This item manifests as a fingerless glove made of reinforced, ink-stained vellum and silk, featuring a brass-rimmed abacus built directly into the back of the hand.
Lore
The “339 Series” was developed by the Guild of Final Settlements, an organization that believes the universe is a mathematical equation that must never result in a remainder. Tier 1 avatars—often junior tax-mancers or merchant-acolytes—wear these to ensure that in the chaos of battle, no resource is wasted and no blow is struck without a recorded “cost.” In Saṃsāra, it is said that the 339s don’t just count coins; they count the weight of a soul’s intention.
Detailed Tier 1 Statistics
- Slot: Hand (Left or Right).
- Tier: 1 (Common).
- Color: Deep Charcoal (Vellum) with Polished Brass (Abacus Beads).
- Weight: 0.8 lbs.
Skills Gained (When Openly Worn)
- Fiscal Intuition: The avatar gains a +2 bonus to Intelligence (Investigation) and Wisdom (Insight) checks when dealing with contracts, trade, or identifying the “fair market value” of an item.
- Audit-Sight: The avatar can instantly count the exact number of items in a pile (up to 1,000 units) simply by gesturing with the gloved hand.
Passive Magic
- Resource Management: While holding a weapon in the hand wearing the 339, the avatar gains a +1 bonus to hit. The brass beads on the glove slide automatically, calculating the optimal angle of attack based on the “economy of motion.”
- Debt-Sense: The glove vibrates slightly when the avatar is within 30 feet of a creature that owes them a debt, or a creature that has stolen from the avatar’s party.
Active Magic
- Accrued Interest (Normal Casting): As a bonus action after a successful melee attack, the avatar can “mark” the target. The target takes an additional 1d4 Force damage at the start of their next turn as the “interest” on the damage dealt.
- Liquidate Assets (Silent Casting): As a reaction when an enemy within 10 feet misses the avatar with an attack, the avatar can force that enemy to drop one item they are holding (such as a weapon or shield). The glove “audits” the enemy’s grip and finds it lacking.
Additional Information
- Roleplay Requirement: To maintain the glove’s accuracy, the wearer should spend 10 minutes during a long rest “rebalancing” the abacus beads while reciting the day’s expenditures.
- Visual Effect: When the Accrued Interest ability is used, a spectral, glowing receipt briefly appears in the air before dissolving into cinders.
Tags
Hand, Accessory, Accounting, Tier 1, Charcoal, Brass, Abacus, Tactical-Math, Samsara-Guild, Auditor, Common-Rarity, Debt-Sense, Force-Damage, Item-Disarm, Investigation-Boost, Guild-of-Final-Settlements, Balanced-Ledger, Vellum-Wear
In the world of Saṃsāra, where the flow of karma is often tracked with the same rigor as the flow of currency, the Hand 339 of the Balanced Ledger is a ubiquitous sight among those who believe that victory is simply a matter of superior logistics.
Methods of Acquisition
- Guild Induction: Most Tier 1 avatars obtain the 339 by joining the Guild of Final Settlements as a “Junior Actuary.” Upon passing the Exam of the Golden Mean—a grueling 24-hour test of mental math and legal theory—the initiate is issued their first glove as a tool of the trade.
- Estate Liquidation: Because these gloves are durable and highly standardized, they are frequently found in the “Unclaimed Assets” bins of city courthouses. When a merchant dies without an heir, their 339 is often refurbished and sold to pay off their remaining cosmic debts.
- The Auditor’s Ransom: In the more lawless districts of Saṃsāra, a 339 might be taken from a captured tax-collector. However, using a stolen 339 is risky; the abacus beads have a tendency to “jam” if the new owner’s personal ledger is in a state of extreme deficit.
Shop Descriptions and Atmosphere
The establishments that specialize in “Financial Artifice” are located in the Columned Districts, where the architecture is rigid, symmetrical, and intimidating.
The Minted Archive (High-End Professional Supply) These shops are characterized by high ceilings, the smell of fresh ink, and the constant, rhythmic click-clack of thousands of abacus beads being tested by clockwork machines.
- Atmosphere: Deeply hushed, similar to a cathedral. The walls are lined with floor-to-ceiling filing cabinets made of dark mahogany. Patrons are expected to speak in precise, quantifiable terms.
- The Experience: You are seated at a wide desk. A clerk in a charcoal robe presents the 339 on a velvet cushion. Before purchase, you must perform a “Validation Count,” using the glove to calculate the number of grains in a bowl of sand to prove your mental frequency is in sync with the brass beads.
The Remainder Stall (Second-Hand Resource Recovery) Found in the shadow of major banks or near bankruptcy courts, these stalls deal in “Pre-Calculated” gear.
- Atmosphere: Cramped and chaotic. Used gloves are hung from strings like dried herbs. The air smells of old parchment and the copper-tang of weathered brass.
- The Experience: You must haggle with a merchant who likely knows your net worth just by looking at the quality of your boots. Buying here involves checking the vellum for “Ink-Rot” and ensuring the abacus frame hasn’t been warped by a previous owner’s “Bad Math” (mathematical errors that physically stain the item).
Buying and Selling Process
- The Credit-Check: When buying a 339, the shopkeeper will often require you to touch a “Solvency Stone.” If the stone glows green, your karma is balanced enough to operate the glove. If it glows red, the price may double to cover the “Risk Premium.”
- Trade-In Value: Selling a used 339 depends on its “Audit History.” A glove that was used to manage the accounts of a successful merchant empire carries a “Prosperity Echo,” making it more valuable than a brand-new one.
- Currency Interaction: Interestingly, the 339 can detect “counterfeit intent.” If you attempt to pay with coins that were stolen or magically forged, the abacus beads will slide to the “Zero” position and lock, alerting the shopkeeper to a breach of contract.
Estimated Costs
The price of the 339 is strictly regulated by the Guild to prevent “Market Volatility,” though regional taxes may apply.
- Silver Pieces: 30 to 50 Silver. This represents a month’s wages for a middle-class clerk.
- Electrum Pieces: 6 to 10 Electrum. The preferred currency for professional auditors, as it is a “balanced” alloy.
- Gold Pieces: 0.3 to 0.5 Gold. Using gold is often seen as an “over-payment,” and a true auditor will insist on the exact change down to the last copper bit.
- The “Clean Slate” Discount: If you can prove you have zero outstanding debts (both financial and karmic), many shops will offer a 5 Silver discount as a reward for your fiscal discipline.
The Auditor’s Edge: Tactical Calculation and Fiscal Combat
Roleplaying with the Hand 339 of the Balanced Ledger requires a mindset of cold, analytical precision. You are a “Combat Accountant” who views the battlefield not as a place of glory, but as a series of transactions. Your dialogue should be peppered with economic jargon—referring to enemies as “liabilities,” allies as “assets,” and killing blows as “final settlements.” You don’t get angry; you simply find the opposition’s existence to be mathematically “unjustifiable.”
In the High-Stakes Boardrooms and Spire-Courts
- Offense: Use Audit-Sight to dominate negotiations. Roleplay your character casually gesturing at a stack of documents, instantly pointing out the single missing copper that invalidates a rival’s contract. You use the glove to “quantify” their lies, forcing them into a defensive position where they must “repay” the social capital they’ve lost.
- Defense: When faced with a legal “trap” or a social ambush, utilize Fiscal Intuition. Roleplay the brass beads clicking rapidly as you calculate the exact legal loophole needed to escape a sticky situation. You treat a social scandal as a “temporary deficit” and use your Audit-Sight to identify exactly which witness has been bought, effectively neutralizing the threat.
In the Dark Dungeons and Ancient Vaults
- Offense: Deploy Accrued Interest against high-armor “boss” enemies. Roleplay striking a heavy iron golem with your mace, then tapping the abacus on your glove. You narrate that the first blow was just the “principal,” and as the spectral receipt appears, the golem’s armor begins to crack from the “compounded force” of the second, delayed hit.
- Defense: Use Liquidate Assets to disarm trap-triggering skeletons or tomb-guardians. As a spear-trap fires or an undead guard lunges, roleplay the glove pulsing charcoal-grey. You don’t dodge; you “cancel the transaction” of the attack. You narrate the enemy’s weapon vibrating out of their hand as the glove identifies a structural flaw in their grip, leaving them defenseless for the next “fiscal quarter.”
In the Chaotic Markets and Crowded Slums
- Offense: Utilize Debt-Sense to track a thief through a dense crowd. Roleplay the glove vibrating with increasing intensity as you close in on a pickpocket. You don’t have to see them; the glove “remembers” the value they subtracted from your party. You corner them not with a scream, but with a calm demand for the “return of principal plus late fees.”
- Defense: When a riot breaks out, use Resource Management to navigate the chaos. Roleplay the brass beads sliding to calculate the most “economical” path through the mob. You move with a weird, robotic efficiency, slipping through gaps in the crowd that others can’t see, ensuring that your “personal safety margin” remains at 100%.
In the Open Battlefields and War Zones
- Offense: Combine Resource Management with a ranged weapon like a crossbow. Roleplay the abacus beads adjusting for wind speed and distance. You aren’t “aiming” in the traditional sense; you are “calculating the trajectory of maximum return.” Every bolt you fire is a “calculated investment” that yields a high “fatality dividend.”
- Defense: Use the glove to manage the party’s “Survival Budget.” Roleplay pointing your hand at a wounded ally and “auditing” their health. You tell the healer exactly how many mana-units are required to bring the ally back to “functional status,” preventing the wasteful over-use of expensive potions or high-level spells.

Perception of Activation:
The activation of the Hand 339 of the Balanced Ledger transitions the avatar’s mind into a state of “Hyper-Logistics.” The messy, emotional reality of the world is replaced by a crisp, numerical overlay where everything has a price, a weight, and a place in the cosmic equation.
- Visual Perception
- Description: The avatar sees “Data-Trails” in their field of vision. Moving objects leave behind glowing green or gold numbers indicating velocity and mass. Creatures are outlined in colors representing their “Economic Threat”—from pale grey (negligible liability) to bright crimson (extreme debt).
- Positives: Allows for perfect spatial awareness and the ability to spot a single missing item or hidden flaw in a structure instantly.
- Negatives: The visual clutter of thousands of numbers can be overwhelming in complex environments, making it difficult to appreciate natural beauty or read subtle facial expressions.
- Auditory Perception
- Description: The background noise of the world is filtered into a rhythmic click-clack of abacus beads. Every footstep, sword-swing, or heartbeat sounds like a wooden bead hitting a brass frame.
- Positives: The avatar can track the movement of invisible or obscured enemies by the “rhythm of their displacement.”
- Negatives: Constant rhythmic clicking can lead to “Auditory Fixation,” making it hard to focus on music or the nuances of emotional speech.
- Tactile Perception
- Description: The glove feels like a second skin, but with a strange, metallic stiffness. The avatar’s hand becomes unnervingly steady. When touching an object, the avatar “feels” its weight down to the micro-gram and its temperature as a numerical value.
- Positives: Grants a “Perfect Grip” and the ability to manipulate small, delicate items with machine-like precision.
- Negatives: The hand loses much of its ability to feel “soft” sensations, such as the warmth of a hand-hold or the texture of silk.
- Extra-Sensory: The Karmic Quotient
- Description: The avatar senses the “Spiritual Solvency” of those nearby. This is felt as a pressure in the center of the chest—a light, airy feeling near the honest and a heavy, suffocating weight near those burdened by massive moral or financial debt.
- Positives: Acts as a near-perfect lie detector; those with “Bad Books” trigger a physical repulsion in the glove.
- Negatives: Standing near a truly “Insolvent” individual (someone who has committed great atrocities) can cause physical chest pain or shortness of breath for the avatar.
- Extra-Sensory: Probability-Pricing
- Description: A sixth sense for the “Cost of Failure.” When the avatar considers an action, the glove pulses with a specific frequency, indicating the mathematical likelihood of success versus the “Loss Margin.”
- Positives: Drastically reduces the chance of taking reckless, doomed risks.
- Negatives: Can lead to “Analysis Paralysis,” where the avatar finds it difficult to act when the odds are not strictly in their favor.
- Extra-Sensory: Transactional Foresight
- Description: The avatar perceives “Draft Receipts” of the immediate future. They can see the ghost-image of where a weapon will land or where a coin will fall before the event occurs.
- Positives: Provides a significant advantage in parrying attacks or catching falling objects.
- Negatives: The overlap of potential futures can cause temporal nausea, making the “Now” feel less real than the “Next.”
Blueprint: The Auditor’s Hand (Series 339)
The fabrication of a Hand 339 of the Balanced Ledger is a ritual of absolute precision. The crafter must treat the workbench as a sacred spreadsheet, ensuring that for every gram of material added, a corresponding “spiritual value” is accounted for. Any deviation in the weight of the beads or the tension of the rods results in a “Calculation Error” that can cause the glove to physically combust during an audit.
Materials Needed
- High-Grade Tax-Vellum (2 sheets): Parchment sourced from the archives of a sovereign bank; it must be saturated with the “intent of commerce.”
- Solid Brass Rods (13 units): Each rod must be exactly 2mm in diameter and smelted from coins that have passed through at least one hundred honest transactions.
- Petrified Walnut Beads (91 beads): Hardened in vats of permanent black ink. Each bead must be weighed to ensure a uniform mass of 0.5g.
- Conductive Spindle-Silk: Thread spun by “Math-Spiders” that can carry the vibration of sliding beads into the wearer’s nervous system.
- Gold-Infused Audit-Ink: Used for scribing equity runes; the gold must be 24-karat to ensure zero electrical resistance in the magical logic.
Tools Required
- Precision Calipers: Capable of measuring to the nearest micron (1μm) to ensure abacus alignment.
- Gram-Scale: A high-sensitivity balance used to verify the weight of each individual bead.
- Micro-Hammer and Punch: For setting the brass rivets into the vellum without tearing the fibers.
- Tuning Block: A resonance-grade stone used to verify the “click” frequency of the finished abacus.
- Etching Needle: A diamond-tipped tool for scratching complex algorithms into the brass rods.
Skill Requirements
- Applied Mathematics (Tier 1): Essential for calculating the weight-to-vibration ratios of the abacus.
- Vellum-Smithing: The ability to treat and reinforce fragile parchment so it can withstand the rigors of combat.
- Karmic Integrity: The crafter must be in “Good Standing” with the local trade guilds; the glove’s logic will fail if constructed by a known embezzler.
Crafting Steps
- Vellum Tempering: Soak the vellum in a solution of salt and gold-dust for 72 hours. This turns the parchment a deep charcoal color and makes it receptive to Debt-Sense vibrations.
- Algorithm Etching: Using the diamond needle, etch the “Laws of Compound Interest” into the surface of the brass rods. These invisible scratches act as the “software” for the glove’s active magics.
- The Assembly of Thirteen: Mount the brass rods into a frame. You must ensure they are perfectly parallel; any tilt will cause the beads to slide unevenly, resulting in “Inaccurate Strikes.”
- Bead Loading: Thread the 91 beads onto the rods in a 2/5 configuration (the Bi-Quinary system). As you place each bead, you must whisper a distinct transaction you witnessed that day.
- Glove Integration: Stitch the abacus frame onto the back of the vellum hand-piece using the Spindle-Silk. The silk must be woven directly into the interior equity runes to create the neural link.
- The Zero-Balance Test: Place the finished glove on the Tuning Block. Flick the beads to the “Zero” position. If the resulting sound is a perfect middle-C, the ledger is balanced.
- HUD Calibration: While wearing the glove, look at a pile of mixed coins. If the Audit-Sight overlay correctly identifies the total value within 0.5 seconds, the calibration is complete.
- Final Sealing: Brush the seams with refined beeswax to protect the conductive silk from moisture and environmental interference.
Hand-Which-Does-Not-Lie and Merchant of Missing Remainder
In the epoch of the High-Square-Stones, when the Sky-Islands were but seeds in the belly of the Great-Void, and the First-Math—which sounds like the clicking of beetles in a dry jar—was the only way to say the “Truth-of-the-All,” there lived a Ledger-Bearer named Kael. In the dust-shards of the Old-Before-Time, Kael is marked as “He-Who-Counts-the-Breath-of-the-World.”
Kael was a man of the “Perfect-Zero.” While the warriors of the Sun-Cycles sharpened their heavy-blades and practiced the “Angry-Shout,” Kael sat in the Hall of Grids and studied the “Way-of-the-Equal-Side.” He saw that when a man is greedy, his fingers become like hooks, and in his grasping, he creates a “Hole-in-the-World” where the balance is lost and the cosmic-wind leaks out.
“The universe is a debt that must be paid in full,” Kael whispered to the Ink-Saints. “The king is a king only because the beggar is a beggar; if the count is wrong, the mountain will fall into the sea to find the missing bit. I shall build a ‘Finger-of-Verification’ so that the hand may know the weight of the soul before it touches the gold.”
He climbed to the Peak of the Brass-Clouds, where the “Metal-That-Remembers” grows in straight lines. He gathered the vellum of the “Bureaucracy-Beast” found in the pits of the Archive and took the “Ink-of-Certainty” from the squid of the Deep-Ledger. He did not use a needle of bone; he used a “Needle of Absolute-Geometry.” He fastened the Hand-339 to his own knuckles while standing in a circle of “Quiet-Counting.”
The translation of this parchment is very dry and smells of old copper here. It says Kael became the “Audit-Lord.” When he walked into the market, the golden-ghosts of “True-Value” rose from every basket. He could see the “Price-of-the-Sin” written on the forehead of the thief, and he heard the “Interest-of-the-Lie” in the voice of the dishonest prince. He did not need to strike with a sword; he simply pointed his hand, and the beads of his abacus clicked the “Sum-of-Justice,” causing the dishonest to fall under the weight of their own “Karmic-Debt.”
But the story-signs turn to a cold-color in the final stanzas. It says Kael became so obsessed with the “Total-Balance” that he stopped seeing the “Living-Weight.” A mother came to him, crying because she had stolen a single loaf of bread to feed a starving child. Kael looked with his Audit-Sight and saw the deficit. He did not see the hunger; he saw only the “Missing-Loaf.” He calculated the “Penalty-of-the-Void” and demanded a payment the mother did not have.
His abacus clicked a sound like a closing tomb. The story says Kael’s own hand began to turn into brass, the skin becoming vellum and the blood turning to ink. He had become so much like the ledger that he could no longer feel the “Warmth-of-the-Hand-Hold.” He sat upon a throne of “Unpaid-Receipts” and waited for a world that was perfectly balanced, but because life is a “Messy-Remainder,” the world moved on without him. He remained in the dark vault, a golden statue perpetually counting the “Dust-of-the-Past.”
- The Moral of the Story: The auditor who seeks to balance the world to a perfect zero will find that love is the only remainder that makes the equation worth solving; for a life without a surplus of mercy is a ledger that no one wishes to read.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Artifact Name: The Indentured Gauntlet of the Guild
A stiff, charcoal-colored glove with brass abacus beads that slide with a metallic “snick.” It is often found in the estates of reclusive financiers who died under mysterious, “insolvent” circumstances.
- Item Type: Artifact / Accessory
- Specific Mechanics:
- Audit-Sight: Grants a Bonus Die to Accounting, Appraise, and Law skill checks. The wearer can instantly estimate the value of a hoard or identify a forged document.
- Debt-Sense: The wearer can spend 1d4 Sanity Points to sense the presence of any creature within 30 feet that has caused them harm or stolen from them. This functions even through solid walls.
- Liquidate Assets: Once per combat, the wearer may attempt to “foreclose” on an opponent’s weapon. The target must succeed on a Hard STR or DEX check (their choice) or drop whatever they are holding as the glove’s magic briefly disrupts their muscle control.
- Sanity Cost: 1/1d4 SAN to activate Debt-Sense. The mechanical, cold logic of the glove can be alienating.
- Syntax Note: Utilizes 7th Edition Bonus Die and Sanity expenditure rules.
Blades in the Dark
Item Name: Fine Auditor’s Vellum (The Brass Counter)
Specialized Gear (Load: 1) used by Spiders or Shadows to track the flow of coin and leverage in the underworld of Doskvol.
- Item Tier: I (Quality)
- Mechanics:
- Fiscal Intuition: You gain Potency when you Consort, Sway, or Study in situations involving contracts, bribery, or black-market trade.
- Accrued Interest: When you perform a Skirmish or Hunt action and score a Great Result, the target takes an additional “tick” of harm on their clock at the start of the next beat as the “interest” on the initial strike.
- Resource Management: You may expend 1 Armor (Special Gear) to negate a “lost equipment” or “lost coin” consequence during a job, as the glove’s logic ensures a backup or recovery path.
- Syntax Note: Occupies 1 Load and counts as “Fine” quality gear for Tier-based interactions.
Dungeons & Dragons (5th Edition)
Item Name: Hand 339 of the Balanced Ledger
Wondrous item, common (requires attunement)
- Item Description: A fingerless glove of dark vellum with a brass abacus on the back. It clicks rhythmically when you move your fingers.
- Passive: Fiscal Intuition: You have advantage on Intelligence (Investigation) and Wisdom (Insight) checks made to assess the value of items, detect lies in business dealings, or navigate legal bureaucracy.
- Passive: Resource Management: You gain a +1 bonus to attack rolls made with a weapon held in the hand wearing this glove.
- Active: Accrued Interest: Once per turn when you hit a creature with a weapon attack using this hand, you can mark them. At the start of the target’s next turn, they take 1d4 force damage.
- Active: Liquidate Assets: As a reaction when a creature misses you with a melee attack, you can force them to make a DC 12 Strength saving throw. On a failure, they drop one item of your choice that they are holding.
- Syntax Note: Follows 5e action economy and standard DC/Advantage keywords.
Knave (2nd Edition)
Item Name: The Accountant’s Grip
In a world where every item slot is precious, this glove ensures that nothing is carried without purpose.
- Item Slots: 1 (Worn on hand)
- Quality: 4
- Mechanics:
- Audit-Sight: The wearer can instantly determine the exact value and weight of any object they see. They have Advantage on checks to detect forgeries or financial scams.
- Liquidate Assets: Once per day, the wearer can force an enemy to make a STR save. If they fail, the wearer chooses one item the enemy is carrying; that item breaks or is dropped (wearer’s choice).
- Accrued Interest: After a successful attack, the wearer may choose to deal an additional 2 damage on the following round.
- Syntax Note: Occupies one gear slot; utilizes Advantage and Quality (Durability) mechanics.
Fate (Core/Condensed)
Name: The 339 Fiscal Gauntlet
- Type: Extra (Requires an Aspect related to commerce, law, or logistics)
- Functional Aspect: Everything Has a Price and a Place
- Stunts:
- Audit-Sight: Because I wear the 339 Fiscal Gauntlet, I get a +2 to Investigate rolls when I am searching a room for hidden valuables, analyzing a financial trail, or spotting flaws in a physical structure.
- Liquidate Assets: Once per scene, when an opponent fails an attack against me, I can use the glove’s logic to “cancel their transaction.” I create a Disarmed or Off-Balance Aspect on them with two free invokes instead of one.
- Accrued Interest: When I succeed with style on a physical attack, I can forego the boost to place a Compounding Debt Aspect on the target. At the start of their next turn, the target takes 2 shifts of mental or physical stress (my choice) as the “interest” hits.
- Cost: 1 Refresh.
Numenera & Cypher System
Name: Actuary’s Combat Abacus (Artifact)
- Level: 1d6 (Level 3 typical)
- Form: A vellum glove with an integrated abacus of clicking, ink-stained beads.
- Effect:
- Fiscal Intuition: The wearer is Trained in tasks involving appraisal, negotiation, and identifying the structural integrity of objects or buildings.
- Depletion: 1 in 1d20 (Check only when using Active powers)
- Active: Accrued Interest: When the wearer successfully deals damage, they can trigger a pulse. On the next round, the target takes an additional 3 points of damage that ignores Armor.
- Active: Liquidate Assets: The wearer gestures at a target’s weapon or gear. The target must make a Might defense roll or fumbles the item, dropping it. Roll for depletion.
- Syntax Note: This artifact occupies the “Hand” slot.
Pathfinder (2nd Edition)
Name: Hand 339 of the Balanced Ledger
- Item Level: 1
- Price: 18 Silver Pieces
- Usage: Worn (Hand); Bulk: L
- Description: This fingerless vellum glove features a brass abacus. It calculates the “cost” of every movement in its vicinity.
- Traits: Divination, Investigation, Magical, Prediction.
- Mechanics:
- Resource Management: You gain a +1 item bonus to attack rolls with a weapon held in this hand.
- Audit-Sight: You gain a +1 item bonus to Perception checks to find secret doors or hidden objects, as the glove identifies “irregularities in the architectural ledger.”
- Active: Accrued Interest (One Action): (Force, Magical, Prediction) Frequency: Once per turn. Effect: If your next attack this turn hits, the target takes an additional 1d4 Force damage at the start of its next turn.
- Active: Liquidate Assets (Reaction): Trigger: A creature misses you with a melee Strike. Effect: You attempt to Disarm the creature using your Athletics or Thievery modifier (your choice). You do not need a free hand to perform this action, as the glove’s magic assists the maneuver.
- Syntax Note: Follows standard 2e trait and action economy standards.
Savage Worlds (Adventure Edition)
Name: 339 Balanced Ledger
- Type: Personal Gear (Hand Slot)
- Weight: 1 lb.
- Mechanics:
- Fiscal Intuition: The wearer adds +2 to Notice and Research rolls when dealing with contracts, valuables, or structural weaknesses.
- Resource Management: The wearer’s “Economy of Motion” grants a +1 bonus to all Fighting or Shooting rolls made with the hand wearing the glove.
- Active: Liquidate Assets: When an enemy fails an attack against the wearer, the wearer may spend a Benny to force the enemy to make a Strength roll. On a failure, the enemy drops their weapon.
- Active: Accrued Interest: If the wearer deals at least one Wound to a target, the target is automatically Distracted at the start of their next turn due to “Karmic Debt” manifesting as physical fatigue.
- Syntax Note: Considered “Professional Grade” gear.
Shadowrun (6th World Edition)
Name: The Audit-Grip (Qi Focus or Bioware Overlay)
In the sprawl of Saṃsāra, where the Megacorps track every bullet as a line item, this glove allows a street-samurai or decker to optimize their combat efficiency through real-time data analysis.
- Item Type: Qi Focus (Rating 1) or Electronics Accessory
- Availability: 3(I)
- Cost: 4,200¥
- Mechanics:
- Resource Management: While active, the user gains a +1 dice pool bonus to Attack Rating for any weapon held in the hand wearing the focus.
- Audit-Sight: The user gains a +2 dice pool bonus to Engineering or Perception tests involving structural integrity or finding hidden electronics/safes.
- Accrued Interest: Spend 1 Edge after a successful hit. The target suffers a -1 penalty to all actions on their next turn as the “Karmic Debt” of the wound causes muscle tremors.
- Syntax Note: Requires Bonding Karma if used as a Qi Focus; otherwise, requires a linked DNI (Direct Neural Interface).
Starfinder (2nd Edition / Playtest)
Name: 339 Series Actuarial Glove
This hybrid tech-magic accessory uses quantum-calculating abacus beads to predict the most “cost-effective” way to neutralize threats.
- Level: 1
- Price: 245 Credits
- Hands: 0 (Worn on hand)
- Bulk: L
- Traits: Hybrid, Magical, Prediction, Tech.
- Mechanics:
- Passive: Resource Management: You gain a +1 item bonus to attack rolls with a weapon held in the hand wearing this glove.
- Active: Accrued Interest (Two Actions): (Force, Tech) You mark an enemy within 30 feet. If you hit that enemy before the end of your next turn, they take an additional 1d4 Force damage at the start of their next turn.
- Active: Liquidate Assets (Reaction): Trigger: An enemy misses you with a melee attack. Effect: You attempt to Disarm the creature using your Athletics or Thievery. You gain a +2 circumstance bonus to this check as the abacus calculates the enemy’s grip-slip.
- Syntax Note: Follows standard 2e action economy and “Item Bonus” scaling.
Traveller (Mongoose 2nd Edition)
Name: TL 9 Logistics Coordination Glove
Often used by ship’s pursers and tactical officers, this glove interfaces with a suit’s HUD to provide a real-time audit of the battlefield.
- Tech Level: 9
- Weight: —
- Cost: Cr 1,500
- Mechanics:
- Fiscal Intuition: The wearer receives a DM+1 to all Broker, Admin, and Investigate checks.
- Resource Management: The wearer receives a DM+1 to all Gunner or Melee checks with a weapon held in the glove, as the micro-motors assist in “Economical Positioning.”
- Audit-Sight: A successful Difficulty 8 Investigate (Int) check allows the wearer to determine the exact remaining ammunition and hull integrity of a vehicle or opponent by observing heat signatures and spent casings.
- Syntax Note: Requires a power connection to a Vacc Suit or a standard power cell (1 month of use).
Warhammer (Age of Sigmar: Soulbound)
Name: Ledger-Keeper’s Gauntlet
A relic of the Chamon realm, made of enchanted vellum and brass, used to ensure the tithe of battle is paid in full.
- Availability: Common
- Cost: 350 Drops
- Mechanics:
- Fiscal Intuition: You have Advantage on Mind (Lore) and Mind (Guile) tests when dealing with trade, contracts, or identifying forgeries.
- Accrued Interest: Once per turn, when you deal Damage to an enemy with a weapon held in this hand, the target takes an additional 1 Damage at the start of their next turn. This represents the “unpaid debt” of their soul.
- Liquidate Assets: If an enemy misses you with a Melee Attack, you can spend a point of Mettle to force them to drop their weapon.
- Syntax Note: This item is an Adornment (Hand/Gloves slot).
