Lore
The Shifting Mantle of the Preemptive Ghost 9921 was forged in the clandestine “Time-Bubble” workshops of the Valley of Turning Suns. Seeking to create the ultimate protection for the sovereign monster-lords of Saṃsāra, a cabal of chronomancers and dragon-smiths dissolved the boundaries between heavy protection and total absence. They bound the physical resilience of mythical dragon scales to the ethereal threads of liberated spirits, then anchored the entire structure to a central temporal axis. The result is a legendary artifact that allows a massive predator to move with the silence of a forgotten thought, striking from the future while remaining physically untouchable in the present.
Description
This Tier 3 artifact appears as a full suit of high-gloss, midnight-blue scalemail that seems to possess no fixed edges, its silhouette slightly blurred as if vibrating at a high frequency. Draped diagonally across the chest and back is an integrated, shimmering ribbon of timewoven silk that pulses with golden runes. Over the shoulders hangs a translucent, weightless cloak that constantly shifts its texture to match the surrounding environment—turning to jagged stone in caverns or rustling leaves in the forest. When the wearer moves, the armor produces no clatter; instead, it emits a soft, harmonic hum and the faint scent of ozone and sandalwood. The central scales over the heart are inscribed with the “Whisper of Liberation,” glowing with a pale, cold light when the wielder stands still.
Stats
- Tier: 3
- Armor Class Bonus: +6 (+3 from scales, +2 from temporal displacement, +1 from ethereal evasion).
- Attribute Modifiers: Stealth +4, Evasion +2, Deception +2.
- Durability: 210/210
- Weight: Negligible (the ethereal threads negate the physical weight of the heavy scales).
Skills Gained While Openly Worn
- Ghost-Walker’s Cunning: The avatar can move at full speed while remaining in a state of total stealth; you gain a massive bonus to checks involving infiltration and escaping pursuit.
- Preemptive Reflexes: You gain a +3 bonus to Initiative rolls; the sash allows you to react to threats before they fully manifest in the present timeline.
- Aura of Absence: You can diminish your presence in social or combat situations, making enemies less likely to target you unless you are the only threat visible.
Tags
Tier 3, Armor, Heavy, Mythical, Timewoven, Stealth, Liberation, Temporal, Destiny-Touched, Reinforced, Evasion, Absence-Theme, Worn-Item, Relic, Spectral-Scale, Void-Linked, Chrono-Hush, Empath-Plating, Phase-Woven, Aegis-of-Now, Ghost-Mesh, Ruin-Proof, Flux-Plate, Mythic-Absence, Shard-Stitched
Multiple Passives Magic
- The Untouchable Echo: The armor creates a constant 10-foot field of temporal distortion. Enemies attempting to strike the wearer suffer Disadvantage as they find themselves aiming at where the wearer was a half-second ago.
- Ethereal Camouflage: The mantle automatically adjusts the wearer’s visual, auditory, and olfactory signatures to match the environment. This provides a constant +3 bonus to Stealth checks even when moving through open terrain.
- Resonant Heartbeat: The scales synchronize with the wearer’s pulse to provide a constant sense of emotional grounding. This grants immunity to the “Frightened” condition and provides Resistance to psychic damage.
Multiple Active Magics
- Divine Whisper of Absence (2 uses/day): As an action, the wearer becomes completely undetectable and intangible for 1 minute. During this time, they cannot be seen, heard, or smelled by any means, and they can pass through physical objects as if they were mist.
- Glimpse of the Uncaged (1 use/day): The wielder peers into the immediate future to find the path of least resistance. For the next three rounds, the wearer automatically succeeds on all saving throws and their next attack roll is a guaranteed critical hit.
- Shatter the Cage (3 uses/day): The wearer releases a burst of temporal energy. All allies within 20 feet are instantly cleared of any “Restrained,” “Stunned,” or “Paralyzed” conditions as their timelines are briefly accelerated to bypass the obstruction.
Specific Slot
Worn Item (Torso; this single physical object replaces the need for separate armor, sash, and cloak slots).
Structural Integrity and Restoration of the Shifting Mantle of the Preemptive Ghost 9921
The Shifting Mantle of the Preemptive Ghost 9921 functions as a singular Tier 3 physical entity with a total of 240 Hit Points. This durability is a combination of the reinforced mythical scales and the stabilizing temporal threads that bind the three original items into one.
- Disabling the Magic: To neutralize the artifact’s magical properties, an attacker must specifically target the mantle and deplete its 240 HP. In the world of Saṃsāra, the AC for a targeted strike against this Tier 3 item is the wielder’s current AC plus 3 (the tier level), plus the result of a Tier 3 die roll (3d8). If the mantle is reduced to 0 HP, the ethereal threads snap and the scales lose their temporal anchor, rendering the item a mundane, tattered suit of scrap mail. The “Divine Whisper of Absence” and “Shatter the Cage” abilities cannot be accessed until the item is fully restored.
- Physical Degradation: As hit points are lost, the mantle’s “absence” begins to fail. The midnight-blue scales start to clatter like ordinary metal, the shimmering ribbon frays and leaks golden sparks, and the translucent cloak becomes opaque and heavy. The ozone scent is replaced by the smell of scorched fabric.
- Repair Process: Standard blacksmithing cannot mend a timewoven artifact. Repairing the mantle requires a Temporal Resealing Ritual performed at a Chronoseer’s Loom or within a Magi-Steam Crucible.
- Materials for Repair: Restoration requires 5 lbs of Dragon Bone Fragments, 3 spools of Magical Binding Thread, and a Temporal Crystal to act as a new anchor (costing approximately 4,200 GP in rare components).
- Restoration Requirements: A master armorsmith must work alongside a practitioner of Runesmithing. The smith must re-align the scales using Wind Chime Needles, while the runeworker re-links the “Whisper of Liberation” using Ancient Runes Inscription Powder.
- Final Attunement: Once the physical structure is mended, the wielder must wear the mantle during a Solar Noon or Midnight convergence and recite the Chronicle of the Scales That Shield. The item is considered repaired when the scales resume their silent, harmonic hum and the silhouette once again blurs with temporal vibration.
Acquisition and Procurement of the Shifting Mantle of the Preemptive Ghost 9921
The Shifting Mantle of the Preemptive Ghost 9921 is a Tier 3 artifact of significant complexity. It is rarely found as a completed object; instead, it is most commonly obtained through the deliberate ritual of merging its three Tier 1 components.
- The Ritual of Temporal Binding: An avatar must possess the Scalemail Armor, the Sash of Ephemeral Resilience, and the Uncaged Whisper of Liberation 1. These items must be brought to a Chronoseer’s Loom during a temporal convergence (such as an eclipse or a “time-skip” anomaly). A master smith and a chronomancer must perform a 12-hour binding ritual to weave the ethereal threads through the mythical scales and anchor them to the temporal sash.
- Discovery in Time-Locked Ruins: There are recorded instances of the mantle being found within the Shifting Obelisk of Niram-Tesh or the Echo Vaults of Mael-Torith. In these locations, the item is often guarded by “Time-Wolves” or trapped within a twelve-second looping stasis field. Retrieving it requires the seeker to match their heartbeat to the rhythm of the artifact.
- The Sovereign’s Reward: High-ranking officials in the industrial metropolises or the Obsidian Alchemist’s Conclave may grant a commissioned Mantle to an elite guardian who has successfully defended a “Deathly Area” from total collapse.
Venues for Purchase and Sale
In the world of Saṃsāra, a Tier 3 artifact is treated with immense gravity. It is far beyond the reach of standard trade towns and is only seen in venues catering to legendary-tier adventurers and master-level mystics.
- The Chronoseer’s High Exchange (Elite/Sacred):
- Located in the rotating time-bubble temples that appear only at sunrise.
- Buying/Selling Process: The shopkeeper, often an ageless humanoid whose eyes blink in reverse, requires the buyer to pass a “Stability Check” to ensure they won’t be erased by the item’s temporal drag.
- Cost: 15,000 to 22,000 Gold Pieces (GP).
- Trade-In Value: 7,500 GP (often paid in temporal vials or “un-lived” memories).
- The Grand Library of Tirrus-Vaan (Academic/Neutral):
- Found within the Hourglass Archive, accessible only at noon or midnight.
- Buying/Selling Process: The transaction is highly formal. The buyer must sign a mirrored tablet that shows a glimpse of their next triumph. The library views the item as a historical loan rather than a simple purchase.
- Cost: 18,500 GP.
- Trade-In Value: 9,000 GP (credited toward further research or lower-tier artifacts).
- The Sunken Anvil (Underground/Illegal):
- Hidden in the flooded sub-levels of harbor cities, reachable only by those who know the “Clockspire’s” secret frequency.
- Buying/Selling Process: These markets bypass all Tier 3 registration laws. Traders deal in “Silent Brass” tokens and rarely ask for the item’s provenance.
- Cost: 12,000 to 14,500 GP. The lower price reflects the inherent risk of the item being “unstable” or recognized by temporal guardians.
- Trade-In Value: 5,000 GP (instant cash with no questions asked).
- The World Bank Artifact Auction (Public/Imperial):
- Held annually in the central districts of major cities like Aether’s Reach.
- Buying/Selling Process: A competitive bidding war among wealthy nobles and military suppliers. The item is displayed behind a transparent, resonant barrier.
- Cost: 25,000+ GP. Depending on the current celestial phase, collectors may drive the price significantly higher to secure its “Aura of Absence.”
- Trade-In Value: 11,000 GP (minus a 5% handling and authentication fee).
Tactical Roleplay of the Shifting Mantle of the Preemptive Ghost 9921 in Saṃsāra
The Shifting Mantle of the Preemptive Ghost 9921 requires a roleplay style that balances the heavy, unyielding presence of mythical scales with the absolute silence of a temporal echo. The wielder moves with “Preemptive Reflexes,” appearing to react to threats a heartbeat before they manifest, while the “Aura of Absence” makes them a frustratingly elusive target.
Dense Jungles and Primordial Forests
In the shifting shadows of Saṃsāra’s ancient forests, the mantle becomes a part of the natural silence.
- Offense: The wielder utilizes Ghost-Walker’s Cunning to sprint through dense foliage without snapping a single twig or rustling a leaf. They roleplay “fading” into the textures of the bark and moss. When striking, they describe the Untouchable Echo, appearing to leap from a position they occupied a second ago to deliver a crushing blow with the weight of dragon scales before the enemy can even process their presence.
- Defense: When ambushed by venomous predators, the wielder roleplays the Ethereal Camouflage. As a strike is made, the wielder’s silhouette blurs—the predator’s claws pass through a translucent afterimage of blue scales while the actual wielder has already stepped into a blind spot. The wielder describes the scent of ozone momentarily masking the “smell of fear,” preventing beasts from tracking them.
Industrial Metropolises and Vertical Cityscapes
Among the steam-pipes, brass gears, and crowded marketplaces of the great trade hubs, the mantle acts as a “Social Ghost.”
- Offense: In a rooftop chase or an alleyway skirmish, the wielder roleplays the Aura of Absence. They describe walking through a crowded plaza where onlookers’ eyes simply “slide off” the shimmering midnight-blue scales. Using Glimpse of the Uncaged, the wielder narrates seeing the exact moment a guard will turn their head, allowing them to pass through a high-security gate in plain sight, unnoticed and unchallenged.
- Defense: If cornered in a narrow corridor, the wielder activates Divine Whisper of Absence. They roleplay becoming a “forgotten thought.” As guards rush the position, the wielder describes walking through the physical bodies of their attackers and the very walls of the corridor, leaving behind only a faint, harmonic hum and the lingering scent of sandalwood.
Basalt Vaults and Magically Charged Dungeons
In the deep, resonant chambers of the earth where magic is thick and volatile, the mantle stabilizes the wielder’s reality.
- Offense: Against guardians of stone or iron, the wielder roleplays the Resonant Heartbeat. They describe their pulse synchronizing with the vibrations of the vault, allowing them to strike the “harmonic flaw” in a construct’s armor. The user roleplays their attacks as “destined hits,” narrating that the strike has already landed in the immediate future, making the physical impact in the present an inevitable conclusion.
- Defense: When a trap triggers a “Stun” or “Paralysis” field, the wielder triggers Shatter the Cage. They describe a burst of golden temporal energy erupting from the sash, accelerating the timelines of their entire party. Roleplay involves narrating the party “skipping” the moment of the trap’s impact, emerging on the other side of the hazard unharmed and fully mobile.
Open Battlefields and Coastal Raids
In the chaos of large-scale warfare or ship-to-ship boarding actions, the mantle provides “Cinematic Inevitability.”
- Offense: The wielder charges into the fray as a blurred streak of midnight blue. They roleplay Preemptive Reflexes by parrying blades that haven’t quite reached their full extension. The user describes the “Shifting Mantle” flaring with light as they execute a critical hit that was “seen” and perfected via the Glimpse of the Uncaged, shattering enemy morale as they realize they are fighting a ghost who knows their every move.
- Defense: Under a hail of arrows or arcane fire, the wielder roleplays the Untouchable Echo. They describe a field of temporal distortion where projectiles seem to slow down or curve around them, caught in the “ripple” of the sash’s magic. The wielder narrates pulling an ally into this “safe pocket” of time, their dragon-scale protection serving as a literal anchor of reality amidst the storm of war.

Perception of Activation: Shifting Mantle of the Preemptive Ghost 9921
User’s Perspective
- Sight: The world stutter-steps. Your vision splits into overlapping layers where you see the “now” and a ghost-image of the “next.” The midnight-blue scales beneath your chin begin to ripple like water, and the golden runes on the integrated sash flare with a light that seems to bleed backward into your eyes. The edges of your own body appear blurred and translucent.
- Sound: Ambient noise drops into a muffled, watery silence, replaced by a singular, resonating chime that hangs in the air. Beneath this, you hear the faint, layered whispers of liberated spirits and a low-frequency metallic hum that vibrates in your jawbone.
- Touch: A sensation of sudden weightlessness washes over you as the heavy dragon scales lose their mass. You feel a cool, spectral caress across your skin, accompanied by a tightening of the sash that feels like a firm, reassuring handshake from the future.
- Smell: A sharp, invigorating scent of ozone and high-altitude mountain air fills your lungs, momentarily masking the earthy smell of the scales and the surrounding environment.
- Taste: A metallic, copper-like tang sparks on the tongue, followed by a fleeting coolness reminiscent of clean snow or a breath of crisp air.
Observer’s Perspective
- Sight: The wielder’s silhouette suddenly vibrates, creating trailing afterimages that mimic their movements with a half-second delay. A shimmering, translucent sphere of distorted air surrounds the wielder, and the armor’s runes emit pulses of gold and silver light that cast shadows in the wrong directions.
- Sound: A single, crystalline note rings out, lasting for the duration of a breath. To those standing near, the sound of their own footsteps or breathing seems to lag or skip, as if time is stumbling in the wielder’s presence.
- Ambient Effect: Light and shadow near the wielder appear to “bend” toward the mantle. Clocks or mechanical devices within ten feet may desync or stop entirely until the activation ends.
Extra-Sensory Perceptions
- Temporal Displacement: The wielder perceives three distinct, branching paths of the immediate future. They can feel which path contains the “correct” version of themselves—the one that successfully dodged or struck—and intuitively lean into that reality.
- Absence Awareness: The user feels a profound sense of being “forgotten.” It is as if the wielder is observing the world from behind a one-way mirror; they can see everything clearly, but the world’s mental gaze fails to latch onto them.
- Resonant Insight: The psychic weight of the “Whisper of Liberation” allows the wielder to sense the literal “cages” of those around them—perceiving the fears, obligations, or mental blocks that keep an enemy from acting with full conviction.
- Echo-Location: You “feel” the environment through the spirits woven into the fabric. You can sense the hollow spaces behind walls or the intent of a hidden predator through a localized spiritual ping that bypasses physical sight.
Positives
- Grants a cinematic tactical advantage by allowing the user to act on information before it physically manifests in the present.
- Negates the traditional weight and noise penalties of heavy scalemail, allowing for a rare combination of high protection and perfect stealth.
- The aura of absence provides a layer of psychological defense that makes it difficult for enemies to maintain a concerted focus or tactical formation against the wielder.
Negatives
- The visual and auditory distortions make the wearer impossible to ignore if they are already being watched, marking them as a high-priority magical anomaly.
- Prolonged activation can cause temporal vertigo, where the wielder finds it difficult to distinguish their actual memories from the future echoes they perceived.
- The scent of ozone and the harmonic hum can alert creatures with high sensory or magical sensitivity to the wielder’s presence even if they are visually camouflaged.
Rite of the Ghostly Anchor: Forging the Shifting Mantle of the Preemptive Ghost 9921
Items Merged
- Scalemail Armor (Tier 1): The heavy, mythical dragon-scale foundation providing physical resilience.
- Sash of Ephemeral Resilience (Tier 1): The timewoven ribbon providing the temporal axis and “Divine Glimpse” capability.
- Uncaged Whisper of Liberation 1 (Tier 1): The ethereal spirit-silk cloak providing the “Absence” and stealth properties.
Additional Materials Needed
- 10 lbs of Dragon Bone Fragments: Used to reinforce the structural lattice of the scales.
- 3 Spools of Magical Binding Thread: High-tensile enchanted silk used to stitch the cloak to the mail.
- 1 Pouch of Whisper Sand: Crystalline powder from hourglass mines to conduct temporal energy between the sash and the armor.
- 1 Vial of Glimmerroot Extract: A catalyst to synchronize the wearer’s pulse with the future echoes.
- Chameleon Dyes: Derived from dragon-drake scales to ensure the cloak’s adaptive camouflage.
- Ancient Runes Inscription Powder: Powdered rubies and sapphires used to re-etch the shifting golden runes.
Tools Required
- Chronoseer’s Loom: A stationary, time-locked loom used to weave disparate temporal and ethereal threads into a single physical object.
- Magi-Steam Crucible: For heating the mythical scales to a state where they can absorb spiritual essence without cracking.
- Wind Chime Needles: Magical needles that vibrate at specific frequencies to stitch through ethereal silk and heavy bone.
- Chrono-Scriber Stylus: A precision tool for etching the unified runes across the sash and scale surfaces.
- Spectral Tongs: To handle the “Whisper of Liberation” fabric without grounding its spiritual charge.
Skill Requirements
- Master Armorsmithing (Tier 3 Proficiency): Mastery in fitting mythical scales and heavy reinforcements.
- Journeyman Runesmithing: Knowledge of inscribing and empowering temporal and protective glyphs.
- Advanced Tailoring/Weaving: Expertise in handling ethereal silk and timewoven fabrics.
- Basic Alchemy: Proficiency in treating leather and preparing glimmerroot catalysts.
- Lore: Temporal Mechanics: Understanding the ebb and flow of destiny to prevent the item from “slipping” out of the present.
Crafting Steps
- The Scale Tempering: Place the Scalemail Armor into the Magi-Steam Crucible. Gradually increase the pressure until the dragon scales glow with a deep, bruised purple light and become receptive to external enchantments.
- The Ethereal Grafting: Lay the Uncaged Whisper of Liberation cloak over the heated scales. Using the Wind Chime Needles and Magical Binding Thread, stitch the cloak directly into the scale-gaps. The cloak should begin to “melt” into the armor’s silhouette, becoming a weightless outer layer.
- The Temporal Alignment: Drape the Sash of Ephemeral Resilience diagonally across the armor. Using the Chrono-Scriber Stylus and Whisper Sand, trace a unified path of runes that connects the sash’s heart to the central chest-scales of the armor.
- The Catalyst Infusion: Apply the Glimmerroot Extract along the seams where the three items meet. This will chemically and magically “lock” the three disparate objects into a single physical entity that occupies only the torso slot.
- The Rune Awakening: Use the Inscription Powder to fill the etched paths. While the powder is still glowing, the smith must strike the central scales three times with a hammer while reciting the Chronicle of the Scales That Shield.
- The Static Quench: Place the assembled mantle onto the Chronoseer’s Loom. Allow the loom to cycle through twelve seconds of looped time for one hour. This ensures the “Untouchable Echo” passive is correctly anchored to the physical world.
- Final Attunement: Hang the completed mantle in the center of a “Time-Bubble” at sunrise. The item is finished when the wielder dons it and their heartbeat synchronizes with the harmonic hum of the scales, causing the entire object to blur into a single, unified shadow.
Shifting Mantle of Preemptive Ghost 9921
In the days of the very-old-dust, when the sun was still a young-fire learning to burn the sky-water, there walked the Great-Tooth-Scale-Lord. He was the highest king of the beasts-who-walk-on-two-legs. His foot-falls made the mountains shake their stone-teeth in fear, and his breathing-air was the hot-wind of the angry-summer. But the Great-Tooth-Scale-Lord carried a big-big sorrow in his chest-bones. High above the dirt, in the highest sky-water, lived the Star-Spear-Throwers. They possessed eyes like the eagle-birds and threw burning-light-sticks that melted the flesh of the earth-walkers. Because the Great-Tooth-Scale-Lord was of the heavy-heavy weight, he could not make his walking a secret. Every step was a giant drum-sound. Every shadow he cast was a black-mountain that the sky-enemies could see from the clouds.
The Great-Tooth-Scale-Lord brought his speaking-mouth to the wise-lizard of the deep-cave. “I must become the nothing-wind,” he said with voice-thunder that knocked the sleeping-bats from the ceiling-rock. “But I must also wear the hard-skin, for the Star-Spear-Throwers strike with much hurting-fire. And I must know the tomorrow-strike before the today-strike is born.”
The wise-lizard made his eyes to close tight and spoke the twisting-riddle-words. “You must seek the three-things that will be made the one-thing. First, the metal-scales of the ancient-flyers, to stop the hurting-fire. Second, the ghost-cloth of the un-caged spirit, to make the eyes of enemies see only the empty-air. Third, the ribbon of the time-river, to step your feet into the not-yet.”
And so it was, the Great-Tooth-Scale-Lord made his feet to walk. He walked to the high-fire-mountain and fought the Fire-Spit-Snake-Bird who guarded the metal-scales. For ten-and-two sun-turns they wrestled in the hot-smoke, until the Great-Tooth-Scale-Lord took the hard-skin that was the armor. Then he made his feet to walk to the sad-place where the trapped-spirits cried the tears-without-water. He sat in the dark-dirt and sang the song of the open-door for a full moon-circle. The spirits were made glad and wove the ghost-cloth of the liberation from their own sighing-breaths.
Then he made his feet to walk to the place where the sun goes backward in the sky. He met the blind-star-reader who held the ribbon of the time-river, the sash of the resilience that is ephemeral. The blind-star-reader said, “Take this ribbon of the un-happened-time, but you must pay the price of the forgotten-thing, and you must wear the future heavy on your walking-back.” The Great-Tooth-Scale-Lord gave the memory of his mother’s egg-shell to the blind-star-reader, and he took the ribbon.
The Great-Tooth-Scale-Lord carried the three-things in his hand-claws to the men-who-hit-hot-metal. These men lived inside the bubble-of-no-time, where the rain stops falling before it hits the ground. They used the needles of the wind-chime and the hammer of the first-noise. For a time that was no-time and all-time, they hit and they stitched. They pushed the sighing-breath ghost-cloth into the gaps of the ancient metal-scales. They tied the ribbon of the time-river across the chest-bones of the armor. They poured the magic-glow-water of the crushed-rocks to lock the three-things into the one-thing.
When the thick-smoke went away from the hitting-place, there sat the Shifting Mantle of the Preemptive Ghost 9921. It was blue like the night-sky but it was also empty like the missing-tooth. It made no clatter-sound when it was moved, but it hummed like the angry-bee inside the ear-hole. It smelled of the sky-lightning and the old-wood.
The Great-Tooth-Scale-Lord put his heavy-body inside the Shifting Mantle of the Preemptive Ghost 9921. Immediately, his heavy-heavy weight became the floating-feather. He looked at his hand-claws, and his eyes saw three hand-claws instead of one. One was the today-claw. One was the yesterday-claw. One was the tomorrow-claw. He was standing in all the times of the quick-moment, and the world forgot he was there.
The Star-Spear-Throwers came down from the sky-water to hunt. They threw their burning-light-sticks to melt the earth-walker. But the Great-Tooth-Scale-Lord did not stand in the today. He used the ribbon of the time-river to see the light-sticks before they left the hands of the throwers. He used the ghost-cloth to make his blue-scale body look like the empty-rock and the blowing-leaf. When the light-sticks hit the ground-dirt, the Great-Tooth-Scale-Lord was already standing behind the Star-Spear-Throwers. His metal-scales gave him the hard-strength to crush the enemies of the sky without taking the hurting-fire into his own flesh.
The ancient translation-stones say the throwers-of-spears cried out with big-fear, “We throw our fire at the beast, but the beast is only the memory of the beast! We strike the blue-scales, but the scales are the tomorrow-scales!” They could not fight the king who was the absent-ghost and the heavy-mountain in the exact same breath-time.
The Great-Tooth-Scale-Lord crushed the sky-enemies into the dust. But the Shifting Mantle of the Preemptive Ghost 9921 made his mind to be in too many times. He saw the future-deaths of all the trees and the past-births of all the stones. He became the quiet-walker, leaving the loud-walking-beasts of his tribe behind. He walked his feet into the mist of the not-yet, and the earth-dirt forgot to hold his footprints. The one-thing-of-three-things is lost in the tomorrow-fog, waiting in the silence for the next earth-walker who possesses the strong-mind to carry the heavy-nothingness of all the times.
Moral of the story: To wear the tomorrow on your back is to become the ghost of the today; the strongest armor is not the thick-wall that stops the thrown-spear, but the quiet-step that leaves the wall before the spear is even lifted.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition) Unique Name: The Chronos-Glass Mantle 9921
- Item Type: Mythos Artifact (Heavy Armor/Worn)
- Armor Points (AP): 8 (Mythical Scale)
- Sanity Cost: 1/1D8 SAN to activate “Divine Whisper of Absence.”
- Skill Penalty: None (The ethereal threads negate the standard -20% Stealth penalty for heavy armor).
- Passive (Untouchable Echo): Attacks against the wearer suffer one Penalty Die as the attacker strikes a temporal afterimage.
- Active (Divine Whisper of Absence): Spend 10 Magic Points. The wearer becomes invisible and intangible for 1D10 rounds. They may pass through solid objects but cannot physically attack without ending the effect.
- Active (Glimpse of the Uncaged): Once per day, the wearer may grant themselves a Bonus Die on any three consecutive rolls by peering into the immediate future.
Blades in the Dark Unique Name: The Preemptive Shadow-Plate
- Item Type: Rare Arcane Rig / Fine Heavy Armor
- Tier: III
- Load: 1 (The ethereal weaving makes this functionally weightless).
- Quality: Fine (+1 Quality for Resistance rolls).
- Special Armor: You may expend your Special Armor use to resist any consequence from a physical or magical trap, or to move through a physical barrier as if you were a ghost.
- Passive (Aura of Absence): You gain Potency when using Prowl or Deception to bypass guards or infiltrate secure locations.
- Active (Shatter the Cage): Spend 2 Stress to instantly clear a “Restrained” or “Grappled” condition from yourself and any allies in your immediate area.
- Active (Glimpse of the Uncaged): Once per score, you may take a Flashback for 0 Stress to represent a moment of foresight you acted upon earlier.
Dungeons & Dragons (5th Edition) Unique Name: Shifting Mantle of the Preemptive Ghost 9921
- Item Type: Wondrous Item (Armor, Scalemail), Very Rare (Requires Attunement)
- Armor Class: 17 + Dexterity modifier (max 2).
- Stealth: You do not have disadvantage on Dexterity (Stealth) checks while wearing this armor.
- Passive (The Untouchable Echo): While you are moving, any creature that makes an attack roll against you has disadvantage on the roll.
- Passive (Resonant Heartbeat): You are immune to the Frightened condition and have resistance to Psychic damage.
- Active (Divine Whisper of Absence): Twice per long rest, you can cast Invisibility and Gaseous Form on yourself simultaneously as a single action.
- Active (Shatter the Cage): Three times per long rest, you can use a reaction when an ally within 20 feet is Stunned, Paralyzed, or Restrained to end that condition on them immediately.
Knave (2nd Edition) Unique Name: The 9921 Ghost-Scale Suit
- Item Type: Relic (Torso)
- Slots: 1 (The ethereal nature of the cloak and sash allows them to merge into the armor’s slot).
- Defense: +6
- Passive (Ethereal Camouflage): You have Advantage on all Stealth saves.
- Passive (Untouchable): Enemies must roll twice and take the lower result when attacking you.
- Active (Glimpse of the Uncaged): Once per day, your next attack roll is an automatic critical hit (double damage).
- Active (Shatter the Cage): Spend an action to remove any movement-impairing magical effects from all allies you can see.
- Special: This item can hold up to 3 small charms or pins without occupying additional inventory slots.
Fate Unique Name: Shifting Mantle of the Preemptive Ghost 9921
- Item Type: Legendary Extra / Artifact
- Aspects:
- High Concept: Shifting Mythic Scalemail of Temporal Absence.
- Trouble: Anchored to Multiple Unfolding Timelines.
- Extra Aspect: The Ghost Who Strikes Before the Thought.
- Weapon and Armor Ratings: Armor: 3 (Reinforced Mythic Scales), Weapon: 2 (Temporal Afterimage Strikes).
- Stunts:
- The Untouchable Echo: Because this armor creates a field of temporal distortion, you gain a +2 to all Defend actions against physical attacks while you are moving.
- Divine Whisper of Absence: Twice per session, you may spend a Fate Point to vanish completely. For the remainder of the scene, you are effectively “absent” from the perception of others. You can only be detected by magical or super-sensory means, and you gain a +2 to Stealth-related Overcome actions.
- Shatter the Cage: Three times per session, you may use an action to instantly clear a “Restrained,” “Stunned,” or “Paralyzed” situation aspect from yourself or an ally in your zone without rolling.
- Glimpse of the Uncaged: Once per session, you may declare that you “saw this coming.” Your next attack action automatically succeeds with style, creating a focused temporal opening.
Numenera & Cypher System Unique Name: The 9921 Preemptive Ghost-Chassis
- Item Type: Artifact
- Level: 8
- Form: A heavy suit of midnight-blue scales integrated with a shimmering runic sash and a translucent, color-shifting cloak.
- Passive Effects:
- The wielder gains two assets on all Stealth and Evasion tasks.
- The armor provides 6 points of Armor (Mythic Scale protection enhanced by temporal displacement).
- The wielder is immune to the Frightened condition and has an asset on Intellect defense rolls against psychic attacks.
- Active Effect (Divine Whisper of Absence): Deplete 4 Intellect points. The wielder becomes invisible and intangible for ten minutes. They can pass through solid objects of level 7 or lower.
- Active Effect (Shatter the Cage): Deplete 2 Might points as a reaction. The wielder or an ally within short range immediately ignores a movement-hindering effect (such as paralysis or being stunned).
- Active Effect (Glimpse of the Uncaged): Deplete 5 Intellect points. The wielder’s next physical action is an automatic success, and if it is an attack, it inflicts maximum possible damage.
- Depletion: 1 in 1d20.
Pathfinder (2nd Edition) Unique Name: Shifting Mantle of the Preemptive Ghost 9921
- Item Level: 15 (Unique, Abjuration, Illusion, Invested, Magical, Temporal)
- Usage: Worn Armor (Scalemail); Bulk: 1 (The ethereal threads reduce the standard Bulk of heavy scales).
- AC Bonus: +6 (Includes +1 item bonus to AC beyond standard +1 scalemail).
- Dexterity Modifier Cap: +3; Armor Check Penalty: 0 (The armor is exceptionally flexible and silent).
- Passive Mechanics:
- You gain a +2 item bonus to Stealth checks.
- You do not suffer the standard Speed penalty for wearing heavy armor.
- You have resistance 10 to Psychic damage and are immune to the Frightened condition.
- The Untouchable Echo (Aura, Abjuration): 10 feet. Enemies within the aura must succeed on a DC 34 Will save or treat you as having Concealed status due to temporal blurring.
- Divine Whisper of Absence [Two-Actions] (Illusion, Transmutation): Twice per day, you gain the effects of 4th-level Invisibility and Gaseous Form simultaneously for 1 minute.
- Shatter the Cage [Reaction] (Abjuration): Trigger: An ally within 20 feet becomes Paralyzed, Restrained, or Stunned. Effect: You accelerate the ally’s personal timeline. The triggering condition ends immediately for that ally.
- Glimpse of the Uncaged [Free-Action] (Divination, Fortune): Once per day, your next strike is a guaranteed Critical Success if the attack roll is a success.
Savage Worlds (Adventure Edition) Unique Name: The 9921 Preemptive Mantle
- Item Type: Legendary Relic Armor
- Protection: +6 Armor (Mythic Scales and Phase-Shifting).
- Weight: 5 lbs. (Ethereal threads provide weightlessness).
- Passive Mechanics:
- The armor does not impose a penalty on Agility-based skill checks.
- The wielder gains +2 to Stealth rolls and +2 to Athletics rolls made to evade area-of-effect attacks.
- The wearer is immune to Fear and gains a +4 bonus to resist any puppet or mind-control powers.
- Divine Whisper (Action): Twice per session, the wielder can become “Invisible” and “Insubstantial” for 5 rounds. They may not attack while insubstantial.
- Shatter the Cage (Reaction): Three times per session, the wielder may spend a Benny to allow themselves or an ally within 5″ (10 yards) to immediately recover from a Stunned or Bound condition.
- Glimpse of Tomorrow (Action): Once per day, the wielder may declare a “Destined Strike.” Their next Fighting or Shooting roll is an automatic Raise, and they roll an additional d12 for damage.
- Drawback: Use of the Glimpse power causes one level of Fatigue from temporal vertigo that cannot be recovered until the wielder rests for at least one hour.
Shadowrun (6th Edition) Unique Name: The 9921 Ghost-Circuit Power Focus
- Item Type: Power Focus (Rating 4) / Mystic Armor (Worn)
- Armor Rating: 6 (Mythic Scale protection enhanced by temporal displacement)
- Capacity: Not applicable (Occupies Torso/Armor slot)
- Availability: 8R
- Cost: 120,000¥
- Passive (Ethereal Camouflage): The armor provides a +4 dice pool bonus to Sneaking tests. The ethereal weaving negates all noise penalties traditionally associated with heavy armor.
- Passive (Untouchable Echo): When defending against a physical attack, the wearer gains +2 Defense Rating. Additionally, any attacker must spend 1 Edge to negate the “Blur” effect; otherwise, the wearer counts as having Cover III.
- Passive (Resonant Heartbeat): The wielder gains +3 dice to resist any Mana-based or Mental manipulation spells and is immune to the “Fear” status effect.
- Active (Divine Whisper of Absence): As a Major Action (Twice per day), the wearer gains the benefits of the “Improved Invisibility” and “Astral Gateway” spells simultaneously for 10 minutes.
- Active (Shatter the Cage): As a Reaction (Three times per day), the wearer can spend 1 Edge to instantly clear a “Stunned,” “Bound,” or “Paralyzed” status from themselves or an ally within 10 meters.
Starfinder (2nd Edition / Playtest) Unique Name: 9921 Preemptive Resonance Plate
- Item Level: 15 (Unique, Hybrid, Magical, Temporal)
- Price: 115,000 credits
- Bulk: 1 (Ethereal weaving significantly reduces weight)
- EAC Bonus: +16; KAC Bonus: +18
- Max Dex Bonus: +5; Armor Check Penalty: 0; Speed Adjustment: 0 ft.
- Passive (Sovereign Absence): You gain a +4 insight bonus to Stealth checks. While moving, you gain a +2 status bonus to AC against attacks of opportunity.
- Passive (Resonant Heartbeat): You are immune to the Frightened condition and have Resistance 15 against Psychic or Mental damage.
- Active (Divine Whisper of Absence): Twice per day, for two actions, you can spend 1 Resolve Point to gain the “Invisibility” and “Incorporeal” conditions for 1 minute.
- Active (Shatter the Cage): Three times per day, as a reaction when an ally within 30 feet is Stunned, Paralyzed, or Restrained, you can spend 1 Resolve Point to end that condition on them.
- Active (Glimpse of the Uncaged): Once per day, as a free action, your next attack roll before the end of your turn is an automatic critical hit if it successfully hits the target.
Traveller (Mongoose 2nd Edition) Unique Name: TL 15 Ghost-Scale Battledress 9921
- Item Type: Artifact / Advanced Psionic Armor
- Protection: 18 (Mythic scales reinforced with temporal stabilizers)
- Weight: 4 kg (Functionally weightless due to ethereal lifting threads)
- Required Skill: Vacc Suit 0 or Athletics (Dexterity) 1
- Passive (Oneiric Camouflage): Provides a DM+4 to all Stealth checks. The armor’s “Absence” field makes it invisible to standard IR, thermal, and motion sensors.
- Passive (Untouchable Echo): Any ranged or melee attack against the wearer suffers a DM-4 penalty due to the flickering temporal afterimages.
- Active (Divine Whisper of Absence): Twice per day, the wearer may activate the internal psionic shunt to become completely intangible and invisible for 1D6x10 rounds. The wearer can pass through bulkheads but cannot use weapons.
- Active (Shatter the Cage): Three times per day, as a Significant Action, the wearer can emit a chronometric pulse. This clears any “Slow,” “Stunned,” or entanglement effects from all allies within 6 meters.
- Active (Glimpse of the Uncaged): Once per day, the wearer may declare a “Destined Outcome.” The next skill check or attack roll automatically succeeds with the highest possible Effect.
Warhammer (WFRP 4th Edition) Unique Name: The 9921 Vexatious Ghost-Plate
- Item Type: Arcane Relic (Torso, Arms, Legs)
- Encumbrance: 1 (The ethereal nature of the spirits makes the heavy scales feel like silk)
- Armor Points (AP): 6 (All locations)
- Qualities: Flexible, Magical, Practical (No Agility penalties)
- Passive (Ethereal Camouflage): The wearer gains a +30 bonus to all Stealth (Agility) tests. The “Aura of Absence” makes the wearer appear as a mere trick of the light to those with less than 50 Initiative.
- Passive (Untouchable Echo): Opponents must pass a Hard (-20) Perception Test to even target the wearer in combat. If they fail, all attacks suffer -2 SL.
- Active (Divine Whisper of Absence): Twice per session, the wearer can become “Unseen” and “Ethreal” (as per the creature traits) for 1D10 rounds.
- Active (Shatter the Cage): Three times per session, the wearer can spend a Fortune point to instantly remove any “Stunned,” “Surprised,” or “Entangled” Conditions from themselves or an ally within 4 yards.
- Active (Glimpse of the Uncaged): Once per day, the wearer may choose the result of their next d100 roll rather than rolling. This must be declared before any dice are cast.
