Lore: The Leg 337 is officially known as the “Travel-Expense Tracker (Model 337).” It was originally commissioned by the Courier’s Guild of the Floating Isles to settle disputes over mileage pay. Before its invention, couriers would exaggerate the distance walked to claim higher wages. The Guildmasters hired a circle of Law-Mages to create a garter that would not only track distance with absolute mathematical truth but also enforce the “pace of profit.”
Over the centuries, the design was adopted by debt collectors. The 337 model is distinct because it includes a “Pursuit Clause” in its enchantment—a bit of magic that acknowledges that sometimes an accountant must run to catch a fleeing deduction. It is said that the most famous wearer, a gnome named “Quick-Tally” Tumblewick, once chased a defaulting debtor across three continents, his Leg 337 clicking rhythmically for six months without missing a single step-count.
Detailed Tier 1 Stats
- Slot: Leg (Right or Left Thigh). This item takes the form of a heavy, stiff leather garter or thigh-band. It is reinforced with brass rivets and features a small, vertical abacus mechanism built into the outer side.
- Rarity: Common.
- Cost: These are standard issue for many low-level guild enforcers. In a typical market, they sell for 300 to 450 Silver Coins.
- Color: The leather is dyed a deep “Ink-Black” to hide road dust, while the metal fittings are “Banker’s Brass,” kept polished to a mirror shine. When active, the beads on the abacus glow with a faint, punitive red light.
Skills Gained (When Openly Worn): The wearer gains an unnatural steadiness to their gait. They gain a proficiency-equivalent bonus to Survival (Urban Tracking). This is not the tracking of a hunter in the wild, but the tracking of a “Skip-Tracer” in a city—following the trail of spent coins, discarded receipts, and the “smell of debt.” The wearer also gains a bonus to Athletics specifically when chasing someone who owes them money or an item.
Passive Magics
- The Tally-Stride: The Leg 337 counts every single step the wearer takes. This data is stored in the brass abacus. The wearer effectively has a perfect memory of distances traveled. They can instantly recall, “I walked 4,320 paces North, then 200 paces East.” This allows for perfect backtracking (preventing the wearer from getting lost in labyrinths or cities) and allows the wearer to calculate travel expenses with zero error.
- Fiscal Footing: The wearer is difficult to trip or knock prone. The magic of the garter “anchors” the leg to the ground with the weight of authority. If an enemy attempts to Shove or Trip the wearer, the wearer gains a bonus to their stability, roleplayed as the “Too Big to Fail” principle.
- The Economy of Motion: The item gently corrects the wearer’s stride to be perfectly efficient. This reduces the fatigue cost of long marches. The wearer can march for 10 hours but feel as though they only walked for 8, as no energy is wasted on unnecessary movement.
Active Magics
- Compound Interest Charge (Action): By snapping the brass buckle on the garter, the wearer activates a burst of speed. For one minute, the wearer’s movement speed increases by 10 feet per round. However, this speed is “borrowed” from the future. Once the minute is up, the wearer’s speed is reduced by 10 feet for the next ten minutes as they “pay back” the stamina debt. This is often used to close the distance on a fleeing thief.
- The Lien (Kick Attack): The wearer can deliver a magical kick called “The Seizure.” Upon impact, the wearer shouts “Audit!” If the kick hits, it deals normal unarmed damage plus 1d4 Law Damage. More importantly, it places a magical “Lien” on the target’s leg. The target feels their leg become heavy, as if dragging a bag of gold. This reduces the target’s movement speed by half for 1d4 rounds or until they drop a valuable item (worth at least 10 Silver) to “pay” the lien.
- Asset Location (Utility): If the wearer possesses an item belonging to a target (like a piece of clothing or a signed contract), they can touch it to the garter. The abacus beads will click and slide to point in the direction of the target, provided they are within 1 mile. This functions as a localized Locate Creature but only works if the target is in “financial standing” with the wearer (i.e., owes a debt or is a client).
Tags: Movement, Tracking, Lawful, Debuff, Brass, Leather, Garter, Stamina, Speed, Chase, Investigation, Kick, Abacus, Calculation, Contract, Urban, Mercenary, Clockwork, Restraint
Additional Information The Leg 337 is a noisy item. The abacus beads click-clack with every step. This makes Stealth checks suffer a penalty unless the wearer manually tapes down the beads (which disables the passive tracking magic).
Culturally, wearing the Leg 337 on the Left Leg signifies that you are “Open for Business” and looking for clients. Wearing it on the Right Leg signifies that you are “Collecting” and potentially hostile.
There is a known quirk: If the wearer walks backwards, the abacus becomes confused. Continued backward walking for more than a minute can cause the device to jam, requiring a Tinker check to reset the “Fiscal Year” gears.
If the wearer attempts to flee from a legitimate debt of their own while wearing this item, the garter will constrict painfully, reducing their speed to 0 for one round as it tries to force them to “Stand and Pay.”
The acquisition of the Leg 337 of Accounting is rarely a simple transaction of coin for gear. In Saṃsāra, where debt is a physical force and distance is money, this item is controlled by the guilds that enforce the social contract. To own one is to signal that you are a hunter of assets.
Methods of Acquisition
- The Bailiff’s Induction: The most common way to obtain a new Leg 337 is to be sworn in as a Junior Collections Agent or a City Pursuit Officer. Upon signing the “Ledger of Service,” the initiate is issued the garter along with their badge. The cost is deducted from their first six months of wages (a practice known as “Garnishing the Gear”).
- The “Runner’s inheritance”: Couriers often pass these items down to their apprentices. A Leg 337 found in a dusty attic usually has millions of steps recorded on its abacus. Resetting the count is considered bad luck, so new owners often walk with the “ghost steps” of the previous owner still clicking in the mechanism.
- Seizure from a Defaulter: Ironically, many adventurers find these items on the bodies of corrupt tax collectors or bounty hunters who tried to collect a debt from a monster that didn’t care about the law. If you kill a Repo-Man in a dungeon, the Leg 337 is yours by the “Right of Conquest,” though the guild might still send someone to collect the outstanding balance on the item itself.
Types of Shops and The Buying Experience
You will not find the Leg 337 in a standard armory or a wizard’s tower. Instead, you must seek out the drab, terrifyingly efficient offices of the administrative districts.
1. The Office of Weights, Measures, and Pursuit (The “OWMP”) Located in the bureaucratic heart of major cities, this “shop” looks more like a courtroom. The walls are lined with filing cabinets, and the air smells of stale coffee and anxiety.
- The Vibe: Hostile and sterile. There are no sales clerks, only Case Managers. You must take a number and wait.
- The Transaction: To buy a Leg 337 here, you must prove you have a “Legitimate Reason for Pursuit.” This involves filling out Form 337-B. The fitting process is humiliatingly precise; a tailor measures your thigh circumference and stride length with cold, brass calipers to ensure the “Fiscal Footing” passive will function.
- The Upsell: They will try to sell you “Audit-Grease” for the abacus beads, warning that “dry beads lead to miscalculations and prison time.”
2. The “Last Mile” Pawn & Loan Found near the city gates or the docks, these shops cater to desperate couriers and washed-up bounty hunters.
- The Vibe: Smoky, cluttered, and sad. The shop windows are barred. The Leg 337s here hang from the ceiling like cured meats, their leather straps worn smooth by sweat.
- The Transaction: Cash only, no questions asked. These are “grey market” items. The serial numbers on the brass buckles have usually been filed off to prevent the original guild from tracking them.
- The Risk: Buying here is a gamble. A used Leg 337 might have a “jammed” abacus, meaning the Compound Interest Charge ability might misfire, slowing you down instead of speeding you up.
3. The Cobbler of the Crown A high-end boutique for elite Royal Messengers.
- The Vibe: Smells of rich mahogany and expensive polish.
- The Transaction: Here, the Leg 337 is built into a custom-made, knee-high riding boot rather than a simple garter. It is a luxury item. The abacus beads are made of ruby and sapphire rather than wood or brass.
Cost and Value
The economy of Saṃsāra treats the Leg 337 as a business investment (Capital Expenditure).
- Standard Market Price: A functional, new Leg 337 costs between 300 and 450 Silver Coins.
- The “Lease-to-Own” Option: Because the item is an accounting tool, many shops allow you to pay 50 Silver down and then 10 Silver a week for a year. If you miss a payment, the item’s “Lien” magic activates against you, freezing your leg until a repo-team arrives.
- Used/Scrubbed Price: A filed-off, second-hand garter costs around 150 Silver, but you gain no warranty and the Guild might arrest you for possession of stolen property if caught.
Currency Conversion:
- 300 Silver = 3,000 Copper
- 300 Silver = 600 Nickel
- 300 Silver = 30 Gold
- 300 Silver = 15 Electrum
Maintenance Costs: The wearer must replace the leather strap every 500 miles (Cost: 15 Silver). Additionally, the brass mechanism requires “Clock-Oil” (5 Silver) to prevent the “Ticking” sound from becoming a loud “Grinding,” which ruins stealth entirely.
Pursuit Protocols: Combat Applications of the Leg 337
In the transactional warfare of Saṃsāra, the Leg 337 turns the battlefield into a spreadsheet of distance and stamina. The wearer does not dance; they calculate. The roleplay of this item is defined by “inevitability.” Whether chasing a fleeing thief or standing ground against a charging beast, the wearer moves with the terrifying, rhythmic certainty of a ticking clock.
Defensive Roleplay: The Immovable Stance of the State
Defense with the Leg 337 is not about agility; it is about “Fiscal Footing.” The wearer uses the item to ground themselves against the chaos of combat, using the magic of the garter to become “Too Big to Fail.”
In Guarded Areas (Tripled AC): When the avatar is within the jurisdiction of a Law-Court or a Bank, the defense is absolute. The wearer roleplays the Fiscal Footing passive as a form of social gravity. If a thug tries to shove the wearer, the garter flashes with a red “Stop-Work Order” light. The wearer doesn’t budge an inch. They might casually check the abacus on their thigh while an enemy’s sword bounces off the “jurisdictional shield” generated by their stance. The narrative is that the attacker simply cannot find the “budget” to hurt someone so legally protected.
In Walled Towns (Doubled AC): In the crowded streets and alleys, defense becomes “The Art of the Sidestep.” The abacus mechanism clicks rapidly, calculating the trajectory of incoming attacks. The wearer roleplays this as minimal effort evasion. They don’t dive or roll; they simply step three inches to the left because the Leg 337 calculated that the enemy’s swing would miss by two inches. This is the Economy of Motion. The wearer mocks the attacker: “You are overextending your assets. Your stamina is in default.”
In the Wilderness (Normal AC): On uneven ground—swamps, rocky hills, or forests—the Leg 337 compensates for the environment. While enemies slip in the mud, the wearer’s foot finds perfect purchase every time. Defense here is about “Terrain Management.” The wearer uses the Compound Interest Charge not to attack, but to reposition instantly to high ground. The roleplay focuses on the uncanny stability of the wearer; they walk over roots and stones as if they were on a polished marble floor.
In Deathly Areas (Zero AC / Automatic Hits): In zones where defense is impossible, the roleplay shifts to “Damage Mitigation via Pursuit.” Since the avatar cannot block, they must stay out of reach until the moment of the strike. They use the speed burst to “kite” the enemy (keep them at a distance). If hit, they roleplay the impact as a “stumble” that is immediately auto-corrected by the mechanical garter, preventing them from being knocked prone. The focus is on staying upright at all costs, as falling down often means death in these zones.
Offensive Roleplay: The Long Arm (and Leg) of the Law
Offense with the Leg 337 is aggressive, focused on closing distance and crippling the enemy’s ability to escape or retaliate.
The “Asset Seizure” Kick: This is the signature move. The wearer delivers a low, sweeping kick to the opponent’s knee or thigh. Upon impact, the brass abacus clacks loudly. The player describes the hit not just as physical pain, but as the application of the “Lien.” “I am garnishing your movement!” the wearer shouts. The target instantly looks weighed down, as if invisible chains are pulling their leg into the earth. The roleplay emphasizes the enemy struggling against the sudden “debt” of gravity.
The “Foreclosure” Rush: When the Compound Interest Charge is activated, the visual is terrifying. The wearer does not run like a sprinter; their legs blur with supernatural speed, but their upper body remains eerily still. They glide across the battlefield to intercept a target. This is used to bypass frontline tanks and go straight for the “high-value assets” (wizards or archers) in the back. The sound of the abacus beads sliding back and forth reaches a high-pitched whine.
Psychological Tracking: In a dense melee or a chase through a smoky dungeon, the wearer uses the Asset Location utility to terrify hidden enemies. The wearer stops, looks down at the glowing red beads on their thigh, and points a finger at a dark corner. ” The ledger says you are… there.” This turns the wearer into a relentless terminator-style hunter.
The “Stamina Audit” (Grapple/Shove): Using the stability of the Fiscal Footing, the wearer can simply walk through people. In an offensive grapple, the wearer doesn’t use arm strength; they use leg drive. They roleplay pushing a pile of enemies backward simply by walking forward, describing the Leg 337 as a piston that cannot be stopped. “Move,” the wearer commands, “or be liquidated.”
The “Collection” Finisher: When an enemy is low on health (or “insolvent”), the wearer delivers a final stomp. This is described as “Closing the Account.” The boot comes down with the weight of a vault door, ending the conflict with a final, decisive click of the abacus.

Perception of Activation:
When the brass buckle of the Leg 337 of Accounting snaps shut, the avatar’s physiology is instantly conscripted by the rigid laws of commerce. The activation is not a flow of power, but a sudden imposition of order; the leg ceases to be a limb of flesh and becomes a piston of the state.
Tactile Perception: The Grip of the Garter
- Description: The leather band instantly constricts, feeling like a blood-pressure cuff tightening to a precise, calculated firmness. It drops in temperature, becoming cool and clinical against the thigh. With every step, the avatar feels a distinct, mechanical thud-click vibrating through their femur, exactly synchronized with their heel strike. It feels less like wearing armor and more like having a metronome fused to the bone.
- Positives: The sensation creates a feeling of boundless kinetic potential. The leg feels lighter yet undeniably solid, like a loaded spring. The cooling effect mitigates the heat of exertion during long chases.
- Negatives: The “grip” is relentless. Even when sitting still, the leg feels restless, twitching with a phantom urge to march. The vibration can be maddening during rest, making it difficult to sleep unless the item is unbuckled.
Auditory Perception: The Click of the Ledger
- Description: Movement generates sound. A simple walk produces a crisp, rhythmic clack-click-clack from the brass abacus beads sliding on their rails. When the Compound Interest Charge is active, this sound accelerates into a high-pitched whirrr, resembling a spinning roulette wheel or a coin settling on a table.
- Positives: The sound provides a hypnotic cadence, allowing the wearer to enter a “marching trance” where miles disappear without mental fatigue. It projects an aura of inevitable approach, terrifying to those hiding in silence.
- Negatives: Stealth is impossible. The sound is sharp and carries well, announcing the avatar’s position to anyone with ears. It can also annoy allies, who may tire of the constant “accounting” of their journey.
Visual Perception: The Red Tape Overlay
- Description: When tracking or seeking assets, the wearer’s vision is tinted with a punitive red hue. Footprints of the target glow with a dull, ember-like heat on the ground, revealing the “path of debt.” If the wearer looks down, the beads on the abacus glow with an internal crimson light, pulsing with the urgency of a deadline.
- Positives: Tracking becomes trivial, even in chaotic environments. The glowing footprints stand out against mud, stone, or water. The red light provides just enough illumination to read maps or check the ground in total darkness.
- Negatives: The red tint washes out other colors, making it hard to distinguish color-coded signals (like potion fluids). It creates a “tunnel vision” effect, drawing the wearer’s gaze downward toward the path and away from aerial threats or the horizon.
Proprioceptive Perception: The Gyroscopic Correction
- Description: The wearer feels a jarring “auto-correct” sensation in their balance. If they slip or step on loose gravel, the leg snaps back into alignment faster than human reflexes allow. It feels as though an invisible wire is pulling the knee up and placing the foot down in the mathematically perfect spot for stability.
- Positives: The avatar feels physically incapable of falling. Walking on ice, grease, or steep roofs feels as secure as walking on a flat road. Energy waste is eliminated; every movement pushes the body forward with maximum efficiency.
- Negatives: The wearer loses a sense of agency. It feels as though the leg is walking the avatar, dragging the body along on its mission. This can be disorienting, leading to a mild dissociation where the limb feels like a tool rather than a part of the self.
Extra-Sensory Perception: The Weight of Owed Gold
- Description: The Mind’s Eye perceives “Debt” as a physical gravity. When the Asset Location ability is used, the wearer feels a magnetic tug in their chest, pulling them toward the target. If they use The Lien kick, they feel a psychic tether connecting them to the victim, sensing the heavy, dragging resistance of the “slow” effect they have inflicted.
- Positives: The magnetic pull acts as a flawless compass; the wearer knows exactly which direction the target fled, even through walls. The tether confirms the success of the attack without needing visual confirmation.
- Negatives: The sense is oppressive. Walking through a poor district or a prison can be physically exhausting, as the “heavy air” of collective debt presses down on the wearer. The tether is a two-way street; the wearer feels the struggle of the victim, which can be distracting in the heat of combat.
Fabrication Standard: Leg 337 (Pursuit Model)
Materials Needed
- 1 Strip of Bull-Hide: Cured in a mixture of black ink and vinegar to ensure it is tough, unyielding, and resistant to the elements.
- 3 oz of “Banker’s Brass”: An alloy of copper and zinc mixed with a single melted gold coin to conduct the magic of “Value.”
- 21 Beads of Red Jasper: These stones represent the “Debts” and must be perfectly spherical.
- 1 Vial of Sweat: Collected from a marathon runner or a fugitive (either works, as both contain the essence of “Distance”).
- A Binding Contract: A scrap of paper containing a promise that was kept, to be sewn into the lining.
- Buckle of Cold Iron: To ground the electricity generated by the friction of speed.
Tools Required
- Cobbler’s Anvil: For shaping the leather to the curvature of a thigh.
- Jeweler’s Files: To smooth the brass rails of the abacus so the beads slide with zero resistance.
- A Metronome: Set to 120 beats per minute to pace the stitching.
- Calipers: To measure the spacing of the beads down to the micrometer.
- Needle of the Law: A silver needle that has never been used to sew a lie (a costume).
Skill Requirements
- Leatherworking (Proficiency): To craft a garter that does not slip during a sprint.
- Tinker (Tier 1): To construct the miniature abacus mechanism.
- Mathematics (Proficiency): The crafter must understand the “Geometry of Pursuit” to enchant the tracking function.
Crafting Steps
- The Steep of Ink: Soak the Bull-Hide in the black ink and vinegar for three days. Each day, stir the mixture while reciting the “Table of Distances.” This infuses the leather with the concept of “Measurement.”
- The Rail Construction: Melt the Banker’s Brass and draw it out into thin, parallel rails. These rails must be perfectly straight; any curve will cause the “math” of the item to drift. Mount these rails onto a small brass plate.
- The Bead Threading: Drill a hole through each Red Jasper bead. Before threading them onto the rails, dip each one in the Vial of Sweat. As you slide them onto the brass, name each bead after a cardinal direction or a unit of currency. This binds the concepts of “Movement” and “Money.”
- The Sewing of the Pact: Place the scrap of the Binding Contract between the layers of the leather strap. Stitch the leather closed using the Metronome to keep your rhythm. The stitches must be uniform; a skipped stitch represents a “Gap in Coverage” and will ruin the enchantment.
- Riveting the Logic: Rivet the brass abacus plate to the outer thigh section of the leather band. Use the Cold Iron Buckle to close the loop.
- The Calibration Walk: The item is currently inert. To wake it, the crafter (or the intended wearer) must strap it on and walk exactly 1,000 paces in a perfect circle. On the 1,000th step, the abacus will click on its own, and the beads will glow red. The Leg 337 is now calibrated and ready for pursuit.
Brass Thigh and Thief of Zero
It is written on the bark of the Stone-Tree, in the language that has no tongue to speak it, from the Time Before the Numbers Were Tame. Listen, O Ear-Holes, to the heavy truth.
In the first sun-circles, the World-Ground was soft. It had no measure. A man could walk one step and be at the moon. A man could walk a thousand-thousand steps and still be standing in his own cooking-pot. This was the Time of the Loose Road. The Distance was a liquid thing, flowing like milk, uncounted and free.
There lived a Spirit-of-Taking, named The-Borrower-Who-Forgets. He was quick. His heels were greased with the fat of the lie. He looked at the Great Granary of the Sky-Father, where the Days are stored in jars. The Borrower-Who-Forgets said, “I wish to run forever, but I do not wish to pay the energy.”
So, he stole the “Bag of Miles.” This was the sack where the Sky-Father kept the space between the cities. The Borrower ran! He ran into the Unmeasured Lands. Because he held the Bag of Miles, he could make the road long for others, but short for himself. He laughed a laugh that sounded like coins falling into a hole.
The Sky-Father, the Lord-of-the-Tally, woke up. He looked at his ledger. There was a hole in the math. “Where is the Distance?” he roared, and his voice was the sound of a vault door slamming. “Who has taken the Space-Between?”
The Lord-of-the-Tally looked down. He saw the Borrower running. The Lord tried to chase, but the ground was soup. He took a step, but the Borrower added ten miles to the path. The Lord ran, but the Borrower subtracted the ground from under the Lord’s feet. The math was fighting the Lord.
The Lord-of-the-Tally stopped. He sat on the Mountain of Copper. He said, “I cannot be faster than the Cheat. I must be more… exact.”
He took the hide of the Bull-That-Pulls-The-Sun. It was leather that never sweat. He took the ribs of the Abacus-Demon. He bent the brass ribs into the shape of a circle. He put the beads of the red-star upon the rails. He made the Leg 337 (though in that time it was called the Fetter of the Inevitable Sum).
He strapped the leather to his thigh-meat. He tightened the buckle until the blood stopped, then tightened it once more until the blood remembered it was liquid.
Click.
The Lord-of-the-Tally took one step. The brass bead moved. The ground shook. The soup-ground became hard stone. The step was recorded. It was Written.
Clack.
He took another step. The distance tried to stretch, to let the Borrower escape. But the Leg said, “No. A pace is a pace. Two is two.” The magic of the Leg nailed the road to the earth.
The Borrower-Who-Forgets looked back. He saw the Lord walking. The Lord was not running like a cheetah; he was walking like a glacier. Click-thud. Click-thud.
The Borrower threw a mountain in the way. The Lord walked through the mountain, for the Leg calculated that the shortest path is a line, and the mountain was an error in the geometry. Click-thud.
The Borrower threw a river of fire. The Lord walked on the fire. The Leg counted the steps on the flames as if they were pavement. The fire owed the Lord a path, so the fire provided.
For forty-times-forty sun-circles, the chase went. The Borrower ran until his heart was a dry seed. He ran until his feet were stumps. But he could not stop, for he had the Bag of Miles.
But behind him… always… Click-thud.
The Lord-of-the-Tally did not sleep. The Leg would not let him sleep. The Leg ate the fatigue. The Leg drank the sweat. The Lord was merely the passenger; the Leg was the hunter.
Finally, the Borrower reached the End of the Paper (the edge of the world). He had no more miles in the bag. He turned. The Lord was there. The Lord was not out of breath. The Lord looked fresh, like a coin just struck.
“I have run far!” screamed the Borrower. “I have run beyond the counting!”
The Lord looked at his thigh. The red beads glowed with the hate of the red eye. He read the number.
“You have run exactly eight-million-six-hundred-thousand steps,” said the Lord. “And now, the Audit is due.”
The Lord lifted the Leg. He did not kick with anger. He kicked with Procedure. BOOM.
The foot struck the Borrower. The Borrower did not die. No, that is too easy. The Borrower was flattened. He was pressed thin. He became the Ink. The Lord took the Ink and wrote the final number in the sky.
The Bag of Miles burst open, and the distance returned to the world, measured and strict. The Lord took off the Leg, for it was too heavy with the truth to wear in peace. He left it on the road, waiting for the next hunter who needs to catch a lie.
The Moral of the Story: You may run from the man with the sword, and you may hide from the man with the spell, but you cannot outrun the man who counts your steps; for debt has no lungs, and therefore, it never needs to catch its breath.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Unique Name: The Tillinghast-Gaiter (Model 337)
Item Type: Weird Science Artifact / Hyper-Geometry Device
Era: Gaslight (1890s), Classic (1920s), or Modern (Pulp)
Description: A stiff, black leather thigh-brace fitted with a brass counting mechanism that resembles a miniature Babbage engine. It clicks with a wet, organic sound, measuring steps with disturbing accuracy.
Mechanics:
- Skill Augmentation: While worn, the investigator gains a +20% Bonus Die to Track and Navigate rolls. The device physically guides the leg to follow the most efficient path.
- Active Effect – The Pursuit: By spending 2 Magic Points (MP), the wearer can activate the “Compound Interest” gear. For the next 1d10 rounds, the wearer’s MOV (Movement Rate) is increased by +2. However, immediately after this duration ends, the wearer suffers 1 point of Fatigue and their MOV is reduced by -2 for 1 hour.
- Combat Maneuver – The Lien: If the wearer makes a successful Fighting (Brawl) attack using a kick (dealing 1d4 damage), they may spend 4 MP to inflict a “Lien” on the target. The target must succeed on a Hard CON roll or their MOV is halved for 1d6 rounds as their legs feel unnaturally heavy.
- Sanity Cost: Inspecting the internal mechanism reveals that the gears are made of petrified bone, not brass. 1/1d3 Sanity points to realize the device is powered by the “memory of walking.”
- Compulsion: If the wearer fumbles a sanity check while wearing this, they develop a mania for counting steps. They cannot perform any action until they have walked a prime number of paces.
Blades in the Dark
Unique Name: Inspector’s “Ledger” Greaves
Item Type: Fine Spark-Craft Gear
Load: 1 (Worn)
Tier: II (Quality Item)
Description: Standard issue for the elite “Asset Recovery” unit of the Bluecoats. These brass-reinforced greaves hum with a low-voltage electro-plasmic current that stiffens the leg muscles for endless pursuit.
Mechanics:
- Pace: You have Potency on Hunt or Prowl actions when chasing a target (but not when hiding). The greaves mechanically force your legs to move faster than humanly possible.
- Special Ability – The Foreclosure: You may mark 1 Stress to activate the “Lien.” Your next skirmish attack involves a heavy, magnetized kick. If successful, in addition to standard harm, the target is pinned or slowed (your choice) as the residual energy binds their legs.
- Devil’s Bargain: The GM may offer a Bonus Die on a Survey or Hunt roll if you allow the greaves to “tick.” The loud click-clack of the abacus mechanism reveals your position to everyone in the district, raising Heat by +1 immediately after the score.
- Resilience: You may use the greaves to resist fatigue or exhaustion consequences (mark 1 load box on the item to indicate the battery is drained instead of taking harm).
Dungeons & Dragons (5th Edition)
Unique Name: Garter of the Inevitable Step
Rarity: Common (Wondrous Item)
Attunement: Requires attunement.
Description: A band of black bull-hide with a brass abacus sewn into the side. The beads glow faintly red when you are walking toward someone who owes you money.
Mechanics:
- Fiscal Footing: While wearing this item, you have advantage on checks and saving throws to avoid being knocked Prone.
- The Tally-Stride (Passive): You cannot get lost by non-magical means. You always know exactly how far you have traveled and can retrace your steps perfectly. You have advantage on Wisdom (Survival) checks to track a creature that has stolen from you or violated a contract with you.
- Compound Interest (Active): As a bonus action, you can click the brass buckle to borrow speed from the future. Your walking speed increases by 10 feet for 1 minute. When this effect ends, your speed is reduced by 10 feet for 10 minutes. This property can be used once per long rest.
- The Lien (Active): When you hit a creature with an unarmed strike (kick), you can choose to place a Lien on them. The target must succeed on a DC 13 Strength saving throw. On a failure, the target’s speed is halved until the start of your next turn. You can use this feature a number of times equal to your Proficiency Bonus per long rest.
Knave (2nd Edition)
Unique Name: Bailiff’s Brass Leg-Band
Item Type: Clothing/Tool
Slots: 1
Quality: 3 (Durability)
Description: A stiff leather garter with a counting mechanism. Clicks with every step.
Mechanics:
- Stat Bonus: While worn, add +1 to Constitution checks related to marching or running.
- Passive Ability: The wearer can track any target over urban terrain (cobblestones, wood floors) as if they were tracking in snow. The abacus highlights the “weight” of the footprints.
- Active Ability (The Seizure): In combat, if you make a successful unarmed attack (kick), you can trigger the item. The target must make a save (DEX or STR). If they fail, they are Slowed (can only move near, cannot move far) for the rest of the battle or until they drop an item of value to “pay the debt.”
- Breakage: If the wearer fails a Constitution save to resist exhaustion, they may choose to have the item lose 1 point of Quality to automatically succeed instead. The brass gears grind and smoke, taking the strain for you.
Fate (Core/Condensed)
Unique Name: The Bailiff’s Brass Garter (Model 337)
Permissions: Must possess the item and attach it to a leg.
Aspect: Inescapable Rhythm of the Ledger
Stunts:
- The Tally-Stride: Because I wear the Leg 337, I gain +2 to Investigate or Survival checks when tracking a target through an urban environment or when attempting to retrace my exact path through a labyrinth.
- Compound Interest Charge: Once per scene, I can invoke the item’s Aspect (free invoke) to move two zones for free as part of an action, provided I am moving directly toward a target I have designated as a “Debtor.” In the following exchange, I cannot move zones.
- The Lien (Kick): I can use Physique to make a Create an Advantage action called “Asset Freeze” against an opponent in my zone. If successful, I place the situation aspect Burdened by Debt on them with a free invoke. The narrative effect is that their legs feel heavy, restricting their ability to flee.
Numenera & Cypher System
Unique Name: Probability-Pacing Gaiter
Level: 1d6 + 2
Form: A thigh-band of synth-leather with a side-mounted mechanism of clicking crystal beads.
Effect (Passive): The wearer has an Asset on all Speed-based tasks related to running, jumping, or balancing on narrow surfaces. The device micro-adjusts the wearer’s muscles for perfect stability.
Effect (Active – Compound Interest): The wearer can activate the device to move a Long distance as a single action for one round. However, on the immediate next turn, the wearer can only move an Immediate distance as the device recharges its kinetic battery.
Effect (Active – The Lien): As part of a melee attack (kick), the user can spend 1 Speed point. If the attack hits, it deals normal damage, and the target is moved one step down the damage track on their Speed Defense tasks for one minute (due to their legs feeling unnaturally heavy).
Depletion: 1 in 1d20 (Check each time an Active effect is used).
Pathfinder (2nd Edition)
Unique Name: Greaves of the Relentless Audit
Price: 55 gp Usage: Worn (Legs); Bulk: L
Traits: Common, Transmutation, Invested, Mechanical
Description: A single heavy leather garter with a brass abacus attached. It clicks rhythmically as you walk.
Activate: Interact (Single Action); Frequency: Once per hour Effect (Compound Interest): You snap the brass buckle. For 1 minute, you gain a +10-foot status bonus to your Speed. When the minute ends, you become Fatigued unless you spend 10 minutes resting to “balance the ledger.”
Activate: Reaction; Trigger: You hit a creature with an unarmed Strike using your legs (such as a kick). Effect (The Lien): You loudly declare the target’s debt. The target must succeed on a DC 19 Fortitude save.
- Success: The target is unaffected.
- Failure: The target takes a -10-foot status penalty to their Speed for 1 round.
- Critical Failure: The target is Immobilized for 1 round as their legs lock up under the weight of the debt.
Passive Benefit: You gain a +1 item bonus to Survival checks to Track creatures in urban environments (paved roads, cobblestones, or floors).
Savage Worlds (Adventure Edition)
Unique Name: Skip-Tracer’s Leg-Iron
Type: Enchanted Gear Weight: 2 lbs Cost: $400
Description: A knee-brace with an integrated abacus that counts steps and enforces the wearer’s pace.
Mechanics:
- Fiscal Footing: The wearer gains a +1 bonus to Athletics rolls made to resist Push, Trip, or Grapple attempts. The leg anchors itself magically.
- The Tally: The wearer gains a +2 bonus to Survival rolls when tracking a specific target within a city. The abacus clicks faster as you get closer to the “Asset.”
- Active Power – The Lien: The wearer can make a Called Shot to the legs (-2). If the attack hits, in addition to normal damage, the target suffers the Distracted state and their Pace is reduced by 2 for the remainder of the encounter (or until they receive Healing). This does not stack with itself.
- Hindrance (Noisy): The constant click-clack of the abacus beads imposes a -1 penalty to all Stealth rolls.
Shadowrun (6th Edition)
Unique Name: MCT “Asset-Recovery” Cyber-Gaiter (Model 337)
Item Type: Cyberware (Leg Modification)
Essence Cost: 0.3 per leg | Capacity: [3] | Availability: 4R | Cost: 6,500¥
Description: A sleek, matte-black hydraulic bracing system installed directly into the user’s cyber-leg or clamped over a biological leg. It features a subdermal haptic feedback loop that pulses rhythmically, guiding the user’s stride for maximum efficiency during urban pursuit.
Game Mechanics:
- Pace-Maker (Passive): The gaiter links to the user’s tactical network to optimize movement. The user gains a +2 dice pool bonus to Tracking tests and Navigation tests in urban environments.
- Compound Charge (Active): As a Minor Action, the user can overclock the hydraulics. For the next combat round, increase the user’s Sprint rate by +5 meters. Immediately after this round, the user must resist 2S damage (unresisted) as the servos overheat and scorch the leg.
- The Lien (Melee Attack): The gaiter includes a kinetic-locking mechanism in the ankle. If the user makes a successful Unarmed Attack (Kick) [DV 3S, Attack Rating 8], they can choose to deal no damage and instead inflict the Hobbled status on the target. The target’s Movement is halved until they are treated with a Biotech test (Threshold 2).
- Wireless Bonus: The user can designate a “Debtor” via AR. The user gains 1 Edge on any Opposed Test made to catch or grapple that specific target.
Starfinder (2nd Edition Playtest)
Unique Name: AbadarCorp “Repossession” Greaves
Level: 2 | Price: 450 Credits
Usage: Worn (Legs/Armor Upgrade); Bulk: L
Traits: Tech, Lawful, Move
Description: Polished brass shin guards inscribed with the “Prayer of the Pursuing Coin.” They emit a rhythmic ticking sound when the wearer walks.
Game Mechanics:
- Fiscal Footing (Passive): You gain a +1 item bonus to Acrobatics checks to Balance and to Survival checks to Track creatures in cities.
- Compound Interest (Activity): [One-Action] You snap the brass buckle. You Stride. During this movement, you ignore difficult terrain caused by rubble, crowds, or urban debris.
- The Lien (Reaction): Trigger: You successfully hit a creature with an unarmed Strike using your leg. Effect: You activate the magnetic dampeners in the greaves. The target must succeed on a Reflex save (DC 16).
- Success: The target is unaffected.
- Failure: The target takes a -10-foot penalty to their Speed for 1 round.
- Critical Failure: The target is Immobilized for 1 round as their legs feel impossibly heavy.
Traveller (Mongoose 2nd Edition)
Unique Name: Ministry of Justice “Pursuit” Leg-Brace (TL 12)
TL: 12 | Mass: 1 kg | Cost: Cr 2,000
Description: A standard-issue augmentation for Imperial bounty hunters. It consists of a rigid polymer frame with a brass finish and a small grav-assist unit at the ankle.
Game Mechanics:
- Servo-Assist: The brace augments the wearer’s stride. The wearer gains a DM+1 to all Athletics (Dexterity) checks involving running or sprinting.
- Urban Tracker: The onboard computer analyzes gait and footprint depth. The wearer gains a DM+2 to Investigate or Streetwise checks when tracking a known fugitive.
- The Foreclosure (Combat): The wearer can execute a “Grav-Kick.” This is an Unarmed attack. If successful, the wearer triggers the grav-unit on impact. The target must make a Strength or Dexterity check (Difficulty 8). If they fail, they are knocked Prone and suffer a -2 DM to their movement on their next turn due to temporary vertigo.
- Battery: Operates for 48 hours of continuous use.
Warhammer Fantasy Roleplay (4th Edition)
Unique Name: The Verenan “Truth-Seeker’s” Gaiter
Availability: Rare | Cost: 4 Gold Crowns
Encumbrance: 1
Description: A heavy leather gaiter reinforced with brass strips and a small, locking abacus mechanism. It is favored by Witch Hunters and Debt Collectors who believe that “Justice must be swift.”
Game Mechanics:
- Relentless Pursuit: The wearer gains a +10 bonus to Outdoor Survival and Navigation Tests when tracking a fugitive who has broken a law or contract.
- Fiscal Stability: The gaiter locks the leg in place against heavy impacts. The wearer gains a +1 SL (Success Level) on Opposed Tests to resist being Knocked Prone.
- Active – The Audit: In combat, the wearer may spend a Fortune Point to declare an “Audit” on a fleeing opponent. For the next round, the wearer’s Movement characteristic is increased by +2, but only if moving directly toward the target.
- Weapon Trait: Unarmed attacks (Kicks) made with this leg gain the Pummel Quality.
- Flaw (Noisy): The brass beads rattle constantly. The wearer suffers a -20 penalty to Stealth Tests.
