Eye 772 of the Quantified Prospectus

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The Eye 772 of the Quantified Prospectus is a single, circular lens of high-clarity “Lead-Light” crystal, encased in a thin, rotating frame of burnished electrum. It is designed to be worn over either eye, held in place by a series of micro-fine silver filaments that wrap behind the ear and anchor to the avatar’s temple via a magic-circuit contact point. Unlike a mundane monocle, the lens is etched with concentric rings of golden tally-marks that spin independently of the frame when the avatar’s Mind’s Eye is active. It does not magnify physical distance; instead, it magnifies the underlying “metadata” of the world, presenting the user with a clinical, analytical view of their surroundings.

  • Lore
    • In the industrial island countries where airship fleets and steam-factories represent massive financial investments, a “Quantified Prospectus” is a literal visual contract. These lenses were first crafted by the Void-Treasurers of the 4th Island, who believed that the primary cause of death among avatars was not monsters, but “uncalculated variables.” The Eye 772 is the most common model produced during the mid-industrial age, distributed to actuary-scouts who were tasked with exploring uncharted islands to determine if the resources present justified the “Life-Risk” cost of a full expedition.
  • Tier 1 Statistics
    • Slot: Eye (Monocle/Lens).
    • Tier: 1.
    • Material: Lead-Light Crystal, Electrum Frame, and Silver-Filament Circuitry.
    • Weight: 0.05 lbs.
    • Durability: High (Impact-resistant crystal).
  • Skills Gained (When Openly Worn)
    • Actuarial Appraisal: The avatar can determine the current market value (in Silver or Gold) of any mechanical component or raw material simply by looking at it for six seconds.
    • Structural Vulnerability Mapping: The avatar gains proficiency in identifying the weakest point in any wall, door, or steam-boiler, granting them an advantage when attempting to dismantle or sabotage industrial objects.
  • Passive Magic
    • The Auditor’s Overlay: The lens converts the passive data of the Mind’s Eye into floating, quantifiable values. When looking at a creature, the avatar sees their remaining HP expressed as a percentage bar rather than a vague qualitative feeling.
    • Risk-Weighted Focus: The lens highlights objects or environmental hazards that have a high “Critical Failure” probability in a faint, pulsing red hue, allowing the wearer to avoid stepping on loose floorboards or touching overheated pipes.
  • Active Magic
    • Projected Contingency (Normal Casting): By rotating the electrum frame and chanting for less than six seconds, the avatar projects a 3D translucent “forecast” of a potential action (such as jumping a gap or pulling a lever). The lens reveals the “Percentage of Success.” If the success rate is above 70%, the avatar gains a bonus to the actual attempt.
    • Stabilize Observation (Silent Casting): With a pulse of thought, the avatar can lock the lens’s focus onto a single target. This negates any penalties caused by visual distractions or magical illusions for one minute. Because it is silent, the depth of detail is reduced by 25%, showing only the most vital stats.
  • Additional Information
    • As a Tier 1 item, it is limited to the 19-item total. If an avatar attempts to wear two Eye 772 units simultaneously, the data streams conflict, causing immediate disorientation and the loss of 1 HP per minute due to mental strain.
    • The lens automatically unattunes if placed in extradimensional storage, requiring a fresh one-minute attunement period upon retrieval.
    • When the “Projected Contingency” is active, the lens emits a soft, mechanical clicking sound that can be heard within 5 feet.
  • Tags
    • Vision, Administrative, Lead-Light, Analytical, Tier 1, Electrum, Data-Driven, Monocle, Logistical, Actuary, Crystalline, Causal, Precision, Tally, Predictive, Metropolitan, Non-Combustive, Evaluator, High-Clarity, Circuit-Linked, Metric

In the world of Saṃsāra, the Eye 772 of the Quantified Prospectus is a tool of elite observation, typically circulated within the high-altitude administrative districts of the 73 island countries. Because it is a precision instrument that bridges the gap between the Mind’s Eye and industrial data, its acquisition is usually a formal and calculated affair.

Methods of Acquisition

  • Corporate Commission: Most Eye 772 lenses are issued as standard equipment for licensed actuaries of the major trade guilds. An avatar might obtain one by signing a “Soul-Lease” contract, where the item is provided in exchange for a percentage of the salvage the avatar identifies during their travels.
  • Estate Liquidation: When a high-ranking auditor perishes or retires to a lower-tier lifestyle, their specialized gear is often sold to cover their remaining debts. These items are frequently found in “Blind Auctions” within metropolitan skyscrapers, where bidders must rely on their own Mind’s Eye to verify the lens’s calibration before the hammer falls.
  • Archaeological Reclamation: In the backwoods and jungles, ruins of ancient logistical outposts occasionally yield these lenses. Because they are made of high-clarity Lead-Light crystal, they do not tarnish or degrade like organic material. An avatar might find one still gripped in the skeletal remains of a scout who died calculating the odds of their own demise.

Shop Descriptions and Atmosphere

The establishments that deal in “Eye” slot items are far removed from the soot-stained workshops of the lower industrial levels. These shops are temples of clarity and light.

  • The Optic Alchemist: These shops are often located at the highest points of floating cities to take advantage of the pure, unfiltered sunlight. The interior is filled with mirrors and prisms that catch the ebbing and flowing magic of the atmosphere. The shopkeeper is usually a specialist who treats the sale like a medical fitting, carefully measuring the avatar’s temple width and magic-circuit conductivity.
  • The Logistical Clearinghouse: These are sterile, quiet environments where data is the primary currency. The walls are lined with glass drawers containing various lenses. The atmosphere is one of hushed professionality, and the shopkeeper will often require the buyer to perform a “sample audit” on a broken steam-valve to prove they have the mental discipline to handle the data overlay.

Purchasing and Selling Process

Buying and selling an Eye 772 is a sellers’ market interaction that relies heavily on the “buyer beware” principle.

  • Calibration Testing: A reputable seller will allow the buyer to attune the item for one minute within the shop to ensure the “Projected Contingency” does not suffer from causal lag. If the silver filaments do not anchor properly to the avatar’s temple, the item is considered a “misfit” and the price may drop—or the seller may refuse the sale entirely to avoid a liability claim.
  • Market Fluctuations: If a new uncharted island is discovered, the price for these lenses spikes as hundreds of prospectors rush to secure the best analytical gear. Conversely, during a local economic depression, these items are often sold off cheaply by desperate bureaucrats.
  • Verification: An avatar must use their Mind’s Eye to ensure the Lead-Light crystal is genuine. Counterfeit lenses made of mundane glass will not show the “Percentage of Success” and may even cause permanent vision damage if they short-circuit the avatar’s magical flow.

Estimated Costs

While prices are never fixed, the complexity of the Lead-Light crystal and the electrum framing places this item in a higher silver bracket than mundane gear.

  • Typical Price Range: 45 to 85 Silver pieces.
  • Electrum Pricing: In metropolitan hubs, the price is standardly expressed as 9 to 17 Electrum pieces.
  • Gold Transactions: A “Mint Condition” lens with a custom-engraved electrum frame can easily cost 1 to 2 Gold pieces (100–200 Silver).
  • Mundane Trade: Sellers of such high-precision instruments almost never accept copper due to the difficulty of verifying the purity of such a large volume of low-value metal.

Tactical Prognostication and Visual Auditing of the Eye 772

Roleplaying with the Eye 772 of the Quantified Prospectus transforms the avatar’s perspective into a HUD-driven tactical display. It encourages a detached, analytical personality where every movement is preceded by a mental calculation of risk versus reward. In the world of Saṃsāra, where the “Mind’s Eye” is a recognized reality, wearing this lens signals to others that the avatar is not merely looking at them, but is actively measuring the probability of their failure.

  • Metropolitan Skyscraper Districts
    • Offense: Within the vertical labyrinths of a megacity, an actuary uses the lens to perform “Structural Vulnerability Mapping.” Roleplay focusing the electrum frame on a rival’s fortified office door or a steam-powered security gate. The lens highlights a specific, vibrating rivet or a slightly misaligned magic circuit. By striking that exact point, the avatar can bypass a complex lock in seconds, turning a high-security barrier into a mere statistical speed bump.
    • Defense: In guarded areas where AC is tripled, the avatar utilizes the “Risk-Weighted Focus.” Roleplay the lens flashing a dull red over the floorboards just before a hidden floor-trap triggers or highlighting the slight heat-shimmer of a concealed steam-vent. By simply stepping where the lens does not show a “hazard pulse,” the avatar maintains a perfect defense without ever drawing a weapon.
  • High-Altitude Airships and Floating Cities
    • Offense: During an aerial skirmish, the avatar uses “Projected Contingency” to calculate the odds of a long-distance leap between swaying vessels. Roleplay the translucent 3D forecast appearing over the gap, showing a “74% Success Rate” if the jump is timed with the ship’s roll. With the bonus granted by the lens, the avatar executes the jump with mathematical certainty, landing precisely where the enemy’s defense is weakest.
    • Defense: Against boarding parties, the “Auditor’s Overlay” allows the avatar to see the exact HP percentage of every attacker. Instead of wasting mana on a healthy foe, the avatar roleplays a “Statistical Cleanup,” using a single “silver fire” bolt to finish off multiple targets that the lens has flagged as being at 5% health or lower, efficiently clearing the deck of high-risk variables.
  • Dark Cave Systems and Underwater Hubs
    • Offense: In the pitch-black or the murky depths, the “Stabilize Observation” active magic is vital. Roleplay the silver filaments tightening on the avatar’s temple as the lens filters out the “visual noise” of bubbles, silt, or magical darkness. This allows the avatar to fire a projectile or spell at a target’s “Critical Vulnerability” point (highlighted in gold by the lens) that an unaugmented eye could never perceive in such conditions.
    • Defense: In underwater metropolises, the lens acts as a pressure-gauge for the environment. Roleplay the avatar noticing a pulsing red “Structural Failure” warning on a reinforced glass dome long before a leak occurs. This predictive defense allows the group to relocate or brace themselves, turning a potential drowning disaster into a controlled evacuation.
  • Ancient Ruins and Backwood Jungles
    • Offense: Against unique monsters that have evolved for millennia, the “Actuarial Appraisal” reveals the value of the beast’s components. Roleplay the avatar shouting tactical instructions to the group: “Target the left ocular sac; it has a 90% probability of containing the elemental fire core and is worth 12 Silver in intact condition!” This turns a chaotic monster hunt into a surgical, high-profit harvest.
    • Defense: In “Deathly” areas where AC is cut completely, the lens is the avatar’s only hope for survival. Roleplay the avatar using the “Projected Contingency” to see their own death in a dozen different ways, then choosing the one path that shows a “1% Survival Rate.” By spending a mana boost point as a reaction—triggered by the lens’s warning—the avatar survives an attack that was mathematically certain to kill them, leaving them with 1 HP.
  • Market Squares and Trade Docks
    • Offense: Roleplay “Economic Sabotage” during a high-stakes negotiation. The avatar uses the lens to look at a merchant’s “Trade Inventory.” By pointing out that a Tier 2 item has a “45% Probability of Mana-Leak,” the avatar forces the seller to drop the price. The lens provides the “stats” needed to win the negotiation through cold, unyielding facts rather than charisma.
    • Defense: Against the “Buyer Beware” market, the lens acts as a fraud-detector. Roleplay the avatar looking at a “Suggested Tier 3” item and seeing a red “False Tier” flag through the lens. This prevents the avatar from purchasing and wearing an item that would cause them the agonizing pain and health loss associated with being under-tiered, defending their life and their wallet simultaneously.

Perception of Activation:

The activation of the Eye 772 of the Quantified Prospectus creates a radical shift in how an avatar processes reality, moving from organic perception to a highly structured, data-rich analytical stream.

  • Visual Perception
    • Description: The world through the Lead-Light crystal appears in hyper-clarity with a slight cyan tint. High-contrast overlays appear around objects: health bars pulse in green or red, structural stress points glow with golden fractals, and potential movement paths are traced in shimmering silver lines. Concentric rings of tally marks spin rapidly in the periphery of the lens.
    • Positives: Eliminates visual ambiguity; the avatar can see through light fog and dim lighting as if it were mid-day. Important tactical data is highlighted automatically.
    • Negatives: The “visual clutter” of too many statistics can be distracting in complex environments, potentially causing the avatar to miss non-quantifiable aesthetic changes, like the subtle shifting of an enemy’s emotional expression.
  • Auditory Perception
    • Description: A rhythmic, high-frequency “clicking” sound, similar to a rapidly ticking clock or a steam-powered ticker-tape machine, sounds in the ear corresponding to the side of the lens. This sound speeds up as the “Percentage of Success” calculation nears completion.
    • Positives: Provides a non-visual queue for the progress of active magic, allowing the avatar to keep their eye on the target while waiting for the calculation to “lock in.”
    • Negatives: The constant clicking can be irritating over long periods and may prevent the avatar from hearing very faint, high-pitched noises, such as the whistle of a distant steam-leak.
  • Tactile Perception
    • Description: The silver filaments anchored to the temple pulse with a gentle, rhythmic heat. During “Stabilize Observation,” this heat intensifies into a sharp, vibrating pressure that feels as though the lens is physically tightening against the avatar’s skull.
    • Positives: The physical pressure serves as a grounding sensation, helping the avatar maintain focus during chaotic combat or when suffering from vertigo.
    • Negatives: After deactivation, the temple area often feels tender or “bruised” by the magical conductivity, leading to a temporary dull headache.
  • Olfactory Perception
    • Description: A sharp, metallic scent of heated electrum and “cold air” (similar to the smell inside a deep ice-cave) fills the avatar’s nostrils.
    • Positives: The smell of cold air acts as a stimulant, increasing the avatar’s mental alertness and helping to purge the scent of swamp gas or decay in ruins.
    • Negatives: The intensity of the ozone-like scent can mask the smell of smoke or chemical leaks, which are critical warning signs in a steam-powered industrial world.
  • Gustatory Perception
    • Description: A flavor of copper and dry, flavorless starch (like eating a piece of high-quality drafting paper) manifests at the back of the throat.
    • Positives: Serves as a biological confirmation that the magic-circuit contact point is drawing mana efficiently from the avatar’s gear.
    • Negatives: The metallic dryness makes it difficult to speak clearly for long periods, often requiring the avatar to carry water or lozenges during long auditing sessions.
  • Extra-Sensory: Causal-Visual Sync
    • Description: The avatar perceives “ghost images” or translucent silhouettes of where an object or creature will be in the next three seconds based on current trajectory and probability.
    • Positives: Allows for incredible defensive reactions and “pre-emptive” strikes, as the avatar is essentially seeing a fragment of the immediate future.
    • Negatives: If the environment changes too rapidly (e.g., a sudden explosion), the ghost images can shatter or overlap, causing “Causal Nausea” and a temporary inability to use the Mind’s Eye.
  • Extra-Sensory: Metadata Empathy
    • Description: The wearer feels the “worth” of an object as a physical weight in their mind. A high-value magic crystal feels “heavy” and significant, while a piece of junk feels “light” and transparent.
    • Positives: Allows for the rapid sorting of loot and gear in high-stress situations without needing to stop and perform a full “Identify” ritual.
    • Negatives: The avatar may become subconsciously biased towards high-value items, leading them to ignore low-value objects that might be tactically or emotionally important.
  • Extra-Sensory: Structural Resonance
    • Description: The avatar “sees” the vibrations of mechanical power through solid walls. They can perceive the spin of a gear inside a locked safe or the flow of steam behind a bulkhead.
    • Positives: Makes the avatar an unparalleled infiltrator and saboteur, as no mechanical secret is hidden from their sight.
    • Negatives: Constant exposure to the “hum” of the world’s machinery can make it difficult for the avatar to find mental peace, as the industrial pulse of Saṃsāra is always visible to them.

Blueprint for the Fabrication of Eye 772 (Quantified Prospectus)

The creation of an Eye 772 lens is an exercise in extreme precision. It requires the crafter to bridge the gap between physical optics and the ethereal data-streams of the Mind’s Eye. Most of these lenses are produced in vibration-dampened laboratories high above the smog of the industrial islands.


Materials Needed

  • Lead-Light Crystal (1 Raw Shard): A rare, high-density glass found in the ruins of the 4th Island, capable of refracting magical intent into visual data.
  • Electrum Ingot (2 oz): An alloy of gold and silver used for the rotating frame, providing the perfect balance of conductivity and structural rigidity.
  • Silver-Filament Wire (3 Meters): Hair-thin wiring harvested from “Still-Water” silver to serve as the neural-temple anchors.
  • Alchemical Tally-Ink: A suspension of pulverized mana crystals and permanent dye used to engrave the spinning logic-rings.
  • Magnetic-Resin Adhesive: A magically neutral bonding agent that allows the micro-components to adhere without disrupting the visual field.

Tools Required

  • Diamond-Tipped Precision Lathe: Used for grinding the Lead-Light crystal to the exact curvature required for statistical refraction.
  • Vacuum-Sealed Etching Chamber: A controlled environment for engraving the microscopic tally marks without interference from dust or moisture.
  • Micro-Soldering Needle: A specialized tool for connecting the silver filaments to the electrum frame’s magic-circuit contact points.
  • Mind’s Eye Calibration Stand: A device that projects standardized magical “targets” to ensure the lens correctly calculates HP percentages and risk factors.
  • High-Magnification Jeweler’s Loupe: For inspecting the micro-rivets of the rotating electrum housing.

Skill Requirements

  • Tier 1 Artificing (Optics Specialty): Fundamental knowledge of how light and magic interact through crystalline mediums.
  • Causal Calculus (Grade 1): The mathematical ability to program the “Projected Contingency” logic into the etched tally-rings.
  • Fine Motor Coordination: Necessary for the placement of filaments that are thinner than a human hair.
  • Mana-Circuit Alignment: The ability to tune the device so it synchronizes with the avatar’s unique neural-magical signature.

Crafting Steps

  1. Crystal Shaping: The Lead-Light shard is placed on the diamond lathe. It must be ground into a perfect circle with a bi-convex curvature that focuses ambient mana rather than just physical light.
  2. The First Etching: Using the diamond needle in the vacuum chamber, the crafter engraves the three concentric rings of the “Auditor’s Overlay” onto the surface of the crystal. These are then filled with Alchemical Tally-Ink.
  3. Frame Forging: The electrum is melted and cast into two independent rings. The inner ring must hold the crystal, while the outer ring must be able to rotate 360 degrees with zero friction.
  4. Circuit Integration: The silver-filament wires are braided and soldered into the electrum frame. These filaments are then “tapered” at the ends to ensure they can painlessly anchor into the avatar’s temple skin.
  5. Logic Priming: The crafter must enter a deep meditative state, channeling “Actuarial Intent” into the lens for four hours. This “teaches” the Lead-Light crystal how to translate raw mana into numerical data.
  6. Assembly: The etched crystal is set into the inner electrum ring using the magnetic resin. The rotating frame is then snapped into place, ensuring the mechanical clicking sound is clear and rhythmic.
  7. Synchronization Test: The lens is placed on the calibration stand. The crafter verifies that the “Risk-Weighted Focus” correctly identifies 100% of the simulated hazards before the item is finalized for attunement.

One Who Beheld Ghost of Harvest Yet to Come

In the duration when the world-disk was yet damp with the perspiration of the Great Engine, and the seventy-three islands were but pebbles in the eye of the gale, there dwelt a Seer-of-Numbers named Val-Kora. In the tongue that has been eaten by the moths of time, Val-Kora is named “The One Who Counts the Heartbeats of the Sun.”

Val-Kora was a creature of the High-Spires, where the air is thin and tastes of cold metal. He possessed a gaze that was not satisfied with the skin of things. When he looked upon a tree, he saw not the leaf, but the count of the days until the leaf would rot. When he looked upon a mountain, he saw the number of stones that would fall before the mountain became a plain.

“The world is a deception of the uncalculated,” Val-Kora spoke to the Brass-Wind. “I am weary of the ‘Perhaps’ and the ‘Maybe.’ I wish to see the ‘Is’ and the ‘Will-Be.’”

He journeyed to the Void-Treasury of the 4th Island, where the Lead-Light crystals grow like tumors upon the bones of the earth. He took a sliver of the “Eye of the World” and bound it with the hair of a lightning-ghost—which the translators believe refers to the silver-filament circuits. He did not use a forge of fire; he used a forge of “Cold-Intent.” He pressed his own Mind’s Eye against the crystal until the glass learned the hunger of his own logic.

The crystal became the first 772. It did not merely show him the road; it showed him the “Percent-of-the-Stumble.” When he wore the lens, the world was no longer a mystery. He saw the “Stats of the Beast” before the beast had unsheathed its hunger. He saw the “Value of the Grain” before the seed had been cast into the mud. He became the First Actuary, the one who could walk through a rain of arrows because he saw the “Shadow of the Path Not Taken.”

But the ancient ink becomes smeared with the oil of many centuries here. It says that Val-Kora became a prisoner of the “Overlay.” He looked upon his own child and saw only a “Success-Rate of Growing.” He looked upon his own wife and saw a “Durability-Rating of the Heart.” He forgot the “Feel of the Warmth,” for he was too busy measuring the “Kelvin-of-the-Flame.”

One day, the story says, a great mana-storm rose from the churning gut of Saṃsāra. The lens spun so fast that the electrum frame became a halo of white fire. Val-Kora saw the “Percentage of the World’s End” flickering in his peripheral vision. He saw a million paths to survival, but each path required him to discard a piece of his own soul to balance the equation.

He calculated until the silver filaments grew into his brain, turning his thoughts into tally-marks. When the storm passed, the people of the High-Spires found only the lens, still spinning upon the stone floor. Val-Kora had become a “Zero-Sum,” a variable that had solved itself out of existence. He had measured the world so perfectly that there was no room left in it for him to stand.

The story is told in the smoky tea-houses of the Auditor-Guilds to every youth who puts the Lead-Light to their eye for the first time. They say that if you look too long through the 772, you will eventually see the tally-mark that represents your own final breath, and you will spend the rest of your days trying to audit the wind.

  • The Moral of the Story: He who seeks to see the world only through its value and its risks shall eventually become a ghost in his own life, for the beauty of the world lies in the variables that cannot be counted.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition)

Artifact Name: The Glass of Analytical Dread

This item is a piece of “Hyper-geometry” hardware, often found in the possession of agents of the Mi-Go or survivors of the Great Race of Yith.

  • Item Type: Artifact / Sensory Augmentation
  • Specific Mechanics:
    • Statistical Appraisal: Grants a Bonus Die to Accounting, Appraise, and Science (Mathematics) checks.
    • Active: Actuarial Forecast: The user spends 1 Magic Point to focus on a creature or complex machine. A successful Spot Hidden check reveals the target’s current Hit Points (for creatures) or Build/Armor (for machines).
    • Active: Project Contingency: The user spends 5 Magic Points to see a “ghost path” of a physical action. This allows the user to pre-roll a single Jump, Climb, or Dodge check. If the pre-roll is a success, the user may keep that result for their next action. If it is a failure, the user may choose a different course of action but loses the 5 MP.
  • Sanity Cost: 0/1d4 SAN. Viewing the world as a series of cold, dying numbers can lead to a profound sense of cosmic insignificance.
  • Syntax Note: Uses standard 7th Edition Bonus Die and MP expenditure logic.

Blades in the Dark

Item Name: Fine Electro-Alchemical Monocle

This is a piece of Specialized Gear (Load: 0) favored by Spiders and savvy Architects of the Bluecoats or Ironhook Prison.

  • Item Tier: I (Quality)
  • Mechanics:
    • Fine Quality: This item is considered Fine Quality for the purpose of potency and resisting interference.
    • Auditor’s Overlay: When you Survey or Study a score location to find weaknesses or loot value, you gain +1 Effect.
    • Predictive Strike: You may expend 1 Stress to take +1d on a roll to bypass a mechanical trap or pick a lock, as the lens highlights the “Critical Path” for success.
    • Risk-Weighted Focus: When you resist a consequence from a mechanical or environmental trap, you gain +1d to your Resistance Roll.
  • Syntax Note: Occupies no Load but counts as a “Fine” item for Tier-based interactions.

Dungeons & Dragons (5th Edition)

Item Name: Monocle of the Precise Actuary

Wondrous item, common (requires attunement)

  • Item Description: This electrum-framed lens pulses with golden light when it detects a flaw. While wearing it, you gain the following benefits:
  • Passive: Metadata Sight: You gain a +2 bonus to Intelligence (Investigation) checks made to determine the value of an object or find structural weaknesses in buildings.
  • Active: Auditor’s Overlay: As a bonus action, you can look at a creature within 30 feet. You learn its current Hit Points as a percentage of its maximum (e.g., “The target is at 45% health”).
  • Active: Projected Contingency: Once per long rest, you can use your action to project a success. You gain advantage on the next ability check you make within the next minute.
  • Tool Proficiency: While wearing this monocle, you are considered proficient with Thieves’ Tools when using them to dismantle or sabotage steam-powered or mechanical devices.
  • Syntax Note: Follows standard 5e Action Economy and Attunement rules.

Knave (2nd Edition)

Item Name: Prospector’s Eye

In the high-lethality world of Knave, the Prospector’s Eye allows a Tier 1 character to avoid the “Gamble” of survival by seeing the stats of the world.

  • Item Slots: 1 (Worn)
  • Quality: 4
  • Mechanics:
    • Numerical Sight: The wearer can see the current HP and Armor of any creature within 30 feet.
    • Appraisal: The wearer always knows the exact resale value of any treasure found in a dungeon, preventing them from being cheated in town.
    • Active: Success Path: Once per day, the wearer may reroll a failed Athletics or Dexterity-based check by following the “shimmering path” projected by the lens.
  • Syntax Note: Fits in a single inventory slot; provides Advantage on Appraisal checks.

Fate (Core/Condensed)

Name: The Prospectus Monocle

  • Type: Extra (Requires an Aspect related to logic, auditing, or precision)
  • Functional Aspect: Data-Stream Vision
  • Stunts:
    • Actuarial Appraisal: Because I have the Prospectus Monocle, I get a +2 to Investigate rolls when I am assessing the monetary value of loot or the structural integrity of mechanical objects.
    • The Auditor’s Overlay: Once per scene, I can use the monocle to discover a target’s physical weaknesses. I may create a “Quantified Vulnerability” Aspect on a target with two free invokes instead of one, provided I spend an action to study them.
    • Projected Contingency: I can spend a Fate Point to pre-calculate an action. I roll my skill twice and take the better result, representing the lens showing me the most probable path to success.
  • Cost: 1 Refresh.

Numenera & Cypher System

Name: Analytical HUD Lens

  • Level: 1d6 (Level 4 typical)
  • Form: An electrum-rimmed monocle that anchors to the temple with silver needles.
  • Effect:
    • Metadata Intuition: The wearer is Trained in all tasks involving the appraisal of items, identifying mechanical faults, and perceiving through illusions or visual distortions.
    • Depletion: — (Passive) / 1 in 1d20 (Active)
    • Active: Actuarial Forecast: By spending 2 Intellect points, the wearer can see the exact health (HP/Pools) and Armor of a creature or object within long range. This information remains visible for the duration of the encounter.
    • Active: Projected Contingency: When the wearer attempts a task involving movement or physical precision, they can trigger the lens to see the “ghost path.” This grants Asset (one step of ease) to the task. If used, roll for depletion at the end of the action.

Pathfinder (2nd Edition)

Name: Quantified Prospectus Lens

  • Item Level: 1
  • Price: 20 Silver Pieces
  • Usage: Worn (Eye); Bulk:
  • Description: This Lead-Light crystal lens overlays reality with shimmering tally marks and health percentages.
  • Traits: Divination, Investigation, Magical, Prediction.
  • Mechanics:
    • Auditor’s Insight: You gain a +1 item bonus to Perception checks to Seek or Sense Motive, and a +1 item bonus to Society checks to determine the value of merchandise.
    • Active: Actuarial Forecast (One Action): You focus on a creature or object within 60 feet. Make an Investigate check against the target’s DC. On a success, you learn the target’s current Hit Points as a percentage of its maximum and its highest and lowest saving throw modifiers.
    • Active: Projected Contingency (One Action): (Envision) You calculate the optimal path for a physical feat. Until the end of your turn, you gain a +1 circumstance bonus to your next Athletics or Acrobatics check. If you succeed on that check, the bonus increases to +2 for your next Strike against a target in your path.
  • Syntax Note: This item follows standard “Divination” and “Item Bonus” rules.

Savage Worlds (Adventure Edition)

Name: Auditor’s Data-Lens

  • Type: Personal Gear (Eye Slot)
  • Weight:
  • Mechanics:
    • Quantified Appraisal: The wearer gains a +2 bonus to Notice and Research rolls when evaluating the worth of treasure or the structural flaws of a building/vehicle.
    • Auditor’s Overlay: When making an attack or casting a spell against a target the wearer has studied for at least one round, they ignore up to 2 points of penalties from Cover or Illusions.
    • Active: Projected Contingency: As a limited free action, the wearer can spend a Bennie to “Forecast” a physical action (like a jump or a lock-pick). They may add +2 to that specific roll.
    • Active: Actuarial Forecast: With a successful Notice roll (-2), the wearer learns the exact remaining Wounds and Toughness of a target construct or automaton.
  • Syntax Note: This item is considered “Augmentation Gear” and requires the user to be a Tier 1 avatar or higher.

Shadowrun (6th World Edition)

Name: Prospectus Monocle (Mana-Visual Overlay)

In the sprawl of Saṃsāra, this item functions as an Alchemical Focus that simulates the effects of a high-end Smartlink by processing astral and physical data simultaneously.

  • Item Type: Perception Focus (Rating 1)
  • Availability: 3(I)
  • Cost: 5,500¥ (Equivalent in Silver)
  • Mechanics:
    • Data Integration: While bonded and active, the user gains a +1 dice pool bonus to all Perception and Engineering tests.
    • The Auditor’s Overlay: When the user targets a drone, vehicle, or mechanical construct, they ignore up to 2 points of Cover or Visibility penalties as the lens highlights the structural center of the target.
    • Projected Contingency: The user can spend a Minor Action to “Calculate.” This grants 1 Edge that must be spent immediately on a physical maneuver or an attack against a studied target.
  • Syntax Note: This is a “Qi Focus” variant for Adepts or a “sustained anchor” for Mages; it requires 2 Karma to bond.

Starfinder (2nd Edition / Playtest)

Name: Quantified Prospectus Lens

This item utilizes Lead-Light crystal to bridge the gap between technological HUDs and magical divination.

  • Level: 1
  • Price: 300 Credits
  • Hands: 0 (Worn)
  • Bulk:
  • Description: An electrum-framed monocle that overlays reality with numerical metadata.
  • Mechanics:
    • Passive: Auditor’s Sight: You gain a +1 item bonus to Perception checks to Seek and a +1 item bonus to Computers and Engineering checks to identify mechanical weaknesses.
    • Active: Actuarial Forecast (One Action): You observe a creature or object within 60 feet. You learn its current Hit Points as a percentage and its Weaknesses/Resistances (if any).
    • Active: Projected Contingency (One Action): (Envision) You calculate the optimal path for a physical feat. You gain a +1 circumstance bonus to your next Athletics or Acrobatics check before the end of your turn.
  • Syntax Note: This item carries the Magical and Tech traits (Hybrid Gear).

Traveller (Mongoose 2nd Edition)

Name: TL 5 Actuarial Monocle

  • Tech Level: 5 (Early Space/High Steam Industrial)
  • Weight:
  • Cost: Cr 750 (Local exchange rates apply)
  • Mechanics:
    • Analytical Vision: The wearer receives a DM+1 to any Broker, Engineer, or Mechanic check when assessing the value of cargo or the damage to a ship’s internal components.
    • Structural Mapping: By studying a bulkhead, door, or machine for 1D rounds, the user identifies its exact Armor rating and the most efficient way to bypass it (reducing the time required for an opening attempt by 50%).
    • Projected Contingency: Once per combat, the wearer may apply a DM+2 to a single Athletics (Dexterity) check by following the visual “ghost path” projected by the lens.
  • Syntax Note: This is treated as “Augmented Vision Gear” and consumes no hand slots.

Warhammer (Age of Sigmar: Soulbound)

Name: Chamonite Metric Lens

Commonly used by Aether-Khemists and Cogsmiths to quantify the shifting battlefields of the Mortal Realms.

  • Availability: Rare
  • Cost: 400 Drops
  • Mechanics:
    • Actuarial Appraisal: You have Advantage on Tests made to determine the value of loot, identify the quality of materials, or spot mechanical flaws in industrial structures.
    • Auditor’s Overlay: As a Free Action, you can study an enemy within Medium Range. Until the start of your next turn, you increase your Accuracy by one step against that target as the lens reveals its health percentages and armor gaps.
    • Active: Projected Contingency: When you take the Run or Charge Action, you can ignore any penalties from Difficult Terrain as the lens highlights the most efficient path forward.
  • Syntax Note: This item is an “Adornment” (Eye Slot). It is typically crafted from Chamonite-glass and high-grade brass.