Lore: Forged in the sacred fires of an ancient volcano, the Sunfire Breastplate Barding is a renowned piece of armor with a rich history. Crafted by master blacksmiths and infused with the essence of a celestial sun spirit, this legendary barding was originally created to protect a noble knight and their loyal steed during a perilous quest to vanquish an ancient evil. The Sunfire Breastplate Barding has since become a symbol of courage, resilience, and the triumph of light over darkness.
Stats:
- Level: Tier 1
- Armor Class: 17
- Strength Requirement: 14
- Weight: 60 pounds
- Tags: Radiance, Valor, Sanctified, Holy, Protection, Resilience, Sunburst, Courage, Fireward, Steadfast
- Rarity: Legendary
Special Abilities:
- Solar Radiance: The Sunfire Breastplate Barding emits a radiant aura, shedding bright light in a 20-foot radius and dim light for an additional 20 feet. This light dispels magical darkness and grants advantage on saving throws against blindness and magical illusions.
- Elemental Resistance: The barding grants the steed resistance to fire and radiant damage, protecting it from the scorching heat and the dark powers of the undead.
- Celestial Bond: The Sunfire Breastplate Barding establishes a mystical connection between the rider and their steed, enhancing their coordination and granting advantage on Dexterity saving throws made by both the rider and the steed.
- Solar Surge: Once per day, the wearer can activate the Solar Surge ability, enveloping themselves and their steed in a radiant burst of energy. This surge grants temporary hit points equal to the wearer’s level, increases movement speed by 10 feet, and grants advantage on saving throws against being frightened for 1 minute.
- Sun’s Blessing: When wearing the Sunfire Breastplate Barding, the rider and their steed gain advantage on saving throws against effects that would blind or stun them.
Use: The Sunfire Breastplate Barding is a highly coveted piece of armor, especially among knights, paladins, and those who champion the cause of light and justice. Its radiant properties make it particularly effective against undead creatures, and its protective abilities ensure both the rider, and their steed can withstand the darkest of battles. This barding shines in quests against necromancers, vampire lords, and any enemies aligned with darkness and deception. Its legendary status and unique abilities make it a symbol of hope and a beacon of light, inspiring allies, and striking fear into the hearts of foes.

In the world of Saṃsāra, obtaining an item as rare as the Sunfire Breastplate Barding involves more than just a trip to a marketplace. Each type of shop reflects unique cultures, backgrounds, and conditions that affect how the barding is sold or bartered for, and each setting’s price will reflect the rarity and circumstances.
- Celestial Forges
- Location: Hidden deep within the sacred mountain ranges, Celestial Forges are renowned as the only places capable of creating and enhancing such holy relics. These shops are often found within temple complexes or sacred volcanic forges maintained by devoted followers of the gods of light and fire.
- Shop Experience: Accessing these forges requires special permissions from temple priests or guardian spirits, who must judge the buyer’s intentions. Visitors can expect reverent, almost ceremonial transactions, with shopkeepers testing the customer’s worthiness before considering a sale.
- Cost: 2,500 gold pieces, plus a rare offering such as a relic or enchanted gem. Buyers might also undergo a trial to prove their courage.
- Knightly Armories
- Location: Found in grand cities where knightly orders are based, these armories cater to elite knights and paladins. Such shops are known for equipping warriors with legendary gear, including the Sunfire Breastplate Barding.
- Shop Experience: These shops require letters of recommendation or proof of rank within a knightly order to make a purchase. Transactions are formal, and the blacksmiths and armorers, themselves often retired knights, may insist on swearing an oath to uphold virtues of light and justice.
- Cost: 2,000 gold pieces for members of the knightly orders. Non-members may pay 2,800 gold pieces or face trials to prove their worth.
- Ancient Relic Emporiums
- Location: Situated in major trade hubs or cities known for magical artifacts, these shops specialize in the trade and auction of rare items recovered from ruins or passed down through generations. Often tucked away in bustling marketplaces, they attract nobles, adventurers, and scholars.
- Shop Experience: This purchase is typically arranged through high-stakes auctions or negotiated sales. Merchants in such establishments drive a hard bargain, and the price may be influenced by the demand and the presence of competing buyers.
- Cost: Starting at 3,000 gold pieces, though intense bidding wars may push the price higher, especially in larger cities.
- Sundry of the Flamekeepers
- Location: Found on remote islands with strong elemental ties or among tribes that worship the sun and fire, these shops belong to the Flamekeepers—an order devoted to preserving artifacts tied to fire spirits. Such places are simple, often consisting of outdoor markets held at shrines or festivals.
- Shop Experience: Transactions here often involve bartering or trading rare materials rather than using gold. Flamekeepers prefer exchanges that honor the spiritual nature of the item, such as enchanted or elemental items and artifacts.
- Cost: Approximately 1,800 gold pieces if they accept gold, but trading valuable fire-aligned items (such as fire crystals or enchanted obsidian) can also be considered.
- Hidden Black Market Enclaves
- Location: Secret marketplaces within Saṃsāra’s larger cities, often located in the underbelly of sprawling metropolises or ancient ruins. These enclaves deal in legendary items of questionable origin.
- Shop Experience: Buying from a black market enclave can be risky, as sellers often embellish the item’s history or potential. Purchasers must be wary, as this barding may have been stolen or altered. Background checks on sellers are advised, and magical inspections are common.
- Cost: Around 3,500 gold pieces due to the item’s reputation, with merchants frequently charging higher prices to offset the dangers of dealing in such a rare artifact. This cost could be negotiable if the buyer has influence in underground circles or provides other services.
Each of these shops reflects the character and richness of Saṃsāra’s diverse marketplaces, where legendary items such as the Sunfire Breastplate Barding inspire stories, shape destinies, and command prices that reflect their history and power.
The Sunfire Breastplate Barding is as much a symbol of light and justice as it is a powerful piece of armor. In different environments, its radiant abilities and protective properties influence both the defensive and offensive tactics of the knight and their steed, creating immersive roleplay opportunities that reflect the barding’s celestial origins.
- Battlefields of Darkness
- Defensive Roleplay: When facing necromancers, undead hordes, or creatures aligned with darkness, the Solar Radiance ability shines brightly, dispelling any magical darkness within 20 feet. The barding creates a protective aura that bolsters allies and offers a haven against the shadows, while its Sun’s Blessing grants resistance against blindness and stunning attacks, ideal for withstanding the necromancers’ curses or the glares of specters. The celestial light draws allies toward the knight, offering them reassurance and boosting morale in the presence of dark magic.
- Offensive Roleplay: When engaging with creatures of darkness, the Solar Surge allows the knight and steed to charge forward with added speed and vitality, illuminating the battlefield and targeting enemies particularly weak to radiant damage. As the aura of light radiates outward, the knight can weave through the fray, weapon gleaming, cutting through undead soldiers while the steed’s barding burns any dark-aligned creature that dares approach. The steed might trample through the ranks, the fiery aura scorching each step taken.
- Sacred Pilgrimage through a Holy Shrine
- Defensive Roleplay: When entering consecrated grounds or holy shrines, the barding enhances the sacred environment, amplifying blessings and protective charms in the area. The Celestial Bond between the knight and their steed resonates with the energies around them, creating a harmonizing effect with the shrine’s protective wards. The aura might soothe spirits or calm any residual hostile energies, preventing aggression and ensuring a safe passage through sacred lands.
- Offensive Roleplay: In the rare event that the knight faces desecrators or invaders in the shrine, they can activate Solar Surge to repel them. The knight, guided by the light of the shrine, strikes with calculated precision, the barding’s radiance banishing malevolent spirits and driving dark forces from the hallowed ground. With each strike, the radiant energy illuminates the air, amplifying the potency of their blows and repelling dark spirits that linger in defiance.
- A Fiery Arena or Volcanic Cavern
- Defensive Roleplay: In the blazing heat of a volcanic cavern or fiery battleground, the barding’s Elemental Resistance allows the steed to move through intense heat without injury, shielding it from the flames. The armor also offers a haven for allies as the knight may choose to stand in the line of fire, absorbing bursts of flame and magma that could otherwise harm companions. The knight and their steed appear as figures of calm within the flames, inspiring awe and emboldening their party.
- Offensive Roleplay: When using Solar Radiance in such an environment, the barding’s light mixes with the natural fire, creating an impressive and intimidating display. The knight could charge through geysers of lava, directing the light’s focus into radiant bursts that weaken flame-aligned enemies and overwhelm elemental creatures. The steed might stamp down with each attack, sending radiant ripples through the ground, shattering lava-based defenses and blinding foes with light that is both radiant and fiery.
- A Haunted Forest at Dusk
- Defensive Roleplay: In a dense, darkened forest where shadows linger and spirits roam, the Sun’s Blessing protects the knight and their steed from fear effects and supernatural attacks. As spectral forms flit through the trees, the light from the barding wards them away, breaking curses and banishing illusions that would otherwise obscure their path. This aura creates a visible boundary in the misty woods, deterring creatures that rely on fear or invisibility to ambush travelers.
- Offensive Roleplay: As the light of the Solar Radiance fills the forest, the knight can use it to reveal hidden enemies lurking in the shadows, illuminating areas to drive out creatures vulnerable to light. The rider might combine the Celestial Bond with precise movements to hunt down specters hiding in the forest, while the steed moves nimbly, able to detect and trample upon anything revealed by the light. Together, they cleanse the forest, leaving trails of purified land as they advance.
- Urban Defense during a Festival in a Grand City
- Defensive Roleplay: During a celebration in a bustling city, the barding’s radiant aura takes on a symbolic role, keeping citizens safe from potential threats. As the crowd gathers, the Solar Radiance acts as both a beacon and a shield, inspiring awe in the onlookers while warding off potential attackers who might try to use the crowd for cover. Should the celebration be disrupted, the barding’s aura can pacify frightened citizens, giving them a point of focus to rally around as the knight provides security.
- Offensive Roleplay: If threats emerge from the crowd, the knight can activate the Solar Surge to quickly subdue them, their steed moving through obstacles with ease. Each step of the steed shines with light that blinds and disorients foes attempting to hide within the cityscape. The knight’s swift actions may even draw admiration from the crowd as they witness the brilliant aura and powerful surges of light that mark each move, reinforcing the knight’s status as a defender of the realm.
In each environment, the Sunfire Breastplate Barding allows the knight and their steed to become embodiments of radiant power, weaving light and courage into their movements. Its defensive and offensive properties create engaging roleplay scenarios where the knight not only protects and inspires but also embodies the triumph of light over darkness in every battle.

Perception of Activation:
- User’s Perspective
- Sight: The knight perceives the world around them through a golden filter as the Solar Radiance envelops both rider and steed. Shadows retreat instantly, and everything within a 20-foot radius appears brighter and sharper, with dark figures fading or dissolving entirely. The steed’s armor glows with intricate sunburst patterns, and the light pulsates slightly with each heartbeat, creating a harmonious connection.
- Sound: Upon activation, a low, resonant hum fills the air, accompanied by a faint crackling sound reminiscent of a fire’s warmth. As the Solar Surge activates, the knight hears an uplifting surge of energy coursing through their veins, similar to the sound of a rush of wind or a distant choir of voices, soothing and empowering.
- Touch: The knight feels a comforting warmth radiate from the barding, heating the air but never burning. As the Elemental Resistance takes effect, it creates a gentle pressure, like an invisible shield, that cushions them from heat or harmful energies. There’s also a slight tingling in the hands and feet as Sun’s Blessing enhances their reflexes.
- Smell: An aura of sun-warmed metal mixed with a hint of sulfur fills the air, reminiscent of standing near a volcanic spring. There’s also an uplifting scent of scorched ozone, much like the smell after a lightning strike, which invigorates the knight’s spirit.
- Extrasensory: A profound sense of connection, brought on by the Celestial Bond, fills the knight’s mind. They are deeply attuned to their steed’s movements and emotions, almost as if sharing a single consciousness. This bond heightens their awareness, granting premonitions of nearby dangers and creating a vivid mental map of any enemies or allies within range of the light.
- Positives:
- A deepened connection to the steed and heightened awareness of surroundings.
- A profound sense of empowerment, bolstered by protective warmth and light.
- The radiant aura instills unwavering confidence and courage, eliminating any fear.
- Negatives:
- A slight strain due to the intense energies, resulting in mild fatigue after prolonged activation.
- The senses become so focused on the immediate surroundings that the knight may find it harder to react to events outside the light’s radius.
- Observer’s Perspective
- Sight: To an observer, the barding’s Solar Radiance creates an awe-inspiring sight: the armor shines with golden, almost blinding light, shedding brightness across the landscape. Shadows melt away as the knight and steed appear almost otherworldly, surrounded by a shimmering aura that causes dark creatures or illusions to fade back as if burned by sunlight. The knight’s armor gleams with solar patterns, and the light seems to expand outward like the rays of the sun.
- Sound: Observers hear a subtle, continuous hum, like a deep, resonant note, intermingled with faint pops and crackles as the aura pulses with energy. If close enough, they can also perceive a faint sound akin to a choir of distant voices, adding a sense of sacred reverence to the scene.
- Touch: While the light itself is warm, any darker-aligned observers or nearby undead feel a stinging sensation when they come within range, as if burned. This makes it impossible for such creatures to approach without feeling pain, while allies feel a comforting warmth.
- Smell: Bystanders can detect a light, ethereal scent akin to warm summer air, mixed with a metallic edge and the faint smell of sulfur. This adds a sense of foreboding to the presence of the armor, letting them know this is no ordinary light.
- Extrasensory: Those sensitive to magic or attuned to the spiritual plane feel a heavy celestial presence, as though in the company of a divine being. To magical creatures or spellcasters, the aura exudes an overwhelming sensation of solar power, bringing with it a sense of awe. Dark-aligned creatures may feel repelled or even frightened by this presence, as if a great weight presses on them.
- Positives:
- Allies find the aura inspiring, feeling emboldened as they draw nearer to the light.
- Spectators feel reassured by the display, giving hope that they are in the presence of a powerful force for good.
- The light makes it easier to see potential threats or dangers, as illusions and shadows dissipate.
- Negatives:
- The intensity of the light makes it hard for observers to look directly at the knight, as they risk temporary blindness if too close.
- Dark-aligned creatures, even those not hostile, may feel intense discomfort, pushing them to flee.
- The aura can draw unwanted attention from any enemies in the area, making it difficult for the knight to remain hidden.
This powerful activation showcases the radiant properties of the Sunfire Breastplate Barding in both defense and offense, enhancing perceptions and creating a compelling presence for anyone within its range.
Crafting Recipe: Sunfire Breastplate Barding
- Materials Needed
- Celestial Steel (50 lbs): A rare, purified metal alloy sourced from sacred mountains. It must be blessed by a sun priest to imbue it with solar properties.
- Solarite Core: A small crystal, found only in the heart of dormant volcanoes, that radiates a gentle warmth and glows with a soft, golden light. This core acts as the energy source for the armor’s radiant effects.
- Phoenix Feathers (3): Feathers of a phoenix, renowned for their resistance to fire and radiant energy, providing the armor with its elemental resilience.
- Sunstone Gem: A large, sunstone gem to embed at the center of the chest piece, amplifying the light and serving as the focal point of the Solar Radiance.
- Volcanic Glass Powder (1 lb): Crushed from enchanted volcanic glass, this powder infuses the metal with a natural resistance to both heat and dark magic.
- Celestial Thread: Golden thread, blessed by a celestial cleric, used to weave intricate patterns of light within the armor, allowing for its radiant abilities.
- Golden Leather Straps (10 ft): Reinforced with gold, these straps secure the barding to the steed and conduct radiant energy through the entire piece.
- Essence of a Celestial Spirit (1 vial): Collected through a sacred ritual, this essence binds the user to the armor, granting the Celestial Bond and Sun’s Blessing properties.
- Tools Required
- Blessed Blacksmith’s Hammer: Forged under a full moon and consecrated by a sun priest, this hammer allows the smith to shape the Celestial Steel.
- Enchanted Forge: A special forge stoked with magical flames that can reach extreme temperatures, essential for working with celestial materials.
- Precision Gem Cutter: A tool used to shape and polish the Sunstone Gem and Solarite Core to exact specifications.
- Arcane Anvil: A powerful anvil, attuned to magical forces, that bonds the materials together and allows for infusing enchantments during the crafting process.
- Alchemical Infuser: A device that blends the volcanic glass powder into the metal, making it resistant to dark magic.
- Needle of Light: Used to weave the Celestial Thread into the metal, this needle is enchanted to imbue solar energy.
- Skill Requirements
- Master Blacksmithing (Level 15+): To handle Celestial Steel and craft such a complex piece, a master’s level in blacksmithing is required.
- Arcane Crafting (Level 12+): A high level of proficiency in arcane crafting allows for the infusion of magical properties into the armor.
- Gem Cutting (Level 10+): Precision is essential when shaping the Solarite Core and Sunstone Gem.
- Divine Ritual Knowledge: Required for binding the Essence of a Celestial Spirit, which involves specific rituals and invocations.
- Crafting Steps
- Preparation of Materials:
- Begin by placing the Celestial Steel on the Enchanted Forge and heat it until it reaches a glowing, malleable state. During this time, the Solarite Core, Phoenix Feathers, and Sunstone Gem should be blessed by a sun priest or cleric of light, invoking a spell to enhance their radiant energy.
- Forge the Breastplate:
- Using the Blessed Blacksmith’s Hammer, carefully mold the Celestial Steel into the shape of barding. Work in the Volcanic Glass Powder, hammering it into the steel to create a seamless resistance to dark magic.
- After shaping the breastplate, place the Sunstone Gem in the center chest piece, using the Arcane Anvil to magically bind it to the steel.
- Incorporate the Solarite Core:
- Next, carve a small chamber at the heart of the breastplate to hold the Solarite Core. Use the Precision Gem Cutter to ensure the core fits perfectly, as any misalignment can reduce the armor’s radiant abilities.
- Carefully place the Solarite Core within the chamber, sealing it with Celestial Thread to conduct its energy through the entire piece.
- Weave in the Celestial Thread:
- Take the Needle of Light and, using divine spells, weave the Celestial Thread in intricate sunburst patterns across the armor. This creates conduits for radiant energy to flow, allowing the Solar Radiance to activate when worn.
- Attach the Phoenix Feathers:
- Embed the Phoenix Feathers into the breastplate along the back and shoulders, using the Alchemical Infuser to bond them to the steel. This will enhance the armor’s resistance to fire and radiant damage, forming a natural barrier against dark energies.
- Final Blessing and Bonding:
- Place the completed barding on the Arcane Anvil and pour the Essence of a Celestial Spirit over it. Begin the divine ritual to invoke the Celestial Bond. This final step requires a series of incantations, performed by the crafter and a cleric, to bind the armor’s energies to the user.
- Allow the armor to cool while it absorbs the Essence, creating a faint, golden aura around it. Once the armor is fully attuned, it will radiate with solar power and be ready for use.
- Preparation of Materials:
- Additional Notes
- The entire crafting process requires roughly two weeks and an environment free from magical interference to maintain the purity of each component.
- Each crafting step demands focus, as disruptions can destabilize the Solarite Core or weaken the Sunstone Gem’s potency.
- Periodic blessings from a cleric of light or sun priest help maintain the armor’s integrity and enhance its power over time.
The Sunfire Breastplate Barding is now complete, ready to be worn by those dedicated to vanquishing darkness and championing the cause of light.
Tale of the Blazing Armor of the Horse Lord
In old times, before the lands split and skies cracked with bolts of fire, there was a knight whose name has been lost to dust and age. The knight traveled with a horse whose spirit was bound to stars, both bound in loyalty by the gods who watched from beyond sight. This was a time when darkness crawled upon the earth like a blackened river, swallowing all who walked the lands, making days as night and nights like the deepest abysses.
The knight was of strength, yes, but no armor could withstand the shadows’ bite; no shield could block their deathly chill. And so it was that the knight sought the path of the Fire Mountain, the ancient place where the earth’s breath met the sky in blasts of glowing ash. It is said that there, in the belly of the stone, the knight found the fire-gem, glowing like the first dawn. But to claim it, a great sacrifice was to be given—one’s heart, free of fear, free of shadow. Only in such purity could the gem be taken.
Yet, the knight was not alone. From the depths of the mountain’s burning veins rose a spirit, one born of sunlight and ash, who called itself the Sunfire Spirit. The spirit spoke in tongues older than stone and wind, but in time it said: “Thou who be without fear, whose shadow the flame cannot hold, if thy heart be pure, let it be forged to the earth’s armor, let it protect both horse and rider as one.”
And so the knight agreed. The spirit poured itself into metal, the steel flowing like liquid light upon the ground, and from it rose a breastplate of blinding fire. This was no simple armor—it bound itself to the knight’s very soul, and to the soul of the horse whose loyalty held as deep as the mountain itself. It shone in a manner so radiant that shadows could not come close; they shriveled and withered, fleeing from its fierce brilliance.
Clad in this armor, the knight rode out of the Fire Mountain. And as the knight’s steed galloped, the armor burned with light so strong that it set the sky alight with waves of warmth, melting away the dark clouds that swallowed the stars. The shadows howled, as their leader, an ancient being cloaked in darkness, emerged from the depths of night itself to confront the knight. With the Sunfire Breastplate gleaming like the heart of the sun, the knight charged forward, wielding light against the darkness. The battle raged, but the armor shielded both rider and steed from the dark being’s blows, shining ever brighter as the knight fought.
The light, it is said, grew until it consumed the whole of the battlefield, blinding both friend and foe alike. When the light faded, the shadows were no more. The knight and the horse had vanished too, leaving only the armor, cooling upon the ground, its glow softened but still warm. Those who later found it swore they could feel the steady beat of a heart within, and it is said that only those with a heart pure as the knight’s could wear it.
Moral of the Story: Thus, let it be known that bravery alone cannot triumph over darkness, but only a heart untainted and undivided can wield the light that drives shadows to flee.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
- An artifact of radiant power, the Sunfire Breastplate Barding is infused with protective and purifying magic, shielding its wearer against horrors from beyond and aiding in encounters with eldritch beings.
- Name: Sunfire Breastplate Barding
- Type: Artifact (Armor)
- Armor Points (AP): +4 to physical armor
- Sanity Boost: +10% to Sanity rolls against effects of fear or darkness while worn
- Special Abilities:
- Solar Radiance: Once per day, activate a radiant aura for 1d6 rounds. This aura emits light in a 20-foot radius, dispelling magical darkness and allowing a +20% bonus to any Sanity rolls.
- Celestial Resistance: Provides the wearer with 50% resistance to fire and radiant damage.
- Sun’s Blessing: The wearer and mount (if applicable) receive a +1 bonus to Luck and a +10% to Dodge rolls while under the effects of Solar Radiance.
- Use: Activating Solar Radiance costs 1 Magic Point per use.
- Mythos Vulnerability: This armor attracts creatures of darkness. While worn, the user may face increased encounters with shadowy entities, especially when Solar Radiance is activated.
Blades in the Dark
- An ancient relic, the Sunfire Breastplate Barding is a legendary piece of armor that channels powerful radiant energy, ideal for those seeking to dispel dark forces.
- Item: Sunfire Breastplate Barding
- Load: 4
- Effect:
- Solar Radiance: Once per score, activate a radiant light around you in a 10-foot radius for one scene. This light dispels shadows and grants a +1d to rolls involving resistance against supernatural or demonic effects. Allies in the light’s radius also gain +1d to resistance rolls.
- Celestial Resistance: Gain potency when resisting effects that deal fire or radiant energy and in fights against ghosts or demons.
- Sun’s Blessing: +1d to any roll made to resist the effects of fear or panic caused by dark entities.
- Stress Cost: 2 Stress per use of Solar Radiance.
- Special Armor Use: This barding can be used as special armor against demonic and supernatural attacks.
Dungeons & Dragons (5th Edition)
- This legendary armor, created by ancient sun spirits, shields its wearer with the power of sunlight and enhances their combat abilities against dark forces.
- Armor: Sunfire Breastplate Barding
- Armor Class (AC): 17
- Type: Heavy Armor
- Strength Requirement: 14
- Weight: 60 lbs
- Rarity: Legendary (requires attunement)
- Properties:
- Solar Radiance: Once per day, you can activate Solar Radiance as an action. For 1 minute, the barding emits bright light in a 20-foot radius and dim light for another 20 feet. This light dispels magical darkness and grants advantage on saving throws against effects that cause blindness or illusions within the radius.
- Elemental Resistance: The wearer has resistance to fire and radiant damage.
- Celestial Bond: When mounted, both rider and steed gain advantage on Dexterity saving throws.
- Sun’s Blessing: While attuned to this armor, you have advantage on saving throws against being frightened or stunned.
- Activation Cost: Once per day. The armor regains its abilities at dawn.
Knave
- An item of significant power, the Sunfire Breastplate Barding grants formidable defensive abilities and purges darkness with a radiant light.
- Armor Name: Sunfire Breastplate Barding
- Armor Bonus: +3
- Bulk: 3
- Special Abilities:
- Solar Radiance: Once per day, the wearer can activate a solar aura, emitting bright light in a 30-foot radius for 1 hour. While active, the wearer gains +2 to all defense rolls, and any shadow-based creatures or illusions within the light’s radius have disadvantage to hit the wearer.
- Fire and Radiant Resistance: The wearer halves any fire or radiant damage taken.
- Celestial Bond: When mounted, the rider and mount gain +2 on rolls against surprise or sudden attacks.
- Sun’s Blessing: The wearer gains advantage on all rolls to resist fear or effects that cause blindness.
- Usage: Solar Radiance can be activated once per day and refreshes after 24 hours.
- Drawback: Activating Solar Radiance makes the wearer visible to nearby supernatural entities and attracts them to the wearer’s location.
Fate Core
- An ancient and radiant artifact, the Sunfire Breastplate Barding shines with light and protects against dark forces, granting powerful abilities to those worthy of wearing it.
- Aspect: Sunfire Breastplate Barding – Armor of the Sun Spirit
- Type: Legendary Armor
- Invokes: Courageous, Radiant Power, Defender of Light
- Compels: Attracts Shadows, Overwhelming Light, Intense Heat
- Abilities:
- Solar Radiance (Stunt): Once per scene, you can invoke the Solar Radiance. It grants +2 to Defend actions against supernatural effects for one exchange and sheds bright light in a 2-zone radius that dispels shadows and weakens dark creatures.
- Elemental Resistance (Stunt): You gain +2 to any Physique roll to defend against fire or radiant damage.
- Celestial Bond (Stunt): While mounted, you can share a mental bond with your steed, gaining +2 on all Athletics checks made to maneuver or avoid obstacles while in combat.
- Drawback: Any dark or supernatural entities in nearby zones are drawn to you when the Solar Radiance is active.
Numenera & Cypher System
- A relic of ancient times, the Sunfire Breastplate Barding enhances the wearer’s resilience and combat abilities against forces of darkness.
- Level: 7 Artifact
- Form: Heavy Armor
- Effect:
- Solar Radiance: Once per day, the armor emits radiant light in a 20-foot radius for up to 10 minutes. Within this area, creatures gain an asset on Speed defense rolls against fear, blindness, or illusion effects, and magical darkness is dispelled.
- Elemental Resistance: Grants +2 Armor against fire and radiant damage.
- Celestial Bond: When the rider and steed act together, they gain +1 to Speed defense rolls and an asset on rolls to resist any effect that would disorient or control them.
- Depletion: Roll a d20; on a roll of 1-2, the artifact’s power is depleted until recharged by bathing it in sunlight for 24 hours.
Pathfinder (2nd Edition)
- An ancient, radiant piece of armor, the Sunfire Breastplate Barding imbues its wearer with the power of the sun, granting them formidable defenses and offensive capabilities.
- Armor Type: Sunfire Breastplate Barding (Heavy Armor)
- Armor Class (AC): +8
- Strength Requirement: 16
- Check Penalty: –2
- Speed Penalty: –5 ft.
- Bulk: 2
- Traits: Rare, Magical, Fire, Light
- Special Abilities:
- Solar Radiance (1 Action): Once per day, you can activate the barding to emit bright light in a 20-foot radius, and dim light in a 40-foot radius, for 1 minute. While active, all creatures in the bright light gain a +1 status bonus to saves against fear, blindness, and illusion effects.
- Elemental Resistance: The barding grants the wearer and their mount resistance 5 to fire and radiant damage.
- Celestial Bond: When mounted, the rider and steed gain a +1 status bonus on all Reflex saves.
- Activation: Solar Radiance may be activated once per day and refreshes at dawn.
Savage Worlds (Adventure Edition)
- The Sunfire Breastplate Barding, a powerful relic of light and fire, offers superior protection and abilities against forces of darkness.
- Name: Sunfire Breastplate Barding
- Armor Bonus: +5 Toughness
- Armor Type: Heavy Armor
- Encumbrance: –2 Pace
- Abilities:
- Solar Radiance (Power): Once per day, activate Solar Radiance as a free action, creating a 10” radius of bright light that dispels darkness and grants +2 to Spirit rolls to resist fear, blindness, and confusion effects for 5 rounds.
- Fire and Radiant Resistance: The wearer gains +4 Armor against fire and radiant damage.
- Celestial Bond: When mounted, both the rider and steed receive a +1 bonus on all Agility rolls made to resist environmental hazards or obstacles.
- Power Points: None; Solar Radiance is inherent to the armor and activates without cost.
- Drawback: Activating Solar Radiance draws dark creatures to the wearer and may result in additional encounters with shadow-aligned entities.
Shadowrun (6th Edition)
- An ancient relic of radiant power, the Sunfire Breastplate Barding offers significant defense and unique abilities, protecting its wearer and their mount against dark forces and enhancing their combat abilities.
- Item: Sunfire Breastplate Barding
- Armor Rating: +8
- Encumbrance: –2 to Agility for wearer
- Availability: 18F
- Cost: 45,000¥
- Special Abilities:
- Solar Radiance: Once per day, you can activate a radiant aura that dispels all magical darkness in a 10-meter radius for up to 10 minutes. While active, this aura grants a +2 bonus to all tests against fear or illusion effects and provides +1 dice to all attack rolls against creatures with an Essence below 3.
- Elemental Resistance: The armor provides 6 points of Fire and Light (Radiant) resistance, reducing the damage taken from these sources.
- Celestial Bond: If worn by a mounted character, both the rider and the mount gain a +1 dice bonus to Reaction Tests. The mount also gains +2 dice on tests to resist fatigue or control from magical effects.
- Drawback: Activating Solar Radiance draws the attention of spirits and magical beings within a 1-kilometer radius.
Starfinder
- The Sunfire Breastplate Barding is a powerful and ancient piece of armor imbued with protective energy from a celestial sun spirit, enhancing defenses and providing radiant abilities.
- Item: Sunfire Breastplate Barding
- Level: 10
- Armor Type: Heavy (Environmental Protections: Cold 5, Radiation 10)
- EAC Bonus: +10
- KAC Bonus: +12
- Bulk: 2
- Price: 50,000 credits
- Special Properties:
- Solar Radiance: Once per day as a standard action, you can activate the barding to emit bright light in a 20-foot radius for 10 rounds. This light dispels magical darkness, provides a +2 bonus to Will saves against illusion and fear effects, and causes any creature in the light’s radius with the Undead or Shadow subtype to take 2d6 radiant damage per round.
- Elemental Resistance: The armor provides resistance 10 against fire and radiant damage.
- Celestial Bond: When mounted, both the rider and the mount gain a +2 circumstance bonus on Reflex saves and are immune to the shaken condition while Solar Radiance is active.
- Activation: Solar Radiance can be used once per day, and it recharges after 24 hours.
Traveller (Mongoose 2nd Edition)
- This legendary armor, forged from celestial alloys, radiates light and offers substantial protection, ideal for characters facing supernatural or dark entities.
- Item: Sunfire Breastplate Barding
- Armor: +10 Armor Rating (counts as Heavy Armor)
- Mass: 25 kg
- TL: 14
- Cost: 750,000 Credits
- Special Abilities:
- Solar Radiance: Once per day, as a minor action, activate a solar aura that emits light in a 6-meter radius. This light dispels shadows and grants +2 DM to all tests against fear and illusion-based effects for up to 10 minutes.
- Elemental Resistance: The armor provides DR 10 versus fire and radiant damage.
- Celestial Bond: When worn by a rider and mount, both gain a +1 DM bonus to all Dexterity-based skill checks and saving throws.
- Drawback: The armor requires at least 1 hour in direct sunlight per week to maintain its charge. If not charged, Solar Radiance does not function until the requirement is met.
Warhammer Fantasy Roleplay (4th Edition)
- The Sunfire Breastplate Barding is an enchanted relic of great power, a symbol of radiant strength that shields its wearer from dark magic and enhances their abilities in battle.
- Item: Sunfire Breastplate Barding
- Encumbrance: 6
- AP: 5 (All Locations)
- Availability: Very Rare
- Special Properties:
- Solar Radiance (Free Action): Once per day, activate an aura of sunlight that illuminates a 10-yard radius, dispelling any magical darkness. This aura provides +20% to all Willpower Tests made against Fear and Terror, and any undead creatures within the radius take a -10% penalty to all tests for 1 minute.
- Elemental Resistance: The wearer gains +2 AP against Fire and Light (Radiant) damage and treats Critical Wounds from these sources as one level lower.
- Celestial Bond: While riding, the wearer and mount gain +10% to Agility-based Tests, and they ignore penalties from Rough Terrain while Solar Radiance is active.
- Drawback: The armor’s Solar Radiance effect attracts dark or undead creatures within a 100-yard radius, making ambushes more likely.
