of the beautiful light (Admiration effect).
- The Navigator’s Truesight: The Stardust and Domovoi aspects combine to pierce all darkness. The wearer has Truesight (30ft) and can see emotional connections between people as glowing threads (e.g., seeing who loves whom, or who is betraying whom).
- Veil of the Humble Nebula: When the wearer wishes to be unseen, the Alchemy 47 fluid darkens to ash-gray. The wearer gains a “psychic camouflage”—even if seen, observers simply don’t find the wearer interesting enough to remember or track (Stealth bonus).
Multiple Active Magics
- Supernova of Adoration (Action): The wearer uncorks the emotional power of the Alchemy 47. The Locket flashes with blinding, opalescent light. All hostile creatures within 60 feet must make a Charisma save. On a failure, they are Stunned with awe for 1 round, then Charmed for 1 minute, viewing the wearer as a celestial deity or a beloved ancestor who must be obeyed.
- Shroud of the Void-Home (Action): The Domovoi releases a cloud of stardust-infused ash mist (30ft radius). Inside the mist, allies are Invisible and gain Resistance to all Spell Damage (Stardust protection). Enemies in the mist are Blinded and suffer Cold damage (Void exposure) if they do not move toward the wearer to “warm themselves.”
- Tears of the Reunion (Ritual/Touch): The wearer can touch a target and channel the remorse of the Domovoi. This heals the target for 6d8+10 HP and removes Curses or Dark Magic afflictions. However, the target must immediately confess a secret regret to the wearer for the healing to take hold.
- Celestial Diplomat’s Command (Reaction): When an enemy attacks the wearer, the wearer can flare the Locket. The attacker must succeed on a Wisdom save or their attack is redirected to a different target of the wearer’s choice (as the attacker suddenly decides the wearer is “too important to hurt”).
Item Hit Points (Disabling Magic) As a Tier 3 Legendary artifact forged from blackened silver, dull bronze, and diamond-hard stardust grit, the Celestial Hearth-Locket 492 possesses 90 Hit Points and a Hardness/Armor Class of 23.
- Disabled State: If targeted directly and reduced to 0 Hit Points, the Smoky Quartz dome shatters. The opalescent Alchemy 47 fluid leaks out and evaporates into a sorrowful, lavender-scented mist. The Domovoi spirit inside falls silent, and the “gravitational hum” ceases. The item becomes a mundane, broken locket that feels painfully cold to the touch.
Repairing the Item Repairing this artifact requires restoring the vessel and refilling the emotional reservoir:
- The Vessel Reconstruction: A master jeweler must repair the silver and bronze casing using Star-Metal Solder (melted meteorites) to contain the immense pressure of the spirit.
- The Elixir Refill: The quartz chamber must be refilled with a fresh brew of Alchemy 47 (Celestial Water, Lavender, Moonstone) mixed with Stardust to recreate the suspension fluid.
- The Spirit Call: The owner must perform a Ritual of Atonement at a lit hearth under a starry sky. They must speak a truth they have been hiding to coax the Domovoi spirit back into the repaired vessel.
- The Re-Binding: The braided cord must be re-woven by a Kindred Weaver using fresh sun-flax and shadow-leaf silk to seal the magic.
In the world of Saṃsāra, the Celestial Hearth-Locket 492 is a Tier 3 Legendary artifact. It is a device of immense social and spiritual gravity. It is almost never displayed openly, for its mere presence can cause customers to fall in love with the shopkeeper or confess their crimes to a guard. It is traded in the highest circles of power or the deepest recesses of spiritual secrecy.
The Star-Courts of the Astral Spire (High Lumeria)
Located at the highest peak of the City of Light, this “shop” is actually a private solar-lounge for the elite star-navigators and high diplomats. The air is thin and smells of ozone and expensive perfume.
- The Transaction: The Locket is kept inside a lead-lined crystal box to dampen its Supernova of Adoration. Access to the room requires a nomination by three different Guildmasters. The sale is conducted as a marriage contract between the buyer and the artifact. The “Shopkeeper” (an Astral Arch-Mage) interviews the buyer to ensure they have the mental fortitude to resist the Domovoi’s sorrow, lest they become a puppet of the item.
- Cost:
- 30,000 Platinum (300,000 Gold equivalent value).
- Political Leverage: The buyer must sign a Soul-Geas pledging their house’s support to the Spire in times of war.
- Material: A crate of Refined Stardust (Tier 3 Reagent) to replenish the Spire’s reserves.
The Confessional of the Silent Weavers (Hidden Monastery)
Deep within a forest that changes location every night, this monastery houses the descendants of the Kindred Weavers. They view the Locket 492 as a holy reliquary containing an ancestor.
- The Transaction: There is no gold exchanged here. To “buy” the Locket, the seeker must enter the Sanctuary of Regret. They must hold the Locket for three days and three nights without sleep, confessing every sin they have ever committed to the Domovoi spirit. If the spirit accepts the penance, the monks release the Locket to the seeker, believing they are the chosen “Redeemer.”
- Cost:
- The Weight of Truth: The buyer gains a permanent Flaw: Compulsive Honesty. They find it physically painful to lie.
- Donation: The buyer must rebuild a ruined village or fund an orphanage (approx. 50,000 Gold value in labor and materials) as proof of their “Hearth-Keeper” status.
The Veil-Broker’s Shadow Market (Nocturne’s Undercity)
In the dark markets where assassins and spies trade, this item is a legend known as “The Face of the False God.” It is prized for its Veil of the Humble Nebula stealth mechanics and its ability to brainwash guards.
- The Transaction: The Broker is likely a Faceless Man or a High-Tier Changeling. The Locket is never in the room; it is kept in a pocket dimension. The negotiation is done via proxies to avoid the Locket’s charm effects. The Broker sells it as a weapon of regime change. “Wear this, walk into the throne room, and they will give you the crown,” is the sales pitch.
- Cost:
- 40,000 Gold (Liquid assets).
- A “King’s Secret”: The buyer must provide blackmail material on a head of state, which the Broker keeps as insurance.
- Trade: A Tier 3 Assassination Contract completed by the buyer for the Broker.
The Alchemist’s Celestial Gala (Traveling Event)
Once a decade, the great alchemical guilds host a floating gala on an airship. The Locket, representing the pinnacle of Alchemy 47 evolution, is the centerpiece of the auction.
- The Transaction: The environment is intoxicatingly beautiful, filled with opalescent vapors. The Locket is worn by a mannequin in the center of the ballroom. Bidders must drink a potion that dampens magical influence to ensure they aren’t bidding just because the Locket wants them to. The competition is fierce, usually between bards who want the fame and generals who want the loyalty of their troops.
- Cost:
- 200 Rhodium Ingots (Approx 60,000 Gold).
- Recipe Exchange: The buyer must provide a Lost Alchemical Formula of equal rarity.
- Note: The auction house takes a 5% cut of the buyer’s future earnings while wearing the Locket (the “Admiration Tax”).
Roleplaying with the Celestial Hearth-Locket 492 requires you to balance the persona of a “Reluctant Deity” or a “Burdened Saint.” You wield the power to bend wills and hide in plain sight, but every use is tinged with the Domovoi’s sorrow or the crushing gravity of a star. You are the center of the room, whether you want to be or not.
The Royal Court or Grand Gala (Social Dominance)
In high-stakes social environments, the Locket is a nuclear option. You don’t just participate in politics; you become the gravity around which the court orbits.
- Defense (Celestial Diplomat’s Command): An assassin or a rival duelist lunges at you.
- Roleplay: You do not draw a weapon. You simply turn to face them, the Locket pulsing with the Gravity of the Star-Hearth. As they strike, you flare the Celestial Diplomat’s Command. You describe the attacker’s eyes widening in sudden, overwhelming realization of your “importance.” They jerk their weapon away at the last second, striking the guard standing next to you instead, screaming, “I cannot extinguish the light!”
- Offense (Supernova of Adoration): The negotiations are failing; the King is about to declare war.
- Roleplay: You step into the center of the chamber and unclasp the Locket’s cover. The Supernova of Adoration detonates—not an explosion of fire, but of opalescent, lavender-scented light. You speak with the voice of the Star-Keeper. “Look upon me and see the truth.” The King and his court fail their saves. They fall to their knees, weeping at your beauty and wisdom. You dictate the peace treaty, and they sign it as if it were a holy scripture.
The Cursed Forest or Necropolis (Stealth & Anti-Magic)
In hostile, magical terrain, the Locket shifts from a beacon to a cloak, using the Stardust and Domovoi heritage to hide and protect.
- Defense (Shroud of the Void-Home): A Lich or dark wizard begins casting a meteor swarm.
- Roleplay: You clutch the Locket and whisper a plea to the Domovoi. The Shroud of the Void-Home erupts, filling the area with ash-gray, stardust-infused mist. Your party vanishes from the Lich’s sight (Invisibility). When the spell hits, the Stardust-Ward grants Resistance, and you describe the magical fire fizzling out against the floating grit of the nebula mist, leaving your team scorched but alive.
- Offense (The Navigator’s Truesight): The party is lost in a magical labyrinth or hunting a shapeshifter.
- Roleplay: You ignore the walls and the darkness. You activate The Navigator’s Truesight. To you, the darkness is as clear as a starry night. You see the shapeshifter not as they appear, but as a tangle of deceitful gray threads. You point them out instantly. “The wall to the left is an illusion; the enemy waits behind it. His heart beats with fear.” You guide the Paladin’s sword directly to the unseen target.
The Battlefield (Mass Combat)
In the chaos of war, you are a localized rally point and a source of confusion for the enemy.
- Defense (Veil of the Humble Nebula): You need to cross “No Man’s Land” to reach the enemy commander, but archers are everywhere.
- Roleplay: You dim the Locket’s light to a dull, ash-gray thrum. You activate Veil of the Humble Nebula. You walk calmly across the battlefield. Arrows fly around you, but none target you. The enemy soldiers look right at you, but their minds slide off your presence like water off oil. You are “psychically camouflaged”—too insignificant to kill. You walk right up to the commander before they realize you are there.
- Offense (Gravity of the Star-Hearth): A horde of berserkers charges your line.
- Roleplay: You stand at the front and let the Locket sing. The gravitational hum becomes a roar. The berserkers enter your 10-foot aura. Their rage drains away, replaced by a confused desire to “protect the hearth.” They suffer Disadvantage on attacks, their swings becoming clumsy and hesitant. You walk through the melee, patting a confused Orc on the shoulder as he lowers his axe, unable to harm the “Star-Keeper.”
The Campfire or Sanctuary (Healing & Rest)
During downtime, the Locket becomes a tool of emotional catharsis and physical healing.
- Defense (Emotional Stabilization): The party is traumatized after a near-party wipe. Spirits are broken.
- Roleplay: You sit by the fire. The Locket glows with a warm, rosy-gold light (Sun-Flax warmth). The Gravity of the Star-Hearth makes the camp feel like the safest place in the universe. No one can be Frightened here. You don’t need to say anything; the mere presence of the Locket suppresses their nightmares and allows them to sleep.
- Offense (Tears of the Reunion): The Fighter is dying from a cursed wound that normal magic won’t close.
- Roleplay: You kneel beside them and place the Locket on their chest. You activate Tears of the Reunion. The opalescent fluid swirls. You say, “The Domovoi demands a truth to mend the flesh. Speak your regret.” The Fighter confesses, “I abandoned my brother.” As the truth is spoken, the Locket flashes. The Alchemy 47 fluid seeps into the wound as light, purging the curse and knitting the flesh with the power of atonement.

Perception of Activation:
Sight
- User’s Perspective: Looking down, the Smoky Quartz dome ceases to be a stone and becomes a window into a nebula. The opalescent liquid of Alchemy 47 churns violently, shifting from deep violet to blinding gold. When you activate Supernova of Adoration, the world around you dims as if you are the only light source remaining. When using Shroud of the Void-Home, the light collapses into a matte-gray ash mist that swallows your hands and feet.
- Observer’s Perspective: The wearer appears to be lit by a spotlight that isn’t there. Their features soften and become idealized (the Alchemy 47 glamour). The air around the locket shimmers with heat distortion, yet specks of diamond-dust float frozen in the field. To an enemy, the wearer looks like a towering figure of authority; to an ally, they look like a warm hearth in winter.
- Positives: The visual “glamour” makes the user incredibly charismatic and commanding. The light is functional in darkness without being harsh.
- Negatives: Stealth is impossible unless the specific Veil ability is active; otherwise, you are a walking lighthouse. The shifting liquid can be hypnotic, distracting the user if they stare too long.
Sound
- User’s Perspective: You hear a constant, resonant thrum in your chest, like a large cat purring or a distant engine—this is the “Gravitational Hum.” When you command others, your voice sounds amplified and layered with a harmonious echo, as if a choir is backing your words. The Domovoi spirit occasionally sighs in your ear—a sound of relief or warning.
- Observer’s Perspective: A low-frequency vibration that is felt more than heard. It triggers a subconscious “listen” response. When the locket flares, there is a sound like a breath being held and released—whoosh—followed by a chime of crystal.
- Positives: The “Hum” subconsciously silences crowds, allowing the user to speak without shouting. The sighs warn of hidden emotional currents.
- Negatives: The low-frequency vibration can cause headaches or nausea in sensitive creatures (dogs, bats, elves) after prolonged exposure.
Touch
- User’s Perspective: The blackened silver casing is freezing cold (Void/Stardust), but the braided cord feels shockingly like warm, living skin against your neck (Domovoi/Hearth). When active, the locket becomes heavy, not physically, but spiritually—pulling your head forward as if bowing. When channeling Tears of the Reunion, the quartz becomes hot enough to blister, demanding a sacrifice of comfort for healing.
- Observer’s Perspective: Touching the wearer feels like touching a static-charged blanket. There is a resistance, a magnetic push-back, unless the wearer welcomes the touch.
- Positives: The temperature contrast keeps the user grounded and alert. The “warm skin” sensation provides comfort against magical fear.
- Negatives: The “spiritual weight” causes neck strain and physical fatigue after long encounters.
Smell
- User’s Perspective: A complex, shifting scent. Dominant notes of Lavender and Ozone (Alchemy/Stardust) overlay a base note of Woodsmoke and Ash (Domovoi). It smells like a temple after a rainstorm.
- Observer’s Perspective: A wave of nostalgia. Every observer smells something slightly different—a mother’s perfume, a childhood home, a favorite meal. It disarms aggression by triggering memory.
- Positives: Instantly calms nausea and overrides the stench of death/decay in dungeons.
- Negatives: The scent lingers on clothing for days, making the user easy to track by scent-hounds.
Taste
- User’s Perspective: The air around the locket tastes “clean” and metallic, like silver and snow. When using the Admiration powers, a sweetness coats the tongue, like honeyed wine.
- Observer’s Perspective: N/A.
- Positives: Refreshing.
- Negatives: The sweetness can become cloying during tense situations, distracting from the bitterness of combat.
Extra-Sensory Perceptions
- The Gravitational Tides (Empathic/Social)
- User’s Perspective: You feel the attention of others as physical weight. A room full of people looking at you feels like standing in a strong current. You can “steer” this current; looking at a guard feels like pushing a heavy door—if you push hard enough (Charisma), they open. You sense “Hollows” in people—spaces where they are sad or afraid—and the Locket urges you to fill them.
- Observer’s Perspective: A magnetic pull to look at the wearer. It takes physical effort to look away. Observers feel a sense of “Rightness” when obeying the wearer, as if gravity has realigned to make the wearer “Down” and everything else “Up.”
- Positives: Total social battlefield control. You know exactly who is wavering and who is loyal.
- Negatives: It is exhausting. Being the center of gravity means you carry everyone’s emotional baggage.
- The Star-Keeper’s Guilt (Spiritual/Remorse)
- User’s Perspective: A background radiation of sorrow. The Locket constantly whispers that you could be doing more, saving more, loving more. It prevents arrogance but fuels a martyr complex.
- Observer’s Perspective: Spiritually sensitive observers see a massive, ghostly shadow of a weeping house-spirit superimposed over the wearer, protecting them.
- Positives: Keeps the user humble and prevents the power from corrupting them into a tyrant.
- Negatives: Can lead to hesitation in combat if the user feels too much pity for the enemy.
Recipe: The Ritual of the Eclipsed Hearth
Items Merged
- Stardust Amulet (Tier 1) – Provides the silver casing base, the raw Stardust grit for protection, and the celestial navigation properties.
- Domovoi Kindred Veil 713 (Tier 2) – Provides the Smoky Quartz core, the Domovoi hearth-spirit, the bronze housing, and the braided sun-flax cord.
- Alchemy 47 of Celestial Admiration (Tier 1) – Provides the opalescent fluid medium that suspends the spirit, granting the “Admiration” and charm effects.
Additional Materials Needed
- Flux of the Falling Star: A metallic paste made from meteorites, used to fuse the silver of the Amulet with the bronze of the Veil without melting the enchantments.
- Tears of a Penitent King: Three drops of liquid sorrow from a ruler who regrets their power. This acts as the catalyst to bind the “Leadership” magic to the “Remorse” magic.
- Void-Salt: Used to “blacken” the silver and harden the Stardust grit onto the casing, turning it into armor.
- Starlight-Fiber Thread: A strand of light caught in a glass jar, used to reinforce the sun-flax braid.
Tools Required
- Void-Glass Syringe: To inject the Alchemy 47 fluid into the heart of the Smoky Quartz without exposing it to air.
- Hammer of the Silent Anvil: A silversmithing tool that dampens sound, used to shape the metal without startling the Domovoi spirit.
- Crucible of Cold Fire: A kiln that burns with negative energy, allowing the fusion of “Void” and “Hearth” energies.
- Weaving Hook of the Spider-Saint: To re-braid the cord with the Starlight-Fiber.
Skill Requirements
- Jeweling/Smithing (Master): Tier 3 Proficiency. To create the pressure-sealed casing that holds the liquid core.
- Alchemy (Adept): Tier 2 Proficiency. To stabilize the Alchemy 47 so it doesn’t evaporate when heated.
- Spirit-Binding (Master): Tier 3 Proficiency. To coax the Domovoi spirit from its original housing into the liquid suspension.
- Emotional State: The crafter must be in a state of Total Honesty. Any deception during the crafting process will cause the Domovoi to reject the vessel and dissipate.
Crafting Steps
- The Blackening of the Silver: Take the Stardust Amulet. Crush the “Starlight Anise” contents into the Void-Salt. Rub this mixture into the silver casing while heating it in the Crucible of Cold Fire. The silver will turn matte black and the Stardust will fuse to the surface, becoming a diamond-hard grit armor.
- The Emulsion of the Spirit: Open the Alchemy 47 vial. Using the Void-Glass Syringe, draw the opalescent liquid. Carefully approach the Domovoi Kindred Veil. As you unseal the Veil’s quartz, the Domovoi spirit will attempt to flee as mist. You must “catch” the spirit by spraying the Alchemy 47 into the mist. The admiration-magic binds to the remorse-spirit, turning it into a swirling, golden-violet sludge.
- The Injection of the Heart: Inject the spirit-infused liquid back into the hollowed Smoky Quartz dome. Seal the injection port instantly with Flux of the Falling Star. The Quartz will begin to vibrate with the “Gravitational Hum” immediately.
- The Marriage of Metals: Set the pressurized Quartz into the blackened silver casing of the Stardust Amulet. Use the Hammer of the Silent Anvil to fold the bronze prongs of the Veil over the Silver, locking the two metals together in an embrace of “Sky” and “Earth.”
- The Weaving of the Cord: Unravel the Kindred Veil’s braid. Weave the Starlight-Fiber (from the additional materials) into the Sun-Flax and Shadow-Silk. Dip the finished cord into the Tears of a Penitent King to bless it with the power of command.
- The Ignition: To wake the item, the crafter must hold the finished Locket and speak a Secret Regret aloud. The vibration of the truth travels through the cord, strikes the Quartz, and ignites the Alchemy 47 into a perpetual, swirling supernova. The item is now the Celestial Hearth-Locket 492.
Weeping Star and Heavy Chain
Lamentation of the Ash-Ghost and the Drink of Thousand Eyes
Read, O Traveler, the words cut into the stone of the Sky-Temple. This is the history of the Year of the Closed Eye (The Eclipse of the Silent House), when the Sun forgot to wake up and the hearths of the world ate their own heat.
In that dark, the Small God of the Chimney (The Domovoi) looked at his people. They were turning into ice statues. The Small God had much shame, for he had no wood to give, only the dust of old fires. He said, “My shame is a stone. I will carry it to the roof of the sky.”
He walked the black air until he found the Two Sisters of the High Places. The First Sister held the Shell of the Dead Suns (Stardust Amulet). She said, “I have the skin of the stars, but no blood.” The Second Sister held the Water of Look-At-Me (Alchemy 47). She said, “I have the juice that makes the eyes hungry, but no cup to hold it.”
The Small God of the Chimney said, “I have no magic. I have only a belly full of sorry. Pour your magic into me.”
The Sisters feared. They said, “The Water of Look-At-Me is too strong. It makes Kings kneel. If a ghost drinks it, he will burst.” The Small God said, “My family freezes. Burn me.”
So they did the Forbidden Pouring. They took the Shell of the Dead Suns. They filled it with the Water of Look-At-Me. They shoved the Small God inside the wet stone. The Small God did not die. He was thirsty for forgiveness. He drank the Opalescence.
CRACK-BOOM.
The stone did not break. The stone became a stomach for the light. The Small God began to burn, not with fire, but with The Great Pulling (Gravity). He became so heavy with love that the darkness fell down. He became so bright with beautiful-liquid that the cold ran away.
He returned to his house. He did not speak. He only glowed. The ice melted. The people woke up. They looked at the Small God in the Locket. They did not see a ghost. They saw the Father of All Fires. They saw the King of the Warm Place. They fell down and wept, because the light demanded their love.
The Locket hangs now on the neck of the Worthy. It hums the song of the heavy heart. It says: “Look at me. I am the sorrow that saves. I am the trap that keeps you warm.”
Moral of the Story To lead the people, you must not just stand in front of them; you must burn with enough love that they cannot look away, for the heaviest heart has the strongest gravity.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: The Eye of the Penitent Star Type: Mythos Artifact / Hyper-Geometrical Jewelry Era: Gaslight, Modern, or Dreamlands
Description: A heavy locket of blackened silver, rough with stardust grit. The central quartz dome holds a swirling, impossible fluid (Alchemy 47) that agitates a trapped spirit (Domovoi). It hums with a frequency that causes teeth to ache.
Powers:
- Gravity of the Star-Hearth (Passive): The wearer radiates a palpable aura of importance. They gain a Bonus Die on all Charm, Persuade, and Fast Talk rolls. However, the wearer cannot go unnoticed; they suffer a Penalty Die on Stealth unless the Shroud is active.
- Supernova of Adoration (Active): Costs 1d6 Sanity and 8 Magic Points. The user unclenches the locket. A blinding opalescent light floods the area. All humans within 20 yards must make a Hard POW roll. Failure causes them to be Stunned with awe for 1d3 rounds, unable to attack the “divine” wearer.
- Shroud of the Void-Home (Active): Costs 1d4 Sanity and 5 Magic Points. The locket weeps a grey ash-mist. The user becomes Invisible to normal sight and electronic sensors for 10 minutes, existing in a pocket of “un-space” created by the Stardust.
- Tears of the Reunion (Ritual): Costs 1d8 Sanity. The user can heal a target of 2d6 Hit Points or cure a magical affliction. The target must confess a deep secret or regret to the Keeper (and the user) for the magic to take hold.
Sanity Cost:
- To Attune: 1d8 Sanity points.
- Side Effect: The wearer develops Megalomania or a Messiah Complex, believing they are the only thing keeping the universe warm.
Blades in the Dark
Unique Name: The Star-Keeper’s Locket Item Type: Arcane Artifact (Tier III) Load: 0 (Worn as jewelry)
Description: A locket containing a swirling nebula of fluid. It pulls at the attention of others like a physical weight.
Effect:
- The Great Pull (Social): When you Command or Consort to influence a group or individual, you have Potency and Great Effect. The target feels a supernatural compulsion to admire and obey you.
- Void-Veil (Stealth): You can activate the locket to release a cloud of “un-light.” You can roll Prowl to move through an open area unseen, even under bright lights. The mist makes observers’ eyes slide off you.
- Hearth-Ward (Defense): When you resist supernatural consequences (fear, possession), you roll +1d. The Domovoi spirit guards your soul.
Active Ability (Supernova): You may mark 3 Stress to flash the locket. An entire room of people is momentarily paralyzed by awe. This gives you a window of opportunity to escape or strike without resistance (treat as a setup action granting Potency to all allies).
Drawback:
- The Burden: The locket is emotionally heavy. If you overindulge in your Vice while wearing it, you take Level 2 Harm (“Crushing Guilt”) as the Domovoi spirit judges you.
Dungeons & Dragons (5th Edition / 2024 Revised Rules)
Unique Name: Celestial Hearth-Locket 492 Wondrous Item, Legendary (Requires Attunement by a creature of non-Evil alignment)
Description: A rough, blackened silver locket with a quartz center containing swirling opalescent liquid. It feels warm like skin and hums with gravity.
Properties:
- Passive Benefits: You have Immunity to Cold and Necrotic damage. You gain a +2 bonus to Charisma (max 22) and have Truesight out to 30 feet.
- Gravity of the Star-Hearth: Hostile creatures within 10 feet of you have Disadvantage on attack rolls against you, as they find it difficult to harm such a “radiant” being. If a creature hits you, they take 2d6 Psychic damage (Remorse).
Active Abilities (Charges: 6, Regains 1d6 at Dawn):
- Supernova of Adoration (2 Charges): As an action, you unleash a flash of light. Each creature of your choice within 60 feet must succeed on a DC 19 Charisma saving throw. On a failure, a creature is Stunned until the end of your next turn. On a success, they are Charmed by you for 1 minute.
- Shroud of the Void-Home (1 Charge): As a bonus action, you are heavily obscured by ash-gray mist. You become Invisible for 1 minute. The mist grants Resistance to damage from spells to you and allies within 10 feet.
- Tears of the Reunion (1 Charge): As an action, you touch a creature. They regain 4d8 + 10 Hit Points and are freed from any Curse or the Charmed/Frightened conditions. The target must speak a truth they have hidden to receive this healing (no mechanical cost, but roleplay required).
- Celestial Diplomat’s Command (Reaction, 1 Charge): Trigger: You are attacked. Effect: You force the attacker to make a DC 19 Wisdom saving throw. On a failure, they must choose a new target or lose the attack.
Knave (2nd Edition)
Unique Name: Locket of the Weeping Star Slot: 1 (Neck) Durability: 6 Quality: Legendary
Description: A heavy locket filled with liquid starlight and a sad ghost.
Traits:
- Charisma: The wearer gains Advantage on all social checks.
- Armor: Grants immunity to Cold and darkness-based magic.
- Light: Sheds light as a torch, but the light makes people trust you.
Actions (Costs 1 Durability Point per use):
- Awe: Flash the light. All enemies in sight must save vs. Charisma or drop their weapons and kneel for 1 round.
- Vanish: Turn into a cloud of gray ash for 1 exploration turn. You are invisible and silent.
- Heal: Touch an ally and demand a secret. They heal to full HP instantly.
- Truth: Force a target to answer three questions truthfully. They believe you are their closest friend.
Breakage: If Durability reaches 0, the quartz shatters. The liquid evaporates, and the wearer is struck with a permanent Melancholy (Disadvantage on all rolls) until they atone at a holy hearth. Repair requires stardust and royal tears.
Fate (Fate Condensed / Core)
Name: The Celestial Hearth-Locket 492 Type: Arcane Artifact (Extra) Permissions: Requires an Aspect related to Leadership, Redemption, or The Stars (e.g., “The Penitent Star-Keeper”). Cost: 5 Refresh (Legendary Artifact)
Description: A heavy locket of blackened silver and rough stardust. It pulses with a gravitational hum that pulls the hearts of others toward the wearer.
Aspect: “The Burden of the Weeping Star” (Invoke for commanding respect, sensing emotional bonds, healing through truth, or enduring cold/darkness. Compel for the Domovoi’s sorrow to cause hesitation, or for the wearer to be unable to hide their presence when the locket flares.)
Stunts & Mechanics:
- Gravity of the Star-Hearth (Passive): You gain +2 to Rapport and Empathy. In addition, you can use Rapport to Defend against physical attacks by commanding the attacker to stop; if you succeed with Style, the attacker cannot attack you again for the rest of the scene unless you attack them first.
- Supernova of Adoration (Attack/Create Advantage): Once per scene, you can flash the locket. Make a Rapport attack against the Will of all enemies in your zone.
- Success: You place the Aspect “Struck by Awe” on them with a free invoke.
- Success with Style: They take Mental Stress equal to the shifts and lose their next action staring at you.
- Shroud of the Void-Home (Action): You can spend a Fate Point to vanish into a cloud of ash and stardust. You gain the Aspect “Psychically Invisible” until you take a hostile action. While this aspect is active, enemies simply cannot perceive you as a threat or target.
- Tears of the Reunion (Recovery): You can clear a Moderate or Severe Consequence from an ally by touching them. Requirement: The player of the ally must roleplay confessing a secret or regret to you. This takes a full exchange.
Numenera & Cypher System
Name: The Artifact of the Eclipsed Hearth (Locket 492) Type: Artifact Level: 9 Form: A heavy locket of blackened metal and stardust with a swirling liquid center.
Effect:
- Passive: The wearer has an Asset on all positive social interactions and Stealth tasks. They are immune to ambient environmental damage from cold or void.
- Admiration Pulse (Active): Costs 6 Intellect. The wearer releases a burst of light. All creatures within Short Range must make an Intellect defense roll. On failure, they are stunned for one round and then become friendly to the wearer for one hour.
- Void Veil (Active): Costs 4 Speed. The wearer becomes invisible for 10 minutes. While invisible, they have +2 Armor against Energy attacks.
- Truth Healing (Active): Costs 5 Intellect. The wearer touches a target. The target moves two steps up the Damage Track. Condition: The target must speak a truth they have been hiding.
- Redirect (Reaction): Costs 3 Speed. When attacked, the wearer can force the attacker to re-roll the attack against a different target within immediate range.
Depletion: 1 in 1d100.
Pathfinder (2nd Edition Remaster)
Name: Celestial Hearth-Locket 492 Item Level: 20 Price: 80,000 gp Usage: Worn (Neck); Bulk: L Traits: Artifact, Magical, Light, Emotion, Mental, Healing, Abjuration.
Description: A legendary locket containing the gravity of a dying star and the love of a lost spirit.
Activation:
- Passive (Star-Hearth Gravity): You gain a +4 item bonus to Diplomacy and Deception checks. You have Truesight (constant) to a range of 30 feet. Hostile creatures within 10 feet of you take a -1 status penalty to attack rolls against you.
- Activate — Supernova of Adoration [two-actions] (Visual, Mental, Incapacitation): You unleash a blinding flash in a 60-foot emanation. Enemies in the area must attempt a DC 44 Will save.
- Critical Success: Unaffected.
- Success: Dazzled for 1 round.
- Failure: Stunned 1 and Fascinated by you for 1 minute.
- Critical Failure: Stunned 3 and Controlled (must obey your non-suicidal commands) for 1 round, then Fascinated.
- Activate — Shroud of the Void-Home [one-action] (Illusion): You become Invisible for 1 minute. While invisible, you gain Resistance 20 to all damage from spells.
- Activate — Tears of the Reunion [two-actions] (Healing, Necromancy): You touch a willing living creature. They regain 10d8+40 HP and are cured of the Doomed, Drained, and Frightened conditions. Requirement: The target must speak a regret aloud. Frequency: Once per hour.
- Activate — Celestial Diplomat’s Command [reaction] (Enchantment): Trigger: A creature targets you with a Strike. Effect: The creature must succeed at a DC 44 Will save or choose a different target for the attack. If no other target is available, the attack is lost.
Savage Worlds (Adventure Edition)
Name: The Celestial Hearth-Locket Rank: Legendary Type: Relic (Tier 3) Weight: 1 lb
Description: A locket that hums with the weight of a star.
Notes:
- Charisma: The wearer gains a +4 Charisma bonus.
- Edges: Grants the Command, Inspire, and Noble Edges while worn.
- Stardust Ward: The wearer takes half damage from Cold and Necromantic attacks.
- Powers (30 PP, Recharges 1/hour):
- Stun (2 PP): “Supernova.” Trapping: Blinding Opalescent Light. Special: Area of Effect (LBT). Targets are Stunned and Distracted.
- Invisibility (4 PP): “Shroud of the Void.” Trapping: Ash-Gray Mist.
- Healing (3 PP): “Tears of Reunion.” Trapping: Liquid Light. Special: Can cure permanent injuries (Greater Healing) if the target confesses a regret.
- Puppet (3 PP): “Celestial Command.” Trapping: Gravitational Authority. Used as a reaction to redirect attacks.
- Taint (The Heavy Heart): The wearer gains the Pacifist (Minor) Hindrance. They must make a Spirit roll to initiate violence (active attacks). Defense and commanding others to fight are unaffected.
Shadowrun (6th Edition / Sixth World)
Name: The Star-Keeper’s Heart (Locket 492) Type: Unique Focus (Social & Power) / Artifact Availability: 32F (Unique/Forbidden) Cost: N/A (Estimated Value: 2,500,000¥+) Rating: Force 12
Description: A heavy blackened-silver locket radiating an Astral aura so bright it can blind assensing mages. It contains a spirit of immense power trapped in alchemical suspension.
Magical Abilities:
- Gravity of the Hearth (Passive): The bearer gains +4 to their Social Limit and a +6 dice pool bonus to all Con, Negotiation, and Leadership tests. Living targets (metahumans, critters) suffer a -4 dice pool penalty to attack the bearer due to supernatural hesitation.
- Navigator’s Sight (Passive): The bearer gains Astral Perception (if they don’t have it) and Thermographic Vision. They can effectively “see” the emotional connections between targets (Judge Intentions +4).
- Supernova of Adoration (Major Action): The bearer unleashes a burst of mana. All targets within (Force x 2) meters must resist a Mob Mind spell effect (Power 12). If net hits exceed their Willpower, they are Stunned and consider the bearer a trusted authority figure for 10 minutes.
- Shroud of the Void (Minor Action): The bearer gains the Invisibility and Silence powers (Force 12) for 10 minutes. While active, the bearer gains +6 dice to resist any Mana-based spells.
- Celestial Command (Interrupt Action – 3 Edge): When targeted by an attack, the bearer flares the locket. The attacker must make a Charisma + Willpower (10) test. On failure, they must redirect the attack to a target of the bearer’s choice or abort the action.
Drawback:
- Astral Beacon: The item acts as a homing beacon for spirits. The bearer cannot use the Stealth skill against Astral Perception.
Starfinder (2nd Edition Playtest)
Name: Celestial Hearth-Locket 492 Item Level: 20 Price: 450,000 Credits Usage: Worn (Neck); Bulk: L Traits: Artifact, Magical, Light, Emotion, Mind-Affecting, Healing
Description: An ancient relic fusing advanced alchemy with spiritual energy. It hums with gravitational force.
Activation:
- Passive (Star-Gravity): You gain a +4 item bonus to Diplomacy and Bluff checks. You are Immune to Cold damage and the Frightened condition. Hostile creatures within 10 feet take a -2 penalty to AC as gravity pulls them off balance.
- Activate — Supernova of Adoration (Two-Actions): You create a 60-foot burst of light. Enemies in the area must succeed at a DC 46 Will save.
- Critical Success: Unaffected.
- Success: Dazzled for 1 round.
- Failure: Stunned 1 and Fascinated by you for 1 minute.
- Critical Failure: Stunned 3 and Confused (but will not attack you) for 1 minute.
- Activate — Shroud of the Void (One-Action): You become Invisible for 1 minute. During this time, you have Resistance 30 to damage from Spells and Spell-like abilities.
- Activate — Tears of the Reunion (Two-Actions): You touch a living creature. They regain 10d10+50 HP and all afflictions (Curses, Diseases, Poisons) are removed. Roleplay Requirement: The target must speak a regret aloud. Frequency: Once per day.
- Activate — Diplomat’s Command (Reaction): Trigger: You are the target of a Strike. Effect: The attacker must succeed at a DC 46 Will save or select a different target within range. If no target is available, the attack is wasted.
Traveller (Mongoose 2nd Edition)
Name: Psionic-Gravitic Locket (Model 492) TL: 16 (Ancients / High-Stellar) Weight: 0.2 kg Cost: MCr 500 (Priceless/Illegal)
Description: A device utilizing a trapped singularity and bio-psionic fluids to manipulate social perception and local physics.
Game Mechanics:
- Social Gravity (Passive): The wearer gains DM+4 to all Persuade, Diplomat, and Carouse checks. NPCs react to the wearer as if they were of Social Standing 15 (Imperial Duke/Archduke).
- Void Shielding (Passive): The locket provides complete immunity to vacuum exposure and extreme cold (Cryo-protection).
- Function: Adoration Pulse (Active): Costs 4 Psi points. All sophonts within Medium range must make an INT/PSI (12+) check. Failure indicates they are incapacitated by awe for 1D rounds and will not attack the wearer.
- Function: Void Cloak (Active): Costs 2 Psi points. Bends light and sensors around the wearer. Provides DM-6 to anyone attempting to detect or attack the wearer for 10 minutes.
- Function: Cellular Reconstruction (Active): Costs 6 Psi points. Heals a target of all physical damage instantly. Can regrow lost limbs over 1D hours. Requires the target to undergo a “Psychic Confession” (Endurance check 8+).
- Function: Redirect (Reaction): Costs 2 Psi points. The user manipulates gravity to curve a projectile away, forcing it to hit a target adjacent to the user.
Warhammer Fantasy Roleplay (4th Edition)
Name: The Reliquary of the Weeping Star Type: Unique Divine Artifact Encumbrance: 0 (Worn) Availability: Unique (Hidden in a Vault of the College of Light or a Dwarf Hold) Qualities: Indestructible, Magical, Ward (10+)
Description: A blackened silver locket containing the tears of a goddess mixed with star-metal. It feels heavy with the sins of the world.
Rules:
- The Saint’s Aura: The wearer gains +40 Fellowship and the Command, Inspire, and Public Speaking Talents.
- Ward of the Hearth: The wearer is Immune to Cold damage and all Necromancy or Death magic.
- Supernova (Active): The wearer unleashes blinding light. All enemies within 20 yards must pass a Hard (-20) Willpower Test. Failure inflicts the Stunned Condition and the Prone Condition as they kneel in awe.
- Shroud of Ash (Active): The wearer becomes surrounded by grey mist. They gain the Invisible Condition. While active, any spell targeting the wearer is automatically dispelled on a roll of 4+ on 1d10.
- Tears of Redemption (Ritual): The wearer touches a wounded character. The target heals 3d10 Wounds and removes all Corruption points gained in the last week. The target must confess a sin to the wearer.
- Divine Intervention (Reaction): When attacked, the wearer can force the attacker to make a Cool Test. If failed, the attacker cannot bring themselves to strike the “Holy Figure” and loses their Action.
