Echovoice Medallion

Lore: In the vibrant world of Saṃsāra, where echoes carry messages and connections are formed through resonating words, the Echovoice Medallion was ingeniously crafted by a persuasive bard named Raela Soundweaver. Raela marveled at the way aquatic creatures’ gills allowed them to communicate underwater and across distances. The Echovoice Medallion was designed to enhance the wearer’s abilities in advertising and communication, allowing them to spread messages far and wide, much like aquatic creatures convey their signals through the water.

Description: The Echovoice Medallion is a striking medallion featuring a finely etched shell motif encircling a central gemstone that shimmers with a gentle aquatic light. When worn, the medallion establishes a connection between the wearer’s persuasive talents and the resonating communication of aquatic creatures, enabling them to amplify their voice and captivate audiences with ease.

Stats:

  • Rarity: Common
  • Tier: 1
  • Advertising Bonus: +1
  • Slots: Gills

Color: The Echovoice Medallion glows in a mesmerizing blend of oceanic blues and vibrant greens, symbolizing the synergy between persuasive communication and aquatic allure.

Cost: 35 gold pieces

Tags: Advertising, Persuasion, Aquatic, Communication, Amplification, Resonance, Influence, Bardic, Networking, Echo, Underwater

Use: When worn by a character, the Echovoice Medallion enhances their ability to advertise, promote, and spread messages effectively. The medallion’s connection to aquatic creatures’ resonating communication allows the wearer to channel their persuasive skills, enabling them to sway crowds, influence opinions, and draw attention to their endeavors.

Additional Information:

  • The Echovoice Medallion is designed to be comfortably worn over the wearer’s gills, facilitating both land-based and underwater use.
  • The medallion does not grant any innate magical powers, nor does it provide the wearer with the ability to communicate underwater without vocalizing.
  • Characters might choose to personalize their medallions with additional symbols or motifs that reflect their preferred advertising techniques or favored rhetorical styles.
  • As characters progress and refine their advertising talents, they might explore ways to enhance the medallion’s effects through enchantments or modifications.

Roleplaying Emphasis: The Echovoice Medallion emphasizes the character’s dedication to the art of advertising and persuasive communication. Those who wear this medallion exude an air of charisma and influence, embodying the role of an individual who captures attention and conveys messages with the same allure as aquatic creatures communicating through the water. Whether promoting products, rallying support, or captivating audiences with eloquent speeches, the Echovoice Medallion becomes a cherished tool for those who embrace the journey of advertising in the world of Saṃsāra.

Shops where and how this item might be bought and sold:

  • Bardic Guild Boutiques (30–35 gold pieces) Nestled in the halls of the Minstrels’ League, these refined shops cater to professional performers and advertisers. Mannequins draped in silken scarves demonstrate the Echovoice Medallion’s resonance by piping softly through shell-horn speakers. Prospective buyers are invited to speak brief announcements into a carved limestone conch; the boutique’s acoustician gauges the medallion’s amplifying effect before sale.
  • Coastal Market Stalls (28–32 gold pieces) Line the shores of Sunreach and Tidehaven, where merchants hawk goods from colorful canopies. Echovoice Medallions rest on velvet cushions beside jars of sea-foam lacquer. Shoppers may test a sample proclamation—calling out across the bay to floating buoys wired with kelp-cord transmitters—to feel how their voice carries farther with the medallion.
  • Underwater Chorus Emporiums (32–36 gold pieces) Found in the coral-lit avenues of Abyssia and Pearlgate, these glass-domed emporiums welcome gill-bearers and surface visitors alike. Medallions hover in orbiting water orbs, and trained “song-dolphins” echo sellers’ pitch to demonstrate clarity and range. Prices include a brief underwater recital judged by chorus-masters on diction and volume.
  • Advertising Houses (40–45 gold pieces) In Veridora’s academic quarter, the Grand Advertising Consortium operates lavish offices where merchants commission campaigns. They stock Echovoice Medallions as premium “influence enhancers,” complete with authentication scrolls and after-sale “voice-modulation” workshops. The higher price reflects both the item and professional training bundle.
  • Traveling Minstrel Caravans (25–45 gold pieces) Roaming between city-states on decorated wagons, these bands of veteran bards and tinkerers carry assorted Echovoice Medallions. Prices fluctuate by region and caravan reputation. Barter is common—minstrels may swap performance slots at local taverns or trade favors for a discounted medallion.
  • Nomadic Echo Traders (30–60 gold pieces) Aboard sleek caravels that crisscross the Endless Sea, specialized traders known as “Echo Wardens” deal in communication curios. Each medallion comes with a sealed vial of tuned water that, when dripped into the gemstone, unlocks a unique echo-pattern. Rarity of the pattern and provenance notes can drive up prices at distant ports.
  • Guild Commissaries (Member: 30 gold pieces | Non-member: 45 gold pieces) The Heralds’ and Orators’ Guilds maintain small outlets exclusively for registered members. Members receive the standard medallion at cost, while non-members pay a markup. All sales include a certificate of proper usage etiquette and an invitation to quarterly “Voicecraft” salons.
  • Antique Curio Shops (25–35 gold pieces) Tucked away in winding alleys of Old Verin, these cluttered stores offer eclectic artifacts. Echovoice Medallions occasionally surface alongside arcane radios and ancient automata. Keen-eyed buyers can snag slightly aged medallions at a bargain—though authenticity may require an extra fee to a local bard-appraiser before purchase.

Roleplay:

  • Underwater Environments
    • Defensive Applications
      • Deep-Sea Grotto: As a pack of razor-jawed skates converges, you press the Echovoice Medallion to your gills and intone a low, rolling chant. Your amplified voice ripples through the water like a warning horn, startling the predators and buying your party precious seconds to regroup behind a stalagmite barrier.
      • Sunken Temple Ruins: Trapped beneath collapsing arches, you clutch the medallion and emit a resonant echo that stirs reef eels in the vaulted corridors. The sudden chorus of slithering creatures distracts the temple’s water-elemental guardians, drawing their attention away from your group’s escape.
    • Offensive Tactics
      • Coral Ambush: Floating barely above the reef, you tap the medallion and unleash a series of sharp, rhythmic pulses. Nearby octopuses and glassfish respond, darting at your foes’ limbs in a swirling storm—allowing your allies to strike while the enemy scrambles.
      • Leviathan Call: When a colossal sea beast looms, you raise the Echovoice Medallion and unleash a targeted echo that mimics elder mating calls. Confused by the phantom signal, the leviathan veers off—or even turns on its own kind—turning a dire encounter into an unexpected opportunity.
  • Coastal & Shoreline Settings
    • Defensive Applications
      • Beachhead Siege: As enemy archers rain bolts from offshore vessels, you stand waist-deep in surf, voice amplified by the medallion. You call out precise coastal formations—hidden dunes, driftwood barricades—alerting your comrades to natural cover and reducing incoming damage.
      • Harbor Raid: During a night raid on your home port, you use the medallion to broadcast a deceptive command (“Fall back to Dock 7!”) that echoes through the docks. Confused invaders bunch up in the wrong quarters, giving your militia time to seal the gates.
    • Offensive Tactics
      • Smuggler’s Bluff: On a crowded jetty, you project your speech through the medallion in rapid, layered echoes. You advertise a phantom shipment of contraband, drawing rival gangs into a frenzy as they jostle for position—while your real cargo sails undisturbed.
      • Rallying Cry: Facing a coastal mob, you mount a driftwood barrel and belt out a stirring proclamation through the medallion’s resonance. The amplified cadence and aquatic undertones captivate the crowd, turning uncertain townsfolk into fervent allies ready to defend the shore.
  • Urban & Social Hubs
    • Defensive Applications
      • Market Panic: When thieves swarm the bazaar, you clutch the medallion and shout through carved stone colonnades. Your amplified echo warns merchants to shutter stalls and call the city watch—halting the thieves’ escape and preventing further loss.
      • Diplomatic Escort: In a tense city council hall, you subtly broadcast your patron’s true intentions (“We come in peace”) as an undercurrent beneath the official speech. Hearing the heartfelt resonance, opposing delegates hesitate to press aggressive motions.
    • Offensive Tactics
      • Seduction of Spies: During a masked soiree, you deliver whispered promises that swirl through the ballroom in impossible directions. Rivals strain to follow the voices, stumbling over each other while you extract secrets in whispered side-conversations.
      • Public Denunciation: Standing atop a fountain in the town square, you unleash a scathing rebuke of a corrupt noble. The medallion carries your words across rooftops and alleyways, shaming the villain and rallying public support to your cause.
  • Battlefield & Siege Warfare
    • Defensive Applications
      • Signal Suppression: As enemy war-drums beat in the distance, you use the medallion to emit a counter-rhythm that disrupts their coordination. Their troops hesitate in their advance, uncertain of their orders while your own forces press the advantage.
      • Evacuation Warning: Amidst roaring catapults and battering rams, you broadcast an urgent retreat call through the din. Your amplified echo cuts through chaos, guiding wounded comrades to safety behind the ramparts.
    • Offensive Tactics
      • False Command: On the battlefield, you mimic your general’s voice via the medallion—ordering a flank that doesn’t exist. Enemy units break ranks to counter it, creating an opening for your cavalry to charge.
      • Fear Incantation: Just before the final assault, you intone an unnatural echo imbued with minor illusions of crashing tides. The approaching foes glimpse phantom waves and sea-serpents in their periphery, their morale faltering as they brace against an imagined deluge.

Perception of Activation:

  • User’s Perspective
    • Sight
      • Positive: When you activate the medallion, your vision takes on a subtle blue-green shimmer. Rippling distortions—like heat haze on a summer road—dance outward from your throat or gills each time you speak.
      • Negative: In low light, those ripples can obscure your peripheral vision, making it hard to spot movement at the edges of your field.
    • Sound
      • Positive: Your own voice suddenly feels richer and more resonant, as if speaking in a vaulted hall. You hear distant echoes of every word you utter, granting uncanny feedback on tone and volume.
      • Negative: The echo can sometimes overlap your speech, creating a disorienting chorus that makes it hard to hear others or know when to pause.
    • Touch
      • Positive: A gentle vibration pulses through your chest and along your neck, like the comforting hum of a tidal current.
      • Negative: Extended use can lead to a light ringing in your bones or a throbbing soreness around your gills, as if your resonating vocal cords have overtaxed themselves.
    • Taste
      • Positive: A faint briny tang—reminiscent of sea spray—lingers on your tongue whenever you speak, reinforcing the connection to aquatic resonance.
      • Negative: If you overuse the medallion, the brininess intensifies, becoming sharply metallic and distracting.
    • Smell
      • Positive: You catch whiffs of fresh ocean air and kelp-scented breezes, even in arid or urban settings.
      • Negative: At peak activation, the scent can shift abruptly to the acrid tang of storm-driven surf, which some find jarring or nauseating.
    • Extra-Sensory Perceptions
      • Empathic Resonance: You sense emotional undercurrents in your audience—a subtle warmth for those you sway positively, or a cold pull for skeptics.
      • Acoustic Imprint: You can “feel” the shape of sound waves, tracking how your words travel through space and bounce off surfaces.
      • Social Aura: A glow of persuasive energy seems to emanate from you, making intentions and group dynamics momentarily transparent.
  • Observer’s Perspective
    • Sight
      • Positive: Onlookers see faint, concentric ripples of bluish light radiating from the wearer’s throat or gills each time they speak, like dropping a pebble in still water.
      • Negative: In darkness, the pulses can be unsettling—glowing too brightly or flickering unpredictably, drawing unwanted attention.
    • Sound
      • Positive: The wearer’s words carry farther and with crisp clarity, as if amplified through an unseen speaker. Even hushed tones can be heard clearly across a crowded room or rippling lagoon.
      • Negative: Sometimes the echoes overlap, producing an uncanny multi-voice effect that distracts or unsettles listeners.
    • Touch
      • Positive: If you stand nearby, you feel a gentle vibration in the air or water as each syllable resonates, as though the medallion is quietly humming.
      • Negative: At close range, the hum can become a low-frequency buzz that makes sensitive listeners feel queasy or uneasy.
    • Smell
      • Positive: Observers detect a faint, pleasant scent of ocean brine or crushed seaweed around the wearer.
      • Negative: During intense activation, the smell can sharpen into something more like ozone or rotting kelp, which some find off-putting.
    • Extra-Sensory Perceptions
      • Magical Aura: Those attuned to magic perceive a slender stream of water-aligned energy flowing from the medallion into the environment—like an invisible ribbon of sound.
      • Psychic Echo: Sensitive minds might hear ghostly after-images of the wearer’s words—snippets of earlier conversations echoing faintly even after silence.
      • Crowd Mood-Reading: Skilled observers sense the shifting emotions of the audience as the medallion’s resonance sways moods, almost like tasting the air for sentiment.

Recipe: Crafting the Echovoice Medallion

  • Materials Needed
    • 2 oz of refined silver ingots
    • 1 aquamarine cabochon (approx. 1½ carat)
    • 0.5 oz kelp-extract resin
    • Pinch of powdered seashell
    • 3 ft fine silver filigree wire (for the chain)
    • 1 vial of tidal water (collected at high tide)
  • Tools Required
    • Silversmith’s crucible and tongs
    • Jeweler’s saw and files
    • Miniature hammer and anvil
    • Engraving burins (fine chisels)
    • Polishing cloths and buffing wheel
    • Gem-setting pliers and bezel roller
    • Small water-filled basin or tank
  • Skill Requirements
    • Silversmithing: Intermediate proficiency
    • Gem-setting: Journeyman level
    • Engraving: Novice fine-detail work
    • Enchantment Binding: Basic hydromancy or minor ritual casting
    • Metal Polishing: Competent hand at finishing
  • Crafting Steps
    • Purify & Melt (Under Waning Moon)
      • Heat the silver ingots in the crucible until fully molten.
      • Stir in the powdered seashell and one spoonful of tidal water; chant a brief invocation to Raela Soundweaver to bind the marine essence.
      • Pour the silver into a circular mold (approx. 2″ diameter) and allow it to cool.
    • Shape & File
      • Remove the casting from the mold and file the edges smooth, tapering the thickness from rim to center.
      • Using the jeweler’s saw, cut a small notch at the top for the chain loop.
    • Engrave the Motif
      • Secure the blank disc on the anvil. With engraving burins, carve spiraling shell and wave patterns around the bezel area.
      • Leave a smooth central boss for the gem setting.
    • Set the Gemstone
      • Form a thin silver bezel around the aquamarine’s edge.
      • Place the stone in the center, press the bezel gently with pliers, then roll the bezel’s lip over the gem with the bezel roller.
      • Polish the surrounding silver to remove tool marks.
    • Form the Chain
      • Cut the filigree wire into droplet-shaped links.
      • Link them end-to-end, closing each link tightly.
      • Attach the chain ends to the pendant’s notch and solder or bind securely.
    • Enchantment Infusion
      • In the water basin, mix the kelp-extract resin with a final drop of tidal water.
      • Submerge the completed medallion and, standing waist-deep if possible, speak the “Echo of the Deep” chant three times while envisioning your voice carrying across endless waves.
      • Let it soak until the resin sets clear (about 10 minutes), then remove and rinse in fresh tidal water.
    • Final Polishing & Inspection
      • Buff the silver surfaces to a mirror sheen, leaving engraved lines with a soft patina for contrast.
      • Verify the gem’s secure seating.
      • On first wearing, test by speaking a short phrase and listening for the telltale aquatic hum as proof of successful crafting.

Song That Carried Beyond Tides

In the time before time when the waters still dreamed of their own voice, there walked a bard named Raela Soundweaver, whose tongue wove words like coral weaves the reef. From her lips sprang melodies that fishes paused to hear, and from her heart grew longing to speak across the vast sea. Thus was formed the Echovoice Medallion, though the telling of its creation comes to us through fragments—half-burnt scrolls, salted tablets, and the murmurs of shell-conches—poorly rendered by scribes who could scarce fathom its power.

They say Raela first dipped a conch in moonlit tide and heard voices not her own. Each pulse of surf lent a word, each gull’s cry lent a phrase. She ground pearls into resin and bound them to silver spun from storm-lashed wrecks. “Let my voice be the wave,” she whispered—so it was carved into the rim in signs older than ocean-deep. But when she first spoke through it, her song shattered like glass in a thunderclap, startling leviathans from their sleep and drawing shoals of lantern-jelly to feast on her echoes.

Fisher-folk tell that Raela tested the medallion upon the shore of Kasmar’s Bay, crying the name of her lost sister across miles of churning foam. On distant rocks, the sister wept to hear her voice, and answering tears rode the same echo back. Yet the tide is fickle: a jealous sea witch bent the sound into a curse, so that the sister’s laughter turned into wails that cracked cliffside homes. Raela, stricken with grief, raced the moon’s path to deliver a second song—this one of forgiveness—pitching her voice so true that the witch’s hex was undone and laughter once more danced on the brine.

Over centuries the medallion passed through courts and caravans, often misused by silver-tongued charlatans who manipulated crowds into frenzy. Kingdoms rose on its chant and fell on its hiss. Once, at the Siege of Amberdeep, a general used it to mimic the emperor’s orders, sending loyal regiments to march upon their own banners. After war’s ruin, soldiers bartered their blades for the medallion’s promise of solace, only to find that healing words can sting like salted wounds.

In time, the lore grew tangled: some claimed it could broadcast thoughts unspoken; others swore it summoned storms of discontent. The last bard-priest to safeguard it hid the medallion within a cavern of singing stalactites, binding it with kelp-knots and lullabies until the world was quiet enough to remember truth. Now it whispers still beneath rock and reef, awaiting the voice both noble and wary enough to command its tide of echoes.

Moral of the Story: When you wield the power to broadcast your voice, remember that echoes return unchanged—let your heart’s song be pure, or you risk unleashing storms you cannot recall.

Suggested conversions to other systems:

CALL OF CTHULHU 7th Edition – “Echovoice Resonator”

  • Mundane Arcane Aid
  • Availability: Rare
  • Cost: £75–150
  • Attunement: None
  • Powers:
    • While worn at the throat or gills, you gain +10% to Persuade and Fast Talk rolls.
    • Amplify Echo (1 Magic Point): As a complex action, speak into the medallion to broadcast your voice clearly up to 60 m. Make a Persuade or Psychology roll; take a +20% bonus.
  • Success: Your message carries perfectly—even through noise or across water.
  • Fumble: A garbled chorus echoes back; everyone within 30 m must succeed at a Listen roll or be confused (–10% to actions) for 1d4 rounds.

BLADES IN THE DARK – “Resonant Echo Medallion”

  • Fine Arcane Asset (Load 0, Quality +1)
  • Attune: 1 downtime action beside an open water source.
  • Echo Amplification: Once per score, spend 1 coin and roll Attune.
    • Critical (2 ticks): Gain +2d on your next Sway roll in this score and +1 Effect.
    • Success (1–3 segments): Gain +1d on your next Sway roll.
    • Partial (4–5): You gain +1d on Sway but suffer 1 stress “Voice Strain.”
    • Failure (6): Mark 1 harm “Echo Burn” (minor throat injury).
  • Sound Barrier: While worn, ignore ­–1d position penalties for distance or noisy environs when using Sway or Scan.
  • Stress Sink: During downtime, perform a “Voice Immersion” ritual (singing into water for 1 hour) to recover +1 stress beyond normal recovery.

DUNGEONS & DRAGONS 5e – “Medallion of Resonant Speech”

  • Wondrous Item, uncommon (requires attunement)
  • Attunement: Any creature with proficiency in Persuasion or a swim speed.
  • Resonant Presence: You gain a +1 bonus to Charisma (Persuasion) checks.
  • Message at a Distance: You can cast the Message cantrip at will, using the medallion’s gem as a focal point (no material components).
  • Echoing Lure (1/day): As an action, you cast Enthrall (Charisma DC 13) without components. When you do so while the medallion is submerged in at least 1 gal of water for 1 minute, the spell affects one additional target.
  • Recharge: The Echoing Lure feature recharges at dawn if the medallion has spent at least 1 minute submerged in water since your last long rest.

KNAVE – “Tidewhisper Medallion”

  • Encumbrance 0, Tags: Arcane, Charm
  • Wear: Occupies one Neck slot.
  • Persuasive Resonance: You have Advantage on any social skill roll (Persuade, Deceive, Gather Info) when addressing three or more listeners.
  • Echo Query (once per dungeon): Spend 1 minute focusing on the medallion; ask the Referee one question about the motives, loyalties, or hidden concerns of creatures within earshot. The Referee must answer honestly. Then save vs WIS or become Confused (Disadvantage on actions) until you rest.
  • Sound Projection: You can shout through the medallion to be heard clearly up to 50 ft away, even through moderate obstacles.
  • Market Value: ≈ 35 gp.

FATE CORE – “Echovoice Resonance Charm”

  • Tags: Magical, Wondrous, Auditory
  • Aspects:
    • Resonant Shell of Persuasion
    • Voice Carried by Currents
  • Stunts:
    • Amplified Address (Invoke, 1 Fate Point): When you use Overcome → Persuade to sway a crowd of three or more, gain +4 instead of +2.
    • Clarity Through Chaos (Free Invoke): Once per scene, when you Create Advantage to cut through noise or distraction, invoke this stunt to gain +3 instead of +2.
    • Echoing Reach (Compel): The GM may compel Voice Carried by Currents when your broadcast reaches unintended listeners, earning you a Fate point.

CYPHER SYSTEM (NUMENERA) – “Echovoice Resonance Medallion”

  • Type: Artifact – Tier 1 (Minor) Cost: 3 XP
  • Requirements: Worn at gills or neck and lightly moistened
  • Benefit: +1 to Intellect- or Will-based checks involving Persuasion, Performance, or Advertisement
  • Power – Echo Broadcast
    • Activation: Complex Action (10 minutes), contact with any body of water
    • Effect: Your voice projects through water (100 ft) or air (50 ft). You ask the GM one specific question about the area or situation; you also gain a +2 bonus on one related social roll.
    • Consequence: Suffer 2 points of Intellect damage (you may meditate 10 minutes to recover 1 point)
    • Recharge: After a full rest, submerge in natural water for 1 minute

PATHFINDER 2e – “Echovoice Medallion”

  • Item Level 1 Price 35 gp Usage Worn (neck/gills) Bulk L
  • Traits: Auditory, Evocation, Magical, Water
  • Activate [one-action] manipulate; Frequency At-will
  • Message Cantrip: You cast message without expending a spell slot or components. The gemstone is the focus.
  • Activate [two-actions] concentrate; Frequency 2/day
  • Motivating Echo: You and all allies within 30 ft gain a +1 status bonus to Diplomacy and Performance checks for 10 minutes.
  • Recharge: The medallion regains its 2 uses at dawn if it has been submerged in at least 1 gal of water for 1 minute.

SAVAGE WORLDS ADVENTURE EDITION – “Echovoice Resonance Charm”

  • Rarity: Rare (requires attunement) Type: Minor Artifact
  • Effects: Grants +2 to Persuasion and Performance rolls when addressing any crowd of three or more
  • Power – Voice Projection
    • Activation: 1 action; Spirit roll at –1; Cost 2 Power Points; Range 60 yds; Duration 1 minute
    • Effect: You ignore penalties from noise or distance on social rolls; all allies in line of sight gain +1 to their next Persuasion or Performance roll this scene.
  • Use: Once per scene; must be damp at start of session or loses this power until re-moistened.

SHADOWRUN 6th Edition – Echovoice Resonance Focus

  • Type: Focus (Resonator)
  • Rating: 2 Force: 2 Essence Cost: 0 Availability: 14R Cost: 14 Karma + 30,000 ¥
  • Qualities
    • You gain +1 die to Charisma + Influence tests (Negotiation, Leadership, Con, etc.) when addressing a group of three or more targets.
    • Echoing Command (Complex Form: Influence, Force 2, Sustained): Spend 1 Focus Point and a Complex Action to cast Influence on yourself. You may sustain it each turn as a Complex Action; while sustained you gain an additional +2 dice to all Influence tests.
  • Power Drain
    • Drain value equals Force (2); Resistance test applies as usual.

STARFINDER – Amulet of Resonant Echo

  • Item Level: 2 Price: 400 gp Slot: Neck Bulk: —
  • Traits: Auditory, Divination, Magical, Water
  • Benefits
    • You gain a +1 item bonus to Diplomacy and Bluff checks.
    • Activate [one-action] manipulate; Frequency at-will
    • Message (SL 1): You cast message as a spell-like ability (range 30 ft + 10 ft/level, no components needed).
    • Activate [two-actions] concentrate; Frequency 2/day
    • Motivating Echo: You and all allies within 30 ft gain a +1 status bonus to Diplomacy and Performance checks for 10 minutes.
  • Recharge
    • Regains 1 expended use at dawn if the amulet has been submerged in at least 1 gal of natural water for 1 minute.

TRAVELLER (Mongoose 2e) – Echo Resonance Diadem

  • Tech Level: 10 Price: 1 000 Cr Availability: 8 Encumbrance: 0.1 dT
  • Type: Worn Equipment
  • Effects
    • Grants +2D to Leadership and Persuade skill checks when addressing groups of people.
    • Daily Rehearsal: Once per day, spend 1 hour focusing on the diadem to reroll one failed Leadership or Persuade test; you must accept the second result.

WARHAMMER FANTASY ROLEPLAY 4th Edition – Medallion of Resonant Echo

  • Rarity: Rare Price: 35 gc Encumbrance: 0
  • Traits: Charm, Magical
  • Effect
    • Grants +10% to Fellowship tests to persuade, negotiate, or perform before a crowd.
    • Echoing Speech (Once per Scenario)
    • The wearer may reroll one failed Fellowship test made to influence a group; the new result stands.
  • Attunement
    • Requires an 8-hour vigil beside a natural water source.