Whisperwind Cloak

From: Sentinels of Alderwood, Luminari, and Aurelians

Lore: The Whisperwind Cloak is a revered garment that has its origins in the ancient tales of elemental air magic. It is said to have been created by a legendary mage who possessed a deep connection to the skies and the winds that dance through them. Through mastery of arcane arts and the delicate weaving of enchanted silks, the mage fashioned the Whisperwind Cloak, infusing it with the very essence of the air element.

The cloak’s creation is shrouded in mystery and is often attributed to the mage’s desire to explore the skies, to feel the freedom of flight without the need for wings or other physical means. Legends tell of the mage gliding effortlessly through the air, carried by the gentle currents, and bestowing the secrets of their creation upon a select few.

Use: When the creature dons the Whisperwind Cloak and activates its magic, a rush of elemental air energy envelops them. This energy grants them the ability to glide through the air for short distances, harnessing the power of the wind to propel themselves. By shifting their weight and adjusting their body position, the creature can control their movements, changing direction, and maintaining stability while airborne.

The cloak proves invaluable in traversing gaps, avoiding hazards, or gaining a tactical advantage during combat. It allows the creature to reach otherwise inaccessible locations, surprise opponents from unexpected angles, and swiftly retreat or reposition themselves during skirmishes. The Whisperwind Cloak enhances the creature’s maneuverability and control in the air, granting them a unique edge in both exploration and combat scenarios.

Stats:

  • Level: Tier 1
  • Acrobatics: Proficient
  • Athletics: Novice
  • Skills Gained:
  • Air Glide: Proficient
  • Aerial Maneuvers: Novice

Cost: The Whisperwind Cloak is a rare and highly sought-after item, requiring skilled craftsmanship and the infusion of elemental magic. As such, its cost reflects its rarity and the expertise required to create it. It is considered a valuable investment for those who desire the ability to traverse the skies. The exact cost may vary depending on the availability of skilled enchanters and the demand for such a unique item.

Tags: Equipment, Cloak, Aerial Maneuvers, Exploration, Skirmish, Elemental Magic, Windborne, Magecraft, Agility, Evasion, Mystic Artifact, Flight, Elemental Affinity, Stealth, Skyborne Stealth

The Whisperwind Cloak embodies the fascination with flight and the allure of the heavens. It represents the desire to break free from the confines of the earth and explore the vast expanse of the skies. Adventurers who possess this cloak carry with them a tangible reminder of the magic and mystery that lies beyond the earthly realm.

The cloak’s significance goes beyond its practical use as a means of aerial travel. It serves as a symbol of freedom, agility, and grace. It evokes a sense of wonder and adventure, igniting the imagination and inspiring individuals to reach for the heights, both literally and metaphorically. Those who wear the Whisperwind Cloak become a living embodiment of the majestic power of the air element and the untamed spirit of the winds.

Enchantments: The Whisperwind Cloak possesses enchantments that harness the power of elemental air magic. When activated, the cloak creates a subtle but tangible aura of swirling air currents around the wearer. These enchantments grant the ability to glide through the air for short distances, utilizing the forces of wind and air to carry the wearer effortlessly. The enchantments also enhance the creature’s maneuverability, allowing them exceptional control over their movements while airborne.

Protective Aura: While the Whisperwind Cloak does not provide direct physical protection like armor, it does offer a protective aura in its own way. The swirling air currents generated by the cloak’s enchantments create a subtle shield of wind around the wearer. This shield helps to disperse and deflect incoming projectiles, such as arrows or small projectiles, to a certain extent. While it may not completely negate damage, it provides an additional layer of defense, reducing the impact and minimizing potential harm.

Significance: The Whisperwind Cloak holds great significance as a symbol of freedom, exploration, and mastery over the skies. It represents the longing for flight, the ability to soar above earthly limitations, and the unending pursuit of new horizons. Those who possess the cloak are seen as adventurers who embrace the unknown, seek new heights, and dare to defy gravity itself. The cloak symbolizes the unquenchable spirit of curiosity and the insatiable thirst for discovery.

The significance of the Whisperwind Cloak extends to its practical applications as well. It empowers the wearer with the ability to traverse obstacles, reach hidden locations, and gain an advantageous position during combat. Its enchantments elevate the wearer’s mobility and grant them a unique advantage in both exploration and battle scenarios. The cloak serves as a tangible representation of the wearer’s commitment to pushing boundaries and embracing the challenges that lie ahead.

Symbolism: The Whisperwind Cloak symbolizes the ethereal and intangible nature of air itself. It represents the intrepid spirit of adventurers, who seek to overcome barriers and explore uncharted territories. The swirling air currents embody the boundless potential and limitless possibilities that lie beyond the earthly realm. The cloak becomes a symbol of the wearer’s connection to the elements, their ability to harness the power of the wind, and their desire to soar among the clouds.

Furthermore, the Whisperwind Cloak symbolizes the harmony between nature and magic. It represents the delicate balance between the natural world and the supernatural forces that dwell within it. The cloak serves as a reminder of the interplay between the elements and the inherent magic that permeates the world. It honors the ancient traditions of elemental magic and the reverence for the natural world.

The symbolism of the Whisperwind Cloak also extends to personal growth and transformation. By donning the cloak, the wearer embarks on a journey of self-discovery, embracing their own potential and unlocking new abilities. It symbolizes the transformative power of adventure, pushing individuals beyond their comfort zones, and allowing them to reach new heights of personal and spiritual development.

The Whisperwind Cloak’s enchantments, protective aura, significance, and symbolism all contribute to its allure and desirability. It represents the yearning for freedom, the mastery of the skies, and the unyielding spirit of exploration. As adventurers don the cloak, they become living embodiments of the winds, embracing their own potential, and soaring to new heights of adventure.

Type of shops where and how this item might be bought and sold:

  • Enchanter’s Emporium (Mage-Centric Shops):
    • Location: Found in magical academies, large arcane libraries, or in cities known for their magical communities like Luminari.
    • How it’s Sold: These shops deal in rare magical artifacts. The Whisperwind Cloak might be showcased in a glass case or hung in a secured area due to its value. Purchasing typically involves negotiation, as the price could be set high due to its rarity. Buyers might also be required to prove their magical proficiency or intent to use the item wisely.
    • Cost: Around 50,000 to 100,000 gold pieces, reflecting its magical craftsmanship and utility. Special deals or trades might involve rare materials or services of equal magical value.
  • Adventurers’ Guild Trading Posts:
    • Location: Within guild halls or at major trading hubs near adventure hotspots.
    • How it’s Sold: The cloak might be auctioned off to guild members or available for purchase by those with a high enough rank or reputation within the guild. It could also be displayed during guild festivals or after notable quests where such items might have been part of the loot.
    • Cost: Likely between 40,000 to 80,000 gold pieces, with guild members possibly receiving discounts or being able to use guild points or accolades instead of gold.
  • Elemental Conclave Markets:
    • Location: In cities or towns with strong connections to elemental magic, like those near significant air elemental sites or within societies that worship or study the elements.
    • How it’s Sold: Sold by elementalists or merchants specializing in air magic items. The sale could be part of a ritual where the buyer must prove their worth by engaging in a magical trial or by understanding the lore of the cloak.
    • Cost: Approximately 60,000 to 90,000 gold pieces, with the possibility of bartering using other elemental items or services.
  • Celestial Boutique:
    • Location: Often in cities with a strong celestial theme or where time and space magic are prevalent, like Aurelians.
    • How it’s Sold: These boutiques might offer the cloak as part of a package deal with other sky or air-themed items. They could also have a system where potential buyers must demonstrate their alignment with the themes of the sky or their understanding of celestial magic.
    • Cost: Might range from 55,000 to 85,000 gold pieces, with the cost tailored to the buyer’s perceived destiny or alignment with celestial forces.
  • Black Market or Clandestine Traders:
    • Location: In the underbelly of major cities or in less reputable trade routes.
    • How it’s Sold: Due to its rarity, the cloak might be sold under the table or in secretive dealings. Buyers might need to be part of a certain network or have connections to underworld figures. The sale could involve tests of loyalty or criminal endeavors to prove one’s trustworthiness.
    • Cost: Could be inflated due to the covert nature of the sale, potentially 70,000 to 120,000 gold pieces, with the price fluctuating based on demand and the risk involved.
  • Festival Stalls at Skyfire Fairs:
    • Location: Temporary markets set up during festivals celebrating flight, wind, or the sky, possibly near cliffside cities or high-altitude locations.
    • How it’s Sold: During these events, items like the Whisperwind Cloak might be sold through auction or as prizes in competitive events like aerial races or wind manipulation contests.
    • Cost: Prices could be more accessible due to the festive atmosphere, around 45,000 to 75,000 gold pieces, but buyers would need to participate actively in the festival’s events or have won previous competitions.

Each of these settings reflects different aspects of the world of Saṃsāra, where magic, trade, and personal prowess determine how one can acquire such a unique and powerful item like the Whisperwind Cloak.

Roleplay in Different Environments:

  • Defense:
    • Urban Environments (Cities, Towns):
      • Roleplay: An avatar might use the Whisperwind Cloak to evade capture or escape from a skirmish by gliding onto rooftops or across narrow streets, out of reach from melee attackers. In a defensive scenario, they could use the cloak’s protective aura to deflect arrows or thrown items while retreating to a safe distance.
      • Example: During a street brawl, the avatar activates the cloak, causing a gust of wind to disperse incoming thrown weapons, then glides up to a balcony to regroup.
    • Natural Landscapes (Forests, Mountains):
      • Roleplay: The cloak becomes invaluable for reaching high vantage points to survey the surroundings or hide from pursuers. In defense, the wearer could glide to a safer position or use the wind to obscure their location with leaves or dust.
      • Example: While being chased through a dense forest, the avatar uses the cloak to glide up into the treetops, then lets the wind rustle the leaves to mask their escape.
    • Caves and Ruins:
      • Roleplay: Here, the cloak’s magic might be used to create small, controlled gusts to blow out torches or push back enemies in narrow passages, providing a moment to block or escape.
      • Example: In a dark cavern, an avatar uses the cloak to disrupt the light sources of pursuers, plunging the area into darkness to hide or set up an ambush.
  • Offense:
    • Urban Environments:
      • Roleplay: For offensive tactics, the avatar might use the cloak to quickly close distances for surprise attacks, or to gain height for a diving strike. They could also use it to create downdrafts to disorient opponents or to push projectiles towards enemies.
      • Example: During a city patrol, the avatar spots a group of thieves, quickly activates the cloak to glide down from a rooftop, and uses the downdraft to knock one thief off balance before engaging in combat.
    • Natural Landscapes:
      • Roleplay: The cloak allows for aerial assaults from above, giving the avatar the element of surprise. They might also use the wind currents to steer thrown weapons or arrows with greater accuracy or to create sudden gusts to unsettle foes.
      • Example: In an ambush scenario in the mountains, the avatar glides down from a cliff, using the wind to guide their arrows precisely into the enemy camp.
    • Caves and Ruins:
      • Roleplay: The confined spaces can be used to funnel enemies into kill zones where the avatar can glide over them, dropping from above or using the cloak’s wind to push enemies into traps or over ledges.
      • Example: Within an ancient ruin, the avatar activates the cloak to glide over a pit trap, then uses the wind to push an unsuspecting opponent into the trap.
  • General Tactics:
    • Distraction: The cloak can be used to create misleading sounds or movements of air to confuse enemies about the avatar’s location or number.
    • Control of Environment: By mastering the cloak, the avatar can manipulate the environment, like clearing fog for better visibility or creating a dust storm for cover.
    • Psychological Warfare: The sight of someone gliding through the air can be intimidating or awe-inspiring, potentially demoralizing foes or impressing allies.
    • Combined Arms: In group combat, the avatar might use the cloak to position themselves for coordinated attacks, such as flanking or providing overhead support to allies.

The Whisperwind Cloak’s role in gameplay offers not just practical advantages but also deepens the narrative experience by allowing for creative and dynamic interactions with the environment, enhancing both the defensive and offensive capabilities of its wearer through roleplay.

Perception of Activation:

  • User’s Perspective:
    • Sight: The cloak itself starts to shimmer with a soft, azure glow. Tiny wisps of visible air currents begin to swirl around the edges, giving the cloak a fluid, almost liquid-like appearance. The colors of the cloak might subtly shift to reflect the hues of the sky at different times of the day or in response to the user’s mood or environment.
    • Sound: A gentle whooshing or whispering sound becomes perceptible, akin to the sound of the wind on a calm day, which can be comforting or eerie depending on the context. This sound increases in volume slightly as the cloak’s enchantment reaches full activation.
    • Touch: The fabric feels lighter and more dynamic, as if it’s alive with movement. The sensation is akin to wearing a garment made of air; it’s cool against the skin, and there’s a subtle pressure from the wind currents around you.
    • Smell: There might be a faint scent of ozone or the fresh, clean smell one associates with the air after a rainstorm, hinting at the elemental magic at work.
    • Taste: Although not directly relevant, there might be a slight taste of electricity or a metallic tang in the air, suggesting the magic’s activation.
    • Extra-Sensory Perceptions:
      • Kinesthetic Awareness: The user feels an enhanced sense of balance and movement, as if the wind is guiding or holding them up.
      • Magical Sensitivity: For those sensitive to magic, there’s a palpable shift in the ambient magical energy, like feeling a warm, invisible hand brushing against your aura.
  • Observer’s Perspective:
    • Sight: The observer sees the cloak’s fabric moving with an unnatural grace, almost as if it’s eager to lift off into the air. The glow and the swirls of air can be quite mesmerizing or intimidating.
    • Sound: The observer might hear the wind’s whispers which could either be seen as a sign of the cloak’s power or as a distraction in a stealth scenario.
    • Touch: If nearby, one might feel the slight push or pull of the air as it reacts to the cloak. It’s like standing near a fan that’s just been turned on.
    • Smell: Observers might not notice the scent unless they are very close or have an acute sense of smell.
    • Taste: Unlikely to be perceived unless in very close proximity.
    • Extra-Sensory Perceptions:
      • Empathy: Those sensitive to emotions might pick up on the user’s heightened sense of freedom or the cloak’s inherent “desire” for flight.
      • Aura Reading: Observers with this ability would see the user’s aura expanding or becoming dynamic, integrating with the air currents.
  • Positives:
    • User’s Advantage: The user gains tactical mobility, allowing for swift movement in combat or exploration, potentially achieving surprise attacks or escapes.
    • Psychological Edge: The visual and sensory effects can intimidate enemies or inspire allies.
    • Environmental Interaction: The cloak allows for unique interactions with the environment, like navigating through difficult terrain effortlessly.
  • Negatives:
    • Attention Draw: The activation is not subtle; it can alert others to the user’s presence, which might be a disadvantage in stealth scenarios.
    • Dependency: The user might become overly reliant on the cloak for aerial maneuverability, potentially leading to a lack of ground-based combat skills.
    • Magic Sensory Overload: The magical energy emanating from the cloak might interfere with other magic-sensitive beings or devices, potentially disrupting spells or magical communications.
    • Environmental Risks: In enclosed or indoor settings, the wind currents could cause unintended chaos or be a hazard.
    • Energy Consumption: Depending on how the cloak’s magic is powered, there might be a drain on the user’s magical reserves or the cloak’s enchantment might have a limited duration of use before recharging.

Crafting Recipe for the Whisperwind Cloak

  • Materials Needed:
    • Enchanted Silk – 5 yards, woven with threads of sky essence, obtained from the highest clouds or by trading with air elementals.
    • Sky Feather – 1 from a bird of the heavens or a creature with a natural affinity for flight.
    • Wind Walker’s Token – A small, personal item from someone who has mastered the winds, imbuing it with their essence.
    • Essence of Air – A vial of concentrated air elemental essence, captured during a storm or from an air elemental’s favor.
    • Mystic Loom – A magical loom capable of weaving enchantments into the fabric, often found in mage workshops or ancient ruins.
    • Thread of the Elementals – Invisible thread that binds elemental energies, can be harvested from sites where elemental magic is strong.
    • Crystals of the Gale – 3 small crystals that resonate with wind magic, used as focus points for the enchantment.
  • Tools Required:
    • Enchanter’s Needle – A needle enchanted to channel magic while sewing.
    • Aura Brush – A tool for applying enchantments to the fabric post-weaving.
    • Magical Shears – To cut the fabric without losing its magical properties.
    • Alchemical Vial – For handling and safely infusing the Essence of Air.
  • Skill Requirements:
    • Weaving Proficiency: Expert – The ability to weave not just fabric but magical energies into a coherent structure.
    • Enchantment: Master – Understanding and applying enchantments that involve elemental forces.
    • Alchemy: Journeyman – To properly handle and infuse the Essence of Air.
    • Arcana: Master – Knowledge of elemental magic, particularly air, and how to bind it to an object.
  • Crafting Steps:
    • Preparation:
      • Begin by purifying your workspace from any mundane energies. This might involve casting cleansing spells or rituals to ensure only the intended magics can influence your work.
    • Weaving the Base:
      • Use the Mystic Loom to weave the Enchanted Silk with the Thread of the Elementals. As you weave, focus on the concept of flight and freedom. This step should be done with a calm mind to ensure the magic flows through the fabric naturally.
    • Embedding the Sky Feather:
      • At the center of the cloak, sew in the Sky Feather. This should be done with the Enchanter’s Needle, reciting incantations of wind and sky as you stitch. The feather acts as the core of the cloak’s magical focus.
    • Incorporating the Wind Walker’s Token:
      • Place the token near the neckline or in a pocket near the heart. This personal item will help personalize the cloak to the user, enhancing its connection to the wearer.
    • Infusion of Essence of Air:
      • Carefully open the Essence of Air vial with the Magical Shears, ensuring not to spill any prematurely. Use the Aura Brush to spread the Essence evenly across the cloak, channeling the wind’s energy into the fabric.
    • Setting the Crystals:
      • Position the Crystals of the Gale at key points (collar, cuffs, and hem). Each crystal should be sewn in place with care, ensuring they align with the cloak’s magical flow.
    • Final Enchantment:
      • With the cloak laid out, perform the final enchantment. This involves a series of spells or rituals where you call upon the wind to bless the cloak, binding all elements together. This step requires great magical prowess to merge the elemental forces with the fabric without disrupting its balance.
    • Activation Test:
      • Once completed, test the cloak by activating its magic in a controlled environment. Success is indicated by the cloak’s response to your will, with the fabric beginning to swirl and lift as if eager to take flight.
    • Curing and Sealing:
      • Allow the cloak to rest under a natural wind for several days to cure. This step ensures the magic stabilizes. Afterward, seal the enchantments with a final spell, locking the magic into place.

This recipe creates a Whisperwind Cloak that mirrors the original’s abilities, though the exact power might vary based on the crafter’s skill and the quality of materials used. Remember, each step must be infused with intent and respect for the elements involved.

Tale of the Whisperwind Shroud

In days long forgotten, when stars whispered secrets to the moon, there existed a mage of great renown, known far and wide as Zephyr, the Windbinder. Zephyr, in his quest for freedom from earthly bounds, sought to harness the wind in its purest form.

From the threads of the sky, where the sun cast its first rays and the night wove its last shadows, Zephyr spun silk. This was no ordinary silk; it was said to be woven with the laughter of the winds, the sighs of the clouds.

To this fabric, Zephyr bound a feather from the mythical Sky Serpent, a creature said to ride the very currents of the heavens. With needle of enchanted steel, he stitched this feather into the heart of the shroud, singing ancient songs that spoke of flight and liberty.

A relic, a token from an ancient Wind Walker, was next embedded within the shroud’s weave. This relic, a simple trinket, held within it the soul’s yearning for the boundless sky.

In a ceremony under the open sky, Zephyr called forth the essence of air itself, capturing it within his alchemical vessel. This essence, pure and wild, he spread across the garment with a brush made from the tail of a storm spirit, each stroke whispering the secrets of the wind.

Finally, with crystals that sang with the resonance of the gales, Zephyr placed them at the cloak’s key points. These crystals, like tuners to a harp, would harmonize the shroud with the winds.

Upon completion, Zephyr donned the Whisperwind Shroud and, with a mere thought, was lifted from the ground, soaring like a bird of the dawn. He danced with the winds, becoming one with the very air that once carried his dreams.

But the tale warns that power such as this carries a weight. The shroud, while a gift of unparalleled freedom, also bore the risk of drawing the eyes of those who would seek to control or steal such power. Zephyr, in his wisdom, passed the shroud down through generations, each bearer becoming a steward of the sky.

Moral of the Tale: The Whisperwind Shroud teaches us that true freedom comes with responsibility. The skies beckon all to soar, but the winds of fate also remind us to tread lightly, for with great power comes the need for great care.

Suggested conversions to other systems:

Call of Cthulhu 7th Edition

Whisperwind Shroud

  • Type: Enchanted Clothing
  • Artifact: Yes
  • Sanity Loss: 1D4/1D8 to use due to its unnatural properties.
  • Mythos Rating: +4%
  • Properties:
    • Glide: The wearer can glide for short distances, allowing them to make Jump rolls at no penalty regardless of the height. They can also negate up to 5 points of falling damage per round of gliding.
    • Ethereal Nature: When activated, the shroud makes the wearer’s presence less tangible, granting a +20% to Stealth rolls in environments where the wind can aid concealment.
    • Wind Manipulation: Can create a gust of wind to push back or distract an opponent. This counts as a Dodge action, with a base success chance of 50% + wearer’s DEX.
    • Activation: Requires a successful POW check (Power) and chanting or meditation for 1 round.
  • Notes: This item is extremely rare and could be a focal point for Mythos cults or entities interested in controlling or studying human flight.

Blades in the Dark

Whisperwind Cloak

  • Gear: Weird, Tier II
  • Cost: 10 Coin (due to its rarity and utility)
  • Effects:
    • Hover: When activated with a Whisper action, the wearer can reduce their fall damage to 0, moving 1 stress point to the cloak instead. It allows for controlled descent or hovering for a short duration.
    • Settle: Provides +1d to Prowl when trying to move silently or navigate through high places.
    • Gust: As a Skirmish action, can use the cloak to push an enemy away or create a distraction, giving a +1d to the next action against that target due to disorientation.
  • Special Abilities:
    • Air Sense: The cloak whispers of nearby threats, granting an extra die on Survey or Sway actions when danger is close.
  • Tags: Arcanum, Flight, Utility

Dungeons & Dragons 5th Edition

Whisperwind Cloak

  • Wondrous Item, Rare (requires attunement)
  • Properties:
    • Glide: The wearer can cast Feather Fall at will, without using a spell slot.
    • Air Movement: Grants a flying speed of 30 feet while falling or at the start of the wearer’s turn if they are within 10 feet of a wall or ceiling, but only for the duration of that turn.
    • Deflection: The cloak provides a +1 bonus to AC against ranged attacks due to the swirling air around the wearer.
    • Aerial Advantage: You have advantage on Acrobatics checks related to maintaining balance or avoiding being knocked prone while airborne.
    • Activation: Attuning to this item takes a short rest or 1 minute.
  • Notes: The cloak’s essence is tied to the element of air, making it react unpredictably to earth-based magic.

Knave (Adapted for Fantasy)

Whisperwind Cloak

  • Type: Magical Garment
  • Slots: 2 (due to its active nature)
  • Stats:
    • Weight: 1
    • Value: High (due to its magical properties)
  • Abilities:
    • Glide: Grants Glider ability; reduces falling damage to 0 if you are conscious when falling.
    • Wind Blast: Once per day, as an action, you can create a 15-foot cone of wind, pushing creatures away and potentially knocking them prone (STR save to resist).
    • Silent Steps: Adds +1 to your Defense when in an environment with significant wind, as the cloak helps mask your movements.
    • Activation: Requires a moment of concentration where the wearer must visualize the wind currents around them, which can be done in combat as a bonus action.
  • Notes: The cloak’s enchantments are delicate; if you are knocked unconscious while using its abilities, there’s a 1-in-6 chance the cloak’s magic dissipates until the next dawn.

Fate Core

Whisperwind Cloak

  • Aspect: “Mantle of the Sky’s Whispers”
  • Stunts:
    • Air Glide: You can use Athletics for movement-based actions related to gliding or controlled falling. Once per scene, you can ignore damage from a fall up to three zones.
    • Wind’s Whisper: Gain +2 to Stealth when in an environment where wind is present.
    • Gust of Deflection: Once per session, you can use the cloak to create an obstacle with the Wind that can block a physical attack or push an enemy back one zone.
  • Notes: The cloak’s magic is tied to the narrative; its effects can be influenced by the user’s relationship with the wind or sky.

Numenera & Cypher System

Whisperwind Cloak

  • Level: 5
  • Form: Clothing
  • Depletion: 1 in 1d20 (roll after use)
  • Properties:
    • Glide: Can glide for short distances without falling damage (up to 50 feet).
    • Aerodynamic Maneuverability: Grants an asset on Speed defense tasks when avoiding ranged attacks or when making jumps.
    • Whispering Gust: As an action, release a gust of wind to push back enemies or extinguish small fires. This counts as an attack (difficulty 3).
  • Special Abilities:
    • Elemancer’s Ward: The cloak provides 1 Armor against ranged attacks due to its swirling air.
  • Usage: The cloak’s abilities can be activated by the wearer’s will or by specific gestures mimicking flight.

Pathfinder 2nd Edition

Whisperwind Cloak

  • Type: Item, Wondrous
  • Level: 8
  • Price: 450 gp
  • Properties:
    • Activate: Interact; Frequency once per day; Effect You gain a fly speed of 20 feet for 1 minute, but only for horizontal movement or controlled descent.
    • Wind Ward: Grants +1 circumstance bonus to AC against ranged attacks.
    • Sky Leap: Once per day, you can cast Feather Fall on yourself or others within 30 feet.
    • Critical Success: When activating the fly ability, you can choose to hover in place instead of moving forward.
  • Notes: The cloak’s magic is powerful but can be disturbed by heavy anti-magic fields or strong earth-based magic.

Savage Worlds

Whisperwind Cloak

  • Item Type: Enchanted Armor
  • Cost: 10,000 Savage Worlds dollars
  • Stats:
    • Armor: +1 (against ranged attacks)
    • Parry: +1 (representing the cloak’s ability to disrupt melee combatants with wind)
  • Special Abilities:
    • Glide: The wearer can reduce falling damage to 0 once per session or use this ability to move up to their Pace horizontally while falling.
    • Wind Manipulation: Once per encounter, can use the cloak to create a Wind Blast, forcing opponents within a Small Burst Template to make an Agility roll or be knocked Prone.
    • Silent Steps: Grants the Stealth Edge when moving in areas with significant wind.
    • Activation: Requires one action to activate any of its abilities. The cloak can be activated twice per session before requiring a day to recharge.
  • Notes: This item is considered ‘Enchanted’ and can be affected by spells or abilities that target magical items.

Shadowrun 6th Edition

Whisperwind Cloak

  • Type: Armor Accessory
  • Availability: 12R
  • Cost: 15,000 nuyen
  • Attributes:
    • Capacity: 6
    • Rating: 2
    • Armor Rating: +2 (against ranged attacks)
  • Special Features:
    • Glide: (Edge Action) Once per combat, allows the wearer to glide up to [Agility x 2] meters without taking falling damage. This does not count as movement.
    • Wind Shield: Grants a +2 dice pool bonus to resist knockback and thrown weapons.
    • Elemental Camouflage: Adds +1 to Stealth tests in windy conditions.
  • Notes: The cloak’s enchantments are subtle, making it difficult to detect with standard magical analysis (perception checks at +2 threshold).

Starfinder

Whisperwind Cloak

  • Type: Magic Item
  • Level: 5
  • Price: 2,600 credits
  • Bulk: L
  • Properties:
    • Flight: As a standard action, the wearer can activate the cloak to gain a fly speed of 20 feet for 10 minutes per day, which can be split into multiple uses.
    • Ranged Deflection: Grants a +1 enhancement bonus to AC against ranged attacks.
    • Wind Mastery: Once per day, can create a burst of wind to push away creatures or objects within a 15-foot cone. DC 15 Reflex save or be knocked prone.
    • Activation: Powered by internal magic circuits, activation is done through a command word.
  • Notes: The cloak’s magic is elemental in nature, making it particularly effective in environments with natural wind currents.

Traveller

Whisperwind Cloak

  • Tech Level: A (Advanced)
  • Cost: Cr 20,000
  • Stats:
    • Weight: 1 kg
    • Protection: +1 DM to resist ranged attacks due to its deflective properties.
  • Effects:
    • Glide: The wearer can perform a controlled descent from any height without injury once per day, and move horizontally up to their DEX x 5 meters during this descent.
    • Environmental Adaptation: +2 DM to Stealth checks in windy conditions or high places.
    • Wind Blast: As a significant action, the wearer can create a gust of wind to push back an opponent or clear a small area of dust or gaseous substances.
  • Notes: This item is an artifact of a lost civilization known for its mastery over elemental forces, making it rare outside of archaeological digs or black markets.

Warhammer Fantasy Roleplay 4th Edition

Whisperwind Cloak

  • Type: Magical Cloak
  • Rarity: Very Rare
  • Characteristics:
    • Defence: +5 against ranged attacks due to the cloak’s magical wind currents.
    • Encumbrance: 2
  • Abilities:
    • Glide: Once per session, the wearer can invoke the winds to glide safely to the ground from any height, moving up to their Agility Bonus x 2 yards horizontally during the descent.
    • Wind Gust: Once per encounter, can use the cloak to create a blast of wind dealing 1d10+TB damage, Strength test or be knocked back 1 yard per SL.
    • Aetheric Veil: When actively using the cloak’s magic, grants +1 SL to Stealth Tests in open areas with wind.
    • Activation: Requires a Channelling (Air) test to activate any ability, with the difficulty depending on the environment and circumstances.
  • Notes: The cloak is said to have been woven by the legendary wind mages of ancient times, and its power is both a blessing and a reminder of the ethereal nature of magic.