Lore: The Resonating Eclipsed Decanter-522 is a singular physical manifestation of tactical recovery and celestial shadows. Born from a master-level merge, this artifact anchors the alchemical consciousness of Minion #37 into a vessel of perpetual rejuvenation and cosmic concealment. It was forged in the silence of a lunar eclipse using the harmonic “Alewife’s Blessing” to stabilize the volatile Feywild energies of the Abacatia Blossom with the shifting darkness of the Eclipsed Codex. Legend claims that the decanter does not just hold liquid, but breathes with the rhythm of Saṃsāra’s celestial tides, serving as a silent, loyal guardian for those who move through the world’s most dangerous shadows.
Description: A single, unified object consisting of a transparent Xyronium-webbed sphere fused to the neck of a shimmering, iridescent silver decanter. Within the sphere, swirling liquids of aquamarine and violet pulse in sync with a central rune-etched core. A silver brooch—adorned with circular sucker-like motifs and ale-leaf engravings—is permanently integrated into the vessel’s body, acting as the primary adhesive anchor. The entire item radiates a faint aroma of salt, starlight, and fermented herbs, occupying only a single gear slot.
Stats
- Rarity: Very Rare
- Level Requirement: Tier 4
- AC Bonus: +3 (Max Item Limit)
- Attribute Boost: +4 Intelligence, +3 Dexterity
- Max HP Modifier: +80 Max HP (Tier 4 Scaling)
- Mana Boost: +10 Mana (Max Tier Limit)
Skills Gained (While Openly Worn)
- Master Alchemist’s Intuition: The user is treated as having Trained proficiency in Alchemy and Arcana; if already proficient, they gain a +5 bonus to these skill checks.
- Sovereign Stealth: Grants a +5 bonus to Stealth checks; the user’s presence is naturally dampened by the surrounding celestial shroud.
- Camaraderie Aura: The user gains a +4 bonus to Charisma (Persuasion) and Social Influence checks when interacting with allies or neutral parties in social settings.
Tags: Very-Rare, Tier-4-Merged, Alchemical-Conduit, Celestial-Shadow, Feywild-Resonance, Minion-Bound, Vitality-Focus, Stealth-Apparel, Harmonic-Vessel, Xyronium-Reinforced, Starlight-Infused, Xyronium-Matrix, Shadow-Anchor, Potion-Conduit, Harmonic-Decanter, Eclipsed-Artifact, Minion-Resonance, Feywild-Vigor, Alchemical-Anchor, Vitality-Vessel, Spectral-Adhesive
Passive Magics
- Eclipse Synchronicity: While standing in shadows or dim light, the user is lightly obscured and gains Advantage on all Stealth rolls. This effect mimics the Eclipse Veil without requiring a celestial event.
- Resonant Vitality Flow: The user automatically stabilizes at 1 HP if damage would take them to 0, provided they have at least 1 Mana point (Silver Fire) remaining.
- Empathic Guard: The consciousness of Minion #37 remains active within the orb, providing the user with 360-degree awareness against ambushes; the user cannot be surprised by lower-tier foes.
- Harmonious Recovery: Any healing received by the user or allies within 10 feet is increased by a flat +10 HP due to the lingering Alewife’s Blessing.
Active Magics
- Summon Alchemical Sentinel (1/Day): The user activates the Resonating Orb to manifest Minion #37 as a physical combatant for 1 minute. The minion possesses the user’s current Tier 4 stats and can deploy Smoke Bombs or Elemental Flasks as free actions.
- Celestial Vigor Surge (2/Day): The user drinks from the decanter’s spout. They immediately gain 40 temporary hit points and become immune to exhaustion and fatigue-inducing effects for 4 hours.
- Veil of the Shifting Moon (1/Day): The user invokes the Eclipse Veil stored within the silver-etched spine. For 10 minutes, the user and up to four allies within 20 feet become nearly invisible and move in total silence.
- The Alewife’s Feast (1/Day): The decanter sprays a mist of magically charged ale. All allies within a 30-foot radius regain 4d10 HP and gain a +3 bonus to all attack rolls for the next 3 rounds.
Specific Slot: Worn Item (Occupies the Chest Slot; though it functions as a tool, weapon, and container, it is a single physical object that adheres to the wearer’s attire via its integrated silver crest).
Structural Integrity and Restoration of the Resonating Eclipsed Decanter-522
In the world of Saṃsāra, targeting a merged Tier 4 artifact is a difficult undertaking, as the object possesses a physical and magical density far beyond its original components. Because this is a single physical item, the attacker must overcome the combined resilience of its fused materials.
- Item Hit Points (HP) Calculation: The durability of the Resonating Eclipsed Decanter-522 is determined by the standard formula for Very Rare (Tier 4) items.
- Resilience: The item has a base resilience of 10.
- Tier Multiplier: 4×10=40.
- Final Total: The total hit points for the Decanter are equal to the Avatar’s Maximum HP + 40.
- Disabling and Breakage: An attacker must specifically declare they are targeting the Decanter. The item’s AC is the user’s AC plus their tier level (4) plus the roll of their tier die (4d10). If a hit is successful and the item’s HP is reduced to 50% or lower (Broken status), the magic becomes inert. Minion #37 is forcibly retracted into the orb, the celestial invisibility fades, and the liquid within loses its iridescent glow. If HP reaches zero, the item is destroyed, dropping only the original component parts: the orb, the veil remnants, the chalice, and the dried petals/vials.
- Repair and Re-activation: To restore the magic of the Resonating Eclipsed Decanter-522, it must be physically repaired to 100% HP.
- Materials: Repairs require a mixture of alchemical reagents (Dragon’s blood or Liquid Mana) and a small amount of Xyronium-silver to mend the web-like framework.
- Labor: A character with Advanced Alchemy (Level 7+) and Runecrafting must oversee the repairs.
- Re-activation Ritual: Once the physical form is mended, the magic does not return automatically. The user must perform a ritual attunement of at least 10 minutes, involving the singing of at least one verse of “Alewife’s Blessing” to harmonize the Feywild and Celestial energies once more. Only after this ritual is completed do the passive and active magics re-engage.
Acquisition and Mercantile Exchange of the Resonating Eclipsed Decanter-522
In the vast island nations of Saṃsāra, obtaining a Tier 4 merged artifact like the Resonating Eclipsed Decanter-522 is a feat reserved for elite adventurers and high-ranking alchemists. Because it is a singular physical object that houses a sentient alchemical consciousness (Minion #37) and celestial shadow magic, it cannot be found in common street-side markets.
- Primary Methods of Acquisition
- The Alchemical Synthesis Quest: Most owners obtain the Decanter by performing a complex merging ritual. This requires the four original Tier 1 items and a Tier 4 alchemist who can synchronize the Alewife’s Blessing with the Eclipse Veil during a lunar event. Failure to balance these forces often results in the items remaining separate.
- Feywild Shadow Recovery: The item may be found within the “Deep Shadows” of the Feywild, where ancient alchemists once experimented with celestial alignments. These locations are often guarded by astral entities or fey spirits who view the Decanter as a sacred vessel of vitality.
- The Royal Alchemist’s Bounty: A monarchy may grant this item as a reward for resolving a plague or neutralizing a high-tier threat using subtle, non-destructive means.
- Specialized Establishments for Trade Trade for an item of this magnitude is handled with extreme discretion, often involving currencies more valuable than gold, such as Rhodium or rare magical reagents.
- The Sovereign Alchemical Exchange Location: High-magic districts in capital cities like Sunhaven or Arcana’s Reach. Type: An upscale, sterile environment filled with bubbling crucibles and silver-webbed display cases. Cost: 65 to 85 Rhodium. Trading Style: This is a professional and highly regulated transaction. The shopkeeper, likely a Master Alchemist, will require the buyer to undergo a “Resonance Test” to ensure their internal mana doesn’t clash with Minion #37. The price includes a certified “Certificate of Alchemical Stability.”
- The Moonlit Bazaar (Ethereal Market) Location: A wandering marketplace that appears only during specific celestial alignments or in hidden glades. Type: Exotic tents made of shimmering silk, smelling of starlight and aged parchment. Cost: 50 to 70 Rhodium, or a trade of three “Legendary Seed” varieties. Trading Style: Negotiation is expected and often centers on stories or rare ingredients. The merchants here value the Eclipse Veil and Abacatia origins highly and may offer a discount if the buyer can recite a new, unheard ballad to add to the Alewife’s Blessing lore.
- The Shadowfen Underground (Black Market) Location: Subterranean grottos or lawless port towns like Shadowfen. Type: Dimly lit backrooms protected by anti-scrying wards. Cost: 40 to 60 Rhodium. Trading Style: Transactions are quick and final. The Decanter might be sold “as-is,” potentially with a slight depletion of its Starlight Essence. While the cost is lower, the buyer risks the item being “Marked” by a previous owner or a guild seeking to reclaim their stolen property.
- The Temple of the Astral Balance Location: Remote mountain peaks or secluded Feywild shrines. Type: A sanctuary of silence and meditation. Cost: 75 to 95 Rhodium (often accepted as a “Donation to the Heavens”). Trading Style: The guardians of the temple do not “sell” the item in a traditional sense. They exchange it only to those who prove their intent is to preserve the cosmic harmony. The high cost reflects the spiritual trials and cleansing rituals required to safely bind the user to the Decanter’s celestial powers.
- Trade Logistics and Value Variations Because a Tier 4 item is a significant asset, the price varies based on the current celestial cycle. During a month with a predicted eclipse, the cost can surge by 20%. Conversely, in regions far from the Feywild where ingredients like Abacatia Blossom are myths, the item may be traded for high-tier land deeds or military secrets rather than coin. Merchants will almost never accept Gold or Platinum for this item, as the bulk would be impossible to transport without a naval convoy; Rhodium remains the standard for such legendary exchanges.
Tactical Roleplay and Environmental Mastery of the Resonating Eclipsed Decanter-522
The Resonating Eclipsed Decanter-522 is a masterpiece of versatility, blending alchemical combat with celestial stealth. In roleplay, its use is defined by the constant presence of Minion #37, who acts as a tactical advisor and co-pilot for the item’s magical outputs.
Urban Infiltration and High-Security Manors
- Offense: When navigating narrow corridors or guarded ballrooms, you can utilize the Sovereign Stealth skill to pass like a lingering shadow. If cornered, the user can smash a vial from the decanter’s belt—activated by the Active Magic: Veil of the Shifting Moon—to turn an entire party invisible instantly, allowing for a synchronized ambush.
- Defense: Minion #37’s Empathic Guard is crucial here. As you move through a crowded masquerade, the minion sends sharp, cold pulses into your hand, signaling the hidden daggers of assassins before they strike. In response, you invoke the Alewife’s Feast, spraying a mist that bolsters your allies’ morale and health, turning a panicked retreat into a counter-offensive.
Wilderness Survival and Fey-Touched Forests
- Offense: In the dense undergrowth, you can manifest Minion #37 as a physical combatant. Roleplay the alabaster-skinned entity darting through the trees, throwing Elemental Flasks (Ice or Acid) to manipulate the terrain—freezing rivers to block pursuit or melting armor from predatory beasts.
- Defense: If the party suffers from the exhausting effects of magical brambles or fey-induced weariness, the Active Magic: Celestial Vigor Surge becomes the ultimate shield. You roleplay drinking the iridescent elixir, feeling the Abacatia Blossom and Starlight Essence burn away fatigue, allowing you to push through “The Weary Woods” without succumbing to the environment’s lethargy.
Coastal Battlefields and Sea-Cliff Engagements
- Offense: During a chaotic beach landing, the user can stand atop a dune and trigger the Resonant Vitality Flow. As you strike with alchemical precision, the Suckerbrand motifs on the decanter pulse with a rhythmic “bloop” sound, distracting enemies while you hurl Smoke Bombs to create a literal fog of war.
- Defense: Near the water, the Harmonious Recovery passive shines. Roleplay the salt spray of the Saṃsāra River mixing with the decanter’s aura; as the waves crash, your allies find their wounds closing 10 HP faster than normal, their spirits anchored by the lingering “Alewife’s Blessing” that makes even the harshest battle feel like a shared trial among kin.
Subterranean Caverns and Ancient Ruins
- Offense: In total darkness, the Eclipse Synchronicity makes the user nearly undetectable. You can roleplay “bleeding” into the cavern walls, only to reappear behind a foe to deliver a lethal strike. The minion can use its Thieves’ Tools to dismantle traps in the dark, guided by the soft, aqua-violet glow of the resonating sphere.
- Defense: If a structural collapse occurs, the Celestial Vigor Surge provides the stamina needed to hold up falling debris or sprint through a closing passageway. Your heightened Intelligence (+4) from the orb allows you to calculate the exact frequency needed to stabilize a shaking cavern, effectively using the decanter as a tuning fork for survival.
Sensory Experience of the Item in Use
- The User’s Perspective: When the decanter is active, you feel a Temporal Distortion; the world slows down, giving you an extra heartbeat to plan your next move. You taste electric ozone on your tongue and smell the sweet, earthy aroma of the Feywild. You don’t feel alone; you feel the calculating, cool presence of Minion #37’s mind brushing against yours, offering tactical assessments in real-time.
- The Observer’s Perspective: To an ally, you are a beacon of comfort; a faint, silvery-blue mist seems to follow you, making their aches vanish. To an enemy, you are a terrifying enigma—a shimmering, shadowy figure that smells of starlight and smells of danger, accompanied by a pale, clawed entity that moves with unnatural silence and lethal intent.

Perception of Activation:
User’s Perspective
- Sight: The aquamarine and violet liquids within the neck-sphere spin into a rapid vortex, causing the etched runes to flare with a silver fire. A thin, shimmering shroud of shifting shadows bleeds from the decanter’s base, momentarily turning your hands translucent.
- Sound: A muted, rhythmic “bloop” echoes in your ears, followed immediately by a low, harmonious hum that resonates in your chest. You hear the faint, layered whispers of the “Alewife’s Blessing” ballad as if sung by a choir just out of sight.
- Smell: A complex bouquet of salt spray, crushed mint, and the sweet, heavy scent of fermented honey and starlight fills your nostrils.
- Taste: A clean, mineral tang coats your tongue—sharp like ozone but followed by a refreshing, cold sweetness reminiscent of Feywild springwater.
- Touch: A pulse-like vibration travels from the decanter into your wrist, steady and warm. Your muscles feel a sudden, invigorating heat as the elixir’s essence begins to circulate through your system.
Extra-Sensory Perceptions
- Tactical Synthesis: The calculating consciousness of Minion #37 brushes against your mind, overlaying your vision with dim, ghostly threads that highlight enemy pressure points and structural weaknesses.
- Celestial Awareness: You feel a “tug” in your gut toward the current position of the moon Saṃsāra, granting you an intuitive sense of the passage of time and the coming of the next eclipse.
- Empathic Resonance: A fleeting emotional echo of camaraderie and joy ripples through you, briefly connecting your spirit to the “Harmonious Bond” shared by all allies within your vicinity.
Observer’s Perspective
- Sight: The decanter emits a soft, otherworldly aquamarine glow that illuminates the user from below. For a heartbeat, the user’s outline blurs and flickers like a reflection in rippling water before being draped in a veil of semi-transparent shadow.
- Sound: Onlookers catch a soft, watery chime—a liquid note that seems to briefly quiet the ambient noise of the surrounding environment.
- Smell: Nearby allies notice a fleeting breath of cool sea breeze and starlight, a scent that is both calming and surprisingly alert.
- Extra-Sensory: Sensitive witnesses perceive a sudden hush of balanced energy spreading outward from the user; minor fatigue or dull aches in their own bodies momentarily feel lighter.
Positives
- Temporal Focus: The user experiences a slight slowing of time, providing a feeling of having more time to make critical decisions during the summoning or drinking process.
- Immediate Invigoration: The activation provides physical confirmation through the tactile pulse, ensuring the user knows the vitality boost has successfully engaged.
- Strategic Overlay: The minion’s telepathic input allows the user to act with a higher Intelligence (+4) than their natural state, optimizing battlefield control.
Negatives
- Sensory Distraction: The cascade of stimuli—the taste of ozone and the simultaneous auditory whispers—may cause a momentary distraction or vertigo in inexperienced users.
- The Beacon Effect: The visible iridescent light and the aromatic flare can attract unwanted attention from creatures or entities sensitive to high-tier alchemical signatures.
- Empathic Feedback: The empathic link to allies may cause the user to briefly feel the discomfort or stress of those around them, requiring mental resilience to filter out external emotional interference.
The Celestial Synthesis of the Shadow-Bound Decanter
Items Merged
- Abacatia Enchanted Elixir of Vigor (Tier 1)
- Eclipse Veil (Tier 1 Spellbook/Codex fragment)
- Minion 37 of Alchemist’s Resonating Orb (Tier 1)
- Alewife’s Blessing (Chalice of Harmony) (Tier 1)
Additional Materials Needed
- 1 Pint of Liquid Mana: To act as the solvent for merging the physical chalice with the liquid elixir.
- 1 Unit of Fey-Iron Solder: A resonant metal used to fuse the Resonating Orb’s silver framework to the decanter’s neck.
- 1 Ounce of Shadow-Salt: Harvested from the site of a previous eclipse to anchor the Eclipse Veil.
- 1 Living Kelp-Fern: To bless the vessel and ensure the “flow” of energy remains aquatic and smooth.
- 1 Vial of Starlight Essence (High Grade): To stabilize the celestial alignment of the merge.
Tools Required
- Alchemist’s Lab (Tier 4): Equipped with an Elemental Furnace and moon-glass retorts.
- Runesmith’s Hammer: For tapping the harmonic frequencies of the Alewife’s Blessing.
- Divination Focus: To time the merge precisely with the celestial clock.
- Magic-infused Pipette: For the delicate transfer of Minion #37’s essence into the decanter’s structure.
- Agate Polishing Cloth: For the final sealing of the iridescent surface.
Skill Requirements
- Advanced Alchemy (Level 8+): Necessary to prevent the Feywild ingredients from destabilizing.
- Runecrafting (Level 7+): To bridge the runes of the Resonating Orb with the lyrics of the Ballad.
- Celestial Navigation/Divination: To align the crafting process with the shadows of Saṃsāra.
- Harmonic Resonance: Ability to sing or vibrate the notes of the “Alewife’s Blessing” during the fusion.
Crafting Steps
- Preparation of the Vessel: Place the Chalice of Alewife’s Harmony within the Alchemist’s Lab. Cleanse it using Feywild Springwater until the silver engravings begin to hum.
- The Alchemical Infusion: Slowly pour the Abacatia Enchanted Elixir of Vigor into the chalice. Add the Liquid Mana and stir clockwise under the light of a waxing moon for exactly two hours.
- The Orb Integration: Take the Alchemist’s Resonating Orb and, using the Fey-Iron Solder and Elemental Furnace, fuse its silver-webbed framework to the top of the chalice, effectively creating the decanter’s neck and “stopper.”
- Shadow Anchoring: Dissolve the Shadow-Salt into a solution and paint the interior of the vessel. While the solution is wet, press the pages of the Eclipsed Codex against the walls, allowing the Eclipse Veil magic to be absorbed into the silver-webbed structure.
- The Minion Transfer: Using the Magic-infused Pipette and the Divination Focus, draw the glowing yellow essence of Minion #37 from its original core and move it into the new aquamarine vortex within the decanter’s sphere.
- Harmonic Sealing: As the items begin to glow, the crafter must sing all four verses of “Alewife’s Blessing.” With each chorus, use the Runesmith’s Hammer to strike the base of the decanter, locking the celestial, alchemical, and social energies together.
- Celestial Quenching: Add three drops of High-Grade Starlight Essence to the mixture. The decanter will flare with a violet light and then cool into its shimmering, iridescent Tier 4 form.
- Final Attunement: Wrap the decanter in the Living Kelp-Fern and leave it undisturbed for 24 hours. Once the fern glisens and wilts, the item is physically and magically a single object.
Pouring-Jug of Hidden Moon and Thirty-Seven Yellow Eyes
In the times before the grandfathers of your grandfathers had teeth to chew the hard bread, there was a great sadness upon the dirt of Saṃsāra. The sky was broken. The sun was eaten by the Big Mouth of the Dark, making a long night that did not sleep. The walking-people were very much tired. Their blood was slow, and their bones felt like wet wood. Also, there came the Bad Things with Many Knives. The Bad Things walked out of the cold rocks and cut the walking-people, because the walking-people were too tired to hold their hitting-sticks.
It is written on the old broken stones of the River-That-Forgets that four wise ones came to the center of the world.
First came the Woman of the Beer-Water. She held the metal cup of much singing and good friends. She said, “My cup makes the heart strong, but the Bad Things are too many for my song.”
Second came the Man of the Leaf-Crushing. He brought the flower-juice of the Abacatia star-plant, pulled from the crazy-woods of the Fey-places. He said, “My juice makes the tired blood run like horses, but the Bad Things will see us drinking and stab our necks.”
Third came the Sneaking Sage of the Sky-Shadows. He carried the heavy paper words of the Eclipse Veil. He said, “My words make a blanket of not-seeing, so we can hide in the Big Mouth of the Dark. But my blanket does not heal the bleeding holes.”
Fourth came the Master of the Glass Cage. He held the round window-ball, and inside was the Servant of the Thirty-Seven, the pale man with eyes like yellow suns who mixes the burning-waters. He said, “My servant throws the smoke and the ice, but he is trapped in the ball and cannot sing to the hearts of the people.”
The four wise ones sat on the dirt. They wept much water from their face-holes. They said to the sky, “A walking-person only has so many places to put things. A warrior cannot hold a cup, and a glass cage, and a heavy paper book, and a bottle of flower-juice all at the same time. The rules of the dirt say a man has only one chest, only one gripping-hand. If the warrior holds the book, he drops the cup. If he holds the cup, the servant rolls away in the dirt.”
Then, the yellow eyes of the Servant of the Thirty-Seven looked out from the glass cage. He spoke words into their minds without moving his mouth-meat. He said, “Make the Great Smashing-Together. Make the many burdens into the one burden. Burn them in the fire of the eaten sun.”
The four wise ones did the Great Smashing-Together. They built a fire of star-wood. They poured the flower-juice of the Abacatia into the singing cup of the Beer-Water Woman. They wrapped the heavy paper words of the sky-shadows around the cup. Then, they took the glass cage of the yellow-eyed servant and smashed it into the top of the cup.
They sang the song of the tavern. It is a song that translates poorly to the new tongues, but it sounded like: Oh, the beer is good and the friends are loud, Oh, the shadow is hiding the friends in a cloud, Oh, the yellow-eyed man throws the burning juice, Oh, the star-flower makes the tired legs loose.
When the Big Mouth of the Dark completely ate the sun, a lightning of cold violet struck the fire. The fire did not burn hot; the fire burned cold and tasted like salt and old books.
When the smoke walked away, there was no cup. There was no paper book. There was no glass ball. There was exactly one single physical object. It was a Pouring-Jug. The glass cage was the neck of the jug. The metal cup was the belly of the jug. The shadows were glued to the metal. It was the Resonating Eclipsed Decanter of the Five-Two-Two. It occupied only one place on the body. It was not a family of things; it was a lonely thing of great and terrible magic.
The Pouring-Jug hummed like a angry bee. The Servant of the Thirty-Seven was not trapped in a ball anymore; his mind lived inside the metal belly of the jug.
A tired warrior crawled to the fire. The Bad Things with Many Knives were chasing him. The Pouring-Jug spoke to the warrior’s mind with the yellow-eyed servant’s voice. The Pouring-Jug said, “Drink the shadow. Drink the song.”
The tired warrior gripped the single physical object. Because it was only one thing, his other hand was free to hold his hitting-stick. He drank from the glass neck.
Magic happened very much violently.
The warrior was filled with the star-flower. His blood ran like wild horses. He was not tired. Then, the Pouring-Jug sang the song of the beer-water, and all the other tired warriors on the dirt stood up, their bleeding holes closing with silver fire. Then, the Pouring-Jug spat a great black cloud of the Sky-Shadows. The warriors became not-seen. They were invisible ghosts of the dark.
The Bad Things with Many Knives ran into the black cloud to do stabbings, but the Pouring-Jug was also the yellow-eyed servant. The Pouring-Jug threw magic smoke and burning-water from its glass neck without the warrior doing anything. The Bad Things choked. The Bad Things burned in the cold fire. The invisible, happy, hyper-fast warriors used their hitting-sticks to smash the Bad Things until the Bad Things were only bad dirt.
The sun came out of the Big Mouth of the Dark. The shadow-cloud melted. The Pouring-Jug stopped humming the tavern song. The yellow-eyed mind went to sleep in the iridescent metal belly.
The wise ones looked at the single physical object. They knew it was too much heavy magic for everyday drinking. They took the Pouring-Jug and hid it in the deep wet places of the Fey-woods, where the star-flowers grow, so that only a warrior who truly needs to hide, heal, and throw burning-waters all at the exact same time will find it.
The Moral of the Story: When the night eats the day, the true friend does not bring four heavy bags of help; the true friend brings one single jug of singing star-juice, so the warrior may keep his hitting-hand free to strike the darkness.
Suggested conversions to other systems:
Call of Cthulhu (7th Edition)
Name: The Alchemical Phial of the Shadowed Minion
- Classification: Mythos Artifact (Tier 4 / Very Rare)
- Description: A silver-etched decanter with a pulsing, violet-liquid neck.
- Game Mechanics:
- The Alchemical Sentinel: Spend 15 Magic Points and 1d8 Sanity to summon Minion #37. The entity lasts for 1d10 rounds. It uses its own skills (Alchemy 80%, Stealth 70%) to provide support or deploy debilitating gases.
- Eclipse Shroud: While holding the phial in dim light, the user gains a Bonus Die on all Stealth rolls.
- Vigor of the Abacatia: As an action, the user can drink from the phial (Once per Day). This restores 2d10 Hit Points and removes all penalties associated with Fatigue or Exhaustion for 4 hours.
- Drawback: Every activation of an active power requires a POW check. On a Fumble, the user experiences “Celestial Overload,” suffering a penalty die to all Skill checks for 1 hour due to sensory distortion.
- Syntax Note: This item is a single handheld object. It cannot be used if the investigator is wielding a two-handed weapon.
Blades in the Dark
Name: The Resonating Shadow-Flask
- Item Type: Fine Unique Alchemical Implement (Tier V)
- Load: 1 (Master Rule: Merged items occupy one slot/load).
- Mechanics:
- Alchemical Synthesis: When you use the Leach or Tinker actions to create or use alchemicals, you gain Potency.
- The Unseen Guard: Spend 1 Stress to activate the “Empathic Guard.” For the remainder of the scene, you cannot be surprised by ambushes and gain +1d to Resistance rolls against physical harm.
- Veil of the Shifting Moon: Spend 2 Stress to make your crew nearly invisible and silent for a short duration. This grants +1 Effect to Prowl actions for the group.
- The Alewife’s Toast: During downtime, you may use this item to grant +1d to any Recover roll made by a crew member.
- Syntax Note: This item is a single physical object worn on the chest or belt. It counts as a “Fine” quality item for all Tier-related checks.
Dungeons & Dragons (5th Edition)
Name: Resonating Eclipsed Decanter-522
- Wondrous Item (Chest), Very Rare (Requires Attunement)
- Armor Class: While wearing this item, you gain a +1 bonus to AC.
- Attributes: Your Intelligence score increases by 4, and your Dexterity score increases by 3, to a maximum of 20.
- Passive: Resonant Vitality. If you are reduced to 0 hit points, you instead drop to 1 hit point. This property can’t be used again until you finish a long rest.
- Active: Summon Minion #37 (1/Day). As an action, you manifest the Alchemical Sentinel. It uses the stat block of a Mage, but its spells are replaced with alchemical effects (Healing, Smoke, Elemental Bursts). It acts on your initiative and lasts for 1 minute.
- Active: Vigor Surge (2/Day). As a bonus action, you drink from the decanter. You gain 40 temporary hit points and are immune to the Exhaustion condition for 4 hours.
- Syntax Note: This item is a single physical object worn in the Chest Slot. It does not count as armor, but adheres to existing clothing or armor.
Knave (2nd Edition)
Name: The 522-Vessel of Starlight & Spirit
- Item Type: Merged Alchemical Relic
- Inventory Slots: 1 (Single physical object).
- Quality: 40/40 (Tier 4 Resilience).
- Mechanics:
- Sentinel’s Eye: While worn, you cannot be surprised. You gain Advantage on all WIS checks related to perception.
- Eclipse Stealth: You gain Advantage on DEX checks to hide or move silently while in shadows.
- Dose of Vigor (1/Day): Drinking the elixir restores 3d8 HP and allows you to ignore any negative effects of encumbrance or fatigue for the next watch.
- Alchemical Burst: You may use an action to hurl a blast of fire, ice, or acid from the orb-neck (2d10 damage, 30ft range).
- Syntax Note: If this item is targeted and its HP (Avatar Max HP + 40) reaches 0, it shatters into its four original Tier 1 components. It cannot be used if the user is wearing a shield, as the somatic components of the decanter require a free hand to operate the spout.
Fate (Fate Core / Accelerated)
Name: The Alchemical Shroud-Vessel 522
- Item Type: Legendary Artifact
- Aspect: Shadow-Bound Vessel of Resonant Vigor
- Stunts:
- Sentinel’s Tactical Overreach: Because I have Minion #37’s tactical mind linked to mine, I gain +2 when I Create an Advantage with Notice or Investigate to identify an opponent’s physical or mental weaknesses.
- Shadow-Veil Infiltration: Because the decanter bleeds celestial shadows, I gain +2 to SNEAK (or Stealth) when I am in dim light or moving through an area with many hiding spots.
- The Alewife’s Generosity: Once per session, I can spend a Fate Point to immediately clear a Mild Consequence for myself or an ally within my zone, or reduce a Moderate Consequence to a Mild one, as a magical mist of restoration fills the air.
- Mechanics:
- Unified Presence: This item is a single extra. It provides a +1 bonus to all alchemical Crafts rolls.
- Syntax Note: The item represents a single physical object; if the user is Disarmed, all associated stunts and bonuses are lost simultaneously.
Numenera & Cypher System
Name: The Eclipsed Vigor-Engine
- Item Type: Artifact
- Level: 1d6 + 4 (Level 7 average)
- Form: An iridescent silver decanter fused with a vibrating, rune-etched glass sphere.
- Mechanics:
- Alchemical Mastery (Passive): The user has an Asset on all tasks involving alchemy, identify medications, or understanding biological toxins.
- Vigor Surge (Active): Upon drinking (Action), the user adds 10 points to their Might Pool. This can exceed the pool’s maximum, but any extra points disappear after one hour.
- Summon Minion (Active): The user activates the orb to create a level 5 automaton (Minion #37) that lasts for 10 minutes. The automaton can perform tasks or fight independently.
- Eclipse Veil (Active): The artifact emits a cloud of shifting shadows. For the next hour, all tasks involving stealth or hiding are eased by two steps.
- Depletion: 1 in 1d20 (Roll only when using an Active ability).
- Syntax Note: This item is a single artifact and occupies one “worn” or “held” slot.
Pathfinder (2nd Edition)
Name: The 522-Decanter of Celestial Vigor
- Item 15: Rare, Alchemical, Artifact, Conjuration, Invested, Magical
- Usage: worn (chest); Bulk: L
- Stat Block:
- Perception/Skills: +3 item bonus to Medicine, Arcana, and Stealth.
- Passive: Harmonious Recovery. When you or an ally within 15 feet regains Hit Points, the amount regained is increased by 10.
- Activation [Two-Actions] (Envision): (Frequency: Once per Day). You summon Minion #37. This functions as a 7th-level Summon Construct spell, but the minion can use an action to throw an alchemical bomb (Fire, Frost, or Acid) with a +25 attack bonus.
- Activation [One-Action] (Interact): (Frequency: Twice per Day). You drink from the decanter. You gain 40 Temporary Hit Points and are immune to the Fatigued condition for 4 hours.
- Syntax Note: This is a single physical item worn on the chest. It occupies only the “Worn Item” slot and cannot be used with other chest-slotted items.
Savage Worlds (Adventure Edition)
Name: The Resonating Vigor-Vessel 522
- Item Type: Legendary Relic
- Mechanics:
- Unified Awareness: The user gains the Danger Sense Edge. If they already have it, they gain +4 to the Notice roll instead of +2.
- Celestial Stealth: The user gains a +2 bonus to Stealth rolls. In dim light or darkness, they also gain the Invisibility power (as per the spell) but only for themselves.
- Alchemical Guard: Once per day, the user can summon Minion #37. Treat the minion as a Wild Card with d8 in all Attributes and d10 in Fighting and Alchemy. It stays for 5 rounds.
- Tavern’s Heart (Action): The user may spend 2 Power Points (from the relic’s internal pool of 10) to cast the Healing power.
- Syntax Note: This item is a single physical object. It has Hardness 12 and Toughness 10. If it takes a Wound, its magical properties are suppressed until repaired with a successful Repair roll (-4 penalty).
Shadowrun (6th Edition)
Name: The 522-Alchemical Matrix Focus
- Item Type: Unique Power Focus (Force 4) / Sustaining Focus (Alchemical)
- Availability: 6 (Unique)
- Cost: 120,000¥
- Stats:
- Dice Pool Bonus: +4 to all Alchemy, Biotech, and Stealth tests.
- Mechanics:
- The Alchemical Sentinel: As a Major Action, the user can manifest a Force 4 Spirit of Man (Minion #37). This spirit appears as a silver-armored humanoid and possesses the Innate Spell (Heal) and Elemental Attack (Acid) powers.
- Starlight Vigor: By consuming the decanter’s contents (Minor Action), the user recovers 2 points of Stun Damage and ignores the effects of the Fatigued status for (Force) hours.
- Eclipse Veil Overlay: While active, the focus provides a -2 penalty to any hostile Perception tests made to detect the user via visual or thermographic sensors.
- Syntax Note: This is a single physical artifact. It occupies the “Handheld” or “Chest” slot and cannot be used in conjunction with other sustaining foci for the same spell category.
Starfinder (2nd Edition / Playtest)
Name: The Eclipsed Vigor-Battery 522
- Item Level: 14
- Price: 75,000 Credits
- Bulk: L
- Usage: Worn (Chest)
- Stats:
- Skill Enhancement: +3 insight bonus to Life Science, Medicine, and Stealth checks.
- Mechanics:
- Sentinel Protocol (1/Day): As a standard action, the user summons a Level 14 Construct (Minion #37). The minion can deploy a Smoke Cloud (as the spell) as a reaction when the user is attacked.
- Celestial Overdrive (2/Day): The user activates the decanter’s internal spray. They gain 40 Temporary Hit Points and are immune to the Exhausted and Fatigued conditions for 4 hours.
- Harmonious Pulse: When the user uses a Healing Serum or restorative spell on an ally within 30 feet, the target regains an additional 2d8 Hit Points.
- Syntax Note: This is a Hybrid (Magic/Tech) item. It is a single physical unit and occupies only the Chest slot.
Traveller (Mongoose 2nd Edition)
Name: The 522-Resonant Bio-Stasis Vessel
- Tech Level: TL 15 (Advanced Psionic/Biotech Hybrid)
- Mass: 1 kg
- Cost: Cr. 2,500,000
- Stats:
- Skill DM: Grants DM+3 to Medic, Stealth, and Science (Chemistry) checks.
- Mechanics:
- Automated Assistant: The vessel contains a semi-autonomous drone-mind (Minion #37). Once per day, the drone can perform a Medic check on the user or an ally using the vessel’s internal medical stores (Effect +2).
- Metabolic Boost: By utilizing the “Vigor Surge” (2 doses/day), a Traveler increases their END characteristic by +4 for 4 hours. During this time, they ignore any DM penalties from fatigue or minor wounds.
- Photonic Dampening: The vessel emits a localized field that disrupts light waves. Any checks made to detect the user via visual sensors or IR suffer a DM-4 penalty.
- Syntax Note: This is a single physical object. It is worn on a harness (Chest) and does not impede the use of other tools, but it occupies the primary specialized gear slot.
Warhammer Fantasy Roleplay (4th Edition)
Name: The Alchemical Decanter of the Moon-Shadow
- Item Type: Unique Magical Artifact
- Encumbrance: 1
- Rarity: Exotic
- Stats:
- Skill Bonus: +20 to Heal, Trade (Alchemist), and Stealth tests.
- Mechanics:
- Guardian Spirit: Once per day, the user can summon Minion #37. The minion uses the user’s Profile but increases Dexterity and Intelligence by +20. It possesses the Distract and Inflict (Acid) traits.
- Alewife’s Vitality: Drinking from the decanter (2/day) removes 2 Fatigue conditions and grants the user +10 Temporary Wounds.
- Shadow Shroud: While in shadows, the user gains +2 SL on all successful Stealth tests.
- Syntax Note: This item is a “Master-Merged” relic. It is a single physical item worn on the chest or held in one hand. It provides the benefits of an Alchemist’s Kit and a Holy Icon (Shallya) without occupying two separate Encumbrance slots.
