Oracles Shroud of the Vanished Truth 519

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Lore

The Oracle’s Shroud of the Vanished Truth 519 was conceived when a master Loreweaver sought to communicate with the “Absence” itself—the voids left by erased histories and forgotten souls. By soaking a Veil of Absence in the distilled essence of an Absent Echo and binding it with the silver-threaded resonance of a Diviner’s Pouch, the architect created a relic that doesn’t just hide the user, but aligns them with the echoes of what is missing. It is said that the hermit who originally wove the veil finally found his “nothingness” only after the 519th knot was tied, leaving this shroud as a bridge between memory and the void.


Description

This item appears as a hooded, deep indigo mantle made of mooncloth-reinforced seagrass. Its surface is a shifting tapestry of shadows and starlight, embroidered with silver trigrams that seem to vanish and reappear as the fabric moves. The interior is lined with velvet-soft pockets containing obsidian yin-yang coins and a permanent, mist-filled vial that never empties. When worn, the shroud emits a faint scent of lavender, ozone, and old parchment, while a low, rhythmic humming vibrates through the wearer’s skin.


Stats

  • Tier: 3
  • Weight: 1.2 lbs
  • Durability: 60/60 (Reinforced by mooncloth and alchemy)
  • Defense: +2 (Phasing properties)
  • Value: 850 Gold Crescents / 8,500 Trade Shells

Skills Gained While Openly Worn

  • Void-Sight (Anthropology/History): +4 bonus to checks identifying lost civilizations or erased lineages.
  • Ghostly Presence (Stealth): +4 bonus to Stealth checks; the shroud baffles both light and sound.
  • Nostalgic Insight (Insight/Psychology): +3 bonus to sensing the emotional state or hidden motives of others.

Tags

Tier-3, Merged-Relic, Worn-Item, Divination, Illusion, Stealth, Alchemy-Infused, Absence-Focused, Loreweaver-Craft, Mooncloth, I-Ching, Temporal-Echo, Masking, Ethereal-Defense, Void-Navigator, Silk-Seismograph, Chronal-Stitch, Memory-Anchored, Phasing-Mantle, Echo-Sutured, Astral-Baffle, Hermit-Logic, Starlight-Weft, Ancestral-Grounded, Ruin-Whisperer


Multiple Passives Magic

  • The Hermit’s Baffle: The wearer is effectively invisible and inaudible while stationary. When moving, they appear only as a translucent, misty gray blur (imposing Disadvantage on Opportunity Attacks).
  • Nostalgic Resonance Web: The wearer gains a +2 bonus to all Wisdom saving throws. Additionally, the shroud grants a permanent “Phantom Defense,” where the first attack from any enemy in an encounter is made with Disadvantage.
  • Cultural Echoes: While within 50 feet of a ruin or site of absence, the shroud automatically projects faint, silent illusory “Echoes” of past events, guiding the wearer toward hidden lore or structural secrets.

Multiple Active Magics

  • The 519th Hexagram (2/Long Rest): The user performs a 1-minute ritual tossing the obsidian coins. The GM provides a complex hexagram reading that grants Advantage on all skill checks for the next 4 hours as the user aligns with fate.
  • Ephemeral Shroud (1/Short Rest): As an action, the wearer becomes completely incorporeal and invisible for 3 rounds. During this time, they can pass through solid objects (up to 5 feet thick) but cannot attack.
  • Trigram Manifestation (3/Long Rest): As a bonus action, the wearer invokes a Trigram Ward. In addition to Tier 1 effects, the Kǎn (Water) trigram now grants Resistance to Cold/Fire, and the Zhèn (Thunder) trigram grants an immediate Extra Action (Movement or Use an Object).
  • Summon Absent Sentinel (1/Day): The shroud exhales a misty gray vapor, manifesting an illusory figure of a legendary protector from the wearer’s history for 5 minutes. The sentinel provides a +3 AC aura to the wearer and distracts up to three nearby enemies.

Specific Slot

  • Worn Item (Back/Shoulders): This item functions as a cloak and hood, integrating the properties of a face-veil and an accessory pouch.

Magical Integrity and Hit Points

The Oracle’s Shroud of the Vanished Truth 519 possesses 85 Magical Integrity Hit Points. Unlike mundane armor, the shroud’s health represents the stability of the 519 knots and the alchemical saturation of the mooncloth.

  • Targeting: Because the item is often invisible or blurred, an attacker must first succeed on a Perception (Notice) check (DC 18) to pinpoint the shroud’s physical anchor—the silver drawstring at the throat.
  • Defenses: The shroud has an Armor Class (AC) of 20 due to its phasing nature. It is Immune to non-magical slashing and piercing damage. However, it is Vulnerable to Force and Radiant damage, which “tears” the mooncloth weave and disrupts the I Ching’s resonance.
  • Disabling Thresholds:
    • 40 HP or lower (Static Distortion): The invisibility flickers. The “Hermit’s Baffle” fails, and the shroud begins to emit a loud, metallic clinking sound.
    • 15 HP or lower (Faded Connection): The alchemical mist within the seams dries up. The wearer loses the “Summon Absent Sentinel” ability and the Wisdom saving throw bonuses.
    • 0 HP (Severed Fate): The 519th knot snaps. The shroud turns into a mundane, tattered indigo rag. All active and passive magics cease until a full restoration is performed.

Repairing the Item

Restoring the shroud is a delicate process known as “Re-tying the Void,” requiring a blend of tailoring, alchemy, and ritual divination.

  • Materials:
    • 1 Vial of Alchemy 317 (Absent Echo): To re-saturate the fibers with nostalgic vapor.
    • 1 Spool of Lunar-Charged Silver Thread: To repair the trigram embroidery.
    • A Handful of Highland Yarrow Stalks: To re-calibrate the divinatory hum.
  • Process: The item must be repaired during the Hour of the Waning Moon. The crafter must re-tie the snapped threads while reciting the 64 hexagrams in reverse order to “rewind” the damage.
  • Skill Check: Requires a DC 18 check using Tailoring (or Leatherworking) and a DC 18 check using Alchemy or Geomancy (Knowledge).
  • Result: A success restores the shroud to full Integrity. If the check fails by 5 or more, the item gains the “Unlucky” tag for 48 hours, causing a -2 penalty to all Hexagram Casting rituals until it settles.

In the world of Saṃsāra, the Oracle’s Shroud of the Vanished Truth 519 is a Tier 3 relic that occupies a liminal space between history and nothingness. Because it is a merged item—requiring the rare Lunar Loom-work of the Loreweavers and the specialized distillation of Varian’s alchemy—obtaining it is as much a test of one’s attunement to “absence” as it is a matter of currency.

Methods of Acquisition

  • The Trial of the Empty Seat: A seeker may obtain the shroud by visiting a ruined theatre or a deserted village and performing a successful 519-knot ritual using the component Tier 1 items. If the “Absence” of the location accepts the offering, the components dissolve and merge into the Shroud.
  • The Loreweaver’s Commission: A Master Loreweaver may be persuaded to suture the items together if provided with the Component items and an “Actor’s Tear” shed during a moment of true loss. This often requires the seeker to complete a task that restores a “lost memory” to the Loreweaver’s guild.
  • The Ghost-Market Manifestation: During the Lunar Eclipse, specific merchants in the “Shadow Markets” may possess a single version of this shroud. It is said the item only becomes visible to those who have recently lost something of great importance.

Venues of Exchange and Costs

Because this is a Tier 3 item, it is rarely seen in standard bazaars. It is found in specialized, high-tier establishments where the value of a story or a secret often outweighs the weight of Trade Shells.

The Sovereign Loom-Forge (Priest-Engineers)

  • Located in the high spires of the 73 nations, these sanctums are operated by the Loreweaver elite. The atmosphere is one of sterile, humming precision where silver thread is woven by steam-driven looms.
  • Buying/Selling: The priests sell these relics only to those who can prove they are “Watchers of the Void.” The transaction is formal and involves a spiritual attunement check.
  • Cost: 8,500 – 9,500 Trade Shells (or 85 – 95 Platinum). The high cost accounts for the “Sovereign Tax” and the perfection of the Lunar-stitching.

The Under-Sky Exchange (Scholarly High-Market)

  • Found in the floating cities like Aerolith, this is an upscale venue for isekai scholars and wealthy anthropologists. It is a place of glass cases and silent, floating attendants.
  • Buying/Selling: The shroud is sold as an “Anthropological Asset.” The Exchange provides a certificate of lineage to ensure the buyer is not an “idle collector.”
  • Cost: 9,000 – 10,000 Trade Shells (or 90 – 100 Platinum). In these markets, the price is firm and settled in high-value bullion or enchanted credits.

The Assay & Crucible (Master Alchemist Guild)

  • A subterranean complex filled with the smell of ozone and bubbling quicksilver. Here, the “Alchemy 317” component of the shroud is the primary focus.
  • Buying/Selling: Master Alchemists may barter the shroud for rare “Illusionary Herbs” or “Hermit’s Tears” that they cannot source themselves. They value the item for its “Phantom Defense” properties.
  • Cost: 7,500 – 8,500 Trade Shells (or 75 – 85 Platinum). A discount is often given if the buyer provides fresh alchemical reagents as part of the deal.

The Shadow-Stalls of the Rockfall Memorial

  • Near the ruins where the Shattered Cords were found, clandestine traders sell items “touched by the void.” The air here is cold and smells of burnt stone.
  • Buying/Selling: These are dangerous “Nuisance Markets.” The seller may have scavenged the shroud from a “Ghost-Builder” who vanished. The sale is quick, hushed, and often involves “Blood-Trade Shells” (unmarked currency).
  • Cost: 6,000 – 7,500 Trade Shells (or 60 – 75 Platinum). The lower cost reflects the risk of the item being “unstable” or “hot” (tracked by a guild).

Echoes of the Void: Strategic Roleplay and Tactical Application

In the world of Saṃsāra, the Oracle’s Shroud of the Vanished Truth 519 is the ultimate tool for the “Scholarly Shadow.” Roleplay focuses on the wielder’s transition from a mere observer to a ghost-like presence that can manipulate the battlefield through the weight of what is missing. The shroud makes the wielder a phantom of logic and memory, moving through the world with a “Quiet Necessity.”


Urban Environments (Market Bazaars and Skyscraper Districts)

  • Defense: In the tight, vertical alleys of a floating city, the wielder utilizes the Hermit’s Baffle to remain stationary behind a stack of crates or a steam-pipe. To pursuers, they simply cease to exist. If forced to move, they become a “translucent, misty blur,” causing strikes to pass harmlessly through the air where their heart should be. The Phantom Defense ensures that even if an assassin finds them, the first blade stroke is distracted by a flickering illusion of someone the assassin once failed.
  • Offense: During a tense negotiation or a diplomatic standoff, the wielder activates the Summon Absent Sentinel. They exhale a misty vapor that manifests the illusory figure of a legendary ancestor or a fallen guard. This figure doesn’t attack physically but provides a +3 AC aura and distracts the opposition with “Nostalgic Resonance,” forcing them to hesitate as they face the “Presence of the Dead.”

Subterranean Environments (Cave Metropolises and Deep Ruins)

  • Defense: In the pitch-black tunnels of the Obsidian Labyrinth, the Cultural Echoes passive acts as a sixth sense. The shroud projects faint, silent images of ancient defenders on the walls, guiding the wielder toward hidden crevices or stable alcoves before a structural collapse or an ambush occurs. The Groundedness of the Tier 3 weave grants the wielder a +2 bonus to Wisdom saves against the maddening whispers of deep-earth spirits.
  • Offense: When facing cave raiders, the wielder invokes the Trigram Ward: Zhèn (Thunder). They gain an immediate extra action, allowing them to toss the obsidian coins for a 519th Hexagram reading while simultaneously leaping to an elevated position. The golden hexagram light illuminates the darkness, blinding enemies and allowing the wielder to direct their allies with prescient accuracy.

High-Altitude Environments (Zeppelins and Cloud-Spires)

  • Defense: On the open deck of an airship during a storm, the wielder activates the Ephemeral Shroud. They become incorporeal for three rounds, allowing the howling winds and even magical lightning strikes to pass through them without harm. They can move through the cabin doors without unlocking them, positioning themselves in the pilot’s seat to stabilize the vessel from within the “Shadow.”
  • Offense: Against sky pirates, the wielder uses the Trigram Ward: Kǎn (Water) to gain resistance to the freezing high-altitude temperatures, then performs a Hexagram Casting. They align themselves with the “Increase” (Sun) hexagram, gaining Advantage on a Persuasion check to cow the pirate captain into a surrender, convincing the crew that the “Void” itself has come to collect their souls.

Deathly Areas (Shattered Ley Lines and Ruined Temples)

  • Defense: In zones where the laws of reality are unraveling, the Nostalgic Resonance Web acts as a psychic anchor. While others might be driven to madness by the “absence” of physics, the wielder is comforted by it. They roleplay a figure who is “At Home” in the void, shrugging off magical backlashes that would disintegrate a lesser avatar.
  • Offense: The wielder uses the 519th Hexagram to “read” the absence of the ley line itself. By identifying what is missing from the magical current, they can use their Void-Sight to pinpoint the exact moment to strike a rift-monster’s heart. They manifest the Absent Sentinel not as a guard, but as a distraction that lures the chaotic entity into a localized “Moment of Stagnation,” allowing the wielder to finish the encounter with a single, divinely-timed action.

Perception of Activation:

  • User’s Perspective (The Avatar)
    • Sight: The moment the shroud is pulled tight, the world undergoes a “fading” effect. Colors desaturate into shades of indigo and silver. You see nearby objects with a strange, double-exposed quality, as if viewing their present state and their past “absence” simultaneously.
    • Hearing: External sounds are replaced by a rhythmic, subsonic thrum that vibrates in the chest. Your own voice sounds distant and hollow, echoing as if you are speaking in a large, empty stone hall.
    • Touch: A sensation of weightlessness washes over you. The mooncloth feels like cold, dry mist against your skin. You feel a steady, magnetic pull from the obsidian coins in your pockets, grounding your consciousness while your body feels buoyant.
    • Smell/Taste: A sharp, clean scent of ozone and lavender fills your lungs, followed by the dry, dusty taste of old library parchment on the back of your throat.
    • Extra-Sensory Perceptions: You gain “Void-Intuition,” a cold certainty about what is missing from a room or a conversation. You also perceive “Temporal Trails,” faint silver lines in the air that show where people or objects stood minutes before.
  • Observer’s Perspective
    • Sight: The wearer seems to “sink” into their own shadow. The deep indigo fabric ripples like a lake under moonlight, and for a split second, the observer sees a flash of the 519th hexagram projected onto the floor. Then, the wearer becomes a translucent blur that is difficult to track with the naked eye.
    • Hearing: A soft, whistling sigh—like wind through a mountain pass—emanates from the shroud, followed by absolute silence. The observer can no longer hear the wearer’s footsteps or breathing.
    • Smell: A sudden, fleeting aroma of sweet celebratory wine and rain-drenched earth drifts past, leaving the observer with a vague sense of nostalgia or longing.
    • Extra-Sensory Perceptions: Magic-sensitives feel a “Vacuum Effect,” a sensation that a small part of the room’s magical energy has been sucked into a localized void. It feels disorienting, like a sudden drop in air pressure.
  • Positives
    • Unflappable Clarity: The dampening of external noise and emotions allows the user to remain perfectly calm in high-stress social or combat situations.
    • Historical Prescience: The ability to see “what was once there” makes the user an unparalleled investigator of ruins and crime scenes.
    • Tactical Ghosting: The combination of invisibility and inaudibility allows for “Impossible Infiltration,” moving through guarded areas as if they were empty.
  • Negatives
    • Melancholy Drift: Prolonged activation can leave the user feeling a deep, unshakeable sense of loneliness and a temporary detachment from their own identity.
    • Sensory Muffling: Because external sounds are baffled, the user may fail to notice non-magical, high-frequency dangers (like a subtle mechanical trap or a whispered warning from an ally).
    • The Hunger of the Void: On rare occasions, the shroud’s vibration causes a “Numbness of Spirit,” requiring the user to seek out intense sensory input (like a loud feast or bright sun) after deactivation to feel “real” again.

The Rite of the 519th Knot: Weaving the Oracle’s Shroud


Items Merged


Additional Materials Needed

  • 1 Spool of Lunar-Charged Silver Thread: To bridge the trigram embroidery of the pouch to the veil’s weave.
  • 5 Grams of Powdered Obsidian: To stabilize the coins’ resonance during the physical merge.
  • 1 Vial of “High-Magic Tide” Essence: Gathered from the Coralspire Archipelago to power the transformation.
  • 1 Piece of Aged Vellum (Blank): To capture the “Absence” as the items are bound together.
  • Pure Lavender Resin: To seal the alchemical vapors within the mooncloth fibers.

Tools Required

  • Lunar Loom: Attuned to the waning crescent to ensure the theme of “Decrease” and “Absence” is preserved.
  • Silver Needle: For intricate ritual stitching that prevents the silver thread from tarnishing.
  • Alchemist’s Retort & Condenser: To process the Absent Echo elixir into a gaseous vapor for infusion.
  • Ritual Brazier: To maintain a constant, low-heat elemental fire for the tempering of the obsidian coins.
  • Loreweaver’s Compass: For precise alignment of the 519 knots according to I Ching geometry.

Skill Requirements

  • Tailoring (Journeyman): Essential for the complex structural integration of seagrass and mooncloth.
  • Alchemy (Basic): Required to correctly distill the Absent Echo without losing its “Nostalgic Resonance.”
  • Enchanting / Magical Attunement: Needed to channel Saṃsāra’s currents and successfully tie the 519th “Void Knot.”
  • History / Anthropology (Knowledge): To ensure the trigrams are aligned with the historical “Echoes” of the location.

Crafting Steps

  1. Preparation of the Base: Lay the ExtraHidden Veil of Absence across the Lunar Loom. Cleanse the fabric with Lavender Resin, preparing the mooncloth to absorb the coming alchemical infusion.
  2. The Alchemical Infusion: Place the Alchemy 317 of Absent Echo in the retort. Distill the liquid into a misty, gray vapor and funnel it directly into the loom’s chamber, allowing the veil to “drink” the scent of memory and rain.
  3. Integration of the Pouch: Deconstruct the Diviner’s Pouch, carefully separating the silver-threaded seagrass from the coins and stalks. Suture the seagrass into the interior lining of the veil using Silver Thread, creating a secret pocket-web for the artifacts.
  4. Binding the Obsidian: Heat the Obsidian Coins in the Ritual Brazier while dusting them with Powdered Obsidian. Once they hum in unison with the pouch’s original frequency, seat them into the velvet-soft interior pockets.
  5. The Weaving of the Knots: Using the Silver Needle, begin the 519-knot sequence. Each knot must represent a specific historical “absence” or a hexagram transition. This step takes several hours of focused, silent labor.
  6. The Final Tying: As the moon reaches its lowest point, tie the 519th knot—the “Void Knot.” Pour the High-Magic Tide Essence over the final stitch. The shroud will momentarily flare with an indigo glow, then vanish into its translucent, Tier 3 state as the active and passive magics stabilize.

Empty Mantle and Scholar Who Became Whisper 519

In the age when the sky was still a wet painting and the 73 islands were but pebbles in the mouth of the First Deep, there lived a seeker of the Broken Lineage. This person, whose name has been eaten by the wind (some call him the Un-weaver), did not seek the gold of the sun or the iron of the earth. He sought the Face of the Gone.

The seeker walked through the world of Saṃsāra, carrying a bag of sea-grass that spoke in the voice of coins—the Yijing of the Counting Stalks. He used it to ask the stars, “Where did the people go who were here before the air was sweet?” But the stars were proud and silent.

The seeker grew weary of the world’s noise. He met a hermit who lived in a cave made of moonlight, wearing a Face-Cloth of No-Being. This hermit was so hidden that even his own shadow forgot to follow him. The seeker said, “Give me your cloth, so I may stand in the ruin without the ruin seeing me.” The hermit gave the cloth, for he no longer had a head to wear it, having become a thought in the mind of the mountain.

Still, the seeker was haunted. He carried a vial of Gray Water—the Echo of the Twin-Who-Is-Not. When he drank the mist, he saw ghosts, but the ghosts were thin and could not speak. They were like the smell of rain on a dry road—there, but not there.

The seeker came to the Place of the 519th Intersection, where the magical currents of Saṃsāra twist like angry eels. He sat upon a stone that remembered the Great Breaking. He took the sea-grass pouch, the moon-cloth veil, and the gray elixir. He did not use a needle of bone or wood. He used the Needle of the Silver Lunar-Light.

He began to sew. He tied a knot for every tear shed by a twin. He tied a knot for every word forgotten by a king. He tied a knot for every house that stood where there is now only dust. When he reached the 519th Knot, the air became cold, and the taste of starlight filled his mouth. The three items screamed a silent scream and melted into a single skin of Deep Indigo.

The Oracle’s Shroud was finished.

The seeker put on the shroud and he became the Silent Architect of Truth. He walked into the heart of the Obsidian Labyrinth, where the stone-beasts guard the secrets of the First Souls. The beasts sniffed the air, but they smelled only lavender and old paper. They looked, but they saw only the “Nothing” that exists between two heartbeats.

The seeker found the Wall of the Erased Names. By touching the obsidian coins in his shroud, he cast the 54th Hexagram of the Shifting Shadow. The wall glowed. The names that were missing began to bleed through the stone in silver light. He saw the history of Saṃsāra not as a book of what happened, but as a map of what was taken.

But the shroud was a hungry master. Each time the seeker used the Ephemeral Shroud to walk through the walls of the past, a piece of his own name fell away. He became so good at being “Absent” that his friends looked through him as if he were a window. He spoke, and they thought it was just the rustle of the wind in the indigo grass.

At the end of his cycle, the seeker stood atop the Sky-Spire of Aerolith. He looked at the world he had documented so perfectly in its absence. He realized he was the only one who knew the truth, but he had no voice left to tell it. He took the shroud off, and for one second, he was seen—a man made of silver threads and memory. Then, he vanished forever, leaving the shroud behind as a heavy, humming weight for the next seeker to find.

The Moral: He who seeks to know the world by becoming invisible may find the truth of all things, but he shall find that the truth has no ears for a man who has traded his existence for a shadow. To see the void is a power, but to be the void is to be a story that no one is left to read.

Suggested conversions to other systems:


Call of Cthulhu (7th Edition) Name: Shroud of the Vanished Truth 519 Item Type: Artifact (Enchanted Garment) Description: A heavy, indigo-dyed mooncloth mantle that smells of lavender and ozone. It thrums with a subsonic vibration that unsettles the living but stills the mind. Stats: Build: 0 Armor: 2 points of physical armor (phasing). Sanity Cost: 1D6 to bind; 1 SAN to activate Shroud of Obscurity.

  • The Hermit’s Baffle (Passive): When stationary, the wearer is invisible. While moving, they are a misty blur; all incoming physical attacks suffer one Penalty Die.
  • Cultural Resonance (Passive): +20% to Anthropology, History, and Library Use. The user can “sense” the history of an object by touching it.
  • Shroud of Obscurity (Active): Once per day, the user can become completely invisible and inaudible for 1 round. During this time, they gain a Bonus Die to Stealth.
  • Phantom Defense (Passive): The first attack made against the wearer in any combat encounter automatically fails as the attacker strikes a nostalgic illusion.
  • Nostalgic Resonance (Passive): +10% to all POW and Sanity rolls to resist mental manipulation or phobias.

Blades in the Dark Name: Oracle’s Shroud 519 Tier: III (Fine Arcane Invisibility Rig) Load: 1 (The mooncloth weight is mystically reduced) Type: Arcane Utility Wear

  • Fine Quality: The shroud provides +1d to resistance rolls against supernatural terror or mental possession.
  • Passive — Hermit’s Baffle: You have Potency when using Stealth to remain unseen while stationary. When moving, guards take -1 effect to notice you.
  • Passive — Cultural Echoes: When you Study a ruin or a scene of a past crime, you gain +1 effect and may ask a follow-up question about “what is missing.”
  • Active — Ephemeral Shroud: Mark 2 Stress to become incorporeal for a few moments. You can pass through a wall or floor and are invisible until you finish the movement.
  • Active — Trigram Ward: Mark 1 Stress to gain +1d to a specific action roll for the scene: Skirmish (Zhèn), Consort (Duì), or Study (Lí).

Dungeons & Dragons (2024 / 5th Edition) Name: Oracle’s Shroud of the Vanished Truth 519 Wondrous Item (Cloak), Major, Rare (Requires Attunement)

  • Passive — Hermit’s Baffle: While you are wearing this cloak and remain motionless, you are invisible. If you move, you are heavily obscured to creatures more than 10 feet away.
  • Passive — Phantom Defense: The first time a creature targets you with an attack in combat, the attack has disadvantage as an illusory double flickers.
  • Passive — Nostalgic Resonance: You have a +2 bonus to Wisdom saving throws and gain a +4 bonus to Intelligence (History) and Intelligence (Religion) checks.
  • Active — Ephemeral Shroud (1/Short Rest): As an action, you become invisible and incorporeal until the end of your next turn. You can move through other creatures and objects as if they were difficult terrain, taking 1d10 force damage if you end your turn inside one.
  • Active — Trigram Manifestation (3 Charges/Long Rest): As a bonus action, you can expend 1 charge to gain one of the following for 1 minute: Resistance to Cold and Fire (Kǎn), or one additional Action on this turn that can only be used for the Dash, Disengage, or Hide action (Zhèn).

Knave (2nd Edition) Name: The Vanished Oracle’s Shroud Slots: 1 (Worn) Quality: 10 (Artifact)

  • Armor Defense: +2
  • Passive — Baffle: You are invisible as long as you do not move. If you move, enemies take -2 to hit you with ranged weapons.
  • Passive — Void-Sight: You always know if an item is an authentic antique and gain Advantage on checks to find secret doors or hidden history.
  • Passive — Phantom Shield: The first attack against you in every battle automatically misses.
  • Active — Ghost Walk (1/Day): As an action, you become invisible and can walk through walls for 1 round.
  • Active — Trigram (3/Day): Use an action to gain a +2 bonus to your next roll involving Speed, Defense, or Charisma.

Fate (Core / Condensed) Name: Oracle’s Shroud of the Vanished Truth 519 Cost: 3 Refresh (Tier 3 Artifact)

Aspects:

  • Item Aspect: Woven from the Absence of History
  • Trouble: The Isolation of the Unseen Observer

Stunts:

  • Hermit’s Baffle: You gain a +2 bonus to Stealth rolls to remain unnoticed as long as you stay in your current zone and do not take an aggressive action.
  • Phantom Defense: Once per conflict, you may automatically negate the stress from the first physical attack that hits you, as an illusory double absorbs the blow.
  • Cultural Echoes: You may use Lore instead of Investigate when searching ruins or historical sites. When you do, you gain a +2 bonus to discover what has been “removed” or “forgotten.”
  • Ephemeral Shroud (Active): Once per scene, you may spend a Fate Point to gain the Incorporeal and Invisible aspects for one exchange. This allows you to bypass physical barriers and move between zones without roll.
  • Trigram Manifestation (Active): Once per scene, you may invoke a Trigram to gain a +2 bonus to a single roll for a specific skill (Athletics for Wind, Notice for Fire, or Rapport for Lake).

Numenera & Cypher System Name: Oracle’s Shroud 519 Level: 5 Form: A shimmering, indigo-dyed mooncloth mantle that hums with a low vibration. Depletion: 1 in 1d20

Effect (Passive):

  • Stealth Asset: While wearing the shroud, all tasks involving Stealth are eased by two steps. If you remain perfectly still, they are eased by three steps.
  • Intellectual Anchor: You gain a +1 bonus to your Intellect Edge.
  • Phantom Defense: The first attack made against you in any combat encounter is hindered by two steps.

Effect (Active):

  • Ephemeral Shroud (Action): You spend 3 Intellect points to become invisible and out of phase for one round. You can pass through solid objects during this time.
  • Hexagram Wisdom (Action): You spend 2 Intellect points to consult the coins. The GM provides a hint regarding a cultural or historical mystery. Your next task related to that mystery is eased by two steps.
  • Trigram Ward (Action): You spend 2 Intellect points to choose an elemental trigram. You gain a +1 bonus to Armor or a +1 bonus to Speed Edge for 10 minutes.

Pathfinder (2nd Edition Remaster) Name: Oracle’s Shroud of the Vanished Truth 519 Item 10 [Unique] [Abjuration] [Divination] [Illusion] [Occult] Usage: Worn cloak; Bulk: L

  • Invested (Passive): You gain a +2 item bonus to Stealth checks and a +1 item bonus to AC.
  • Void-Sight: You gain a +2 item bonus to Society and Occultism checks to identify historical artifacts or lost languages.
  • Phantom Defense (Passive): The first time a creature targets you with a Strike in an encounter, you are considered to have a “Hidden” status against that attack as your form flickers.
  • Activate — Ephemeral Shroud [one-action] (Concentrate, Illusion): Frequency: Once per hour. Effect: You become invisible and gain the effects of Gaseous Form for 1 round, allowing you to move through small cracks and spaces.
  • Activate — Trigram Manifestation [one-action] (Concentrate): Frequency: 3 times per day. Effect: You choose a Trigram. For 1 minute, you gain one benefit: Resistance 5 to Cold/Fire (Kǎn) or an additional 10-foot status bonus to your Speed (Xùn).
  • Activate — Summon Absent Sentinel [two-actions] (Occult, Summoning): Frequency: Once per day. Effect: You manifest an illusory sentinel. It occupies a 5-foot square and provides a +1 status bonus to AC to all allies within 10 feet for 1 minute.

Savage Worlds (Adventure Edition) Name: Oracle’s Shroud 519 Type: Relic (Tier 3) Weight: 1.5 lbs Power Points: 15 (Recharge 5 per hour)

Powers:

  • Invisibility (Passive): While worn and stationary, the wearer is Invisible (-4 to be hit). While moving, the wearer has the Deflection power active (opponents are -2 to hit).
  • Phantom Shield (Passive): The first attack in any encounter directed at the wearer is automatically a Miss.
  • Void-Sight (Passive): The wearer gains a +2 bonus to Academics and Occult rolls.
  • Ephemeral Shroud (Active, 3 PP): The wearer can cast the Intangibility power for 3 rounds.
  • Trigram Ward (Active, 2 PP): The wearer can activate a Trigram to gain a +1 die type increase to a specific Attribute (e.g., Agility for Wind, Smarts for Fire) for 10 minutes.
  • Summon Sentinel (Active, 5 PP): The wearer casts the Ally power (Mirror Image variant), manifesting an illusory protector for 5 minutes.

Shadowrun (6th World Edition) Name: Oracle’s Shroud 519 Category: Magical Clothing / Perception Focus Rating: 3 Availability: 6 (R) Cost: 45,000¥ (plus 15 Karma for Bonding) Defense Rating Bonus: +2 (+4 vs. Spells/Mana)

  • The Hermit’s Baffle (Passive): When stationary, the wearer gains the “Invisibility” status (Success Test required to notice them). When moving, the wearer gains a +2 dice pool modifier to Stealth tests and all incoming physical attacks suffer a -2 dice pool penalty as the user’s form blurs.
  • Nostalgic Resonance (Passive): The wearer gains +2 dice to resist mental manipulation, illusions, or any form of “Command” spells.
  • Active — Ephemeral Shroud: Spend 1 Edge as a Minor Action. The wearer gains the “Incorporeal” status for 1 Combat Round, allowing them to pass through solid barriers (Armor Rating does not apply to this movement).
  • Active — Trigram Ward: As a Minor Action, the wearer may invoke a Trigram. Choose one: +2 Defense Rating (Kūn), +1 Initiative Die (Zhèn), or +2 dice to Perception tests (Lí). Lasts for (Rating x 2) Combat Rounds.
  • Active — Summon Absent Sentinel: Once per day, the wearer can spend 1 Major Action to create a mana-based illusion. This “Sentinel” provides a +2 dice pool modifier to Defense tests for all allies within 5 meters for 1 minute.

Starfinder (2nd Edition / Playtest) Name: Oracle’s Shroud of the Vanished Truth 519 Item Level: 10 Price: 18,500 Credits Usage: Worn (Back/Shoulders); Bulk: L Traits: Artifact, Analog, Hybrid, Illusion, Divination

  • Defense Stats: You gain a +2 enhancement bonus to AC and a +2 bonus to Will saving throws.
  • The Hermit’s Baffle (Passive): While you remain motionless, you have the “Invisible” condition. While moving, you have the “Concealed” condition.
  • Cultural Resonance (Passive): You gain a +2 insight bonus to Culture and Diplomacy checks. You can attempt a Culture check to identify any historical artifact as a free action.
  • Phantom Defense (Passive): The first attack made against you in any combat encounter is a guaranteed miss as an illusory double absorbs the impact.
  • Active — Ephemeral Shroud [one-action]: Frequency: 1/Day. Effect: You become incorporeal and invisible until the end of your next turn. You can move through solid objects but take 2d6 force damage if you end your turn inside one.
  • Active — Trigram Manifestation [one-action]: Spend 1 Resolve Point to gain one of the following for 1 minute: Resistance 5 to Cold and Fire (Kǎn), or +10 feet to all movement speeds (Xùn).

Traveller (Mongoose 2nd Edition) Name: Void-Oracle Shroud 519 TL: 14 (Psionic/Advanced Materials) Mass: 0.5 kg Cost: Cr 85,000

  • Protection: Armor +4. The shroud uses a passive light-bending weave. When stationary, the wearer is invisible to visual sensors. When moving, Recon and Gunner checks against the wearer suffer DM-2.
  • Psychal Anchor: The wearer gains DM+1 to resist all Psionic attacks or mental fatigue.
  • Void-Sight: The wearer gains DM+2 to all Science (Archaeology or History) and Diplomat checks.
  • Active — Phase-Shift (Ephemeral): Once per day, the wearer may activate the shroud to become incorporeal for 1D6 rounds. They may pass through walls (TL 12 or lower) but cannot take offensive actions.
  • Active — Trigram Ward: Once per 24 hours, the wearer may choose a “Mode”:
    • Earth Mode: Armor +8 for 10 minutes.
    • Wind Mode: Increase Ground Move by 50% for 1 minute.
    • Fire Mode: DM+2 to all Recon checks for 10 minutes.

Warhammer Fantasy Roleplay (4th Edition) Name: The Oracle’s Shroud 519 Encumbrance: 1 Availability: Unique (Artifact) Qualities: Defensive, Durable, Hidden, Runic (Memory, Silence)

  • The Hermit’s Baffle (Passive): The wearer gains the Invisible trait while stationary. When moving, they gain a +20% bonus to Stealth (Urban or Underground) tests.
  • Phantom Defense (Passive): The first successful hit against the wearer in any combat encounter is ignored as the blow strikes a shimmering phantom.
  • Nostalgic Resonance (Passive): The wearer gains a +10% bonus to Willpower tests and is immune to the Terrifying trait of undead creatures (they perceive them only as “Absences”).
  • Active — Ephemeral Shroud: Once per day, the wearer can perform an Action to become Gaseous and Invisible for 1 round, allowing passage through cracks and keyholes.
  • Active — Trigram Manifestation: As an Action, spend 1 Fortune point to gain a +10% bonus to two Characteristics of the user’s choice (e.g., Agility and Dexterity for Wind) for 1 hour.
  • Active — Summon Absent Sentinel: Once per day, the wearer can manifest a spectral guardian. For the next 5 minutes, the wearer and all allies within 4 yards gain the Ward (9+) trait.